Rémi Verschelde
77185aaf21
Merge pull request #21049 from AndreaCatania/joints
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Improved 6DOF joint implementation
2018-08-24 17:10:54 +02:00
Rémi Verschelde
0b67d1665d
Style: Fix previous commits from @reduz
2018-08-24 16:50:29 +02:00
Juan Linietsky
f6c0a3fce9
Property clear caches in animationtree if animatioplayer is modified. Fixes #19876
2018-08-24 11:41:46 -03:00
Juan Linietsky
f41dddf069
missed outline size in previous commit
2018-08-24 11:22:17 -03:00
Juan Linietsky
c399c41dfb
Initalize font size to 16, closes #21165
2018-08-24 11:21:24 -03:00
Rémi Verschelde
f733c6470d
Merge pull request #21110 from natrim/particles2d_editor
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Particles2D: fix editing Visibility Rect from new inspector
2018-08-24 15:31:31 +02:00
Rémi Verschelde
dc09be4c57
Merge pull request #21156 from MednauN/atlas-texture-fix
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Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-24 15:30:59 +02:00
Juan Linietsky
683c3f2fcf
Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100
2018-08-24 10:30:11 -03:00
Rémi Verschelde
571dab7d1e
Merge pull request #21356 from akien-mga/drop-shadergraph
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Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 15:02:26 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Rémi Verschelde
e22f0515c9
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 11:49:08 +02:00
Juan Linietsky
34e58fd831
Added a function to cache texture opacity at a pixel, and modified editor to use it.
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Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23 22:11:10 -03:00
Rémi Verschelde
ab3716bd46
Revert "Take CanvasLayer transform into account for 2D physics"
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This reverts commit 4839e5f6d9
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Fixes #21289 .
2018-08-23 21:49:24 +02:00
Juan Linietsky
bffaa835fc
-Fix blend tree rename, closes #20210
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-Fixed activity lines in blend tree
2018-08-23 16:44:10 -03:00
Rémi Verschelde
df4dadafb7
Merge pull request #21328 from marcelofg55/bind_clipcam
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Add missing BIND_ENUM_CONSTANT to ClippedCamera
2018-08-23 19:28:56 +02:00
Rémi Verschelde
524a795d50
Merge pull request #21326 from volzhs/remove-print-ansm-playback
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Remove unnecessary print with AnimationNodeStateMachinePlayback
2018-08-23 19:28:46 +02:00
Marcelo Fernandez
f344763b58
Add missing BIND_ENUM_CONSTANT to ClippedCamera
2018-08-23 13:53:05 -03:00
volzhs
6a0a8bf814
Remove unnecessary print with AnimationNodeStateMachinePlayback
2018-08-24 01:29:19 +09:00
Juan Linietsky
a1b594c2fc
Switched AnimatedTexture to a readers-writers lock, solves a race condition and fixes #20221
2018-08-23 13:28:36 -03:00
Juan Linietsky
398c1c1c0c
Fix transform not being applied properly after toggling remote node, fixes #17671
2018-08-23 12:29:33 -03:00
Juan Linietsky
634673cf5b
Fix properly keep scale in RemoteTransform2D, fixes #17692 , closes #17690
2018-08-23 12:14:04 -03:00
Michael Alexsander Silva Dias
6fa1b5eca7
Add option to move Tile/GridMap editors to another side
2018-08-22 19:18:23 -03:00
Juan Linietsky
334acc017f
Add distance based dithering to the default material.
2018-08-22 10:24:00 -03:00
Rémi Verschelde
8b25c0513f
Merge pull request #21152 from DualMatrix/fileselect_error
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Fixed !is_inside_tree() errors in file dialog
2018-08-22 14:27:17 +02:00
Chaosus
27731a86d2
Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
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Fixes #20459 .
