Commit Graph

2632 Commits

Author SHA1 Message Date
volzhs 12f93e9a0e Fix drag and drop autoload 2018-06-09 20:07:58 +09:00
Juan Linietsky 257d3c3f39 Bit more of visual polish 2018-06-08 21:03:27 -03:00
Juan Linietsky e5b876e92a Remove the "go back" behavior in track editor for inspector based key editing, fixes #19434, fixes #19423 2018-06-08 19:21:26 -03:00
Juan Linietsky 66871322b9 Properly update range and valid key range when keys are in/out of view, fixes #19433 2018-06-08 17:58:37 -03:00
Rémi Verschelde 30491a88f3
Merge pull request #19452 from guilhermefelipecgs/fix_messages
Fix translate messages for new AnimationPlayer
2018-06-08 21:21:04 +02:00
Juan Linietsky c8289d95cd Fixed cursor not updating in some circumstances, closes #19430 2018-06-08 16:08:24 -03:00
Gilles Roudiere 6daed7d122 Move the deadzone to a column in the input project settings 2018-06-08 20:04:32 +02:00
Guilherme Felipe 365bb077fe Fix translate messages for new AnimationPlayer 2018-06-08 14:44:18 -03:00
Juan Linietsky 7572b31a39 Disallow via add track for animation player to animate itself, fixes #19425 2018-06-08 13:59:29 -03:00
Juan Linietsky 9cb17d7af8 Avoid animation length from ever being completely, fixes #19420 2018-06-08 13:42:45 -03:00
Rémi Verschelde 3aed396a30
Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotation
Fix bugs related to bad handling of rotated/translated shapes in tilemap
2018-06-08 18:15:51 +02:00
Juan Linietsky a8dd5750e2
Merge pull request #19334 from guilhermefelipecgs/fix_popup
Fixes popup_centered_* methods, dialogs with wrong sizes and visual script editor
2018-06-08 13:00:53 -03:00
Rémi Verschelde f35115309b
Merge pull request #19314 from Jellonator/master
Added autotile override
2018-06-08 09:11:49 +02:00
Rémi Verschelde a6c9b11de1
Merge pull request #19437 from volzhs/live-edit-reparent-child
Make same child index as edited scene when using live edit
2018-06-08 08:10:46 +02:00
volzhs cad3c41a91 Make same child index as edited scene when using live edit 2018-06-08 07:40:43 +09:00
groud 4d78e16bc1 Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
Juan Linietsky b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Guilherme Felipe 048f149478 Fix theme not updating with changes 2018-06-06 17:58:12 -03:00
Guilherme Felipe 7a3882723c Fix #16069, #19292, #19267 and #18940 2018-06-06 13:16:52 -03:00
Rémi Verschelde 07d4cd7f6d
Merge pull request #19388 from volzhs/show-filename
Show opened script or help name
2018-06-06 09:22:22 +02:00
volzhs 69ac6a1f3d Show opened script or help name 2018-06-06 06:18:11 +09:00
Rémi Verschelde dd5398ce9d i18n: Sync translations with Weblate
(cherry picked from commit e8bfc09b81)
2018-06-05 22:41:42 +02:00
Rémi Verschelde 6bc9ac9cc3 i18n: Sync translation templates with current source
(cherry picked from commit 74808e71d2)
2018-06-05 22:41:34 +02:00
Guilherme Felipe 6676060805 [Inspector] Fix search field losing focus when typing
Fix #19382
2018-06-05 14:12:01 -03:00
Guilherme Felipe 262c78ed97 Fix Rect2 properties typo 2018-06-04 19:16:17 -03:00
Bojidar Marinov d73cdeb248
Fix bugs related to bad handling of rotated/translated shapes in tilemap
Fixup #18529 and #12870
2018-06-03 16:32:23 +03:00
James Beedie 6cbafdea16 Added autotile override 2018-06-02 21:25:09 -04:00
NIkola Grulovic bc666c42ff Syntax Menu as sub-menu of Edit
Moved syntax menu to be sub-menu of edit, as-well made choices radio buttons
2018-06-01 21:32:19 +02:00
Rémi Verschelde ff0d295d9e
Merge pull request #19250 from YeldhamDev/scene_editor_tooltips
Minor changes to the Scene and Canvas editors' tooltips
2018-06-01 13:31:46 +02:00
Chaosus cf38270ef7 Increase settings apply speed and added deferred color apply 2018-05-31 11:33:36 +03:00
Thomas Trocha 48e3ff0c8a EditorScenePostImport: added get_source_folder() and get_source_file() methods 2018-05-31 03:23:42 +02:00
Rémi Verschelde 59c2c21b15 Move NavigationMeshEditorPlugin to Recast module as should be
Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.

Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
2018-05-30 22:10:11 +02:00
Gabriel Gavilan b7b63fe034 Improve breakpoints and breakpoint gutter API in TextEdit
Added breakpoint_gutter, is_breakpoint_gutter_enabled, set_breakpoint_gutter_enabled, get_breakpoints, remove_breakpoints.
Fixed breakpoint_toggled signal not fierd when text is edited.
Fixes #18026.
2018-05-30 14:39:44 +02:00
steincodes 25704427b5 Removing Duplicate Batch Rename from scene-tree menu 2018-05-30 18:03:08 +05:30
Marcelo Fernandez cadd72793b Improve TileMap undo operations, second try 2018-05-29 19:35:30 -03:00
Michael Alexsander Silva Dias 589f18a374 Minor changes to the Scene and Canvas editors' tooltips. 2018-05-29 13:21:26 -03:00
volzhs 224ca96c57 Fix index out of size error of image.cpp 2018-05-29 14:13:05 +09:00
Rémi Verschelde c8a799d691 Fix MethodInfo for EditorInspectorPlugin.can_handle 2018-05-28 16:28:09 +02:00
Rémi Verschelde 98846b39ee
Merge pull request #18899 from ibrahn/gdscript-license-info
GDScript access to copyright, license, author and donor information.
2018-05-28 11:58:20 +02:00
tagcup 9d41161596 Fixed Basis -> Quat conversions, added a few safety checks.
Fixes #19027.
2018-05-27 14:15:47 -04:00
Marcelo Fernandez e9db8964e3 Add a message when there is nothing to Undo or Redo 2018-05-27 12:53:52 -03:00
volzhs 4ea8c6b1e1 Fix unable to remove split on Polygon 2D editor after restarting editor 2018-05-27 22:32:58 +09:00
Max Hilbrunner 8a9e7ab6a6
Merge pull request #15489 from willnationsdev/gdnative-hook
Add EditorPlugin.build() build callbacks
2018-05-26 19:01:45 +02:00
Max Hilbrunner 23b4b7d53a
Merge pull request #18234 from flashyincceo/font-preview
Adding font preview to file browsers
2018-05-26 18:31:48 +02:00
Max Hilbrunner 603af8055a
Merge pull request #19020 from toger5/better_light_theme_text_editor_behaviour
light theme text editor behaviour
2018-05-26 17:26:12 +02:00
Max Hilbrunner 6d45de38a5
Merge pull request #19179 from Zirak/instance-without-parent
Instance scene at root node by default
2018-05-26 17:18:11 +02:00
Zirak 595d377062 Instance scene at root by default
Fix bug in cdcfb9582e leading to the
root node not being selected by default.

