Commit Graph

10188 Commits

Author SHA1 Message Date
Rémi Verschelde
9278856ff7
Merge pull request #88948 from dalexeev/core-add-callable-create
Core: Add `Callable.create` static method for `Variant` callables
2024-02-29 13:54:22 +01:00
Rémi Verschelde
c9b531c613
Merge pull request #88920 from AThousandShips/group_doc_fix
[Doc] Fix some incorrect uses of "children"
2024-02-29 13:54:18 +01:00
Rémi Verschelde
d194378043
Merge pull request #88904 from akien-mga/efs-tell-me-what-you-import
EditorFileSystem: Add verbose print for file being (re)imported
2024-02-29 13:54:14 +01:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
A Thousand Ships
9b5cd8e240
[Doc] Fix some incorrect uses of "children" 2024-02-29 11:52:55 +01:00
Danil Alexeev
d90c9db27f
Core: Add Callable.create static method for Variant callables 2024-02-29 10:45:00 +03:00
Rémi Verschelde
093cdd2188
EditorFileSystem: Add verbose print for file being (re)imported
Also print the time it took for each file.
2024-02-28 09:59:46 +01:00
Rémi Verschelde
ac4376814b
Merge pull request #88931 from clayjohn/GLTF-normals
Fix wrong indexing when generating dummy tangents in GLTF import
2024-02-27 21:23:14 +01:00
Rémi Verschelde
ed2ff19cd7
Merge pull request #88909 from emre0altan/clarify-c#-color-opacity-comment
Clarify C# Color opacity comment
2024-02-27 21:23:07 +01:00
Rémi Verschelde
a64cb8eff3
Merge pull request #88570 from paulloz/dotnet/warnings-editorconfig-cleanup
[.NET] Better `.editorconfig` setup in `modules/mono/`
2024-02-27 21:23:03 +01:00
Rémi Verschelde
21ee3716c2
Merge pull request #82122 from dalexeev/gds-add-export-hidden-annotation
GDScript: Add `@export_storage` annotation
2024-02-27 21:22:49 +01:00
clayjohn
14c776f798 Fix wrong indexing when generating dummy tangents in GLTF import 2024-02-27 11:44:57 -08:00
Paul Joannon
139a5df821
Cleanup C# projects, code quality & style
New rules:
- Do not silence CA1805 any more
- Limit where we silence CA1707, CA1711, CA1720
- Enforce severity=warning for IDE0040
- Enforce Allman style braces
- Enforce naming conventions (IDE1006 is still severity=suggestion)

Fixes:
- Fix REFL045, CS1572, CS1573
- Suppress CS0618 when generating `InvokeGodotClassMethod`
- Fix indent when generating GD_constants.cs
- Temporarily silence CS1734 in generated code
- Fix a lot of naming rule violations

