Danil Alexeev
de7cbe8789
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
A Thousand Ships
f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624
Replace `sanity` with `safety` for checks
2023-10-08 16:22:24 +02:00
Mai Lavelle
5e15586ec2
Fixes to allow object-less callables throughout Godot
...
This fixes #81887
2023-10-06 16:31:35 -04:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Rémi Verschelde
c7ed5d795e
Merge pull request #82799 from CedNaru/feature/expose_free_instance_binding
...
Expose `Object::free_instance_binding()` to GDExtension
2023-10-05 10:10:58 +02:00
Ced Naru
0a246e9b54
expose Object::free_instance_binding to GDExtension
2023-10-04 19:24:37 +02:00
Danil Alexeev
ed0b3c08e1
Core: Fix `Object::has_method()` for script static methods
2023-10-04 19:44:32 +03:00
Rémi Verschelde
dbd4c79c38
Merge pull request #82682 from dsnopek/gdextension-dont-deprecate-script-category
...
GDExtension: Don't deprecate old method of getting script category
2023-10-03 17:26:41 +02:00
David Snopek
cbf939e121
GDExtension: Don't deprecate old method of getting script category
2023-10-02 09:23:27 -05:00
Danil Alexeev
aff767ef07
Fix expected argument count for `Callable` call errors
2023-09-29 20:00:10 +03:00
David Cambré
531f56e830
add GDExtensionScriptInstanceGetClassCategory
...
Change GetClassCategory so it is handled in native directly
2023-09-27 17:45:48 +02:00
Rémi Verschelde
017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
...
C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
Rémi Verschelde
7e67b496ff
Merge pull request #82332 from Sauermann/fix-struct-type
...
Fix type of `notification_func`
2023-09-26 08:32:15 +02:00
Rémi Verschelde
55dfbd7761
Merge pull request #80284 from dsnopek/gdextension-hot-reload
...
Implement reloading of GDExtensions
2023-09-26 08:17:28 +02:00
David Snopek
2733a6f762
Implement reloading of GDExtensions
2023-09-25 22:10:17 -05:00
Markus Sauermann
d2bcde0407
Fix type of notification_func
2023-09-25 23:37:13 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
...
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde
d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
...
C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Rémi Verschelde
1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
...
Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
A Thousand Ships
e45927b2f2
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 08:50:19 +02:00
Rémi Verschelde
6fc1d50db3
Merge pull request #81521 from dsnopek/method-bind-default-argument-hash-fix
...
Fix method hashes with default arguments
2023-09-22 22:03:30 +02:00
David Snopek
0d13727c97
Fix method hashes with default arguments
2023-09-21 12:39:04 -05:00
Jeff Ward
60851af4da
Add functions for non-ptr style virtual calls in GDExtension
...
This adds two functions to `GDExtensionClassCreationInfo` that allow for developers to supply a generic virtual call function along with user data to be sent to that call.
If `get_virutal_call_data_func` is not null, extensions call this function to get user data to pass to a supplied `call_virtual_with_data_func`. Both must be provided is one is provided.
If `get_virtual_call_data_func` is null, Godot falls back to the old `get_virtual_func` logic.
Fixes #63275
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-19 22:33:32 -04:00
Raul Santos
5f6082a96b
C#: Generate and use compat methods
...
- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
398utubzyt
2df37a237a
C#: Abstract script class support
2023-09-15 20:35:25 -07:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
A Thousand Ships
893f889d74
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-11 19:45:49 +02:00
Rémi Verschelde
43c7e8d3b5
Merge pull request #81515 from dsnopek/gdextension-validate-property-object
...
Allow implementing `Object::_validate_property()` from GDExtension
2023-09-11 15:40:05 +02:00
Rémi Verschelde
786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
...
Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
David Snopek
abef8e3874
Allow implementing `Object::_validate_property()` from GDExtension
2023-09-10 11:17:59 -05:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
...
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
d013fc3f03
Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing-
...
Change precedence in rules to make location after proper casing.
2023-09-07 13:52:08 +02:00
Rémi Verschelde
d1c94eef06
Merge pull request #81261 from dsnopek/gdextension-validate-property
...
