godot/editor/import/resource_importer_scene.cpp

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/**************************************************************************/
/* resource_importer_scene.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "resource_importer_scene.h"
#include "core/error/error_macros.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/import/scene_import_settings.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/importer_mesh.h"
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#include "scene/resources/packed_scene.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/separation_ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_boundary_shape_3d.h"
uint32_t EditorSceneFormatImporter::get_import_flags() const {
uint32_t ret;
if (GDVIRTUAL_CALL(_get_import_flags, ret)) {
return ret;
}
ERR_FAIL_V(0);
}
void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const {
Vector<String> arr;
if (GDVIRTUAL_CALL(_get_extensions, arr)) {
for (int i = 0; i < arr.size(); i++) {
r_extensions->push_back(arr[i]);
}
return;
}
ERR_FAIL();
}
Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
Dictionary options_dict;
for (const KeyValue<StringName, Variant> &elem : p_options) {
options_dict[elem.key] = elem.value;
}
Object *ret = nullptr;
if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, ret)) {
return Object::cast_to<Node>(ret);
}
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ERR_FAIL_V(nullptr);
}
void EditorSceneFormatImporter::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
GDVIRTUAL_CALL(_get_import_options, p_path);
}
Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) {
Variant ret;
GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret);
return ret;
}
void EditorSceneFormatImporter::_bind_methods() {
GDVIRTUAL_BIND(_get_import_flags);
GDVIRTUAL_BIND(_get_extensions);
GDVIRTUAL_BIND(_import_scene, "path", "flags", "options");
GDVIRTUAL_BIND(_get_import_options, "path");
GDVIRTUAL_BIND(_get_option_visibility, "path", "for_animation", "option");
BIND_CONSTANT(IMPORT_SCENE);
BIND_CONSTANT(IMPORT_ANIMATION);
BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
BIND_CONSTANT(IMPORT_USE_NAMED_SKIN_BINDS);
BIND_CONSTANT(IMPORT_DISCARD_MESHES_AND_MATERIALS);
}
/////////////////////////////////
void EditorScenePostImport::_bind_methods() {
GDVIRTUAL_BIND(_post_import, "scene")
ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
}
Node *EditorScenePostImport::post_import(Node *p_scene) {
Object *ret;
if (GDVIRTUAL_CALL(_post_import, p_scene, ret)) {
return Object::cast_to<Node>(ret);
}
return p_scene;
}
String EditorScenePostImport::get_source_file() const {
return source_file;
}
void EditorScenePostImport::init(const String &p_source_file) {
source_file = p_source_file;
}
EditorScenePostImport::EditorScenePostImport() {
}
///////////////////////////////////////////////////////
Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const {
ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available.");
ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
if (current_options && current_options->has(p_name)) {
return (*current_options)[p_name];
}
if (current_options_dict && current_options_dict->has(p_name)) {
return (*current_options_dict)[p_name];
}
return Variant();
}
void EditorScenePostImportPlugin::add_import_option(const String &p_name, Variant p_default_value) {
ERR_FAIL_NULL_MSG(current_option_list, "add_import_option() can only be called from get_import_options().");
add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value);
}
void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) {
ERR_FAIL_NULL_MSG(current_option_list, "add_import_option_advanced() can only be called from get_import_options().");
current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value));
}
void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
current_option_list = r_options;
GDVIRTUAL_CALL(_get_internal_import_options, p_category);
current_option_list = nullptr;
}
Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_for_animation, p_option, ret);
current_options = nullptr;
return ret;
}
Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
current_options = nullptr;
return ret;
}
void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
current_options_dict = &p_options;
GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource);
current_options_dict = nullptr;
}
void EditorScenePostImportPlugin::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
current_option_list = r_options;
GDVIRTUAL_CALL(_get_import_options, p_path);
current_option_list = nullptr;
}
Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret);
current_options = nullptr;
return ret;
}
void EditorScenePostImportPlugin::pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
current_options = &p_options;
GDVIRTUAL_CALL(_pre_process, p_scene);
current_options = nullptr;
}
void EditorScenePostImportPlugin::post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
current_options = &p_options;
GDVIRTUAL_CALL(_post_process, p_scene);
current_options = nullptr;
}
void EditorScenePostImportPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_option_value", "name"), &EditorScenePostImportPlugin::get_option_value);
ClassDB::bind_method(D_METHOD("add_import_option", "name", "value"), &EditorScenePostImportPlugin::add_import_option);
ClassDB::bind_method(D_METHOD("add_import_option_advanced", "type", "name", "default_value", "hint", "hint_string", "usage_flags"), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL(""), DEFVAL(PROPERTY_USAGE_DEFAULT));
GDVIRTUAL_BIND(_get_internal_import_options, "category");
GDVIRTUAL_BIND(_get_internal_option_visibility, "category", "for_animation", "option");
GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category", "option");
GDVIRTUAL_BIND(_internal_process, "category", "base_node", "node", "resource");
GDVIRTUAL_BIND(_get_import_options, "path");
GDVIRTUAL_BIND(_get_option_visibility, "path", "for_animation", "option");
GDVIRTUAL_BIND(_pre_process, "scene");
GDVIRTUAL_BIND(_post_process, "scene");
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE);
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BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX);
}
/////////////////////////////////////////////////////////
String ResourceImporterScene::get_importer_name() const {
return animation_importer ? "animation_library" : "scene";
}
String ResourceImporterScene::get_visible_name() const {
return animation_importer ? "Animation Library" : "Scene";
}
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
for (Ref<EditorSceneFormatImporter> importer_elem : importers) {
importer_elem->get_extensions(p_extensions);
}
}
String ResourceImporterScene::get_save_extension() const {
return animation_importer ? "res" : "scn";
}
String ResourceImporterScene::get_resource_type() const {
return animation_importer ? "AnimationLibrary" : "PackedScene";
}
int ResourceImporterScene::get_format_version() const {
return 1;
}
bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (animation_importer) {
if (p_option == "animation/import") { // Option ignored, animation always imported.
return false;
}
} else if (p_option.begins_with("animation/")) {
if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
return false;
}
}
if (animation_importer && (p_option.begins_with("nodes/") || p_option.begins_with("meshes/") || p_option.begins_with("skins/"))) {
return false; // Nothing to do here for animations.
}
if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) != 2) {
// Only display the lightmap texel size import option when using the Static Lightmaps light baking mode.
return false;
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_path, animation_importer, p_option, p_options);
if (ret.get_type() == Variant::BOOL) {
return ret;
}
}
for (Ref<EditorSceneFormatImporter> importer : importers) {
Variant ret = importer->get_option_visibility(p_path, animation_importer, p_option, p_options);
if (ret.get_type() == Variant::BOOL) {
return ret;
}
}
return true;
}
int ResourceImporterScene::get_preset_count() const {
return 0;
}
String ResourceImporterScene::get_preset_name(int p_idx) const {
return String();
}
static bool _teststr(const String &p_what, const String &p_str) {
String what = p_what;
// Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates
// (dot is replaced with _ as invalid character) so also compensate for this.
while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) {
what = what.substr(0, what.length() - 1);
}
if (what.findn("$" + p_str) != -1) { //blender and other stuff
return true;
}
if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
return true;
}
if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
return true;
}
return false;
}
static String _fixstr(const String &p_what, const String &p_str) {
String what = p_what;
// Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates
// (dot is replaced with _ as invalid character) so also compensate for this.
while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) {
what = what.substr(0, what.length() - 1);
}
String end = p_what.substr(what.length(), p_what.length() - what.length());
if (what.findn("$" + p_str) != -1) { //blender and other stuff
return what.replace("$" + p_str, "") + end;
}
if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
return what.substr(0, what.length() - (p_str.length() + 1)) + end;
}
if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
return what.substr(0, what.length() - (p_str.length() + 1)) + end;
}
return what;
}
static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value.");
if (!p_convex) {
Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
} else {
Vector<Ref<Shape3D>> cd;
cd.push_back(mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
if (cd.size()) {
for (int i = 0; i < cd.size(); i++) {
r_shape_list.push_back(cd[i]);
}
}
}
}
struct ScalableNodeCollection {
HashSet<Node3D *> node_3ds;
HashSet<Ref<ImporterMesh>> importer_meshes;
HashSet<Ref<Skin>> skins;
HashSet<Ref<Animation>> animations;
};
void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_shadow = false) {
// MESH and SKIN data divide, to compensate for object position multiplying.
