Commit Graph

1948 Commits

Author SHA1 Message Date
Pedro J. Estébanez 2e9c9f7d74 Fix animation length from glTF not correctly set
(cherry picked from commit 1f26da0ad1)
2018-03-29 00:04:15 +02:00
Pedro J. Estébanez 6063e74e06 Fix glTF not accepting VEC3 colors
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.

(cherry picked from commit adbe749513)
2018-03-29 00:04:10 +02:00
Felix Yang 12336dc253 Added a check for trailing dot when creating folder.
Merge the trailing dot test into existing test. Removed OS test.

(cherry picked from commit 96f61b2d65)
2018-03-28 23:50:29 +02:00
Poommetee Ketson bf4d8ee69c EditorAudioBus: expand effects list
(cherry picked from commit 555a8c0b8d)
2018-03-28 23:36:58 +02:00
Blazej Floch 2c93def09d Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
(cherry picked from commit 934498d37a)
2018-03-28 23:33:03 +02:00
Andreas Haas 9cbcff4e91 ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
(cherry picked from commit 1cfc43421e)
2018-03-28 23:13:46 +02:00
Hugo Locurcio 8a0966a8cb Add an hinting mode setting to DynamicFonts
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
  in their DynamicFontData child. Changes will be visible upon
  reloading the scene in the editor.

(cherry picked from commit c1544c12ef)
2018-03-28 22:56:04 +02:00
Unknown ec362d54a9 Fix Automatic switch to viewport when playing a scene #16357
(cherry picked from commit d002b7d24a)
2018-03-28 22:41:06 +02:00
geequlim 5eebe51014 Fix builtin script cannot open from debug stacks
(cherry picked from commit 095e2bcc26)
2018-03-28 22:12:31 +02:00
geequlim 9febb6f747 Don't print error message when select debugger stacks if the debugger is stopped.
Clear debugger stack inspector if the debugger is stopped when selected stack changed.

(cherry picked from commit cfde737478)
2018-03-28 22:09:16 +02:00
volzhs 626525d23a Draw relationship line on scene tree dock if option is on
(cherry picked from commit 36aa62802a)
2018-03-28 22:06:01 +02:00
Fabio Alessandrelli 89bff17cd2 More threading in AssetLib
AssetLib now uses thread as requested to download previews and items

(cherry picked from commit 3a25415a1c)
2018-03-28 21:03:56 +02:00
Rémi Verschelde 65d214d3da i18n: Sync translation templates with current source 2018-03-03 10:58:19 +01:00
Rémi Verschelde 9ee98e999b i18n: Sync translations with Weblate
(cherry picked from commit 7c7d3efb5b)
2018-03-03 10:56:41 +01:00
Hein-Pieter van Braam 53693e393d Revert "Make KEY_ESCAPE close all output/debugger docks on bottom"
This reverts commit c04d868476.

This caused a regression when trying to close the typing suggestion.
Reverting this for now until a better implementation for this behavior
gets made.
2018-03-01 23:06:26 +01:00
Anish 3f7e036c4f Godot now allows built-in irrespective of the filepath.
Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.

Fixes #16425

(cherry picked from commit 1fdb8251d2)
2018-03-01 21:38:15 +01:00
Poommetee Ketson 0aab429453 AnimationEditor: fix time indicator offset
(cherry picked from commit acf54f8bdc)
2018-03-01 21:18:58 +01:00
Hein-Pieter van Braam 675899a521 Fix various valgrind reported uninitialized variable uses
(cherry picked from commit d702d7b335)
2018-03-01 21:06:31 +01:00
Paul Joannon 039fc750d5 only show information we have in stacktrace
do not show line number and/or file if not defined

(cherry picked from commit 3ee4ce51a9)
2018-02-26 23:55:27 +01:00
Rémi Verschelde be771e7165 Fix version.txt validation logic for export templates .tpz
It assumed that the version would always be `x.y-status`,
with no dot possible in `status`, so:
- It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic)
- It would not support Mono templates when we provide them

The validation it did was not really useful anyway, so we just use the raw
string.

(cherry picked from commit eec9261a75)
2018-02-25 15:29:28 +01:00
Rémi Verschelde d79a7a2773 Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc)
2018-02-24 01:34:34 +01:00
Rémi Verschelde 07e2461995 i18n: Sync translation templates with current source 2018-02-22 18:47:07 +01:00
Rémi Verschelde ca5f3b9f8d i18n: Sync translations with Weblate
(cherry picked from commit 661ab3c88e)
2018-02-22 18:42:25 +01:00
Yan Pas 3e8c214a19 Delete all selected lines using the delete line shortcut in script editor
(cherry picked from commit 7368978a48)
2018-02-22 13:09:02 +01:00
Artem Varaksa eacd66e784 Clean up some bad words from code comments
(cherry picked from commit d35e486228)
2018-02-22 12:22:41 +01:00
Rémi Verschelde f55b376d78 Improve error reporting of ProjectSettings::setup()
And use it to better report errors in the console and project manager
when a project.godot file is corrupted.