Fix #18557.
2018-05-26 14:09:07 +00:00
Benjamin 98233073a9 Don't cut of long errors in debugger.
Autowrap to expand to up to 3 lines + display full error in tooltip.
2018-05-26 13:52:16 +02:00
Rémi Verschelde ba125a60a4
Merge pull request #18931 from guilhermefelipecgs/fix_find_bar
[Doc] Fixes in find bar
2018-05-25 17:49:36 +02:00
Rémi Verschelde 665319de35
Revert "Improve TileMap undo operations" 2018-05-25 13:00:28 +02:00
Rémi Verschelde 5ac70d96d0
Merge pull request #19115 from firefly2442/cppcheck-defensive
cppcheck - defensive programming on i index check order
2018-05-25 11:57:28 +02:00
Rémi Verschelde 0929caea82
Merge pull request #19135 from Zylann/fix_find_in_files_2
Fix potential bugs with Find in Files
2018-05-25 11:37:04 +02:00
Rémi Verschelde d522bf3b9f
Merge pull request #18752 from danilo2205/enhanced_path_follow
Up Vector for Curve3D and OrientedPathFollow Implementation
2018-05-25 10:17:37 +02:00
Gilles Roudière e19405b2b4
Merge pull request #19157 from volzhs/bone-visibility
Don't draw bones if it's not visible
2018-05-25 09:59:51 +02:00
volzhs 6a28bfe09c Don't draw bones if it's not visible 2018-05-25 13:01:15 +09:00
Marc Gilleron 6f6ee60e19 Fix potential bugs with Find in Files
- Iteration still going on after scan finished
- Comparing milliseconds with seconds
- Potential imprecision due to accumulating milliseconds (iteration could take fewer than 1ms)
- Folders to scan not cleared when a new search starts
2018-05-24 01:09:11 +02:00
Marcelo Fernandez f1383f80bf Improve TileMap undo operations 2018-05-23 14:31:51 -03:00
Max Hilbrunner d55351ed20
Merge pull request #19097 from volzhs/fix-import-filename
Make filename clipped on Import dock
2018-05-23 18:16:04 +02:00
Max Hilbrunner 65c49643c1
Merge pull request #19124 from volzhs/relative-node-path
Use relative node path when assigning a node on inspector
2018-05-23 17:47:05 +02:00
Max Hilbrunner c594625944
Merge pull request #18876 from TailyFair/assetlib-console-spam
Fix AssetLib image loading
2018-05-23 17:31:00 +02:00
Max Hilbrunner 9f40a8d270
Merge pull request #19108 from vnen/autoload-fix
Only add autoloads in editor if they have tool scripts
2018-05-23 17:19:46 +02:00
volzhs 70e04ae26f Use relative node path when assigning a node on inspector 2018-05-23 23:43:47 +09:00
firefly2442 b22c1dd0f7 cppcheck - defensive programming on i index check order 2018-05-23 00:15:35 -06:00
George Marques 55b4b30ab2
Only add autoloads in editor if they have tool scripts 2018-05-22 13:26:13 -03:00
volzhs 9d5e1228ea Fix updating mesh when reimporting 2018-05-22 19:58:28 +09:00
volzhs 12fb5f58d9 Make filename clipped on Import dock 2018-05-22 16:56:16 +09:00
Guilherme Felipe e8047e56d2 [InspectorDock] Change label offset 2018-05-21 20:59:54 -03:00
Karolis K 1a92906fe0 Fix AssetLib image loading 2018-05-21 21:09:09 +03:00
Max Hilbrunner 8289ff5fb3
Merge pull request #18951 from YeldhamDev/small_tooltip_changes
Small tooltip changes
2018-05-21 16:23:07 +02:00
danilo2205 dc639d334a Up vector implementation and OrientedPathFollow. 2018-05-20 19:51:56 -03:00
Ibrahn Sahir 8afb00a8ec fixup project_manager and find_in_files for text_changed signal change.
Background:
Commit 2abec59db9 removing text_changed
signal emmision from LineEdit::set_text broke the project manager and
find_in_files.
2018-05-20 16:45:22 +01:00
Juan Linietsky 9b567cc549 Dictionary editing support in inspector 2018-05-19 17:57:44 -03:00
Juan Linietsky eded061668 Dictionary editing does the comeback to the inspector, fixes #19046 2018-05-19 16:10:19 -03:00
Ibrahn Sahir 1433c2cbbb GDScript access to copyright, license, author and donor information.
Adds following functions to the Engine singleton:
get_author_info - names of Godot authors
get_copyright_info - detailed source copyright get_license_info
get_donor_info - donor names
get_license_info - full text of licenses used, indexed by license names
get_license_text - the text of the Godot Expat license
2018-05-19 00:40:16 +01:00
toger5 c97a1b17fe light theme text editor behaviour 2018-05-18 20:45:38 +02:00
Michael Alexsander Silva Dias 6c058040b7 Small tooltip changes. 2018-05-18 14:54:40 -03:00
Juan Linietsky 9b5275b135 -Hid texture flags by default so they dont take so much space
-make curve texture preview not so large, so its easier to embed the editor
2018-05-18 12:37:18 -03:00
Michael Alexsander Silva Dias 03a6b0d926 Small visual changes for some filter bars. 2018-05-17 21:50:14 -03:00
Mariano Javier Suligoy 7eddb80b27
Merge pull request #18960 from isaacremnant/autotile_3x3_minimal
Restore support for minimal 3x3 autotile sets
2018-05-17 19:57:55 -03:00
Juan Linietsky c5182a580a Working Drag & Drop again in inspector 2018-05-17 19:41:49 -03:00
Daniel J. Ramirez 9a365a1216 Moved inspector functionality from EditorNode to InspectorDock. 2018-05-17 16:29:26 -05:00
Juan Linietsky 4b5227ff77 -Ability to open resources in the same window
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
isaacremnant e4f0ac558d Restore support for minimal 3x3 autotile sets 2018-05-17 09:49:14 -04:00
Rémi Verschelde 5e20a229eb
Merge pull request #18529 from swarnimarun/master
Fix StaticBody2D ignore in tileset bug
2018-05-17 09:35:51 +02:00
Eoin O'Neill 1378ca1e04 Added Rename Context Menu Option for SceneTreeDock 2018-05-16 23:27:07 +02:00
Rémi Verschelde a404ceb128
Merge pull request #18930 from samdze/master
Changed the name displayed for built-in scripts in the Script tab with a more descriptive one
2018-05-16 23:14:34 +02:00
Rémi Verschelde 0888f75c25