const int surf_count = p_mesh->get_surface_count();
const int blendshape_count = p_mesh->get_blend_shape_count();
struct LocalSurfData {
Mesh::PrimitiveType prim = {};
Array arr;
Array bsarr;
Dictionary lods;
String name;
Ref<Material> mat;
int fmt_compress_flags = 0;
};
Vector<LocalSurfData> surf_data_by_mesh;
Vector<String> blendshape_names;
for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
blendshape_names.append(p_mesh->get_blend_shape_name(bsidx));
}
for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
Mesh::PrimitiveType prim = p_mesh->get_surface_primitive_type(surf_idx);
const int fmt_compress_flags = p_mesh->get_surface_format(surf_idx);
Array arr = p_mesh->get_surface_arrays(surf_idx);
String name = p_mesh->get_surface_name(surf_idx);
Dictionary lods;
Ref<Material> mat = p_mesh->get_surface_material(surf_idx);
{
Vector<Vector3> vertex_array = arr[ArrayMesh::ARRAY_VERTEX];
for (int vert_arr_i = 0; vert_arr_i < vertex_array.size(); vert_arr_i++) {
vertex_array.write[vert_arr_i] = vertex_array[vert_arr_i] * p_scale;
}
arr[ArrayMesh::ARRAY_VERTEX] = vertex_array;
}
Array blendshapes;
for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
Array current_bsarr = p_mesh->get_surface_blend_shape_arrays(surf_idx, bsidx);
Vector<Vector3> current_bs_vertex_array = current_bsarr[ArrayMesh::ARRAY_VERTEX];
int current_bs_vert_arr_len = current_bs_vertex_array.size();
for (int32_t bs_vert_arr_i = 0; bs_vert_arr_i < current_bs_vert_arr_len; bs_vert_arr_i++) {
current_bs_vertex_array.write[bs_vert_arr_i] = current_bs_vertex_array[bs_vert_arr_i] * p_scale;
}
current_bsarr[ArrayMesh::ARRAY_VERTEX] = current_bs_vertex_array;
blendshapes.push_back(current_bsarr);
}
LocalSurfData surf_data_dictionary = LocalSurfData();
surf_data_dictionary.prim = prim;
surf_data_dictionary.arr = arr;
surf_data_dictionary.bsarr = blendshapes;
surf_data_dictionary.lods = lods;
surf_data_dictionary.fmt_compress_flags = fmt_compress_flags;
surf_data_dictionary.name = name;
surf_data_dictionary.mat = mat;
surf_data_by_mesh.push_back(surf_data_dictionary);
}
p_mesh->clear();
for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
p_mesh->add_blend_shape(blendshape_names[bsidx]);
}
for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
const Mesh::PrimitiveType prim = surf_data_by_mesh[surf_idx].prim;
const Array arr = surf_data_by_mesh[surf_idx].arr;
const Array bsarr = surf_data_by_mesh[surf_idx].bsarr;
const Dictionary lods = surf_data_by_mesh[surf_idx].lods;
const int fmt_compress_flags = surf_data_by_mesh[surf_idx].fmt_compress_flags;
const String name = surf_data_by_mesh[surf_idx].name;
const Ref<Material> mat = surf_data_by_mesh[surf_idx].mat;
p_mesh->add_surface(prim, arr, bsarr, lods, mat, name, fmt_compress_flags);
}
if (!is_shadow && p_mesh->get_shadow_mesh() != p_mesh && p_mesh->get_shadow_mesh().is_valid()) {
_rescale_importer_mesh(p_scale, p_mesh->get_shadow_mesh(), true);
}
}
void _rescale_skin(Vector3 p_scale, Ref<Skin> p_skin) {
// MESH and SKIN data divide, to compensate for object position multiplying.
