.. |
SCsub
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Disable Node3D when compiling without 3D and fix disable_3d option
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2021-08-13 08:59:48 -05:00 |
area_3d.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
area_3d.h
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
audio_listener_3d.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
audio_listener_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
audio_stream_player_3d.cpp
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[Audio] Fix pausing stream on entering tree
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2023-10-22 22:35:32 +02:00 |
audio_stream_player_3d.h
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Add a bus_renamed AudioServer signal
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2023-09-15 13:02:03 +03:00 |
bone_attachment_3d.cpp
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Fix BoneAttachment3D signal connection
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2023-09-15 17:35:12 +03:00 |
bone_attachment_3d.h
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Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
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2023-01-12 12:04:53 -08:00 |
camera_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
camera_3d.h
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Fix Camera3D project_* methods not accounting for frustum offset
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2023-06-20 20:45:50 +02:00 |
collision_object_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_object_3d.h
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Error when removing a phycics node during a physics callback
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2023-01-07 12:57:24 +01:00 |
collision_polygon_3d.cpp
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_polygon_3d.h
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_shape_3d.h
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
cpu_particles_3d.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
cpu_particles_3d.h
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Add `finished` signal to CPUParticles
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2023-07-12 13:45:02 +02:00 |
decal.cpp
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Fix Decal clamping to positive values not being applied to RenderingServer
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2023-09-27 02:21:07 +02:00 |
decal.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
fog_volume.cpp
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Add warnings for unsupported features in mobile and gl_compatibility backends
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2023-02-26 12:28:02 -08:00 |
fog_volume.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
gpu_particles_3d.cpp
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
gpu_particles_3d.h
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
gpu_particles_collision_3d.cpp
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Fix editor lock on sdf collision bake on error
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2023-04-19 11:00:11 +02:00 |
gpu_particles_collision_3d.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
importer_mesh_instance_3d.cpp
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Add layer, shadow and visibility range options to Scene Importer.
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2023-06-28 17:09:23 +01:00 |
importer_mesh_instance_3d.h
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Add layer, shadow and visibility range options to Scene Importer.
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2023-06-28 17:09:23 +01:00 |
joint_3d.cpp
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Fix unit suffixes for `Generic6DOFJoint`
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2023-10-20 13:33:34 +02:00 |
joint_3d.h
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Expose the get_rid method of Joint2D and Joint3D
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2023-08-27 00:34:47 +03:00 |
label_3d.cpp
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Introduce the concept of global theme contexts
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2023-09-06 19:40:43 +02:00 |
label_3d.h
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Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
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2023-05-15 19:23:54 +03:00 |
light_3d.cpp
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Implement 3D shadows in the GL Compatibility renderer
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2023-09-28 09:39:26 +02:00 |
light_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
lightmap_gi.cpp
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Fix LightmapGI taking editor-only and sky-only lights into account
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2023-10-23 22:56:17 +02:00 |
lightmap_gi.h
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Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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2023-10-13 14:33:55 -03:00 |
lightmap_probe.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
lightmap_probe.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
lightmapper.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
lightmapper.h
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Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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2023-10-13 14:33:55 -03:00 |
marker_3d.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
marker_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
mesh_instance_3d.cpp
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Make 3D editor gizmos and debug shapes ignore fog
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2023-09-27 00:54:57 +02:00 |
mesh_instance_3d.h
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Add Mesh ConvexDecompositionSettings wrapper
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2023-04-07 22:39:25 +02:00 |
multimesh_instance_3d.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
multimesh_instance_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
navigation_agent_3d.cpp
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Solve race condition between AThousandShips and Akien
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2023-10-21 19:04:41 +02:00 |
navigation_agent_3d.h
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Fix NavigationAgent3D stored y-axis velocity and make it optional
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2023-10-21 01:11:26 +02:00 |
navigation_link_3d.cpp
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Add NavigationServer API to enable regions and links
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2023-07-26 01:20:15 +02:00 |
navigation_link_3d.h
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Prevent unnecessary navigation map synchronizations
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2023-05-11 07:38:16 +02:00 |
navigation_obstacle_3d.cpp
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Merge pull request #83701 from smix8/obstacle_height_4.x
