..
SCsub
Fix disable_3d=yes compile errors
2017-10-22 21:24:20 +03:30
area.cpp
Allow editing of some unbound properties when hinted (or no range hinted)
2018-05-16 09:13:41 -03:00
area.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
arvr_nodes.cpp
Fight off some error spam in the editor
2018-06-24 11:54:08 +10:00
arvr_nodes.h
Update copyright statements to 2018
2018-01-01 14:40:47 +01:00
audio_stream_player_3d.cpp
Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
2018-08-22 00:11:53 +02:00
audio_stream_player_3d.h
Improved stream paused fade code
2018-07-09 21:58:33 -03:00
baked_lightmap.cpp
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
baked_lightmap.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
bone_attachment.cpp
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
bone_attachment.h
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
camera.cpp
Add missing BIND_ENUM_CONSTANT to ClippedCamera
2018-08-23 13:53:05 -03:00
camera.h
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
2018-08-21 15:31:23 -03:00
collision_object.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
collision_object.h
Implemented Soft body
2018-07-23 20:50:23 +02:00
collision_polygon.cpp
CSG Support for Godot!
2018-04-27 21:55:10 -03:00
collision_polygon.h
CSG Support for Godot!
2018-04-27 21:55:10 -03:00
collision_shape.cpp
Update collision shapes data on tree entered
2018-01-11 21:08:58 +01:00
collision_shape.h
Implemented Soft body
2018-07-23 20:50:23 +02:00
cpu_particles.cpp
Particles: Allow speed_scale at 0 in property hint, equivalent to pause
2018-08-24 18:11:35 +02:00
cpu_particles.h
Add option to convert Particles to CPUParticles
2018-07-07 09:04:22 -03:00
gi_probe.cpp
Ability to disable scale in nodes, closes #19927
2018-07-18 13:48:09 -03:00
gi_probe.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
immediate_geometry.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
immediate_geometry.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
interpolated_camera.cpp
InterpolatedCamera: use internal_process
2018-03-16 05:15:26 +07:00
interpolated_camera.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
light.cpp
Several improvements to editor inspector usability and style
2018-07-18 19:37:41 -03:00
light.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
listener.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
listener.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
mesh_instance.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
mesh_instance.h
Implemented Soft body
2018-07-23 20:50:23 +02:00
multimesh_instance.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
multimesh_instance.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
navigation.cpp
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
navigation.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
navigation_mesh.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
navigation_mesh.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
particles.cpp
Particles: Allow speed_scale at 0 in property hint, equivalent to pause
2018-08-24 18:11:35 +02:00
particles.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
path.cpp
Up vector implementation and OrientedPathFollow.
2018-05-20 19:51:56 -03:00
path.h
Up vector implementation and OrientedPathFollow.
2018-05-20 19:51:56 -03:00
physics_body.cpp
Physics: Properly obsolete friction and bounce properties
2018-08-29 18:44:42 +02:00
physics_body.h
Added ray shape and move_and_slide with snapping on 3D.
2018-08-19 13:45:23 +02:00
physics_joint.cpp
Added possibility to create joints with only one body
2018-08-16 08:23:08 +02:00
physics_joint.h
Implemented interface for bullet joint motors
2018-03-16 13:37:15 +01:00
portal.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
portal.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
position_3d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
position_3d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
proximity_group.cpp
modify default param names in couple of signals
2018-01-12 15:45:29 +01:00
proximity_group.h
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
ray_cast.cpp
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
2018-08-21 15:31:23 -03:00
ray_cast.h
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
2018-08-21 15:31:23 -03:00
reflection_probe.cpp
Ability to disable scale in nodes, closes #19927
2018-07-18 13:48:09 -03:00
reflection_probe.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
remote_transform.cpp
Switched AnimatedTexture to a readers-writers lock, solves a race condition and fixes #20221
2018-08-23 13:28:36 -03:00
remote_transform.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
room_instance.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
room_instance.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scenario_fx.cpp
-Ability to open resources in the same window
2018-05-17 18:03:05 -03:00
scenario_fx.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
skeleton.cpp
Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
2018-08-06 22:35:09 -03:00
skeleton.h
Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
2018-08-06 22:35:09 -03:00
soft_body.cpp
Fix vformat(), minor typos and word puzzles
2018-08-29 11:50:39 +03:00
soft_body.h
Fixed SoftBody pinned point offset calculation
2018-08-03 17:44:09 +02:00
spatial.cpp
New gizmo structure and new gizmo disabling menu
2018-08-09 20:58:39 +02:00
spatial.h
New gizmo structure and new gizmo disabling menu
2018-08-09 20:58:39 +02:00
spatial_velocity_tracker.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
spatial_velocity_tracker.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
spring_arm.cpp
added spring arm node.
2018-08-18 14:34:42 +02:00
spring_arm.h
added spring arm node.
2018-08-18 14:34:42 +02:00
sprite_3d.cpp
Polished 3D selection
2018-06-13 17:52:37 +02:00
sprite_3d.h
Polished 3D selection
2018-06-13 17:52:37 +02:00
vehicle_body.cpp
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
vehicle_body.h
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
visibility_notifier.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
visibility_notifier.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_instance.cpp
Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
2018-07-29 20:05:16 -03:00
visual_instance.h
Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
2018-07-29 20:05:16 -03:00
voxel_light_baker.cpp
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
voxel_light_baker.h
Fix typos in code and docs with codespell
2018-01-18 22:01:42 +01:00