Commit Graph

2425 Commits

Author SHA1 Message Date
Juan Linietsky 1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Juan Linietsky a1c03a69d2 added finished signals to audio stream players, fixes #9928 2017-08-25 11:58:21 -03:00
Juan Linietsky 3061eca190 Removed old fp_adjust code that conflicts with clipped rects, fixes #9925 2017-08-25 10:40:29 -03:00
Letheed 61d3fb36e8 Allow to disable shadow gradients in Light2D
Currently the shadow gradient can't be disabled and always has a minimum value of 1.
I'm not sure why though, the default value seems to be 0 and the rasterizer checks for 0 [here](8fc6bb8f77/drivers/gles3/rasterizer_canvas_gles3.cpp (L1284)) before enabling it.

Feels like a bug to me, but if there's a reason for that let me know.

As a side effect, this edit effectively changes the default value from 1 to 0 for new projects.
2017-08-24 23:35:19 +02:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Mason Ashbridge 9def31120c Script editor: fixed no key repeat for CTRL+Y 2017-08-24 01:28:08 -04:00
Juan Linietsky 36e0a72c77 -Code completion for enumerations
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Maxim Sheronov e41656c345 Fix UV calculation for spritesheet in particles
Fix names of uniforms and make correct uv offset calculation
2017-08-23 20:57:31 +03:00
Quinn Schwab 7c802837a3 add SceneTree method to get ID of rpc calling peer 2017-08-23 18:43:25 +10:00
Rémi Verschelde 916fd47343 Merge pull request #10561 from Paulb23/smooth_scroll_input_override
Stops scrolling when the user issues another command
2017-08-23 08:09:13 +02:00
Rémi Verschelde eb238a04da Merge pull request #10556 from marcelofg55/master
Add missing NULL check for the new show_about() call
2017-08-23 00:07:02 +02:00
Rémi Verschelde bc3c9a3c2a Merge pull request #10555 from Rubonnek/removed-unnecessary-returns-and-breaks
Removed unnecessary returns and break statements

[ci skip]
2017-08-23 00:06:29 +02:00
toger5 aff293a2fd fixed crash styleBoxTexture binding issue 2017-08-22 22:11:41 +02:00
Paulb23 24c6c097f3 Stops scrolling when the user issues another command 2017-08-22 20:04:19 +01:00
Andreas Haas 5d25f6397f
TextEdit: Copy whole line if not having selection.
The functionality was already there but hidden behind a bogus return statement.
Fixes #10485
2017-08-22 20:05:52 +02:00
Marcelo Fernandez 1b6c9f7076 Add missing NULL check for the new show_about() call 2017-08-22 14:21:18 -03:00
Wilson E. Alvarez baa94a3758 Removed unnecessary returns and break statements 2017-08-22 13:01:57 -04:00
Hein-Pieter van Braam 0a14e78a60 Change order of Null check for ParallaxLayer
The change in #10524 subtly changes the behavior of set_motion_scale()
and set_motion_offset() if the ParallaxLayer does not have a parent
node. Previously it would still set the corresponding property, but
after this change the property change would be discarded.

I'm not entirely sure if this actually matters as there doesn't appear
to be any code that picks up this change if the ParallaxLayer gets
re-parented later, but it's better to not change behavior regardless.
2017-08-22 15:13:31 +02:00
Rémi Verschelde 19e12424fc Merge pull request #10493 from MednauN/master
Add stretching to `TextureProgress`
2017-08-22 11:37:00 +02:00
Evgeny Zuev 1a2622d344 Add stretching to `TextureProgress`
Now `TextureProgress` has `nine_patch_stretch` flag. With this flag enabled,
it's being rendered as 9-path using `stretch_margin_*` properties as texture margins.

