EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
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A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.
Fixes #80358 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
Silc Lizard (Tokage) Renew
e538ce3851
Add cubic_interpolate_in_time_variant() to Animation
2023-12-30 13:30:14 +09:00
Yuri Sizov
f77da033f2
Merge pull request #86169 from Repiteo/gdvirtual-call-refactoring
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Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable
2023-12-20 15:07:55 +01:00
Yuri Sizov
bc6be82f5a
Merge pull request #81260 from KoBeWi/min_maxing_particle_editing
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Improve editing of min/max particle properties
2023-12-20 15:07:25 +01:00
kobewi
ce9fec9b4d
Improve editing of min/max particle properties
2023-12-20 06:31:08 +01:00
Stanislav Labzyuk
958699a0c4
Implement project-wide node groups
2023-12-19 18:07:19 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
kobewi
397f0b31e4
Fix file disappearing when renaming dependencies
2023-12-14 22:28:48 +01:00
Thaddeus Crews
83ef789745
Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable
2023-12-14 13:22:40 -06:00
Yuri Sizov
203c8c31d3
Merge pull request #85071 from Rubonnek/remove-unnecessary-assignments
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Remove unnecessary assignments
2023-12-14 17:38:34 +01:00
Gilles Roudière
18fe0bd025
Move tile transforms handling cache to TileData
2023-12-13 17:44:59 +01:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Rémi Verschelde
7635530e11
Merge pull request #86046 from bs-mwoerner/linear_animation_typemix
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Fix linear interpolation not working with mixed (int/float) keyframes
2023-12-13 12:20:38 +01:00
Michael Wörner
12ce2e33b2
Restored the ability for linear interpolation to work on a mix of integer and float keyframes.
2023-12-13 00:24:46 +01:00
Rémi Verschelde
63f3de3aad
Merge pull request #86056 from ShatReal/fix-skeletonmodification2dtwoboneik-meters
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Change suffix of SkeletonModification2DTwoBoneIK from m to px
2023-12-12 10:41:29 +01:00
Rémi Verschelde
5352490cc9
Merge pull request #84384 from zeux/meshopt-update
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meshoptimizer: Update to v0.20 (with a reduced patch)
2023-12-12 10:39:28 +01:00
Emily
b7d5f3e984
Change suffix from m to px
2023-12-11 16:52:03 -08:00
Rémi Verschelde
4450ae98b9
Merge pull request #84969 from alesliehughes/shader_refactor
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VisualShader: Refactor use of Connection
2023-12-12 00:18:07 +01:00
Rémi Verschelde
5529d32b56
Merge pull request #83938 from clayjohn/sky-exposure
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Expose `energy_multiplier` to remaining SkyMaterials
2023-12-12 00:16:25 +01:00
Rémi Verschelde
4e2350b1af
Merge pull request #82661 from bruvzg/custom_ellipsis
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-12 00:15:34 +01:00
Alistair Leslie-Hughes
bfd62d7cdf
Visual shader refacter use of connection
2023-12-12 07:36:28 +11:00
Aaron Franke
6ee9edb946
Reduce minimum capsule/cylinder mesh rings to 0
2023-12-05 22:27:23 -06:00
Rémi Verschelde
6a10b99228
Merge pull request #85631 from Malcolmnixon/gltf-convex-decomposition
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Fix memory corruption and assert failures in convex decomposition
2023-12-04 23:20:23 +01:00
Rémi Verschelde
c7137673d3
Merge pull request #85269 from Calinou/material-conversion-fix-typo
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Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial
2023-12-04 23:11:59 +01:00
Rémi Verschelde
f444818c7e
Merge pull request #84794 from akien-mga/videoplayer-fix-reloading-translation-remapped-stream
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VideoPlayer: Fix reloading translation remapped stream
2023-12-04 23:05:15 +01:00
Rémi Verschelde
74880abd15
Merge pull request #84507 from SaracenOne/terrain_icon_fix
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Fix generating terrain icon with certain image formats.
2023-12-04 23:03:35 +01:00
Rémi Verschelde
94edf0f9a1
Merge pull request #80326 from MewPurPur/no-exp-with-zero
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Remove exp hint of a few properties
2023-12-04 22:57:09 +01:00
bruvzg
56579f397d
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
Malcolm Nixon
bf7cdc5229
Fix memory corruption and assert failures in convex decomposition
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This PR fixes how triangular faces are decomposed into vertices and indices. The pre-increment resulted in the indices table skipping entry 0 and potentially overrunning the end of the vertices vector.
