Commit Graph

7030 Commits

Author SHA1 Message Date
Yuri Roubinsky 3e1e01b7ab Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
Rémi Verschelde a8c2cc9028
Merge pull request #43807 from Xrayez/aspect-ratio-container
Add `AspectRatioContainer` class
2020-11-26 12:20:15 +01:00
Rémi Verschelde 841fbafc78
i18n: Sync translations with Weblate
(cherry picked from commit 97e7d637e0)
2020-11-26 10:40:55 +01:00
Rémi Verschelde 613b76cfd5
Merge pull request #43861 from JFonS/fix_gizmo_defval
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25 19:28:05 +01:00
jfons e6949dae72 Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.
2020-11-25 18:55:07 +01:00
Andrii Doroshenko (Xrayez) ba68383706 Add `AspectRatioContainer` class
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25 15:06:40 +02:00
Eric M 7941235e06 Add is_valid() check for InputEventKey in CanvasItemEditor. 2020-11-23 21:52:15 +10:00
Eric M efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Eric M fc806409f4 Removed unhandled_key_input from editor AudioBus and instead connect to gui_input signal on tree for handling of effects shortcuts. 2020-11-23 21:14:26 +10:00
Eric M 9c69281f87 Remove unused unhandled_key_input method in EditorHelp. Search popup and focus is handled by an external MenuButton shortcut. 2020-11-23 21:14:25 +10:00
Eric M 9d7d20a978 Added accept_event() calls for SceneTreeDock and BaseButton 2020-11-23 21:14:25 +10:00
Rémi Verschelde ba989a1d39
Merge pull request #43627 from aaronfranke/pixelvi
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23 10:04:49 +01:00
Rémi Verschelde 663d0d79fa
Merge pull request #43754 from Calinou/primary-grid-steps-default-pot
Use a power-of-two value for Primary Grid Steps in the 3D editor
2020-11-23 08:54:05 +01:00
Hugo Locurcio 42685f514f
Bind the editor's Search Help function to F1 by default
Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.
2020-11-22 15:26:17 +01:00
Hugo Locurcio 31cf3e2572
Use a power-of-two value for Primary Grid Steps in the 3D editor
This matches the 2D editor default behavior.

Powers of two are usually better for grid divisions as they are often
used in level design.
2020-11-21 21:35:23 +01:00
Aaron Franke 2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
Rémi Verschelde 504efc5f9b
Export: Reorder options for consistency across platforms 2020-11-20 11:17:50 +01:00
Rémi Verschelde 6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
Marcel Admiraal 20f2b71e21 Update joy button and stick names, enums and documentation 2020-11-19 15:28:31 +00:00
Rémi Verschelde c9bd11a479
Merge pull request #43668 from GryphonClaw/master
added shortcuts/hotkeys for tileset editor plugin collision buttons, …
2020-11-19 14:17:23 +01:00
Aaron Franke 71d1909b39
Update the 3D grid when the "View Grid" checkbox is changed 2020-11-19 05:29:37 -05:00
GryphonClaw cf582262c2 added shortcuts/hotkeys for tileset editor plugin collision buttons, with suggested changes. 2020-11-18 19:54:27 -08:00
Rémi Verschelde a3a3b02bed
Merge pull request #43639 from timothyqiu/rotation-fix
Fixes rotation in select mode on macOS
2020-11-18 21:58:24 +01:00
Rémi Verschelde 818434fbcb
Merge pull request #43654 from qarmin/multiple_projects
Allow to open multiple projects when some are not imported or without main scene.
2020-11-18 21:57:42 +01:00
Rafał Mikrut b20c20a6f7 Allow to open multiple projects when some are not imported or without main scene. 2020-11-18 21:24:27 +01:00
Rémi Verschelde f70cc0a60e
glTF: Workaround import failure with invalid embedded images
image/gif is not supported in the glTF 2.0 specification,
these files are broken. But let's be lenient...