Co-authored-by: Tiago José Sousa Magalhães <crakylps@gmail.com>
2018-08-22 00:11:53 +02:00
Rémi Verschelde
ed10ff65fd
Merge pull request #21245 from RandomShaper/fix-physics-canvas-xform
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Take CanvasLayer transform into account for 2D physics
2018-08-21 21:46:04 +02:00
Rémi Verschelde
65c8a49122
Merge pull request #21250 from dragmz/ref-ptr-n(eq)-op
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== and != operators for Ref<T> / T*
2018-08-21 21:28:29 +02:00
Rémi Verschelde
404ee1a56b
Style: Fix issues that went past CI
2018-08-21 21:28:06 +02:00
Rémi Verschelde
d3de933377
Merge pull request #21263 from guilhermefelipecgs/fix_gradient_edit
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Fix grab/select of gradient edit
2018-08-21 20:47:47 +02:00
Juan Linietsky
ee07fb5ebe
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
2018-08-21 15:31:23 -03:00
Rémi Verschelde
28e9aedbdd
Merge pull request #21267 from akien-mga/color-grayscale
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Deprecate incorrect Color::gray()
2018-08-21 20:29:56 +02:00
Pedro J. Estébanez
20dc63054f
Optimize CanvasLayer::get_global_transform_with_canvas
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So it takes advantage of the `get_global_transform` cached data.
2018-08-21 20:10:15 +02:00
Pedro J. Estébanez
4839e5f6d9
Take CanvasLayer transform into account for 2D physics
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Fixes #18073 .
2018-08-21 20:10:15 +02:00
Juan Linietsky
44d75e3b6d
Merge pull request #21266 from AndreaCatania/master
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Added area / body collision exception in raycast
2018-08-21 14:26:19 -03:00
Andrea Catania
0b98834b77
Added ray / shape / point / motion / rest cast exclusion of area and or body
2018-08-21 18:51:08 +02:00
Rémi Verschelde
2969dffbe3
Deprecate incorrect Color::gray()
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This average is not a proper approximation of a grayscale value,
get_v() is better suited for that.
If we want a real to_grayscale() conversion, it's somewhat more
involved: https://en.wikipedia.org/wiki/Grayscale
Remove the deprecated Gray() from C# bindings as it conflicts
with new named color constants.
2018-08-21 17:48:31 +02:00
Juan Linietsky
e20864c340
Clipped camera implementation, a camera that avoids going into geometry.
2018-08-21 11:48:48 -03:00
Guilherme Felipe
40f8ab6b1e
Fix grab/select of gradient edit
2018-08-21 11:22:58 -03:00
Rémi Verschelde
912131fe03
Merge pull request #20101 from panzergame/shape_margin
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Expose bullet shape margin to UI.
2018-08-21 16:17:11 +02:00
Marcin Zawiejski
a1d2fbdeb2
== and != operators for Ref<T> / T*
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This is to prevent crashes for code like:
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void Material::set_next_pass(const Ref<Material> &p_pass) {
ERR_FAIL_COND(p_pass == this);
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that's been fixed in 031f763d4f
2018-08-21 13:25:50 +02:00
Rémi Verschelde
35d232b100
Merge pull request #21228 from Noshyaar/docs-bind
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Fix arg name in docs, some copy-paste errors
2018-08-21 00:08:05 +02:00
Juan Linietsky
031f763d4f
Crash fixes for material and animtree
2018-08-20 16:35:36 -03:00
Poommetee Ketson
76adef2704
Fix arg name in docs, some copy-paste errors
2018-08-21 01:51:19 +07:00
Juan Linietsky
c1bd768ca2
Merge pull request #18822 from QbieShay/master
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Added spring arm node
2018-08-20 14:21:04 -03:00
Juan Linietsky
c7e4527a88
Massive rewrite to AnimationTree. Many APIs changed in order to:
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-Reuse resources
-Expose properties in AnimationTree
2018-08-20 13:39:16 -03:00
Juan Linietsky
1b66b08fdb
Merge pull request #20908 from AndreaCatania/kiSlope
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Improved move_and_slide function stay on slope
2018-08-20 13:24:28 -03:00
Chaosus
a6e51c8aa1
Fix crash when setting Material's next pass to itself
2018-08-19 21:27:09 +03:00
Andrea Catania
0010d9c82a
Added ray shape and move_and_slide with snapping on 3D.
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Added stop_on_slope on 2d part
2018-08-19 13:45:23 +02:00
Rémi Verschelde
238a78f13f
Fix compiling SkeletonIK with disable_3d
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Fixes #20825 .
2018-08-19 12:09:41 +02:00
pesets
15af0e9ec8
Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-18 23:06:38 +07:00