Juan Linietsky
b756172bdb
Merge pull request #16705 from Chaosus/generate_normals_flip
...
Add flip switch to SurfaceTool.generate_normals
2018-04-08 17:18:03 -03:00
Juan Linietsky
a6c9ccf007
Merge pull request #17150 from robfram/check-animation-playing-backwards
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Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
2018-04-08 11:36:15 -03:00
Juan Linietsky
6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
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Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky
cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
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Enhance uri utils
2018-04-07 17:07:29 -03:00
Juan Linietsky
187b14ae24
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
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Radio buttons in menus
2018-04-07 16:41:39 -03:00
Mel Collins
99110772c0
[DOCS] Tweaks and fixes for (Interpolated)Camera
2018-04-03 15:58:21 +02:00
Michael Alexsander Silva Dias
d912e10c65
Added missing end points for brief descriptions in the docs.
2018-03-30 20:11:14 -03:00
Mel Collins
c05d12384a
[DOCS] Some content for InterpolatedCamera
2018-03-30 19:15:38 +02:00
mhilbrunner
41da122875
[DOCS] Typo fix for CollisionShape[2D]
2018-03-30 16:42:06 +02:00
Poommetee Ketson
4dbae5a738
Merge pull request #17839 from Noshyaar/1
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[Docs] Control, VehicleWheel: fix typos
[ci skip]
2018-03-29 12:55:15 +07:00
Poommetee Ketson
a88ee7d920
[Docs] fix typos
2018-03-29 12:46:21 +07:00
Max Hilbrunner
13d5ee01f9
[DOCS] Node & PackedScene ( #17833 )
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* [DOCS] Node: SceneSaver -> PackedScene
* [DOCS] PackedScene: Code example, resolve TODO
2018-03-28 23:07:03 +02:00
Max Hilbrunner
b59ae81538
[DOCS] Generic6DOFJoint fixes
2018-03-28 22:44:26 +02:00
Pedro J. Estébanez
ab3b1d9f3e
Add radio-button-looking entries to PopupMenu
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They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.
`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.
Keeping check in the name adds an additional clue about these facts.
Closes #13055 .
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
8d8e9d54c8
Enhance HTTPClient.query_string_from_dict()
2018-03-27 19:18:32 +02:00
Poommetee Ketson
ed3b080ca6
Fix converting to tileset crashes Godot if existing file is not tileset
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also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
Poommetee Ketson
7d18334ad2
[DOCS] minor ParticlesMaterial docs fix Linear -> Radial
2018-03-21 23:44:09 +07:00
Pieter-Jan Briers
11aa330a6f
Improve Input.is_action_just_* docs.
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More clarification.
2018-03-18 13:41:25 +01:00
Michael Alexsander Silva Dias
712d6e724a
Fixed small typo in the "InstancePlaceholder" doc.
2018-03-17 16:00:36 -03:00
Geoffrey
09c887f38e
Implemented interface for bullet joint motors
2018-03-16 13:37:15 +01:00
Max Hilbrunner
7275fb6170
[DOCS] Node: Remove duplicate information
2018-03-16 11:48:45 +01:00
Hein-Pieter van Braam
9bc0503c91
Merge pull request #17376 from marcelofg55/file_get_path
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Added File.get_path and File.get_path_absolute functions
2018-03-15 22:21:21 +01:00
Rémi Verschelde
9bb1b55486
Merge pull request #17514 from brylie/patch-1
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Add brief description
2018-03-15 20:45:26 +01:00
mhilbrunner
5a3e841c60
[DOCS] Node: Networking updates, fix outdated and missing docs
2018-03-15 20:00:34 +01:00
Brylie Christopher Oxley
32fc6c9041
Add brief description
2018-03-14 23:23:38 +02:00
Rémi Verschelde
a8bbb708a8
Merge pull request #17489 from mhilbrunner/docs-input
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[DOCS] Input
2018-03-14 12:29:47 +01:00
Goutte
ed69345a19
Add a binary mask to allow configuration of which mouse buttons the BaseButton will respond to.
