Commit Graph

4677 Commits

Author SHA1 Message Date
PouleyKetchoupp a028160522 Fixed uninitialized xfade in AnimationNodeTransition
(cherry picked from commit dafd7768ab)
2019-04-20 20:17:35 +02:00
Hendrikto 456eb53439 Remove unused imports
(cherry picked from commit 49a81308c0)
2019-04-20 20:15:44 +02:00
Ignacio Etcheverry 3445984901 Replace a few #if/#elif with #ifdef and "#elif defined"
(cherry picked from commit ad2127a3e8)
2019-04-20 20:13:07 +02:00
Robear Selwans 96222dedb5 Fixed an issue where changing the default_cursor on the RichTextLabel's meta_hover_ended caused the entire project to crash
(cherry picked from commit 84dfb3ff2d)
2019-04-20 20:09:57 +02:00
Guilherme Felipe aedea36d0c Fix wrong blend of animation tree
Interpolation cannot use zero values, must use the values from the
animation to be blended.

(cherry picked from commit 45d97b9860)
2019-04-20 20:09:34 +02:00
Ryan Roden-Corrent fd4a65df7b Fill out some of the AnimationNode docs.
The API docs for various animation nodes are pretty empty, yet the
tutorial at
https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html
contains some details.

These details should be included in the API docs so looking up a
particular class actually provides some information rather than
requiring the user to hunt for a different tutorial.

This also links the AnimationTree tutorial and demo in the docs.
I've found the TPS demo to be the best resource so far for learning
how to use the AnimationTree. This should be easy to find if someone
looks up the AnimationTree API docs.

Finally, this fixes a param typo in AnimationNodeStateMachine.

(cherry picked from commit 584288a32c)
2019-04-19 13:04:22 +02:00
Andrii Doroshenko (Xrayez) 948562261d Fix BitMap calculating incorrect true bit count
(cherry picked from commit b16946dea6)
2019-04-06 21:19:08 +02:00
Hugo Locurcio 67dc8cf252 Use the editor theme's accent color for 2D/3D selections and rotations
(cherry picked from commit d59b210aec)
2019-04-06 21:18:20 +02:00
marxin 4889c65922 Fix -Wnon-virtual-dtor warnings.
Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]

(cherry picked from commit f9f2413e69)
2019-04-03 17:01:04 +02:00
Paulb23 4eefd2d581 Fixed not deselecting when clearing lineedit.
(cherry picked from commit bfba1e36bc)
2019-04-03 17:00:45 +02:00
Rémi Verschelde 7f691e8bb9
Merge pull request #27419 from GameCoderStudios/keep-custom-tracks-properties
Fix: Keep-custom-tracks option now keeps animation loop property and value track update mode.
2019-04-01 17:16:05 +02:00
Daeil Kim 364aea1eff Ensure non-emitting particles not processed on entering tree
Also removed non-active CPUParticles(3d) from render list
Fixes #27066

(cherry picked from commit 24b7f08892)
2019-04-01 11:20:35 +02:00
Kanabenki 72433a35b1 Add missing check for 2d physics bounce and friction setters
The override check was already present for 3d physics but missing for 2d

(cherry picked from commit 3f64215a43)
2019-04-01 11:19:32 +02:00
piyushdagar 683c95ebdb Fixed CollisionObject signals do not trigger on Area
(cherry picked from commit d7387e8a68)
2019-04-01 11:19:13 +02:00
Guilherme Felipe 2f8362a2ab StateMachine: Fix sync mode
(cherry picked from commit d35eae166c)
2019-04-01 11:17:33 +02:00
K. S. Ernest (iFire) Lee 804b68c981 Fix scaling issue for texture button focus texture.
(cherry picked from commit 1971c09e5e)
2019-04-01 11:14:34 +02:00
Michael Alexsander Silva Dias 373e6aa17a Make size cache dirty when removing tiles in 'TileMap'
(cherry picked from commit be5f35dfa0)
2019-04-01 11:14:08 +02:00
qarmin 5650c1ecde Fix inspector update after changing anchor via buttons
(cherry picked from commit 8b391b9ab0)
2019-04-01 11:13:20 +02:00
Robear Selwans 4fda05e15f Added the ability to change the default cursor property for the RichTextLabel component.
(cherry picked from commit b852a7a854)
2019-04-01 11:10:04 +02:00
Paul Trojahn 0c3c4d61f7 Remove extraneous line breaks from text resources
Fixes #23539