Allow implementing `ScriptInstance::validate_property()` from GDExtension
2023-09-07 13:51:44 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
...
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
ajreckof
19632eaf50
Change precedence in rules to make location after proper casing.
2023-09-05 16:16:21 +02:00
David Snopek
3e7a6e058a
Allow implementing `ScriptInstance::validate_property()` from GDExtension
2023-09-04 13:55:48 -05:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
...
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen
41ffe5461f
Allow GDExtension to register unexposed class.
2023-09-04 10:18:20 +08:00
Rémi Verschelde
fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
...
Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Jan Haller
4e202bcec7
GDExtension: fix `bool` unknown in C
2023-09-02 21:04:49 +02:00
Danil Alexeev
c33ca26e17
Editor: Inspector and Signal docks improvements
2023-09-02 08:50:28 +03:00
David Snopek
83faf84ec9
GDExtension: Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash
2023-08-31 15:19:31 -05:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
Markus Sauermann
c4705a590b
Fix Object::notification order
...
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.
To fix this some `notification` functions had to add a `p_reversed`
parameter.
This made it necessary to adjust cpp-bindings.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
Rémi Verschelde
7e083e53c3
Merge pull request #81020 from AThousandShips/object_register_fix
...
Add check to ensure registered classes are declared
2023-08-29 12:45:33 +02:00
Rémi Verschelde
76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
...
Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
...
Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
kobewi
67db4693eb
Expose _validate_property() for scripting
2023-08-28 15:18:48 +02:00
A Thousand Ships
c638238fae
Add check to ensure registered classes are declared
...
Checks that all classes registered to `ClassDB` have been properly
declared with `GDCLASS`
2023-08-28 12:16:49 +02:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
...
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
Ricardo Buring
acf9d4e4de
Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract
2023-08-22 09:53:03 +02:00
clayjohn
fcc6c6a697
Revert "Let user know about dead instances in deferred calls"
...
This reverts commit 3a6527d6d3
.
2023-07-31 10:45:20 +02:00
Pedro J. Estébanez
f34d580861
Revert "Implement parallel foreach() for easier multithreading"
...
This reverts commit e28868e30c
.
2023-07-27 13:41:27 +02:00
Yuri Sizov
a68137bf18
Merge pull request #79683 from Zylann/fix_gdext_get_property_list
...
GDExtension: Fix `_get_property_list` not working correctly in parent classes
2023-07-26 18:40:18 +02:00
Yuri Sizov
2c8cbcd1a0
Merge pull request #78987 from RandomShaper/err_bad_deferred_target
...
Let user know about dead instances in deferred calls
2023-07-26 18:39:38 +02:00
Yuri Sizov
92960b7a22
Merge pull request #78615 from RandomShaper/fix_doc_cache
...
Re-enable docs cache with fixes
2023-07-26 18:39:22 +02:00
Yuri Sizov
53ba9ccb19
Merge pull request #72346 from myaaaaaaaaa/disconnect-order
...
Avoid sorting CallableCustomMethodPointers by their actual address values
2023-07-26 18:39:08 +02:00
rune-scape
83b01708b2
Script editor: Show depended script errors
2023-07-24 15:49:39 +02:00
Gilles Roudière
b4d86cb42a
Add _get_bind_compatibility_methods to Object
...
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-07-20 12:55:00 +02:00
Marc Gilleron
e8731f4821
GDExtension: fix _get_property_list not working correctly in parent classes
2023-07-20 02:24:04 +01:00
Yuri Sizov
acd34153ba
Merge pull request #78612 from RandomShaper/mq_flush_ref
...
Refactor CallQueue flushing for clarity
2023-07-14 18:49:08 +02:00
Yuri Sizov
2a595c26d9
Merge pull request #72784 from myaaaaaaaaa/parallel-foreach
...
Implement parallel `foreach()` for easier multithreading
2023-07-14 18:48:49 +02:00
Angad Kambli
9c6c2f09e0
Check parameter validity in `Object::set_script`
...
Fixes #46120 .
2023-07-07 16:13:33 +02:00
Rémi Verschelde
862a2841c0
Merge pull request #78845 from RandomShaper/fix_wtp_zero_batch_lazy
...
