bitsawer
cbb39f4b6e
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-25 16:37:47 +03:00
jsjtxietian
cc14e0092a
Fix `noise_direction` variable used before initialized in particle shader
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when using turbulence with collisions, delete unused code
2023-10-25 19:35:16 +08:00
Rémi Verschelde
3f9af43e73
Merge pull request #83892 from Geometror/fix-gn-slot-index
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Fix GraphNode slot index inconsistency.
2023-10-25 10:31:57 +02:00
Rémi Verschelde
8f1c350bb3
Merge pull request #83890 from groud/fix_get_used_cells
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Fix `get_used_rect`, `get_used_cells` and `get_used_cells_by_id` in TileMap after a call to `clear()`
2023-10-25 10:31:10 +02:00
Rémi Verschelde
1a3db248d5
Merge pull request #83887 from groud/fix_tile_set_canvas_texture_issue
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Fix normals in TileSet when using CanvasTextures
2023-10-25 10:30:46 +02:00
jsjtxietian
47d601b316
Fix BaseButton.shortcut_feedback's timer raises errors
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when a button is removed from the scene tree
2023-10-25 14:47:25 +08:00
Hendrik Brucker
9391046c32
Fix GraphNode slot index inconsistency.
2023-10-24 16:19:33 +02:00
Gilles Roudière
a2bc599450
Fixes get_used_rect, get_used_cells and get_used_cells_by_id in TileMap after a call to clear()
2023-10-24 14:43:43 +02:00
kobewi
99262705a8
Fix TileMap layer reverts and defaults
2023-10-24 13:44:07 +02:00
Gilles Roudière
162286cff4
Fix normals in TileSet when using CanvasTextures
2023-10-24 13:10:06 +02:00
Rémi Verschelde
e8d57afaec
Merge pull request #83831 from QbieShay/qbe/fix-normal-point
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Particles: Fix directed points not working, and fix friction formula
2023-10-24 11:39:17 +02:00
Rémi Verschelde
ea0ab441c8
Merge pull request #83861 from Calinou/lightmapgi-fix-editor-only-sky-only
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Fix LightmapGI taking editor-only and sky-only lights into account
2023-10-24 10:54:56 +02:00
Rémi Verschelde
2dc932e62d
Merge pull request #83851 from Calinou/colorpicker-raw-mode-increase-precision
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Increase precision of RAW mode in ColorPicker
2023-10-24 10:54:52 +02:00
Rémi Verschelde
bbade19822
Merge pull request #83749 from k0T0z/fix-enabling-particle-turbulence
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Fix massive performance hit due to enabling collision
2023-10-24 10:54:27 +02:00
Rémi Verschelde
261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
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Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
Rémi Verschelde
b629049b54
Merge pull request #83658 from RPicster/triplanar-world-normal-maps
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Fixing incorrect normal map when using triplanar world mapping and mesh rotation
2023-10-24 10:54:15 +02:00
Rémi Verschelde
e02e38d2d5
Merge pull request #82055 from jsjtxietian/add-support-for-texture3d-serilization
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Add support for ImageTexture3D serialization
2023-10-24 10:53:46 +02:00
Rémi Verschelde
f41e07bfe6
Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
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Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local
2023-10-24 10:53:37 +02:00
clayjohn
8f9cd4e1e3
Some more fixes for compressed meshes
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This cleans up a few more cases of uint32_t->uint64_t
Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
Rémi Verschelde
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
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Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
Hugo Locurcio
e4d846378b
Fix LightmapGI taking editor-only and sky-only lights into account
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These lights are not visible when running the project (or at all),
so they shouldn't affect the lightmap baking process.
2023-10-23 22:56:17 +02:00
clayjohn
318ef8461f
Implementation of tool to automatically upgrade and re-save meshes
2023-10-23 22:39:48 +02:00
Hugo Locurcio
d335155b46
Increase precision of RAW mode in ColorPicker
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This sets the slider step to `0.001` but keeps SpinBox arrow increments
at `0.01`.
