masoud bh
24f3f43457
Add icon to exe file in windows export
...
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Franklin Sobrinho
d5fbd1d262
Fix String content test
2015-11-06 18:52:15 -03:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
...
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
d123c89c58
-fixed a quite serious scene corruption bug when saving that has been around for months.
...
good thing no one ran into it :P
2015-10-21 23:57:43 -03:00
Juan Linietsky
35959f9c5a
-fixes to ring buffer (fixes network error)
...
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
Juan Linietsky
b59c86f6f9
-Ability to debug video memory usage
...
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
1db523d0bb
Merge pull request #2274 from MarianoGnu/master
...
Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
Juan Linietsky
253d34b937
Merge pull request #2256 from sheepandshepherd/list-edits
...
List::move_before updates front/back pointers, fixes #2255
2015-10-17 12:10:42 -03:00
Juan Linietsky
0bc6a8894c
Merge pull request #2266 from MrGreenTea/master
...
added floor() and ceil() to Vector3
2015-10-17 12:10:32 -03:00
Juan Linietsky
b217e1417a
Merge pull request #2479 from firefly2442/cppcheck-unusedvars
...
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky
1028ab9d81
Merge pull request #2520 from bojidar-bg/patch-3
...
Add missing \n to world_wrap.
2015-10-17 10:07:08 -03:00
Juan Linietsky
99a3c1aaa1
Merge pull request #2531 from bojidar-bg/patch-4
...
Fix parameters of funcRef::call_func
2015-10-17 10:06:03 -03:00
Juan Linietsky
f259f9cbc3
Merge pull request #2584 from buresu/fix-parentheses-equality-warnings
...
[OSX Clang] Fix parentheses-equality warnings
2015-10-17 09:48:06 -03:00
MarianoGNU
a5ebb52500
Merge branch 'master' of https://github.com/okamstudio/godot
...
# Solved Conflicts:
# tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz
17a90ddc08
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
scene/resources/packed_scene.h
2015-10-16 19:13:09 -03:00
Juan Linietsky
79e5ced7e6
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
reduz
6b20ee4324
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-10 09:09:59 -03:00
reduz
422929e87f
Large improvements on scene packing and management
...
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
近藤 直人
bbca86577d
fix parentheses-equality warnings of osx clang
2015-10-09 21:39:50 +09:00
reduz
aad2bbdb6f
newline fixes
2015-10-08 15:00:40 -03:00
Juan Linietsky
e055247b17
-Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)
...
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-10-01 16:25:36 -03:00
Rémi Verschelde
1e147c4945
Fix some copy-paste mistakes in linear/db volume functions
2015-09-26 21:06:12 +02:00
Bojidar Marinov
a0dffc2942
Update mi.name
2015-09-25 18:51:04 +03:00
Bojidar Marinov
721d9a58c7
Removed a badly listed parameter from funcRef::call_func...
2015-09-25 18:41:42 +03:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Bojidar Marinov
d9583f8a72
Add missing \n to world_wrap. Close #2516
...
The issue was that world_wrap would skip over newlines, without adding them to the output.
2015-09-24 10:17:06 +03:00
Bojidar Marinov
ca11b2fa4b
Fix _xml_unescape, as suggested by @reduz
2015-09-23 21:40:24 +03:00
Bojidar Marinov
a7f0846a6b
Flip < and > in String::xml_escape. Close #2511
...
Before > referred to < and < to >, which is incorrect...
2015-09-23 21:33:31 +03:00
Juan Linietsky
ce6fefced8
Properly implement OS.alert() from script, and use xmessage on X11
2015-09-21 09:39:46 -03:00
firefly2442
afbb6c064c
ran cppcheck, found unused variables
2015-09-16 15:35:30 -05:00
Juan Linietsky
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Juan Linietsky
cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
Mariano Javier Suligoy
c688b55019
Merge branch 'master' of https://github.com/okamstudio/godot
...
# Solved Conflicts:
# tools/editor/property_editor.cpp
# tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy
ea448cb779
Edit default values. WARNING!!!
