kobewi
1f677eb279
Properly select the newly duplicated file
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(cherry picked from commit 0ae1241304
)
2024-01-25 18:32:36 +01:00
Nancy Zhang
88526a23a5
Fix unable to deselect audio effects
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(cherry picked from commit cf39cc985b
)
2024-01-25 18:32:36 +01:00
wilto938
6a2a048753
Reset TileMap editor `drag_type` by using the _stop_dragging() function when the toolbar mode is not selected
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(cherry picked from commit 5a3de5bc30
)
2024-01-25 18:32:36 +01:00
detomon
4bc567d27a
Fix creating and updating plugin with dot in folder name
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(cherry picked from commit 46253bd9e9
)
2024-01-25 18:32:36 +01:00
Yuri Sizov
5dbe105f22
Fix theme access in the Groups editor
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(cherry picked from commit 0244f8318f
)
2024-01-25 18:32:36 +01:00
kevmorg
8633f7bcdb
Hide Node dock successfully on undo/redo and deletion
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Fixes #84530 .
(cherry picked from commit da84489b27
)
2024-01-25 18:32:35 +01:00
Yuri Sizov
dd665988d7
Correctly enforce minimum window size in editor
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Also set the maximum size for the language
picked in the project manager.
(cherry picked from commit 416e594eb3
)
2024-01-25 18:08:45 +01:00
jsjtxietian
5a7c19f6c4
Fix "Class name cannot be empty" error when sorting no import files by type
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(cherry picked from commit 5b57db2637
)
2024-01-25 18:08:45 +01:00
MewPurPur
28818d1d6c
Add Texture2D and Texture3D icons
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(cherry picked from commit 6cdd406c3d
)
2024-01-25 18:08:45 +01:00
clayjohn
771db18a5d
Uses screen-aligned quads for origin lines to avoid issues on NVidia
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While we are add it, use alpha-antialised lines to make them look nice
(cherry picked from commit 5591f289d7
)
2024-01-25 18:08:44 +01:00
风青山
f5ecaec1a4
Set an appropriate minimum size for labels in windows that display incorrectly
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When the label's `autowrap_mode` is `AUTOWRAP_WORD_SMART` and the initial `text`
is set at the same time, it may have a higher height.
Set an appropriate minimum size for labels in windows that display incorrectly
so that these controls display properly.
(cherry picked from commit f932c6548e
)
2024-01-25 17:19:42 +01:00
A Thousand Ships
79179351a3
[Editor] Fix threading problems with `TileMap` preview
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(cherry picked from commit dbcd82ba67
)
2024-01-25 17:03:57 +01:00
jsjtxietian
d41639a4cb
Use render method from OS in compositor RD; Update related UI
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(cherry picked from commit 453c2246b6
)
2024-01-25 17:03:57 +01:00
Raul Santos
e6ea82344a
Ignore directory entries in TPZ
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Zip files may contain directory entries, they always end with a path
separator and zip entries always use forward slashes for path separators.
There's no need to create the directories included in the zip file,
since they'll already be created when creating the individual files.
(cherry picked from commit 59a5a1eb70
)
2024-01-24 16:38:28 +01:00
Lyuma
80bf0cff65
gltf: fix three bugs which prevented extracted textures from being refreshed.
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1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
(cherry picked from commit fea4165ca8
)
2024-01-24 16:38:28 +01:00
Bartłomiej T. Listwon
c8bb637c57
Prevent overriding file info of another file when reimport creates files
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(cherry picked from commit aae48ac2b6
)
2024-01-24 16:38:28 +01:00
A Thousand Ships
b7c01ed6e9
Fix invalid 3-to-4 renames of `add_animation` to `add_animation_library`
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This rename breaks `SpriteFrames` and also isn't valid as the new method
takes an `AnimationLibrary`, not an `Animation`
(cherry picked from commit 4b7ea9fe47
)
2024-01-24 16:38:09 +01:00
Hugo Locurcio
16b6190408
Make the rendering method dropdown also affect mobile if compatible
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This prevents visual discrepancies between desktop and mobile platforms
after switching rendering methods using this dropdown.