2023-10-23 18:33:56 +02:00
Raffaele Picca
73918b0c70
Fixing incorrect normal map when using triplanar world mapping and mesh rotation
2023-10-23 14:53:59 +02:00
QbieShay
49fee5bc28
Fixed directed points not working, and fixig friction formula
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Co-authored-by: RPicster <picster@pixelgod.net>
2023-10-23 14:06:23 +02:00
Rémi Verschelde
8f16d5f504
Merge pull request #83779 from AThousandShips/audio_pause
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[Audio] Fix pausing stream on entering tree
2023-10-23 12:41:41 +02:00
Rémi Verschelde
e2dc96b66b
Merge pull request #83637 from kitbdev/tab-drag-fix
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Fix `TabBar` and `TabContainer` dragging issues
2023-10-23 12:40:54 +02:00
Rémi Verschelde
8d7f3d6bc9
Merge pull request #83437 from SaracenOne/multiplayer_authority_debug
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Display multiplayer authority ID in remote debugger
2023-10-23 12:39:43 +02:00
A Thousand Ships
72fccd82c5
[Audio] Fix pausing stream on entering tree
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The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.
2023-10-22 22:35:32 +02:00
kit
701c8d8323
Fix tab dragging issues
2023-10-22 13:58:31 -04:00
Saif Kandil
98db2b42f7
fix performance hit due to enabling collision
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Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-22 17:54:27 +03:00
Saracen
66ca317e2c
Display multiplayer authority ID in remote debugger
2023-10-22 14:23:15 +01:00
Kongfa Waroros
c165f0cf2e
Avoid reimporting lightmap textures every getter call
2023-10-22 16:32:08 +07:00
smix8
b7be45279d
Solve race condition between AThousandShips and Akien
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Solves race condition between AThousandShips and Akien.
2023-10-21 19:04:41 +02:00
Rémi Verschelde
d2cd907e28
Merge pull request #83705 from smix8/agent_y_velocity_.4x
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Fix NavigationAgent3D stored y-axis velocity and make it optional
2023-10-21 15:51:53 +02:00
Rémi Verschelde
0dc915b480
Merge pull request #83701 from smix8/obstacle_height_4.x
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Fix NavigationObstacle3D height
2023-10-21 15:51:30 +02:00
Rémi Verschelde
918da63797
Merge pull request #82593 from smix8/navobstacle_debug_transform_4.x
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Fix NavigationObstacle3D debug being affected by rotation and scale
2023-10-21 15:51:02 +02:00
smix8
4771431b28
Fix NavigationAgent3D stored y-axis velocity and make it optional
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Fixes NavigationAgent3D stored y-axis velocity and makes it optional.
2023-10-21 01:11:26 +02:00
smix8
b30b672649
Fix NavigationObstacle3D height
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Fixes NavigationObstacle3D height.
2023-10-21 00:08:50 +02:00
Yuri Sizov
cd31407cb3
Clean up some Editor, OpenXR, VideoStream code
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- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
qycyfjy
91894a2a5d
Fixing iterator invalidation
2023-10-20 22:13:46 +08:00
Rémi Verschelde
f333e4acf5
Merge pull request #83672 from mihe/6dof-suffixes
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Fix unit suffixes for `Generic6DOFJoint`
2023-10-20 15:14:13 +02:00
Rémi Verschelde
68a183a2d9
Merge pull request #83626 from YuriSizov/control-less-is-more-as-in-less-excessive-notifications-is-more-performance
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Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-20 15:12:11 +02:00
Rémi Verschelde
55fc347efd
Merge pull request #83620 from clayjohn/particles-material-emission
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Fix typo in particles process material when using emission color texture
2023-10-20 15:11:48 +02:00
Rémi Verschelde
37d3cb1b04
Merge pull request #83604 from SaracenOne/orphaned_node_crashfix
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Fix crash on recovered orphaned nodes.
2023-10-20 15:10:14 +02:00
Rémi Verschelde
a434062e2c
Merge pull request #81724 from jsjtxietian/fix-line-edit-secret-char-hard-to-change
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Make LineEdit secret character easier to change and enter
2023-10-20 15:07:29 +02:00
Mikael Hermansson
a977199a3c
Fix unit suffixes for `Generic6DOFJoint`
2023-10-20 13:33:34 +02:00
Yuri Sizov
215e036600
Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-19 18:14:14 +02:00
clayjohn
1b80f21abf
Fix typo in particles process material when using emission color texture
2023-10-19 17:29:46 +02:00
jsjtxietian
6950aab078
Make LineEdit secret character easier to change and enter
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1. Allow values longer than 1 character in the property,
but trim characters after the first one.
