godot/scene/resources
Silc Lizard (Tokage) Renew 4659090543 Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
..
SCsub Move default theme files to scene/theme 2023-08-28 00:23:38 +02:00
animated_texture.cpp
animated_texture.h
animation.compat.inc Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
animation.cpp Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
animation.h Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
animation_library.cpp Add autocompletion for AnimationLibrary's & AnimationMixer 2024-01-04 21:11:36 +01:00
animation_library.h Add autocompletion for AnimationLibrary's & AnimationMixer 2024-01-04 21:11:36 +01:00
atlas_texture.cpp Fix multiple usability issues in the texture region editor 2023-08-27 14:25:49 +02:00
atlas_texture.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp Fix member names of `AudioFrame` to match extension 2024-02-13 15:37:09 +01:00
audio_stream_wav.h
bit_map.cpp Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
bit_map.h
bone_map.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
bone_map.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
compressed_texture.cpp Add check in `CompressedTextureLayered::get_layer_data` to prevent crash 2024-02-16 22:41:05 +08:00
compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points 2024-01-05 12:02:41 +01:00
curve.h Add a button to clear curve points in the Path2D editor 2023-10-03 09:33:38 -03:00
curve_texture.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
curve_texture.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
environment.h
fog_material.cpp Fix several Material texture parameter updates 2023-11-01 03:10:46 +02:00
fog_material.h
font.compat.inc [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
font.cpp Merge pull request #88185 from bruvzg/font_draw_no_ellipsis 2024-02-15 17:35:44 +01:00
font.h [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
gradient.cpp
gradient.h Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
gradient_texture.cpp Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
gradient_texture.h Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
height_map_shape_3d.cpp Add HeightMapShape3D functions to get min / max height 2024-02-04 01:23:30 +01:00
height_map_shape_3d.h Add HeightMapShape3D functions to get min / max height 2024-02-04 01:23:30 +01:00
image_texture.cpp Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
image_texture.h Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
immediate_mesh.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
importer_mesh.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
importer_mesh.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
label_settings.cpp
label_settings.h
material.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
material.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
mesh.cpp Store ArrayMesh path in RenderingServer for use in error messages 2023-11-14 16:27:10 +01:00
mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_library.cpp Cleanup MeshLibrary changed signals 2023-08-19 11:56:31 +02:00
mesh_library.h
mesh_texture.cpp
mesh_texture.h
multimesh.cpp Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
multimesh.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
navigation_mesh.cpp Add NavigationMesh border_size property for tile baking 2024-01-19 17:31:36 +01:00
navigation_mesh.h Add NavigationMesh border_size property for tile baking 2024-01-19 17:31:36 +01:00
navigation_mesh_source_geometry_data_2d.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_2d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_3d.cpp
navigation_mesh_source_geometry_data_3d.h
navigation_polygon.cpp Fix property hints for parsed collision mask 2024-02-09 20:44:14 +01:00
navigation_polygon.h Fix default NavigationPolygon source geometry group name 2024-02-13 00:12:30 +01:00
packed_scene.cpp Allow opening scenes with missing scene dependency 2024-02-13 19:46:35 +01:00
packed_scene.h Implement project-wide node groups 2023-12-19 18:07:19 +01:00
particle_process_material.cpp Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
particle_process_material.h Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
placeholder_textures.h
polygon_path_finder.cpp
polygon_path_finder.h
portable_compressed_texture.cpp Fix wrong fail contion in compressed texture and some clean up 2024-01-08 12:53:18 +08:00
portable_compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
primitive_meshes.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
primitive_meshes.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Allow opening scenes with missing scene dependency 2024-02-13 19:46:35 +01:00
resource_format_text.h
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader.h
shader_include.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader_include.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_2d_ccdik.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Change suffix from m to px 2023-12-11 16:52:03 -08:00
skeleton_modification_2d_twoboneik.h
skeleton_modification_stack_2d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
skeleton_modification_stack_2d.h
skeleton_profile.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
skeleton_profile.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
skin.cpp
skin.h
sky.cpp Make ShaderMaterial always the last option in inspector resource dropdowns 2024-02-05 21:49:17 +01:00
sky.h
sky_material.cpp Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial 2023-10-25 14:12:22 +02:00
sky_material.h Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial 2023-10-25 14:12:22 +02:00
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Add autocompletion for SpriteFrames' methods 2024-01-03 19:25:28 +01:00
sprite_frames.h Add autocompletion for SpriteFrames' methods 2024-01-03 19:25:28 +01:00
style_box.cpp
style_box.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
surface_tool.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
surface_tool.h Update thirdparty/meshoptimizer to v0.20 2023-11-02 14:10:39 -07:00
syntax_highlighter.cpp Connect `CodeHighlighter` with `TextEdit` without friend-access 2023-09-19 14:36:38 +02:00
syntax_highlighter.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
text_file.cpp
text_file.h Fixed: TextFile's not reloading when changed from external editors 2023-09-06 17:34:36 -04:00
text_line.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_line.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.h [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
texture.cpp
texture.h
texture_rd.cpp Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
texture_rd.h Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
theme.cpp Merge pull request #86894 from jsjtxietian/merge-dafault-font 2024-01-09 11:29:52 +01:00
theme.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
tile_set.compat.inc Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
tile_set.cpp Fix tile_set duplication 2024-02-13 14:44:17 +01:00
tile_set.h Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
video_stream.cpp Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable 2023-12-14 13:22:40 -06:00
video_stream.h Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +02:00
visual_shader.cpp Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
visual_shader.h Check is the ref shader valid in visual shader's update_option_menu 2024-01-25 11:54:23 +08:00
visual_shader_nodes.cpp Fixes Texture2dParameter node filter option 2023-11-12 01:59:53 +05:30
visual_shader_nodes.h made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
world_2d.cpp
world_2d.h
world_3d.cpp Add means for fixing navmap synchronization errors 2024-02-11 21:06:47 +01:00
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h