2023-12-01 16:38:08 -05:00
Rémi Verschelde
eda44bfe10
Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity
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Fix radial inwards velocity clamping incorrectly (regression from #83488 )
2023-11-27 21:25:58 +01:00
Hugo Locurcio
70959a9c04
Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial
2023-11-23 15:18:03 +01:00
QbieShay
a879e59581
Fixed radial inwards velocity clamping incorrectly (regression from 83488)
2023-11-23 10:32:56 +01:00
Rémi Verschelde
c2f8fb3015
Merge pull request #85039 from RandomShaper/mingwthreads
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Use mingw-std-threads in MinGW builds
2023-11-21 15:44:18 +01:00
kobewi
c6c872ba34
Provide more context when scene fails to load
2023-11-20 14:57:00 +01:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Silc Lizard (Tokage) Renew
80c9533810
Rework blending method in Variant animation for Int/Array/String
2023-11-16 21:37:18 +09:00
clayjohn
ead36fdcc4
Store ArrayMesh path in RenderingServer for use in error messages
2023-11-14 16:27:10 +01:00
Rémi Verschelde
8b705af9e5
Merge pull request #84832 from alesliehughes/fix_use_after_free
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Fix VisualShader connection use after free.
2023-11-14 00:03:45 +01:00
Rémi Verschelde
8d731b17f1
Merge pull request #84829 from bitsawer/fix_particle_material_names
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Fix several ParticleProcessMaterial texture names
2023-11-14 00:03:21 +01:00
Alistair Leslie-Hughes
a30dc67007
Fix VisualShader connection use after free.
2023-11-14 07:34:41 +11:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
bitsawer
7c4d07c5a0
Fix several ParticleProcessMaterial texture names
2023-11-13 05:51:01 +02:00
Rémi Verschelde
5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
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Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Rémi Verschelde
7d0c561e02
VideoPlayer: Fix reloading translation remapped stream
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Fixes #43917 .
2023-11-12 15:22:16 +01:00
Rémi Verschelde
8928b2044b
Merge pull request #80281 from KoBeWi/unacceptable
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Assign temporary path to preloaded resources
2023-11-12 12:13:55 +01:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
biswas08433
92fe4bb693
Fixes Texture2dParameter node filter option
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This bug was appending 2 colons in the generated code. Fixed it.
2023-11-12 01:59:53 +05:30
kobewi
a3627b6e37
Assign temporary path to preloaded resources
2023-11-10 00:43:30 +01:00
clayjohn
031f221b9d
Create tangent array if mesh created without tangents
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This extends our previous change to ensure that compressed meshes have tangents
Now we ensure tangents are always used. This greatly simplifies our compression code at the cost of a small amount of bandwidth
2023-11-07 14:24:23 +01:00
Saracen
35c105e796
Fix generating terrain icon with certain image formats.
2023-11-06 22:19:54 +00:00
jsjtxietian
d920bdeda5
Fix visual shader's screen_uv input preview uses position of node
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rather than a sample area like uv
2023-11-06 11:20:42 +08:00
Arseny Kapoulkine
2b8215a196
Fix dramatically overallocated normal weights
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The weight is per-attribute scalar (X, Y, Z), not per-vertex; this was
the case even before the library update so this appears to be an
oversight.
2023-11-02 14:17:41 -07:00
Arseny Kapoulkine
c5f73a1783
Update thirdparty/meshoptimizer to v0.20
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Note: this change completely overwrites the meshoptimizer library source
(from git SHA c21d3be6ddf627f8ca852ba4b6db9903b0557858)
without including any patches; a distance error metric patch is still
needed and will be reapplied in the next commit.
The changes elsewhere are due to a signature change for
meshopt_simplifyWithAttributes.
2023-11-02 14:10:39 -07:00
Yuri Sizov
f2de1137d9
Unexpose internal data property of `AnimationLibrary`
2023-11-02 18:57:39 +01:00
Rémi Verschelde
c6c4728440
Merge pull request #84303 from bitsawer/fix_material_texture_updates
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Fix several Material texture parameter updates
2023-11-01 22:33:23 +01:00
bitsawer
1ec97a7b91
Fix several Material texture parameter updates
2023-11-01 03:10:46 +02:00
bruvzg
9ad55dc32d
[TextServer] Fix line breaks for dropcap and resizing embedded objects.
