Gilles Roudière
2f9a0268dd
Increase the number of arguments accepted by UndoRedo methods
2021-07-06 18:52:28 +02:00
Marcel Admiraal
57317ce7b8
Remove Android onKeyMultiple override
2021-07-06 17:39:42 +01:00
Marcel Admiraal
1856f16378
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 17:32:09 +01:00
Rémi Verschelde
c47b6f4b5c
Merge pull request #50107 from madmiraal/android-use-lambdas
...
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:38 +02:00
Hendrik Brucker
043ae91560
Restructure and reimplement vsync options
...
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
Marcel Admiraal
23e152040b
Use static inner classes in Godot Java code
2021-07-03 05:50:04 +01:00
Marcel Admiraal
a7825ca12a
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-03 05:13:31 +01:00
Rémi Verschelde
f2229bb1ea
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
...
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
Rémi Verschelde
aee59c3547
Merge pull request #50083 from madmiraal/android-fix-raw-use
...
Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
Marcel Admiraal
3f95bbed73
Remove redundant explicit types in Godot Java code
2021-07-02 17:45:30 +01:00
Marcel Admiraal
61ee51d2bf
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 16:57:12 +01:00
Rémi Verschelde
710effdaad
Merge pull request #50078 from madmiraal/android-remove-unused-imports
2021-07-02 17:45:29 +02:00
Marcel Admiraal
d237f7d33d
Fix raw use of parameterized Class
2021-07-02 16:35:52 +01:00
thebestnom
e200195564
Android: Initialize mouse mode
2021-07-02 18:00:33 +03:00
Marcel Admiraal
a38fd4a4c2
Remove unused imports from Android Java code
2021-07-02 12:57:55 +01:00
Rémi Verschelde
6ef0b8fcd3
Merge pull request #50074 from madmiraal/android-replace-c-array
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Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
Rémi Verschelde
42184dd6d5
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
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Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
Marcel Admiraal
721b3d56c5
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 11:09:09 +01:00
Marcel Admiraal
a74e803a4f
Remove redundant interface modifiers from Android Java code
2021-07-02 09:37:45 +01:00
Marcel Admiraal
360447001d
Remove unnecessary semicolons from Android Java code
2021-07-02 08:54:09 +01:00
Rémi Verschelde
40a594c6ea
Android: Add isGame
application attribute, default to true
...
It can be turned off in the export preset with `package/classify_as_game`.
Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame
> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.
Also fixes replacing `android:allowBackup` in custom builds.
2021-07-01 11:00:23 +02:00
Marcel Admiraal
8270e101a7
Fix unchecked call to put() warning in GodotInputHandler.java
2021-06-30 12:13:05 +01:00
Marcel Admiraal
7b63f0a22d
Add GDNative libraries to Android custom Gradle builds
2021-06-29 09:26:28 +01:00
ne0fhyk
d1a9363c4c
Update config versions and deprecate the use of the jcenter maven repo.
2021-06-24 08:58:56 -07:00
ne0fhyk
532b0e3462
Add support for custom debug keystore.
2021-06-22 10:05:55 -07:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
...
Also MIDIMessage
2021-06-20 11:54:24 -04:00
Aaron Franke
e919d894f8
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
Lightning_A
e28fd07b2b
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
Marcel Admiraal
de2acbd495
Add adb output to error message when install fails
2021-06-19 17:46:57 +01:00
Rémi Verschelde
ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
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Add a Time singleton
2021-06-12 22:55:25 +02:00
Pedro J. Estébanez
04688b92ff
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Rémi Verschelde
8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
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Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde
6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
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Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Aaron Franke
f64fea1b23
Add Time singleton
2021-06-11 09:32:39 -04:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
...
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde
bc1fcb9c65
Merge pull request #49435 from madmiraal/add-android-external-dir
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Add OS.get_external_data_dir() to get Android external directory
2021-06-10 22:11:02 +02:00
Marcel Admiraal
b3a962945e
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 16:48:17 +01:00
Marcel Admiraal
4ba2ed332e
Remove unused AudioDriverAndroid from Android
2021-06-10 08:32:56 +01:00
Rémi Verschelde
d567abd714
Merge pull request #49382 from akien-mga/misc-cleanup
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Style: Cleanup uses of double spaces between words
2021-06-07 11:57:47 +02:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
...
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal
78e791045c
Update Gradle archiveName and destinationDir properties
2021-06-07 06:41:10 +01:00
Hugo Locurcio
5ea1c75d63
Rename String.is_abs_path()
to String.is_absolute_path()
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This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
Rémi Verschelde
af3ee1c860
Merge pull request #48963 from HaywardMorihara/export-android-keystore-debug-warnings
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Exporting -> Android: Keystore Warnings
2021-06-01 15:22:05 +02:00
reduz
0d2e02945b
Implement shader caching
...
