Rémi Verschelde
bcf8a21e5f
Merge pull request #83636 from AThousandShips/scroll_doc
...
Clarify `NOTIFICATION_SCROLL_BEGIN/END` behavior
2023-10-27 21:40:00 +02:00
clayjohn
f672198f5e
Revert "Add a Disable 2D property to Viewport"
...
This reverts commit f6cc2603a1
.
2023-10-27 14:45:59 +02:00
Rémi Verschelde
73130a20f3
Merge pull request #83916 from Calinou/doc-particles-collision-subemitters
...
Improve documentation related for particle subemitters, collision and attractors
2023-10-27 11:37:45 +02:00
Rémi Verschelde
bf46ee144d
Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr
...
Avoid reimporting lightmap textures every getter call
2023-10-26 15:57:46 +02:00
Michael Alexsander
c3fc87964f
Fix disabled tabs being selected when removing the current one
2023-10-25 16:46:54 -03:00
Hugo Locurcio
22e42c1826
Improve documentation related for particle subemitters, collision and attractors
...
This also describes how to set up particle flipbook animation in
GPUParticles2D's texture property.
2023-10-25 20:44:12 +02:00
clayjohn
6a663959a6
Fill out Material documentation and clarify render_priority and next_pass sorting
2023-10-25 10:58:06 +02:00
Rémi Verschelde
bef514559a
Merge pull request #82906 from LinuxUserGD/patch-1
...
Add `sdf_collision` property description to LightOccluder2D
2023-10-25 10:27:56 +02:00
Rémi Verschelde
c0f00be870
Merge pull request #81936 from detomon/update-renderingdevice-doc
...
Fix required parameter values for 2D textures in `RenderingDevice.texture_clear()`
2023-10-25 10:27:32 +02:00
Rémi Verschelde
ea0ab441c8
Merge pull request #83861 from Calinou/lightmapgi-fix-editor-only-sky-only
...
Fix LightmapGI taking editor-only and sky-only lights into account
2023-10-24 10:54:56 +02:00
Rémi Verschelde
6ead61ab1e
Merge pull request #83839 from todeskurve/todeskurve-patch-ImmediateMesh.xml
...
Add C# Example to ImmediateMesh.xml
2023-10-24 10:54:45 +02:00
Rémi Verschelde
c20e948a2b
Merge pull request #83441 from AThousandShips/anim_doc
...
Fix description of `Animation::copy_track`
2023-10-24 10:54:08 +02:00
Hugo Locurcio
e4d846378b
Fix LightmapGI taking editor-only and sky-only lights into account
...
These lights are not visible when running the project (or at all),
so they shouldn't affect the lightmap baking process.
2023-10-23 22:56:17 +02:00
todeskurve
db26963938
Add C# Example to ImmediateMesh.xml
2023-10-23 14:50:07 +02:00
kit
701c8d8323
Fix tab dragging issues
2023-10-22 13:58:31 -04:00
Rémi Verschelde
8c25a98fdf
Merge pull request #83768 from programneer/incorrect-physics-jitter
...
ProjectSettings: Fix description of physics jitter
2023-10-22 12:13:52 +02:00
Kongfa Waroros
c165f0cf2e
Avoid reimporting lightmap textures every getter call
2023-10-22 16:32:08 +07:00
Kacper Gibas
c724368b7d
Fix description of physics jitter
2023-10-22 11:12:21 +02:00
bruvzg
590c353707
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Remove platform specific renderer config values from docs.
2023-10-21 22:09:35 +03:00
smix8
b7be45279d
Solve race condition between AThousandShips and Akien
...
Solves race condition between AThousandShips and Akien.
2023-10-21 19:04:41 +02:00
smix8
4771431b28
Fix NavigationAgent3D stored y-axis velocity and make it optional
...
Fixes NavigationAgent3D stored y-axis velocity and makes it optional.
2023-10-21 01:11:26 +02:00
Rémi Verschelde
d99285db6a
Merge pull request #83609 from k0T0z/fix-csharp-syntax-error-in-web-doc
...
Fix Object class C# syntax error
2023-10-20 15:10:38 +02:00
Rémi Verschelde
34e3fa5ec7
Merge pull request #83602 from copytime/patch-1
...
Doc: Change return type of `_Set` method from `void` to `bool` in C# code example
2023-10-20 15:09:51 +02:00
A Thousand Ships
44f62a4f97
Clarify `NOTIFICATION_SCROLL_BEGIN/END` behavior
...
Documents that these notifications are only sent for touch events.
2023-10-19 22:33:57 +02:00
jsjtxietian
6950aab078
Make LineEdit secret character easier to change and enter
...