Fixes #43638.
2020-11-18 11:34:01 +01:00
Haoyu Qiu 381ba7d554 Fixes rotation in select mode on macOS 2020-11-18 18:16:22 +08:00
Marcus Brummer 3629651ef8 Fixed deletion of nodes with exported node paths 2020-11-18 00:12:32 +01:00
Fabio Alessandrelli 032a1c5dc3 Fix CLI export when export_path is in preset.
Export presets contains the export_path option, to specify the default
export location, but the CLI export option disregarded that, and always
required and export path to be specified.
After this commit, if the export path is not specified in the command,
the one in the preset will be used, erroring only if it's not present or
invalid.
2020-11-17 18:26:03 +01:00
Rémi Verschelde b59a6fc40e
Merge pull request #38201 from Calinou/editor-f2-rename-node
Require Ctrl for switching between editors, bind F2 to Rename Node
2020-11-17 15:09:39 +01:00
Rémi Verschelde 3d02d2e3b8
Merge pull request #43614 from akien-mga/save-debugger-options
Debugger: Save options in project metadata
2020-11-17 15:01:31 +01:00
Rémi Verschelde 31865fcf3f
i18n: Sync translations with Weblate
(cherry picked from commit e95af7ae9b)
2020-11-17 13:21:03 +01:00
Rémi Verschelde 090361f3c9
Debugger: Save options in project metadata
Fixes #19542.
2020-11-17 13:03:37 +01:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Rémi Verschelde d3f20ea0ae
Merge pull request #43538 from KoBeWi/gotta_check_them_all
Allow folder checking in export preset file list
2020-11-16 22:32:58 +01:00
Rémi Verschelde d191ffe647
Merge pull request #43479 from Calinou/use-low-editor-scale-auto
Use 75% editor scale on small displays automatically
2020-11-16 16:36:10 +01:00
Hugo Locurcio c1a65e5289
Use 75% editor scale on small displays automatically
This also makes borders always display in the editor theme,
even if the editor scale is below 100%. Otherwise, "focus" outlines
would vanish when using an editor scale below 100%,
which harms usability.
2020-11-16 16:23:15 +01:00
Rémi Verschelde 54baa7fa80
Merge pull request #41263 from Calinou/filesystem-dock-rename-delete-option
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
2020-11-16 15:05:45 +01:00
Rémi Verschelde 3c213d516d
Merge pull request #40967 from Calinou/editor-layout-improve-messages
Improve messages related to overriding the default editor layout
2020-11-16 13:45:38 +01:00
Rémi Verschelde c759870272
Merge pull request #42977 from Calinou/roughness-normal-import-more-image-types
Allow more image types in the roughness texture's Src Normal import hint
2020-11-16 13:00:52 +01:00
Rémi Verschelde 31f8616e6c
Merge pull request #42526 from aaronfranke/project-in-non-empty
Allow creating projects in non-empty folders with a confirmation popup
2020-11-16 10:19:07 +01:00
Rémi Verschelde dc06ee15b7
Merge pull request #43481 from nathanfranke/android-export-fix
Fix Android Export jarsigner error with *.import whitelist
2020-11-16 09:59:27 +01:00
Rémi Verschelde 670b843ec7
Merge pull request #42729 from opl-/feat/better-debugger-errors
Improve output in Debugger Errors tab for scripts
2020-11-16 09:31:30 +01:00
Tomasz Chabora 08a292fec3 Allow folder checking in export preset file list 2020-11-14 16:37:25 +01:00
Nathan Franke 20bca313c0
Fix Android Export jarsigner error with *.import whitelist 2020-11-13 10:30:40 -06:00
Rémi Verschelde d107fd4c9e
SceneTree: Fix reparent crash with animation tracks renaming disabled
This check was there since the first commit in 2014, but a later feature added in 2018
with #17717 did not properly update the code while adding non animation-related code
in `perform_node_renames`.

Fixes #40532.
2020-11-13 13:41:33 +01:00
Rémi Verschelde a7d610db16
Merge pull request #43408 from rcorre/path-gizmos-4.0
Make Path3D handles visible and consistent with 2D.
2020-11-12 13:12:49 +01:00
Ryan Roden-Corrent 8458ba0aef
Proposal 1246: Make Path3D handles more visible.
Resolves godotengine/godot-proposals#1246.