The restart dialog now displays which rendering methods will be used,
and the dropdown tooltip also lists caveats related to specific platforms.
(cherry picked from commit 57f3bdb1e5
)
2024-01-24 16:01:58 +01:00
Rémi Verschelde
ed06389a34
Style: Mark clang-format 16 as supported for pre-commit hook
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It only introduced a difference in a .glsl file, which I've worked
around by removing an empty line. This keeps formatting consistent
between clang-format 15 and 16.
Also added a change in the 3-to-4 project converter to fix bogus
formatting in clang-format < 17.
(cherry picked from commit 49f4860ce3
)
2024-01-24 15:57:59 +01:00
Ricardo Subtil
74374b02a7
Fix DAP breakpoints being cleared on closed scripts
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(cherry picked from commit 760ff2e933
)
2024-01-24 15:56:51 +01:00
kit
c4383c0d47
fix dock visibility issues
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(cherry picked from commit a2674463fa
)
2024-01-24 15:56:50 +01:00
Rémi Verschelde
1dee633c91
i18n: Sync translations with Weblate
2023-12-11 22:08:59 +01:00
Rémi Verschelde
daeb1c7292
i18n: Sync translations with Weblate
2023-12-07 11:13:02 +01:00
Yuri Sizov
7931c04544
Fix size and visuals of the InputEventConfigurationDialog
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(cherry picked from commit 44ec0d19d8
)
2023-12-07 10:27:09 +01:00
aXu-AP
351bede5ae
Fix UV editor not showing polygon correctly
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Fix polygon not showing correctly if UVs have been moved around. Show the actual contents of the polygon instead.
(cherry picked from commit a45db4d616
)
2023-12-07 10:27:09 +01:00
jsjtxietian
2167526f2f
Fix SnapGrid is almost invisble in light theme
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(cherry picked from commit 926e22d2ab
)
2023-12-07 10:27:09 +01:00
Yuri Sizov
511b4f822a
Make sure `Window`'s title is respected before we compute the size
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Also removes some suspicious and outdated code that forced this particular
dialog to change size when the warning message changed.
(cherry picked from commit d9677be0ca
)
2023-12-07 10:27:08 +01:00
Danil Alexeev
d25e28d9ae
Inspector: Fix clearing array/dictionary element with `<Object#null>`
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(cherry picked from commit ed86c33002
)
2023-12-07 10:27:08 +01:00
Haoyu Qiu
5db5f0b52b
Set language encoding flag when using ZIPPacker
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When non-ASCII filenames are used, this indicates that the encoding is
UTF-8. Programs like ZIPReader can then parse the filename correctly.
(cherry picked from commit 08b1354b36
)
2023-12-07 10:27:08 +01:00
Haoyu Qiu
476bc362e5
Allow dragging editable children
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But not allow dropping inside the scene tree editor.
(cherry picked from commit 3f00d713b8
)
2023-12-07 10:27:07 +01:00
Jordyfel
bd7d37b5ee
Fix errors on file rename or move in the Filesystem Dock
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(cherry picked from commit 76c7190d21
)
2023-12-07 10:27:07 +01:00
Yuri Sizov
d93fcf824f
Fix theme application in various editor dialogs
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99% of the time we shouldn't rely on the signal, we
should use the notification instead. I left some comments
in places where I couldn't quickly improve the code.
(cherry picked from commit 01888ae7ab
)
2023-12-07 10:27:06 +01:00
Yuri Sizov
4564a8513a
Correctly check scripts that must inherit `EditorPlugin`
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Also updates some error messages related to this kind of check
across the codebase.
(cherry picked from commit bc1949d797
)
2023-12-07 10:27:06 +01:00
Sofox
21a510b5ea
Restored Control layout properties you undo a parenting of a Control to a Container
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(cherry picked from commit 5614e6d61c
)
2023-12-07 10:27:06 +01:00
Michael Wörner
b642489dc4
Fixed reading WAV files with odd chunk sizes.
