Ivan Shakhov
c9b1d99cae
Update the RiderPathLocator to support the JetBrains Toolbox 2.0
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(cherry picked from commit bf3af9fd48
)
2023-07-10 17:46:08 +02:00
Florian Kothmeier
240701f95a
Fix invalid minimum size for translated messages in option button
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(cherry picked from commit c33748d954
)
2023-07-10 17:46:08 +02:00
Hugo Locurcio
ac87b5df75
Mention Xbox menu button by name in Start button description
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Microsoft officially calls it the Menu button:
https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
(cherry picked from commit 1621b4e2b1
)
2023-07-10 17:46:08 +02:00
Hugo Locurcio
fe8e7a0b22
Use bullet points in shader editor creation dialog
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This is consistent with the script creation dialog.
(cherry picked from commit bce2985615
)
2023-07-10 17:46:07 +02:00
Hugo Locurcio
e32330473a
Remove uses of `vformat()` with no placeholders
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This is identical to passing the string directly.
(cherry picked from commit dcc92c174e
)
2023-07-10 17:46:07 +02:00
lewiji
a084f0568f
Return shader parse error when using 'hint_normal_roughness_texture' and not using the Forward+ backend
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(cherry picked from commit 2a93681334
)
2023-07-10 17:46:07 +02:00
Dawid Marzec
87b4143f3b
Fix cursor behaviour in Tree while holding CTRL
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(cherry picked from commit 9abbdea95e
)
2023-07-10 17:26:15 +02:00
Rémi Verschelde
1875ecb776
Project converter: Use same rendering driver as Project Manager
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Which means by default OpenGL 3, but it can still be overridden from the command line.
Fixes #76303 .
(cherry picked from commit 53c78b2cac
)
2023-07-10 17:26:15 +02:00
jpcerrone
2ba192e803
Fix comments and indentation in .gdshaderinc files
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Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.
(cherry picked from commit 71b8a9d274
)
2023-07-10 17:26:15 +02:00
MewPurPur
8cefce591a
Improve string printing in the tiledata editor
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(cherry picked from commit 1649dcad0b
)
2023-07-10 17:26:15 +02:00
MewPurPur
ab14aa9f16
Fix enum tooltip with no description
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(cherry picked from commit c0453a544d
)
2023-07-10 17:26:15 +02:00
Aaron Franke
4cec4bd32f
Sort project tags before saving
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(cherry picked from commit d667402461
)
2023-07-10 17:26:15 +02:00
kobewi
ffc87b2bb1
Focus current node after connecting
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(cherry picked from commit d17c522991
)
2023-07-10 17:26:15 +02:00
Bauke Conijn
3fd5fecfc1
Fix Camera3D project_* methods not accounting for frustum offset
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This does not fix Camera3D::project_ray_normal().
Adds Camera3D::get_camera_projection() and exposes it to GDScript
(cherry picked from commit 47e63bc55f
)
2023-07-10 17:26:15 +02:00
bruvzg
221535c33c
[Windows] Flash both the window caption and taskbar button on `request_attention`.
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(cherry picked from commit 49af2582c4
)
2023-07-10 17:26:14 +02:00
Markus Sauermann
4e84660b50
Fix that `_drop_physics_mouseover` only happens when necessary
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Previously the call was executed every time, because in the
`_drop_mouse_over();` a few lines above, `gui.mouse_over = nullptr;`
was set.
(cherry picked from commit 37a96d3957
)
2023-07-10 17:26:14 +02:00
RedworkDE
69948f7489
C#: Add null check before calling `UnregisterGodotObject`
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(cherry picked from commit 693e6e036b
)
2023-07-10 17:26:14 +02:00
mb4c
6018ff49d6
Add tooltip description wrapping in scene tree and plugin settings
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(cherry picked from commit d007be2d14
)
2023-07-10 17:26:14 +02:00
Alfonso J. Ramos
8cea540eba
Do not change a node unique name to the same name
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(cherry picked from commit b2bef8c47b
)
2023-07-10 17:26:14 +02:00
Silc Lizard (Tokage) Renew
ed9c091a92
Fix infinity loop state can't break
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(cherry picked from commit fc40ba21cd
)
2023-07-10 17:26:14 +02:00
bitsawer
f5addd583d
Make shader preprocessor keyword colors consistent
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(cherry picked from commit a5d6152949
)
2023-07-10 17:26:14 +02:00
bitsawer
0dec3d6485
Fix shader language float literal precision truncation
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(cherry picked from commit 356297f909
)
2023-07-10 17:26:14 +02:00
ocean (they/them)
a0366f1cea
Fix regression with enum descriptions now showing up in documentation.