2023-10-31 22:39:42 +02:00
Rémi Verschelde
17a575625e
Merge pull request #84159 from clayjohn/uv-compression
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Fix multiple issues with UV compression
2023-10-30 23:19:45 +01:00
Rémi Verschelde
bb997d787d
Merge pull request #84127 from quirkylemon/get-type-variations
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Include empty type variations in `Theme::get_type_list`
2023-10-30 23:18:58 +01:00
clayjohn
3f5c16dd9e
Fix multiple issues with UV compression
2023-10-30 23:11:34 +01:00
QuirkyLemon
b3970336ce
Added variations to get_type_list()
2023-10-30 10:27:38 -05:00
Rémi Verschelde
ceaa8333f3
Merge pull request #84028 from QbieShay/qbe/fix-damp-fric
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Fix friction being in the correct if/else branch
2023-10-30 16:26:40 +01:00
QbieShay
8f2a2ece80
Fix friction being in the correct if/else branch
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-10-30 15:00:02 +01:00
Rémi Verschelde
2f1f1206a9
Merge pull request #84180 from bruvzg/text_mesh_offset
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[Text Mesh] Fix incorrectly cached glyph offsets.
2023-10-30 10:20:32 +01:00
Rémi Verschelde
ad9297ee8c
Merge pull request #84097 from stoofin/plane-mesh-tangent
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Fix PlaneMesh tangents for 'Face X' orientation
2023-10-30 10:18:57 +01:00
Rémi Verschelde
47101c0cb1
Merge pull request #84056 from QbieShay/qbe/fix-orbit-z
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Fix wrong rotation matrix for orbit z velocity
2023-10-30 10:18:33 +01:00
bruvzg
2a06594ff2
[Text Mesh] Fix incorrectly cached glyph offsets.
2023-10-30 10:56:28 +02:00
Rémi Verschelde
9144457484
Merge pull request #84103 from QbieShay/qbe/fix-turbulence
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Fix turbulence post rework
2023-10-28 21:40:15 +02:00
Rémi Verschelde
191195a303
Merge pull request #84060 from AThousandShips/get_set_fix
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Fix invalid return from some more `_get/_set`
2023-10-28 18:34:58 +02:00
Rémi Verschelde
a379beeaa8
Merge pull request #84029 from QbieShay/qbe/fix-last-flag
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Fix damp as friction not updating shader code
2023-10-28 18:34:34 +02:00
QbieShay
3b9cd04e1f
fixed turbulence post rework.
2023-10-28 18:31:01 +02:00
QbieShay
a764e42860
fixed wrong rotation matrix for orbit z velocity
2023-10-28 15:03:36 +02:00
Andrés Botero
acae382010
Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D
2023-10-28 01:23:38 -05:00
stoofin
6099d9f3d1
Fixed PlaneMesh tangents for 'Face X' orientation
2023-10-27 21:43:54 -07:00
A Thousand Ships
3ef6314980
Fix invalid return from some more `_get/_set`
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Invalidly returned `true` on the non-matched path
2023-10-27 21:26:13 +02:00
Rémi Verschelde
e65459294c
Merge pull request #84054 from AThousandShips/mesh_fix
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Fix invalid return from some `_get/_set`
2023-10-27 17:45:48 +02:00
A Thousand Ships
b04cf8486d
Fix invalid return from some `_get/_set`
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Invalidly returned `true` on the non-matched path
2023-10-27 15:49:19 +02:00
Rémi Verschelde
5664f09f78
Merge pull request #84047 from clayjohn/mesh-3x-upgrade-crash
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Fix crash when upgrading meshes from 3.x format
2023-10-27 13:33:30 +02:00
clayjohn
1e3408c5b7
Fix crash when upgrading meshes from 3.x format
2023-10-27 12:21:00 +02:00
QbieShay
aad644514f
Fixed damp as friction not updating shader code
2023-10-27 01:02:23 +02:00
A Thousand Ships
5688bb1888
[Particles] Fix invalid parameter ranges
2023-10-26 16:14:58 +02:00
Rémi Verschelde
8835db5f37
Merge pull request #83881 from jsjtxietian/fix-generated-particle-shader-use-noise-direction-before-define