It is difficult to tell the difference between the handles for adjusting
curves and the points themselves when looking at a Path gizmo.
This re-uses the icons used for Path2D.

Unlike Path2D, this does not use a different icon for smooth vs sharp
points, as using a potentially different material for each point would
prevent batching the points in add_handles (and adding them out-of-order
messes up other logic based on handle indices).

This includes a public API change to allow specifying a texture for a
handle material. This allows spatial gizmo plugins to customize the way
a handle is rendered, if desired, but does not break existing behavior
(as providing no texture uses the default).

The path handle icons were resized as well.  16x16 is the standard icon
size. These icons were 10x10 rather than 16x16, and appeared rather
small in the editor.

To resize, I:

- Opened the original in Inkscape
- Resized the document to 16x16
- Opened the transform dialog
- Scaled by 160% proportionally
- Used Align/Distribute to center on the page
- Saved the document
- Cleaned with `svgcleaner --multipass`
2020-11-12 06:37:56 -05:00
Rémi Verschelde b1db71c9fb
Merge pull request #43220 from YeldhamDev/canvasgroup_codeedit_icons
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
2020-11-12 10:31:03 +01:00
K. S. Ernest (iFire) Lee 4cff322017 Restore screenshot button. 2020-11-11 14:31:54 -08:00
Rémi Verschelde 8344d27276
Merge pull request #43451 from timothyqiu/move-line-cursor
Keep cursor relative position after move lines up/down in text editor
2020-11-11 22:32:17 +01:00
reduz 635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Haoyu Qiu 87fb2bde0c Keep cursor relative position after multiline move 2020-11-11 18:29:32 +08:00
reduz 5288ff538d Create Variant built-in functions.
-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
2020-11-10 19:31:10 -03:00
Rémi Verschelde 34cad0d020
doc: Fixups to #43419 which added operators in the docs
- Escape the method names as e.g. `operator <` is invalid XML.
- Add a hack to merge all String % operator definitions for each Variant type
  as a single one with `Variant` argument type.
- Add support for the new qualifiers in makerst.py.
- Drop unused `doc_merge.py`, seems to date back to when we had all the
  documentation in a single `classes.xml`.
2020-11-10 15:00:07 +01:00
Tomasz Chabora cbfbb4538b Register methods for drawing 3D editor overlays 2020-11-10 11:35:34 +01:00
Rémi Verschelde e1a9ec4e19
Merge pull request #43397 from Calinou/fix-filesystem-copy-path-shortcut-conflict
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
2020-11-10 09:53:48 +01:00
Aaron Franke 46fdca4fae
Allow creating projects in non-empty folders with a confirmation popup 2020-11-10 00:12:07 -05:00
Rémi Verschelde 0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
reduz 11bf2ec6d1 Make sure operators appear in the docs too
Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
2020-11-09 14:12:01 -03:00
Rémi Verschelde ed62876683
Merge pull request #40106 from Calinou/improve-3d-selection-box
Improve the 3D editor selection box appearance
2020-11-09 17:46:43 +01:00
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Hugo Locurcio 8a3a4fa3a0
Improve the 3D editor selection box appearance
- Draw two boxes slightly offset from each other to give the illustion
  of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
  accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
  through walls. This helps make the box more visible while still
  having a sense of depth.
- Use an orange color similar to the 2D editor.
2020-11-09 16:24:12 +01:00
reduz 221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
Hugo Locurcio 5b40f9fddc
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
This closes #43396.
2020-11-08 19:44:52 +01:00
Rémi Verschelde 4206dc6ac9
Merge pull request #43380 from YeldhamDev/light2d_icons
Add icons for the new Light2D nodes
