Hugo Locurcio
2ed3818277
Improve `range_lerp()` and related methods documentation
...
(cherry picked from commit bd19c9a95c
)
2022-08-08 13:16:09 +02:00
Rémi Verschelde
b671ea88fb
i18n: Sync classref translations with Weblate
2022-08-05 03:12:25 +02:00
Matt
eba8ce7d8c
adds null case to weakref docs
...
(cherry picked from commit dc4e72a3fc
)
2022-08-03 15:01:30 +02:00
Hugo Locurcio
8543c5599c
Document Camera's frustum offset property requiring Frustum projection
2022-08-03 02:45:05 +02:00
Rémi Verschelde
751b16a285
File: Re-add support to skip CR (`\r`) in `File::get_as_text`
...
This was removed in #63481 , and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.
For performance this is done directly in `String::parse_utf8`.
Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.
Supersedes #63717 .
(cherry picked from commit 1418f97c70
)
2022-08-01 00:40:55 +02:00
Rémi Verschelde
284dbef733
Merge pull request #63639 from twobitadder/scenetree_docs_how_do_i_rebase
...
updated SceneTree docs to include information on passing in null
2022-07-30 11:22:40 +02:00
Rémi Verschelde
4a8d3bf129
Merge pull request #63649 from snailrhymer/meshinstance-fix
...
Fix typo in MeshInstance.xml
2022-07-30 09:21:51 +02:00
SnailRhymer
eb7ce02239
Fix typo in MeshInstance.xml
2022-07-29 22:21:22 +01:00
twobit
359205f7d7
updated scenetree docs to include information on passing in null
2022-07-29 15:47:53 -04:00
David Snopek
5eaf83f2d7
Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
2022-07-29 13:51:44 -05:00
David Snopek
738e76b710
Add error messages and docs to explain allowed transitions in NetworkedMultiplayerCustom.set_connection_status()
2022-07-29 09:02:53 -05:00
pattlebass
fb7ecc748f
[3.x] HTML5: Add support for `Input.vibrate_handheld()`
2022-07-28 13:20:05 +03:00
Rémi Verschelde
516d6b6bad
i18n: Sync classref translations with Weblate
2022-07-27 15:55:38 +02:00
Rémi Verschelde
76440fe1aa
doc: Fix relative paths in `make_rst.py` generated comment
...
Follow-up to #63495 .
(cherry picked from commit f66527ddc3
)
2022-07-27 15:29:28 +02:00
Yuri Sizov
ff7554413b
Improve the autogenerated note in RST docs for class reference
...
(cherry picked from commit f3561696da
)
2022-07-27 15:29:27 +02:00
Andy Maloney
7c06b9b670
Add missing Python type hints in tools/make_rst.py
...
(cherry picked from commit 4b3d6f04a8
)
2022-07-27 15:24:15 +02:00
Rémi Verschelde
d3e9ed10e0
doc: Fixup reference to Camera
2022-07-25 14:53:22 +02:00
Zak Grumbles
967755980f
Improve documentation for Camera3D's `current` member
...
* Added additional information to the camera documentation to explain
how the 'current' attribute behaves when multiple cameras are in a
scene.
(cherry picked from commit 349c750b18
)
2022-07-25 11:44:09 +02:00
Derwent Ready (drentsoft)
12968f3107
Clarified usage of TreeItem get_next*() and get_prev*() functions.
...
(cherry picked from commit df5a922880
)
2022-07-25 11:43:41 +02:00
Hugo Locurcio
ed4976d1d5
Expose `VisualServer.viewport_set_use_32_bpc_depth()` to the scripting API
...
Previously, only the Viewport methods/properties were exposed to the
scripting API.
2022-07-23 03:52:38 +02:00
Rémi Verschelde
4ef99b409d
Merge pull request #63163 from dsnopek/multiplayer-peer-custom-3.x
2022-07-20 22:41:15 +02:00
David Snopek
8ad5889c1a
Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript
2022-07-19 09:16:41 -05:00
Hugo Locurcio
b03ceaba2f
Document support limitations for OmniLight cubemap shadows in GLES2
2022-07-18 22:18:56 +02:00
Rémi Verschelde
7379f2c76a
i18n: Sync classref translations with Weblate
2022-07-18 10:21:37 +02:00
Rémi Verschelde
5aa22a21be
Merge pull request #63058 from AaronRecord/backport-global-position-rotation
2022-07-18 09:33:23 +02:00
Rémi Verschelde
1995e1fb8d
Merge pull request #62850 from Calinou/doc-httprequest-timeout-3.x
2022-07-18 09:19:38 +02:00
foxydevloper
5238740fef
Add global_translation and global_rotation to Spatial
2022-07-15 21:39:35 -06:00
Rémi Verschelde
101cbe5d5b
Merge pull request #62723 from hansemro/eraser-detect-3.x
2022-07-15 00:13:15 +02:00
Hugo Locurcio
28b9e376cf
Improve documentation for HTTPRequest's `timeout` property
2022-07-08 23:25:06 +02:00
Rémi Verschelde
685cecbd5f
AudioStreamPlayer: Clarify that no validation is made on 'bus' name
...