Merge pull request #18934 from YeldhamDev/project_metadata_expose
Exposed set/get_project_metadata in EditorSettings
2018-05-16 23:13:47 +02:00
Rémi Verschelde c31456b821
Merge pull request #18891 from groud/fix_bone_selection
Bring back 2D bone selection
2018-05-16 22:50:58 +02:00
Rémi Verschelde 9c5dfdaf06
Merge pull request #18938 from guilhermefelipecgs/missing_header
Add missing copyright headers
2018-05-16 22:50:09 +02:00
Guilherme Felipe 35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Juan Linietsky e62e7fd768 Properly show the property name on tooltip 2018-05-16 14:00:11 -03:00
Michael Alexsander Silva Dias e03de3ddfc Exposed set/get_project_metadata in EditorSettings. 2018-05-16 12:44:15 -03:00
Guilherme Felipe 22041264ed [Doc] Fixes in find bar
- Automatically select all text when find bar called.
- Adjust the size height when first displayed.
2018-05-16 12:11:20 -03:00
Karolis K 8694f98170 AssetLib pagination modifications 2018-05-16 17:06:15 +03:00
Samuele Zolfanelli 375c94510f Changed the name displayed in the Script tab for built-in script with a more descriptive one 2018-05-16 15:23:56 +02:00
Juan Linietsky dfd1331690 Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
Rémi Verschelde fcc321f75f
Merge pull request #18921 from volzhs/margin-find-replace-bar
Add margin bottom with find/replace bar on script editor
2018-05-16 10:57:11 +02:00
Rémi Verschelde 98e5a3ea42
Merge pull request #18442 from StraToN/add-button-sort-methods-overview
Add a ToggleButton for alphabetic sorting in methods overview
2018-05-16 10:53:55 +02:00
volzhs 592ff9bb9d Add margin bottom with find/replace bar on script editor 2018-05-16 16:31:40 +09:00
Marcelo Fernandez 1dfb95de22 Fix compile error with clang 2018-05-15 20:43:00 -03:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Rémi Verschelde 3b8bd50b41
Merge pull request #18894 from volzhs/fix-toggle-visibility
Respect visibility change by Scene dock when using Sync Scene Changes
2018-05-15 17:34:02 +02:00
volzhs bcb24a0bb7 Respect visibility change by Scene dock when using Sync Scene Changes
Fix #18757 with keeping a feature introduced at 8343c9fbd
2018-05-15 23:13:48 +09:00
Gilles Roudiere 0021df3da3 Bring back 2D bone selection 2018-05-15 15:18:46 +02:00
Rémi Verschelde 0738ba6bc1
Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform
Fix two issues preventing model import from working properly when platform=server
2018-05-15 10:28:17 +02:00
Rémi Verschelde 911d01c102
Merge pull request #18881 from groud/fix_hovered_nodes2D
Fixes hovered Nodes2D display in the editor (remove duplicates)
2018-05-15 10:24:44 +02:00
Rémi Verschelde e928473190
Merge pull request #14848 from ianb96/ww
TextEdit Word Wrap
2018-05-15 10:23:24 +02:00
Gilles Roudiere e614789882 Fixes hovered Nodes2D display in the editor (remove duplicates) 2018-05-15 09:37:23 +02:00
Juan Linietsky 47d4a011d8
Merge pull request #18545 from vnen/editor-autoload
Enable autoload in editor
2018-05-14 17:59:34 -03:00
Ian e1fff4bc09 TextEdit word wrap 2018-05-14 16:17:48 -04:00
Rémi Verschelde 8c71cbbe3f
Merge pull request #18797 from TailyFair/assetlib-video-overlay
Added video thumbnail overlay in asset description
2018-05-14 08:39:27 +02:00
Martin Capitanio 1b8146f77b Editor: make custom bold font config working
Fixes #18737
2018-05-13 05:58:16 +02:00
Rémi Verschelde fb8f71fe54
Merge pull request #18788 from Chaosus/fixblackpreviews
Fix black script previews
2018-05-12 09:40:24 +02:00
Rémi Verschelde d5a0d653c8
Merge pull request #18800 from dragmz/removefile
fix for removing files
2018-05-12 09:40:14 +02:00
Max Hilbrunner 224d5371ff
Merge pull request #18742 from TailyFair/assetlib-fix
Fix AssetLib icon if remote icon load fails
2018-05-11 22:46:40 +02:00
Karolis K 0711d865e2 Thumbnail overlay for videos in AssetLib 2018-05-11 23:43:59 +03:00
Marcin Zawiejski 9ecc26ce59 fix for removing files 2018-05-11 21:37:08 +02:00
Josh Faust 4e58db9f12 Fix crash on editor startup when running with platform=server 2018-05-11 11:20:27 -07:00
Chaosus a081507be7 Fix black script previews 2018-05-11 20:08:17 +03:00
Rémi Verschelde eaa6613f06
Merge pull request #18770 from eska014/cmdline
Command line fixes
2018-05-11 14:20:50 +02:00
Julian Murgia 68b9fd79e4 Add button hbox with alphabetic sort toggle above methods outline. 2018-05-11 13:30:43 +02:00
Rémi Verschelde f8d2bc6a87
Merge pull request #18781 from toger5/bold_font_error_message
fixed bold font error message
2018-05-11 08:20:20 +02:00
toger5 78af1e8dde fixed bodl font error message 2018-05-11 03:38:16 +02:00
Yaakuro 9a50a4442d Use mimetype according to glTF spec. 2018-05-10 23:21:05 +02:00
Leon Krause af7926cf98 Allow exporting runnable presets from command line 2018-05-10 20:17:51 +02:00
Karolis K c3e921fba3 Fix icon if remote icon load fails 2018-05-10 18:45:22 +03:00
Rémi Verschelde 919d802e66
Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes
GDScript function definition and get_node shortcut syntax highlighting
2018-05-10 01:25:51 +02:00
Peter Folkins 365d814361 Adding font preview to file browsers 2018-05-09 13:34:30 -05:00
DmitryKrutskikh 965b6ac273 Disable 'run' button if any project not selected and tiny refactoring 2018-05-09 19:13:53 +03:00
Ben Hickling 31b6776f11 Added option to 2D and 3D curve editor to mirror curve tangent handles both in angle and/or length 2018-05-09 14:01:04 +01:00
Swarnim Arun 8529763a0f Fix tileset bug #18090 to use StaticBody2D position
Using staticbody2d position to affect the collision shape position whenever a tileset is created.