(cherry picked from commit 9bbda4db2f)
2019-04-01 11:08:47 +02:00
Angeloss 589c5698a0 Fix: Keep custom tracks option now keeps animation loop property and value track update mode. 2019-03-27 11:32:41 -06:00
Andrettin 4023d52399 Made the tooltip position offset configurable
(cherry picked from commit 30c07c1ae1)
2019-03-16 10:41:08 -07:00
merumelu db8f26c8e5 AudioStreamSample: Don't crash when writing to file fails 2019-03-12 15:51:07 +01:00
Rémi Verschelde 59aa79f218
Merge pull request #26867 from bojidar-bg/26816-graphnode-title
Fix cursor going to start while editing GraphNode's title
2019-03-10 11:50:49 +01:00
Bojidar Marinov 964152ed71
Fix cursor going to start while editing GraphNode's title
Fixes #26816
2019-03-10 12:22:15 +02:00
Rémi Verschelde 7052ddd706
Merge pull request #26859 from JFonS/fix_cpuparticles_resetting
Fix resetting of CPUParticles (2D and 3D)
2019-03-10 11:09:36 +01:00
JFonS c13ac398f6 Fix resetting of CPUParticles (2D and 3D) 2019-03-10 00:33:08 +01:00
Rémi Verschelde bba854bac6
Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood
Fix fake null-motion mouse event flood
2019-03-09 22:40:53 +01:00
Pedro J. Estébanez f757460ec8 Fix fake null-motion mouse event flood
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit.

Fixes #26460.
2019-03-09 22:04:17 +01:00
Gilles Roudière ede5306d7c Fixes UI navigation with joysticks 2019-03-09 21:09:20 +01:00
Rémi Verschelde 362b42787b
Merge pull request #26784 from humblers/fix-cpuparticles2d
Prevent invisible/inactive cpupparticles2d to redraw
2019-03-09 16:28:34 +01:00
Daeil Kim 1edc2134c9 Prevent invisible/inactive cpuparticles to redraw(3d) 2019-03-09 10:50:44 +09:00
Daeil Kim 608af1a786 Prevent invisible/inactive cpupparticles2d to redraw 2019-03-08 16:05:00 +09:00
Gilles Roudière a6c229bbfd Fixes bad gizmo alignment for textures with odd size 2019-03-07 21:05:23 +01:00
Rémi Verschelde e28e849012
Merge pull request #21534 from volzhs/fix-scrollcontainer-size
Precise size calculation of ScrollContainer
2019-03-07 14:19:43 +01:00
Juan Linietsky 06dbeab5d4 No longer crash due to wrongly requesting a gizmo, fixes #26735 2019-03-07 09:26:49 -03:00
Juan Linietsky 34a29cb0de
Merge pull request #26669 from RandomShaper/fix-26460
Improve/fix picking
2019-03-06 13:55:01 -03:00
Juan Linietsky 3d34df0e79 Hide StreamTexture flags, fixes #26640 2019-03-06 12:50:24 -03:00
Juan Linietsky 5f079e2ef9 -Make tileset and meshlibrary edit in a separate inspector, fixes #26671
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Rémi Verschelde 4ab4ff67ff
Merge pull request #26642 from DrMoriarty/check_cursor_line
Check cursor line and column
2019-03-05 22:57:55 +01:00
Pedro J. Estébanez 82902656ac Improve/fix picking
Acknowledge mouse button events as position tellers (to make picking more solid; for instance, the touch mouse is raised with a mouse unpressed event that may have a more current position)
Forget mouse position for physics if touch mouse raised (because the position known as last is no longer meaningful)
Remove needless check for mouse over/exit (now there's code to inject an spurious move for cases where camera/objects have moved)
Restrict 2D mouse over/exit to mouse events (including emulated from touch; true touches shouldn't trigger the signals)