Stretching doesn't support `FILL_CLOCKWISE` and `FILL_COUNTER_CLOCKWISE` fill modes.
2017-08-22 13:46:59 +07:00
Rémi Verschelde 4fc0a2d776 Merge pull request #10519 from toger5/remove_addition_border
Remove addition border
2017-08-22 08:10:15 +02:00
Hein-Pieter van Braam 99617ae8dc Add null check to ParallaxLayer get_parent() calls
This fixes #10515
2017-08-22 01:48:24 +02:00
Rémi Verschelde b3ff7ca62e Fix build after merge of #10254 2017-08-22 01:16:33 +02:00
Rémi Verschelde df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Rémi Verschelde 13f879587d Merge pull request #10254 from marcelofg55/master
Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Rémi Verschelde 9dd8d73482 Merge pull request #10427 from Hinsbart/fix_padding
TextEdit: Fix line padding triggering too early.
2017-08-22 00:04:11 +02:00
Rémi Verschelde d37bd15cb9 Merge pull request #10443 from karroffel/propagate_call
add "propagate_call" method to Node
2017-08-21 23:21:47 +02:00
toger5 32f4918f02 added utility funtions for expand margins (in styleBox) 2017-08-21 23:07:08 +02:00
Rémi Verschelde bb41e1427e Merge pull request #10506 from hpvb/fix-10501
Fix color_ramp indexing negative elements
2017-08-21 22:27:34 +02:00
Rémi Verschelde 328452e028 Merge pull request #10508 from Paulb23/increase_smooth_scroll_speed
Increased smooth scroll speed and added user setting
2017-08-21 22:19:18 +02:00
Gilles Roudiere f730846fe9 Fix spinboxes bad look 2017-08-21 21:48:05 +02:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Paulb23 d6599fde0a Increased smooth scroll speed and added user setting 2017-08-21 19:20:11 +01:00
Hein-Pieter van Braam 67b9d6eef2 Fix color_ramp indexing negative elements
The 'pos' variable passed to get_color() and get_offset() can be
negative if the color ramp itself is empty. This causes a lookup in an
empty position in the color Vector which leads to a crash.

We add a check so we never do a lookup in the color Vector if the
gradient is empty.

This fixes #10501
2017-08-21 19:36:40 +02:00
Wilson E. Alvarez 0017e21521 Fixed segfault when hovering over scene tree elements and showing tooltips. 2017-08-20 22:28:07 -04:00
Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde 9720e94dce Merge pull request #10479 from Paulb23/fix_not_scrolling_eof
Fixed not being able to scroll to eof
2017-08-20 15:25:46 +02:00
Rémi Verschelde 5627047c32 Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Paulb23 a0457341fc Fixed not being able to scroll to eof 2017-08-20 14:07:54 +01:00
Juan Linietsky 7e5890d23d -Fix all shadow and culling related issues, fixes #9330 2017-08-19 20:07:21 -03:00
Gilles Roudiere 06256cd778 Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
Juan Linietsky 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
Rémi Verschelde 395544b4d0 Merge pull request #10447 from Paulb23/smooth_scrolling
Added smooth scrolling to TextEdit
2017-08-19 18:01:33 +02:00
Rémi Verschelde aef7a3178f Merge pull request #10444 from toger5/styleBoxFlat_corner_detail_value_limitation
styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 17:56:48 +02:00
Rémi Verschelde 23950cec35 Merge pull request #10442 from toger5/stylebox_corner_detail
Performance improvement for new styleBoxFlat.
2017-08-19 17:56:34 +02:00
Paulb23 a142c9a2f0 Added smooth scrolling to TextEdit 2017-08-19 15:23:45 +01:00
Juan Linietsky bacfe7a557 Fixes to label and code editor to make editing code hopefully fast again. 2017-08-19 10:51:56 -03:00
Karroffel 390f7def39 add "propagate_call" method to Node
It is possible to propagate a notification down the Node tree by
using `propagate_notification`, but there was no such method for
doing the same but with method calls.