Formatting the code

Removed the most get/set from my old code.
2018-05-09 12:12:10 +05:30
Alessandro 4966bb5c67 Fix actions unfold in Input Map when events are modified 2018-05-08 18:38:14 +02:00
Rémi Verschelde 9dbfe5dc61
Merge pull request #17578 from endragor/ft-outlines
Perfect FreeType-based outlines for DynamicFonts
2018-05-08 15:37:00 +02:00
Guilherme Silva d63cc11bee Change from "search dialog" to "search bar" on help screen 2018-05-08 12:19:32 +00:00
Hugo Locurcio ce7056bb8d
Fix the 3D grid color setting hints
It was mistakenly changed to RGBA in #18525 when it should have
stayed RGB (the 3D grid does not currently support transparency).
2018-05-08 13:57:51 +02:00
Rémi Verschelde e854a71fac
Merge pull request #18693 from AndreaCatania/patch-1
Fixed editor crash during editor closing
2018-05-08 11:00:41 +02:00
Ruslan Mustakov 5cd12f6649 Perfect FreeType-based outlines for DynamicFonts
- Implement outlines based on FreeType Stroker API. This allows
  artifact-free results, similar to what you will see in Web or any text
  editing tools. Outline is a part of DynamicFont rather than Label,
  because outlines have to be baked into the font's atlas. Font has a
  default outline_color and a Label can specify font_outline_modulator
  that will be multiplied with the Font's color to get the final result.

- draw_char now has to be called twice to fully render a text - first
  with p_outline == true for each character and then with
  p_outline == false for each character.

- Number of draw-calls is reduced from 5 to 2 per outlined character.

- Overall cleanup of DynamicFont code, extracted duplicated code pieces
  into separate methods.

- The change is backward-compatible - Labels still have outline
  properties that work exactly as they worked before.