2. Allow empty strings, this acts like if a space was used as a secret character,
so that an error isn't printed when you erase all characters in the property.
2023-10-19 21:32:38 +08:00
Saracen
a16cbf6869
Fix crash on recovered orphaned nodes.
2023-10-19 11:15:57 +01:00
Rémi Verschelde
f8818f85e6
Merge pull request #83568 from mrTag/navigationregion2d_fix
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Fixing "Navigation map synchronization error" when using NavigationRegion2D
2023-10-19 00:27:25 +02:00
Rémi Verschelde
c781694a82
Merge pull request #83488 from QbieShay/qbe/fix-particle-pause
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Fixed multiple particle issues: division by zero, color ramp override, scale dependent on amount ratio
2023-10-18 21:32:50 +02:00
Dominik
b915e788a4
Removed navigation_mesh instantiation from constructor of NavigationPolygon
2023-10-18 19:04:08 +02:00
Rémi Verschelde
0f710e688c
Merge pull request #83517 from YuriSizov/for-NON-separator-items-add-some-padding-for-the-content
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Fix incorrect offset of `PopupMenu` separator icons
2023-10-18 16:54:52 +02:00
Rémi Verschelde
65e7ddadd7
Merge pull request #83489 from groud/implement_tile_map_normals
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Allow normal maps on TileMaps that use texture padding
2023-10-18 16:54:44 +02:00
Rémi Verschelde
680b59954b
Merge pull request #81638 from jsjtxietian/fix-spinBox-reset-text-when-redraw
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Fix SpinBox will reset unsubmited text when redrawing
2023-10-18 16:54:32 +02:00
Gilles Roudière
73f72409f5
Allow normal maps on TileMaps that use texture padding
2023-10-18 14:55:44 +02:00
Rémi Verschelde
024172b4eb
Merge pull request #82409 from KoBeWi/3_in_1
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Document, cleanup and fix some theme properties
2023-10-18 00:00:36 +02:00
Yuri Sizov
ccb989569d
Fix incorrect offset of `PopupMenu` separator icons
2023-10-17 20:38:35 +02:00
Mathias
d4ced2506d
Fix unit suffix for HingeJoint3D's target velocity
2023-10-17 18:53:55 +02:00
Rémi Verschelde
ab8fad1b24
Merge pull request #83475 from Eoin-ONeill-Yokai/bug/tilemap-materials
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Fix bug where TileMap wouldn't update material correctly on assignment
2023-10-17 16:13:12 +02:00
Rémi Verschelde
3e8dc9df0a
Merge pull request #83286 from bronsonholden/fix-text-edit-hscroll-jitter
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Remove vertical scrollbar padding from line width calc
2023-10-17 16:12:58 +02:00
QbieShay
cbf75f9076
Fixed division by zero in particle process, initial ramp, and amount ratio+scale
2023-10-17 15:41:47 +02:00
Eoin O'Neill
f17a569ccf
Fix bug where TileMap will not update material correct on assignment
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This seemed to be a simple case of a missing condition in an if
statement with a few different flags. I'm not super familiar with the
tilemap code but hopefully this is the correct place to add this check.