for (int i = 0; i < p_skin->get_bind_count(); i++) {
Transform3D transform = p_skin->get_bind_pose(i);
p_skin->set_bind_pose(i, Transform3D(transform.basis, p_scale * transform.origin));
}
}
void _rescale_animation(Vector3 p_scale, Ref<Animation> p_animation) {
for (int track_idx = 0; track_idx < p_animation->get_track_count(); track_idx++) {
if (p_animation->track_get_type(track_idx) == Animation::TYPE_POSITION_3D) {
for (int key_idx = 0; key_idx < p_animation->track_get_key_count(track_idx); key_idx++) {
Vector3 value = p_animation->track_get_key_value(track_idx, key_idx);
value = p_scale * value;
p_animation->track_set_key_value(track_idx, key_idx, value);
}
}
}
}
void _apply_scale_to_scalable_node_collection(ScalableNodeCollection &p_collection, Vector3 p_scale) {
for (Node3D *node_3d : p_collection.node_3ds) {
node_3d->set_position(p_scale * node_3d->get_position());
Skeleton3D *skeleton_3d = Object::cast_to<Skeleton3D>(node_3d);
if (skeleton_3d) {
for (int i = 0; i < skeleton_3d->get_bone_count(); i++) {
Transform3D rest = skeleton_3d->get_bone_rest(i);
skeleton_3d->set_bone_rest(i, Transform3D(rest.basis, p_scale * rest.origin));
skeleton_3d->set_bone_pose_position(i, p_scale * rest.origin);
}
}
}
for (Ref<ImporterMesh> mesh : p_collection.importer_meshes) {
_rescale_importer_mesh(p_scale, mesh, false);
}
for (Ref<Skin> skin : p_collection.skins) {
_rescale_skin(p_scale, skin);
}
for (Ref<Animation> animation : p_collection.animations) {
_rescale_animation(p_scale, animation);
}
}
void _populate_scalable_nodes_collection(Node *p_node, ScalableNodeCollection &p_collection) {
if (!p_node) {
return;
}
Node3D *node_3d = Object::cast_to<Node3D>(p_node);
if (node_3d) {
p_collection.node_3ds.insert(node_3d);
ImporterMeshInstance3D *mesh_instance_3d = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (mesh_instance_3d) {
Ref<ImporterMesh> mesh = mesh_instance_3d->get_mesh();
if (mesh.is_valid()) {
p_collection.importer_meshes.insert(mesh);
}
Ref<Skin> skin = mesh_instance_3d->get_skin();
if (skin.is_valid()) {
p_collection.skins.insert(skin);
}
}
}
AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_node);
if (animation_player) {
List<StringName> animation_list;
animation_player->get_animation_list(&animation_list);
for (const StringName &E : animation_list) {
Ref<Animation> animation = animation_player->get_animation(E);
p_collection.animations.insert(animation);
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *child = p_node->get_child(i);
_populate_scalable_nodes_collection(child, p_collection);
}
}
void _apply_permanent_scale_to_descendants(Node *p_root_node, Vector3 p_scale) {
ScalableNodeCollection scalable_node_collection;
_populate_scalable_nodes_collection(p_root_node, scalable_node_collection);
_apply_scale_to_scalable_node_collection(scalable_node_collection, p_scale);
}
Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) {
// Children first.
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames);
if (!r) {
i--; // Was erased.
}
}
String name = p_node->get_name();
NodePath original_path = p_root->get_path_to(p_node); // Used to detect renames due to import hints.
bool isroot = p_node == p_root;
if (!isroot && _teststr(name, "noimp")) {
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p_node->set_owner(nullptr);
memdelete(p_node);
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return nullptr;
}
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<BaseMaterial3D> mat = m->get_surface_material(i);
if (!mat.is_valid()) {
continue;
}
if (_teststr(mat->get_name(), "alpha")) {
mat->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
mat->set_name(_fixstr(mat->get_name(), "alpha"));
}
if (_teststr(mat->get_name(), "vcol")) {
mat->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(BaseMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_name(_fixstr(mat->get_name(), "vcol"));
}
}
}
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
// Node paths in animation tracks are relative to the following path (this is used to fix node paths below).
Node *ap_root = ap->get_node(ap->get_root_node());
NodePath path_prefix = p_root->get_path_to(ap_root);
bool nodes_were_renamed = r_node_renames.size() != 0;
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &E : anims) {
Ref<Animation> anim = ap->get_animation(E);
ERR_CONTINUE(anim.is_null());
// Remove animation tracks referencing non-importable nodes.