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These require a padding byte not included in the chunk size.
(cherry picked from commit 29810376b8
)
2023-12-07 10:27:04 +01:00
oeelis
4ddcfb5fb3
Fix issue with 3D scene drag and drop preview node
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(cherry picked from commit 834ccb9698
)
2023-12-07 10:27:04 +01:00
Hugo Locurcio
7fb0ec04c2
Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
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(cherry picked from commit dc3194f668
)
2023-12-07 10:27:04 +01:00
Hugo Locurcio
f84ee53a9a
Only allow MeshInstance3D-based nodes in particles emission shape node selector
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This applies to both GPUParticles3D and CPUParticles3D, as
CPUParticles3DEditor inherits from GPUParticles3DEditorBase.
(cherry picked from commit c6a16b176e
)
2023-12-07 10:27:04 +01:00
Saracen
7b9bf3df64
Fix imported track flag on sliced animations.
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(cherry picked from commit 57f1e5dcdc
)
2023-12-07 10:27:03 +01:00
Juan Linietsky
bd2cad52ed
Comment the shader template light function by default
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This is a minor usability tweak.
The light functions replace the default ones, so even if empty
they will avoid the current shader to have proper lighting and
users will have no idea why.
Code was changed to have the shader function commented by default,
indicating that uncommenting replaces the default function.
(cherry picked from commit c430ff2396
)
2023-12-07 10:27:03 +01:00
aXu-AP
ffe935815e
Fix UV editor not using texture transform
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(cherry picked from commit d7e5c25e4a
)
2023-12-07 10:27:02 +01:00
Yuri Sizov
3a67eb2675
Disable a prohibitively slow code branch when reparenting nodes
2023-11-29 17:39:39 +01:00
Rémi Verschelde
c17d73f140
i18n: Sync translations with Weblate
2023-11-29 17:21:35 +01:00
bruvzg
27ca31f359
[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 12:44:30 +02:00
clayjohn
549a83eee2
Suppress surface upgrade warnings when showing SurfaceUpgradeTool warning
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Also ensure the EditorProgress dialogue shows correct numbers
2023-11-22 15:35:50 -07:00
Rémi Verschelde
fa4a65387e
Merge pull request #85227 from KoBeWi/when_two_IDs_fight_the_editor_suffers
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Fix crash caused by conflicting menu option IDs
2023-11-22 21:57:14 +01:00
Yuri Sizov
10b70e2498
Rework the surface upgrade tool to inform users without blocking
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This removes the immediate confirmation dialog and insteads prints the
message to the editor log (and it also appears as a toast). The immediate dialog
is a devil's plaything, and it cannot be used in this scenario (if it can be used
anywhere at all). The condition that triggers the SUT can happen during any
attempt by the rendering server to read a mesh. This means it will conflict
with a number of editor processes, like loading, importing, preview
generation, export, CLI mode, etc.
So while this is less on the nose as far as informing users goes, it's also
our best option to use the log and the toaster.