2018-03-13 23:59:53 +01:00
Max Hilbrunner
c90f18e3f5
[DOCS] Environment: Whitespace fixes
2018-03-13 21:24:17 +01:00
Max Hilbrunner
22cb4a1cf9
[DOCS] Input
2018-03-13 20:12:10 +01:00
Marcelo Fernandez
a4e64c5454
Added File.get_path and File.get_path_absolute functions
2018-03-13 12:07:37 -03:00
Rémi Verschelde
c81356153e
Merge pull request #16971 from Noshyaar/tilemap
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TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde
96bda9c463
Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options
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Add an hinting mode setting to DynamicFonts
2018-03-13 13:38:35 +01:00
Rémi Verschelde
4287c7822b
Merge pull request #17440 from viktor-ferenczi/issue-5042
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Properly closing all files in Python build code
2018-03-13 11:49:58 +01:00
Viktor Ferenczi
272ecddb28
Properly closing all files in Python code
2018-03-11 14:55:50 +01:00
Neil Moore
60f1f58158
Update Image format enumeration documentation
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Provides more information about each image format.
2018-03-10 01:41:50 -05:00
Bernhard Liebl
9d7856620c
Bring back Vector2.cross()
2018-03-07 21:10:31 +01:00
Max Hilbrunner
fdd0f18959
[DOCS] Small fix to Area: Fix copy/paste errors
2018-03-03 10:52:14 +01:00
robfram
5ef88cf577
Added `get_playing_speed` method to AnimationPlayer, returning the actual
...
playing speed of the animation being played.
As stated in #16550 , there is no way to get the playing speed of an
animation. The `playback_speed` property is for the whole AnimationPlayer
node, and the argument passed to `play` method is another scale applied
in top of the AnimationPlayer properties.
Thus, the actual playing speed is AnimationPlayer.speed_scale *
AnimationPlayer.playback.current.speed_scale. If it is not playing, the
method returns 0.
2018-03-03 09:29:22 +01:00
Poommetee Ketson
b099a500eb
s/Camear/Camera in docs
2018-03-02 23:20:14 +07:00
Max Hilbrunner
0b65bac1a1
[DOCS] Small fix to PinJoint2D
2018-03-02 04:59:17 +01:00
Hugo Locurcio
a0ddd6122c
Add documentation for the DynamicFont hinting property
2018-03-01 22:23:18 +01:00
Rémi Verschelde
47676cfa98
doc: Sync classref with current source
2018-02-27 13:41:27 +01:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
indicainkwell
7154a96d3f
added docs on Control's drag and drop api
2018-02-26 15:54:08 -08:00
Rémi Verschelde
2df206e6a8
Merge pull request #17003 from Noshyaar/docs
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[DOCS] Sync classref with current source
2018-02-25 10:06:16 +01:00
Poommetee Ketson
eb63f7b071
[DOCS] Sync classref with current source
2018-02-25 15:14:25 +07:00
Rémi Verschelde
d356bd605b
Merge pull request #16952 from Noshyaar/datadir
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[DOCS] clarify that OS.get_user_data_dir needs project name
2018-02-24 18:33:27 +01:00
Poommetee Ketson
7effe46461
TileMap: add fix_invalid_tiles
2018-02-24 19:34:41 +07:00
Poommetee Ketson
2c22c9dcfb
[DOCS] clarify that OS.get_user_data_dir needs project name
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[ci skip]
2018-02-24 17:15:06 +07:00
Pieter-Jan Briers
b51a86a57a
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-22 19:27:35 +01:00
BastiaanOlij
234b86e6b2
Added documentation for VehicleBody
2018-02-22 17:39:25 +11:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
5109f2ca67
Merge pull request #16874 from volzhs/button-group-desc
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Mention about BaseButton.toggle_mode in ButtonGroup description
2018-02-21 08:48:39 +01:00
volzhs
0d0b266143
Mention about BaseButton.toggle_mode in ButtonGroup description
2018-02-21 15:53:30 +09:00
Michael Alexsander Silva Dias
1260ed90bd
Clarified what the Tree's signals "item_activated" and "item_double_clicked" do.
2018-02-20 13:11:06 -03:00
Rémi Verschelde
37a6ce5a42
Merge pull request #15563 from poke1024/gdscript-shuffle
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Add shuffle() method to Array
2018-02-19 21:53:08 +01:00
Rémi Verschelde
a41c45c335
Merge pull request #16060 from sdfgeoff/apply_torque
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Exposed apply_torque_impulse to gdscript
2018-02-19 21:38:33 +01:00
Chaosus
399e553829
Added flip switch to generate_normals
2018-02-19 22:40:34 +03:00
Rémi Verschelde
48850d4077
Merge pull request #16738 from YeldhamDev/rigidbodies_descriptions
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Made modifications to the RigidBody(2D) descriptions
2018-02-19 20:29:53 +01:00
Michael Alexsander Silva Dias
50e6b3c005
Made modifications to the RigidBody(2D) descriptions.