Closes #16279.
2018-05-08 13:45:24 +07:00
Rémi Verschelde 64cb61619a
Merge pull request #15928 from StateOff/feature_batch_rename
Implements "Batch Rename" editor tool.
2018-05-08 07:36:24 +02:00
Andrea Catania 6c4916ddf5
Removed pointer deletion during editor closing 2018-05-08 00:59:22 +02:00
Juan Linietsky 80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
Save runtime node as scene from remote scene tree.
2018-05-07 16:41:34 -03:00
Juan Linietsky 6d46f73ec3
Merge pull request #11973 from AndreaCatania/ragdoll
Ragdoll - Physical bone node
2018-05-07 16:12:27 -03:00
AndreaCatania 9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky 8b9b653e76
Merge pull request #18113 from toger5/bold_font
added bold font to editor (support for coustom bold font)
2018-05-07 15:54:44 -03:00
Juan Linietsky 8c30337565
Merge pull request #18684 from muiroc/fix_dragdrop_instancing
Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
2018-05-07 13:34:09 -03:00
Juan Linietsky dbe95e6b42
Merge pull request #18519 from TheYokai/connectionsdock_upgrade
ConnectionsDock - Additional Features (Edit Connection, Disconnect All) and Refactor
2018-05-07 13:17:46 -03:00
Juan Linietsky d8ea68195a
Merge pull request #18525 from Calinou/improve-3d-grid
Improve the 3D editor grid
2018-05-07 13:09:03 -03:00
Juan Linietsky b89e354ce6
Merge pull request #18610 from homer666/editor-popup-adjustments
Adjust default editor dialog window sizes
2018-05-07 12:09:49 -03:00
Juan Linietsky 14e9a6ae16
Merge pull request #18633 from groud/fix_2d_editor
Fix 2d editor
2018-05-07 11:55:26 -03:00
Juan Linietsky 6e9517ca83
Merge pull request #18642 from flashyincceo/engine-click
Fix script editor CTRL+CLICK on singleton functions
2018-05-07 11:49:34 -03:00
Max Hilbrunner d4cdee5f9e
Merge pull request #15640 from willnationsdev/resource-saved-signal
Added EditorPlugin 'resource_saved' signal
2018-05-07 15:07:32 +02:00
Gilles Roudière 801657f64e
Merge pull request #18628 from raphael10241024/patch
fix : code editor's text size should change at least one each time when you try to change it using shortcuts
2018-05-07 15:06:02 +02:00
Max Hilbrunner c587cac304
Merge pull request #18308 from ericmccarthy7/develop
Fix clone down newline bug
2018-05-07 14:49:23 +02:00
RaphaelHunter eeb0534426 Fix:code editor text size should change at least one each time, don't mind how you setting your display scale 2018-05-07 17:50:44 +08:00
Max Hilbrunner 9b0c487dd4
Merge pull request #18587 from AlexHoratio/master
Defaults to instancing child at tree root when none selected
2018-05-07 09:28:49 +02:00
muiroc 884b239ca5 SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to scene->instance() 2018-05-06 19:13:23 +02:00
Unknown cdcfb9582e Defaults to instancing child at tree root when none selected
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06 15:10:57 +01:00
Unknown c364a1278e LinkButtons are now responsive to engine theme
Fixes #18636, so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
2018-05-05 21:19:44 +01:00
Peter Folkins 0c1a71b047 Fix script editor CTRL+CLICK on singleton functions 2018-05-05 13:23:47 -05:00
groud 7331ca6f63 Fixes some 2d bones display problems 2018-05-05 15:45:26 +02:00
groud 3962862ea3 Fixes several selection problems in the 2D editor 2018-05-05 11:50:23 +02:00
Max Hilbrunner fc9fad925b
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
Max Hilbrunner 27ac6846dc
Merge pull request #18471 from TheYokai/new_script_context_option
'New Script' Option Added to FileSystem Docker Right Click Menu
2018-05-05 06:52:37 +02:00
homer666 7ff3b52dea Adjust default editor popup sizes 2018-05-05 12:09:56 +10:00
Juan Linietsky af9a6202eb Fix bone refresh logic, closes #18564 2018-05-04 18:11:28 -03:00
Juan Linietsky bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Juan Linietsky e68cbec1fa Make bones have more contrast with outline 2018-05-04 11:54:21 -03:00
Juan Linietsky 3bd0ca2a2d Skeletal deform working 2018-05-04 11:54:21 -03:00
Rémi Verschelde 6405dcb7db
Merge pull request #18595 from AlexHoratio/script_pos_columns
Script Editor now displays positional column
2018-05-04 09:58:35 +02:00
Rémi Verschelde d6ddfdf004
Merge pull request #18601 from YeldhamDev/string_changes
Small changes for some strings
2018-05-04 08:16:54 +02:00
Michael Alexsander Silva Dias 5b0ddb1354 Small changes for some strings. 2018-05-03 18:07:18 -03:00
Juan Linietsky b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde e9c1957a3e
Merge pull request #16358 from JFonS/particlesgizmo_box_fix
ParticlesGizmo solid box now follows actual visibility_aabb position.
2018-05-03 21:47:00 +02:00
Rémi Verschelde 460e551ddf
Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export
Allow exporting arrays of resources in GDScript
2018-05-03 21:19:15 +02:00
Unknown 4e26e5e268 Script Editor now displays positional column
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03 18:03:20 +01:00
Robin Hübner b16eaf5827 Remove unused duplicate wireframe shortcut, fixes #18067
It also happens to do nothing currently.
2018-05-03 16:22:30 +02:00
Rémi Verschelde 2e474f42b8
Merge pull request #18552 from Falke117/trailingSpace
Folder name with trailing space fix
2018-05-03 11:31:14 +02:00
Rémi Verschelde f3640621ad i18n: Sync translation templates with current source
(cherry picked from commit 056348a8c0)

