Commit Graph

6108 Commits

Author SHA1 Message Date
Rémi Verschelde 9bb86dfa4a
Merge pull request #95249 from KoBeWi/pluginector
Fix usage of `add_inspector_plugin()`
2024-08-17 00:46:35 +02:00
Rémi Verschelde a7200cedbc
Merge pull request #95154 from jsjtxietian/quit-freelook
Fix Pressing Escape doesn't exit freelook in the 3D editor
2024-08-17 00:45:57 +02:00
Rémi Verschelde 195a174864
Merge pull request #90690 from jsjtxietian/camera-aspect
Adjust orthographic camera gizmo with respect to `keep_aspect` setting
2024-08-17 00:45:34 +02:00
Rémi Verschelde d6175a43da
Merge pull request #92576 from aaronfranke/shader-lang-editors
Make shader language editors inherit the same base class
2024-08-16 23:44:57 +02:00
BlueCube3310 e0f30d30e2 Improve layered texture preview 2024-08-16 18:20:55 +02:00
Rémi Verschelde f01e052162
Merge pull request #95549 from timothyqiu/split-translation-server
Split `TranslationServer` into its own file
2024-08-16 14:36:16 +02:00
Rémi Verschelde 0f9925c0f9
Merge pull request #95542 from KoBeWi/go_bind_yourself
Remove empty `bind_methods()`
2024-08-16 14:35:51 +02:00
Rémi Verschelde 1c43f931ae
Merge pull request #95444 from YeldhamDev/pot_gen_fix
Fix incorrect parsing of nested nodes when generating the POT
2024-08-16 14:34:43 +02:00
Rémi Verschelde a3904585bc
Merge pull request #95440 from Calinou/tileset-editor-tweak-no-tile-source-message
Tweak missing tile source message in the TileSet editor
2024-08-16 14:34:37 +02:00
Rémi Verschelde 45342d06a6
Merge pull request #95420 from TokisanGames/fix-crash-selecting-notdescendant
Fix crash by ensuring selected node is a descendant of the edited scene
2024-08-16 14:34:15 +02:00
Rémi Verschelde 60b0b5cd42
Merge pull request #95337 from kleonc/tile_set_editor_fix_transposed_polygons_editing
Fix polygon drawing for transposed tiles in `TileSet` editor
2024-08-16 14:33:37 +02:00
Rémi Verschelde 8f6116d3f4
Merge pull request #94904 from bruvzg/tile_poly_gestures
[GenericTilePolygonEditor] Add support for Pan and Magnify gestures.
2024-08-16 14:32:45 +02:00
Rémi Verschelde f02e89bd04
Merge pull request #93869 from MajorMcDoom/ortho-grids
Make viewport grid visible on all three planes in ortho camera view
2024-08-16 14:32:06 +02:00
Rémi Verschelde 8766361279
Merge pull request #95581 from Naros/remove-print
Remove superfluous `print_line` call
2024-08-16 10:36:51 +02:00
Rémi Verschelde 3ba9f4304e
Merge pull request #95402 from MajorMcDoom/rotation-gizmo-fix
Correct rotation gizmo plane math for off-center perspective view
2024-08-16 10:35:51 +02:00
Rémi Verschelde 12eb1436f4
Merge pull request #92734 from lawnjelly/faster_editor_grid4
Optimize Editor `_init_grid()`
2024-08-16 10:33:53 +02:00
Aaron Franke 99e997ae15
Make shader language editors inherit the same base class 2024-08-15 15:12:39 -07:00
Chris Cranford b1421a0d98 Remove superfluous `print_line` call 2024-08-15 14:42:51 -04:00
Haoyu Qiu 7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
kobewi 065dd099dd Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
A Thousand Ships 4fe0d0ee86
[Editor] Fix `AnimationTrackEditor::timeline_changed` signal
Signal was declared with two arguments, emitted with both two and three
2024-08-13 15:09:53 +02:00
Cory Petkovsek b1a45d9487 Ensure selected node is a descendant of the edited scene 2024-08-13 12:08:47 +07:00
Michael Alexsander 84c5403578
Fix incorrect parsing of nested nodes when generating the POT 2024-08-12 18:05:58 -03:00
Rémi Verschelde 29a0e51b87
Merge pull request #95400 from AThousandShips/anim_signal_fix
[Editor] Fix missing bind for animation editor callback
2024-08-12 22:42:08 +02:00
Hugo Locurcio 14dda6a4b9
Tweak missing tile source message in the TileSet editor
This also renames the Tiles tab in the TileSet bottom panel
to Tile Sources to make it more explicit (and avoid using
the same name as the Tiles tab in the TileMap editor).