Misc.:
- Remove ReSharper comments for RedundantNameQualifier
- Remove suppression attributes for RedundantNameQualifier
- Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
2024-02-27 20:11:24 +01:00
Rémi Verschelde
f5dbbf7fd0
Merge pull request #88921 from Repiteo/dotnet/deprecate-check-fix
C#: Only check for empty deprecation message if deprecated
2024-02-27 18:27:10 +01:00
Thaddeus Crews
be7019de0f
C#: Only check for empty deprecation message if deprecated 2024-02-27 10:22:32 -06:00
blackbird806
e2f1af8742
Remove self includes in some files 2024-02-27 17:10:54 +01:00
emre0altan
4100a23c5e Clarify C# Color opacity comment 2024-02-27 15:56:21 +00:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
Split monolithic physics class files
2024-02-27 16:37:07 +01:00
smix8
35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde
0499b57d9e
Merge pull request #88876 from dalexeev/gds-fix-type-highlighting-after-whitespace
GDScript: Fix type highlighting after whitespace
2024-02-27 10:18:42 +01:00
Rémi Verschelde
bbe263d329
Merge pull request #88823 from jsjtxietian/limit-NoiseTexture3D
Do overflow check in when generating NoiseTexture3D
2024-02-27 10:18:09 +01:00
Rémi Verschelde
3780604d79
Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones
Add new scene import option to import as Skeleton
2024-02-27 10:18:00 +01:00
Rémi Verschelde
8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde
730ef374b4
Merge pull request #88652 from RobProductions/fix-hover-margin
Fix editor hover style margins when Draw Extra Borders is enabled
2024-02-27 10:17:34 +01:00
jsjtxietian
3d17aaca71 Do overflow check in when gererating NoiseTexture3D 2024-02-27 12:20:03 +08:00
Danil Alexeev
a10241bfe4
GDScript: Fix type highlighting after whitespace 2024-02-26 20:49:05 +03:00
Pedro J. Estébanez
5e144022e7 Enhance cache modes in resource loading
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
Lyuma
652ef966f9 Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
Aaron Franke
138180fe01
Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00
Aaron Franke
fd582dca62
Move 2D-only navigation code to its own subfolder 2024-02-26 04:18:13 -06:00
Rémi Verschelde
99addd6d9c
Merge pull request #88853 from dalexeev/gds-canonicalize-fqcn
GDScript: Canonicalize script path in FQCN
2024-02-26 10:49:44 +01:00
Rémi Verschelde
924e579f96
Merge pull request #88826 from mhilbrunner/net-fix-has-erase
Networking scene multiplayer: Fix removing connected peer during disconnection
2024-02-26 10:49:25 +01:00
Rémi Verschelde
f91e74a179
Merge pull request #88754 from BastiaanOlij/fix_openxr_eye_gaze_init
OpenXR: Register eye gaze even when disabled
2024-02-26 10:49:09 +01:00
Rémi Verschelde
762ea7a0b2
Merge pull request #88730 from raulsntos/dotnet/deprecated-message
C#: Add deprecated message to generated bindings
2024-02-26 10:49:05 +01:00
Rémi Verschelde
5059dd91f3
Merge pull request #88692 from nongvantinh/fix-88543
Fix Script Editor saves C# files as embedded scripts.
2024-02-26 10:49:01 +01:00
Rémi Verschelde
9509a9e8dd
Merge pull request #83691 from theraot/slidedocs
Expanded documentation for vector slide and project
2024-02-26 10:48:37 +01:00
Danil Alexeev
8ffc50ee8c
GDScript: Canonicalize script path in FQCN 2024-02-26 10:46:24 +03:00
Max Hilbrunner
bd8380db55 Fix removing connected peer during disconnection 2024-02-25 18:44:02 +01:00
Nông Văn Tình
c5e6a5863d Fix Script Editor saves C# files as embedded scripts
fixes: #88543
fixes: #88160

Because of the limitations of compiled programming languages like C#, when a newly created *.cs file hasn't been compiled, we don't have any information about its `Path` or `Type` in the `assemply`. This means we end up creating an invalid instance of this file whenever there's a request. Consequently, multiple instances of the script can exist. When a new instance takes over the path, it clears the `path_cache` of the previous instance, leading to undefined behavior.
2024-02-25 22:08:18 +07:00
Rémi Verschelde
83b32f990e
Merge pull request #88733 from ryevdokimov/Remove-word-duplicates
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-25 11:50:09 +01:00
Rémi Verschelde
ee5ace10b7
Merge pull request #85501 from /remove-packed-scene-cache 2024-02-25 11:49:27 +01:00
Bastiaan Olij
6fd897973f OpenXR: Register eye gaze even when disabled 2024-02-24 17:32:58 +11:00
clayjohn
781cd27fe4 Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-02-23 16:25:26 -08:00
Robert Yevdokimov
13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
David Snopek
fa81e12588 Fix lint errors in WebXR module 2024-02-23 16:24:58 -06:00
Rémi Verschelde
cf9de66389
Merge pull request #88411 from dsnopek/webxr-hand-tracking
WebXR: Add support for hand tracking
2024-02-23 22:57:46 +01:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
David Snopek
7fa8ccd1ed WebXR: Add support for hand tracking 2024-02-23 15:30:10 -06:00