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2023-10-21 15:51:30 +02:00 |
navigation_obstacle_3d.h
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Update navigation obstacle API
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2023-06-12 14:26:45 +02:00 |
navigation_region_3d.cpp
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Fix enabling NavigationRegion3D saved disabled
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2023-10-14 23:17:57 -04:00 |
navigation_region_3d.h
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Add multi-threaded NavMesh baking to NavigationServer
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2023-08-07 17:14:37 +02:00 |
node_3d.cpp
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Fix notification thread guards
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2023-10-02 19:31:54 +03:00 |
node_3d.h
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Add `global_basis` property to `Node3D`
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2023-08-11 11:41:49 +02:00 |
occluder_instance_3d.cpp
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Extract editor scene tabs into their own component
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2023-08-24 12:24:29 +02:00 |
occluder_instance_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
path_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
path_3d.h
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Fix Pathfollow direction
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2023-05-24 17:37:00 +09:00 |
physics_body_3d.cpp
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Merge pull request #82393 from jrouwe/body_changed_state
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2023-10-04 15:35:30 +02:00 |
physics_body_3d.h
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added state sync after call to _integrate_forces
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2023-08-01 19:03:43 +05:30 |
ray_cast_3d.cpp
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Make 3D editor gizmos and debug shapes ignore fog
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2023-09-27 00:54:57 +02:00 |
ray_cast_3d.h
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
reflection_probe.cpp
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Add warnings for unsupported features in mobile and gl_compatibility backends
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2023-02-26 12:28:02 -08:00 |
reflection_probe.h
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Add warnings for unsupported features in mobile and gl_compatibility backends
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2023-02-26 12:28:02 -08:00 |
remote_transform_3d.cpp
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Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
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2023-10-15 00:16:52 +08:00 |
remote_transform_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
shape_cast_3d.cpp
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Make 3D editor gizmos and debug shapes ignore fog
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2023-09-27 00:54:57 +02:00 |
shape_cast_3d.h
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
skeleton_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
skeleton_3d.h
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Improve Skeleton3D::find_bone() performance
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2023-05-23 21:02:46 +06:00 |
skeleton_ik_3d.cpp
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Make SkeletonIk3D node usable
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2023-09-28 07:38:50 +03:00 |
skeleton_ik_3d.h
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SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
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2023-05-25 03:23:24 -07:00 |
soft_body_3d.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
soft_body_3d.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
spring_arm_3d.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
spring_arm_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
sprite_3d.cpp
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Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
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2023-10-13 08:54:49 -06:00 |
sprite_3d.h
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Make gizmo plugin handle SpriteBase3D instead of Sprite3D
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2023-10-06 11:03:44 +02:00 |
vehicle_body_3d.cpp
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Replace `radians` range hint with `radians_as_degrees`
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2023-09-25 08:50:19 +02:00 |
vehicle_body_3d.h
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Change VehicleWheel3D suspension travel to use meters internally
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2023-04-03 12:34:05 -07:00 |
velocity_tracker_3d.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
velocity_tracker_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
visible_on_screen_notifier_3d.cpp
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Add warnings for unsupported features in mobile and gl_compatibility backends
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2023-02-26 12:28:02 -08:00 |
visible_on_screen_notifier_3d.h
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Add warnings for unsupported features in mobile and gl_compatibility backends
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2023-02-26 12:28:02 -08:00 |
visual_instance_3d.cpp
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Sort decals and lights based on camera origin
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2023-01-20 09:58:17 -08:00 |
visual_instance_3d.h
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Sort decals and lights based on camera origin
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2023-01-20 09:58:17 -08:00 |
voxel_gi.cpp
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Fix VoxelGI CameraAttributes exposure normalization handling
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2023-08-28 13:25:34 +03:00 |
voxel_gi.h
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Fix VoxelGI CameraAttributes exposure normalization handling
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2023-08-28 13:25:34 +03:00 |
voxelizer.cpp
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Fix VoxelGI bake memory leak
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2023-10-09 12:27:03 +03:00 |
voxelizer.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
world_environment.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
world_environment.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
xr_nodes.cpp
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Added XR tracking-state change signals
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2023-09-03 12:17:16 -04:00 |
xr_nodes.h
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Added XR tracking-state change signals
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2023-09-03 12:17:16 -04:00 |