2024-08-12 21:41:50 +02:00
Rémi Verschelde 47d0bdd558
Merge pull request #95405 from TokageItLab/fix-double-seeking
Prevent to seek doubly on AnimationPlayerEditor
2024-08-12 18:18:15 +02:00
Silc Lizard (Tokage) Renew 81399ae9ba Prevent to seek doubly on AnimationPlayerEditor 2024-08-13 00:49:53 +09:00
Zi Ye 1fc8255355 Corrected rotation gizmo plane math for off-center perspective view. 2024-08-11 14:19:23 -05:00
A Thousand Ships 7eed651f38
[Editor] Fix missing bind for animation editor callback
`timeline_changed` signal was connected to a method with three arguments
but provides two.
2024-08-11 19:07:39 +02:00
kleonc 3dfac1644d Fix transposed tiles drawing in GenericTilePolygonEditor 2024-08-09 19:26:09 +02:00
kleonc 6895f6f8cc Fix TileAtlasView bounds checks for transposed tiles 2024-08-09 19:26:02 +02:00
kleonc 6b82c48bc6 Fix leaf Bone2Ds drawing in Polygon2D UV editor 2024-08-07 21:06:00 +02:00
kobewi 8623a75380 Fix usage of add_inspector_plugin() 2024-08-07 14:16:02 +02:00
jsjtxietian 78dc310103 Fix Pressing Escape doesn't exit freelook in the 3D editor 2024-08-07 11:11:28 +08:00
Hendrik Brucker de7ce9a85f Reduce size changes of visual shader nodes when connecting/disconnecting
- plus small internal rename
2024-08-02 13:26:49 +02:00
kobewi 0d1c388991 Fix some legacy code 2024-08-01 12:08:14 +02:00
kit 06b17a4d2f Fix goto line issues in code editor 2024-07-31 10:34:10 -04:00
Rémi Verschelde e2be29c2a9
Merge pull request #93404 from TokisanGames/fix-empty-scene-crash
Fix crash in Node3DEditorViewport selecting on empty scene
2024-07-31 16:13:12 +02:00
Rémi Verschelde db79f52736
Merge pull request #94729 from Chaosus/vs_fix_param_set
Fix incorrect passing of parameter to visual shader preview
2024-07-30 12:28:51 +02:00
skyace65 cffc5cacbc
Fix Skeleton 3D insert key tooltips 2024-07-30 12:24:07 +02:00
Rémi Verschelde 4f2d818680
Merge pull request #94875 from Chaosus/vs_fix_expanded_port_updating
Fix expanded output ports disconnection on updating in visual shader
2024-07-29 15:17:36 +02:00
Rémi Verschelde f9474f0925
Merge pull request #93764 from patwork/fix-aspect-div-by-zero
Fix division by zero in aspect ratio calculation
2024-07-29 15:17:22 +02:00
bruvzg cbcc8fab73
[GenericTilePolygonEditor] Add support for Pan and Magnify gestures. 2024-07-29 11:41:15 +03:00
Yuri Rubinsky 5893b38ddd Fix expanded output ports disconnection on updating in visual shader 2024-07-28 15:55:18 +03:00
Rémi Verschelde c98a7060f0
Merge pull request #94787 from jsjtxietian/gdinc_-
Update shader list after saving `gdshaderinc` file
2024-07-26 13:44:22 +02:00
Rémi Verschelde 6a1ac99a98
Merge pull request #94387 from mihe/fix-3d-selection-list
Fix "selectable nodes at position clicked" feature in 3D editor
2024-07-26 13:44:01 +02:00
jsjtxietian 3be7aaa624 Update shader list after save `gdshaderinc` file 2024-07-26 18:07:00 +08:00
Yuri Rubinsky 02a6f3944a Fix incorrect passing of parameter to visual shader preview 2024-07-25 11:54:22 +03:00
Rémi Verschelde 307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Rémi Verschelde add558f3bc
Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
Rémi Verschelde 40c6668044
Merge pull request #94622 from YeldhamDev/atr_corner_case
Parse `auto_translate` when generating a POT file
2024-07-22 17:24:11 +02:00
Michael Alexsander fe4bdaf5b5
Parse `auto_translate` when generating a POT file 2024-07-22 10:00:09 -03:00
Juan Pablo Arce 45f6110e26 Fix gizmos without visible geometry not being selectable
The issue was that Node3DEditorViewport was using the render server's BVH to filter out nodes,
which is not correct for gizmos that have no renderable components,
or have collision triangles that exceed the bounds of their renderable components.