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath path = anim->track_get_path(i);
for (int j = 0; j < path.get_name_count(); j++) {
String node = path.get_name(j);
if (_teststr(node, "noimp")) {
anim->remove_track(i);
i--;
break;
}
}
}
// Fix node paths in animations, in case nodes were renamed earlier due to import hints.
if (nodes_were_renamed) {
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath path = anim->track_get_path(i);
// Convert track path to absolute node path without subnames (some manual work because we are not in the scene tree).
Vector<StringName> absolute_path_names = path_prefix.get_names();
absolute_path_names.append_array(path.get_names());
NodePath absolute_path(absolute_path_names, false);
absolute_path.simplify();
// Fix paths to renamed nodes.
for (const Pair<NodePath, Node *> &F : r_node_renames) {
if (F.first == absolute_path) {
NodePath new_path(ap_root->get_path_to(F.second).get_names(), path.get_subnames(), false);
print_verbose(vformat("Fix: Correcting node path in animation track: %s should be %s", path, new_path));
anim->track_set_path(i, new_path);
break; // Only one match is possible.
}
}
}
}
String animname = E;
const int loop_string_count = 3;
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static const char *loop_strings[loop_string_count] = { "loop_mode", "loop", "cycle" };
for (int i = 0; i < loop_string_count; i++) {
if (_teststr(animname, loop_strings[i])) {
anim->set_loop_mode(Animation::LOOP_LINEAR);
animname = _fixstr(animname, loop_strings[i]);
Ref<AnimationLibrary> library = ap->get_animation_library(ap->find_animation_library(anim));
library->rename_animation(E, animname);
}
}
}
}
if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) {
if (isroot) {
return p_node;
}
String fixed_name;
if (_teststr(name, "colonly")) {
fixed_name = _fixstr(name, "colonly");
} else if (_teststr(name, "convcolonly")) {
fixed_name = _fixstr(name, "convcolonly");
}
ERR_FAIL_COND_V(fixed_name.is_empty(), nullptr);
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (mi) {
Ref<ImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
if (r_collision_map.has(mesh)) {
shapes = r_collision_map[mesh];
} else if (_teststr(name, "colonly")) {
_pre_gen_shape_list(mesh, shapes, false);
r_collision_map[mesh] = shapes;
} else if (_teststr(name, "convcolonly")) {
_pre_gen_shape_list(mesh, shapes, true);
r_collision_map[mesh] = shapes;
2018-10-07 14:18:27 +00:00
}
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
col->set_transform(mi->get_transform());
col->set_name(fixed_name);
p_node->replace_by(col);
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p_node->set_owner(nullptr);
memdelete(p_node);
p_node = col;
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_add_shapes(col, shapes);
}
2018-10-07 14:18:27 +00:00
}
} else if (p_node->has_meta("empty_draw_type")) {
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
StaticBody3D *sb = memnew(StaticBody3D);
sb->set_name(fixed_name);
Object::cast_to<Node3D>(sb)->set_transform(Object::cast_to<Node3D>(p_node)->get_transform());
p_node->replace_by(sb);
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p_node->set_owner(nullptr);
memdelete(p_node);
p_node = sb;
CollisionShape3D *colshape = memnew(CollisionShape3D);
if (empty_draw_type == "CUBE") {
BoxShape3D *boxShape = memnew(BoxShape3D);
boxShape->set_size(Vector3(2, 2, 2));
colshape->set_shape(boxShape);
} else if (empty_draw_type == "SINGLE_ARROW") {
SeparationRayShape3D *rayShape = memnew(SeparationRayShape3D);
rayShape->set_length(1);
colshape->set_shape(rayShape);
Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
WorldBoundaryShape3D *world_boundary_shape = memnew(WorldBoundaryShape3D);
colshape->set_shape(world_boundary_shape);
} else {
SphereShape3D *sphereShape = memnew(SphereShape3D);
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
}
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sb->add_child(colshape, true);
colshape->set_owner(sb->get_owner());
}
} else if (_teststr(name, "rigid") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
if (isroot) {
return p_node;
}
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
if (r_collision_map.has(mesh)) {
shapes = r_collision_map[mesh];
} else {
Fix Static & Rigid body generation on mesh import. The function `_gen_shape_list` is using the resource `Res<Mesh>`, but during the import phase the resource used is instead `Ref<EditorSceneImporterMesh>`. Note: the `Ref<EditorSceneImporterMesh>` is an intermediate resource, that will be used to create a `Res<Mesh>` at the end of the import process. `Ref<EditorSceneImporterMesh>` and `Ref<Mesh>` are not inheriting each other, so the internal cast done by `Ref<>` during the assignment, is always null: ```c++ Ref<EditorSceneImporterMesh> import_mesh(/* Assume it's initialized */); CRASH_NOW(import_mesh.is_null()); Ref<Mesh> mesh = import_mesh; CRASH_NOW(mesh.is_null()); // <--- Here we have a crash, since it's impossible perform the above cast, and the `mesh` is always null. ``` Here the full list of call to `_gen_shape_list`, where we can notice that a `Ref<EditorSceneImporterMesh>` is passed: - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L428 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L454-L458 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L512-L516 As you can notice, we always pass the following mesh: `Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();`. We already have the function `_pre_gen_shape_list` that executes the exact same job but using the correct type; Since there is no further usage of the function `_gen_shape_list` in the code base, I think it's just some leftover code, so I removed it entirely to use the proper function.
