Commit Graph

477 Commits

Author SHA1 Message Date
Pedro J. Estébanez d259094c3a Fix crash in stb_vorbis.c 2020-05-03 02:22:33 +02:00
Rémi Verschelde 959ffd5979 thirdparty: List release years in README.md
And expand commit hashes to full hashes instead of shortened ones.
2020-05-01 10:50:19 +02:00
Rémi Verschelde 092a1cfb39
Merge pull request #38365 from akien-mga/tinyexr-4dbd05a
tinyexr: Sync with upstream 4dbd05a + enable C++11 threaded loading
2020-04-30 17:58:17 +02:00
Rémi Verschelde 41ac6cfac1
Merge pull request #38364 from akien-mga/recast-57610fa
Recast: Update to upstream commit 57610fa (2019)
2020-04-30 17:57:55 +02:00
Rémi Verschelde f870118323
Merge pull request #38363 from akien-mga/pcre2-10.34
pcre2: Update to upstream version 10.34
2020-04-30 16:36:39 +02:00
Rémi Verschelde 69f5665ceb
Merge pull request #38361 from akien-mga/stb_vorbis-1.19
stb_vorbis: Update to upstream version 1.19
2020-04-30 16:28:49 +02:00
Rémi Verschelde 8e819ae4c1
Merge pull request #38360 from akien-mga/drop-unused-curl_hostcheck
Drop now unused curl_hostcheck.c
2020-04-30 16:26:24 +02:00
Rémi Verschelde 3a80fce8be tinyexr: Sync with upstream 4dbd05a 2020-04-30 15:24:46 +02:00
Rémi Verschelde 6ba546f98b Recast: Update to upstream commit 57610fa (2019) 2020-04-30 15:16:13 +02:00
Rémi Verschelde 824736d271 pcre2: Update to upstream version 10.34
Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.34/ChangeLog?view=markup
2020-04-30 15:09:03 +02:00
Rémi Verschelde 8ce7dce511 stb_vorbis: Update to upstream version 1.19
1.19 - 2020-02-05 - warnings
1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc
                    warnings etc.
2020-04-30 14:56:33 +02:00
Rémi Verschelde 05cf8b7c63 Drop now unused curl_hostcheck.c
One less thirdparty library to document \o/
2020-04-30 14:35:25 +02:00
Rémi Verschelde 5167c9186a FastLZ: Update to upstream version 0.5.0
Upstream development restarted after 13 years. Changes:

2020-02-02: Version 0.5.0

    Minor speed improvement on the decompressor.
    Prevent memory violation when decompressing corrupted input.

2020-01-10: Version 0.4.0

    Only code & infrastructure clean-up, no new functionality.
2020-04-30 14:25:00 +02:00
Rémi Verschelde d29514acce
Merge pull request #38073 from akien-mga/enet-1.3.15
enet: Update to upstream version 1.3.15
2020-04-30 10:33:39 +02:00
Rémi Verschelde f7e2ff5223
Merge pull request #38253 from nekomatata/bullet-update-2.90
Update to bullet master (2.90)
2020-04-27 16:44:17 +02:00
PouleyKetchoupp 3e7db60d56 Update to bullet master (2.90) 2020-04-27 11:37:47 +02:00
Rémi Verschelde 4d3a18d9ff Windows: Appease capricious MSVC versions with moody headers
Fixes #37799.
Fixes #37986.
2020-04-26 22:27:04 +02:00
Pedro J. Estébanez 1e5a93a416 Fix compilation of jpgd.cpp on MSVC 2017 2020-04-21 21:12:09 +02:00
Rémi Verschelde ebe38044fd enet: Update to upstream version 1.3.15 2020-04-21 12:27:11 +02:00
Rémi Verschelde 1061cf9f66
Merge pull request #38072 from akien-mga/jpgd-fuzzed
jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
2020-04-21 12:27:06 +02:00
Rémi Verschelde c842ddcf76 jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl 2020-04-21 11:38:29 +02:00
Rémi Verschelde 6b00357d53 mbedtls: Update to upstream version 2.16.6
Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-04
2020-04-21 10:37:14 +02:00
PouleyKetchoupp 802bbe87ad Fix extra warnings in Android build 2020-04-10 11:06:11 +02:00
Rémi Verschelde ff14d071cc
Merge pull request #37492 from akien-mga/warnings-clang-displayserverwindows
Fix Clang warnings on Windows
2020-04-01 17:12:58 +02:00
Rémi Verschelde 516b3bb88f Fix Clang warnings on Windows
Fixes #37490.
2020-04-01 16:28:20 +02:00
Rémi Verschelde dbf52c63cc etc2comp: Fix max iterations for RGBA channels
Those checks were *very likely* meant to clamp the max value,
not the min one.

Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001.
2020-04-01 11:23:42 +02:00
Rémi Verschelde 60d486acc8 Fix copyright headers for recently added files 2020-03-28 13:29:29 +01:00
Fabio Alessandrelli 87d50da9fc Fix basis_universal to not include tool main file.
Avoid build error due to duplicate `main` symbol definition.
2020-03-11 16:06:28 +01:00
Rémi Verschelde 8189abd64a mbedtls: Re-add patch to disable VIA padlock
The comment mentioned a conflict with libwebsockets, but we actually
still get this conflict even now that we don't use libwebsockets.
Not sure what component is clashing but we should basically just keep
this patch.

Follow-up to #36823.
2020-03-10 09:15:00 +01:00
Rémi Verschelde 640169da5b
Merge pull request #36943 from akien-mga/mbedtls-reapply-pr1453
mbedtls: Re-apply upstream PR 1453 after #36823
2020-03-09 19:06:57 +01:00
Rémi Verschelde 9a727714ee mbedtls: Re-apply upstream PR 1453 after #36823
For some weird reason 'git apply' does not error out when it does nothing,
so I missed that I did not apply the patch properly in #36823...

This broke the UWP 32-bit x86 build.
2020-03-09 16:03:27 +01:00
Rémi Verschelde d744d3046e vulkan: Re-add option to build Vulkan-Loader statically
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which
breaks our current use case.
This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored
loader.

We may need to re-evaluate how we link the loader, but until then,
reverting this PR fixes Windows support after the upgrade to a recent
SDK version in #36932.
2020-03-09 15:25:54 +01:00
Rémi Verschelde da1f80c1f2 Revert "assimp: Sync with upstream 0201fc5"
This reverts commit 78b22393a8.

It caused a regression in FBX import leading to crashes.
Fixes #36908.
2020-03-09 10:42:18 +01:00
Rémi Verschelde 1231c2ecfc glslang: Sync with upstream 4fc7a33 for Vulkan SDK 1.2.131
Fixes #36888.
2020-03-09 09:36:38 +01:00
Rémi Verschelde 214bc9e5a1 Update Vulkan loader and headers to sdk-1.2.131.2
(Headers are actually sdk-1.2.131.1, they did not get a re-release.)

Also synced VMA 2.3.0 again, fixing unwanted clang-formatting of
thirdparty code.
2020-03-09 09:36:37 +01:00
CodeforEvolution 0c37c4021b miniupnpc: Sync with upstream master (4436632) 2020-03-06 16:29:50 -06:00
Rémi Verschelde 78b22393a8 assimp: Sync with upstream 0201fc5 2020-03-06 14:43:31 +01:00
Rémi Verschelde 9d8a9ea826 assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.
2020-03-06 14:37:52 +01:00
Rémi Verschelde e435bed847 mbedtls: Update to upstream version 2.16.5
Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-02