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Rémi Verschelde
ae5735af60
Merge pull request #49069 from RandomShaper/android_data_backup
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Allow basic user data backup on Android
2021-05-25 18:06:46 +02:00
Rémi Verschelde
72a7ddaddc
Merge pull request #48422 from szymonm-google/android_orientation_fix
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Fixed changing screen orientation on Android
2021-05-25 18:06:00 +02:00
Pedro J. Estébanez
1179421068
Allow basic user data backup on Android
2021-05-25 17:47:32 +02:00
Marcel Admiraal
da5d7db610
Rename File::get_len() get_length()
2021-05-25 11:54:28 +01:00
Szymon Majewski
5634093703
Fixed screen orientation on Android
2021-05-24 16:58:35 -07:00
Nathaniel Morihara
2cf19293ba
Exporting: Android Debug Keystore Warnings
2021-05-24 19:48:29 -04:00
Rémi Verschelde
af03e9c830
Merge pull request #48939 from Calinou/screen-orientation-use-enum
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Use an enum to represent screen orientation in the Project Settings
2021-05-24 19:53:19 +02:00
Hugo Locurcio
660952a857
Use an enum to represent screen orientation in the Project Settings
...
- Tweak the setting property hint to be more informative.
- Make the setting a "basic" setting so it appears when Advanced Settings
is disabled.
- Remove redundant orientation setting in the iOS export preset.
The project setting is now used (like on Android).
Projects upgrading from a previous version will have to set the
screen orientation again in the Project Settings if it wasn't set
to the default value ("landscape").
2021-05-24 18:53:10 +02:00
bruvzg
139a9d6370
Add symlink API to the DirAccess (on macOS and Linux).
2021-05-22 17:33:34 +03:00
thebestnom
f5b5e00a01
Android: Add support for cursor icons
2021-05-19 22:01:51 +03:00
Rémi Verschelde
23f7c75126
Android: Remove -fno-integrated-as
, it can break arm64v8 build
...
We found that this flag causes this error on PR #48812 which does not add any
fancy inline assembly:
```
/tmp/tile_set-ce236a.s: Assembler messages:
/tmp/tile_set-ce236a.s:34676: Error: selected processor does not support `bfc x0,#32,#32'
clang++: error: assembler command failed with exit code 1 (use -v to see invocation)
```
That flag is mentioned in various errors related to assembler failures on
arm64v8 with Clang from the Android NDK.
It was added in Godot in #6958 when migrating from GCC to Clang, and is indeed
referenced in the NDK's Clang migration guide:
https://android.googlesource.com/platform/ndk/+/master/docs/ClangMigration.md
> Especially for ARM and ARM64, Clang is much stricter about assembler rules
> than GCC/GAS. Use `-fno-integrated-as` if Clang reports errors in inline
> assembly or assembly files that you don't wish to modernize.
We don't get those errors nowadays so it seems the flag is no longer needed.
2021-05-19 18:55:43 +02:00
Rémi Verschelde
6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
2021-05-17 17:38:02 +02:00
Pedro J. Estébanez
469fa47e06
Make all file access 64-bit (uint64_t)
...
This changes the types of a big number of variables.
General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
settled on keeping it unsigned, which is also closer to what one would expect
with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
pages, blocks, etc.
In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
core binds.
Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
big files on 32-bit Windows builds made with that toolchain. We might add a
workaround.
Fixes #44363 .
Fixes godotengine/godot-proposals#400 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
Lightning_A
97fecd1b69
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
Rémi Verschelde
35ec0e9be7
OS: Remove native video API only implemented on iOS
...
See discussion in #43811 , it was only implemented on iOS and even that
implementation was fairly limited. This would best be provided as plugins
for Android and iOS without cluttering the shared OS API.
2021-05-07 20:40:24 +02:00
Hugo Locurcio
3f078c99f6
Rename IP_Unix
, IP_Address
and TCP_Server
to remove underscores
2021-05-06 02:52:01 +02:00
Aaron Franke
0de9a7d803
Rename doubleclick
to double_click
2021-05-04 04:38:08 -04:00
thebestnom
47bf216af9
[Android] fix generateDevTemplate
2021-04-28 21:59:42 +03:00
Rémi Verschelde
305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
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Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
Rémi Verschelde
b999fbc4bd
Merge pull request #48228 from akien-mga/android-build-tools-30.0.3
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Android: Upgrade buildTools from 30.0.1 to 30.0.3
2021-04-27 18:42:23 +02:00
Rémi Verschelde
8247667a3e
Core: Drop custom copymem
/zeromem
defines
...
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Fredia Huya-Kouadio
abb21844d8
Remove deprecated xr features properties. These properties are now provided directly by the plugin.
2021-04-26 13:20:12 -07:00
Rémi Verschelde
d88e1f04df
Android: Upgrade buildTools from 30.0.1 to 30.0.3
...
It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796 .
2021-04-26 17:22:53 +02:00
Rémi Verschelde
a09f3833bd
Android: Fix get_buffer false positive on empty dest buffer
...
