Commit Graph

27459 Commits

Author SHA1 Message Date
Rémi Verschelde efbeafd08c
Merge pull request #41041 from qarmin/leak_bullet_shape
[3.2] Fixes leak when creating bullet shape
2020-08-10 19:47:08 +02:00
Rémi Verschelde bbb4999292
Merge pull request #41126 from Razoric480/fix-enum-line-number
Fix line num of enums reported as the line before
2020-08-10 19:25:01 +02:00
Francois Belair e3f16a83dc Fix line num of enums reported as the line before 2020-08-08 11:52:25 -04:00
Rafał Mikrut 808615ec3e Fixes leak when creating bullet shape 2020-08-05 10:08:05 +02:00
Rémi Verschelde 23b553ba06
Merge pull request #40914 from akien-mga/3.2-ci-emscripten-1.39.20
CI: Pin Emscripten version to 1.39.20 to fix regression
2020-07-31 14:29:22 +02:00
Rémi Verschelde 1244986f98 CI: Pin Emscripten version to 1.39.20 temporarily
1.40.0 introduced a regression for us:
https://github.com/emscripten-core/emscripten/issues/11771

This is not necessary in the master branch, presumably because
it doesn't build any WebGL code (yet).
2020-07-31 14:09:33 +02:00
Hugo Locurcio fc7451204e Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.

(cherry picked from commit 930e10ffff)
2020-07-31 13:09:21 +02:00
codetorex 3869b82bc1 Added missing information about File.open_encrypted function to docs.
(cherry picked from commit 3f6a7c74e3)
2020-07-31 13:08:59 +02:00
TheDuriel 7e9b7b0462 Clarify TreeItem return values
(cherry picked from commit 0ff1ca4655)
2020-07-31 13:08:40 +02:00
Hugo Locurcio 7c728f0ee4 Add an example for creating a button in the Button class documentation
This closes https://github.com/godotengine/godot-docs/issues/3798.

(cherry picked from commit 8836c7203b)
2020-07-31 13:08:24 +02:00
Rémi Verschelde c49be9bf84
Merge pull request #40791 from nekomatata/android-keyboard-cleaning-3.2
[3.2] Move PopupWindow logic to GodotEditText on Android
2020-07-31 13:00:50 +02:00
Rémi Verschelde f4d6830949
Merge pull request #40869 from clayjohn/3.2-polygon-aabb
Properly calculate polygon2D AABB with skeleton
2020-07-31 12:55:47 +02:00
clayjohn 32928c2112 Properly calculate polygon2D AABB with skeleton 2020-07-30 16:40:05 -07:00
Hugo Locurcio 78a6a57884 makerst: Add descriptions to method qualifiers
This closes https://github.com/godotengine/godot-docs/issues/1753.

(cherry picked from commit c162a39c7b)
2020-07-30 22:46:16 +02:00
Marcel Admiraal c8d8134288 Ensure CSG parent's _make_dirty() is called when entering a tree.
(cherry picked from commit 9be7b30f35)
2020-07-30 22:45:17 +02:00
Hugo Locurcio 2987fb3b45 Improve the `EditorInterface.get_editor_viewport()` description
This closes https://github.com/godotengine/godot-docs/issues/1109.

(cherry picked from commit 60d40d8430)
2020-07-30 16:27:11 +02:00
Hugo Locurcio 2494224f96 Link to Thread-safe APIs in the Thread class documentation
This closes https://github.com/godotengine/godot-docs/issues/2276.

(cherry picked from commit f50a4b8a3b)
2020-07-30 16:26:55 +02:00
Rémi Verschelde 6d2f8dd827 doc: Sync classref with current source 2020-07-30 16:26:45 +02:00
Rémi Verschelde 19802f7dc0
Merge pull request #33646 from NeoSpark314/gles2_highp
Added option to enable high precision float in GLES2
2020-07-30 07:52:29 +02:00
Holger Dammertz efe6b50f17 Added option to enable high precision float in GLES2
An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
2020-07-30 05:40:15 +02:00
Fabio Alessandrelli e36c100365 Fix crash in ENet changing refuse_new_connections
When the host is not started.

(cherry picked from commit e5f3159a23)
2020-07-29 18:24:12 +02:00
Hugo Locurcio 4a0568b609 Document how to perform advanced string splitting using RegEx
This closes https://github.com/godotengine/godot-docs/issues/3607.

(cherry picked from commit 5f2b6bd476)
2020-07-29 18:24:00 +02:00
Hugo Locurcio bd76fcd43b Add an example to the `CanvasItem.draw_string()` documentation
This closes https://github.com/godotengine/godot-docs/issues/3374.

(cherry picked from commit 0c7735be5b)
2020-07-29 18:23:45 +02:00
Hugo Locurcio b3effe5faa Fix incorrect key name in the Animation documentation code sample
This closes https://github.com/godotengine/godot-docs/issues/3841.