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Fix `noise_direction` variable used before initialized in particle shader when using turbulence with collisions
2023-10-26 08:57:59 +02:00
clayjohn
9251821c97
Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial
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These are needed to tweak sky exposure separately from background
2023-10-25 14:12:22 +02:00
jsjtxietian
cc14e0092a
Fix `noise_direction` variable used before initialized in particle shader
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when using turbulence with collisions, delete unused code
2023-10-25 19:35:16 +08:00
Rémi Verschelde
1a3db248d5
Merge pull request #83887 from groud/fix_tile_set_canvas_texture_issue
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Fix normals in TileSet when using CanvasTextures
2023-10-25 10:30:46 +02:00
Gilles Roudière
162286cff4
Fix normals in TileSet when using CanvasTextures
2023-10-24 13:10:06 +02:00
Rémi Verschelde
e8d57afaec
Merge pull request #83831 from QbieShay/qbe/fix-normal-point
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Particles: Fix directed points not working, and fix friction formula
2023-10-24 11:39:17 +02:00
Rémi Verschelde
bbade19822
Merge pull request #83749 from k0T0z/fix-enabling-particle-turbulence
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Fix massive performance hit due to enabling collision
2023-10-24 10:54:27 +02:00
Rémi Verschelde
261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
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Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
Rémi Verschelde
b629049b54
Merge pull request #83658 from RPicster/triplanar-world-normal-maps
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Fixing incorrect normal map when using triplanar world mapping and mesh rotation
2023-10-24 10:54:15 +02:00
Rémi Verschelde
e02e38d2d5
Merge pull request #82055 from jsjtxietian/add-support-for-texture3d-serilization
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Add support for ImageTexture3D serialization
2023-10-24 10:53:46 +02:00
Rémi Verschelde
f41e07bfe6
Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
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Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local
2023-10-24 10:53:37 +02:00
clayjohn
8f9cd4e1e3
Some more fixes for compressed meshes
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This cleans up a few more cases of uint32_t->uint64_t
Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
Rémi Verschelde
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
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Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
clayjohn
318ef8461f
Implementation of tool to automatically upgrade and re-save meshes
2023-10-23 22:39:48 +02:00
Raffaele Picca
73918b0c70
Fixing incorrect normal map when using triplanar world mapping and mesh rotation
2023-10-23 14:53:59 +02:00
QbieShay
49fee5bc28
Fixed directed points not working, and fixig friction formula
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Co-authored-by: RPicster <picster@pixelgod.net>
2023-10-23 14:06:23 +02:00
Saif Kandil
98db2b42f7
fix performance hit due to enabling collision
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Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-22 17:54:27 +03:00
Yuri Sizov
cd31407cb3
Clean up some Editor, OpenXR, VideoStream code
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- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde
55fc347efd
Merge pull request #83620 from clayjohn/particles-material-emission
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Fix typo in particles process material when using emission color texture
2023-10-20 15:11:48 +02:00
clayjohn
1b80f21abf
Fix typo in particles process material when using emission color texture
2023-10-19 17:29:46 +02:00
Saracen
a16cbf6869
Fix crash on recovered orphaned nodes.