Note: Still syncing with the 3.0 code for now to allow updating translations
in the 3.0 branch. We'll eventually switch Weblate to use the strings of the
3.1-dev branch once it is stable enough.
2018-05-03 11:27:01 +02:00
Rémi Verschelde 9bf0acbfcb i18n: Sync translations with Weblate
(cherry picked from commit ddbe559c04)
2018-05-03 11:26:49 +02:00
Felix Yang 164dceab28 Fix for Issue#18457 - Folder name with trailing space on Windows 2018-05-03 10:19:43 +02:00
Rémi Verschelde 741637b966
Merge pull request #18451 from volzhs/node-name
Check invalid node name
2018-05-02 22:21:31 +02:00
volzhs 6758b6c131 Check invalid node name 2018-05-03 00:00:06 +09:00
Juan Linietsky 4c3c510a80 WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
Rémi Verschelde a04323e89a
Merge pull request #18400 from groud/fix_lock_and_groups
Fixes locks and groups on 2d editor
2018-05-02 11:59:10 +02:00
Rémi Verschelde de4ed8e706
Merge pull request #17059 from Jason0214/BugFix_favorite_updating
Editor:   update favorite dirs when dir got deleted
2018-05-02 10:53:31 +02:00
Rémi Verschelde 18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
Rémi Verschelde 04a4270a34
Merge pull request #18338 from Zylann/fix_find_in_files
Fix Find in Files
2018-05-02 10:42:26 +02:00
groud 845a898f37 Fixes locks and groups on 2d editor 2018-05-02 10:37:37 +02:00
Rémi Verschelde 02a51c34ea
Merge pull request #18259 from Superwaitsum/MoveIcons
Changed Sprite Frame buttons for icons
2018-05-02 10:08:57 +02:00
Jason0214 b11d1196c4 remove favorited dirs if original dir deleted 2018-05-02 08:57:56 +08:00
Marc Gilleron 4c415001b2 Fix Find in Files:
- FileAccess was accessed null (remains of GDScript port)
- `_current_file` wasn't going up correctly in case a scanned directory had no subdirectories
- Paths stored in `_files_to_scan` were not full paths
2018-05-01 22:07:16 +02:00
Rémi Verschelde 1113a738ba
Merge pull request #18508 from AlexHolly/hide-tab-changed-debug-print
hide tab changed debug print
2018-05-01 19:19:12 +02:00
Rémi Verschelde de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Rémi Verschelde c9abe88110
Merge pull request #16502 from Paulb23/multi_group_editor
Added multi group editor dialog, issue 13997
2018-05-01 18:18:05 +02:00
Pieter-Jan Briers 20dd2204db Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
George Marques decf178033
Enable autoload in editor
- Tool scripts will be executed and can be accessed by plugins.
- Other script languages can implement add/remove_named_global_constant
to make use of this functionality.
2018-05-01 11:44:08 -03:00
Rémi Verschelde 007d1754e3 Revert "Added a more specific error message on export"
This reverts commit 00c689d625.

Reason: "Missing template" is just one possible explanation for
`err` being != OK here, it does not make sense to hardcode it in
the generic error message (and break translations doing so).
2018-05-01 13:07:11 +02:00
Rémi Verschelde 8dd2b2e6f5
Merge pull request #18434 from YeldhamDev/animation_autoplay_fix
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name
2018-05-01 11:47:37 +02:00
Rémi Verschelde e1ef2f538f
Merge pull request #18380 from groud/fix_spacebar_panning
Fixes 2d editor panning not working
2018-05-01 08:56:13 +02:00
Rémi Verschelde 4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Superwaitsum 7d689dff71 Changed Sprite Frame move buttons for icons 2018-04-30 16:05:21 -05:00
Pedro J. Estébanez de9d40a953 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.

** Summary of changes to settings: **

- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Max Hilbrunner 196fc8599a
Merge pull request #18373 from KidRigger/working
Replaces CTRL with CMD in TileMapEditor for MacOS.
2018-04-30 19:00:41 +02:00
Max Hilbrunner f274c8b74b
Merge pull request #18381 from groud/fix_hard_to_select_node2d
Fixes hard to select Node2D
2018-04-30 18:58:27 +02:00
Alexander Holland 31f28885f9 hide tab changed debug print 2018-04-30 18:41:11 +02:00
Max Hilbrunner f1bbb59653
Merge pull request #18489 from Calinou/tweak-property-hint-ranges
Tweak the property hint ranges of caret blink and line length guideline
2018-04-30 18:19:09 +02:00
Max Hilbrunner c408eb7520
Merge pull request #18506 from AlexHolly/export-more-specific-error-message
Added a more specific error message on export
2018-04-30 18:14:35 +02:00
Max Hilbrunner a07f81fc2f
Merge pull request #18515 from djrm/pr_icons
Updated icons, add CSG icons
2018-04-30 18:10:31 +02:00
Hugo Locurcio 098f9b51b5
Improve the 3D editor grid
- The grid's primary and secondary colors can now be changed
- The number of grid steps (subdivisions) can now be changed
- The grid size can now be changed
- The grid is now darker by default
2018-04-30 14:24:54 +02:00
Eoin O'Neill 37e166f4c7 Added disconnect_all and edit functionality to ConnectionsDock.
Refactor: Changed function order so header and source are in sync, renamed functions and members to be more clear.