Fixes #26460.
2019-03-05 22:33:34 +01:00
Rémi Verschelde 12fefc1a6c
Merge pull request #26638 from KoBeWi/fix_audio_stream_player
Pause AudioStreamPlayer on SceneTree pause
2019-03-05 16:58:40 +01:00
Vasiliy Makarov a3d9b7d916 Check cursor line and column
Added a trivial check if cursor.line and cursor.column are valid.
Fix #26245
2019-03-05 18:27:37 +03:00
Tomasz Chabora 4f840168d2 Pause AudioStreamPlayer on SceneTree pause 2019-03-05 15:04:29 +01:00
Michael Alexsander Silva Dias a292d1fefb Fix general issues with filesystem-related UI components in the editor 2019-03-05 10:12:06 -03:00
Mariano Suligoy 078b869d9a TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
Juan Linietsky 53bec9deeb Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
Juan Linietsky 03cafd4895 Update focus mask only if there is a focused control, fixes #26524 2019-03-04 10:26:48 -03:00
Juan Linietsky 9dd9737cb4 Warn about plane shape usage, closes #26503 2019-03-04 10:12:03 -03:00
Juan Linietsky 4f041d3afa Specifically error when users try to use sync to physics and move and slide, closes #26545 2019-03-04 09:53:02 -03:00
Rémi Verschelde 4da21d1ce1
Merge pull request #26511 from clayjohn/giprobe_gles2_warning
Add warning to GIProbe when using GLES2
2019-03-04 09:40:20 +01:00
clayjohn d566c5b75e add warning to GIProbe when using GLES2 2019-03-03 11:26:08 -08:00
Juan Linietsky 0b7f20c7ed Fixed missing exclude raycast shapes arguments in snap, closes #25230 2019-03-03 16:10:10 -03:00
Juan Linietsky 6b8b1cabae Add a warning when using plain Container, as many users seem to misunderstand what this is. 2019-03-03 16:00:56 -03:00
Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
Rémi Verschelde 88e0bed081
Merge pull request #26514 from clayjohn/hide_properties_gles2
Hide hdr and shadow_contact in gles2
2019-03-03 13:43:43 +01:00
Rémi Verschelde 467f18b738 Fix style issues from recent commits 2019-03-03 12:45:20 +01:00
clayjohn 95837049e8 hide hdr and shadow_contact in gles2 2019-03-02 19:01:26 -08:00
Juan Linietsky c00429c33b Removed some prints 2019-03-02 12:15:48 -03:00
Juan Linietsky 1b8f56c099 Clean up and fix some situations where triangulation may fail, closes #26366 2019-03-02 12:04:24 -03:00
Juan Linietsky 90038a4eef Fixed a case of broken loop due to wrapping on the edge, closes #25245 2019-03-02 11:07:13 -03:00
Juan Linietsky b84b015225 Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
Juan Linietsky 4b679f7f16 Remove old method that makes no sense today, fixes #25566 2019-03-01 18:02:45 -03:00
Juan Linietsky 51b80f6857 Fixed some crashers, closes #26393 2019-03-01 17:24:57 -03:00
Rémi Verschelde 03862d43ad
Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn
Engine does not crash anymore if a non root node in escn is missing a parent.
2019-03-01 20:18:59 +01:00
Rémi Verschelde 994bdc9adc
Merge pull request #26140 from karliss/meta-item
Use correct meta item in rich text.
2019-03-01 18:16:27 +01:00
Ilaria Cislaghi 9d41ee71f6 Editor does not crash anymore if a non root node in escn is missing a parent 2019-03-01 14:38:02 +01:00
Justin Vesper 079ed007c8 Fixed wrong method binding in control
Control.get_parent_area_size() is now bound to
Control::get_parent_area_size() instead of Control::get_size()
2019-03-01 14:16:19 +01:00
clayjohn 9fdc77c222 added diffuse and specular as inputs to visual shader 2019-02-28 22:02:06 -08:00
Rémi Verschelde ed37408907
Merge pull request #26257 from kaadmy/procedural_sky_sun_energy
Use sun energy for ProceduralSky generation
2019-02-27 21:42:28 +01:00
Rémi Verschelde ce615c1a82
Merge pull request #26352 from bojidar-bg/21633-progress-stylebox
Fix minimum size of ProgressBar-s
2019-02-27 17:19:01 +01:00
Bojidar Marinov a7b564db6e
Fix minimum size of ProgressBar-s
Was a leftover from 0a1c1c660f.
Fixes #21633.
2019-02-27 15:56:49 +02:00
Rémi Verschelde 426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde 0ba75c195e Fix GCC 5 build after #26331 and cleanup style
Also cleanup after 01a3dd3.
2019-02-27 09:01:24 +01:00
marxin e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Hein-Pieter van Braam 464e1142c4 Don't crash on previewing an AtlasTexture without a region 2019-02-27 00:44:09 +00:00
Juan Linietsky 3299045988 Remove setting that caused is_inside_tree() errors on doppler tracking enabled. 2019-02-26 09:16:23 -03:00
Windy Darian 52538b200f Fix saturate ScalarFunc in Visual Shader
Was getting this error when using a saturate node. This change fixes it.
```
 :39 - Invalid arguments for built-in function: max(float,int)
 drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true.
```
2019-02-25 23:30:03 -05:00
Juan Linietsky a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Bojidar Marinov 8dad5f1e10
Update controls when a stylebox or icon override changes; change to CONNECT_REFERENCE_COUNTED
Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED.