This commit adds the `propagate_call` method, which calls a method
on a node and all child nodes. An optional paramter `parent_first`
determines whether the parent node gets called before or after the
children have been visited. It defaults to false, so the parent
gets called last.
2017-08-19 15:22:37 +02:00
toger5 69c039ffab styleBoxFlat: clamp corner_detail + aa_size 2017-08-19 15:12:46 +02:00
toger5 ad5b0674f6 Performance styleBoxFlat:
- style box flat was always drawn with 8 verts per corner in case it
   was a rounded corner... now it uses only one vert if it has no
rounded corner.
2017-08-19 14:46:04 +02:00
Rémi Verschelde 43d91faa2e Merge pull request #10439 from Paulb23/blinking_text_issue_10432
Fixed blinking text, issue 10432
2017-08-19 12:32:13 +02:00
Paulb23 fb0e7f8f1c Fixed blinking text, issue 10432 2017-08-19 09:55:42 +01:00
Ignacio Etcheverry 18938d3c0e Removes extra argument from StyleBoxFlat::get_border_color() 2017-08-19 08:59:45 +02:00
Juan Linietsky bf1f83ed29 Small fix that makes overal UI (including dragging spliiters) much, much faster.
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow.
Messages will have to happen sometime later, during iteration most likely.
I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18 23:01:27 -03:00
Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
Juan Linietsky 3f8efdef49 ProceduralSky now regenerates in a thread (the second time, first does not), closes #9138 2017-08-18 19:16:32 -03:00
Juan Linietsky cbcf40bd31 -Volume sliders, mute, solo and fx bypass are functional, closes #9021
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Rémi Verschelde 18a7315381 Rename localization method to `tr` again
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Andreas Haas 58b2f441a7
TextEdit: Fix line padding.
off-by-one error in the line count calculation.

Fixes #10411
2017-08-18 22:12:07 +02:00
Andreas Haas 3f2d806b02
TextEdit: Moving between words now works across lines.
Fixes #10403
2017-08-18 20:53:27 +02:00
Juan Linietsky e61d547ed0 Make sure local to scene resources are initialized after loading all nodes, fixes #9438 2017-08-18 08:26:41 -03:00
Rémi Verschelde 1a92906b68 Merge pull request #10406 from marcelofg55/closest_power_of_2
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
Marcelo Fernandez eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
Juan Linietsky 3a4ff3402d Oops, fixed wrong color masking problem. Closes #10149 2017-08-17 18:33:59 -03:00
Rémi Verschelde ee59e627de Merge pull request #10380 from akien-mga/XL_MESSAGE
Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17 22:41:55 +02:00
Rémi Verschelde c72529baf0 Rename `XL_MESSAGE` aka `tr` to `localize`
Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Marcelo Fernandez aae29c7a0e Added notification const NOTIFICATION_WM_ABOUT 2017-08-17 11:28:45 -03:00
Pedro J. Estébanez ef6e1252ae Guarantee start & end points are returned by Navigation2D
So start and end points are unconditionally added to the returned point list, but first and last middle points are checked against them to avoid duplicates.