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(cherry picked from commit d48636c3bf
)
2023-07-10 17:26:14 +02:00
kobewi
705c1d6bdf
Fix dropping files from res:// to res://
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(cherry picked from commit 1d970cd6ca
)
2023-07-10 17:26:14 +02:00
Rindbee
836913ce7a
Make sure the shortcut key respects the context in `TileSetAtlasSourceEditor`
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(cherry picked from commit fec731bf33
)
2023-07-10 17:26:13 +02:00
Raul Santos
80105226c2
C#: Compare symbol names without null flow state
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(cherry picked from commit 671a5b4ea5
)
2023-07-10 17:26:13 +02:00
nklbdev
2bfeb29bc6
Potencially fix nan's on octahedral tangents in RenderingServer
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(cherry picked from commit 1d16704faf
)
2023-07-10 17:26:13 +02:00
nklbdev
92040e85e2
Fix wrong type casting for octahedral tangents
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(cherry picked from commit c022f52f11
)
2023-07-10 17:26:13 +02:00
Haoyu Qiu
545e37cf77
Translate "No match" message in FindReplaceBar
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(cherry picked from commit ac454ce2a7
)
2023-07-10 17:26:13 +02:00
Haoyu Qiu
a8bfdd8bea
Fix error when non-ASCII characters in resource pack path
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(cherry picked from commit df5c68af99
)
2023-07-10 17:11:22 +02:00
Ben Rog-Wilhelm
371b31c85f
Fix: Incorrect property names in FontFile::_get_property_list().
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(cherry picked from commit 7ee916a259
)
2023-07-10 17:11:22 +02:00
Amir-Rasteg
7a8ac69862
Fix a typo in the `String.to_float` description
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(cherry picked from commit 9744657bb8
)
2023-07-10 17:11:22 +02:00
RedworkDE
03e82be503
Fix export options of scripted EditorExportPlugins
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(cherry picked from commit fa84d09542
)
2023-07-10 17:11:22 +02:00
Bastiaan Olij
89e64da028
Take eye offset into account for depth in StandardMaterial3D
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(cherry picked from commit 581d081ded
)
2023-07-10 17:11:22 +02:00
Rémi Verschelde
da1e511f11
Linux: Allow unbundling brotli to use system library
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(cherry picked from commit 153c4a4c4f
)
2023-07-10 17:11:22 +02:00
Yuri Roubinski
6255a64e03
Fix using uint suffix at the hex number declaration in shaders
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(cherry picked from commit 1994c25701
)
2023-07-10 17:11:22 +02:00
clayjohn
bc9bc236c0
Initialize particles instance buffer in case it is used before being updated
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(cherry picked from commit 35ed7c770b
)
2023-07-10 17:11:22 +02:00
Markus Sauermann
0ec599473d
Revert "Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`"
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This reverts commit 7f547fcf09
.
(cherry picked from commit bfa7497c1b
)
2023-07-10 17:11:22 +02:00
Daylily-Zeleen
71d5827228
Fixed the fallback logic of OS::shell_show_in_file_manager
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(cherry picked from commit 9dd9818c88
)
2023-07-10 17:11:21 +02:00
RedworkDE
ce5c6151fc
C#: Automatically generate version defines
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(cherry picked from commit fe7c27b086
)
2023-07-05 22:16:02 +02:00
Rémi Verschelde
529a55bab2
Bump version to 4.1.1-rc
2023-07-05 22:14:15 +02:00
Rémi Verschelde
970459615f
Bump version to 4.1-stable \o/
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Around 1500 commits from 300+ contributors merged over 4 months.
The new 4.x release cycle with 3 months of development and 1 month of
bugfixing proved to work fairly well for this 4.1 release, and we will
keep refining it for future releases.
The faster-paced release cycle means that each minor 4.x release will
have a small scope and won't be as impressive as the massive 4.0 was,
but it means that users get access to the new features and bug fixes
faster, and the stabilization phase is also significantly shortened
(only one month of feature freeze, so contributors don't need to wait
long to see their approved feature PRs merged for the next milestone).
Onwards to 4.2!
2023-07-05 16:22:00 +02:00
Rémi Verschelde
d28f9afdc6
i18n: Sync translations with Weblate
2023-07-05 16:04:29 +02:00
Yuri Sizov
c16afc1c2d
Merge pull request #79050 from capnm/fix_teststr_what
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Fix import hints that are followed by dot.number
2023-07-05 15:59:44 +02:00
Rémi Verschelde
e5cca53a94
Merge pull request #79056 from YuriSizov/meta-add-4.1-changelog
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Add Godot 4.1 changelog
2023-07-05 15:32:44 +02:00
Martin Capitanio
470083caed
Fix import hints that are followed by dot.number.
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Fixes #78881 .
2023-07-05 14:49:53 +02:00
Yuri Sizov
198b23eee4
Add Godot 4.1 changelog
2023-07-05 14:41:37 +02:00
Rémi Verschelde
cdd2313ba2
Merge pull request #78977 from RandomShaper/workaround_tls_shutdown
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Workaround resource loading crashes due to buggy TLS
2023-07-03 19:43:07 +02:00
Rémi Verschelde
e044e13d5a
Merge pull request #78928 from neikeq/issue-78913
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C#: Fix NodePaths completion error for not calling from main thread
2023-07-03 15:51:30 +02:00
Rémi Verschelde
73a529df4c
Merge pull request #78980 from KoBeWi/demise_of_a_fix
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Fix node selection not handled correctly at launch
2023-07-03 15:26:35 +02:00