...
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky
b4acd18f32
-display/emulate_touchscreen now really emulates a touchscreen
...
-icons to show node menus
2015-08-29 17:16:11 -03:00
Juan Linietsky
b0be30d9ef
make sure array is created if not existing, as noted by Guilherme Felipe
2015-08-25 23:09:41 -03:00
Juan Linietsky
d50921b550
Show documentation for properties on hover.
...
This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
Juan Linietsky
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425
**WARNING BEFORE PULLING**
...
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Maximillian
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
Juan Linietsky
9d185ccc30
-Merged the file server with the live editing and remote debug
...
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky
8280bb0de0
more debugger fixes
...
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky
09a2de9916
added bindings for screen rotation in OS
2015-08-04 18:09:51 -03:00
Juan Linietsky
d1da2c2995
error debugger
...
shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Juan Linietsky
cbee679bd7
live debug fixes
...
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky
59961c9914
Live edit WORK IN PROGRESS
...
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
punto-
922356b903
adding some base64 marshalls
2015-07-28 12:50:52 +02:00
MrGreenTea
ec11762006
added floor() and ceil() to Vector3
2015-07-15 01:59:35 +02:00
sheepandshepherd
db440a2a58
Fix List::move_before for front and back elements
2015-07-10 21:33:44 +02:00
Juan Linietsky
b4d5f7e154
Merge branch 'master' of https://github.com/okamstudio/godot
2015-06-30 11:59:33 -03:00
Juan Linietsky
4613a3f2c0
small fixes
2015-06-30 11:59:00 -03:00
Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
...
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
a67486a39e
improved get_node(), connect(), etc code completion.
...
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky
48f1d02da4
added ability to define signals in script
...
closes #2175
2015-06-24 13:29:45 -03:00
Jaguar
e6fb0cf970
Added helper methods to InputEvent
2015-06-23 16:24:48 -04:00
Juan Linietsky
3abb54871f
Merge pull request #2072 from jrimclean/master
...
Interpolation for affine transformations/Bound rot/pos Matrix32 constructor
2015-06-22 23:57:10 -03:00
Juan Linietsky
0805e83e59
small in place fixes
2015-06-22 23:44:13 -03:00
Juan Linietsky
29e644c20a
Merge pull request #2144 from Krzycho666/UndoRedo_fix
...
added GDscript bidings for UndoRedo class
2015-06-22 23:42:13 -03:00
krzycho
fafcc52d1c
added some missing biddings
2015-06-22 14:42:52 +02:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
...
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
krzycho
d65455185a
- added GDscript bidings for UndoRedo class mechanizm
...
- registered UndoRedo
2015-06-21 22:23:09 +02:00
Juan Linietsky
8228fea02f
missing changes
2015-06-14 02:13:47 -03:00
Juan Linietsky
4e46143499
some optimizations in godot memory handling
2015-06-12 18:27:48 -03:00
James McLean
2e6d3b7fad
Changed floats to 'real_t'.
2015-06-11 21:37:54 -04:00
James McLean
c2181285eb
Changed 'scale' to 'scale_basis' in 'interpolate_with'.
2015-06-11 13:44:04 -04:00
James McLean
b19ed63eb6
Implemented interpolation for affine transformations (Matrix32::interpolate_with)
2015-06-11 10:43:48 -04:00
James McLean
bb659fa875
Added rot/pos constructor for Matrix32 variant.
2015-06-09 10:55:23 -04:00
James McLean
45b453169a
Fixed get_packet/put_packet bindings in PacketPeer.
2015-06-08 13:18:18 -04:00
Juan Linietsky
8d61817293
Merge pull request #2037 from est31/use-local-win
...
Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
efbe877005
Merge pull request #2029 from est31/rawarray
...
Add String.to_utf8() and String.to_ascii()
2015-06-07 00:30:37 -03:00
Juan Linietsky
e4434fe70e
Merge pull request #1977 from choikwa/master
...
fix typo error in Color::invert, fixes #1967
2015-06-07 00:28:50 -03:00
Juan Linietsky
b524b40fdc
-fixed many memory initialization issues
...