Fixes #83474
2023-10-16 21:02:46 -07:00
Raul Santos
ae9ac5c76e
Remove AnimationMixer bindings only bound in the editor
2023-10-16 17:56:14 +02:00
Rémi Verschelde
2ba83f2578
Merge pull request #83427 from kleonc/camera2d-screen-center-position-when-rotated
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Fix screen center position returned for rotated Camera2D
2023-10-16 13:01:23 +02:00
Rémi Verschelde
cbfa941061
Merge pull request #83365 from Malcolmnixon/fix-disabled-nav-region
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Fix enabling NavigationRegion3D saved disabled
2023-10-16 13:00:35 +02:00
Rémi Verschelde
75b4fd84e3
Merge pull request #83323 from Rindbee/fix-not-update-remote-local-transform-in-2d
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Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
2023-10-16 13:00:12 +02:00
Rémi Verschelde
72b14b54a1
Merge pull request #73502 from Kurble/text-edit-scrolling-precision
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Fix code editor scrolling experience on track pads
2023-10-16 12:58:57 +02:00
Rémi Verschelde
aa0be93a89
Merge pull request #83417 from Rubonnek/show-animation-mixer-warning-when-relevant
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Show AnimationMixer warning for non-numeric types only when relevant
2023-10-16 10:43:26 +02:00
Rémi Verschelde
e551d5f523
Merge pull request #83327 from AThousandShips/doc_suggestion
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Make error suggestion less ambiguous
2023-10-16 10:41:46 +02:00
Rémi Verschelde
c106ff8b35
Merge pull request #83296 from Wierdox/fix_phantom_tab_right_button
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Fix phantom tab right button
2023-10-16 10:40:59 +02:00
Rémi Verschelde
7c088f246e
Merge pull request #82846 from SaracenOne/network_authority_instance_placeholders
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Copy network authority when instancing placeholders
2023-10-16 10:38:34 +02:00
kleonc
836d80b306
Fix screen center position returned for rotated Camera2D
2023-10-16 09:02:49 +02:00
Wilson E. Alvarez
4c8497092a
Show AnimationMixer warning for non-numeric types only when relevant
2023-10-15 20:53:33 -04:00
Malcolm Nixon
0646b230e4
Fix enabling NavigationRegion3D saved disabled
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This PR fixes issue #83364 by always registering the region when it enters the tree, and instead using region_set_enabled to control whether its enabled. The same logical changes have been applied to NavigationRegion2D.
2023-10-14 23:17:57 -04:00
风青山
30904ed3bc
Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
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Due to the optimization in `CanvasItem`, `global_transform` is only
updated when `get_global_transform()` is called, and then notify
`NOTIFICATION_TRANSFORM_CHANGED`. That is, in the case where
`global_transform` is not obtained, the notification will not be sent.
So we use `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` in this case. Use in
combination to prevent certain optimizations.
Same change for `RemoteTransform3D`, to prevent the same optimization
from being used in `Node3D` in the future.
2023-10-15 00:16:52 +08:00
A Thousand Ships
bea7cc784d
Make error suggestion less ambiguous
2023-10-14 14:56:05 +02:00
Wierdox
7b33ad354a
Fix phantom tab right button.
2023-10-13 16:34:05 -07:00
Rémi Verschelde
1d3854665f
Merge pull request #83273 from groud/disable_tilemap_navigation
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Allow disabling the built-in tilemap navigation
2023-10-13 22:19:48 +02:00
Rémi Verschelde
135fa1ef5d
Merge pull request #83179 from clayjohn/tangents-sanitize
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Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 22:17:02 +02:00
Rémi Verschelde
afa262ae6b
Merge pull request #82068 from DarioSamo/lightmapper-indirect-bounces
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Rewrite the GPU Lightmapper's indirect logic to match Godot 3.5's CPU Lightmapper.
2023-10-13 22:16:13 +02:00
Rémi Verschelde
74d7796dbd
Merge pull request #80916 from ajreckof/fix-deferred-mode-not-working-for-color-picker-sliders
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Fix ColorPicker deferred mode not working for sliders.
2023-10-13 22:15:45 +02:00
Bronson Holden
ed16df1807
Remove vertical scrollbar padding from line width calc
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Visibility of the vertical scrollbar is already accounted for in
`_update_wrap_at_column` which in turn affects max line width of
the text area.
2023-10-13 10:50:01 -07:00
Dario
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Gilles Roudière
c820c8d1e6
Allow disabling the built-in tilemap navigation
2023-10-13 17:42:28 +02:00
clayjohn
e3d31837eb
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 08:54:49 -06:00
ajreckof
3160add2b0
Fix ColorPicker deferred mode not working for sliders.