`CMP_EPSILON` was already providing a guarantee, but knowing you will get exactly the endpoints you provided is even better.
2017-08-17 01:27:30 +02:00
toger5 9fdc4874b2 fixed Import LineEdit to label + label stylebox
- added a normal stylebox to label. default is StyleBoxEmpty
 - changed drawing so that it draws correct with styleboxes with margins
 - changed the LineEdit in the import to use a label with the lineEdit
   stylebox
2017-08-17 00:15:11 +02:00
Rémi Verschelde 0dd51fc722 Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3
Some method fixes
2017-08-16 18:16:47 +02:00
Rémi Verschelde a21ca962a4 Merge pull request #10265 from leezh/patchnine_stylebox
Added Tile and TileFit to StyleBoxes
2017-08-16 18:16:23 +02:00
Rémi Verschelde a8a6082dc0 Merge pull request #8899 from toger5/BetterFlatStylebox
Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Rémi Verschelde ae78a13f59 Merge pull request #10309 from H4kor/particles
Fixing blinking particles at 0 initial velocity.
2017-08-16 17:16:45 +02:00
Rémi Verschelde f98418f093 Merge pull request #10312 from kbake/pressed-scroll-bar-style
Scroll bars now look different on press
2017-08-16 17:16:03 +02:00
Rémi Verschelde 40f70d80ac Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_mesh
Exposed create_from_mesh in Navmesh
2017-08-16 17:14:10 +02:00
Rémi Verschelde a8ceb54abf Merge pull request #10376 from RandomShaper/fix-nav-double-point
Fix double point in Navigation2D
2017-08-16 17:08:06 +02:00
Pedro J. Estébanez 71a496803c Fix double point in Navigation2D
Fixes #10324.
2017-08-16 13:46:10 +02:00
Niko Abeler 6c398b5830 Checking vecs before normalization. Fixes #10183 2017-08-16 08:09:45 +02:00
Pedro J. Estébanez 213ad45ccf Allow zero-padded serial naming
Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly.

Closes #7758.
2017-08-16 03:26:47 +02:00
Juan Linietsky 603b262d9b Merge pull request #10365 from RandomShaper/fix-10074
Keep shapes bound to out-of-tree 3D physics objects
2017-08-15 21:22:08 -03:00
Pedro J. Estébanez 22daecfbe9 Keep shapes bound to out-of-tree 3D physics objects
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server.

It's the same currently being done in 2D physics.

Fixes #10074.
2017-08-16 02:00:03 +02:00
Juan Linietsky 1ecb48b8c2 Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 2017-08-15 19:49:28 -03:00
Juan Linietsky f0b19137f9 Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch
Trail Divisor: Fixed Editor Glitch
2017-08-15 19:31:00 -03:00
Pedro J. Estébanez 3bb5abbc35 Let TileMap apply its material
So when a material is set, every tile will be rendered with that. Quadrants will not be recreated, so a `CanvasItem` will exist per material per quadrant regardless a global material is set.

This makes also __Use parent material__ work for `TileMap`s.