2021-07-24 06:39:18 +00:00
_pre_gen_shape_list(mesh, shapes, true);
}
RigidBody3D *rigid_body = memnew(RigidBody3D);
rigid_body->set_name(_fixstr(name, "rigid_body"));
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
mi->set_transform(Transform3D());
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rigid_body->add_child(mi, true);
mi->set_owner(rigid_body->get_owner());
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_add_shapes(rigid_body, shapes);
}
} else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
String fixed_name;
if (r_collision_map.has(mesh)) {
shapes = r_collision_map[mesh];
} else if (_teststr(name, "col")) {
Fix Static & Rigid body generation on mesh import. The function `_gen_shape_list` is using the resource `Res<Mesh>`, but during the import phase the resource used is instead `Ref<EditorSceneImporterMesh>`. Note: the `Ref<EditorSceneImporterMesh>` is an intermediate resource, that will be used to create a `Res<Mesh>` at the end of the import process. `Ref<EditorSceneImporterMesh>` and `Ref<Mesh>` are not inheriting each other, so the internal cast done by `Ref<>` during the assignment, is always null: ```c++ Ref<EditorSceneImporterMesh> import_mesh(/* Assume it's initialized */); CRASH_NOW(import_mesh.is_null()); Ref<Mesh> mesh = import_mesh; CRASH_NOW(mesh.is_null()); // <--- Here we have a crash, since it's impossible perform the above cast, and the `mesh` is always null. ``` Here the full list of call to `_gen_shape_list`, where we can notice that a `Ref<EditorSceneImporterMesh>` is passed: - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L428 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L454-L458 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L512-L516 As you can notice, we always pass the following mesh: `Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();`. We already have the function `_pre_gen_shape_list` that executes the exact same job but using the correct type; Since there is no further usage of the function `_gen_shape_list` in the code base, I think it's just some leftover code, so I removed it entirely to use the proper function.
2021-07-24 06:39:18 +00:00
_pre_gen_shape_list(mesh, shapes, false);
r_collision_map[mesh] = shapes;
} else if (_teststr(name, "convcol")) {
Fix Static & Rigid body generation on mesh import. The function `_gen_shape_list` is using the resource `Res<Mesh>`, but during the import phase the resource used is instead `Ref<EditorSceneImporterMesh>`. Note: the `Ref<EditorSceneImporterMesh>` is an intermediate resource, that will be used to create a `Res<Mesh>` at the end of the import process. `Ref<EditorSceneImporterMesh>` and `Ref<Mesh>` are not inheriting each other, so the internal cast done by `Ref<>` during the assignment, is always null: ```c++ Ref<EditorSceneImporterMesh> import_mesh(/* Assume it's initialized */); CRASH_NOW(import_mesh.is_null()); Ref<Mesh> mesh = import_mesh; CRASH_NOW(mesh.is_null()); // <--- Here we have a crash, since it's impossible perform the above cast, and the `mesh` is always null. ``` Here the full list of call to `_gen_shape_list`, where we can notice that a `Ref<EditorSceneImporterMesh>` is passed: - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L428 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L454-L458 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L512-L516 As you can notice, we always pass the following mesh: `Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();`. We already have the function `_pre_gen_shape_list` that executes the exact same job but using the correct type; Since there is no further usage of the function `_gen_shape_list` in the code base, I think it's just some leftover code, so I removed it entirely to use the proper function.
