Rémi Verschelde
b04f092643
Merge pull request #38141 from neikeq/3.2-fix-collections-marshalling-by-interface
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C#: Revert marshalling of IDictionary/IEnumerable implementing types
2020-04-24 17:56:25 +02:00
Rémi Verschelde
e408c61497
Merge pull request #38137 from lawnjelly/kessel_z_lightfix
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Fix batching z_indices with z ranged lights
2020-04-24 17:31:55 +02:00
Ignacio Etcheverry
6aca932659
C#: Revert marshalling of IDictionary/IEnumerable implementing types
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Added marshalling for `System.Collections.Generic.List<T>` and
`System.Collections.Generic.Dictionary<TKey, TValue>`.
2020-04-23 15:36:01 +02:00
lawnjelly
b954a8c099
Fix batching z_indices with z ranged lights
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Joining items across z_indices can interfere with light culling for lights which only affect certain z ranges. This PR disables joining across z_indices when lights are present, except specifically for lights with both z_min set to the global minimum (-4096) and z_max set to the global maximum (4096).
In addition, the z_index is now stored on the joined_item for accurate light culling. The z_index is also displayed in frame diagnostics.
2020-04-23 11:58:06 +01:00
Rémi Verschelde
ed27b7e6b9
Merge pull request #38131 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.2) - 3rd batch
2020-04-23 12:43:10 +02:00
Ignacio Etcheverry
dfdb7bdc87
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
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(cherry picked from commit c9882e61e2
)
2020-04-23 11:34:42 +02:00
Ignacio Etcheverry
cf729f2111
Mono/C#: Allow exporting System.Array of type Godot.Object
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(cherry picked from commit 0fec3cb5ed
)
2020-04-23 11:17:23 +02:00
Ignacio Etcheverry
317d8decad
Mono/C#: Allow debugging exported games
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- Include PDB files in exported games.
- Release export templates also allow debugging now.
Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms.
(cherry picked from commit 71fc87e101
)
2020-04-23 11:15:35 +02:00
Ignacio Etcheverry
08f41f474b
C#: Save copy of sln and csproj before applying fixes
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(cherry picked from commit 93d7ec8836
)
2020-04-23 11:14:57 +02:00
dankan1890
a5bbd13794
Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed.
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Close #38012
(cherry picked from commit ef08e64afb
)
2020-04-23 11:13:33 +02:00
volzhs
f670f6e351
Emit signal when animation ends by seek
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(cherry picked from commit bf1cc116e1
)
2020-04-23 11:11:13 +02:00
Thakee Nathees
95f6bdfa78
GDScript class name existance check enhanced
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(cherry picked from commit 62280c3d47
)
2020-04-23 11:10:51 +02:00
Thakee Nathees
12c776dba3
line unsafe for indexing with known base type & unkown identifier
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(cherry picked from commit 0780ad2800
)
2020-04-23 11:10:28 +02:00
Stoofin
243711e77f
Pattern bind counts as assignment
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Fixes #34697
(cherry picked from commit 44281f233d
)
2020-04-23 11:10:06 +02:00
Fredia Huya-Kouadio
17ad99c206
Fix Android templates size regression
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The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.
(cherry picked from commit 2f38cfd9ab
)
2020-04-23 11:08:46 +02:00
jfons
add8d1b9df
Update Joint gizmos automatically
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(cherry picked from commit 3e77b6d49d
)
2020-04-23 11:07:32 +02:00
Pedro J. Estébanez
97a787aa71
Fix compilation of jpgd.cpp on MSVC 2017
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(cherry picked from commit 1e5a93a416
)
2020-04-23 10:36:06 +02:00
Rémi Verschelde
3b44f34166
Merge pull request #38114 from lawnjelly/kessel_rulerfix
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Fix batch translate to colored synchronization error
2020-04-22 21:42:00 +02:00
lawnjelly
54cd6d3077
Fix batch translate to colored synchronization error
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In rare circumstances default batches were being joined incorrectly, causing visual regressions. This logic has been fixed.
In addition slightly more output information has been added to frame diagnosis mode.
2020-04-22 18:52:42 +01:00
Rémi Verschelde
ade57c4bf0
Merge pull request #38099 from clayjohn/GLES2-skeleton-rebind
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Rebind material when skeleton changes in GLES2
2020-04-22 08:23:43 +02:00
clayjohn
6f322af3fb
Rebind material when skeleton changes in GLES2
2020-04-21 17:46:40 -07:00
Rémi Verschelde
c7ad8f539b
jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
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(cherry picked from commit c842ddcf76
)
2020-04-21 14:16:28 +02:00
Rémi Verschelde
4b33388e5c
mbedtls: Update to upstream version 2.16.6
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Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-04
(cherry picked from commit 6b00357d53
)
2020-04-21 14:16:03 +02:00
clayjohn
7fc2cba47d
Use proper depth buffer format for rgba shadows
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(cherry picked from commit 123dd390e4
)
2020-04-21 14:15:49 +02:00
Rémi Verschelde
253fc093b8
DocData: Skip unexposed classes
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Properly expose classes that we actually want accessible.