Replaced pointers with references where appropriate.
2018-04-29 23:51:36 -07:00
Juan Linietsky 6244b9e2e1 Add option to renormalize mipmaps when generating them for normalmaps.
Reduces some aliasing.
2018-04-29 21:52:21 -03:00
Eoin O'Neill 6cef0eaa09 Added connection editing. Some refactoring. 2018-04-29 17:16:05 -07:00
Eoin O'Neill 62a858d4c9 Basic context menu added to connections docker w/ code cleanup. 2018-04-29 17:16:05 -07:00
Daniel J. Ramirez f11649987d Updated icons,
Added CSG icons and other action icons
[ci-skip]
2018-04-29 14:14:46 -05:00
Hein-Pieter van Braam 3bd3f41465
Merge pull request #18455 from neikeq/export-pck-zip-debug
Make 'Export PCK/ZIP' work well with EditorExportPlugin
2018-04-29 18:29:32 +02:00
Alexander Holland 00c689d625 Added a more specific error message on export 2018-04-29 15:26:33 +02:00
Hein-Pieter van Braam 91dfccd1ee
Merge pull request #18425 from RandomShaper/fix-theme-editor-samples
Fix theme editor sample widgets
2018-04-28 22:19:13 +02:00
Hugo Locurcio 0eb2f6c223
Tweak the property hint ranges of caret blink and line length guideline
This allows for more precise adjustments.
2018-04-28 19:13:30 +02:00
Juan Linietsky 93c77580aa Fix how snapping is applied to 3D polygon editing, make it more friendly. 2018-04-28 11:22:22 -03:00
Eoin O'Neill af1e2c7b21 Basic 'new script' feature added to File System browser 2018-04-27 22:55:48 -07:00
Juan Linietsky 8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
Michael Alexsander Silva Dias 75897710b3 Made the Pin button disable when no AnimationPlayer is selected. 2018-04-27 16:06:05 -03:00
Michael Alexsander Silva Dias e93a56ef3e Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name. 2018-04-27 16:06:05 -03:00
Pedro J. Estébanez a0626d7d9c Fix theme editor sample widgets 2018-04-27 20:42:57 +02:00
Marcelo Fernandez 9b4d23e898 Fix use64 used without being initialized 2018-04-27 10:43:48 -03:00
Michael Alexsander Silva Dias 6971604033 Numerous changes to the Animation Editor. 2018-04-26 22:58:30 -03:00
Ignacio Etcheverry 68b35de2b6 Make 'Export PCK/ZIP' work well with EditorExportPlugin
Add debug flag to the 'Export PCK/ZIP' option
Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26 23:21:05 +02:00
Gilles Roudiere 8dcd39c3c4 Adds shortcuts for zooming in the 2D editor 2018-04-26 10:28:56 +02:00
Peter Folkins 223f085857 Fix AnimationPlayer edited scene bug 2018-04-23 14:06:40 -05:00
groud e8a4c4fa4c Fixes hard to select Node2D 2018-04-23 19:48:15 +02:00
groud 9c5a44aeee Fixes 2d editor panning not working 2018-04-23 19:34:03 +02:00
Anish cca7633739 Replaces CTRL with CMD in TileMapEditor for MacOS.
Replacing CTRL with CMD makes sense dure to consistency
with MacOS and avoiding conflict with the accessibility
hotkey (ctrl+lmb = rmb)

Fixes: #18238
2018-04-23 19:39:01 +05:30
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Crazy-P e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Paulb23 adeed58477 Added GDScript NodePath highlighting 2018-04-20 21:00:07 +01:00
Paulb23 4cd16f6ba9 Added GDScript function definition highlighting 2018-04-20 20:54:31 +01:00
Eric McCarthy 02b7b916b7 Fix clone down newline bug
Previously cloning down at the end of a script was broken if there was
not an additional empty line.

This fix ensures there is an empty line before attempting to clone
downwards.

Fixes #18206, cheers!
2018-04-19 20:35:42 -04:00
toger5 29216b2bad added bold font to editor (support for coustom bold font) 2018-04-19 22:00:58 +02:00
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Gilles Roudiere 7e89dc432c Fixes left/up axis not mappable as actions 2018-04-18 21:38:52 +02:00
Rémi Verschelde 9ce8d8ddda
Merge pull request #18261 from flashyincceo/export-project-default-filename
Set default file name for exported projects
2018-04-18 16:37:57 +02:00
Rémi Verschelde db70538688
Merge pull request #18168 from Chaosus/fixcrash
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18 16:19:10 +02:00
Peter Folkins bff73bdbf1 Set default file name for exported projects 2018-04-18 08:58:13 -05:00
Chaosus 026617b5fb Fix possible crash when clicking on Skeleton2D or Sprite editor options 2018-04-18 16:45:39 +03:00
Juan Linietsky 1a3688d0cc
Merge pull request #16902 from groud/analog_action_system
Allow actions to provide an analog value
2018-04-18 07:21:29 -03:00
Gilles Roudiere ebfa731012 Allow actions to provide an analog value 2018-04-16 23:20:43 +02:00
Paulb23 2fe05383df Added multi group editor dialog, issue 13997 2018-04-15 19:42:48 +01:00
Rémi Verschelde e7e9d9a0ea
Merge pull request #18156 from RandomShaper/fix-messed-pr
Revert "Unify http- and percent- encode/decode"
2018-04-13 22:20:35 +02:00
Juan Linietsky 1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Pedro J. Estébanez 00e98458ba Revert "Unify http- and percent- encode/decode"
This reverts commit b76ee30917.
2018-04-12 21:12:34 +02:00
Markus Törnqvist 1c6ea572ca Implement font shadows for RichTextLabel 2018-04-12 15:09:48 +03:00