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
6974823288
Merge remote-tracking branch 'origin/master'
...
Conflicts:
tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky
9acab32daa
new file dialog!
...
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
...
The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
...
If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
est31
f83f96cb44
Add String.to_utf8() and String.to_ascii()
2015-06-04 01:48:52 +02:00
Juan Linietsky
ab99671bb8
-fixes to navigation, so edge-merging is more flexible on conflict
...
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
Kevin Choi
6813a1f1e1
Merge pull request #2 from okamstudio/master
...
pull
2015-05-31 01:37:56 -04:00
Juan Linietsky
d5348eebdc
work in progress, resource previews
2015-05-31 02:00:18 -03:00
Juan Linietsky
57a78ec06b
added conversion from int, string to color
...
fixes #1971
2015-05-27 10:56:57 -03:00
Juan Linietsky
9df77d2765
ability to run 2D physics in a thread
...
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Ariel Manzur
3826b66a6e
opening data.pcz
2015-05-25 22:42:54 -03:00
Ariel Manzur
c85a526a21
fixed support for zip packages
2015-05-25 22:35:00 -03:00
Kevin Choi
ec93668f8d
Merge pull request #1 from okamstudio/master
...
improved animation editor
2015-05-25 00:54:24 -04:00
Juan Linietsky
f36e7dcb40
improved animation editor
...
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
choikwa
b210f52f4a
fix typo error in Color::invert
2015-05-24 19:07:26 -04:00
Juan Linietsky
1e50677594
fixes on sample importing
2015-05-19 23:37:04 -03:00
Juan Linietsky
221443c5a2
more fixes
...
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
Juan Linietsky
5900e7f589
fix a compile error
2015-05-18 11:14:02 -03:00
Juan Linietsky
e323cc0505
-Rename unexisting by nonexistant, closes #1940
...
-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Juan Linietsky
e72717e373
properly save external resources, fixes #1924
...
added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
Juan Linietsky
adb709aa91
-Integers and Float should interpolate on animation, maybe fixes #1891 , please test
2015-05-16 18:16:11 -03:00
Juan Linietsky
40c0e1993a
Fixes problem parsing config files using ConfigFile
2015-05-12 09:12:18 -03:00
Juan Linietsky
bcb184766f
-shadergraph now saved when on external file and modified, fixes #1832
2015-05-11 21:36:29 -03:00
Juan Linietsky
9b692b174b
-convert to subscene keeps signal connections, fixes #1863
2015-05-10 15:45:33 -03:00
Juan Linietsky
7c4a35496a
Merge pull request #1844 from daltomi/SIGSEGV
...
Fix segment violation MINIZIP_ENABLED
2015-05-07 20:03:25 -03:00
Juan Linietsky
c99813dc38
Merge pull request #1826 from eehrich/master
...
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Daniel T. Borelli
93095014fd
Fix segment violation MINIZIP_ENABLED
2015-05-06 20:37:25 -03:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
Guilherme Felipe
734d539a7d
Change the order of the filter
2015-05-05 15:34:40 -03:00
Guilherme Felipe
6e98b05837
Remove duplicated filter, Fix #1795
2015-05-05 14:16:59 -03:00
Juan Linietsky
bc3c14a76b
Made type-checking for arguments less trict between bool, int real. Fixes #1816
2015-05-05 09:53:37 -03:00
Juan Linietsky
a6e6c5b878
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-04 18:32:18 -03:00
Juan Linietsky
2d396fb710
-More strict argument type-checking, will make many bugs visible, fixes #1809
...
