Commit Graph

688 Commits

Author SHA1 Message Date
Hein-Pieter van Braam 139daf0e03 Don't try to mix a sample that has already ended
On short samples the sample may finish playing before the mixer is done.
This fills the remaining time with zeros and ends mixing. This fixes the
users getting the following error logged:

::_mix_internal: Condition ' !active ' is true.
2017-12-18 00:53:51 +01:00
Rémi Verschelde 8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Enzo Nocera 8e2a1ffd6e Shader Language: Add in-for declared variables within for-block scope. 2017-12-17 01:43:59 +01:00
Juan Linietsky 652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
Rémi Verschelde d03f35f1bc Bind TextEdit.deselect and update documentation 2017-12-16 21:08:31 +01:00
Juan Linietsky e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
AndreaCatania 5dee44bbc1 Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
Przemyslaw Czarnota c3c1d119ec Fix #14429 GIProbe does not work with SpotLights 2017-12-09 20:57:28 +01:00
Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Rémi Verschelde ccef401700
Merge pull request #13341 from scayze/interp_v2
Added interpolation qualifiers to shaderlang
2017-12-09 18:12:14 +01:00
Rémi Verschelde 25b36f18d3
Merge pull request #12756 from Stratos695/master
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-09 13:01:41 +01:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Juan Linietsky 0bc573635c Fixes to some thread safety situations to avoid GIProbe from freezing on save. Fixes #13338 2017-12-06 18:06:34 -03:00
Juan Linietsky 431dfc1458 Attempt to see if this can solve the problem with #13338 2017-12-06 16:41:19 -03:00
Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Rhody Lugo a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Rhody Lugo a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Rémi Verschelde cb4c0c630f doc: Sync classref with current source 2017-11-27 23:37:47 +01:00
Scayze b0fb6b1380 Added interpolation modifiers to shaderlang 2017-11-27 16:47:46 +01:00
Rémi Verschelde 8dc89e787c
Merge pull request #13294 from RaXaR/master
Added overloads of vector parameters for shader Trig functions.
2017-11-27 00:58:14 +01:00
RaXaR b932d8c37a Added overloads of vector parameters for shader Trig functions.
Ammend: Removed whitespace from blank lines.
Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
2017-11-27 01:18:45 +02:00
Rémi Verschelde ce89b20b20
Merge pull request #13228 from rminderhoud/weights
Fix read bug in compressed bone weights
2017-11-26 21:04:48 +01:00
Juan Linietsky 22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
2017-11-26 15:13:35 -03:00
Rémi Verschelde b0e556d1a7
Merge pull request #13289 from sketchyfun/3d_selection_fix
Fixed issue with 3D selections
2017-11-26 14:55:56 +01:00
Hugo Locurcio 541df26184
Tweak the default camera node settings
- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
BenH dd5037ba82 Fixed issue with 3D selections losing precsion due to an offset bug 2017-11-25 20:14:54 +00:00
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez 81c49fb536 Update clang-format in modified files 2017-11-25 02:18:28 +01:00
Pedro J. Estébanez 3aa79fc1a3 Add ability to opt-out buffer swapping in `VS::draw()` 2017-11-25 02:18:28 +01:00
Ralph Minderhoud 2399d11e27 Fix read bug in compressed bone weights 2017-11-23 21:52:14 -06:00
Ferenc Arn 0ca9181ee8 Rename two-parameter arc-tangent function to atan in shader language, as it is in GLSL.
Fixes #13214.
2017-11-23 21:19:11 -05:00
Rémi Verschelde 2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
AndreaCatania d6e413bb9c Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
Juan Linietsky 640856f4d4
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Restore rendering on a separate thread
2017-11-21 14:31:14 -03:00
Marc Gilleron 17b9accd0c Implement per-instance custom bounding box
# Conflicts:
#	servers/visual/visual_server_scene.h
2017-11-20 20:54:26 +01:00
Juan Linietsky 98cb49283d Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
m4nu3lf f9a38d2309 CommandQueueMT doesn't lock during command execution 2017-11-18 18:37:44 +00:00
m4nu3lf 871c47a2bb Restore rendering on a separate thread 2017-11-18 18:35:25 +00:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Juan Linietsky 6277e6d40a Ability to update parts of an array, and set arrays as dynamic draw 2017-11-14 17:26:35 -03:00
Rémi Verschelde 61a693cf78
Merge pull request #12922 from eska014/engine-singletons
Singleton management changes
2017-11-14 20:44:55 +01:00
Leon Krause 9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Rémi Verschelde 03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
Fix video playback
2017-11-13 19:57:18 +01:00
BastiaanOlij 9d3f8418ca Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
Rémi Verschelde 2fce0010f0 classref: Sync with current source
[ci skip]
2017-11-13 09:25:53 +01:00
Eric Rybicki bd5df84199 Allow double-axis lock in RigidBody and KinematicBody 2017-11-10 22:33:54 +01:00
Juan Linietsky 19b1ff0fc5 Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
Juan Linietsky 4deac219b0 Remove node from list before calling queries, fixes #10886 2017-11-10 08:32:02 -03:00
Juan Linietsky 192a4d7de5 Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00