2024-07-21 13:56:13 -03:00
Hugo Locurcio 41b7196ad4
Fix incorrect Curve editor preview thumbnail scaling
`EDSCALE` scaling was applied even though it shouldn't be, which led
to pixelated thumbnails due to double scaling. For reference,
AudioStream previews don't use `EDSCALE` and look fine at any editor
scale (the editor itself already scales the thumbnail requests).
2024-07-21 05:59:01 +02:00
Rémi Verschelde e25f3c0d38
Merge pull request #94302 from TokageItLab/reset-after-change-animation-editor
Fix the behavior of after selecting animation on AnimationPlayerEditor to reset position to `0`
2024-07-20 21:43:50 +02:00
Rémi Verschelde 72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
Rémi Verschelde 6b5825a0cb
Merge pull request #94494 from ckaiser/better-curve-preview
Improve Curve preview colors for consistency
2024-07-18 10:45:53 +02:00
Rémi Verschelde 43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Yuri Rubinsky cf70cb57ee Few fixes for `VisualShaderNodeRotationByAxis` 2024-07-18 11:10:36 +03:00
Christian Kaiser 5f4f088552 Improve Curve preview colors for consistency 2024-07-18 02:05:00 -03:00
RedMser f9258ff928 Fix typos 2024-07-17 18:53:03 +02:00
Rémi Verschelde da4f6e439c
Merge pull request #94474 from dalexeev/editor-fix-jump-to-error-column
Editor: Consider tabs when calculating column for jump to error
2024-07-17 18:33:48 +02:00
Danil Alexeev 063a362755
Editor: Consider tabs when calculating column for jump to error 2024-07-17 18:20:50 +03:00
Rémi Verschelde c4806ed2a9
Merge pull request #94356 from KoBeWi/metas_everywhere
Make sure that selected tile source is remembered
2024-07-17 15:45:04 +02:00
Rémi Verschelde a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Fredia Huya-Kouadio 8f7dc86223 Enable `restart_if_changed` for the touchscreen editor settings
The alternative was to regenerate the theme which caused the Android Editor to freeze while the regeneration was ongoing.
2024-07-17 02:30:30 -07:00
Mikael Hermansson 08ef14a037 Fix animation library copy-paste not preserving resource reference 2024-07-16 11:34:44 +02:00
Silc Lizard (Tokage) Renew 98dbd869c5 Handle internal seek on AnimationPlayer to process discrete correctly 2024-07-16 14:49:25 +09:00
Mikael Hermansson c9e0532bc2 Fix "selectable nodes at position clicked" feature in 3D editor 2024-07-15 13:14:57 +02:00
kobewi a0824735a0 Make sure that selected tile source is remembered 2024-07-14 19:07:17 +02:00
kobewi 0b513b9f65 Allow box selecting over CanvasItems when Shift is held 2024-07-13 18:21:17 +02:00
BlueCube3310 60a255a0d0 Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 2024-07-13 13:10:04 +02:00
Silc Lizard (Tokage) Renew 7cdeac94d1 Fix StateMachine process when transition to end & optimize StringName 2024-07-13 17:32:31 +09:00
Silc Lizard (Tokage) Renew b326a35747 Reset position to 0 after animation selected on AnimationPlayerEditor 2024-07-13 14:27:01 +09:00
Yuri Rubinsky d375b99acf Add `SwitchVector4D` shortcut to visual shader members 2024-07-12 18:44:48 +03:00
Anni Ryynänen 4a27fb7e83
Fix edited node being removed before editor plugin handles focus loss
`CanvasItemEditor::_select_click_on_item` was causing
`EditorNode::_plugin_over_edit` to be called before focus exit had time
to propagate to `SpriteFramesEditor::_animation_speed_changed`.