2023-10-13 14:35:47 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
Rémi Verschelde
cd9fd6ddfd
Merge pull request #83216 from dalexeev/code-editor-fix-region-doc-comment
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Code Editor: Fix regression with using doc comments for code regions
2023-10-13 11:46:44 +02:00
Rémi Verschelde
cbb95bc8ab
Merge pull request #83211 from clayjohn/cleanup-mesh-stuff
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Cleanup instances of using uint32_t for mesh formats
2023-10-13 11:46:20 +02:00
Rémi Verschelde
111a91a09f
Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen
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Fix bool varying's generated code will be modified with flat
2023-10-13 11:45:09 +02:00
Danil Alexeev
881fe67d94
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 09:38:03 +03:00
Clay
acb65377cd
Cleanup instances of using uint32_t for mesh formats
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And tidy up some leftovers from the attribute compression PR
2023-10-12 22:01:41 +02:00
jsjtxietian
0f7a97eba0
Fix bool varying's generated code will be modified with flat
2023-10-12 19:42:18 +08:00
Bram Buurlage
1cf6b2cc2e
Put cheaper condition first
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-12 12:27:35 +02:00
jsjtxietian
0ecef0e236
Fix parameter shader node not declared when only connected to a VaryingSetter
2023-10-12 17:53:26 +08:00
Rémi Verschelde
f2f6f99241
Merge pull request #83169 from clayjohn/Mesh-format
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Fix a few cases where surface format is still 32 bits
2023-10-11 23:54:40 +02:00
clayjohn
1df50c78df
Fix a few cases where surface format is still 32 bits
2023-10-11 14:56:19 -06:00
Rémi Verschelde
9e02dcd44c
Merge pull request #82100 from bitsawer/fix_shader_globals_override
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Fix ShaderGlobalsOverride property handling
2023-10-11 22:50:08 +02:00
Rémi Verschelde
9957f1ad4e
Merge pull request #83151 from kleonc/tile-map-layer-draw-index-update
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Update `TileMap` layer draw index when it's dirty
2023-10-11 18:31:12 +02:00
Rémi Verschelde
05d6183dee
Merge pull request #83145 from bitsawer/fix_basematerial3d_update
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Fix BaseMaterial3D update with certain material settings
2023-10-11 18:31:06 +02:00
kleonc
a529bf81b8
Update TileMap layer draw index when it's dirty
2023-10-11 16:55:19 +02:00
Gilles Roudière
a3bfd9b797
Warn users when TileMap is set as Y-sorted but no layer is
2023-10-11 13:44:28 +02:00
bitsawer
45f2ef4c0f
Fix BaseMaterial3D update with certain material settings
2023-10-11 13:51:52 +03:00
Rémi Verschelde
d0301fcadd
Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz
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Fix incorrect vertex data size calculation in `ImmediateMesh`
2023-10-10 22:50:53 +02:00
Rémi Verschelde
49cdd330be
Merge pull request #81034 from garychia/open_folder
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FileDialog: Avoid selecting the first item automatically in Open Folder Mode
2023-10-10 22:49:16 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
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Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay
c228fe1a0d
Particle internal refactor and additions for more artistic control
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
kleonc
b588d1ab8d
Fix incorrect vertex data size calculation in ImmediateMesh
2023-10-10 13:23:53 +02:00
Rémi Verschelde
6f8b7e9895
Merge pull request #83065 from KoBeWi/tree_works_in_mysterious_ways
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Allow clicking buttons of non-selectable TreeItems
2023-10-10 12:34:22 +02:00
Rémi Verschelde
added7d154
Merge pull request #83062 from bruvzg/no_dup_es
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Do not apply extra spacing twice.
2023-10-10 09:12:17 +02:00
kobewi
7fb0cf2bd9
Allow clicking buttons of non-selectable TreeItems
2023-10-09 22:41:36 +02:00
bruvzg
100565a0c9
Do not apply extra spacing twice.
2023-10-09 21:38:23 +03:00
Rémi Verschelde
42425baa59
Merge pull request #83035 from bitsawer/fix_voxelgi_bake_memory_leak
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Fix VoxelGI bake memory leak
2023-10-09 15:40:38 +02:00
Rémi Verschelde
1e55eeb91d
Merge pull request #83030 from TokageItLab/patch-misc-blending
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AnimationMixer: Fix non-numeric misc type (`Resource`, `Dictionary` & etc.) values cannot be blended with `UpdateMode.UPDATE_CONTINUOUS`
2023-10-09 15:40:14 +02:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde
336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
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Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Rémi Verschelde
4f85375b17
Merge pull request #82970 from bruvzg/rtl_round
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[RTL] Remove unnecessary glyph position rounding.