-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky
2a02d3f96f
fix font import path on windows, closes #1675
2015-05-04 15:06:41 -03:00
Juan Linietsky
6f8bd89931
-invalidated string -> int automatic conversion, fixes #1788
2015-05-04 11:17:11 -03:00
Juan Linietsky
a76709d240
-vec3 uniforms should now work, fixes #1773
2015-05-04 10:17:24 -03:00
Juan Linietsky
9b01f5954a
solve invalid pointer, fixes #1793
2015-05-04 00:55:21 -03:00
Juan Linietsky
c631d597ad
Merge pull request #1792 from swenner/static_analysis_fixes
...
Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky
913cb443fc
Merge pull request #1798 from ricpelo/ricpelo-patch-1
...
Missing return statement
2015-05-03 22:52:42 -03:00
Juan Linietsky
04fb3402c5
-Make sure properties are exported the way they should in xml, fixes #1799
2015-05-03 20:31:50 -03:00
Ricardo Pérez
256a9fd1df
Missing return statement
2015-05-03 22:09:42 +02:00
Simon Wenner
a0e985c6c1
removed unnecessary semicolons
2015-05-03 01:48:20 +02:00
Simon Wenner
2830f85b05
fixed uninitialized variable (cppcheck)
2015-05-03 01:45:55 +02:00
Juan Linietsky
1e422941c8
-Fixed android export options (screen sizes, orientation should work)
...
-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
Juan Linietsky
ee8f8add4e
-removed get_mouse_pos from Input, as it only caused problems
2015-05-01 12:19:24 -03:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
est31
b2b5143678
Sort xml files, so order is constant
...
Makes xml format work better with version control systems.
2015-05-01 03:41:45 +02:00
romulox_x
79c36ea5f7
fixed ColorArray constructor when taking array as parameter
2015-04-27 14:45:54 -07:00
Juan Linietsky
3203a03414
Fixed bug in array comparison, fixes #1712
2015-04-26 12:12:53 -03:00
Juan Linietsky
1f8e3117dd
Ability to convert from nodes or other non resource with a get_rid() function to a rid
2015-04-24 20:45:07 -03:00
Juan Linietsky
7006fe3cc4
Corrected rectangle intersection, fixes #1731
2015-04-24 16:08:05 -03:00
Juan Linietsky
66c71c21df
resolved some cases wehre built-in doc is not properlt generated, fixes #1719
2015-04-22 00:25:13 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
...
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
b66b86b05e
-Fixed post-import script-reload buf, fixes #1683
2015-04-18 19:06:58 -03:00
Juan Linietsky
a5cbfbbcbb
-fixed relative path saving to file, fixes #1694
2015-04-18 16:33:31 -03:00
Juan Linietsky
4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
2015-04-18 16:17:33 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
6b3cd13c8d
-fix vector rotation, fixes #1705
2015-04-18 14:19:33 -03:00
Juan Linietsky
28304bc330
-Changed the cubic interpolator, improves situation with PathFollow in #1659
2015-04-13 09:47:03 -03:00
Juan Linietsky
8fa4f1cf82
-Made sure that "free" function appears in documentation and code completion, fixes #1664
2015-04-12 22:22:44 -03:00
Juan Linietsky
3e20391bf6
-Changed bootsplash option to use a file, fixes #1539
...
-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12 17:55:01 -03:00
Juan Linietsky
2dfa1279ea
improved save path error messages for scene, textures and audio, fixes #1514
2015-04-12 16:45:59 -03:00
Juan Linietsky
3b35bcc955
-fix resolver erase query to avoid running out of slots, fixes #1621
2015-04-07 22:45:33 -03:00
Juan Linietsky
963845eea9
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-07 21:21:06 -03:00
Juan Linietsky
22997294fa
-Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646
2015-04-07 21:18:46 -03:00
Juan Linietsky
e336306e91
Merge pull request #1554 from NateWardawg/inspectorupdate
...
Camel casing being capitalized only happens in the inspector now.
2015-04-07 20:22:09 -03:00
Juan Linietsky
219fce737c
Merge pull request #1564 from Faless/area_combine-1
...
