Commit Graph

12282 Commits

Author SHA1 Message Date
RedworkDE c0c5bdc510 Add dedicated setter for `ImageTextureLayered::_images` to fix `create_from_images` being hidden from the C# bindings
(cherry picked from commit f540148072)
2023-03-27 17:21:29 +02:00
Nong Van Tinh e1de9f9fc4 Fixes  gutter set width results in receiving only half of the desired size
(cherry picked from commit bb3d0fc6b7)
2023-03-27 17:16:25 +02:00
bruvzg de08766656 Fix IME position in the single window mode sub-windows.
(cherry picked from commit 3ca3ee36ab)
2023-03-27 17:12:30 +02:00
Michael Alexsander bf8ab62ca3 Fix `GraphNode` resizing when its bottom border is too thin
(cherry picked from commit c567a853db)
2023-03-27 16:45:22 +02:00
bruvzg db3fadc560 Improve layout direction/locale automatic selection.
(cherry picked from commit 82d7923c65)
2023-03-27 16:36:53 +02:00
Markus Sauermann 3cae980c17 Fix some ways to create inconsistent Viewport sizes
In the editor, it was possible to set the size of a `SubViewport` even
in cases where a parent `SubViewportContainer` had stretch enabled.

This PR disables editing a `SubViewport.size` while the parent disallows
it and it makes necessary adjustments during `NOTIFICATION_ENTER_TREE`.

(cherry picked from commit 34a7fc7447)
2023-03-27 16:34:05 +02:00
Paweł ca0ba83f03 Fix scrolling behaviour with low page value
(cherry picked from commit 1608bea188)
2023-03-27 16:28:29 +02:00
smix8 8e8ecf52cf Fix NavigationAgent3D debug path duplicated points
Fixes duplicated points in NavigationAgent3D debug path.

(cherry picked from commit 0b8798a995)
2023-03-16 16:45:16 +01:00
smix8 bea2da94da Allow negative NavigationAgent2D path debug line_width for thin lines
Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.

(cherry picked from commit f6a10c0565)
2023-03-16 16:45:07 +01:00
clayjohn 5f6a534569 Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
(cherry picked from commit 572ac91514)
2023-03-14 13:59:05 +01:00
justchen1369 59a78ecf5a Fix exported type for Menubar start_index
(cherry picked from commit dbfecdb3b0)
2023-03-14 13:59:04 +01:00
RedworkDE f9bb1d3174 Fix buffer overrun in CPUParticles3D
(cherry picked from commit 89980dd9c9)
2023-03-14 13:59:03 +01:00
Johan Aires Rastén d229ca2f27 Fixed incorrect ERROR message when setting new PrimitiveMesh
If calling set_mesh with a PrimitiveMesh that has pending update, the
_mesh_changed function would be called twice. The first time before
set_base had been called, which could lead to an ERROR message about
trying to set an invalid surface override material.

(cherry picked from commit 007b488a5c)
2023-03-14 13:59:03 +01:00
Rémi Verschelde 7e74568709 FBX: Disable importer when canceling FBX2glTF setup
Pretty hacky solution but it's better than an infinite loop.

All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.

Also fix underline not visible at default editor scale in LinkButton.

Fixes #73319.

(cherry picked from commit d81e6ee024)
2023-03-14 13:59:02 +01:00
clayjohn a41a813af4 Set properties of ImageTexture3D when creating
(cherry picked from commit e9d80a821d)
2023-03-13 22:20:32 +01:00
bruvzg 34c909b41e [TextEdit] Do not draw virtual spaces (word break / justification points).
(cherry picked from commit 25bc62ad13)
2023-03-13 22:09:27 +01:00
Haoyu Qiu 050ec70ea4 Notify child controls when BackBufferCopy's rect changed
(cherry picked from commit 602a0d2fbc)
2023-03-13 21:57:20 +01:00
kobewi 4e90cc55ec Check for type mismatch in PropertyTweener.from()
(cherry picked from commit 45f4d59fa4)
2023-03-13 21:45:34 +01:00
bruvzg 48a639f4a5 [Bitmap font] Assume outline size is `1` if it's not set, but channel for outline is defined.
(cherry picked from commit 67762ec4a6)
2023-03-13 21:41:21 +01:00
Arman Elgudzhyan 7e6bc72f7c Don't autocomplete numbers in GDScript
Cancel code autocompletion when a numerical value is entered. Avoids interference when setting numbers.

(cherry picked from commit 688d00b706)
2023-03-13 21:35:23 +01:00
Marcus Elg 6041ad5c70 Fix Camera2D position smoothing properties not being grouped
(cherry picked from commit a835dfd96d)
2023-03-13 21:25:14 +01:00
bruvzg 764fe8ac51 Automatically reparent editor message dialogs to avoid error spam.
(cherry picked from commit 921f3b7589)
2023-03-13 14:48:33 +01:00
Paweł Fertyk 41f4068a6e Fix RichTextLabel crash with out of bound exception
Fixes #68242.