2023-10-09 15:35:32 +02:00
Rémi Verschelde
8384efe21b
Merge pull request #82969 from Calinou/viewport-add-disable-2d
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Add a Disable 2D property to Viewport
2023-10-09 15:35:08 +02:00
Rémi Verschelde
35ede42d1d
Merge pull request #82695 from maiself/object-less-callables-fixes
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Fixes to allow object-less callables throughout Godot
2023-10-09 15:32:38 +02:00
Rémi Verschelde
c1fed53943
Merge pull request #80271 from Ymanawat/optionmenu-scroll-test
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Fix scrolling on keyboard/controller input
2023-10-09 15:30:57 +02:00
Rémi Verschelde
c6635b4640
Merge pull request #71519 from adamscott/fix-code-completion-home-end
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Fix code completion override of home and end keys
2023-10-09 15:30:27 +02:00
bitsawer
416ef5ad1b
Fix VoxelGI bake memory leak
2023-10-09 12:27:03 +03:00
Silc 'Tokage' Renew
c4743baba1
Patch fix for AnimationMixer: misc type values cannot be blended
2023-10-09 17:26:57 +09:00
A Thousand Ships
f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624
Replace `sanity` with `safety` for checks
2023-10-08 16:22:24 +02:00
jsjtxietian
61be3eafc0
Fix spinBox will reset text when redrawing
2023-10-08 20:03:08 +08:00
bruvzg
49595ca225
[RTL] Remove unnecessary glyph position rounding.
2023-10-08 12:38:06 +03:00
Hugo Locurcio
f6cc2603a1
Add a Disable 2D property to Viewport
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This is the 2D counterpart to the existing Disable 3D property.
Its functionality is already internally implemented and used,
but it wasn't exposed.
2023-10-07 17:19:15 +02:00
Mai Lavelle
5e15586ec2
Fixes to allow object-less callables throughout Godot
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This fixes #81887
2023-10-06 16:31:35 -04:00
Adam Scott
25cbb682f5
Fix code completion override of home and end keys
2023-10-06 14:48:45 -04:00
kobewi
1fee40a189
Accept cancel event when unfocusing LineEdit
2023-10-06 16:00:56 +02:00
Rémi Verschelde
fba341ce44
Merge pull request #82901 from kleonc/sprite-base-3d-gizmo-plugin
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Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-10-06 12:53:13 +02:00
Rémi Verschelde
249e724835
Merge pull request #82898 from TokageItLab/fix-unwanted-start-in-animation-player
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Fix `AnimationPlayer::play()` process unwanted start between the same animations
2023-10-06 12:53:09 +02:00
Rémi Verschelde
3075e4ef1d
Merge pull request #82811 from MewPurPur/more-line-edit-organization
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Place LineEdit secret in its own section
2023-10-06 12:52:58 +02:00
Rémi Verschelde
373c4b22d3
Fix various typos with codespell
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Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
kleonc
db6a8956b2
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-10-06 11:03:44 +02:00
Silc 'Tokage' Renew
d46c962f18
Fix AnimationPlayer::play() process unwanted start
2023-10-06 15:47:54 +09:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde
3b70e30e9b
Merge pull request #77072 from vPumpking/get-tree-string
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Add `Node.get_tree_string` and `Node.get_tree_string_pretty`
2023-10-05 16:32:12 +02:00
Saracen
e1803e27d0
Copy network authority when instancing placeholder nodes.
2023-10-05 12:58:17 +01:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Rémi Verschelde
aa554e8278
Merge pull request #82694 from BrianMacIntosh/master
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"Whole Words" search can detect word boundaries inside the search term.
2023-10-05 10:08:58 +02:00
MewPurPur
dc2e0aab6f
Place LineEdit secret in its own section
2023-10-04 22:41:45 +03:00
Rémi Verschelde
e8e79c9195
Merge pull request #82776 from MewPurPur/more-text-edit-organization
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Organize TextEdit's inspector
2023-10-04 15:46:05 +02:00
Rémi Verschelde
4321806e46
Merge pull request #82743 from bruvzg/fd_no_editor
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[File Dialog] Do not open native file dialogs in the edited scene.
2023-10-04 15:44:29 +02:00
Rémi Verschelde
d92c02002f
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
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Tweak the region folding icons
2023-10-04 15:35:57 +02:00
Rémi Verschelde
72cdb0b4c5
Merge pull request #82393 from jrouwe/body_changed_state
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Fix performance regression in RigidBody2D/3D and PhysicalBone3D
2023-10-04 15:35:30 +02:00
Rémi Verschelde
d5db0e5032
Merge pull request #81218 from bruvzg/_temp_fs
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[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-04 15:34:16 +02:00
MewPurPur
38210dbe27
Organize TextEdit's inspector
2023-10-04 13:24:29 +03:00
bruvzg
d1aaa914f3
[macOS] Add `about_to_open` and `popup_hide` callback for the global menus, move part of logic to the PopupMenu to allow live menu modification.