2018-02-19 14:40:00 -03:00
Rémi Verschelde
fee29570d0
doc: Sync classref with current source
2018-02-19 10:47:16 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Rémi Verschelde
ba0ec2ffd2
Merge pull request #16792 from Yanpas/md_maker
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fixed md script
2018-02-18 17:46:34 +01:00
Yan Pas
059221f123
fixed md script
2018-02-18 17:13:47 +03:00
Benjamin Stammen
6af7dafd6c
Direct to InputEventJoypadButton for using buttons
2018-02-16 17:59:44 -08:00
Anish
84e8c49f5d
Documentation tool does not add escapes to code and codeblocks
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Instead of adding the escapes to all * and _ the tool now excludes
the characters inside [code] and [codeblock].
Resolves : #15156
2018-02-16 02:24:05 +05:30
sdfgeoff
cdd8334585
Exposed apply_torque_impulse to gdscript and added documentation for added apply_torque_impulse method
2018-02-15 16:42:24 +01:00
Rémi Verschelde
7d7f8d9e54
Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-impl
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Implement more methods for OS on Desktop platforms
2018-02-14 16:11:53 +01:00
Rémi Verschelde
8812cb4bfc
Merge pull request #16677 from YeldhamDev/itemlist_reselect
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Added "allow_reselect" property to ItemList and enabled it for the method/help lists
2018-02-14 10:45:40 +01:00
Michael Alexsander Silva Dias
4dbf6ac1b8
Added "allow_reselect" property to ItemList and enabled it for the method/help lists.
2018-02-14 03:38:07 -02:00
Fabio Alessandrelli
67b600d957
Add mbedtls module
2018-02-14 01:26:23 +01:00
Rémi Verschelde
c2d8960c9c
Merge pull request #16659 from vnen/plugin_order
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Expose priority and order for custom import plugins
2018-02-14 00:28:40 +01:00
George Marques
da69a06253
Add a function to remove controls from containers
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Closes #5968
2018-02-13 19:35:10 -02:00
George Marques
c68948fdfa
Expose priority and order for custom import plugins
2018-02-13 11:59:56 -02:00
Rémi Verschelde
d0a3bd82c1
Merge pull request #16401 from YeldhamDev/json_example_fix
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Fixed wrong example in JSONParseResult
2018-02-13 12:00:09 +01:00
Rémi Verschelde
889b9b6dce
Merge pull request #16306 from mhilbrunner/mhilbrunner-docs-json-keyorder
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[DOCS] parse_json: Objects do not keep key order
2018-02-12 08:03:53 +01:00
Andrew Silver
da81d9f843
Fixed KinematicBody move_and_slide documentation naming
2018-02-05 21:44:53 +01:00
Michael Alexsander Silva Dias
24e87f97c6
Fixed wrong example in JSONParseResult.
2018-02-04 21:00:16 -02:00
Timur Celik
c16f61190c
Fix broken variant call of Vector3.snapped
2018-02-03 19:57:12 +01:00
Max Hilbrunner
82b8f1729d
[DOCS] parse_json: Objects do not keep key order
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Document JSON not guaranteeing key order.
2018-02-02 17:28:36 +01:00
Michael Alexsander Silva Dias
5e0821e867
Small fixes for the Control description in the docs.
2018-02-01 19:43:44 -02:00
geequlim
5980bef672
OSX: implement OS.get_unique_id
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Update the documentations for OS.get_unique_id()
2018-02-01 23:29:39 +08:00
Profesor Tartelett
9d735ffacb
Errata fix on Image get_format() description
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The description of this function seems to be duplicated from the preceding description.