(cherry picked from commit 44592c8c19)
2023-03-13 14:13:36 +01:00
Yuri Sizov 755a86f502 Generate empty textures for theme icons if the SVG module is disabled
(cherry picked from commit 64215ad119)
2023-03-13 14:12:44 +01:00
Nicholas Huelin f55c61d601 Modify the default theme GraphNode close_h_offset
Modifies the close_h_offset to be 12 instead of 22. This better aligns the default position.

(cherry picked from commit 961d6763fb)
2023-03-13 14:06:08 +01:00
Fabio Alessandrelli f9bcaccc11 [MP] Fix orphan StringName on close.
Use a static StringName for the registered default interface name.
2023-02-27 09:45:16 +01:00
bruvzg 315164c619
[TextEdit / IME] Check selection before deleting to avoid unnecessary error messages. 2023-02-27 08:58:28 +02:00
clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
bruvzg cebfc02d6f
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way. 2023-02-24 21:17:05 +02:00
Rémi Verschelde e849f07335
Merge pull request #73847 from smix8/fix_shapecast3d_exception_functions_4.x
Fix ShapeCast3D add and remove exception functions
2023-02-24 13:30:36 +01:00
kobewi cf50eb130e Fix custom viewports in Camera2D 2023-02-24 13:26:31 +01:00
smix8 5d1a6e9b12 Fix ShapeCast3D add and remove exception functions
Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D.
2023-02-23 23:45:16 +01:00
Rémi Verschelde 13382a88df
Merge pull request #73814 from lyuma/importer_mesh_convex
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
2023-02-23 13:55:43 +01:00
Lyuma 51a4fe1d53 import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23 11:55:28 +01:00
Rémi Verschelde 76d4d09bfa
Revert Label text reshaping fix #71553 and subsequent regression fixes
Despite a lot of great work from Pedro to try to improve the Label text
reshaping logic and fix subsequent regressions, we found ourselves still
chasing more edge cases, such as #73736 (which got reverted already due
to it causing yet another regression).

In parallel, it seems like the crash scenario that #71553 was addressing
got solved differently in the master branch, so it appears like this
change is no longer necessary at all (at least not urgently), so we
decided to revert to the previous known "ok" state of Label.

- Revert #71553 "Prevent infinite cascade of re-layout after label text reshaping"
This reverts commit ed8c5cd52f.

- Revert #72387 "Enhance label sizing algorithm"
This reverts commit 5131b81a4d.

- Revert #73234 "Fix blank non-autowrapping labels"
This reverts commit 3ccabee9ae.

- Revert #73343 "Make label sizing algorithm more robust"
This reverts commit 4f7f1ef60b.

- Revert #73426 "Fix width determination of non-trimmed, non-wrapped labels"
This reverts commit 73b6c0b972.
2023-02-23 10:36:42 +01:00
Rémi Verschelde d66f6b3b04
Revert "Fix visible_lines calculation"
This reverts commit ceee405cec.

This caused regressions, see #73736 and #73780.

Fixes #73780.
2023-02-22 22:44:55 +01:00
Rémi Verschelde d8014e9fab
Merge pull request #73736 from helviett/fix_visible_lines_calculation
Fix visible_lines calculation
2023-02-22 14:50:06 +01:00
helviett ceee405cec Fix visible_lines calculation 2023-02-22 14:17:52 +04:00
Rémi Verschelde be336cea1e
Merge pull request #73587 from YuriSizov/rtl-the-underliner
Ensure minimal thickness for `RichTextLabel` underlines
2023-02-22 10:14:32 +01:00
Rémi Verschelde 0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Danil Alexeev d49ac0466f
Fix `SpriteFrames` data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
kobewi a899f547ae Fix reset_state() in TileSet 2023-02-21 22:38:20 +01:00
PrecisionRender e713c270ea Fix crash when reparenting SoftBody3D with pinned points 2023-02-20 12:12:58 +01:00
Rémi Verschelde 69b99730e0
Merge pull request #73597 from MewPurPur/add-missing-queue-redraw--oh-wait-that-barely-narrows-it-down
Fix Indent/Unindent without a selection not causing a redraw
2023-02-20 11:28:18 +01:00
VolTer 9de731a9ec Fix Indent/Unindent without a selection not causing a redraw 2023-02-19 21:08:04 +01:00
Yuri Sizov 80806cb935
Merge pull request #73585 from YuriSizov/particles-remove-damping-limit
Remove visual limit for damping in CPUParticles
2023-02-19 18:34:09 +03:00
Yuri Sizov 28b7556914 Ensure minimal thickness for RichTextLabel underlines 2023-02-19 13:42:25 +01:00
Paulb23 60161cbe7d Fix ctrl+backspace crash with multicarets on the same line 2023-02-19 12:04:14 +00:00
Albin 82b90c0e08 Remove visual limit for damping in CPUParticles
Issue #56324 notes that you may can't set the damping property of
CPUParticles2D to anything more that 100 in the editor inspector
while you may set it to anything in code, this is considered a bug and
changed in this commit
2023-02-19 12:47:34 +01:00
Rémi Verschelde 9ccfe68d50
Merge pull request #73526 from YuriSizov/branded-project-llc
Add a custom icon for the `project.godot` file in the `EditorFileDialog`
2023-02-19 01:01:08 +01:00