Fixes #14963.

(cherry picked from commit 7839076f95)
2018-02-22 12:19:28 +01:00
Michael Alexsander Silva Dias fdac09a0aa Made the Debugger's Stack Frames items reselectable.
(cherry picked from commit 32e3f257ac)
2018-02-22 12:18:45 +01:00
luz.paz 751806b5c7 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6)
2018-02-22 12:17:06 +01:00
Artem Varaksa 29089b715d Insert proper copy icon to debugger
(cherry picked from commit db2a1544c0)
2018-02-22 12:02:41 +01:00
Daniel J. Ramirez 7e89cc46dd Icons update
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.

(cherry picked from commit cecf274364)
2018-02-22 12:02:02 +01:00
Florian Zwoch e1fc7776f6 gltf: improve embedded data discovery
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".

(cherry picked from commit 1abf464b59)
2018-02-21 22:17:09 +01:00
Chaosus c6a96fc360 Enable snapping when control key pressed
(cherry picked from commit 24c170555d)
2018-02-21 22:16:20 +01:00
volzhs 317cb336eb Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix #16403

(cherry picked from commit df84290a7e)
2018-02-21 22:09:23 +01:00
Nathan Warden 83b76a8171 Added an auto quit and auto build flag to the command line options.
(cherry picked from commit 4bfb504c2f)
2018-02-21 21:56:37 +01:00
George Marques fa02b58b46 Remove unused variable from plugin settings update
Fix #16199

(cherry picked from commit 9f0cce840d)
2018-02-19 23:15:56 +01:00
Stephen Traskal 000caef623 Fixing folder/file case sensitive renaming issue
Example:
Could not rename "Objects" to "objects" or vice versa

(cherry picked from commit e790ca084d)
2018-02-19 22:47:39 +01:00
damarindra 9f9731da3a fix crash autotile edit mode
(cherry picked from commit cceb176be3)
2018-02-19 22:30:13 +01:00
ianb96 2f87e7ffe9 option to disable sort in script list
(cherry picked from commit e1778fb921)
2018-02-19 22:26:29 +01:00
BTaskaya 12da8dcdeb PEP3101 applied with changing old type string formatting as new ones
(cherry picked from commit 78dba05fc0)
2018-02-19 22:25:41 +01:00
Marcelo Fernandez c5388fb0cf Fix for a possible compile error under OS X
(cherry picked from commit 621d28adef)
2018-02-19 22:24:57 +01:00
Michael Alexsander Silva Dias 9fb843db06 Added "allow_reselect" property to ItemList and enabled it for the method/help lists.
(cherry picked from commit 4dbf6ac1b8)
2018-02-19 22:21:14 +01:00
George Marques a39930c5b9 Add a function to remove controls from containers
Closes #5968

(cherry picked from commit da69a06253)
2018-02-19 22:18:22 +01:00
Artem Varaksa c94d8e6577 Fix #16543 (add button to copy error from debugger)
(cherry picked from commit b169b16f98)
2018-02-19 22:17:26 +01:00
George Marques eb5e5200cc Fix infinite recursion with editor import plugins
(cherry picked from commit 95f7879923)
2018-02-19 22:16:33 +01:00
George Marques d54ac732ae Expose priority and order for custom import plugins
(cherry picked from commit c68948fdfa)
2018-02-19 22:16:13 +01:00
ShyRed ef60123938 Add import option "scale_mesh" to obj file importer
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.

(cherry picked from commit 291c1d0f45)
2018-02-19 22:13:46 +01:00
Paulb23 148e059940 Fixed members overview not scrolling to correct line
(cherry picked from commit 4d92c5e1c3)
2018-02-19 22:13:46 +01:00
Artem Varaksa 7af43c4ca3 Fix #16479 (deselect text when jumping to function)
(cherry picked from commit 3094e89782)
2018-02-19 22:13:46 +01:00
Hugo Locurcio a7d7f763d0 Remove debugging prints related to the asset library
(cherry picked from commit 5513e4e1f9)
2018-02-19 22:13:46 +01:00
Marcin Zawiejski e6252bda5e download templates to a file using separate thread
(cherry picked from commit b4f1a035e3)
2018-02-19 22:13:46 +01:00