2018-01-31 19:35:46 +01:00
Rémi Verschelde
e7cf2b2e77
Merge pull request #16188 from Schweigert/master
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Display set_nodelay to GDScript
2018-01-31 17:26:12 +01:00
Rémi Verschelde
7b69133929
Merge pull request #16197 from Chaosus/viewportdoc
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Viewport doc improvements
2018-01-31 17:25:41 +01:00
Rémi Verschelde
8b5be97d1d
Merge pull request #16215 from vnen/graphedit-expose
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Expose a few GraphEdit methods to script languages
2018-01-31 17:22:55 +01:00
George Marques
b80bc73a17
Expose a few GraphEdit methods to script languages
2018-01-30 22:09:41 -02:00
George Marques
87be0bc110
Add interface for plugins to enable/disable other plugins
2018-01-30 20:25:20 -02:00
Marlon Henry Schweigert
87adf9cfba
Display set_nodelay to GDScript
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Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
2018-01-30 13:22:15 -02:00
Chaosus
ffcbb0c358
Viewport doc improvements
2018-01-30 17:50:25 +03:00
Poommetee Ketson
ebe2337515
Fix wrong return type of xform functions
2018-01-30 18:45:54 +07:00
volzhs
a62d8de062
Update ProjectSettings description to correct usage
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Fix #16078
2018-01-26 17:17:53 +09:00
Rémi Verschelde
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
4808dfb06b
doc: Sync with current source
2018-01-24 21:58:39 +01:00
Chaosus
70bba4e62d
Fix bug in color doc
2018-01-24 23:39:36 +03:00
PetePete1984
f4d67433e7
More precise description for is_visible_in_tree
2018-01-22 16:22:17 +01:00
Bernhard Liebl
c1e099b48f
Add Geometry::line_intersects_line_2d()
2018-01-21 15:31:34 +01:00
Todd Ross
b57dcf446e
clarify OS.execute usage, add examples
2018-01-20 18:36:00 -06:00
Zephilinox
a826fb8d8b
Add ready signal to Node
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Closes #15889
2018-01-20 21:57:59 +00:00
Anutrix
6d4c6449f4
Added description to dedent in String.xml
2018-01-19 15:57:38 +05:30
Poommetee Ketson
d7e07fb25a
Merge pull request #15857 from YeldhamDev/find_last_doc
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[DOCS] Fixed incorrect information inside String's "find_last" method
[ci skip]
2018-01-19 10:22:21 +07:00
Michael Alexsander Silva Dias
d8f6acee4b
[DOCS] Fixed incorrect information inside String's "find_last" method.
2018-01-19 00:10:33 -02:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde
f2a26fba96
Merge pull request #15845 from Anutrix/master
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Added description to get_collision_mask_bit and set_collision_mask_bit in RayCast2D.xml
2018-01-18 19:13:23 +01:00
Abhas Kumar Sinha
1a1303a948
Update MultiMeshInstance and WorldEnvironment documentation
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With some edits by @akien-mga.
2018-01-18 19:11:33 +01:00
Anutrix
0ec8f4c06b
Added description to get_collision_mask_bit and set_collision_mask_bit in RayCast2D.xml
2018-01-18 23:14:31 +05:30
Chaosus
fc5cc57d82
few doc fixes
2018-01-17 13:28:59 +03:00
Rémi Verschelde
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
Chaosus
0c9312c6b8
Fixes for parameter names of builtin functions in visual scripts/core
2018-01-16 19:49:45 +03:00
Michael Alexsander Silva Dias
0dce89c862
[DOCS] Description for the JavaScript singleton in @GlobalScope.
2018-01-15 21:15:04 -02:00
Juan Linietsky
03475ba197
Filled tutorial field in most relevent classes.
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Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
Bojidar Marinov
f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
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Fixes #15646 .
2018-01-14 12:28:57 +02:00
Rémi Verschelde
c01575b312
doc: Sync with current source
2018-01-13 11:43:49 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
letheed
524ee14054
Small fix for Control bindings
2018-01-13 09:40:42 +01:00
Grosskopf
a9b18041fc
Added some explanations that should make it easier to use the AnimationTreePlayer
2018-01-12 19:26:03 +01:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Rémi Verschelde
baef1e71c7
Fix malformed doc after #15611
2018-01-12 09:03:11 +01:00
Bojidar Marinov
ad79c70300
Update docs
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[ci skip]
2018-01-12 00:58:22 +02:00
Juan Linietsky
e633a04c42
Update documentation to clarify that list of overlaps is not updated immediately.