2020-11-08 14:58:47 +01:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz 05de7ce6ca Refactored variant setters/getters
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Michael Alexsander a38b4fd8f2 Add icons for the new Light2D nodes 2020-11-07 13:55:09 -03:00
reduz f2397809a8 Refactored Variant Operators.
-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Aaron Franke a4f963f2c9
Move call to update the 3D grid into check for updating the view 2020-11-04 04:03:28 -05:00
Rémi Verschelde be14d9d644
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
fix(editor): TileMap floodfill with same tile ID and different variation
2020-11-02 17:05:43 +01:00
Michael Alexsander 0176fc2f32 Add icons for the 'CanvasGroup' and 'CodeEdit' nodes 2020-10-30 16:42:18 -03:00
reduz 0e6664539d Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-30 08:57:32 -03:00
Rémi Verschelde 9ab6cef2ad
Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29 21:35:34 +01:00
Michael Alexsander 3b0cb48bcd Set previous tool buttons in the Polygon2D editor to be flat again 2020-10-29 16:53:41 -03:00
Michael Alexsander 4b74019ca3 Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor 2020-10-29 16:45:17 -03:00
Rémi Verschelde 1ee507d62c
i18n: Sync translations with Weblate
(cherry picked from commit 284dae021a)
2020-10-28 15:55:15 +01:00
Haoyu Qiu 0dfe28d93d Fixes property revert for inherited child nodes 2020-10-27 10:53:27 +08:00
Rémi Verschelde 47e9fc22c7
Merge pull request #42677 from groud/fix_error_on_attach_script
Fix error on attaching script
2020-10-27 00:23:50 +01:00
Rémi Verschelde d767c0eeea
Merge pull request #43109 from bruvzg/gridmap_ub
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 23:39:17 +01:00
Gilles Roudière 6386bf60ea Fix error on attaching script 2020-10-26 23:26:44 +01:00
bruvzg b506f9b5aa
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables. 2020-10-26 22:57:11 +02:00
Haoyu Qiu a2c1593f25 Fixes property revert after saving instanced scene 2020-10-27 00:07:09 +08:00
Rémi Verschelde a3396fabd5
Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
Fix visibility issue with zoom label
2020-10-26 11:15:50 +01:00
Ev1lbl0w 0a581a39d4
Fix visibility issue with zoom label 2020-10-26 09:44:17 +00:00
Rémi Verschelde b6707aa35b
Merge pull request #43018 from groud/improve-file-sorting
Improve file sorting
2020-10-26 10:16:56 +01:00
Rémi Verschelde 368a464e49
Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messages
Improve undo log messages in the 2D editor for additional context
2020-10-26 09:34:57 +01:00
Rémi Verschelde d667ea116d
Merge pull request #43070 from Calinou/optimize-svgs
Optimize SVG using `svgcleaner --multipass`
2020-10-26 09:25:44 +01:00
Gilles Roudière 6f696a5927 Improve file sorting 2020-10-26 09:22:35 +01:00
Rémi Verschelde 8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Rémi Verschelde ee770b02fc
Merge pull request #43084 from DavidSichma/toggle0
fix toggle mask bit 0
2020-10-26 08:26:19 +01:00
Rémi Verschelde 33ff670d30
Merge pull request #43050 from Pleto/enhance_tileset_sorting
Enhancement for tileset sorting
2020-10-26 08:10:53 +01:00
Pleto 0e392bd177 Enhancement for tileset sorting 2020-10-26 06:34:14 +02:00
David Sichma 6acd450328 fix toggle mask bit 0 2020-10-26 02:08:39 +01:00
David Sichma 5b1ddcbf40 Gizmo handles transparent again 2020-10-25 23:01:22 +01:00
Andrii Doroshenko (Xrayez) 8ce2f401dd Fixup `ColorRamp` to `Gradient` renames 2020-10-25 18:32:44 +02:00
Hugo Locurcio a1d9c67f43
Optimize SVG using `svgcleaner --multipass`
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
reduz 84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Rémi Verschelde 11f362b510
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
Minor improvements to the Polygon 2D UV editor
2020-10-24 01:47:40 +02:00
Eric Tuvesson 8cf88f8ff4 fix(editor): Create new icon for TileMap Rectangle
ref: #42972
2020-10-22 13:28:34 +02:00