Follow-up to #46810 , this was missed in #47079 when fixing the issue
for other platforms.
Fixes #48135 .
2021-04-23 21:33:13 +02:00
Rémi Verschelde
38b25617fe
Merge pull request #48053 from bruvzg/icu_no_except
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Re-add "no-exceptions" for export templates builds with ICU.
2021-04-20 22:35:39 +02:00
Rémi Verschelde
c395b9c4ac
Merge pull request #47552 from szymonm-google/validation_layers_android
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Validation layers on Android
2021-04-20 20:53:34 +02:00
bruvzg
7e557bbec6
[JS, Android] Re-add "no-exceptions" for export templates builds with ICU.
2021-04-20 21:50:48 +03:00
Fredia Huya-Kouadio
3a033c44b6
Fix issue causing export to fail with "Could not unzip temporary unaligned APK" error and improve command output logging.
2021-04-15 13:33:37 -07:00
thebestnom
e598acff3a
Allow to build dev template with symbols
2021-04-14 00:14:57 +03:00
Rémi Verschelde
a9c29fdc1f
Merge pull request #47844 from m4gr3d/update_activity_result_callback
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Add support for forwarding callbacks from Godot's parent activity
2021-04-13 10:10:29 +02:00
Fredia Huya-Kouadio
1f16ba2696
Add support for forwarding callbacks from Godot's parent activity.
2021-04-12 16:48:35 -07:00
Fredia Huya-Kouadio
b51dc2dc44
Fix custom boot splash image scaling.
2021-04-12 16:38:41 -07:00
Szymon Majewski
0a29322991
Validation layers on Android
2021-04-12 10:09:06 -07:00
Fredia Huya-Kouadio
a21457155b
Fix issue causing the response callback to be invoked with the invalid requestCode
and deprecate support for forwarding callbacks from Godot's parent activity.
2021-04-09 13:42:49 -07:00
Rémi Verschelde
d83761ba80
Style: Apply clang-tidy's readability-braces-around-statements
2021-04-05 14:09:59 +02:00
Rémi Verschelde
9bbe51dc27
Style: Apply clang-tidy's modernize-use-nullptr
2021-04-05 14:05:07 +02:00
Aaron Franke
a5324787c8
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
Rémi Verschelde
fcddd8c53a
Merge pull request #46966 from qarmin/faster_release
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Allow to not optimize release build
2021-03-20 22:44:47 +01:00
Bastiaan Olij
b3a43430aa
Fixes on android:
...
- creating Vulkan context instead of OpenGL
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads
2021-03-18 10:41:54 +11:00
Fredia Huya-Kouadio
8f285d93e8
Fix onMainRequestPermissionsResult callback for Android plugins.
2021-03-17 09:23:58 -07:00
Fredia Huya-Kouadio
4380004176
Enable doNotStrip
when doing development/debugging within Android Studio
2021-03-16 17:21:00 -07:00
Fredia Huya-Kouadio
2d574bcc85
Leverage java annotations to simplify the logic used to register the Godot plugin methods.
2021-03-16 01:16:08 -07:00
Rafał Mikrut
0b298d201e
Allow to not optimize release build
2021-03-14 15:51:05 +01:00
Rémi Verschelde
8051307efe
Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks
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Add parameter checks to FileAccess get_buffer functions
2021-03-14 01:11:55 +01:00
Rémi Verschelde
7015027cbf
Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_calls
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Replace malloc's with Godot's memalloc macro
2021-03-13 21:55:52 +01:00
Ev1lbl0w
838e7d0a8d
Replace malloc's with Godot's memalloc macro
2021-03-13 11:51:45 +00:00
MrBrain295
b849873da5
Non functional to non-functional
2021-03-12 10:37:53 -06:00
Alex Hirsch
cdf3099c68
Add parameter checkes to FileAccess get_buffer functions
...
fix #46540
2021-03-09 13:55:20 +01:00
Rémi Verschelde
0e8fae1038
Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master
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Fix invalid missing template error when the Android build template is not installed
2021-02-27 16:52:25 +01:00
Fredia Huya-Kouadio
6f0ca6c9f7
Fix invalid missing template error when the Android build template is not installed.
2021-02-26 12:31:12 -08:00
Fredia Huya-Kouadio
6fd881e43c
Update the logic to load Godot Android plugins packaged into the binary.
...
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
Fredia Huya-Kouadio
eda18fcc1f
Update the filtering logic to properly handle directories with .gdignore
files.
2021-02-24 18:40:36 -08:00
Rémi Verschelde
7f8bfd6ed1
Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
...
Update the initialization timeline for the Godot fragment
2021-02-24 16:14:16 +01:00
Fredia Huya-Kouadio
3ce7678374
Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline.
2021-02-24 06:16:07 -08:00
Fredia Huya-Kouadio
bc5120eb97
Add logic to record the version of the Godot engine for the Android platform.
2021-02-24 04:23:46 -08:00