Mariano Javier Suligoy
c88038228a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-03 17:28:33 -03:00
Juan Linietsky
cbee679bd7
live debug fixes
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removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky
59961c9914
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
punto-
922356b903
adding some base64 marshalls
2015-07-28 12:50:52 +02:00
Juan Linietsky
ed85339bcb
Merge pull request #2248 from romulox-x/colladaImagePath
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fixed image path problem in bettercollada
2015-07-27 22:21:53 -03:00
Mariano Javier Suligoy
d7279ddaf2
Delete selected nodes with the Delete key
2015-07-26 21:57:27 -03:00
Juan Linietsky
07c99e11f5
QOL, script buttons in scene tabs
2015-07-26 10:44:35 -03:00
Mariano Javier Suligoy
add0105c4e
Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode
2015-07-25 22:05:45 -03:00
Mariano Javier Suligoy
5ffd818fb1
Duplicate GraphNode(s) [Control+D]
2015-07-25 21:16:07 -03:00
Juan Linietsky
18cbcdafba
Merge pull request #2298 from ronchaine/ronchaine-devel
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Fix audio driver loading if the first tried driver fails (linux-x11).
2015-07-25 19:28:36 -03:00
Mariano Javier Suligoy
bdde79a3f4
Box selection for GraphNodes
2015-07-24 21:59:48 -03:00
Juan Linietsky
d50ebbb441
-added icons for root node types on tabs
2015-07-24 14:18:02 -03:00
punto-
257dba9a4a
Merge pull request #2300 from leezh/nrex-port
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New RegEx library
2015-07-24 13:17:58 -03:00
Zher Huei Lee
69eff35cd5
Fixed incorrect failsafe return values
2015-07-24 16:15:04 +01:00
Zher Huei Lee
87c1e16834
Made RegEx API similar to old version
2015-07-24 14:09:39 +01:00
Zher Huei Lee
4ca0399ff6
Added a live-edit RegEx tester to the demos
2015-07-24 13:55:18 +01:00
Zher Huei Lee
d9f1a85948
More nrex fixes
2015-07-24 13:25:04 +01:00
Lee Zher Huei
732bfd0baf
Updated nrex fixes
2015-07-24 02:02:52 +01:00
Lee Zher Huei
ef005d4f64
Regex library Nrex initial port
2015-07-24 01:18:46 +01:00
Jari Ronkainen
983fd0dfc3
Use tabs instead of spaces.
2015-07-23 19:35:47 +03:00
Jari Ronkainen
8027a3f004
Fix audio driver setup if the first driver fails.
2015-07-23 19:32:10 +03:00
Mariano Javier Suligoy
2a43778793
Fix tab indent
2015-07-20 22:15:06 -03:00
Mariano Javier Suligoy
bdd12744fe
Select and move multiple nodes at once
2015-07-19 01:48:46 -03:00
Mariano Javier Suligoy
5b71fc45b7
Use popup menu to add new nodes to the shader graph editor in the last clicked location.
2015-07-16 22:38:12 -03:00
romulox_x
1efeb8b956
when copy images enabled, 'images' path prefix was only being written to file if the destination file didn't exist. so it only worked the first time.
2015-07-09 17:34:12 -07:00
punto-
f697ec2fe0
Merge pull request #2226 from romulox-x/xyzFixIos
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fixed ios compilation error
2015-07-02 09:19:34 -03:00
romulox_x
1d22b0265b
fixed ios compilation error
2015-07-01 23:07:01 -07:00
Juan Linietsky
b4d5f7e154
Merge branch 'master' of https://github.com/okamstudio/godot
2015-06-30 11:59:33 -03:00
Juan Linietsky
4613a3f2c0
small fixes
2015-06-30 11:59:00 -03:00
Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
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A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
2b64f73b04
more code completion improvements
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-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky
a67486a39e
improved get_node(), connect(), etc code completion.
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-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky
71cc2561c6
Merge pull request #2187 from romulox-x/mirroredRepeat
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added support for mirrored repeat texture wrapping
2015-06-25 19:43:29 -03:00
romulox_x
acb5cdb574
forgot to add mirroredrepeat flag to flags file. fixed.
2015-06-25 15:41:12 -07:00
romulox_x
85e49d4e75
added support for mirrored repeat texture wrapping
2015-06-25 14:51:21 -07:00
Juan Linietsky
29b2e811f6
added a tiny bit more space to docks and script tab
2015-06-24 18:57:14 -03:00
Juan Linietsky
b4190ed2b9
compile fix
2015-06-24 18:34:31 -03:00
Juan Linietsky
e3f4fbc755
Merge pull request #2181 from ShadowKyogre/doc-help
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Add documentation for RayCast2D about is_colliding and get_collider quirks
2015-06-24 18:33:38 -03:00
Juan Linietsky
48ac03915a
Merge pull request #2182 from Kermer/patch-1
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Tiny typo
2015-06-24 18:29:37 -03:00
Juan Linietsky
30a94bcc9f
fix connection dialog bug
2015-06-24 18:26:34 -03:00
Kermer
32d4b4128c
Tiny typo
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COPY_MODE_DISALED -> COPY_MODE_DISABLED
2015-06-24 23:24:44 +02:00
Juan Linietsky
52308aba68
ability to change shadow color in light2d
2015-06-24 18:15:43 -03:00
ShadowKyogre
631cb10e86
Add some documentation for RayCast2D about is_colliding and get_collider quirks
2015-06-24 13:24:42 -07:00
Juan Linietsky
48f1d02da4
added ability to define signals in script
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closes #2175
2015-06-24 13:29:45 -03:00
Juan Linietsky
199ad16bbc
Merge pull request #2168 from KillerJaguar/input-helper
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Added helper methods to InputEvent
2015-06-23 20:59:46 -03:00
Juan Linietsky
26a710b4b8
Merge pull request #2172 from jrimclean/development
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Fixed compilation on MacOS X
2015-06-23 20:59:30 -03:00
James McLean
d23ee8eb01
Merge branch 'master' of github.com:okamstudio/godot into development
2015-06-23 18:22:14 -04:00
Jaguar
e6fb0cf970
Added helper methods to InputEvent
2015-06-23 16:24:48 -04:00
Juan Linietsky
e42aed6ed0
Merge pull request #2166 from TheHX/collision_shape_editor
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CollisionShape2D visual editor
2015-06-23 12:27:47 -03:00