2023-10-04 09:49:51 +03:00
bruvzg
2d9ba45e76
[File Dialog] Do not open native file dialogs in the edited scene.
2023-10-03 23:02:12 +03:00
bruvzg
43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-03 19:26:16 +03:00
Rémi Verschelde
0f5669be51
Merge pull request #82712 from bruvzg/font_collection_name_select
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[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 17:27:06 +02:00
Rémi Verschelde
9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
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[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Rémi Verschelde
b11309ddb6
Merge pull request #81633 from matorin57/code-completion-popup
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Avoid resetting the code completion popup excessively
2023-10-03 17:20:49 +02:00
Rémi Verschelde
3a990e36e6
Merge pull request #80752 from bitsawer/fix_thread_guard
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Fix CanvasItem notification thread guard
2023-10-03 17:13:08 +02:00
Rémi Verschelde
530e01b478
Merge pull request #80409 from bruvzg/est_title_size
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[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde
9e8a93a5a9
Merge pull request #78762 from Sauermann/fix-svc-event-filter
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Enable `InputEvent`-filtering in `SubViewportContainer`
2023-10-03 17:10:34 +02:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 16:13:52 +03:00
Micky
021d92fece
Fix internal CONNECT_INHERITED being saved in PackedScene & Make Local
2023-10-03 15:03:55 +02:00
bruvzg
a5a0e48dbc
[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 09:40:48 +03:00
Brian MacIntosh
676627e1d1
"Whole Words" search can detect word boundaries inside the search term.
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For example, searching for ".func" will now match in "a.func" even with Whole Words enabled.
2023-10-02 13:47:59 -07:00
Markus Sauermann
781cecdc23
Enable filtering `InputEvent`-sending in `SubViewportContainer`
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Introduce an user overridable function, that allows filtering, if
an `InputEvent` should be sent to `SubViewport` children.
2023-10-02 19:51:49 +02:00
bitsawer
12a2177967
Fix notification thread guards
2023-10-02 19:31:54 +03:00
Rémi Verschelde
57a6813bb8
Merge pull request #81582 from YuriSizov/graph-toolbarniceness
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Make `GraphEdit` toolbar more customizable
2023-10-02 15:18:42 +02:00
Rémi Verschelde
2d6cee48f6
Merge pull request #80555 from GrammAcc/fix-80507
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AssetLib: Fix long plugin names breaking the UI
2023-10-02 15:18:38 +02:00
Yuri Sizov
b07c664af9
Make `GraphEdit` toolbar more customizable
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Also adds a semi-transparent background
to make the toolbar stand out in front of nodes.
2023-10-02 13:43:08 +02:00
Rémi Verschelde
ad013919f1
Merge pull request #82641 from aaronfranke/anim-play-speed-scale
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Tweak AnimationPlayer speed scale property hint to make dragging more useful
2023-10-02 13:16:58 +02:00
Rémi Verschelde
fab1c6f552
Merge pull request #82634 from Calinou/editor-tweak-gravity-scale-property-hint
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Tweak Gravity Scale property hints to make dragging more useful
2023-10-02 13:16:54 +02:00
Rémi Verschelde
1e819ae3aa
Merge pull request #82590 from YuriSizov/window-you-come-to-me-on-this-day-the-day-when-my-child-becomes-exclusive-with-a-transient-parent-to-ask-for-this
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Add more context to some `Window` errors
2023-10-02 13:16:39 +02:00
Rémi Verschelde
bc118b36ac
Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
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Rename close requests to delete requests in `GraphEdit`
2023-10-02 13:16:28 +02:00
Rémi Verschelde
0d034447b7
Merge pull request #81648 from 4d49/fix-tab-metadata
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Remove the equality check for `TabBar.set_tab_metadata`
2023-10-02 13:16:23 +02:00
Rémi Verschelde
6b70dfe7e2
Merge pull request #81319 from KurtBliss/Changing-text-files-in-an-external-editor-doesn't-cause-them-to-reload-in-Script-Editor
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Fix TextFile not reloading when changed from external editors
2023-10-02 13:16:17 +02:00
Rémi Verschelde
0c7ac25b47
Merge pull request #81174 from BlueCube3310/tree-range-fix
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Fix TreeItem range slider not working properly
2023-10-02 13:16:03 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
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Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
MewPurPur
05aaa04b4d
Tweak the region folding icons
2023-10-02 04:55:16 +03:00
Aaron Franke
dcc7612823
Tweak AnimationPlayer speed scale property hint to make dragging useful
2023-10-01 13:23:31 -05:00
Hugo Locurcio
14f40ec70e
Tweak Gravity Scale property hints to make dragging more useful
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This also allows a more precise step.