Implement combine mode for area
2015-04-07 20:21:11 -03:00
Juan Linietsky
7b75658bb2
Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects
...
add : bool Object.is_queued_for_deletion()
2015-04-07 20:14:51 -03:00
Juan Linietsky
7978245784
Merge pull request #1614 from hurikhan/pr_parameter_names
...
wm api -- set screen parameter names for gdscript
2015-04-07 20:11:53 -03:00
Juan Linietsky
b36e41cb71
Added a PVRTC encoder for iOS
2015-04-06 21:48:20 -03:00
hurikhan
af368b7e1a
set screen parameter names for gdscript
2015-04-03 15:00:55 -04:00
Juan Linietsky
1572238adb
merging okam changes
2015-04-02 07:22:17 -03:00
UsernameIsAReservedWord
9cca88eb92
Update object.h
2015-03-28 18:42:01 +01:00
yg2f
3c67e22c3d
add : bool Object.is_queued_for_deletion()
...
`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
Fabio Alessandrelli
4b3b5eba86
Use Vector for storing areas
2015-03-24 18:46:26 +00:00
Nathan Warden
21eb3b2a83
Camel casing being capitalized only happens in the inspector now.
2015-03-23 00:08:07 -05:00
Juan Linietsky
0dcca688d2
Revert "Camelcased script variables will now capitalize in the inspector."
2015-03-22 19:06:13 -03:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
...
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky
15bee515e6
Merge pull request #1487 from hurikhan/x11-window-management
...
X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
...
Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
0302ea5b82
Merge pull request #1396 from Spooner/fix_sprintf_errors
...
Fix sprintf errors
2015-03-22 15:03:32 -03:00
Juan Linietsky
7436f0bb37
Merge pull request #1401 from NateWardawg/inspectorupdate
...
Camelcased script variables will now capitalize in the inspector.
2015-03-22 15:02:42 -03:00
Juan Linietsky
3aed92e5b1
Merge pull request #1450 from theuserbl/master
...
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22 14:58:42 -03:00
Juan Linietsky
4069dc7891
Merge pull request #1521 from codx/master
...
Fix for InputEvent::set_as_action
2015-03-22 14:48:54 -03:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
Alex Bonfim
2d4cad7057
Fix for InputEvent::set_as_action
2015-03-15 23:17:48 -03:00
hurikhan
87be945d49
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-03-08 15:10:48 +08:00
Juan Linietsky
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
...
Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
theuserbl
e2c0caf41e
Update global_constants.cpp
...
Making KEY_MASK_CMD usable in GDScript
2015-02-27 11:19:55 +01:00
Nathan Warden
8f5bf2a2ef
Camelcased script variables will now capitalize in the inspector.
2015-02-19 19:35:04 -05:00
Bil Bas (Spooner)
db2381de7a
Correctly halt on error in sprintf parsing ( fixes #1393 )
2015-02-19 15:45:49 +00:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
ElectricSolstice
0e1f34b49d
Changed code to remove gcc -Wparentheses warnings.
2015-02-16 18:58:41 -08:00
Felix Laurie von Massenbach
2478935f96
Fix a shadow declaration.
2015-02-15 18:09:11 +00:00
Juan Linietsky
4333aa240c
Godot UI is quick and snappy again!
...
Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Juan Linietsky
2d4cec0cb6
fix return value of slide and reflect
...
closes #1311
2015-02-15 11:26:31 -03:00
hurikhan
f5d2e1f42c
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
2015-02-15 18:26:49 +08:00
hurikhan
ee81d4b359
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-15 17:49:34 +08:00
Juan Linietsky
2185c018f6
begin new serialization framework
...
also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
c5f509f238
New Navigation & Pathfinding support for 2D
...
-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
hurikhan
a13e180052
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-12 15:58:29 +01:00
Juan Linietsky
78a268c2eb
fixes to HTTPClient
...
-small unchunked files should work properly
-blocking mode should work properly
2015-02-11 07:57:51 -03:00
Juan Linietsky
7f88df73be
Merge pull request #1346 from Nulifier/import-plugin
...
Added the ability to add and remove editor import plugins.