Supersedes #39605 .
Fixes #39585 .
(cherry picked from commit eedb729771
)
2022-07-08 16:41:41 +02:00
Rémi Verschelde
f05cecdc43
Merge pull request #55650 from kdiduk/pooled-arrays
2022-07-08 00:15:44 +02:00
Kirill Diduk
7b8b91f505
[GDScript][GDNative] Add 'sort' and 'has' methods to pooled arrays
...
This is a backport from 4.0 to 3.x that adds 'sort' and 'has' methods
to the following types:
- PoolByteArray
- PoolIntArray
- PoolRealArray
- PoolStringArray
- PoolVector2Array
- PoolVector3Array
- PoolColorArray
For all the types above, the methods 'sort' and 'has' have been
exposed to the GDNative API (v. 1.3)
Since the method 'has' was already implemented in GDScript before,
in this commit it has been only exposed to GDNative API.
The classes documentation is updated.
The method 'sort' uses the exisging class "Sorter".
Pooled arrays in 4.0 are rewritten, that's why this backport is not
completely indentical to the original PR made for 4.0 (see #32144 ).
2022-07-07 23:24:31 +02:00
Rémi Verschelde
d6bcdd18c3
Input: Re-enable input accumulation disabled by error in 3.4
...
Input accumulation was implemented and enabled by default in 3.1, and
I don't recall major complaints around it (or bugs were fixed).
In 3.4, #42220 added input buffering and apparently toggled input
accumulation off by mistake.
This led to multiple bug reports about degraded performance on Windows,
or simply unexpected behavior change (see linked issues in #55037 ).
Fixes #55037 .
2022-07-07 23:04:51 +02:00
Haoyu Qiu
e170ddadef
Fix cherry-pick mistakes in SceneTreeTween doc
2022-07-07 00:51:50 +08:00
Rémi Verschelde
417f20f06c
i18n: Sync classref translations with Weblate
2022-07-06 15:04:01 +02:00
Jean-Marc Pelletier
ee227b9d09
StyleBox: Document correct methods to draw with a RID
...
(cherry picked from commit 63d5f31561
)
2022-07-06 11:43:04 +02:00
Hansem Ro
193d5c11f3
[3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event
2022-07-04 16:12:11 -07:00
Rémi Verschelde
7de45b6203
Input: Document that accumulated input is disabled by default
...
This was actually disabled by mistake in 3.4 causing a regression, but since
this issue survived the whole 3.4.x series and it's now very close to 3.5,
it's too late to change it again.
We might consider it for 3.6 after some beta testing.
Fixes #55037 .
2022-07-03 12:00:26 +02:00
Rémi Verschelde
df70aa1772
Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes
2022-07-03 03:08:03 +02:00
Rémi Verschelde
3d19f21576
Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning
2022-07-03 02:41:26 +02:00
Rémi Verschelde
86229d0b03
Merge pull request #54239 from Calinou/editor-directionallight-3d-only-show-relevant-properties-3.x
...
Only show relevant properties in the DirectionalLight inspector (3.x)
2022-07-03 02:02:10 +02:00
saneery
cb94797ce4
Add process_mode property to InterpolatedCamera
2022-07-03 01:47:10 +02:00
Haoyu Qiu
4834525242
Improve String.format() documentation
...
(cherry picked from commit 25c7f567dd
)
2022-07-02 00:07:48 +02:00
smix8
5e1063bd0e
[3.5] Remove documentation that mentions 2D navigation baking
...
Cherrypick mentions 2D navigation mesh baking which does only exist very hidden in Godot 3.5.
2022-07-01 22:18:13 +02:00
ConteZero
a13b3028a2
Add an option to drag'n'drop selected text in TextEdit
...
(cherry picked from commit 5d56efcaa4
)
2022-06-30 19:23:01 +02:00
Rémi Verschelde
c93ccb5d1d
i18n: Sync classref translations with Weblate
2022-06-29 12:12:11 +02:00
snailrhymer
28d387f721
Fix typos and improve clarity in Tween docs
...