Drop patch to disable VIA padlock since we no longer use libwebsockets,
so there's no conflict anymore.
2020-03-05 16:12:50 +01:00
Mateo Dev .59 1b432147cb glslang: Remove unused revision.template 2020-02-19 05:41:47 -03:00
Rémi Verschelde 27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Fabio Alessandrelli 119c2a4f70 Custom godot sockets for ENet now support DTLS.
Non-DTLS implementation uses plain NetSocket for performance as before.
2020-02-17 12:03:47 +01:00
Rémi Verschelde b6d684ec65 basis_universal: Update to upstream commit from Jan 4, 2020
BinomialLLC/basis_universal@895ee8ee7e.
2020-02-13 16:09:00 +01:00
bruvzg 4cc439922a
Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Linux). 2020-02-11 19:05:50 +02:00
Rémi Verschelde 8c73e81313
Merge pull request #36102 from bruvzg/rvo2_mingw_fix
[MinGW] Remove unused WinAPI includes/defines from RVO2.
2020-02-11 16:32:26 +01:00
Rémi Verschelde db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
bruvzg d544baf174
Remove unused WinAPI includes/defines to fix MinGW cross-build. 2020-02-11 14:49:12 +02:00
bruvzg 7bf72ed14e Update Vulkan loader to 1.1.127 2020-02-11 12:05:27 +01:00
Rémi Verschelde 7458a601ce basis_universal: Fix py3 build and document license and provenance
Also drop unneeded files.

Fix build with MinGW. Closes #32384.
2020-02-11 12:02:45 +01:00
Juan Linietsky 4aea9f74e6 Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
Rémi Verschelde 511f65214f SCons: Streamline Vulkan buildsystem + fixups
- Renamed option to `builtin_vulkan`, since that's the name of the
  library and if we were to add new components, we'd likely use that
  same option.
- Merge `vulkan_loader/SCsub` in `vulkan/SCsub`.
- Accordingly, don't use built-in Vulkan headers when not building
  against the built-in loader library.
- Drop Vulkan registry which we don't appear to need currently.
- Style and permission fixes.
2020-02-11 11:59:04 +01:00
Rémi Verschelde ae3ce08982 VulkanLoader: Make Windows includes lowercase for MinGW
MinGW-w64 ships all Windows SDK headers as lowercase, which prevents
cross-compiling this code from Linux.

Windows filesystems are case insensitive so it should work fine with
lowercase includes.

PR'ed upstream: https://github.com/KhronosGroup/Vulkan-Loader/pull/212
2020-02-11 11:58:54 +01:00
bruvzg eb48be51db Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky 60c7498cee Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out. 2020-02-11 11:53:29 +01:00
Juan Linietsky fd188ddd51 Initial work on Vulkan:
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2020-02-11 11:53:26 +01:00
Duroxxigar 383c583a0b Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00
Andrea Catania e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Fabio Alessandrelli e85330231c Fix UPNP on windows after #30205.
The problem could be related to different byte ordering when copying
the interface address over the binding address.
2020-02-06 16:26:02 +01:00
Rémi Verschelde 724487b3c1 mbedtls: Update to upstream version 2.16.4
Fixes CVE-2019-18222.

`include/mbedtls/version.h` was modified to include the forgotten
version bump to 2.16.4, fixed upstream by ARMmbed/mbedtls#2992.
2020-01-26 18:19:29 +01:00
volzhs 65f2ab1b61 Update libwebp to 1.1.0 2020-01-17 03:49:31 +09:00
Rémi Verschelde 29e07dfa4e bullet: Sync with upstream 2.89
This allows distro unbundling again for distros that ship Bullet 2.89+.
2020-01-08 18:05:43 +01:00
Fabio Alessandrelli 141da69c84
Merge pull request #34843 from akien-mga/enet-1.3.14
enet: Sync with upstream 1.3.14
2020-01-06 17:30:36 +01:00
Rémi Verschelde 078527465f
Merge pull request #33566 from akien-mga/xatlas-5b9de84
xatlas: Sync with upstream e12ea82
2020-01-06 14:20:08 +01:00
Rémi Verschelde c35f461445 enet: Sync with upstream 1.3.14
We still have local modifications necessary for IPv6 support
and using Godot sockets.
2020-01-05 19:19:56 +01:00
Rémi Verschelde 571c713a5e enet: Resync with upstream we forked at, add patch
Before rebasing on the newly released enet 1.3.14, let's resync with the actual
commit we initially imported, which seems to be:
f46fee0acc
2020-01-05 19:15:23 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde 84a3d3b981 xatlas: Sync with upstream e12ea82 2019-12-22 11:23:44 +01:00
Rémi Verschelde f111d1aaed Drop b2d_convexdecomp. no longer necessary.
We now use `thirdparty/misc/triangulator.h` for all physics-related
(collision, navigation) triangulation needs.