2015-02-11 07:07:59 -03:00
Jeffrey Steward
84be16758e
Added the default arguments to the binding for ResourceImportMetadata::add_source to match the c++ version
2015-02-10 14:23:49 -07:00
Bil Bas (Spooner)
2c1a3dfed6
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
2015-02-01 20:29:11 +00:00
Bil Bas (Spooner)
af7c8bdf23
Completed more complex formatting.
2015-02-01 20:18:38 +00:00
Bil Bas (Spooner)
6306254d37
Completed implementing standard formatting.
2015-02-01 18:42:36 +00:00
hurikhan
c5080e23b8
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-20 23:39:53 +09:00
sanikoyes
317c496f5c
Add InputEvent::ACTION get/set support for variant
...
Add action_press/action_release method bind
2015-01-20 20:01:02 +08:00
hurikhan
716971655e
added the following methods:
...
* set_minimized(bool)
* bool is_minimized()
* set_maximized(bool)
* bool is_maximized()
2015-01-17 00:18:45 +09:00
hurikhan
d269344bbd
WIP -- set_resizable() + is_resizable added
2015-01-15 22:50:23 +09:00
hurikhan
8a30feebbe
Merge remote-tracking branch 'upstream/master' into x11-window-management
...
Conflicts:
platform/x11/detect.py
2015-01-14 13:31:16 +08:00
hurikhan
790d8ecbb9
get_screen() + set_screen() added
2015-01-14 12:02:59 +08:00
Juan Linietsky
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
hurikhan
ce7c7a862e
get_screen_position() added
2015-01-13 17:25:50 +08:00
hurikhan
c0d3632667
introduced the scons experimental_wm_api switch:
...
================================================
Usage:
scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
hurikhan
f9d0de0d2a
get_screen_size() added
2015-01-11 19:35:53 +08:00
hurikhan
3c8b047b11
get_screen_count() added
2015-01-11 18:52:42 +08:00
hurikhan
466e251abe
get_window_size() + set_window_size() added
2015-01-11 17:36:56 +08:00
hurikhan
ac558c15ea
get_window_position() + set_window_position() added
2015-01-11 15:47:27 +08:00
Bil Bas (Spooner)
7a41f8c604
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
2015-01-10 20:44:20 +00:00
hurikhan
a8e3c5c0b7
First attempt of restoring the window at the old position
2015-01-11 01:07:23 +08:00
hurikhan
0d2ec19082
API change to set_fullscreen(enabled,screen)
2015-01-10 18:38:30 +08:00
hurikhan
97d290e466
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
2015-01-10 15:47:34 +08:00
Juan Linietsky
0c2222188e
Merge pull request #945 from adolson/color-contrasted-fix
...
avoid potential stack overflow by recursive function call
2015-01-08 21:59:39 -03:00
Juan Linietsky
a6c2400b24
Merge pull request #946 from adolson/uint64-fix
...
wrong typedef - closes #270
2015-01-08 21:59:25 -03:00
Juan Linietsky
fe63e6a0a8
Merge pull request #958 from adolson/bind-set_window_title
...
added GDScript binding for OS.set_window_title()
2015-01-08 21:58:43 -03:00
Juan Linietsky
1ff0d5c4e5
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
Juan Linietsky
8c4dd8de39
-WIP to add proper key swapping according to keyboard layout
...
-fix with non working removal of collision exception in 3D physics
2015-01-04 21:16:40 -03:00
Juan Linietsky
a8bcb96ad4
-Fix shortcuts for OSX code completion, fixes #1111
...
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky
ddf7457894
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
Juan Linietsky
507736690d
removed print
2015-01-03 16:00:37 -03:00
Juan Linietsky
6b5b95bb4e
-added new code completion guess locations, closes #1032
...
-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky
cef3bd026f
-fixed issue with denormals in half precission, closes #1073
...