Fix zero-sized WorkerThreadPool not processing group tasks
2023-07-07 08:27:43 +02:00
Pedro J. Estébanez
cac4d44cde
Re-enable docs cache with fixes
2023-07-05 10:44:58 +02:00
Pedro J. Estébanez
3a6527d6d3
Let user know about dead instances in deferred calls
2023-07-03 17:57:49 +02:00
Pedro J. Estébanez
30925fcfb0
Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 12:27:57 +02:00
Pedro J. Estébanez
28d0d56a69
Fix zero-sized WorkerThreadPool not processing group tasks
2023-06-29 19:44:42 +02:00
Valery Zhuk
818cee6184
add explicit default initialization for flag in undo redo operation
2023-06-28 21:57:47 +03:00
Pedro J. Estébanez
c85beb8106
Refactor CallQueue flushing for clarity
2023-06-23 13:27:34 +02:00
Ryan Roden-Corrent
731a13a1ba
Fix race in ScriptServer.
...
Fixes #76581 .
TSAN flagged this issue on starting the editor:
1. main calls register_core_types, which calls IP::create(), which calls Thread::start on the resolver thread
2. Thread::callback calls ScriptServer::thread_enter(), as "Scripts may need to attach a stack."
3. ScriptServer::thread_enter() accesses ScriptServer::_languages, which is still being initialized on the main thread by initialize_gdscript_module
This fixes the issue by skipping thread enter/exit notifications if languages have not finished initializing yet.
I'm assuming that notifying un-initialized languages of thread starts/stops would have been pointless anyways. If we need to somehow notify languages of threads before the languages initialize, we'll need a different solution.
```
Godot Engine v4.0.2.stable.custom_build.7a0977ce2 - https://godotengine.org
==================
WARNING: ThreadSanitizer: data race (pid=9426)
Write of size 4 at 0x55615b187cd0 by main thread:
#0 ScriptServer::register_language(ScriptLanguage*) /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e52ab9) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 initialize_gdscript_module(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/gdscript/register_types.cpp:118:3 (godot.linuxbsd.editor.x86_64.llvm.san+0x36f9c6f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#2 initialize_modules(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/register_module_types.gen.cpp:93:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f50499) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#3 Main::setup2(unsigned long) /home/rcorre/src/godot/godot/main/main.cpp:1961:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f1d40d) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#4 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:1879:10 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f16370) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#5 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
Previous read of size 4 at 0x55615b187cd0 by thread T1:
#0 ScriptServer::thread_enter() /home/rcorre/src/godot/godot/core/object/script_language.cpp:244:22 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e54aed) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 Thread::callback(unsigned long, Thread::Settings const&, void (*)(void*), void*) /home/rcorre/src/godot/godot/core/os/thread.cpp:61:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x9464ab0) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#2 void std::__invoke_impl<void, void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(std::__invoke_other, void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#3 std::__invoke_result<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>::type std::__invoke<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:96:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#4 void std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::_M_invoke<0ul, 1ul, 2ul, 3ul, 4ul>(std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul>) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:258:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#5 std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::operator()() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:265:11 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#6 std:🧵 :_State_impl<std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>>::_M_run() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:210:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#7 execute_native_thread_routine /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:82:18 (libstdc++.so.6+0xd72c2) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
Location is global 'ScriptServer::_language_count' of size 4 at 0x55615b187cd0 (godot.linuxbsd.editor.x86_64.llvm.san+0xbf46cd0)
Thread T1 (tid=9431, running) created by main thread at:
#0 pthread_create <null> (godot.linuxbsd.editor.x86_64.llvm.san+0x2de5776) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 __gthread_create /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663:35 (libstdc++.so.6+0xd73a9) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
#2 std:🧵 :_M_start_thread(std::unique_ptr<std:🧵 :_State, std::default_delete<std:🧵 :_State>>, void (*)()) /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:147:37 (libstdc++.so.6+0xd73a9)
#3 IP::IP() /home/rcorre/src/godot/godot/core/io/ip.cpp:347:19 (godot.linuxbsd.editor.x86_64.llvm.san+0x962cbcd) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#4 IPUnix::IPUnix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:261:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#5 IPUnix::_create_unix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:258:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599)
#6 IP::create() /home/rcorre/src/godot/godot/core/io/ip.cpp:339:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x962ca5e) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#7 register_core_types() /home/rcorre/src/godot/godot/core/register_core_types.cpp:279:7 (godot.linuxbsd.editor.x86_64.llvm.san+0x93e2333) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#8 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:690:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f08a49) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#9 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
SUMMARY: ThreadSanitizer: data race /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 in ScriptServer::register_language(ScriptLanguage*)
```
Co-authored-by: Pedro J. Estébanez <RandomShaper@users.noreply.github.com>
2023-06-21 09:52:10 -04:00
Yuri Sizov
329652b6fe
Merge pull request #78392 from Gallilus/master
...
