Commit Graph

20000 Commits

Author SHA1 Message Date
Hein-Pieter van Braam-Stewart e4816a8b1c Bump to 3.1.1-stable
Thanks everyone! You're all stars <3
2019-04-26 16:39:11 +02:00
homer666 5b6ad923f0 AnimationPlayer FPS mode fixes
(cherry picked from commit e3b7f9e1ca)
2019-04-26 16:34:18 +02:00
Ignacio Etcheverry 1c77481d3e Fix invalid mono log file name on Windows
(cherry picked from commit d93c354807)
2019-04-26 16:31:01 +02:00
Rémi Verschelde a24899ee25 Revert "Update freetype to 2.10.0"
This reverts commit 9e2cf9ef0b.

It caused this regression: 28335.
Fixes #28335.
2019-04-25 14:18:42 +02:00
Rémi Verschelde f7d5bee636 Revert "C#: Add DynamicGodotObject class"
This reverts commit 4c10a322d1.
2019-04-25 14:08:14 +02:00
Rémi Verschelde 23cf9f3b6f i18n: Sync translation template with current source 2019-04-25 14:03:22 +02:00
Rémi Verschelde 348270df38 i18n: Sync translations with Weblate 2019-04-25 14:01:33 +02:00
Rémi Verschelde a485d862f1 doc: Sync classref with current source 2019-04-25 14:00:31 +02:00
Juan Linietsky fcbe50befa Added bindings for methods related to obtaining base an instance from VisualInstance
(cherry picked from commit 33a0011ab2)
2019-04-24 07:01:39 +02:00
Juan Linietsky 08113feb5f Expose visible instance count to multimesh
(cherry picked from commits f46899e922)
and 479649b5fb)
2019-04-24 07:01:04 +02:00
Rémi Verschelde 4764e17970 Revert "Added the ability to change the default cursor property for the RichTextLabel component."
This reverts commit 4fda05e15f.
2019-04-23 16:01:16 +02:00
Ignacio Etcheverry 39f1a110a1 Fix wrong method binds and registered class
(cherry picked from commit 2f3328a039)
2019-04-22 21:57:06 +02:00
Rémi Verschelde cab4921477 Revert "GDScript: Don't allow built-in scripts to use class_name"
This reverts commit 42514bfd80.

There is still an unsolved regression from this commit (#28002)
which needs to be addressed before cherry-picking this one.
2019-04-21 14:06:06 +02:00
Hein-Pieter van Braam-Stewart 4aa7760c74 Revert "Ensure non-emitting particles not processed on entering tree"
This reverts commit 24b7f08892.

This causes a particles regression in tps-demo
2019-04-21 00:59:13 +02:00
Hein-Pieter van Braam-Stewart 4fefc0896d Delete <demos> tag from HeightMapShape xml 2019-04-21 00:11:01 +02:00
Juan Linietsky d8cae6e7f6 Implement autokeying in Animation editor.
(cherry picked from commit 296c74072c)
2019-04-21 00:02:02 +02:00
Juan Linietsky a7f0bfb7db Oops I missed a line, continuation to 0d41f8f.
(cherry picked from commit 8f762aefcd)
2019-04-21 00:01:44 +02:00
Juan Linietsky 5cc03473e0 Also show length in FPS when using FPS mode for AnimationPlayer editor
(cherry picked from commit caaa492133)
2019-04-21 00:01:32 +02:00
Juan Linietsky 6fac922bff Add support for FPS snap in Animation Editor.
(cherry picked from commit 4203266923)
2019-04-20 23:57:59 +02:00
Juan Linietsky 0064d26517 Some improvements to is_equal_approx, restored Quat operator.
(cherry picked from commit dee98d3b6d)
2019-04-20 23:52:19 +02:00
Juan Linietsky c76c33fb50 Added generator audio stream, and spectrum analyzer audio effect
Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.

(cherry picked from commit e33764744c)
2019-04-20 23:50:19 +02:00
Juan Linietsky 5e02d6d98a Avoid crash on changing snap mode when no animation exists, closes #28031
(cherry picked from commit 0d41f8fb00)
2019-04-20 23:49:20 +02:00
Chaosus 71753edeae Added normally distributed generation function to RNG
(cherry picked from commit 5f137925dc)
2019-04-20 23:39:04 +02:00
Martin Wallin ff3987598e Ignore default ccls cache folder and compile commands jso
(cherry picked from commit 8be9fd83ad)
2019-04-20 23:38:00 +02:00
Bastiaan Olij 49df4b7a7a Added height map shape that implement heightmap collision shape
(cherry picked from commit 8627f1515b)
2019-04-20 23:33:50 +02:00
Chaosus 6ab01490f5 Added smoothstep built-in function
(cherry picked from commit 514a3fb96a)
2019-04-20 23:30:56 +02:00
Chaosus 340bf6e80c Added direction_to method to vectors
(cherry picked from commit 55f3bd97a2)
2019-04-20 23:24:35 +02:00
Chaosus 9535a6079e Added functions to AStar for disable/enable points
(cherry picked from commit cc71fb2308)
2019-04-20 23:21:06 +02:00
ShyRed bb8f015595 Add converters / generators to Sprite
Adds the following menu options to the Sprite editor: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling"