(cherry picked from commit aff30b649e
)
2022-06-28 16:41:26 +02:00
smix8
7aff541538
Clarify NavigationAgent radius property
...
Documents Navigation radius property, especially that it affects avoidance only.
(cherry picked from commit e1a4d1d08c
)
2022-06-28 16:32:23 +02:00
Pedro J. Estébanez
f971c886fa
Add safe defaults for async shader compilation
2022-06-28 11:50:38 +02:00
smix8
928c488888
Document limits of using meshes to obstruct navigation mesh baking
...
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
(cherry picked from commit 85cdb1144d
)
2022-06-25 12:41:37 +02:00
Haoyu Qiu
6fb76ba266
Fix code example of String.is_valid_integer()
2022-06-25 10:10:27 +08:00
Rémi Verschelde
f428bfd456
Merge pull request #62370 from timothyqiu/http-request-doc-3.x
...
[3.x] Make code example in HTTPRequest classref working
2022-06-24 23:21:10 +02:00
smix8
721c99a530
Add NavigationServer map_force_update() function
...
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
(cherry picked from commit fdea269805
)
2022-06-24 10:19:00 +02:00
smix8
f0069cc1e9
Add NavigationServer.region_owns_point() helper function
...
Adds a helper function to check if a world space position is currently owned by a navigation region.
(cherry picked from commit e57360d8df
)
2022-06-24 10:19:00 +02:00
Haoyu Qiu
c31ce5be02
Make code example in HTTPRequest classref working
2022-06-24 12:05:21 +08:00
smix8
38ee593b76
Add Navigation function to get all navigation maps
...
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
(cherry picked from commit c0fed1d4e8
)
2022-06-23 16:29:11 +02:00
smix8
fcff804844
Implement NavigationMesh bake area
...
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
(cherry picked from commit 0c4d99f4fd
)
2022-06-23 16:17:43 +02:00
salamandars
22881a6923
Clarify that MeshInstance surface methods only apply to override materials
2022-06-23 22:58:52 +10:00
Rémi Verschelde
3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5
2022-06-20 18:36:17 +02:00
smix8
693aeaf799
[3.5] Mark Navigation/Navigation2D nodes as deprecated
...
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8
88e42b2915
Add NavigationAgent desired path distance
...
Add NavigationAgent desired path distance
(cherry picked from commit 07740302f3
)
2022-06-20 15:11:09 +02:00
Rémi Verschelde
0cb897421a
Node: Rename `child_exited_tree` to `child_exiting_tree`
...
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.
Fixes #59210 .
(cherry picked from commit 3e6de687b8
)
2022-06-20 15:00:09 +02:00
Hugo Locurcio
8ad483e2d8
Document incremental search support in ItemList, PopupMenu and Tree
...
(cherry picked from commit 466bd7ce39
)
2022-06-20 14:58:15 +02:00
Rémi Verschelde
e4d6a4d005
Merge pull request #60799 from Calinou/doc-os-cmdline-args-3.x
2022-06-19 14:09:23 +02:00
Rémi Verschelde
5478afdb1e
i18n: Sync classref translations with Weblate
2022-06-19 13:59:41 +02:00
Rémi Verschelde
4137578369
Fix typos with codespell
...
Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
Rémi Verschelde
acd4a01b8c
ProjectSettings: Ensure 'editor/' settings aren't nested
...
Having a mix of settings with and without subcategory makes the 'Editor'
section stand out with a weird UX, as instead of simply being a foldable
section like the others, it also holds its own top-level settings and is
therefore selectable.
This wasn't the case in 3.4, and is fixed in 4.0 by refactoring, so for
3.5 we should preserve the 3.4 UX, even if it's not the best.
2022-06-19 11:47:19 +02:00
Haoyu Qiu
b43fdea0d5
Classref typo fixes and improvements
2022-06-17 15:19:31 +08:00
Rémi Verschelde
e047c50068
i18n: Sync classref translations with Weblate
2022-06-16 21:06:56 +02:00
Theraot
69653a4b9d
Updating AStar2D documentation to mention the new bidirectional paramter
...
(cherry picked from commit b18a018ad2
)
2022-06-16 20:49:04 +02:00
smix8
c6f9627c74
[3.5] Add NavigationAgent2D/3D set_navigation_map() function
...
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
Hugo Locurcio
bec892c010
Tweak default crash handler message in exported projects
...
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.
Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
(cherry picked from commit c850ccb7c0
)
2022-06-16 10:16:32 +02:00
Aaron Franke
fca4af0e58
Document limitations of negative scales in 2D and 3D
...
(cherry picked from commit 3398fb77a9
)
2022-06-16 10:15:41 +02:00
smix8
96e865dfb3
Document NavigationServer API navigation agent callbacks
...
Document NavigationServer API navigation agent callbacks.
(cherry picked from commit 10c400ca82
)
2022-06-16 10:03:47 +02:00
Rémi Verschelde
4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
...
[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
Rémi Verschelde
17e472fb9b
Merge pull request #61995 from Calinou/gles3-shader-compilation-default-asynchronous-cache
...
Enable asynchronous shader compilation + cache by default in GLES3
2022-06-16 00:13:43 +02:00
smix8
8bd7c6188b
[3.5] Update NavigationServer backport
...
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Pedro J. Estébanez
f46d7583ff
Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info
2022-06-13 18:53:15 +02:00
kobewi
2a7d60111f
Improve description of move_to_trash()
...
(cherry picked from commit 1c90b066dd
)
2022-06-13 17:44:27 +02:00
Hugo Locurcio
4c9dc78f19
Update name of Convert to MeshInstance2D button in MeshInstance2D doc
...
(cherry picked from commit 857e5a3bb0
)
2022-06-13 17:44:06 +02:00
Hugo Locurcio
70d8e71b0e
Enable asynchronous shader compilation + cache by default in GLES3
...
This reduces stuttering when a material is displayed for the first
time, and prevents stuttering from occurring entirely after the
project is restarted when a similar situation is encountered.
2022-06-13 16:32:19 +02:00
Hugo Locurcio
87f22083af
Improve CurveTexture documentation
2022-06-13 14:06:34 +02:00
Haoyu Qiu
c197e11363
Remove extra codeblock tag from ProximityGroup classref
2022-06-12 11:10:16 +08:00
Haoyu Qiu
5569d4d2de
Fix description about SceneTreeTimer auto free
...
(cherry picked from commit 5a011f5999
)
2022-06-10 12:53:31 +02:00
FireForge
53c01540d9
Make Input mouse_mode and use_accumulated_input properties
...
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-10 17:33:12 +08:00
Rémi Verschelde
a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
...
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Nikola Whallon
1b6ac2afb3
added info on microphone sample format
...
(cherry picked from commit eb5a42d0bc
)
2022-06-10 10:25:37 +02:00
Rémi Verschelde
5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x
2022-06-10 09:48:47 +02:00
smix8
96d98d8c4e
Backport default World navigation maps
...
Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly
0c5a424f65
VisibilityNotifier - add max_distance feature
...
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
kobewi
460fd7c03b
Add Dictionary.merge()
...
(cherry picked from commit a0915e6dee
)
2022-06-09 11:58:48 +02:00
kobewi
7882b1ea05
Improve EditorPlugin state documentation
...
(cherry picked from commit 505a2ce468
)
2022-06-09 10:55:17 +02:00
sps1112
ede6ce9847
Bind vararg method flag in core constants
...
(cherry picked from commit 1f361b0367
)
2022-06-09 10:55:17 +02:00
smix8
e629622598
Remove slash delimiter from NavigationMesh properties
...
Remove slash delimiter from NavigationMesh properties.
(cherry picked from commit 2c059dcfcb
)
2022-06-09 10:31:57 +02:00
smix8
e5c9f90bce
Document the correct use of NavigationAgent path functions
...
Document the correct use of NavigationAgent path functions.
(cherry picked from commit 9c7f03aefc
)
2022-06-09 10:31:57 +02:00
smix8
c111d6b621
Expose get_mesh() for NavigationPolygon Resources
...
Expose get_mesh() for NavigationPolygon Resources.
(cherry picked from commit 8bcce0ebb2
)
2022-06-09 10:09:46 +02:00
smix8
5e31c3dbb5
Note that NavigationObstacles should only be used if necessary and for moving objects only
...
Note that NavigationObstacles should only be used if necessary and for moving objects only.
(cherry picked from commit d1959cabd9
)
2022-06-09 10:08:01 +02:00
smix8
c9c5e57109
Document that NavigationAgent height offset is mostly a placebo
...
Document that NavigationAgent height offset is mostly a placebo.
(cherry picked from commit b1d9853415
)
2022-06-09 10:06:15 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support.
2022-06-08 17:56:28 +03:00
Rémi Verschelde
6536877117
i18n: Sync classref translations with Weblate
2022-06-08 13:16:32 +02:00