(cherry picked from commit 4257aa5c5c)
2020-07-29 18:23:31 +02:00
Wilson E. Alvarez 4f9ca00294 Check if global class file still exists before registering it
(cherry picked from commit e264ae20d2)
2020-07-29 18:23:03 +02:00
Rémi Verschelde 36b746d903
Merge pull request #40822 from Calinou/doc-canvasitem-draw_multiline_colors-antialiased
Document `CanvasItem.draw_multiline_colors()` not supporting width and AA
2020-07-29 12:45:17 +02:00
Hugo Locurcio 39ec3ad2e5 Document `CanvasItem.draw_multiline_colors()` not supporting width and AA 2020-07-29 11:45:49 +02:00
PouleyKetchoupp ff0ada164b [3.2] Move PopupWindow logic to GodotEditText on Android 2020-07-28 21:03:55 +02:00
Rémi Verschelde fe4aa393f0
Merge pull request #40803 from aaronfranke/3.2_revert-dir
[3.2] Revert "Fix Directory" PRs
2020-07-28 20:48:34 +02:00
Nathan Franke b9e1db7e03
Revert "Fix Directory Open Check"
This reverts commit 3f898f5207.
2020-07-28 13:54:13 -04:00
Nathan Franke 9de0439a45
Revert "Follow-Up Fix Directory Open"
This reverts commit ec787f0134.
2020-07-28 13:53:57 -04:00
Nathan Franke 4c100a593f
Revert "Fix Directory make_dir and make_dir_recursive"
This reverts commit 9b36357544.
2020-07-28 13:53:30 -04:00
Rémi Verschelde ac2e7d87d1
Merge pull request #40786 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.3) - 5th batch
2020-07-28 13:06:31 +02:00
Rémi Verschelde ed20772c09 i18n: Sync translations with Weblate 2020-07-28 12:07:45 +02:00
Rémi Verschelde e82e9588fd doc: Sync classref with current source 2020-07-28 11:50:39 +02:00
Rémi Verschelde 10544f1cf7 Revert "Move Bullet physics query flush from Bullet space pre-tick callback to"
This reverts commit e7d8464f87.

Fixes #40508 regression.

This will be re-applied and the regression fixed for a future 3.2.x release.
2020-07-28 11:42:04 +02:00
ConorLPBoyle ba3f0fa971 Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
(cherry picked from commit fa4d9c9446)
2020-07-28 11:28:34 +02:00
Aaron Franke 40d118ce4a Fix incorrect comments in file formatting script
(cherry picked from commit 05a418f9e6)
2020-07-28 11:27:27 +02:00
Nhiqill 8d5dab5a05 Pop from front to avoid infinite loop with nested classes
(cherry picked from commit 42d1b4f389)
2020-07-28 00:57:27 +02:00
Yuri Sizov 44ff9cdea5 Fix errors saving a 2D scene preview when the 2D editor was never opened
(cherry picked from commit e2b85b74a2)
2020-07-28 00:56:20 +02:00
Fabio Alessandrelli 31c21b9750 Implement HTML5 cancel/ok button swap on Windows.
Platform is detected on init via the `navigator.platform` string.

(cherry picked from commit 0b286a287c)
2020-07-28 00:55:46 +02:00
Hugo Locurcio 451648c34d Improve visibility documentation for CanvasItem and Node3D
This closes https://github.com/godotengine/godot-docs/issues/3840.

(cherry picked from commit 27b09dfc44)
2020-07-28 00:53:16 +02:00
Marcel Admiraal cdb3712992 Clarify the difference between contacts and collisions.
(cherry picked from commit 6f1c99e5b4)
2020-07-28 00:52:07 +02:00
Hugo Locurcio b717a61903 Improve the Object, Reference and Resource class documentations
(cherry picked from commit 4275e6aad5)
2020-07-28 00:48:33 +02:00
Rémi Verschelde 518f109927 Script editor: Don't open dominant script in external editor
Fixes #13429.

(cherry picked from commits b5f110c77e,
6b3f013a82, and
e016859c3b)
2020-07-28 00:47:24 +02:00
bruvzg a2f034d3ab [macOS] Refocus last key window after `DisplayServer::alert` is closed.
(cherry picked from commit a05776e20d)
2020-07-28 00:45:06 +02:00
Tomasz Chabora cd01cda143 Fix ultra long node names
(cherry picked from commit d3f2062d86)
2020-07-28 00:43:37 +02:00
Marcel Admiraal 5692bb4c81 Ensure Bullet HeightMapShape3D data width and depth are at least 2.
(cherry picked from commit 236857c92a)
2020-07-28 00:42:32 +02:00
Rémi Verschelde 4b9bb50176 Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.

(cherry picked from commit c71e189efd)
2020-07-28 00:41:52 +02:00
Andrii Doroshenko (Xrayez) 6abaf4d0eb Skip internal scripts for breakpoints without printing an error
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.

(cherry picked from commit 1c70a33d9c)
2020-07-28 00:40:20 +02:00