(cherry picked from commit c218c631f6)
2019-04-20 23:19:55 +02:00
Michael Alexsander Silva Dias 94f6c3a810 Make AnimatedSprite able to play backwards
(cherry picked from commit 4a2c433028)
2019-04-20 23:17:21 +02:00
muiroc 42fa261563 Enable object decoding when serializing binary project settings
(cherry picked from commit 1f54b11da6)
2019-04-20 23:15:08 +02:00
Fabio Alessandrelli e0fe795433 Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).

(cherry picked from commit 393e62b98a)
2019-04-20 23:15:02 +02:00
Fabio Alessandrelli a1ad05df86 Multiplayer API now respects allow_object_decoding
Add doc about allow_object_decoding in PacketPeer

(cherry picked from commit 53ab3a1ba9)
2019-04-20 23:14:54 +02:00
Fabio Alessandrelli ffc47d6fbe Use same boolean for objects encode and decode.
In a very unintuitive move encode needed false to encode an object,
decode needed true to decode it.
They now need the same value: `true`.

(cherry picked from commit e61a074a8e)
2019-04-20 23:14:47 +02:00
Ignacio Etcheverry 9b65bd18bc Fix memory leak introduced in bb6814a
(cherry picked from commit 0338e55a6e)
2019-04-20 23:10:55 +02:00
Ignacio Etcheverry 4c10a322d1 C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.

(cherry picked from commit bb6814aef0)
2019-04-20 23:10:43 +02:00
Mariam Naiga 7851d828a2 Fix cursor color in Label/RTL in editor
Fixes #26246.

(cherry picked from commit d179cbc3c2)
2019-04-20 23:09:47 +02:00
Ignacio Etcheverry 17cb8878c7 Workaround for syntax highlighting issue in GitHub
(cherry picked from commit 7a4cf6339d)
2019-04-20 23:01:08 +02:00
ForLoveOfCats 24ac1439e8 Mono: Convert all items to string before printing
(cherry picked from commit 25f563c4c8)
2019-04-20 23:00:21 +02:00
Rémi Verschelde 1353c98279 FS dock: Allow deselecting items by clicking empty space
Fixes #27546.

(cherry picked from commit 3da2894d82)
2019-04-20 22:59:25 +02:00
Nuno Cardoso fce901ce40 Fixes #17233 allowing C# to override _GetPropertyList
(cherry picked from commit d011c8e109)
2019-04-20 22:56:42 +02:00
Tomasz Chabora a758b329d0 Save opened scenes when necessary
(cherry picked from commit 331f922359)
2019-04-20 22:50:16 +02:00
Ignacio Etcheverry c7e5b371be Mono: Logging improvements
- The default log level in debug builds is now 'info' instead of 'debug'.
- Add option to specify a different log level with the 'GODOT_MONO_LOG_LEVEL' environment variable.
- The name of log files is now a readable date and time.
- Always print the log file path (previously it was printed only it in verbose mode).

(cherry picked from commit 20e5e2fec7)
2019-04-20 22:49:26 +02:00
Bastiaan Olij edba82b940 Add camera permissions to android
(cherry picked from commit fab84c7dff)
2019-04-20 22:48:34 +02:00
volzhs 9e2cf9ef0b Update freetype to 2.10.0
(cherry picked from commit a6300b454d)
2019-04-20 22:42:45 +02:00
lupoDharkael 904bfa6a72 Validate scripts when they are loaded in the text editor
(cherry picked from commit f137166251)
2019-04-20 22:38:47 +02:00
Chaosus aa78461ebd Added possibilty to delete multiple nodes in visual shaders via Delete key
(cherry picked from commit 24faddc211)
2019-04-20 22:37:56 +02:00
Tomasz Chabora ab8ccee1da Focus SceneTree dock after creating new node
(cherry picked from commit 9432e06e05)
2019-04-20 22:37:13 +02:00
George Marques 42514bfd80 GDScript: Don't allow built-in scripts to use class_name
(cherry picked from commit e56f5d5c91)
2019-04-20 22:36:34 +02:00
Bojidar Marinov 667dc0b336 Check for subclasses when checking for name clashes
Fixes #27460

(cherry picked from commit ece09f9872)
2019-04-20 22:35:30 +02:00