1. Allow values longer than 1 character in the property,
but trim characters after the first one.
2. Allow empty strings, this acts like if a space was used as a secret character,
so that an error isn't printed when you erase all characters in the property.
2023-10-19 21:32:38 +08:00
CopyTIME
458cb99966
Change return type of "_Set" method in csharp code example
...
Add "return false" to GDScript code example of _Set method
2023-10-19 18:52:11 +08:00
Saif Kandil
74efbde7df
Fix Object class C# syntax error
...
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-19 13:43:54 +03:00
Rémi Verschelde
dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
...
Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
Rémi Verschelde
024172b4eb
Merge pull request #82409 from KoBeWi/3_in_1
...
Document, cleanup and fix some theme properties
2023-10-18 00:00:36 +02:00
Rémi Verschelde
0181983ad4
Merge pull request #81774 from MewPurPur/improve-visible-on-screen-class-docs
...
Improve VisibleOnScreen classes' docs
2023-10-18 00:00:11 +02:00
kleonc
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
MewPurPur
53d0ba2913
Improve VisibleOnScreen classes docs
2023-10-17 19:29:16 +03:00
Rémi Verschelde
8ff8d41f0b
Merge pull request #83461 from kleonc/docs-multiplication-operators-doing-xform_inv
...
Clarify docs for operators performing `xform_inv`
2023-10-17 16:13:09 +02:00
Rémi Verschelde
e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
...
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker
fcc500ea41
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 12:35:49 +02:00
kleonc
a8c62c5928
Clarify docs for operators performing `xform_inv`
2023-10-16 21:52:02 +02:00
A Thousand Ships
9d23956b28
Fix description of `Animation::copy_track`
...
The documentation stated the track was added to this, instead of
`to_animation`
2023-10-16 14:37:19 +02:00
Danil Alexeev
0c2202c56e
GDScript: Fix incorrect error message for utility functions
2023-10-16 14:09:57 +03:00
jsjtxietian
161a4b9d60
Document UID behavior in ResourceSaver's save function
2023-10-15 22:19:44 +08:00
Rémi Verschelde
1d3854665f
Merge pull request #83273 from groud/disable_tilemap_navigation
...
Allow disabling the built-in tilemap navigation
2023-10-13 22:19:48 +02:00
Rémi Verschelde
348c1ff96b
Merge pull request #83266 from bruvzg/linux_case_check
...
[Linux] Implement DirAccess.is_case_sensitive for EXT4 and F2FS.
2023-10-13 22:19:24 +02:00
Dario
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
...
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Gilles Roudière
c820c8d1e6
Allow disabling the built-in tilemap navigation
2023-10-13 17:42:28 +02:00
bruvzg
54eae6221a
[Linux] Implement DirAccess.is_case_sensitive for EXT4 and F2FS.
2023-10-13 15:48:03 +03:00
Rémi Verschelde
51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
...
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
Rémi Verschelde
1eabeb620b
Merge pull request #83038 from jsjtxietian/update-doc-mention-spinbox-reset-habeviour
...
Update SpinBox documentation to include resetting to min/max behaviour
2023-10-13 11:43:59 +02:00
Rémi Verschelde
3126001ef0
Merge pull request #83013 from RobTheFiveNine/documentation/start_button
...
Add documentation on which buttons JOY_BUTTON_START corresponds to
2023-10-11 22:44:11 +02:00
Rémi Verschelde
efc0b08371
Merge pull request #82832 from bruvzg/oidn_external_exe
...
Re-add optional OIDN denoise as an external executable.
2023-10-11 22:38:18 +02:00
Rémi Verschelde
587f084200
Merge pull request #82595 from paulloz/fix-fileaccess-error-handling
...
Error handling for `FileAccess.get_file_as_*`
2023-10-11 22:37:54 +02:00
Rémi Verschelde
357a57b828
Merge pull request #82557 from RadiantUwU/patch-2
...
Fix `RefCounted.unreference()` documentation providing wrong info.
2023-10-11 22:37:30 +02:00
bruvzg
899e56de5d
Re-add optional OIDN denoise as an external executable.
2023-10-11 19:52:18 +03:00
Paul Joannon
bf3f6e3b55
Error handling for `FileAccess.get_file_as_*`
...
- Assign last error in said `FileAccess.get_file_as_bytes` and `FileAccess.get_file_as_string`
- Document error handling for said methods
2023-10-11 18:52:16 +02:00
Radiant
098c445f75
Fix `RefCounted.unreference()` documentation providing wrong info.
2023-10-11 11:27:25 +03:00
Rémi Verschelde
4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
...
Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
...
Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay
c228fe1a0d
Particle internal refactor and additions for more artistic control
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
Rémi Verschelde
1fe7f8a96c
Merge pull request #82893 from m4gr3d/godot_android_lib_improvements
...
Cleanups and improvements to the Godot Android library api
2023-10-10 09:11:53 +02:00
Rémi Verschelde
62e7e1618e
Merge pull request #83066 from imaperson/add-semicolon-to-os-case
...
Add semicolon to OS documentation case statement.
2023-10-09 23:25:39 +02:00
Rémi Verschelde
71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
...
Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Rex Robinson
a8226a7e04
Add semicolon to OS case statement.
2023-10-09 16:43:43 -04:00
Rémi Verschelde
8384efe21b
Merge pull request #82969 from Calinou/viewport-add-disable-2d
...
Add a Disable 2D property to Viewport
2023-10-09 15:35:08 +02:00
Rémi Verschelde
ed761780b4
Merge pull request #82883 from ShatReal/fix-input-typo
...
Fixed a missing word
2023-10-09 15:33:26 +02:00
jsjtxietian
47b78d04bb
Update SpinBox documentation to include resetting to min/max behaviour
2023-10-09 19:20:52 +08:00
bruvzg
97bcd8a631
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
RobTheFiveNine
5da63c5358
Add documentation on which buttons JOY_BUTTON_START corresponds to
2023-10-08 21:33:22 +01:00
Danil Alexeev
de7cbe8789
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
Fredia Huya-Kouadio
2951c162ed
Cleanups and improvements to the Godot Android library api:
...
- Provide api to retrieve the running Godot instance from a GodotHost
- Provide api for the GodotHost to register runtime GodotPlugin instances
- Hide the GodotService class until it's completed
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-10-08 05:30:38 -07:00
jsjtxietian
d452fb61aa
Update draw_polyline documentation to clarify negative width behavior
2023-10-08 17:06:59 +08:00
Hugo Locurcio
f6cc2603a1
Add a Disable 2D property to Viewport
...
This is the 2D counterpart to the existing Disable 3D property.
Its functionality is already internally implemented and used,
but it wasn't exposed.
2023-10-07 17:19:15 +02:00
Linux User
72c2d7d0da
Add sdf_collision property description to LightOccluder2D
2023-10-06 12:10:13 +02:00
Matthew
9e455f424a
Merge pull request #80872 from aaronfranke/split-importing-3d-scenes
...
Update Importing 3D scenes links to match splitting PR
2023-10-05 23:02:28 -04:00
Emily
3f7025b2ed
Fixed a missing word
2023-10-05 16:19:48 -07:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
...
This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde
d31794c4a2
Merge pull request #82849 from KoBeWi/change_dir_to_parallel_universe
...
Clarify `change_dir()` and access scopes
2023-10-05 16:33:52 +02:00
Rémi Verschelde
3b70e30e9b
Merge pull request #77072 from vPumpking/get-tree-string
...
Add `Node.get_tree_string` and `Node.get_tree_string_pretty`
2023-10-05 16:32:12 +02:00
kobewi
75eaefe7a4
Clarify change_dir() and access scopes
2023-10-05 15:00:22 +02:00
Danil Alexeev
ed0b3c08e1
Core: Fix `Object::has_method()` for script static methods
2023-10-04 19:44:32 +03:00
Rémi Verschelde
7f0b25e057
Merge pull request #82748 from sepTN/than-then-typo
...
Fix typos in documentation: `than/then` and `loose/lose`
2023-10-04 15:44:52 +02:00
Rémi Verschelde
d7bca20359
Merge pull request #82722 from BastiaanOlij/openxr_fix_hand_tracking_issues
...
OpenXR: Fix small hand tracking issues
2023-10-04 15:43:18 +02:00
Rémi Verschelde
1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
...
Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde
d5db0e5032
Merge pull request #81218 from bruvzg/_temp_fs
...
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-04 15:34:16 +02:00
bruvzg
d1aaa914f3
[macOS] Add `about_to_open` and `popup_hide` callback for the global menus, move part of logic to the PopupMenu to allow live menu modification.
2023-10-04 09:49:51 +03:00
Bastiaan Olij
c60ef33175
OpenXR Fix small hand tracking issues
2023-10-04 13:18:31 +11:00
Septian
81276e78f2
Fix typos in documentation: `than/then` and `loose/lose`
2023-10-04 04:51:48 +07:00
bruvzg
43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-03 19:26:16 +03:00
Rémi Verschelde
954a3b337d
Merge pull request #82724 from AThousandShips/grid_doc
...