Follow-up to #34293.
2019-12-13 23:29:52 +01:00
Rémi Verschelde 19252d48ed vhacd: Patch to fix UWP ARM build
This is a very outdated copy of Bullet's btScalar.h,
we're probably only discovering the tip of the bad
cross-platform compatibility of the unmaintained vhacd.
2019-12-13 17:46:51 +01:00
James Westman 589eb80a90 Fix build on musl-based systems
On some systems, including Alpine Linux, musl is used instead of
glibc. This commit patches the third-party V-HACD module to provide
a macro not provided by musl.

Fixes #31555.
2019-12-10 15:54:32 -06:00
Ignacio Etcheverry 066ae9d83b Mono/C#: Several android fixes
- Added correct config file for android dllmaps.
- Fix __Internal DllImports with a dlopen fallback.
- Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo).
- Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
2019-12-04 19:03:42 +01:00
Rémi Verschelde 46ae64cd60 Revert "Update opus to 1.3.1 and opusfile to 0.11"
This reverts commit e00426c512.

The way we handle platform-specific intrinsics is not good, so the
current state will not compile on armv8. This commit also requires
SSE4.1 support, which is likely not a good idea for portable binaries.

We'll have to redo this with more caution after 3.2 is released, or
we might simply drop opus as we're only using it as dependency for
theora right now.

Fixes #33606.
2019-11-18 09:56:48 +01:00
Rémi Verschelde 974646309b Revert "opus: Packaging fixups after #33311"
This reverts commit 0387657fa4.
2019-11-18 09:56:09 +01:00
Rémi Verschelde 0387657fa4 opus: Packaging fixups after #33311
Removes the custom code for VS2012 support in config.h,
and reduces diff with upstream config.h.

We still have many custom defines for ARM optimizations
which we probably don't use properly, since we don't
compile the included asm code, so a thorough review and
cleanup would be welcome.
2019-11-12 12:58:32 +01:00
Rémi Verschelde 7d836a7cc3
Merge pull request #33565 from akien-mga/vhacd-b07958e
vhacd: Sync with upstream b07958e
2019-11-12 09:57:10 +01:00
Rémi Verschelde 466e867d77
Merge pull request #33563 from akien-mga/tinyexr-656bb61
tinyexr: Sync with upstream 656bb61
2019-11-12 09:53:40 +01:00
Rémi Verschelde cbc5d9405f
Merge pull request #33562 from akien-mga/nanosvg-25241c5
nanosvg: Sync with upstream c1f6e20
2019-11-12 09:52:47 +01:00
Rémi Verschelde 604891a87d
Merge pull request #33561 from akien-mga/miniupnpc-0ab1d67
miniupnpc: Sync with upstream master (0ab1d67)
2019-11-12 09:49:45 +01:00
Rémi Verschelde f6e62f1147
Merge pull request #33560 from akien-mga/mbedtls-2.16.3
mbedtls: Update to upstream version 2.16.3
2019-11-12 09:49:38 +01:00
Rémi Verschelde 424d2fcfb4 vhacd: Sync with upstream b07958e
Nothing to see here, it is just a cosmetic sync to confirm
that we have the latest upstream changes.
2019-11-12 09:24:09 +01:00
Rémi Verschelde 6a2c2e5062 tinyexr: Sync with upstream 656bb61 2019-11-12 09:17:05 +01:00
Rémi Verschelde 097b746fdd nanosvg: Sync with upstream c1f6e20
Now formally unmaintained, so probably no further sync to expect
from this repository.
2019-11-12 09:12:11 +01:00
Rémi Verschelde e2fbfb1ded miniupnpc: Sync with upstream master (0ab1d67) 2019-11-12 09:06:31 +01:00
Rémi Verschelde a3d77be53b mbedtls: Update to upstream version 2.16.3 2019-11-12 08:56:18 +01:00
Rémi Verschelde 92c3b6c85e glad: Sync with upstream 0.1.33 2019-11-12 08:45:51 +01:00
Rémi Verschelde ba4c808721
Merge pull request #33311 from SneakyFish5/update-opus
Update opus to 1.3.1 and opusfile to 0.11
2019-11-12 07:55:25 +01:00
Rémi Verschelde 01e24447a5
Merge pull request #33524 from SneakyFish5/update-std-vorbis
Update stb_vorbis to 1.17
2019-11-10 18:08:31 +01:00
Jonathan Mannancheril 97af5569d9 Update stb_vorbis to 1.17 2019-11-10 10:31:24 -06:00
Jonathan Mannancheril 55afd6e784 Update zstd to 1.4.4 2019-11-09 23:20:49 -06:00
unknown e00426c512 Update opus to 1.3.1 and opusfile to 0.11 2019-11-09 13:06:56 -06:00
RevoluPowered 5fb160c7c6 Updated assimp to 308db73 from https://github.com/assimp/assimp/ 2019-11-05 20:38:26 +00:00
RevoluPowered 0bd877780f FBX Importer Generation 3
Basic skin support

