Commit Graph

55 Commits

Author SHA1 Message Date
dankan1890
32a0a50fcf
Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378

(cherry picked from commit 390ff22a8c)
2021-01-15 16:49:45 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Hugo Locurcio
b79bcb1f33
Make the SpriteFrames animation speed SpinBox take less vertical space
This makes it possible to display one more animation with the same
vertical space.

(cherry picked from commit 2427a9cafc)
2020-09-24 14:43:09 +02:00
MrRevington
fcb6bd7611 Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet
(cherry picked from commit 13770ac08d)
2020-05-01 10:57:28 +02:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Haoyu Qiu
8cf941a8cb Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Rémi Verschelde
ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Rémi Verschelde
242e6cb904
Merge pull request #32000 from codecustard/Add_Reorder_frames_via_dragndrop
Add ability to reorder animation frames via drag and drop
2019-09-23 08:44:22 +02:00
PouleyKetchoupp
a701d4e940 SpriteFramesEditor improvements around deleting animations
- Reorganized buttons layout to make it clearer between deleting animation & frame
- Added a confirmation popup for deleting an animation
- Fixed errors on selecting an animation after deleting one
2019-09-06 11:11:12 +02:00
Emmanuel Barroga
0048468658 Add ability to reorder animation frames via drag and drop
Allows you to reorder the frames of the animation by dragging the frames around.
2019-09-05 17:08:17 -07:00
hbina085
9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Rémi Verschelde
3fa84efb03
Merge pull request #28831 from dankan1890/spriteframes_sheet_fix
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-13 12:13:07 +02:00
dankan1890
abeb61f220 AnimatedSprite: Add from spritesheets now work as expected. Fix #28030 2019-05-12 02:33:05 +02:00
freestraws
537ee747be Apply sprite frames editor FPS value correctly upon _animation_select 2019-05-11 16:32:32 -04:00
Michael Alexsander Silva Dias
aa7d10b2bc Small improvements to the new Sprite Sheet dialog 2019-04-21 00:32:45 -03:00
Rémi Verschelde
c1444ebeaf Fix typo in SpriteFrameEditor preview draw
As spotted by @DennisWG.
2019-04-20 09:08:07 +02:00
Juan Linietsky
3f76d2c2f3 Ability to create sprite frames in AnimatedSprite from sprite sheet. 2019-04-13 22:15:31 -03:00
piyushdagar
d86d7981cc Fixes Adding animation to AnimatedSprite doesn't update inspector immediately 2019-03-20 09:08:39 +05:30
qarmin
c8f084b0d5 Fix latest regression error in SpriteFramesEditor 2019-02-09 12:50:19 +01:00
Michael Alexsander Silva Dias
d3082c99b5 Small changes to the SpriteFrames editor 2019-02-07 22:54:59 -02:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Aaron Franke
cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
groud
2b71f52831 Opens the SpriteFrames editor when editing an AnimatedSprite 2018-10-11 17:03:14 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Superwaitsum
7d689dff71 Changed Sprite Frame move buttons for icons 2018-04-30 16:05:21 -05:00
Wilson E. Alvarez
bb9c75c5ed
Removed unneeded sort from SpriteFramesEditor plugin 2018-04-02 19:06:13 -04:00
Artem Varaksa
d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
geequlim
52ad2e5418 Add more translatable text for editor plugins. 2017-12-23 22:40:15 +08:00
bncastle
30d409edc1 Focus on sprite animation list after adding a new one to allow renaming with f2
After adding a new sprite animation, focus on the sprite animation list
to allow renaming the animation with f2 instead of having to click on
the sprite name again.
2017-11-26 20:54:26 -05:00
bncastle
95408c8670 Select correct animation on creation of a new one
-  Select the correct animation when creating a new one.
- Removed unneeded new_name variable.
2017-11-01 15:40:58 -04:00
sersoong
831d601a83 Add copy button to sprite_frames_editor_plugin 2017-10-28 08:03:49 +08:00
Daniel J. Ramirez
9001ba26aa Added and improved some missing icons, plus some other visual fixes. 2017-10-13 16:39:17 -05:00
Daniel J. Ramirez
dbc37afcd9 Added and improved some icons, plus some other minor visual fixes. 2017-10-12 14:43:11 -05:00
AndreaCatania
4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Paulb23
00ccaa5559 Fixed delete animation frames in AnimatedSprite, issue 10788 2017-09-02 17:35:42 +01:00
Rémi Verschelde
7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky
cbcf40bd31 -Volume sliders, mute, solo and fx bypass are functional, closes #9021
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
toger5
a9da258a65 fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
Juan Linietsky
a0d969c560 Revert "fixed loading old theme styleboxes" 2017-08-07 16:00:34 -03:00
toger5
f035e4a24a fixed loading old theme styleboxes 2017-08-05 01:33:46 +02:00
Rémi Verschelde
76005a8e75 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00