Closes #9996.
2017-08-15 23:41:23 +02:00
kubecz3k a6c4e0105c Merge pull request #10333 from HummusSamurai/fix-console-error
Fix console warning: Condition !env is true
2017-08-15 23:21:08 +02:00
kubecz3k 129ebca41d Merge pull request #9889 from groud/control_enhancements
Control node enhancements
2017-08-15 22:55:49 +02:00
Juan Linietsky 860816f3d3 Fix debug materials, closes #8607 2017-08-15 17:21:05 -03:00
toger5 701fb55a10 styleBoxFlat removed light, dark color entirely 2017-08-15 20:11:36 +02:00
toger5 015494ba56 new StyleBoxFlat removed multiBorderColor
- removed only the bindings because the drawing code is not done yet
 - kept c++ functions for setting individual border color for future implementation
2017-08-15 19:49:24 +02:00
toger5 d637cbb289 new StyleBoxFlat limits for drawing
- corner and border are decreased if necassary to achoieve clean stylboxes
 - prohibits wired drawing artifacts when using wrong values
 - corner radius are relative to the partner corner when they would result in glitches
2017-08-15 19:49:24 +02:00
toger5 356eb47fea new StyleBoxFlat added more drawing features
- corner radius bindings
 - shadow
 - antiAliasing
 - CornerDetail
2017-08-15 19:47:51 +02:00
toger5 059a0496da Adapted godot to the new StyleBoxFlat 2017-08-15 19:36:34 +02:00
toger5 f05e61ed09 NEW Style Box Flat Implementation
- now use polygons!
 - renamed blend -> blend_border
 - draw_center -> filled
 - GDScript biding
2017-08-15 19:36:34 +02:00
Juan Linietsky fdc2cdef0b Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622 2017-08-15 07:32:15 -03:00
Ignacio Etcheverry 7fc3c51169 Merge pull request #10339 from bojidar-bg/x-fix-scale-conflict
Rename Light2D::scale to texture_scale, so it doesn't conflict
2017-08-14 22:16:39 +02:00
Bojidar Marinov 4b0990bf8d
Rename Light2D::scale to texture_scale, so it doesn't conflict 2017-08-14 18:53:42 +03:00
M.H. Alkotob 92e74ed250 Fix console warning: Condition !env is true
The trivial yet astute fix was suggested by @bojidar-bg in IRC.
Compiling confirms it does the job, so thought I'd push a PR.
2017-08-14 14:48:35 +03:00
Gilles Roudiere 0041e08f74 Avoids inverted anchors
Add a push_opposite_anchor argument pushing the opposite anchor if
needed
2017-08-13 21:20:14 +02:00
Gilles Roudiere c26af6f2b7 Adds a function to set Anchors with a layout preset 2017-08-13 21:20:14 +02:00
Gilles Roudiere e76b535a1a Handle undo/redo of anchor positioning 2017-08-13 21:20:13 +02:00
Gilles Roudiere bd0384a9e9 Add anchor visualization 2017-08-13 21:20:13 +02:00
Gilles Roudiere 0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
TwistedTwigleg deaf095dcf Exposed create_from_mesh in Navmesh 2017-08-13 14:13:48 -04:00
Rémi Verschelde 9575dbdf78 Merge pull request #10298 from nhold/kinematic-body-2d-_move-fixes-#10107
Fix missing and incorrect values in return value of _move method
2017-08-13 17:26:59 +02:00
kbake a72d17cf11 Scroll bars now look different on press 2017-08-12 17:46:26 -04:00
Zher Huei Lee a625d7edfc Disabling Particles::one_shot restarts emission
Fixes #10181
2017-08-12 18:37:01 +08:00
Nathan Hold fb40846dca Fix missing and incorrect values in return value of _move method 2017-08-12 19:59:39 +10:00
Zher Huei Lee b6ec3f02f0 Added Tile and TileFit to StyleBoxes
Was already implemented for Patch9 boxes, but wasn't exposed here.
Allows for use in other GUI elements like panels and buttons.
2017-08-12 09:57:56 +08:00
Rémi Verschelde 23f6d3fa69 Merge pull request #10198 from jjay/f/stretch_aspect_expand
Add "expand" option for stretch aspect, no more black bars
2017-08-11 15:55:22 +02:00
Ignacio Etcheverry 1a04917fea Fixes ItemList::is_same_column_width() return type 2017-08-11 13:34:06 +02:00
Rémi Verschelde ff2cb35b90 Merge pull request #10247 from djrm/pr_bus_fixes
Fixes to buses editor
2017-08-11 10:43:30 +02:00
Rémi Verschelde 066fb4d5f9 Merge pull request #10238 from Hinsbart/resource_rmb
Inspector: Right click on resource opens sub-menu.
2017-08-11 10:42:29 +02:00