Various fixes

- Fixes bind mount id and mesh index
- Fixed duplicate nodes being created
- Prevented leak when instances being freed during re-import.
- Improved camera and light transform import
- skeleton handling and technical debt removal
- ASSIMP: bone nodes were unlinked from bones by this code
- bone_add working can distinguish between armatutes
- Updated transform to be the correct offset
- Added safety for state.root node errors
- Fixed memory leak with leaf bones
- Implemented children re-parenting for mesh template
- import_animation fixes to basic skeleton data
- Adds some more debug messages
- Fixed Godot import segfault
- Fix build failing on mono
- Clear resources we use which are no longer required after import
- Fixed bone duplication issue
- Working skeleton_bone_map which can lookup armatures properly now.
- Fixed stack being used up when mesh swapped & Fixed bone ID

Additional notes:
We use a mesh template which is a fake node to instance the initial
mesh nodes . This is to ensure the entire tree can be built.

We replace mesh node templates with the real mesh after the
skeleton is available, since this makes it ensure that the fully
built skeleton exists with all bones, all nodes, etc.

The bone stack is a stack which pops when it finds bones,
this overcomes duplicate bones with the same names.

FBX has lots of these because animation armature has bone names like bone001
and another armature will also have bone001
Fixed errors in node path assignment

Simple explanation:
- Every mesh uses a node from the stack
- Node stack was empties before completed
- Every time node not found, stack must be rebuilt to maintain correct armature order :)

Additional fixes:
- Fixes destructor in assimp
- Implements aiNode* mArmature in bone data
- Implements aiNode* mParent in bone data
- Fixes parent ID on bones.

Implemented skeleton assignment in generate_mesh_indicies

This is the only place we can safely do a lookup for the skeleton for the mesh.h
I used a pointer reference so we can pass this back out, since the skeleton assignment happens inside the function.

Added mesh re-parenting to the armature node this is a permanent feature and must be enforced, just like GLTF2 specification.

Fixed import_animation spawning tracks per skin
2019-11-05 17:54:57 +00:00
Rémi Verschelde 68dc6c6c62
Merge pull request #33254 from SneakyFish5/update-zstd
Update zstd to 1.4.3
2019-11-03 18:07:34 +01:00
unknown 61ad365fc9 Update zstd to 1.4.3 2019-11-03 10:37:48 -06:00
Jonathan Mannancheril e70e894433
Add new file in libogg readme 2019-10-31 17:30:36 -05:00
Jonathan Mannancheril 6eb8c11d32 Update libogg to upstream c8fca6b 2019-10-30 19:03:26 -05:00
volzhs 074d421dca Update libwebp to 1.0.3 2019-10-27 21:29:43 +09:00
Hugo Locurcio 379e1789dd
Remove unused stb_truetype-based DynamicFont implementation
The DynamicFont implementation currently in use is based on
FreeType, which provides much better visual quality.

This old implementation wasn't exposed anywhere, so this shouldn't
break compatibility.

This decreases binary sizes by a few kilobytes.
2019-10-03 01:19:02 +02:00
RevoluPowered 269ba00fd3 Implemented maya stingray support 2019-09-19 16:45:33 +01:00