2023-10-19 11:15:57 +01:00
Rémi Verschelde
f8818f85e6
Merge pull request #83568 from mrTag/navigationregion2d_fix
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Fixing "Navigation map synchronization error" when using NavigationRegion2D
2023-10-19 00:27:25 +02:00
Rémi Verschelde
c781694a82
Merge pull request #83488 from QbieShay/qbe/fix-particle-pause
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Fixed multiple particle issues: division by zero, color ramp override, scale dependent on amount ratio
2023-10-18 21:32:50 +02:00
Dominik
b915e788a4
Removed navigation_mesh instantiation from constructor of NavigationPolygon
2023-10-18 19:04:08 +02:00
Gilles Roudière
73f72409f5
Allow normal maps on TileMaps that use texture padding
2023-10-18 14:55:44 +02:00
QbieShay
cbf75f9076
Fixed division by zero in particle process, initial ramp, and amount ratio+scale
2023-10-17 15:41:47 +02:00
Rémi Verschelde
135fa1ef5d
Merge pull request #83179 from clayjohn/tangents-sanitize
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Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 22:17:02 +02:00
clayjohn
e3d31837eb
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 08:54:49 -06:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
Rémi Verschelde
cbb95bc8ab
Merge pull request #83211 from clayjohn/cleanup-mesh-stuff
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Cleanup instances of using uint32_t for mesh formats
2023-10-13 11:46:20 +02:00
Rémi Verschelde
111a91a09f
Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen
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Fix bool varying's generated code will be modified with flat
2023-10-13 11:45:09 +02:00
Clay
acb65377cd
Cleanup instances of using uint32_t for mesh formats
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And tidy up some leftovers from the attribute compression PR
2023-10-12 22:01:41 +02:00
jsjtxietian
0f7a97eba0
Fix bool varying's generated code will be modified with flat
2023-10-12 19:42:18 +08:00
jsjtxietian
0ecef0e236
Fix parameter shader node not declared when only connected to a VaryingSetter
2023-10-12 17:53:26 +08:00
clayjohn
1df50c78df
Fix a few cases where surface format is still 32 bits
2023-10-11 14:56:19 -06:00
bitsawer
45f2ef4c0f
Fix BaseMaterial3D update with certain material settings
2023-10-11 13:51:52 +03:00
Rémi Verschelde
d0301fcadd
Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz
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Fix incorrect vertex data size calculation in `ImmediateMesh`
2023-10-10 22:50:53 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
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Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay
c228fe1a0d
Particle internal refactor and additions for more artistic control
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
kleonc
b588d1ab8d
Fix incorrect vertex data size calculation in ImmediateMesh
2023-10-10 13:23:53 +02:00
Rémi Verschelde
added7d154
Merge pull request #83062 from bruvzg/no_dup_es
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Do not apply extra spacing twice.
2023-10-10 09:12:17 +02:00
bruvzg
100565a0c9
Do not apply extra spacing twice.
2023-10-09 21:38:23 +03:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
A Thousand Ships
f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624
Replace `sanity` with `safety` for checks
2023-10-08 16:22:24 +02:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde
0f5669be51
Merge pull request #82712 from bruvzg/font_collection_name_select
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[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 17:27:06 +02:00
Rémi Verschelde
9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
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[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Micky
021d92fece
Fix internal CONNECT_INHERITED being saved in PackedScene & Make Local
2023-10-03 15:03:55 +02:00
AttackButton
93cccda827
Add a button to clear curve points in the Path2D editor
2023-10-03 09:33:38 -03:00
bruvzg
a5a0e48dbc
[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 09:40:48 +03:00
Rémi Verschelde
6b70dfe7e2
Merge pull request #81319 from KurtBliss/Changing-text-files-in-an-external-editor-doesn't-cause-them-to-reload-in-Script-Editor
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Fix TextFile not reloading when changed from external editors
2023-10-02 13:16:17 +02:00
Rémi Verschelde
08ceb18c7d
Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit
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Make terrains peering bit property names translatable
2023-09-29 19:46:42 +02:00
Rémi Verschelde
55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
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Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Yuri Roubinski
4575cc0c6f
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 10:55:05 +03:00
Haoyu Qiu
f2a87a96ba
Make terrains peering bit property names translatable
2023-09-29 10:55:33 +08:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
bruvzg
4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-09-28 10:45:09 +03:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
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Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
smix8
0ee7e3102b
Add 2D navigation mesh baking
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Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Rémi Verschelde
a9af6af4b6
Merge pull request #82285 from lyuma/nan_lods
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Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-25 17:18:43 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
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Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
A Thousand Ships
e45927b2f2
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 08:50:19 +02:00
Lyuma
acf76027bd
Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-24 23:05:26 -07:00
Rémi Verschelde
3237b5d08f
Merge pull request #71915 from MewPurPur/grid-ient
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Overhaul the Gradient Editor
2023-09-24 23:29:35 +02:00
DennisManaa
f248420a2b
made visual shader ports expandable by default if there is only one output port and it's of any vector type
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Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
jsjtxietian
d9d2bb3219
Add support for ImageTexture3D serialization
2023-09-22 16:24:46 +08:00
MewPurPur
7b86969719
Overhaul the Gradient Editor
2023-09-21 15:55:28 +03:00