Commit Graph

77 Commits

Author SHA1 Message Date
poke1024
9ba92f5baa sprite selection rectangle updates again (fixes issue 10936)
sprite selection rectangle was not updating in real time when dragging or rotating sprites; undoing translation/rotation changes did not update sprite rectangles either.
2017-09-14 07:12:50 +02:00
Rémi Verschelde
cf941fdc35 Merge pull request #11026 from hpvb/fix-assign-in-if
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Hein-Pieter van Braam
8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky
1eeda0f32f Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true. 2017-09-07 11:22:07 -03:00
Rémi Verschelde
7f262e484a Merge pull request #10907 from SaracenOne/spatial_edit_drag
Added support for drag and drop in spatial editor.
2017-09-04 23:05:31 +02:00
Poommetee Ketson
fd68c3b68f 2DEditor: enhance viewport cursor shape 2017-09-04 11:36:12 +07:00
SaracenOne
d3cb8d12ff Added support for drag and drop in spatial editor. 2017-09-03 05:00:23 +01:00
Hein-Pieter van Braam
9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Hein-Pieter van Braam
f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
toger5
7793bfc544 added icon updating to most ui elements 2017-08-30 21:47:09 +02:00
Rémi Verschelde
7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde
612099e377 Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Rémi Verschelde
5976e8d7de Merge pull request #10625 from Rubonnek/fixed-leaks
Fixed several memory leaks
2017-08-27 02:10:32 +02:00
Wilson E. Alvarez
7a07895920 Added/Fixed null pointer checks 2017-08-26 16:58:47 -04:00
Wilson E. Alvarez
1577f41653 Fixed several memory leaks 2017-08-25 08:47:05 -04:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky
541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Ignacio Etcheverry
90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
Rémi Verschelde
5485233549 Merge pull request #10300 from H4kor/anchor
Show Anchor even when Control-Node is hidden
2017-08-16 17:34:33 +02:00
Rémi Verschelde
b1ecaaa22b Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Juan Linietsky
1ecb48b8c2 Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 2017-08-15 19:49:28 -03:00
Gilles Roudiere
0041e08f74 Avoids inverted anchors
Add a push_opposite_anchor argument pushing the opposite anchor if
needed
2017-08-13 21:20:14 +02:00
Gilles Roudiere
c26af6f2b7 Adds a function to set Anchors with a layout preset 2017-08-13 21:20:14 +02:00
Gilles Roudiere
e8c83b31bd Added the possibility to move all anchors at once when they are clustered 2017-08-13 21:20:13 +02:00
Gilles Roudiere
f5ff7e9fa0 Make anchors snap to each other 2017-08-13 21:20:13 +02:00
Gilles Roudiere
b73613e1eb Displays percentages when dragging anchors 2017-08-13 21:20:13 +02:00
Gilles Roudiere
2032cb2522 Simplifies the canvas editor code 2017-08-13 21:20:13 +02:00
Gilles Roudiere
3264cea7ae Add lines to make understandable when anchors are snapped 2017-08-13 21:20:13 +02:00
Gilles Roudiere
b329cb9c71 Snap anchors when dragged, depending on the zoom level 2017-08-13 21:20:13 +02:00
Gilles Roudiere
fcff42dcb7 Make anchors draggable 2017-08-13 21:20:13 +02:00
Gilles Roudiere
bd0384a9e9 Add anchor visualization 2017-08-13 21:20:13 +02:00
Gilles Roudiere
0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Niko Abeler
07809c162f Showing anchor icon in editor if control-node is hidden (fixes #9542) 2017-08-13 17:35:59 +02:00
Wilson E. Alvarez
428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Daniel J. Ramirez
03f62495ca Improved add texture as node dialog 2017-08-10 11:40:28 -05:00
Juan Linietsky
950b205609 Clean up canvas item when changing state, closes #5977 2017-08-08 21:12:32 -03:00
Juan Linietsky
1939e83a65 Attempt to resolve #4673 2017-08-08 07:13:17 -03:00
Indah Sylvia
5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Gilles Roudiere
ffe2072741 Change the grid offset when the snap is set as relative 2017-07-25 21:10:43 +02:00
Gilles Roudiere
cb3fbf7d32 Make uniform resize possible with side (top, left, right, bottom)
handles.
2017-07-20 22:03:34 +02:00
Gilles Roudiere
2d9873e033 Replaced the hard-to-understand _select by _select_click_on_empty_area and _select_click_on_item.
Added some comments
Removed commented code or useless ones
2017-07-20 19:50:37 +02:00
Gilles Roudiere
0d4b0ecb57 Generalized _find_canvas_items_at_pos to remove _select_canvas_items_at_pos
Removed some useless parameters
Removed old comments
2017-07-20 19:50:37 +02:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Daniel J. Ramirez
337c1238b9 Fixed button flat behavior when not in normal state.
Also changed some buttons to flat mode
2017-07-18 11:03:06 -05:00
Juan Linietsky
bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Rémi Verschelde
34c20248b3 Merge pull request #9577 from MarianoGnu/master
Add anchor shortcut to fit parent
2017-07-17 23:14:52 +02:00
toger5
7556aacb03 focus box size fix for new theme 2017-07-16 20:07:06 +02:00
Mariano Suligoy
99bda42d4d Add anchor shortcut to fit parent
Also remove old Edit -> Expand to Parent menu option
2017-07-14 10:25:50 -03:00