Commit Graph

31754 Commits

Author SHA1 Message Date
Hugo Locurcio cbf870aa59
Swap rest pose actions in the Skeleton2D editor
The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.

(cherry picked from commit 4ff1431993)
2021-11-15 16:10:00 +01:00
Hugo Locurcio 9853108a4f
Print the number of PulseAudio input channels when in verbose mode
This is useful information to have for troubleshooting, and it's
said to sidestep a possible race condition issue that breaks
microphone recording on Linux.

(cherry picked from commit de912a8bd9)
2021-11-15 16:10:00 +01:00
Ryan Roden-Corrent d1df89a695
Clamp rotation for up/down orbiting shortcuts.
This prevents the viewport from going upside-down.

This was suggested at:
https://github.com/godotengine/godot/pull/51984#issuecomment-948614191:

> For 3.4, I think we can just clamp the angle value when using the
> camera orbiting shortcuts. We can investigate what to do with panning
> and freelook in 3.5 and 4.0.

(cherry picked from commit 3bd7c4f2a9)
2021-11-15 16:10:00 +01:00
kobewi e2fb8739df
Fix editor saving blank scenes (for real)
(cherry picked from commit 8144ac79cf)
2021-11-15 16:10:00 +01:00
Brian Semrau 930d28e6cb
Prevent obj importer from printing misleading error
(cherry picked from commit bd0d15c5be)
2021-11-15 16:10:00 +01:00
bruvzg d30b5725a3
[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
(cherry picked from commit c8f3dd776b)
2021-11-15 16:09:59 +01:00
Julian Adamse 7e5034958e
Fix the volume calculation for cylinders
(cherry picked from commit 03903fdeec)
2021-11-15 16:09:59 +01:00
Ibrahn Sahir 509f3c75a2
AudioDriverPulseAudio: move Vector Cow access outside tight loop.
Replaced some in-loop uses of Vector.write with an out of loop ptrw,
to avoid a lot of superfluous reads on the CowData ref count.

(cherry picked from commit 47496a55bc)
2021-11-15 16:09:59 +01:00
Rémi Verschelde 1919b17e6e
Merge pull request #51354 from lawnjelly/basis_normal_xform 2021-11-15 15:42:38 +01:00
Rémi Verschelde eb735f408a
Merge pull request #54954 from Calinou/animation-editor-use-different-icon-eased-keys-3.x 2021-11-15 14:27:35 +01:00
Hugo Locurcio 9381b236ab
Use a different icon for eased keyframes in the animation editor
This makes easing tracks easier to recognize, in a way similar
to curved lines in the Path2D editor.
2021-11-15 13:16:09 +01:00
lawnjelly 062406b555 [3.x] Add Basis helper functions for transforming normals
Correct transformation of normals that works with a Basis containing non-uniform scale is difficult to get correct for those not familiar with the maths, it is also rather verbose and hard to read in calling code. This PR adds helper functions which both standardize the approach and make it clearer in calling code what is being done and why.
2021-11-15 08:43:46 +00:00
Rémi Verschelde 0f32d7d301
Merge pull request #54985 from Calinou/doc-gi-3.x 2021-11-15 08:35:42 +01:00
Hugo Locurcio 194d45f11d
Improve the GIProbe and BakedLightmap class documentation
This adds information about performance and procedural generation.
2021-11-14 23:47:19 +01:00
Rémi Verschelde f41dfc1d09
Merge pull request #54973 from Faless/js/3.x_no_asm 2021-11-14 16:56:20 +01:00
Fabio Alessandrelli 340ecb93be [HTML5] Call glGetBufferSubData directly from C++.
Remove leftover EM_ASM causing problems with gdnative builds.
2021-11-14 15:54:05 +01:00
Rémi Verschelde a79e4d0ae5
Merge pull request #54931 from Calinou/scons-fix-macos-build-message 2021-11-12 23:47:55 +01:00
Hugo Locurcio fde50db399
Fix outdated SCons macOS build message
The message incorrectly stated that the minimum supported version
is 10.9, when it is in fact 10.12.
2021-11-12 23:05:54 +01:00
Rémi Verschelde 5106025a7e
Merge pull request #54927 from Calinou/editor-macos-rename-shortcut-enter-3.x 2021-11-12 22:33:27 +01:00
Hugo Locurcio 0f4b0cb3dd
Use Enter instead of F2 as an editor renaming shortcut on macOS 2021-11-12 20:50:38 +01:00
Rémi Verschelde 5752457854
Merge pull request #54911 from akien-mga/3.x-modules-check-enabled 2021-11-12 14:49:39 +01:00
Rémi Verschelde 6f4858f184
Modules: Make sure to include `modules_enabled.gen.h` where needed
Fixes #51677.

