.. |
SCsub
|
…
|
|
area_3d.cpp
|
Use StringName consistently to refer to the Master audio bus name
|
2023-08-07 18:06:17 +02:00 |
area_3d.h
|
Use StringName consistently to refer to the Master audio bus name
|
2023-08-07 18:06:17 +02:00 |
audio_listener_3d.cpp
|
…
|
|
audio_listener_3d.h
|
…
|
|
audio_stream_player_3d.cpp
|
Add a bus_renamed AudioServer signal
|
2023-09-15 13:02:03 +03:00 |
audio_stream_player_3d.h
|
Add a bus_renamed AudioServer signal
|
2023-09-15 13:02:03 +03:00 |
bone_attachment_3d.cpp
|
Fix BoneAttachment3D signal connection
|
2023-09-15 17:35:12 +03:00 |
bone_attachment_3d.h
|
…
|
|
camera_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
camera_3d.h
|
Fix Camera3D project_* methods not accounting for frustum offset
|
2023-06-20 20:45:50 +02:00 |
collision_object_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
collision_object_3d.h
|
…
|
|
collision_polygon_3d.cpp
|
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
|
2023-06-22 14:06:05 -05:00 |
collision_polygon_3d.h
|
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
|
2023-06-22 14:06:05 -05:00 |
collision_shape_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
collision_shape_3d.h
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
cpu_particles_3d.cpp
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
cpu_particles_3d.h
|
Add `finished` signal to CPUParticles
|
2023-07-12 13:45:02 +02:00 |
decal.cpp
|
Fix Decal clamping to positive values not being applied to RenderingServer
|
2023-09-27 02:21:07 +02:00 |
decal.h
|
…
|
|
fog_volume.cpp
|
…
|
|
fog_volume.h
|
…
|
|
gpu_particles_3d.cpp
|
Particle internal refactor and additions for more artistic control
|
2023-10-10 20:03:35 +02:00 |
gpu_particles_3d.h
|
Particle internal refactor and additions for more artistic control
|
2023-10-10 20:03:35 +02:00 |
gpu_particles_collision_3d.cpp
|
…
|
|
gpu_particles_collision_3d.h
|
…
|
|
importer_mesh_instance_3d.cpp
|
Add layer, shadow and visibility range options to Scene Importer.
|
2023-06-28 17:09:23 +01:00 |
importer_mesh_instance_3d.h
|
Add layer, shadow and visibility range options to Scene Importer.
|
2023-06-28 17:09:23 +01:00 |
joint_3d.cpp
|
Fix unit suffixes for `Generic6DOFJoint`
|
2023-10-20 13:33:34 +02:00 |
joint_3d.h
|
Expose the get_rid method of Joint2D and Joint3D
|
2023-08-27 00:34:47 +03:00 |
label_3d.cpp
|
Introduce the concept of global theme contexts
|
2023-09-06 19:40:43 +02:00 |
label_3d.h
|
…
|
|
light_3d.cpp
|
Implement 3D shadows in the GL Compatibility renderer
|
2023-09-28 09:39:26 +02:00 |
light_3d.h
|
…
|
|
lightmap_gi.cpp
|
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
|
2023-10-13 14:33:55 -03:00 |
lightmap_gi.h
|
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
|
2023-10-13 14:33:55 -03:00 |
lightmap_probe.cpp
|
…
|
|
lightmap_probe.h
|
…
|
|
lightmapper.cpp
|
…
|
|
lightmapper.h
|
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
|
2023-10-13 14:33:55 -03:00 |
marker_3d.cpp
|
…
|
|
marker_3d.h
|
…
|
|
mesh_instance_3d.cpp
|
Make 3D editor gizmos and debug shapes ignore fog
|
2023-09-27 00:54:57 +02:00 |
mesh_instance_3d.h
|
…
|
|
multimesh_instance_3d.cpp
|
…
|
|
multimesh_instance_3d.h
|
…
|
|
navigation_agent_3d.cpp
|
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