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
Juan Linietsky
2144648a3d
-fix assignment to vector types in script using integer indices crash ( #978 )
2015-01-02 15:53:02 -03:00
Juan Linietsky
28daf19744
-assignment of ord to string index made valid #1072
2015-01-02 13:17:46 -03:00
Juan Linietsky
bc492c0bca
Merge pull request #1087 from adolson/connect-fix
...
change parameter name from ip to port
2015-01-02 11:54:10 -03:00
Muresan Vlad aka Mury
9ee218ac9b
Fix for bug 1088
2015-01-02 13:31:25 +02:00
Dana Olson
b0509bf8f0
change parameter name from ip to port
2015-01-01 22:22:24 -05:00
Juan Linietsky
530d717a67
-fix get_as_text ( #1022 )
2014-12-21 12:12:59 -03:00
Juan Linietsky
78e7777cf5
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
modules/gdscript/gd_editor.cpp
Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
a36a774897
Fixes
...
-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Juan Linietsky
9f5bbfc322
-improved completion options for InputEvent, shows all event types now
2014-12-18 00:56:33 -03:00
Juan Linietsky
0c3f14087c
Merge pull request #984 from orbitcowboy/master
...
xml_parser: check array length index before accessing the array.
2014-12-17 10:18:08 -02:00
Juan Linietsky
8347e008c2
-removed annoying pragma
2014-12-17 09:14:25 -03:00
Juan Linietsky
d55f95e0d2
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98
New Code Completion
...
-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
orbitcowboy
378fb0bace
xml_parser: check array length index before accessing the array.
2014-12-16 21:16:48 +01:00
Juan Linietsky
089d7fa171
Small batch of fixes
...
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Dana Olson
e168d43b4a
added GDScript binding for set_window_title
2014-12-10 16:50:43 -05:00
Dana Olson
792d675d81
wrong typedef - closes #270
2014-12-08 23:53:55 -05:00
Dana Olson
b874205119
closes #163
2014-12-08 23:26:19 -05:00
Juan Linietsky
6851f9bfae
Small Fixes
...
-=-=-=-=-=-
-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky
10b371516b
More Fixes
...
-=-=-=-=-=
-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Juan Linietsky
e361e8539c
-Ability to ask for documents/pictures/etc system dirs.
...
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
9d5a2cb847
Merge pull request #863 from JIghtuse/master
...
Fix CppCheck 'duplicateExpression' warning
2014-12-01 21:45:26 -02:00
Juan Linietsky
d5cb758d36
NavMesh
...
-=-=-=-
-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Juan Linietsky
abbea4d945
UDP Fixes
...
-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
d02953c596
oops
2014-11-12 11:29:22 -03:00
Juan Linietsky
12f3bc83b3
missing bind
2014-11-12 11:28:23 -03:00
Juan Linietsky
6dd8768811
3D Import Import & UDP
...
-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Boris Egorov
1ce14e3321
Fix CppCheck 'duplicateExpression' warning
...
BTW, all three cases looks similar. It would be nice to refactor it
to avoid repeating code.
2014-11-07 05:26:41 +00:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d85b67be53
Bug Fixes
...
-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
e82dc40205
-Much improvement to baked light baker
...
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Guy Rabiller
5f2222ee89
- Fix issue #802 : randomize() now generate non-zero seed during the first hour of every days, the first minute of every hours and the first second of every minutes.
2014-10-27 09:58:12 +01:00
Gerold31
6532aa627c
Fix some more incorrect bindings
2014-10-26 15:07:54 +01:00
Juan Linietsky
948fd83cdd
Little Bits
...
-=-=-=-=-=-
-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
Juan Linietsky
01ffe6cf89
-Rasterizer supports meshes with both skeletons and blend shapes
...
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09 19:44:27 -03:00
Juan Linietsky
0fa94a9690
Build System Changes
...
-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky
af4a97bef9
missing fils from yesterday comit.
...
must have made some mistake with git,
not sure why they were not sent..
2014-10-03 08:58:41 -03:00
Juan Linietsky
b24fe3dd20
Huge Amount of BugFix
...
-=-=-=-=-=-=-=-=-=-=-
-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency
Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-
-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00