Commit Graph

3213 Commits

Author SHA1 Message Date
Rémi Verschelde 5bcd019ee9 Merge pull request #66552 from bruvzg/64_bitfields
Change BitField to use 64-bit int.
2022-09-29 10:44:08 +02:00
Rémi Verschelde 315a71103e Merge pull request #66565 from clayjohn/canvas-lights
Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
bruvzg ea1848ce0a
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
Rémi Verschelde 67f79819e7 Merge pull request #66551 from bruvzg/font_is_cyclic
Fix Font::_is_cyclic.
2022-09-28 20:47:56 +02:00
Rémi Verschelde 0dd308cedd Merge pull request #66545 from akien-mga/msvc-warnings-c4324-c4389-c4456-c4459
Fix MSVC warnings C4324, C4389, C4456, and C4459
2022-09-28 20:47:43 +02:00
clayjohn 1a0890122f Clean up canvas light shader API.
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
bruvzg 155694c7c6
Fix Font::_is_cyclic. 2022-09-28 18:11:17 +03:00
Rémi Verschelde 7ab01450cf Fix MSVC warning C4702: unreachable code
Part of #66537.
2022-09-28 16:46:48 +02:00
Rémi Verschelde d8268aae30 Fix MSVC warnings C4324, C4389, C4456, and C4459
Part of #66537.
2022-09-28 16:43:09 +02:00
bruvzg 8a9659b152
Change BitField to use 64-bit int. 2022-09-28 17:36:59 +03:00
Rémi Verschelde 7562932eb2 Merge pull request #66160 from dpalais/double_time
Use double instead of real_t type for time-related parameters and variables
2022-09-27 10:04:10 +02:00
Rémi Verschelde ed65f903ff Merge pull request #66444 from Calinou/fogvolume-tweak-density-property-hint
Tweak FogVolume density property to allow sliding to negative values
2022-09-27 09:55:15 +02:00
Dave Palais 0c46068af0 Change time parameters and variables to double type
Addresses #65313
2022-09-26 13:52:54 -05:00
Hugo Locurcio 528db5287b
Tweak FogVolume density property to allow sliding to negative values
Negative density is used to subtract fog from the rest of the world.

