Juan Linietsky
7b36595641
Send body inout notifications after state is applied, fixes #4683
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(cherry picked from commit 95dc15b750
)
2016-06-25 01:41:57 +02:00
Rémi Verschelde
9791d2ef6d
Fix indentation issues in last commits
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Ping @reduz.
(cherry picked from commit 0729c852b4
)
2016-06-25 00:19:27 +02:00
Juan Linietsky
bb8b57cbae
-Fix small bug regarding to canvas layer detection, closes #4381
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(cherry picked from commit 2b9cab25c0
)
2016-06-25 00:16:08 +02:00
Daniel J. Ramirez
ef4ac86656
Modified damp ranges
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(cherry picked from commit ba0baa3ca7
)
2016-06-04 22:20:02 +02:00
Daniel J. Ramirez
f346733d80
Clamped some light2D ranges
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(cherry picked from commit c9350d7897
)
2016-06-04 22:20:02 +02:00
MattUV
f120514402
classref: Fixed return types in Area and Area2D ( #4635 )
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(cherry picked from commit 91c85ff1f5
)
2016-05-12 19:35:41 +02:00
Rémi Verschelde
b6be2f503d
Rotation APIs: Better exposure for degrees methods
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Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.
Fixes #4511 .
(cherry picked from commit 4eab767a6f
)
2016-05-12 08:55:14 +02:00
Ignacio Etcheverry
19f08eaa5b
Fix wrong return and argument types in documentation
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(cherry picked from commit 1e752c0120
)
2016-05-06 11:13:35 +02:00
Bojidar Marinov
7f4387d21e
Fix continious update with Camera2D
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Closes #4406
(cherry picked from commit b2e0cedbf0
)
2016-04-27 20:17:07 +02:00
Bojidar Marinov
c523749662
Fix Camera2D ignoring zoom when checking limits
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Closes #1912
(cherry picked from commit 7a8aea0be9
)
2016-04-27 20:16:08 +02:00
Bojidar Marinov
4c358b7043
Add preview of the Camera2D's screen boundaries
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Closes #3365
(cherry picked from commit e7f66a88d6
)
2016-04-27 20:15:46 +02:00
Ignacio Etcheverry
40d21117f9
Fix RayCast not updating when debugging collissions
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(cherry picked from commit 6cf3bdcf76
)
2016-04-27 08:42:01 +02:00
Bojidar Marinov
63e33cfdd2
Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
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Closes #3911
(cherry picked from commit 6dcd1354c2
)
2016-04-06 18:49:51 +02:00
Bojidar Marinov
0ea354c12a
Fix issues with tilemap covering child nodes and old quadrants
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Closes #4070
(cherry picked from commit 2a581835ca
)
2016-04-02 22:12:53 +02:00
Hubert Jarosz
424a104666
remove trailing whitespace
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(cherry picked from commit 4a4f247914
)
2016-04-02 22:03:48 +02:00
Franklin Sobrinho
edb3716da7
Fix Sprite doesn't updating region_rect value in certain conditions
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(cherry picked from commit 1d188c1c7b
)
2016-03-06 09:48:20 +01:00
Juan Linietsky
70cdfa681a
-Change link to new documentation
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-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Rémi Verschelde
281236280e
Fix NavigationPolygon references in _bind_method
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Also sync the doc accordingly
2016-02-17 18:46:31 +01:00
Rémi Verschelde
5439937899
Bind method is_cell_transposed
2016-02-15 23:30:52 +01:00
Johan Manuel
a634fc7a4a
Added get_cellv() method to TileMap
2016-02-06 13:48:41 +01:00
Juan Linietsky
35a28f3442
-Take in consideration canvas layers for GUI input
2016-01-24 10:57:42 -03:00
Juan Linietsky
d01f55a78e
Merge pull request #2698 from Faless/add_area_fix
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Fix bug in Body(2D)SW::add_area
2016-01-23 23:07:23 -03:00
Juan Linietsky
fe46f0d2b2
-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374
2016-01-22 19:49:05 -03:00
Rémi Verschelde
3c6dd5749d
Merge pull request #3204 from neikeq/fix_3153
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Consider texture offset when rotating tiles
2016-01-15 16:53:16 +01:00
Juan Linietsky
a625f7d073
-Properly lock and and warn about switching off contact monitoring, fixes #3041
2016-01-12 06:14:15 -03:00
Rémi Verschelde
90e5fba1c1
Merge pull request #3300 from MarianoGnu/bug_fixing
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fix: TouchScreenButton should stop propagating action when button is …
2016-01-11 08:47:37 +01:00
Juan Linietsky
d7015613b1
It seems everyone misses the polygon decomposer output, fixes #3069
2016-01-10 23:09:05 -03:00
Juan Linietsky
5b088b41b3
make path update when curve changes, fixes #3144
2016-01-10 18:01:16 -03:00
MarianoGNU
3169b66d15
fix: TouchScreenButton should stop propagating action when button is removed from scene
2016-01-10 10:36:43 -03:00
Ariel Manzur
d199ed344d
removed prints
2016-01-09 19:51:05 -03:00
Ignacio Etcheverry
a9dbe83155
TileMap: Properly flip/rotate tiles with non-square region
2016-01-04 15:28:11 +01:00
Juan Linietsky
a501ee355b
properly specify metadata in KB function
2016-01-03 20:25:27 -03:00
Juan Linietsky
939c5f5c9e
-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
2016-01-02 20:32:19 -03:00
Ignacio Etcheverry
e22e0cecf7
TileMap: Consider texture offset for rotated tiles
2016-01-02 18:17:20 +01:00
Juan Linietsky
d069c44a7f
-Fix TouchScreenButton to work with stretch and viewport canvas transform, closes #2286
2016-01-02 11:23:30 -03:00
Juan Linietsky
199a29b353
Merge pull request #3184 from vnen/update-copyright-2016
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Update copyright to 2016 in headers
2016-01-01 11:03:29 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
7879efc50b
Make both lights and occluders stop working if hidden, fixes #2437
2016-01-01 10:45:24 -03:00
Juan Linietsky
b78c1e52c2
Make CanvasModulate deactivate when hidden, fixes #2437
2016-01-01 10:33:02 -03:00
Juan Linietsky
7d0894e925
-Improved convex decomposer for CollisionPolygon2D, fixes #2336
2015-12-31 20:23:34 -03:00
Juan Linietsky
d1a799f744
-fix range limit issue in Particles2D, closes #2411
2015-12-31 15:18:03 -03:00
Juan Linietsky
1e65c3c701
remove error print in area collision, should be a valid situation, closes #2463
2015-12-31 11:15:49 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
b8f18cd73c
add 2d paths and joints to collision/navigation debug, fixes #2439
2015-12-29 19:07:37 -03:00
reduz
408a67193e
Added a reset() function to Particles2D, fixes #2472 , fixes #2468
2015-12-29 18:53:45 -03:00
reduz
196b3e03fc
Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487
2015-12-29 18:27:20 -03:00
reduz
5063cd7757
-Make tilemap able to change light mask, fixes #2557
2015-12-29 14:47:13 -03:00
reduz
f7b64a62d1
-renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense
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-fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28 21:05:57 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00