2023-11-22 19:03:14 +01:00
kobewi
c6fec68a3e
Fix crash caused by conflicting menu option IDs
2023-11-22 17:28:40 +01:00
Rémi Verschelde
a34814b0b6
Merge pull request #85205 from jsjtxietian/grab-focus
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Set some window in visual shader editor to be exclusive
2023-11-22 13:59:50 +01:00
Rémi Verschelde
ca245295ae
Merge pull request #85193 from TokageItLab/fix-seek-mixer
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Fix seeking bug in AnimationPlayerEditor
2023-11-22 13:59:45 +01:00
Rémi Verschelde
51bca1b586
Merge pull request #85154 from KoBeWi/yo_dawg_I_heard_you_like_saving_scen-JUST_STOP_IT
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Avoid saving scene while already saving the scene
2023-11-22 13:59:37 +01:00
jsjtxietian
b7ba667dcf
Set some window in visual shader editor to be exclusive
2023-11-22 17:58:18 +08:00
Silc Lizard (Tokage) Renew
21833f3dfd
Fix seeking bug in AnimationPlayerEditor
2023-11-22 06:43:26 +09:00
Rémi Verschelde
7022271291
i18n: Sync translations with Weblate
2023-11-21 16:08:36 +01:00
Rémi Verschelde
c2f8fb3015
Merge pull request #85039 from RandomShaper/mingwthreads
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Use mingw-std-threads in MinGW builds
2023-11-21 15:44:18 +01:00
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
Rémi Verschelde
9c0692f30e
Merge pull request #85169 from jsjtxietian/fix-project-name-overriden
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Fix project name being overwritten everytime `show_dialog` is called
2023-11-21 15:06:55 +01:00
jsjtxietian
b8d7a43f73
Fix project name being overwrite everytime `show_dialog` is called
2023-11-21 19:50:01 +08:00
kobewi
d84ba48d8f
Avoid saving scene while already saving the scene
2023-11-20 21:57:21 +01:00
kobewi
2c72558ad0
Add Save As... option to EditorResourcePicker
2023-11-20 21:05:17 +01:00
Yuri Sizov
fdaee9ee89
Prevent the surface upgrade tool from running during export
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Also add an explicit way to trigger the tool manually
at user's will.
2023-11-20 15:36:45 +01:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Rémi Verschelde
80e1672836
i18n: Sync translations with Weblate
2023-11-16 17:38:43 +01:00
Rémi Verschelde
b049ac43ba
Merge pull request #84927 from bruvzg/macos_ext_frame_upd
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[macOS] Process events before changing title style to update window frame.
2023-11-16 14:52:28 +01:00
Rémi Verschelde
cc135c5821
Merge pull request #84931 from YuriSizov/editor-hot-topic-hot-keys
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Make script/shader editor save shortcuts unique again
2023-11-15 14:32:22 +01:00
Rémi Verschelde
d89c5313a5
Merge pull request #83290 from trollodel/move_progress_dialog_on_open
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Keep focus on floating window when showing ProgressDialog
2023-11-15 14:32:07 +01:00
Yuri Sizov
0f5a14c397
Make script/shader editor save shortcuts unique again
2023-11-15 14:10:12 +01:00
Rémi Verschelde
6d47eff457
Merge pull request #83104 from jsjtxietian/fix-crash-when-reimport-animation-while-playing
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Fix editor crash when re-importing GLTF while animation is playing
2023-11-15 13:15:54 +01:00
bruvzg
c64c1053e9
[macOS] Process events before changing title style to update window frame.
2023-11-15 09:33:23 +02:00
jsjtxietian
3c10493d0b
Fix Editor crash when re-importing GLTF while animation is playing
2023-11-15 11:13:42 +08:00
Rémi Verschelde
6197f0952b
Merge pull request #84872 from alesliehughes/res_import_scene
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Fix Resource Importer use after free
2023-11-14 23:30:53 +01:00
Rémi Verschelde
ff5ac866e8
Donors: Change tiers to match Dev Fund, sync latest data
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The new list includes all donors listed on fund.godotengine.org,
together with the ones still on Patreon on matching tiers.
We haven't yet updated Patreon tiers to match the Dev Fund, so donors
who used to be listed under "Silver donors" are now grandfathered under
the "Gold members" category from the Dev Fund.
2023-11-14 15:40:44 +01:00
Alistair Leslie-Hughes
b0e0615075
Fix Resource Importer use after free
2023-11-14 16:39:41 +11:00
Rémi Verschelde
85ecb853cf
Merge pull request #83652 from KoBeWi/PROPERTY_HINT_DOC_IS_FULL
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Fill remaining global scope constant descriptions
2023-11-14 00:02:58 +01:00
kobewi
da55c06322
Save scene when saving built-in resource
2023-11-13 16:34:17 +01:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
Rémi Verschelde
4123f1371f
Merge pull request #84797 from akien-mga/silence-warning-about-skipping-dirs-with-godot-project
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Remove EditorFileDialog warning when skipping project directories
2023-11-12 23:00:54 +01:00
Rémi Verschelde
5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
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Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Rémi Verschelde
e03f47cb7c
Remove EditorFileDialog warning when skipping project directories
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We might need better UX to handle this in EditorFileDialog, showing the
directories as greyed out with a tooltip, but for now this silences a warning
that users have no control over.