2023-10-01 20:01:46 +02:00
Hugo Locurcio
af73db3c6d
Tweak Camera3D `size` property hint to make dragging more useful
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Values greater than the maximum can still be entered.
2023-10-01 03:49:17 +02:00
GrammAcc
d63a88bef1
AssetLib: Fix long plugin names breaking the UI
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The UI was extending past the screen width when loading a page diplaying
a plugin with an especially long title in the asset store plugin.
I implemented a new `EditorAssetLibraryItem::clamp_width` method that
checks that the title text is not longer than the column width minus
some padding and truncates it if it is.
I also noticed that the nav buttons for paginated results were causing the UI to extend past
the screen width on higher editor scales since they were hardcoded to
show ten page buttons if there were enough results. I modified the
pagination slightly to display a dynamic number of nav buttons based on
the editor scale in order to fix this other cause of the same problem.
I had to use the font of the `title`, which is a `LinkButton` in order
to determine the text width, so I added a public getter `get_button_font` to the `LinkButton` class.
2023-09-30 18:16:39 -05:00
smix8
cbb9d21fd0
Fix NavigationObstacle3D debug being affected by rotation and scale
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Fixes NavigationObstacle3D debug being affected by rotation and scale.
2023-09-30 22:35:38 +02:00
Yuri Sizov
53172d9860
Add more context to some `Window` errors
2023-09-30 21:44:05 +02:00
Rémi Verschelde
0ca8542329
Merge pull request #82563 from TokageItLab/fix-reset-group
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Fix GroupedStateMachine reset
2023-09-30 11:04:19 +02:00
Rémi Verschelde
b97af40ac1
Merge pull request #82552 from bruvzg/fd_visible
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[FileDialog] Make set_visible compatible with native dialogs.
2023-09-30 11:03:55 +02:00
Bram Buurlage
a18f443846
Use Math::round() instead of round() for rounding the scroll position
2023-09-30 11:00:24 +02:00
Bram Buurlage
6ffa9b0635
Editor: fix code editor scrolling experience on track pads
2023-09-30 10:55:14 +02:00
Silc Lizard (Tokage) Renew
599f0dbf97
Fix GroupedStateMachine reset
2023-09-30 10:37:46 +09:00
bruvzg
c52db6190c
[FileDialog] Make set_visible compatible with native dialogs.
2023-09-30 00:40:49 +03:00
Rémi Verschelde
08ceb18c7d
Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit
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Make terrains peering bit property names translatable
2023-09-29 19:46:42 +02:00
Rémi Verschelde
55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
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Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Rémi Verschelde
7469b43392
Merge pull request #77804 from ajreckof/prevent-disapearance-of-mouse-when-SpinBox-is-hidden-while-doing-a-drag-modification
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Prevent disappearance of mouse when SpinBox is hidden while dragging
2023-09-29 19:45:03 +02:00
Danil Alexeev
aff767ef07
Fix expected argument count for `Callable` call errors
2023-09-29 20:00:10 +03:00
Rémi Verschelde
94377f50b2
Merge pull request #80813 from TokageItLab/rework-animation-manager
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Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree`
2023-09-29 10:20:16 +02:00
Yuri Roubinski
4575cc0c6f
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 10:55:05 +03:00
Haoyu Qiu
f2a87a96ba
Make terrains peering bit property names translatable
2023-09-29 10:55:33 +08:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
Yuri Sizov
7c23d4082b
Merge pull request #82391 from warriormaster12/improve-skeleton_ik3D
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Fix `SkeletonIK3D` editor preview when changing active node
2023-09-28 20:04:30 +02:00