godot/scene/3d
kobewi a1c32a9462 Only update particle velocity when it changes
(cherry picked from commit cb0a37f61a)
2024-01-25 17:19:41 +01:00
..
SCsub
area_3d.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
area_3d.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
audio_stream_player_3d.h Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
bone_attachment_3d.cpp Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
bone_attachment_3d.h Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
camera_3d.cpp Tweak Camera3D `size` property hint to make dragging more useful 2023-10-01 03:49:17 +02:00
camera_3d.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
collision_object_3d.cpp Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions 2024-01-24 16:38:28 +01:00
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp
cpu_particles_3d.h
decal.cpp Change dropdown type filter to Texture2D in certain nodes 2023-10-28 17:39:47 +02:00
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
gpu_particles_3d.h Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp Fix unit suffixes for `Generic6DOFJoint` 2023-10-20 13:33:34 +02:00
joint_3d.h Expose the get_rid method of Joint2D and Joint3D 2023-08-27 00:34:47 +03:00
label_3d.cpp Introduce the concept of global theme contexts 2023-09-06 19:40:43 +02:00
label_3d.h
light_3d.cpp Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
light_3d.h
lightmap_gi.cpp Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr 2023-10-26 15:57:46 +02:00
lightmap_gi.h Avoid reimporting lightmap textures every getter call 2023-10-22 16:32:08 +07:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
mesh_instance_3d.h
multimesh_instance_3d.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
multimesh_instance_3d.h Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
navigation_agent_3d.cpp Fix missing NavigationAgent property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_agent_3d.h Fix NavigationAgent3D stored y-axis velocity and make it optional 2023-10-21 01:11:26 +02:00
navigation_link_3d.cpp Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_link_3d.h Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_3d.cpp Fix missing NavigationObstacle property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_3d.h
navigation_region_3d.cpp Fix missing NavigationRegion property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_region_3d.h Fix missing NavigationRegion property updates in constructor 2023-12-07 10:27:02 +01:00
node_3d.cpp Fix notification thread guards 2023-10-02 19:31:54 +03:00
node_3d.h Add `global_basis` property to `Node3D` 2023-08-11 11:41:49 +02:00
occluder_instance_3d.cpp Extract editor scene tabs into their own component 2023-08-24 12:24:29 +02:00
occluder_instance_3d.h
path_3d.cpp
path_3d.h
physics_body_3d.cpp Fix transform sync in `RigidBody*D::_body_state_changed` 2023-11-15 01:45:45 +01:00
physics_body_3d.h
ray_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
ray_cast_3d.h
reflection_probe.cpp Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues 2023-09-27 02:19:59 +02:00
reflection_probe.h
remote_transform_3d.cpp Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D` 2023-10-15 00:16:52 +08:00
remote_transform_3d.h
shape_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
shape_cast_3d.h
skeleton_3d.cpp
skeleton_3d.h
skeleton_ik_3d.cpp Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
skeleton_ik_3d.h
soft_body_3d.cpp Ensure SoftBody3D does not use compressed mesh format. 2023-10-29 22:45:47 +01:00
soft_body_3d.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Change dropdown type filter to Texture2D in certain nodes 2023-10-28 17:39:47 +02:00
sprite_3d.h Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
vehicle_body_3d.cpp Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
visual_instance_3d.h
voxel_gi.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxel_gi.h Fix VoxelGI CameraAttributes exposure normalization handling 2023-08-28 13:25:34 +03:00
voxelizer.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Added XR tracking-state change signals 2023-09-03 12:17:16 -04:00
xr_nodes.h Added XR tracking-state change signals 2023-09-03 12:17:16 -04:00