Clarify `AStarGrid2D.is_in_bounds` functionality
2023-10-03 17:27:29 +02:00
Rémi Verschelde
3a5d524287
Merge pull request #82614 from m4gr3d/openxr_eye_gaze_interaction
...
Add support for the OpenXR Eye gaze interaction extension
2023-10-03 17:25:52 +02:00
Rémi Verschelde
19c72e847d
Merge pull request #82544 from MewPurPur/improve-ray-docs
...
Improve SeparationRayShape docs
2023-10-03 17:24:58 +02:00
Rémi Verschelde
9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
...
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Rémi Verschelde
30bc077756
Merge pull request #82364 from bruvzg/angle_lists_and_defaults
...
[ANGLE] Add fallback control options and defaults.
2023-10-03 17:22:53 +02:00
Rémi Verschelde
0358abbeba
Merge pull request #82179 from bruvzg/mode_docs
...
[Docs] Update and sync Window and DisplayServer window mode descriptions.
2023-10-03 17:22:05 +02:00
Rémi Verschelde
530e01b478
Merge pull request #80409 from bruvzg/est_title_size
...
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde
9e8a93a5a9
Merge pull request #78762 from Sauermann/fix-svc-event-filter
...
Enable `InputEvent`-filtering in `SubViewportContainer`
2023-10-03 17:10:34 +02:00
Rémi Verschelde
e64fce3bf4
Merge pull request #69624 from Kubulambula/add-`typeof_string()`-utility
...
Add `type_string()` utility
2023-10-03 17:10:05 +02:00
A Thousand Ships
55a3d148f0
Clarify `AStarGrid2D.is_in_bounds` functionality
2023-10-03 15:51:49 +02:00
Yuri Sizov
cc0eebd9d8
Validate `code` tags for class and member references
...
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
bruvzg
ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
...
[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 16:13:52 +03:00
Bastiaan Olij
9e56e7a3ce
Add support for the OpenXR Eye gaze interaction extension
...
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
bruvzg
c8df5e7291
[Docs] Update and sync Window and DisplayServer window mode descriptions.
2023-10-02 23:47:32 +03:00
Yuri Sizov
a2f90d565a
Merge pull request #82681 from akien-mga/doc-Node3DGizmo
...
Add docs for Node3DGizmo to clarify its link to EditorNode3DGizmo
2023-10-02 19:59:16 +02:00
Markus Sauermann
781cecdc23
Enable filtering `InputEvent`-sending in `SubViewportContainer`
...
Introduce an user overridable function, that allows filtering, if
an `InputEvent` should be sent to `SubViewport` children.
2023-10-02 19:51:49 +02:00
Rémi Verschelde
9215b03429
i18n: Sync translations with Weblate (first 4.2 sync)
2023-10-02 17:42:35 +02:00
Jakub Janšta
74c937079c
Add type_string() utility
2023-10-02 17:41:20 +02:00
Rémi Verschelde
c7630b3755
Add docs for Node3DGizmo to clarify its link to EditorNode3DGizmo
...
Fixes #82654 .
2023-10-02 16:17:16 +02:00
Rémi Verschelde
57a6813bb8
Merge pull request #81582 from YuriSizov/graph-toolbarniceness
...
Make `GraphEdit` toolbar more customizable
2023-10-02 15:18:42 +02:00
Rémi Verschelde
365ee4196c
Merge pull request #68696 from TokisanGames/expose_editor_viewports
...
Expose editor viewports in EditorInterface
2023-10-02 15:18:25 +02:00
Yuri Sizov
b07c664af9
Make `GraphEdit` toolbar more customizable
...
Also adds a semi-transparent background
to make the toolbar stand out in front of nodes.
2023-10-02 13:43:08 +02:00
Rémi Verschelde
5e19247c72
Merge pull request #82671 from Flynsarmy/the_humble_comma
...
Improve `NavigationAgent3D.target_position` documentation readability
2023-10-02 13:17:06 +02:00
Rémi Verschelde
5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
...
Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde
bc118b36ac
Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
...
Rename close requests to delete requests in `GraphEdit`
2023-10-02 13:16:28 +02:00
Flyn San
5391fe6d82
Improve NavigationAgent3D.target_position documentation readability
...
Improve NavigationAgent2D.target_position documentation readability
2023-10-02 20:33:00 +10:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
Cory Petkovsek
110130bb69
Expose editor viewports
2023-10-01 22:04:17 +07:00
MewPurPur
c4db6e1a58
Improve SeparationRayShape docs
2023-09-29 22:18:00 +03:00
Chris Ridenour
313ac98c83
Fix metadata name in MovieWriter.xml
...
Fixes the generated class docs for MovieWrite to match #66156 .