Fix `Ref<>.is_valid()` for ScriptInstanceExtension
2023-06-20 21:19:20 +02:00
David Cambré
ceed30c442
Fix Ref<>.is_valid() for ScriptInstanceExtension
...
Only check the reference not the value.
2023-06-20 19:45:47 +02:00
myaaaaaaaaa
5cc961627d
Avoid sorting CallableCustomMethodPointers by their actual address values
2023-06-20 08:40:01 -04:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
...
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
fuzzy@home
09fa22002a
fixes #76473 , where filling a large amount of tiles all at once crashes
...
the engine due to segmentation fault.
2023-06-18 22:32:23 +09:00
ajreckof
e9a2060b27
Fix wrong alphabetical order in autocompletion sorting.
...
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-06-16 14:04:07 +02:00
Rémi Verschelde
8c5c29f2a3
Merge pull request #78061 from dsnopek/gdextension-class-not-exposed
...
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-15 10:50:27 +02:00
ajreckof
81aa5ad999
add backward_undo_ops as property for action
2023-06-13 15:32:05 +02:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
...
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
David Snopek
36f4b99638
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-09 13:41:57 -05:00
Pedro J. Estébanez
2b001db76e
Let user scripts disable thread safety checks
2023-06-09 18:24:01 +02:00
myaaaaaaaaa
e28868e30c
Implement parallel foreach() for easier multithreading
2023-06-09 08:27:32 -04:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
...
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
...
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
Yuri Sizov
97a6b40e4e
Merge pull request #70386 from sfrembling/70141
...
Add Human Readable Error Message for Object::set_meta
2023-05-29 17:24:25 +02:00
David Snopek
77733faede
Attempt to standardize Object ptrcall encoding on `Object **`
2023-05-25 21:46:22 -05:00
ajreckof
006e899bb3
sort code completions with rules
...
Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
Rémi Verschelde
80bf8fd186
Merge pull request #73511 from dsnopek/gdextension-object-name
...
Add GDExtension function to get Object class name
2023-05-22 14:02:59 +02:00
David Snopek
c6b0d4aae3
Add GDExtension function to get Object class name
2023-05-22 06:58:59 -05:00
Rémi Verschelde
9ad9820f5d
Merge pull request #77229 from RandomShaper/fix_mt_issues
...
Fix message queue issues
2023-05-19 14:30:10 +02:00
Pedro J. Estébanez
c450260e3e
Fix message queue issues
...
- Missing flush in resource loading.
- Wrong checks about message queue instance.
2023-05-19 13:11:34 +02:00
RedworkDE
9c9fd9ffbf
Improve error message when disconnecting callable from signal it was not connected to
2023-05-18 00:46:27 +02:00
Rémi Verschelde
26f96aec9d
Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks
...
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 15:59:18 +02:00
Rémi Verschelde
56fc6316b7
Merge pull request #64789 from derammo/derammo_const_ref
...
Change Ref<T> to allow non const access to ptr
2023-05-17 11:25:13 +02:00
Pedro J. Estébanez
a6e43f71b6
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 01:52:39 +02:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
...
Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Shea Frembling
0d6487073f
update error from Object::set_meta to be more human readable
...
update error from Object::set_meta to be more human readable
Add metadata to error message
Add metadata to identifier
2023-05-15 15:14:45 -05:00
Juan Linietsky
0a9f72d5a8
Make more base nodes thread safe
...
Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00