We keep the warning only in the initial project scan.
2023-11-12 19:05:05 +01:00
Rémi Verschelde
d443f127ef
Merge pull request #83708 from Guilhermev25/shaders-renames
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Fix wrong shader rename
2023-11-12 16:57:00 +01:00
Rémi Verschelde
3e23755d24
Merge pull request #83430 from RandomShaper/fix_onion_audio
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Fix onion skinning internals activating audio/method/animation tracks
2023-11-12 16:56:30 +01:00
Rémi Verschelde
87ba798cba
Merge pull request #84779 from m4gr3d/keep_android_build_window_open_on_failure
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Preserve the output from the gradle build command
2023-11-12 12:15:54 +01:00
Fredia Huya-Kouadio
136b7f9c52
Preserve the output from the gradle build command
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Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
2023-11-12 12:07:04 +01:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Rémi Verschelde
4e867b5835
Merge pull request #84762 from timothyqiu/snap-mode
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Fix texture region editor not selecting restored snap mode
2023-11-11 23:06:24 +01:00
Rémi Verschelde
97a102caf6
Merge pull request #84052 from SaracenOne/animtree_readonly_context
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Unpress buttons in AnimationTree when switching to read-only mode.
2023-11-11 23:05:37 +01:00
Haoyu Qiu
64fb22e17b
Fix texture region editor not selecting restored snap mode
2023-11-12 01:41:51 +08:00
Rémi Verschelde
848f93f989
Merge pull request #84716 from YuriSizov/3d-resource-previews-are-out-to-get-you
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Abort threaded preview generators on exit
2023-11-10 21:56:10 +01:00
Rémi Verschelde
96fa86f9a0
Merge pull request #84557 from TheSofox/undo-history-sync-fix
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Fix for stopping the Undo History being desynchronised from actual Undo queue
2023-11-10 21:55:46 +01:00
Rémi Verschelde
bdd9034ad0
i18n: Sync translations with Weblate
2023-11-10 16:30:40 +01:00
Yuri Sizov
e90ea87b42
Abort threaded preview generators on exit
2023-11-10 15:31:43 +01:00
Sofox
662522ae5a
Fix for stopping the Undo History being desynchronised from actual Undo queue.
2023-11-10 13:04:12 +00:00
Rémi Verschelde
8c53a72a49
Merge pull request #84661 from Sauermann/fix-cursor-in-advanced-importer
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Fix stuck cursor in Advanced Scene Importer
2023-11-10 10:45:43 +01:00
Rémi Verschelde
dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
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[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Rémi Verschelde
38c3e5aae9
Merge pull request #82956 from Chtau/GDScript-external-Editor-Engine-crash
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Fixes internal Script Editor crash with External Editor active
2023-11-10 10:43:58 +01:00
bruvzg
d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-09 20:04:40 +02:00
Rémi Verschelde
75d27e3893
Merge pull request #79832 from DarkMessiah/fix-autoload-settings
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Fix undo methods for DELETE in EditorAutoloadSettings
2023-11-09 18:06:28 +01:00
kobewi
aff49d3a76
Fix missing arrows in integer vector properties
2023-11-09 17:35:15 +01:00
Markus Sauermann
75b4ea05a4
Fix stuck cursor in Advanced Scene Importer
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Display an Arrow mouse cursor, while the mouse is moved within the
`SubViewportContainer` of the Advanced Scene Importer.
2023-11-09 12:50:13 +01:00
Rémi Verschelde
d1381bbca2
Merge pull request #84625 from KoBeWi/yeet_sprite_node()
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Remove AnimatedSprite pointer when clearing editor
2023-11-09 11:48:12 +01:00