2023-09-29 14:09:04 -04:00
Rémi Verschelde
55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
...
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Rémi Verschelde
2a7c0ce638
Merge pull request #80970 from curious-broccoli/configfile-error
...
Rephrase ConfigFile class methods error description
2023-09-29 19:45:30 +02:00
detomon
48c2012dc2
Fix required parameter values for 2D textures in `RenderingDevice.texture_clear()`
2023-09-29 16:14:31 +02:00
Rémi Verschelde
fe8a58b9d7
Merge pull request #82499 from Calinou/doc-surface-override-material
...
Clarify difference between surface material and surface override material
2023-09-29 10:21:06 +02:00
Rémi Verschelde
94377f50b2
Merge pull request #80813 from TokageItLab/rework-animation-manager
...
Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree`
2023-09-29 10:20:16 +02:00
Yuri Roubinski
4575cc0c6f
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 10:55:05 +03:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
Hugo Locurcio
f4fd6d0d99
Clarify difference between surface material and surface override material
2023-09-28 23:18:26 +02:00
bruvzg
4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-09-28 10:45:09 +03:00
Yuri Sizov
aa82cccc41
Merge pull request #81659 from DarioSamo/nlm-denoiser
...
Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Rémi Verschelde
0a10f09ce4
Web: Clarify that `OS.get_unique_id` is not supported
...
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.
Fixes #82439 .
2023-09-27 15:17:45 +02:00
Rémi Verschelde
048abcb2bb
Merge pull request #82384 from YeldhamDev/corner_cases_man_i_swear
...
Make hovered tabs be drawn with the unselected's width at minimum
2023-09-27 14:03:43 +02:00
Rémi Verschelde
19057c07bc
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
...
Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
kobewi
cfb6d25d30
Document, cleanup and fix some theme properties
2023-09-27 00:06:15 +02:00
Rémi Verschelde
f14ed3067d
Merge pull request #81573 from YuriSizov/docs-use-theme-binds-in-help
...
Use bound theme properties for documentation
2023-09-26 22:46:10 +02:00
Aaron Franke
b0c1c24c38
Allow adding a custom side menu to EditorFileDialog
2023-09-26 14:03:18 -05:00
Michael Alexsander
decae848a8
Make hovered tabs be drawn with the unselected's width at minimum
2023-09-26 15:08:47 -03:00
Yuri Sizov
596dd726a1
Use bound theme properties for documentation
2023-09-26 18:48:51 +02:00
Yuri Sizov
378ab38b1f
Rename close requests to delete requests in `GraphEdit`
2023-09-26 16:41:39 +02:00
Rémi Verschelde
9b0b441cf3
Merge pull request #82139 from dalexeev/gds-add-inferred-declaration-warning
...
GDScript: Add `INFERRED_DECLARATION` warning
2023-09-26 16:36:39 +02:00
Rémi Verschelde
eefe161549
Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
...
Update PinJoint2D API with angle limits and motor speed
2023-09-26 13:45:07 +02:00
Rémi Verschelde
93cf990cdb
Merge pull request #81564 from aaronfranke/doc-string-byte-array
...
Doc: Reference String <-> PackedByteArray conversions from each other
2023-09-26 13:45:02 +02:00
Rémi Verschelde
ca8b229e1c
Merge pull request #80410 from bruvzg/rtl_img_features
...
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 13:44:46 +02:00
Rémi Verschelde
3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
...
Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
Rémi Verschelde
21cdedb79c
Merge pull request #77819 from 0xafbf/char-fx-tests
...
Make it possible to change character transform in RichTextEffect
2023-09-26 13:44:28 +02:00
Dragos Daian
0fcfb07246
Update PinJoint2D API with angle limits and motor speed
...
add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 09:39:51 +03:00
Rémi Verschelde
4443b8f474
Merge pull request #82230 from zaevi/dark-mode-android-ios
...
Support dark mode on Android and iOS.
2023-09-26 08:30:36 +02:00
Rémi Verschelde
b9c36c930b
Merge pull request #81270 from Sauermann/fix-canvas-layer-index-doc
...
Improve canvas layer index documentation
2023-09-26 08:18:49 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
...
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde
55dfbd7761
Merge pull request #80284 from dsnopek/gdextension-hot-reload
...
Implement reloading of GDExtensions
2023-09-26 08:17:28 +02:00
Rémi Verschelde
79805262f1
Merge pull request #77829 from AThousandShips/mp_fix
...
Disallow nested custom multiplayers in `SceneTree`
2023-09-26 08:17:02 +02:00
David Snopek
2733a6f762
Implement reloading of GDExtensions
2023-09-25 22:10:17 -05:00