Rémi Verschelde eee7c4acc4
Revert "fix(editor): TileMap Fill Rectangle icon" 2020-10-22 10:28:37 +02:00
Rémi Verschelde d05c7da1aa
Merge pull request #42949 from DavidSichma/shaderglobals
Shader globals bugfixes
2020-10-22 09:53:49 +02:00
Yuri Roubinsky d87e645bcf Fix custom property editor to correctly show Basis 2020-10-22 08:41:35 +03:00
Eric Tuvesson cefca25796 fix(editor): TileMap floodfill with same tile ID and different variation
Closes https://github.com/godotengine/godot/issues/40435
2020-10-21 23:56:44 +02:00
Hugo Locurcio 8a474727c4
Allow more image types in the roughness texture's Src Normal import hint 2020-10-21 23:21:46 +02:00
Eric Tuvesson 3fee970c62 fix(editor): TileMap Fill Rectangle icon
The default color was blue which is the active color, changed it to be gray by default.
2020-10-21 20:44:55 +02:00
David Sichma 5d33cd94c8 Shader globals bugfixes
- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
2020-10-21 01:34:25 +02:00
Gilles Roudière f7a8cd882a Allow sorting files by type 2020-10-19 23:22:08 +02:00
Rémi Verschelde 17f682226d
Merge pull request #42904 from Xrayez/rects-rename-fixup
Fixup `ColorRect` and `TextureRect` renames
2020-10-19 22:34:40 +02:00
Juan Linietsky 85ebf40b6c
Merge pull request #38097 from Calinou/add-viewport-debanding
Add a debanding property to Viewport
2020-10-19 14:15:44 -03:00
Hugo Locurcio 996740de43
Improve undo log messages in the 2D editor for additional context
Undo/redo log messages will now specify the modified node's
name (or number of modified nodes if several were modified).
On top of that, the new position/rotation/scale/pivot offset
will also be mentioned in the message.
2020-10-19 18:59:52 +02:00
Andrii Doroshenko (Xrayez) 9c3a33a4e8 Fixup `ColorRect` and `TextureRect` renames 2020-10-19 19:34:35 +03:00
Ev1lbl0w 395cb57256
Disable code to add patches menu 2020-10-19 16:31:42 +01:00
Rémi Verschelde 6b20859984
Merge pull request #42558 from Chaosus/vs_curve
Added visual shader node to easy gather data from a CurveTexture
2020-10-19 14:58:45 +02:00
Rémi Verschelde fb8d7f9a84
Merge pull request #42878 from gvaneyck/copy-description-node-replace
Keep 'Editor Description' metadata when changing a Node's type
2020-10-19 08:30:26 +02:00
Juan Linietsky 53d5a252bb
Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
clayjohn 366ee46774 Replace SAO implementation with MSSAO 2020-10-18 13:15:51 -07:00
Gabriel Van Eyck a22275c8a2 Keep 'Editor Description' metadata when changing a Node's type
Also copy edit group/lock when replacing a Node3D
2020-10-18 11:22:54 -07:00
Rémi Verschelde 0cee302192
Merge pull request #42873 from Yetizone/HeaderGuardUpdate
node_3d_editor_plugin.h: Update header guard
2020-10-18 15:10:45 +02:00
reduz ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Yuri Roubinsky f402e1e675 Added VisualShaderNodeCurve to easy gather data from a CurveTexture 2020-10-18 09:57:15 +03:00
Yetizone 09356c1f67 node_3d_editor_plugin.h: Update header guard 2020-10-17 18:52:17 +03:00
Yuri Roubinsky 1c546fdaea Changes 'always show grid' hotkey to prevent conflict with 'pan mode' 2020-10-15 17:30:43 +03:00
Yuri Roubinsky 8351266117 Fix visual shader node expression undo/redo for set_size and expression 2020-10-15 16:11:38 +03:00
Yuri Roubinsky 17fc3bed5f
Merge pull request #42813 from Chaosus/vs_fix_ops
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 12:01:06 +03:00
Yuri Roubinsky 1fee310a9a Fix copy/paste/duplicate for particle mode in visual shaders 2020-10-15 11:33:06 +03:00
Rémi Verschelde b84f9b0068
Merge pull request #42791 from Faless/editor/drag_drop_copy_all
EditorNode now copies all drag and dropped files.
2020-10-15 10:29:12 +02:00
Yuri Roubinsky 9b5d6f785b Refactor delete nodes functions in visual shader editor 2020-10-15 10:24:27 +03:00
reduz b8c64184c6 Refactored binding system for core types
Moved to a system using variadic templates, shared with CallableBind.