Rémi Verschelde b47e6c0dba Merge pull request #10194 from Keetz/update-default-values
Updated default values in SpatialMaterial and Environment
2017-08-11 10:39:12 +02:00
Rémi Verschelde f67a8d715c Merge pull request #10193 from kubecz3k/tab-click-signal
tab_clicked signal for Tabs
2017-08-11 10:39:04 +02:00
Rémi Verschelde 5cb09d31d8 Merge pull request #10142 from bruvzg/3.0-osx-ime
Add IME support (macOS)
2017-08-11 10:35:10 +02:00
Rémi Verschelde 306c0471f7 Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Rémi Verschelde 8e6768c963 Merge pull request #10202 from neikeq/how-do-you-turn-this-on
Improves method bind's detecting of signarute types
2017-08-11 10:29:41 +02:00
Daniel J. Ramirez 9b41333340 Fixes to buses editor
Fixed unselectable bus
Added bus options button
2017-08-10 18:07:24 -05:00
Andreas Haas 9d593481f6
Inspector: Right click on resource opens sub-menu.
Fixes #9052
2017-08-10 21:02:31 +02:00
Ignacio Etcheverry 78619a5866 Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
Ignacio Etcheverry 2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Ignacio Etcheverry 1e74f27f8f Adds missing type information to virtual method binds 2017-08-10 07:17:50 +02:00
bruvzg 8aa86cb9bc Implement NSTextInputClient protocol for IME 2017-08-09 19:09:33 +03:00
Juan Linietsky df5d01f259 Gizmos properly follow the edited object, closes #7837 2017-08-09 08:19:53 -03:00
Yakov Borevich b2ca500545 Add expand stretch/ascpect - no more black bars 2017-08-09 12:26:33 +03:00
Rasmus Ketelsen 141aac48ff Updated default values in SpatialMaterial and Environment 2017-08-09 10:11:36 +02:00
Jakub Grzesik 7e82ff1d70 tab_clicked signal for Tabs 2017-08-09 09:41:26 +02:00
Wilson E. Alvarez 6d112a68b6 Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738
-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
Indah Sylvia 394007ebe5 trail divisor is now works properly 2017-08-08 22:16:26 +07:00
Juan Linietsky db7f491833 Fixes node selection, and properly ignore mouse on inner comment node body, closes #6298 2017-08-08 10:59:45 -03:00
Juan Linietsky 2a6cdfaf91 -Fixed BoneAttachment delay, closes #3966
-Fixed skeleton crash, probably fixes other issues
2017-08-07 22:18:12 -03:00
Juan Linietsky bb47bca1f6 Ability to pause particles, closes #3675 2017-08-07 19:02:25 -03:00
Thomas Herzog 5ada918d9f Merge pull request #10136 from MednauN/master
Add handling of touch events in _gui_input_event
2017-08-07 22:23:30 +02:00
Rémi Verschelde 3121b3a4f4 Merge pull request #10141 from ISylvox/lower_case_godot_api
Makes all Godot API's Methods lower_case
2017-08-07 14:59:39 +02:00
Rémi Verschelde 309c0cb01b Merge pull request #10113 from kubecz3k/tab-signal
'tab_changed' signal after using 'set_current_tab'
2017-08-07 14:53:29 +02:00
Rémi Verschelde 9244ea6d54 Merge pull request #10109 from eska014/init-particles2d-draw-order
Initialize Particles2D draw order property
2017-08-07 14:50:59 +02:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Rémi Verschelde 06df0fdbc2 Merge pull request #10140 from neikeq/Texture-not-ImageTexture-ok-thx
Texture: Fix wrong method bind instance type
2017-08-07 12:59:10 +02:00
Ignacio Etcheverry 640a3c46c3 Texture: Fix wrong method bind instance type 2017-08-07 12:01:13 +02:00
Rémi Verschelde a2cedd81d4 Merge pull request #9394 from supagu/sync-rpc-fix
Queue RPC packet before calling method locally to ensure correct RPC …
2017-08-07 11:01:26 +02:00
Evgeny Zuev 60230675d9 Add handling of touch events in _gui_input_event
Fixes #10039
2017-08-07 15:14:50 +07:00
Juan Linietsky 7e4970214c Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
Juan Linietsky 134b3edf5a Merge pull request #10123 from bojidar-bg/7695-key-kp-enter
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 21:04:11 -03:00
Juan Linietsky 8e51c70374 Added missing binding to ImageTexture, closes #8371 2017-08-06 11:38:27 -03:00
Bojidar Marinov 7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky 475e8b28b2 keep default exported script values unless overriden, closes #8127 2017-08-06 09:33:59 -03:00