2024-07-10 16:32:56 +03:00
kit ad8f065f4a Fix request_save_previous_state signal type 2024-07-07 19:12:30 -04:00
Rémi Verschelde 0996c8438f
Merge pull request #93980 from TokageItLab/fix-sync-track-editor-position-with-player-editor
Fix broken sync between animation TrackEditor and PlayerEditor
2024-07-07 12:38:37 +02:00
Rémi Verschelde e05ac797ae
Merge pull request #93977 from ericrallen/feature/consistent-aesthetic-spelling
Style: Change esthetic -> aesthetic
2024-07-07 12:38:34 +02:00
kobewi 5636518358 Allow live reloading of built-in scripts 2024-07-06 23:43:37 +02:00
Eric allen e03fb3043f fix: change esthetic -> aesthetic 2024-07-05 16:03:01 -04:00
Silc Lizard (Tokage) Renew fae712d968 Fix broken sync between animation TrackEditor and PlayerEditor 2024-07-06 04:45:15 +09:00
Gilles Roudière 8ebaf4437a Fix crash in the TileMapLayer editor when using editable children 2024-07-05 17:08:18 +02:00
Rémi Verschelde c9ca3aa9ab
Merge pull request #93971 from KoBeWi/casually_crashing_in_background
Fix crash in tile physics editor
2024-07-05 15:07:54 +02:00
Rémi Verschelde f1749c691f
Merge pull request #93968 from bruvzg/font_prev_update
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 15:07:50 +02:00
Rémi Verschelde 1704af01b1
Merge pull request #93959 from kitbdev/fix-drop-on-selection
Fix dropping on selection in script editor
2024-07-05 15:07:44 +02:00
Rémi Verschelde 47c471e8ef
Merge pull request #93957 from bruvzg/font_var_def
[Editor] Fix default font variation values handling in the property inspector.
2024-07-05 15:07:41 +02:00
kobewi 267b5bca23 Fix crash in tile physics editor 2024-07-05 14:00:30 +02:00
bruvzg 847aadee02
[Editor] Update font preview directly instead of invalidating property list. 2024-07-05 12:48:39 +03:00
kit fc16465d17 Fix dropping on selection in script editor 2024-07-04 19:42:38 -04:00
Rémi Verschelde 5c84398c15
Merge pull request #93903 from Geometror/vs-fix-frame-edscale
Fix some VisualShader features for high DPI displays/custom UI scales
2024-07-04 23:27:03 +02:00
bruvzg 6e0414a6c9
[Editor] Fix default font variation values handling in the property inspector. 2024-07-05 00:18:10 +03:00
Hendrik Brucker b871794591 Fix `GraphFrame` autoshrink with high DPI displays/custom UI scales 2024-07-04 19:08:06 +02:00
kobewi 681769e2c9 Fix undoredo handling in some dialogs 2024-07-04 14:17:47 +02:00
Rémi Verschelde 6a13fdcae3
Merge pull request #93846 from jsjtxietian/null-frames
Fix sprite frame editor crash with null `frames` pointer
2024-07-03 08:50:29 +02:00
jsjtxietian 7cecdc0dab Fix sprite frame editor crash with null `frames` pounter 2024-07-03 10:58:25 +08:00
Zi Ye 72a01816a4 Make viewport grid visible on all three planes in ortho camera view 2024-07-02 13:07:31 -05:00
Matt Enad 9d343ced58 Add customizable 3D navigation settings
This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.

The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.

The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 -04:00
kobewi af28d58215 Fix RMB erasing of tiles 2024-07-02 08:45:05 +02:00
Rémi Verschelde 13ea24c5bb
Merge pull request #93671 from KoBeWi/burn_the_box
Prevent selecting when a CanvasItem is selected
2024-07-01 18:28:47 +02:00