Fixes #25904.
2019-02-25 17:42:38 +02:00
Juan Linietsky 74d0ed2236 Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others 2019-02-24 22:36:53 -03:00
KaadmY bffe97c110 Use sun energy for ProceduralSky generation 2019-02-24 17:12:35 -08:00
Hein-Pieter van Braam a83e77fded Explicitly use floating point numbers in the our shaders
We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
2019-02-24 23:35:10 +00:00
Juan Linietsky 3ea04c1366 Prevent circular references to scene being saved, fixes #24384 2019-02-24 10:48:38 -03:00
Juan Linietsky bfa9be85d3 Remove copy and use instance material override in gizmos, fixes #23783 2019-02-23 20:20:54 -03:00
Juan Linietsky 6cd4006fb3 Do not crash on empty path, closes #23701 2019-02-23 20:07:16 -03:00
Juan Linietsky fd68bb2596 -Treat scalar conversions when calling functions as error, closes #24261
-Make shader editor display errors if exist when just opening it
-Make ShaderMaterial not lose parameters if opened in error.
2019-02-23 17:55:09 -03:00
Juan Linietsky 9dfe3b6d9e Ensure move and slide snap respects stop on slope, fixes #26180 2019-02-23 10:24:21 -03:00
Rémi Verschelde a291c837f0
Merge pull request #26157 from YeldhamDev/splitcont_update_check
Make 'SplitContainer' update drawing only if actually needs to
2019-02-23 10:36:09 +01:00
Juan Linietsky 4f697f73a5 Change MAX for MIN, fixes #26170 2019-02-22 21:19:31 -03:00
Juan Linietsky 7f63b0e8cd Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00
Juan Linietsky aab8f443f9 -Support DEPTH_TEXTURE in GLES2, fixes #25106
-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22 11:35:39 -03:00
Michael Alexsander Silva Dias 52abab5aa7 Make 'SplitContainer' update drawing only if actually needs to 2019-02-22 10:12:39 -03:00
Juan Linietsky edbf1d0ea4 Check that area is inside tree besides checking that queries are flushed, fixes #26148 2019-02-22 09:05:34 -03:00
Rémi Verschelde 5f5f338e3f
Merge pull request #26146 from YeldhamDev/splitcont_hover_fix
Fix 'SplitContainer's showing their handles when they shouldn't
2019-02-22 10:02:06 +01:00
Rémi Verschelde c4b736d7ad Fix code style issues 2019-02-22 09:52:27 +01:00
Rémi Verschelde 60fe9321ac
Merge pull request #26099 from marxin/fix-Wtype-limits-warnings
Fix all -Wtype-limits warnings.
2019-02-22 09:44:59 +01:00
Michael Alexsander Silva Dias f2f09f00b7 Fix 'SplitContainer's showing their handles when they shouldn't
Fixes #25735.
2019-02-21 23:01:30 -03:00
Juan Linietsky 8b231b96e3 Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801 2019-02-21 20:49:42 -03:00
Kārlis Seņko 05f5774592 Use correct meta item in rich text.
Prevent incorrect static cast and unnecesarry meta_hover_ended/started
events.
2019-02-22 00:23:05 +02:00