Co-authored-by: Arkadiusz Marcin Kołek <aksoftware91@gmail.com>
2021-11-12 13:45:33 +01:00
Yuri Roubinsky 0529813cf2
Merge pull request #54862 from boruok/3.x-fix-navigationpolygon-doc 2021-11-11 10:16:27 +03:00
boruok 30d22305e1 fixed typo in NavigationPolygon doc 2021-11-11 14:29:19 +09:00
Rémi Verschelde fee83d02cc
Merge pull request #54848 from Calinou/mono-move-exception-policy-setting-3.x 2021-11-10 22:07:00 +01:00
Hugo Locurcio 4c88a82f50
Move Mono unhandled exception setting to be located within a subsection
Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.

This also adds documentation for the project setting.
2021-11-10 20:57:35 +01:00
Rémi Verschelde 60c178c74d
Merge pull request #54845 from nekomatata/fix-test-move-regression-3.x 2021-11-10 20:38:53 +01:00
PouleyKetchoupp 1560c8b5aa Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:07:32 -07:00
Rémi Verschelde 5defa1c167
Merge pull request #54805 from Klowner/3.4-gltf-cubic-spline-interpolate
Fix incorrect glTF cubic spline interpolation times/values size error
2021-11-10 08:04:43 +01:00
Rémi Verschelde 3401ef1ccb
Merge pull request #54819 from nekomatata/fix-kinematic-body-floor-errors-3.x
[3.x] Fix errors in KinematicBody when floor is destroyed or removed
2021-11-09 23:39:33 +01:00
PouleyKetchoupp b93aeec4a2 Fix errors in KinematicBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-09 15:15:40 -07:00
Rémi Verschelde 403ca51dd2
Merge pull request #54809 from Calinou/editor-frametime-display-more-decimals-3.x
Display 2 decimals instead of 1 in editor frametime labels (3.x)
2021-11-09 21:52:45 +01:00
Hugo Locurcio b31f6f78a3
Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.

This also makes the editor FPS display use `pad_decimals()`
for consistency with the implementation in `master`.
2021-11-09 17:20:59 +01:00
Rémi Verschelde b0cd38b7e3
Merge pull request #42625 from RandomShaper/fix_dict_3.2 2021-11-09 15:55:43 +01:00
Mark Riedesel 999bba6916 Fix glTF cubic spline track interpolation incorrectly reporting times/values size mismatch (3.4 specific) 2021-11-09 09:47:37 -05:00
Pedro J. Estébanez a02bb2b598 Fix detection of non-default and overridden property values in scenes 2021-11-09 15:08:22 +01:00
Pedro J. Estébanez a7aad78fd0 Add recursive comparison to Array and Dictionary
...and expose it to GDScript.

Co-authored-by: Emmanuel Leblond <emmanuel.leblond@gmail.com>
2021-11-09 15:08:22 +01:00
Rémi Verschelde 1a278249ac
Merge pull request #54799 from Calinou/gdscript-opcode-no-hash-3.x 2021-11-09 14:01:40 +01:00
Rémi Verschelde 1f8497d281
Merge pull request #53411 from RandomShaper/ubershaders_3.x 2021-11-09 13:12:44 +01:00
Hugo Locurcio 63d214f04b
Remove hash symbol in front of opcode error messages in GDScript
The hash symbol creates spurious issue references on GitHub if
the message is posted outside a code block, which means some issues
have a lot more references than originally intended.
2021-11-09 12:20:51 +01:00
Pedro J. Estébanez 4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Pedro J. Estébanez b6f04dfd21 Add ProjectSettings::set_hide_from_editor() 2021-11-09 12:19:12 +01:00
Pedro J. Estébanez abdf931832 Add off-screen GL context 2021-11-09 12:19:12 +01:00
Rémi Verschelde fe1e5c2d5d
Merge pull request #54786 from Calinou/editor-add-lock-group-shortcuts-3.x 2021-11-09 00:17:12 +01:00
Rémi Verschelde cfff7a9032
Merge pull request #54751 from NHodgesVFX/3.x 2021-11-09 00:15:49 +01:00
Rémi Verschelde 98a1e4fbd7
Merge pull request #54526 from bruvzg/opengl_mt 2021-11-09 00:10:20 +01:00
Rémi Verschelde f9174d1c28
Merge pull request #54625 from bruvzg/surrogates 2021-11-09 00:08:28 +01:00
Rémi Verschelde c7c592f832
Merge pull request #54314 from nekomatata/x11-events-log-3.x 2021-11-09 00:03:39 +01:00
Rémi Verschelde 8923e2d449
Merge pull request #54038 from nekomatata/fix-soft-body-memory-corruption-3.x 2021-11-09 00:01:00 +01:00
Rémi Verschelde bee67513fb
Merge pull request #54033 from nekomatata/fix-collision-mouse-exit-error-3.x 2021-11-09 00:00:47 +01:00