|
2023-09-12 12:53:06 +02:00 |
navigation_agent_3d.h
|
Add agent pause mode to NavigationServer
|
2023-06-18 12:37:03 +02:00 |
navigation_link_3d.cpp
|
Add NavigationServer API to enable regions and links
|
2023-07-26 01:20:15 +02:00 |
navigation_link_3d.h
|
…
|
|
navigation_obstacle_3d.cpp
|
Add agent pause mode to NavigationServer
|
2023-06-18 12:37:03 +02:00 |
navigation_obstacle_3d.h
|
Update navigation obstacle API
|
2023-06-12 14:26:45 +02:00 |
navigation_region_3d.cpp
|
Fix enabling NavigationRegion3D saved disabled
|
2023-10-14 23:17:57 -04:00 |
navigation_region_3d.h
|
Add multi-threaded NavMesh baking to NavigationServer
|
2023-08-07 17:14:37 +02:00 |
node_3d.cpp
|
Fix notification thread guards
|
2023-10-02 19:31:54 +03:00 |
node_3d.h
|
Add `global_basis` property to `Node3D`
|
2023-08-11 11:41:49 +02:00 |
occluder_instance_3d.cpp
|
Extract editor scene tabs into their own component
|
2023-08-24 12:24:29 +02:00 |
occluder_instance_3d.h
|
…
|
|
path_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
path_3d.h
|
…
|
|
physics_body_3d.cpp
|
Merge pull request #82393 from jrouwe/body_changed_state
|
2023-10-04 15:35:30 +02:00 |
physics_body_3d.h
|
added state sync after call to _integrate_forces
|
2023-08-01 19:03:43 +05:30 |
ray_cast_3d.cpp
|
Make 3D editor gizmos and debug shapes ignore fog
|
2023-09-27 00:54:57 +02:00 |
ray_cast_3d.h
|
Add ability to get barycentric coordinates from ray
|
2023-08-02 15:16:44 -05:00 |
reflection_probe.cpp
|
…
|
|
reflection_probe.h
|
…
|
|
remote_transform_3d.cpp
|
Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
|
2023-10-15 00:16:52 +08:00 |
remote_transform_3d.h
|
…
|
|
shape_cast_3d.cpp
|
Make 3D editor gizmos and debug shapes ignore fog
|
2023-09-27 00:54:57 +02:00 |
shape_cast_3d.h
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
skeleton_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
skeleton_3d.h
|
…
|
|
skeleton_ik_3d.cpp
|
Make SkeletonIk3D node usable
|
2023-09-28 07:38:50 +03:00 |
skeleton_ik_3d.h
|
…
|
|
soft_body_3d.cpp
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
soft_body_3d.h
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
spring_arm_3d.cpp
|
…
|
|
spring_arm_3d.h
|
…
|
|
sprite_3d.cpp
|
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
|
2023-10-13 08:54:49 -06:00 |
sprite_3d.h
|
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
|
2023-10-06 11:03:44 +02:00 |
vehicle_body_3d.cpp
|
Replace `radians` range hint with `radians_as_degrees`
|
2023-09-25 08:50:19 +02:00 |
vehicle_body_3d.h
|
…
|
|
velocity_tracker_3d.cpp
|
…
|
|
velocity_tracker_3d.h
|
…
|
|
visible_on_screen_notifier_3d.cpp
|
…
|
|
visible_on_screen_notifier_3d.h
|
…
|
|
visual_instance_3d.cpp
|
…
|
|
visual_instance_3d.h
|
…
|
|
voxel_gi.cpp
|
Fix VoxelGI CameraAttributes exposure normalization handling
|
2023-08-28 13:25:34 +03:00 |
voxel_gi.h
|
Fix VoxelGI CameraAttributes exposure normalization handling
|
2023-08-28 13:25:34 +03:00 |
voxelizer.cpp
|
Fix VoxelGI bake memory leak
|
2023-10-09 12:27:03 +03:00 |
voxelizer.h
|
…
|
|
world_environment.cpp
|
…
|
|
world_environment.h
|
…
|
|
xr_nodes.cpp
|
Added XR tracking-state change signals
|
2023-09-03 12:17:16 -04:00 |
xr_nodes.h
|
Added XR tracking-state change signals
|
2023-09-03 12:17:16 -04:00 |