The visible range in the slider was reduced to [-8; 8] as FogVolume
density should generally not exceed 8.0 (it can introduce aliasing).
2022-09-26 15:44:30 +02:00
Rémi Verschelde 49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
clayjohn 36cb3c4050 Set QuadMesh default size back to 1 2022-09-23 11:00:43 -07:00
Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Micky 3cae53ba70 Remove unused struct in GradientTexture1D 2022-09-21 19:05:03 +02:00
Rindbee 332c566a6c Let the cached `TextLine` reset the width in `get_string_size`
Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`,
which resulted in unexpected results returned by `get_string_size` in some cases.
2022-09-21 19:47:36 +08:00
Rémi Verschelde 73c35e8d95 Merge pull request #65918 from clayjohn/quadmesh
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
clayjohn 87710517fa Add QuadMesh back as a subclass of PlaneMesh.
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Silc Renew 96ee320fb7 Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
Gilles Roudière 68ffa9a2a1 Right-click to erase TileSet terrains and bugfixes 2022-09-16 15:22:55 +02:00
Rémi Verschelde d6d43dc785 Merge pull request #65873 from Chaosus/fix_uniform_sorting
Fix sorting of uniform items in the material properties
2022-09-16 09:24:18 +02:00
Rémi Verschelde a981a8061f Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Yuri Rubinsky 4f0e0f1650 Fix sorting of uniform items in the material properties
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-16 08:59:13 +03:00
Lyuma 033abdc59f 2D and 3D Skeleton modification docs, and small fixes.
Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform 2022-09-14 22:07:15 +02:00
Silc Renew 9d47e079b7 Move some methods to Animation from Variant for refactoring 2022-09-15 04:52:43 +09:00
Rémi Verschelde fff0970c5a
Merge pull request #65628 from JohanAR/particle_billboard_normal
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14 21:17:30 +02:00
Rémi Verschelde d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Rémi Verschelde dbd6fa7e33
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14 07:59:59 +02:00
SaracenOne 13f5c62124 Fix LOD-generation on skinned meshes. 2022-09-14 02:46:10 +01:00
clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
bruvzg 2ece5b4a6b
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor. 2022-09-13 10:28:12 +03:00
benbot f0ebfdb6ed removed 2nd particle collision velocity calculation 2022-09-12 13:07:26 -04:00
Johan Aires Rastén bb657c04fc Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
Solves #65627
2022-09-10 21:08:29 +02:00
Yuri Sizov 141fdac36c
Merge pull request #65188 from Mickeon/animated-texture-speed-scale
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08 18:25:35 +03:00
smix8 d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde e0c7916f73 Merge pull request #59069 from fire-forge/stylebox_margin_functions
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde 48705b1f03 Merge pull request #65355 from groud/split_container_min_grab_thickness
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
FireForge dcfd7622d1 Unbind StyleBox*.set_*_individual() methods
Unbinds the following methods:
- StyleBox.set_default_margin_individual()
- StyleBoxFlat.set_corner_radius_individual()
- StyleBoxFlat.set_expand_margin_individual()
- StyleBoxTexture.set_expand_margin_individual()
- StyleBoxTexture.set_margin_size_individual()
2022-09-07 16:37:36 +03:00
FireForge dd7ee37c8a Add set_default_margin_all/individual to StyleBox 2022-09-07 16:37:36 +03:00
Gilles Roudière 4cbcb5acda Allow SplitContainer to have a grab area larger than its visual grabber 2022-09-07 12:33:02 +02:00
Rémi Verschelde 647f345ffe Merge pull request #65457 from Chaosus/vs_fix2
Add conversion for uniform_name property in visual shader
2022-09-07 09:09:58 +02:00
Rémi Verschelde 2841bc358c Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matter
Make `AcceptDialog` and derivatives utilize `StyleBox` fully
2022-09-07 09:09:15 +02:00
Rémi Verschelde 80dacac90c Merge pull request #65437 from YuriSizov/theme-gui-renames
Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Yuri Rubinsky b17a306239
Merge pull request #65455 from Chaosus/vs_fix 2022-09-07 08:44:01 +03:00
Yuri Rubinsky 09c98cdde9 Add conversion for uniform_name property in visual shader 2022-09-07 08:19:02 +03:00
Yuri Rubinsky 3401228fbd Fix code generation for `VisualShaderNodeTextureParameterTriplanar` 2022-09-07 07:02:07 +03:00
Yuri Sizov 5eaf82b4f0 Make AcceptDialog and derivatives utilize StyleBox fully 2022-09-07 01:42:11 +03:00
Yuri Sizov 39ef611a7d Fix theming code in Panel, SplitContainer, RichTextLabel 2022-09-06 22:53:19 +03:00
Yuri Sizov 43f03e2ce6 Improve naming of theme properties throughout GUI code
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Micky 9c9c5f662f Rework AnimatedTexture's `fps` into `speed_scale`
`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse.

`frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_.

Setters and getters, documentation updated, too.
2022-09-06 21:40:09 +02:00
Rémi Verschelde 0c4d578bdf
Merge pull request #65194 from Mickeon/rename-one-shot 2022-09-06 18:32:48 +02:00
Vitika9 1dce43d417 ColorPicker UX improvements
- Tabs and MenuButton for mode selection and enabling/disabling colorized sliders
- MenuButton for shape selection with new icon for each shape
- Drag and drop functionality for presets to arrange order
- A chronological list of recently selected presets which are global for the editor
- Presets are now highlighted as being active or inactive
- Thicker sliders for easy targeting
- `grabber_offset` theme constant for Slider
- Uncolorized sliders
2022-09-06 21:42:20 +05:30
Micky b6daad8d4b Rename `range_lerp` to `remap` 2022-09-06 07:19:20 +02:00
Patrick e3ee2a0a6e Disable Output port preview of Linear Depth Visual Shader node
This disables the output port preview of the node because it's enabled preview caused a shader compilation error
2022-09-03 22:36:37 +02:00
Nathan Franke 82d2a97a83
prefix shader parameters with "shader_parameter/" 2022-09-02 20:41:00 -05:00
Rémi Verschelde 77ca96fd73 Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint 2022-09-02 23:13:20 +02:00
Hugo Locurcio f7292dbeb3
Rename `or_lesser` range property hint to `or_less`
"less" should be used for quantity, rather than "lesser".

Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Yuri Rubinsky 1241c4b6ba Revert usage of typed array in `add_surface_from_arrays` parameters 2022-09-02 18:08:43 +03:00
Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
Rémi Verschelde 5a136ee490 Merge pull request #64724 from KoBeWi/HVBoxContainer 2022-09-02 08:44:42 +02:00
Jonathan Nicholl 15d057c521 Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
Rémi Verschelde 005aac2dbe Merge pull request #65187 from JohanAR/vector_to_size 2022-09-01 23:50:59 +02:00
Rémi Verschelde 5263fd5343 Merge pull request #64198 from Geometror/add-bitmap-tests 2022-09-01 23:46:38 +02:00
Rémi Verschelde 2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
kobewi 73929bef73 Rework oriented containers 2022-09-01 22:13:46 +02:00
Johan Aires Rastén b7e2d45233 Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
Hugo Locurcio 699e9f7966
Add Environment properties to control fog rendering on background sky
Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.

When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
Hendrik Brucker ea0472fecf Refactor BitMap and add tests
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Micky 8949386382 Rename AnimatedTexture `oneshot` to `one_shot`
AnimatedTexture.`oneshot` -> `one_shot`

For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-01 15:38:06 +02:00
Yuri Sizov 15fd025f90 Add dumb and manual theme caching systems to Window 2022-09-01 16:05:02 +03:00
kobewi 7adc8376ed Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 2022-09-01 11:42:57 +03:00
Rémi Verschelde 89f0886425
Merge pull request #65073 from bruvzg/trim_spaces
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:16:52 +02:00
Rémi Verschelde e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
bruvzg 7aad14a4b6
[TextServer] Add support for trimming edge spaces on line break. 2022-09-01 08:11:55 +03:00
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Patrick 323ff657c0 Fix LinearDepth calculation for GLES3
This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here:
stable:
https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html
godot 4 with vulkan:
https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
2022-08-31 21:00:13 +02:00
Rémi Verschelde 4daa0274ca
Merge pull request #65092 from groud/inherited_scenes_tilesets 2022-08-31 12:07:18 +02:00
Gilles Roudière b69f804c1a Fixes inherited scenes not working in TileSet scenes collection sources 2022-08-31 10:12:04 +02:00
Hugo Locurcio ae18928748
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Rémi Verschelde e27b61d291
Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg 2022-08-30 18:53:54 +02:00
Rémi Verschelde ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Rémi Verschelde 889c522a19
Merge pull request #64410 from MewPurPur/rename-notification-instanced 2022-08-30 12:01:58 +02:00
Rémi Verschelde 432b25d364
Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
Yuri Sizov 8b196be855 Add background to TabContainer's tabbar and editor docks 2022-08-29 23:43:32 +03:00
Micky e31bb5ffeb Rename `CanvasItem.update()` to `queue_redraw()`
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Hugo Locurcio 64717d64cd
Improve documentation for BaseMaterial3D's alpha scissor threshold 2022-08-29 14:54:06 +02:00
Rémi Verschelde e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
Rémi Verschelde 583c0c4897
Merge pull request #64980 from TokageItLab/fix-animedit-draw-and-find-key 2022-08-29 12:29:24 +02:00
Haoyu Qiu 385a5b44aa Improve documentation for `get_animation()` 2022-08-29 14:54:57 +08:00
Silc Renew 77cf519cf0 Fixed AnimationTrackEditor redraw/deselect timing and find key compearation 2022-08-29 10:44:00 +09:00
Rémi Verschelde 011dbda2ea
Merge pull request #64999 from Chaosus/fix_packed_scene_crash 2022-08-28 21:21:53 +02:00