New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.

Added Variant::InternalMethod function for direct call access.
2020-10-14 15:24:30 +02:00
Fabio Alessandrelli 410b324740 EditorNode now copies all drag and dropped files.
The editor used to only copy drag-dropped files in the File System pane
if the given file was a valid resource, or had a specific file format
(ttf, otf).
With this PR, all drag and dropped files are copied instead, no matter
their extension.
2020-10-14 12:40:18 +02:00
Rémi Verschelde 2965d519cb
Merge pull request #42748 from qarmin/dont_clear_twice
Don't try to compare freed object to nullptr
2020-10-13 10:50:19 +02:00
Rafał Mikrut 2ad5b7100b Don't try to compare freed object to nullptr 2020-10-13 10:27:49 +02:00
Rémi Verschelde 1aa8f356e1
Merge pull request #42489 from auderer/tilemapeditor-refocus
Reset TileMapEditor painting state on application refocus
2020-10-13 10:00:04 +02:00
Rémi Verschelde 36e51a8d7e
Merge pull request #42737 from volzhs/android-run-tooltip
Show android device name when connected only one device
2020-10-13 09:57:48 +02:00
volzhs 778e982cff Show android device name when connected only one device 2020-10-12 21:47:00 +09:00
Marcel Admiraal f98acd5cfb Ensure grid index is valid before trying to change value. 2020-10-12 08:53:09 +01:00
opl- aa7411e219 Improve output in Debugger Errors tab for scripts 2020-10-12 07:35:40 +02:00
Yuri Roubinsky bf37ab52b3
Merge pull request #42692 from Chaosus/vs_add_metallic
Adds Metallic to spatial light input of visual shaders
2020-10-10 17:47:56 +03:00
Yuri Roubinsky f4eef287f9 Adds Metallic to spatial light input of visual shaders 2020-10-10 16:55:36 +03:00
Juan Linietsky cf0045011e
Merge pull request #42683 from reduz/implement-call-bind-unbind
Add ability to bind an unbind arguments to Callable.
2020-10-10 08:24:14 -03:00
Rémi Verschelde ca2c0b8937
Merge pull request #42568 from DavidSichma/fix-aabb-update
Make AABB change trigger bounding box update
2020-10-10 10:55:52 +02:00
reduz 351a122029 Add ability to bind an unbind arguments to Callable. 2020-10-09 19:43:22 -03:00
reduz 26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Haoyu Qiu e9bec0d76b Adds pan gesture to StateMachine editor 2020-10-09 20:15:32 +08:00
Tomasz Chabora 725c2bdf48 Update the setting when clicking Show hidden files 2020-10-06 15:42:25 +02:00
Rémi Verschelde ed333248f5
Merge pull request #42314 from mbrlabs/nodepath-fix
Fixed renaming/moving of nodes with exported NodePaths in the editor
2020-10-06 12:04:46 +02:00
Aaron Franke 1ca501d7d4
Check for global script class information before clearing it 2020-10-05 15:45:54 -04:00
K. S. Ernest (iFire) Lee 7b76f8783f Better non alphanumeric bone names.
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string.

2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親".

3. The sanitize function allows  the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone.

> ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
2020-10-05 09:25:37 -07:00
Rémi Verschelde 2e99d0b26f
glTF: Fix parsing image data with `mimeType` undefined
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.

The logic was documented and refactored to better handle the spec, notably:

- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
  if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
  attempt loading the file with the specified format (even if its extension is
  not the one expected for this format). So we can support bad extensions (PNG
  data with `.jpg` extension) or custom ones (PNG data in `.img` file for
  example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
  `data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
  or `application/gltf-buffer` will fall back to trying both PNG and JPEG
  loaders.

Fully fixes #33796 (and fixes up #42501).
2020-10-05 13:06:50 +02:00