2018-01-11 11:19:12 -03:00
poke1024
75d69fb4ec
Add shuffle() method to Array
2018-01-10 19:36:53 +01:00
Rémi Verschelde
415d128249
Merge pull request #15530 from akien-mga/signal-args
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Fix signal arguments shadowing member variables
2018-01-10 10:38:28 +01:00
Rémi Verschelde
7251c5b582
Improve Control and Label documentation about mouse filtering
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Fixes #9657 .
2018-01-09 17:40:19 +01:00
Rémi Verschelde
52165fa12d
Fix bindings of EditorSettings.set_initial_value
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Also ran doctool.
2018-01-09 16:52:46 +01:00
Rémi Verschelde
4b6bef6524
Fix signal arguments shadowing member variables
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Fixes #10212 .
2018-01-09 16:51:19 +01:00
Todd Ross
6e932c3108
obsolete UndoRedo max_steps; no users identified
2018-01-08 10:57:07 -06:00
Rémi Verschelde
efe27c6ed2
Merge pull request #15491 from volzhs/doc-kinematicbody
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Fix KinematicBody documentation about move_and_slide
2018-01-08 17:09:06 +01:00
volzhs
e04a9cdf6e
Fix KinematicBody documentation about move_and_slide
2018-01-09 01:05:28 +09:00
Jerome67000
feef8615d2
Add standardised color names to doc
2018-01-08 11:55:49 +01:00
Rémi Verschelde
b5b2ca8143
Merge pull request #15423 from agmcleod/master
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Documentation interpolation functions - Indicate what "t" means in interpolation docs
2018-01-07 14:27:28 +01:00
Rémi Verschelde
29e68aa40e
doc: Sync classref with current source
2018-01-07 01:37:45 +01:00
Aaron McLeod
b04610b5e7
Indicate what "t" means in interpolation docs
2018-01-06 18:28:21 -05:00
Jerome67000
b5885c43eb
Fix crash when using Image.resize() without calling Image.create() first
2018-01-06 13:20:45 +01:00
Rémi Verschelde
1f382ba434
Merge pull request #15333 from PJB3005/18-01-04-control-mouse-filter-docs
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Document Control.mouse_filter and its constants.
2018-01-04 19:51:41 +01:00
PJB3005
305ab94431
Document Control.mouse_filter and its constants.
2018-01-04 18:20:19 +01:00
Rémi Verschelde
913777b773
Merge pull request #14914 from fodinabor/fix13254
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Enum members now also link to the corresponding class in the webdocs
2018-01-04 15:00:06 +01:00
Rémi Verschelde
914f51031c
doc: Sync classref with current source
2018-01-04 01:48:24 +01:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
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renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Rémi Verschelde
8d03cafd7c
doc: Sync classref with current source
2018-01-03 13:45:03 +01:00
Jerome67000
42ae3525a3
#15078 renamed "z" -> "z_index" property in Node2D
2018-01-03 13:02:26 +01:00
Rémi Verschelde
4be31e37b0
Merge pull request #15157 from Noshyaar/prdocs
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[DOCS] Minor docs fix
2018-01-03 12:17:06 +01:00
Rémi Verschelde
6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
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Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
Juan Linietsky
14772d2213
Merge pull request #15083 from tagcup/spatial_rot_fix
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Restore the behavior of Spatial rotations recently changed in c1153f5
.
2018-01-02 15:02:19 -03:00
Andrew Silver
0c57394d6e
Updated timer docs
2017-12-31 20:13:25 +01:00
Poommetee Ketson
7753b8ba0f
Minor docs fix
2017-12-31 03:19:52 +07:00
Noshyaar
ef2ab0de82
Merge pull request #15006 from CyanBlob/master
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Update TileMap doc descriptions for update_bitmask_area/region
[ci skip]
2017-12-28 06:52:37 +07:00
tagcup
e9896b17a9
Restore the behavior of Spatial rotations recently changed in c1153f5
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That change was borne out of a confusion regarding the meaning of "local" in #14569 .
Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system.
This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself.
To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs.
This commit adds the functionality "requested" in #14569 , not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale.
This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27 16:40:49 -05:00
Andrew Thomas
9ac312f17a
Update TileMap doc descriptions for update_bitmask_area/region
2017-12-27 14:16:05 -06:00
Noshyaar
07d0f2e72b
Merge pull request #15046 from YeldhamDev/optionbutton_changes
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Added "get_popup" method for OptionButton
2017-12-27 10:22:22 +07:00