..
area.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
area.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
arvr_nodes.cpp
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
2017-11-01 23:59:14 +11:00
arvr_nodes.h
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
2017-11-01 23:59:14 +11:00
audio_stream_player_3d.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
audio_stream_player_3d.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
baked_lightmap.cpp
BakedLightmap: Update gizmo when setting extents.
2017-12-15 20:39:45 +01:00
baked_lightmap.h
-Add lightmapper
2017-12-14 09:01:27 -03:00
bone_attachment.cpp
Remove assignment and declarations in if statements
2017-09-08 14:59:15 +02:00
bone_attachment.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
camera.cpp
[DOCS] Camera property changes
2017-12-11 12:48:41 -06:00
camera.h
[DOCS] Camera property changes
2017-12-11 12:48:41 -06:00
collision_object.cpp
Fix: CollisionObject shape owner indexing is inconsistent
2017-09-24 15:55:45 +07:00
collision_object.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
collision_polygon.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
collision_polygon.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
collision_shape.cpp
Remove assignment and declarations in if statements
2017-09-08 14:59:15 +02:00
collision_shape.h
Fix files header
2017-09-01 21:07:55 +07:00
gi_probe.cpp
-Add lightmapper
2017-12-14 09:01:27 -03:00
gi_probe.h
-Add lightmapper
2017-12-14 09:01:27 -03:00
immediate_geometry.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
immediate_geometry.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
interpolated_camera.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
interpolated_camera.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
light.cpp
-Add lightmapper
2017-12-14 09:01:27 -03:00
light.h
-Add lightmapper
2017-12-14 09:01:27 -03:00
listener.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
listener.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
mesh_instance.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
mesh_instance.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
multimesh_instance.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
multimesh_instance.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
navigation_mesh.cpp
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
2017-12-15 15:09:06 -05:00
navigation_mesh.h
Recast integration.
2017-09-04 21:41:57 +01:00
navigation.cpp
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
2017-12-15 15:09:06 -05:00
navigation.h
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
2017-12-15 15:09:06 -05:00
particles.cpp
particles spread/flatness fixes, pi factorization
2017-12-15 23:53:53 +01:00
particles.h
-Fix particles with size==0, closes #13931
2017-12-06 19:51:13 -03:00
path.cpp
Fix PathFollow rotations.
2017-10-21 12:51:49 -04:00
path.h
Fix PathFollow rotations.
2017-10-21 12:51:49 -04:00
physics_body.cpp
Fixed bad bindings
2017-12-11 01:42:16 +01:00
physics_body.h
Implemented physics linear and angular lock
2017-12-10 17:21:14 +01:00
physics_joint.cpp
Fix joints collision exceptions
2017-08-29 23:46:44 +02:00
physics_joint.h
Dead code tells no tales
2017-08-27 22:13:45 +02:00
portal.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
portal.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
position_3d.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
position_3d.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
proximity_group.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
proximity_group.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
ray_cast.cpp
Ported 'Exclude Parent' from Raycast2D to Raycast
2017-11-30 20:01:19 +01:00
ray_cast.h
Ported 'Exclude Parent' from Raycast2D to Raycast
2017-11-30 20:01:19 +01:00
reflection_probe.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
reflection_probe.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
remote_transform.cpp
Fix files header
2017-09-01 21:07:55 +07:00
remote_transform.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
room_instance.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
room_instance.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
scenario_fx.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scenario_fx.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
SCsub
Fix disable_3d=yes compile errors
2017-10-22 21:24:20 +03:30
skeleton.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
skeleton.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
spatial_velocity_tracker.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
spatial_velocity_tracker.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
spatial.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
spatial.h
Unify degree members and properties
2017-11-10 12:52:07 +01:00
sprite_3d.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
sprite_3d.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
vehicle_body.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
vehicle_body.h
Added VehicleWheel::get_skidinfo().
2017-09-30 03:02:16 +02:00
visibility_notifier.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
visibility_notifier.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
visual_instance.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
visual_instance.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
voxel_light_baker.cpp
Use a more naive RNG for the lightmapper
2017-12-17 00:12:45 +01:00
voxel_light_baker.h
-Add lightmapper
2017-12-14 09:01:27 -03:00