poke1024
9ba92f5baa
sprite selection rectangle updates again (fixes issue 10936)
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sprite selection rectangle was not updating in real time when dragging or rotating sprites; undoing translation/rotation changes did not update sprite rectangles either.
2017-09-14 07:12:50 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
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Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
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After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
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Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky
1eeda0f32f
Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
2017-09-07 11:22:07 -03:00
Rémi Verschelde
7f262e484a
Merge pull request #10907 from SaracenOne/spatial_edit_drag
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Added support for drag and drop in spatial editor.
2017-09-04 23:05:31 +02:00
Poommetee Ketson
fd68c3b68f
2DEditor: enhance viewport cursor shape
2017-09-04 11:36:12 +07:00
SaracenOne
d3cb8d12ff
Added support for drag and drop in spatial editor.
2017-09-03 05:00:23 +01:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
toger5
7793bfc544
added icon updating to most ui elements
2017-08-30 21:47:09 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
612099e377
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
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Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Rémi Verschelde
5976e8d7de
Merge pull request #10625 from Rubonnek/fixed-leaks
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Fixed several memory leaks
2017-08-27 02:10:32 +02:00
Wilson E. Alvarez
7a07895920
Added/Fixed null pointer checks
2017-08-26 16:58:47 -04:00
Wilson E. Alvarez
1577f41653
Fixed several memory leaks
2017-08-25 08:47:05 -04:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Ignacio Etcheverry
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
Rémi Verschelde
5485233549
Merge pull request #10300 from H4kor/anchor
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Show Anchor even when Control-Node is hidden
2017-08-16 17:34:33 +02:00
Rémi Verschelde
b1ecaaa22b
Merge pull request #10307 from Rubonnek/update-argument-names
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Updated function argument names
2017-08-16 17:17:56 +02:00
Juan Linietsky
1ecb48b8c2
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
2017-08-15 19:49:28 -03:00
Gilles Roudiere
0041e08f74
Avoids inverted anchors
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Add a push_opposite_anchor argument pushing the opposite anchor if
needed
2017-08-13 21:20:14 +02:00
Gilles Roudiere
c26af6f2b7
Adds a function to set Anchors with a layout preset
2017-08-13 21:20:14 +02:00
Gilles Roudiere
e8c83b31bd
Added the possibility to move all anchors at once when they are clustered
2017-08-13 21:20:13 +02:00
Gilles Roudiere
f5ff7e9fa0
Make anchors snap to each other
2017-08-13 21:20:13 +02:00
Gilles Roudiere
b73613e1eb
Displays percentages when dragging anchors
2017-08-13 21:20:13 +02:00
Gilles Roudiere
2032cb2522
Simplifies the canvas editor code
2017-08-13 21:20:13 +02:00
Gilles Roudiere
3264cea7ae
Add lines to make understandable when anchors are snapped
2017-08-13 21:20:13 +02:00
Gilles Roudiere
b329cb9c71
Snap anchors when dragged, depending on the zoom level
2017-08-13 21:20:13 +02:00
Gilles Roudiere
fcff42dcb7
Make anchors draggable
2017-08-13 21:20:13 +02:00
Gilles Roudiere
bd0384a9e9
Add anchor visualization
2017-08-13 21:20:13 +02:00
Gilles Roudiere
0d35d4d53b
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
Niko Abeler
07809c162f
Showing anchor icon in editor if control-node is hidden ( fixes #9542 )
2017-08-13 17:35:59 +02:00
Wilson E. Alvarez
428f03cf06
Updated function argument names
2017-08-12 15:12:49 -04:00
Daniel J. Ramirez
03f62495ca
Improved add texture as node dialog
2017-08-10 11:40:28 -05:00
Juan Linietsky
950b205609
Clean up canvas item when changing state, closes #5977
2017-08-08 21:12:32 -03:00
Juan Linietsky
1939e83a65
Attempt to resolve #4673
2017-08-08 07:13:17 -03:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Gilles Roudiere
ffe2072741
Change the grid offset when the snap is set as relative
2017-07-25 21:10:43 +02:00
Gilles Roudiere
cb3fbf7d32
Make uniform resize possible with side (top, left, right, bottom)
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handles.
2017-07-20 22:03:34 +02:00
Gilles Roudiere
2d9873e033
Replaced the hard-to-understand _select by _select_click_on_empty_area and _select_click_on_item.
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Added some comments
Removed commented code or useless ones
2017-07-20 19:50:37 +02:00
Gilles Roudiere
0d4b0ecb57
Generalized _find_canvas_items_at_pos to remove _select_canvas_items_at_pos
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Removed some useless parameters
Removed old comments
2017-07-20 19:50:37 +02:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Daniel J. Ramirez
337c1238b9
Fixed button flat behavior when not in normal state.
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Also changed some buttons to flat mode
2017-07-18 11:03:06 -05:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
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(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Rémi Verschelde
34c20248b3
Merge pull request #9577 from MarianoGnu/master
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Add anchor shortcut to fit parent
2017-07-17 23:14:52 +02:00
toger5
7556aacb03
focus box size fix for new theme
2017-07-16 20:07:06 +02:00
Mariano Suligoy
99bda42d4d
Add anchor shortcut to fit parent
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Also remove old Edit -> Expand to Parent menu option
2017-07-14 10:25:50 -03:00