(cherry picked from commit 0ef8bcac4d
)
2020-04-21 14:15:34 +02:00
Vasiliy Makarov
982dee67f0
Fix square image resize
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Fixes #37980
(cherry picked from commit d45e8734d1
)
2020-04-21 14:11:43 +02:00
Hugo Locurcio
469f398e70
Document how to workaround UI anchor issues when using BackBufferCopy
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This closes #6880 .
(cherry picked from commit f8a413bb1f
)
2020-04-21 14:11:29 +02:00
Hugo Locurcio
e8ead37725
Check for errors when saving in the ResourceSaver example documentation
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This also replaces a non-breaking space that was accidentally added in
the EditorFeatureProfile documentation.
This closes #31393 .
(cherry picked from commit 2f46f1e7b1
)
2020-04-21 14:11:15 +02:00
Hugo Locurcio
3a2cdf7d5b
Improve the VisibilityEnabler and VisibilityNotifier documentations
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This closes #4803 .
(cherry picked from commit 7f2d602106
)
2020-04-21 14:10:50 +02:00
Rémi Verschelde
faf858fe41
Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
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This reverts commit ffcfd9c8ea
.
This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 13:48:02 +02:00
Dominik 'dreamsComeTrue' Jasiński
ac0a55ce75
Update TextEdit docs - explaining 'override_selected_font_color' role
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(cherry picked from commit 6a0e6c2852
)
2020-04-20 11:55:47 +02:00
Marcel Admiraal
339c10889d
Correct the addition of a key and the duplication of a variable name
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in Dictionary class documentation.
(cherry picked from commit 4d41535fa3
)
2020-04-20 11:55:31 +02:00
Hugo Locurcio
4e73fcc959
Document DynamicFont limitations and a possible workaround
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This closes #30014 .
(cherry picked from commit 46b8e108e2
)
2020-04-20 11:55:04 +02:00
Hugo Locurcio
4f7296a869
Document image size limits
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This closes #30238 .
(cherry picked from commit 5497cec7a1
)
2020-04-20 11:54:47 +02:00
Hugo Locurcio
bb753aaf17
Clarify that angles must be specified as radians in the documentation
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This closes #36356 .
(cherry picked from commit cae5260dab
)
2020-04-20 11:53:40 +02:00
Andrea Catania
4a6f2b8af6
Activate Physics Process in SpringArm3D.
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(cherry picked from commit 152303bf51
)
2020-04-20 11:51:30 +02:00
Rémi Verschelde
2a10e30119
Merge pull request #38019 from lawnjelly/kessel_zindex_batchbreak
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Fixes incorrectly joining batch items from earlier z_index layers
2020-04-19 21:38:33 +02:00
lawnjelly
a9ae0fac86
Fixes incorrectly joining batch items from earlier z_index layers
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Batching across z_index layers was not preserving the batch_break flag, which determines whether to not join the previous item. This is fixed by storing the flag in RenderItemState and preserving it across canvas_render_items calls.
2020-04-19 19:32:14 +01:00
Rémi Verschelde
cb1366f006
Mono: Fix include for Android support
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This was a typo in #37153 .
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 408fab8442
)
2020-04-18 22:02:07 +02:00
Rémi Verschelde
50582446ad
Sync classref with current source
2020-04-17 13:43:43 +02:00
Rémi Verschelde
a54a7542c9
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@dreamsComeTrue, @kuruk-mm, @lawnjelly, @ThakeeNathees
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 74d60328f8
)
2020-04-17 13:41:43 +02:00
Michael Alexsander
ffcfd9c8ea
Made possible to specify where to dump the contents when loading a ".pck" file
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(cherry picked from commit 3c261e0dfa
)
2020-04-17 13:00:52 +02:00
Rémi Verschelde
008e0748c1
Merge pull request #37349 from lawnjelly/kessel32_1
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GLES2 2d Batch rendering (across items)
2020-04-17 12:55:33 +02:00
Rémi Verschelde
1ef94ad445
Merge pull request #37948 from m4gr3d/fix_compilation_issue
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Fix 3.2 compilation issue
2020-04-17 12:51:21 +02:00
lawnjelly
72adefa5cf
Add frame diagnostics for GLES2 Batch renderer
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Added project setting to enable / disable print frame diagnostics every 10 seconds. This prints out a list of batches and info, which is useful to optimize games and identify performance problems.
2020-04-17 08:54:33 +01:00
Fredia Huya-Kouadio
b7fa9cf8ff
Fix compilation issue by updating a call to `runOnGLThread` that was missed by PR #37175
2020-04-16 16:16:24 -07:00
Rémi Verschelde
529daebe07
Merge pull request #37775 from asheraryam/node-unselected-3.2
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Add "node_unselected" signal for GraphEdit **[3.2]**
2020-04-17 00:10:21 +02:00
Rémi Verschelde
c4a849588b
Merge pull request #37175 from m4gr3d/make_godot_plugin_callbacks_generic_3.2
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[3.2] Update the naming scheme for the GodotPlugin's methods
2020-04-17 00:08:27 +02:00
asheraryam
93f7e8d8fc
Add "node_unselected" signal for GraphEdit
2020-04-16 16:56:58 +03:00
Rémi Verschelde
3060a848ba
Merge pull request #37933 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.2) - 2nd batch
2020-04-16 15:14:39 +02:00