2021-07-24 06:39:18 +00:00
_pre_gen_shape_list(mesh, shapes, true);
r_collision_map[mesh] = shapes;
}
if (_teststr(name, "col")) {
fixed_name = _fixstr(name, "col");
} else if (_teststr(name, "convcol")) {
fixed_name = _fixstr(name, "convcol");
}
if (!fixed_name.is_empty()) {
if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
mi->set_name(fixed_name);
}
}
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
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mi->add_child(col, true);
col->set_owner(mi->get_owner());
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_add_shapes(col, shapes);
}
}
} else if (_teststr(name, "navmesh") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
if (isroot) {
return p_node;
}
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> mesh = mi->get_mesh();
2020-04-01 23:20:12 +00:00
ERR_FAIL_COND_V(mesh.is_null(), nullptr);
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
nmi->set_name(_fixstr(name, "navmesh"));
Ref<NavigationMesh> nmesh = mesh->create_navigation_mesh();
nmi->set_navigation_mesh(nmesh);
Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform());
p_node->replace_by(nmi);
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p_node->set_owner(nullptr);
memdelete(p_node);
p_node = nmi;
} else if (_teststr(name, "occ") || _teststr(name, "occonly")) {
if (isroot) {
return p_node;
}
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (mi) {
Ref<ImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
if (r_occluder_arrays) {
OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second);
}
if (_teststr(name, "occ")) {
String fixed_name = _fixstr(name, "occ");
if (!fixed_name.is_empty()) {
if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
mi->set_name(fixed_name);
}
}
} else {
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p_node->set_owner(nullptr);
memdelete(p_node);
p_node = nullptr;
}
}
}
} else if (_teststr(name, "vehicle")) {
if (isroot) {
return p_node;
}
Node *owner = p_node->get_owner();
Node3D *s = Object::cast_to<Node3D>(p_node);
VehicleBody3D *bv = memnew(VehicleBody3D);
String n = _fixstr(p_node->get_name(), "vehicle");
bv->set_name(n);
p_node->replace_by(bv);
p_node->set_name(n);
bv->add_child(p_node);
bv->set_owner(owner);
p_node->set_owner(owner);
bv->set_transform(s->get_transform());
s->set_transform(Transform3D());
p_node = bv;
} else if (_teststr(name, "wheel")) {
if (isroot) {
return p_node;
}
Node *owner = p_node->get_owner();
Node3D *s = Object::cast_to<Node3D>(p_node);
VehicleWheel3D *bv = memnew(VehicleWheel3D);
String n = _fixstr(p_node->get_name(), "wheel");
bv->set_name(n);
p_node->replace_by(bv);
p_node->set_name(n);
bv->add_child(p_node);
bv->set_owner(owner);
p_node->set_owner(owner);
bv->set_transform(s->get_transform());
s->set_transform(Transform3D());
p_node = bv;
} else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
//last attempt, maybe collision inside the mesh data
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
Vector<Ref<Shape3D>> shapes;
if (r_collision_map.has(mesh)) {
shapes = r_collision_map[mesh];
} else if (_teststr(mesh->get_name(), "col")) {
Fix Static & Rigid body generation on mesh import. The function `_gen_shape_list` is using the resource `Res<Mesh>`, but during the import phase the resource used is instead `Ref<EditorSceneImporterMesh>`. Note: the `Ref<EditorSceneImporterMesh>` is an intermediate resource, that will be used to create a `Res<Mesh>` at the end of the import process. `Ref<EditorSceneImporterMesh>` and `Ref<Mesh>` are not inheriting each other, so the internal cast done by `Ref<>` during the assignment, is always null: ```c++ Ref<EditorSceneImporterMesh> import_mesh(/* Assume it's initialized */); CRASH_NOW(import_mesh.is_null()); Ref<Mesh> mesh = import_mesh; CRASH_NOW(mesh.is_null()); // <--- Here we have a crash, since it's impossible perform the above cast, and the `mesh` is always null. ``` Here the full list of call to `_gen_shape_list`, where we can notice that a `Ref<EditorSceneImporterMesh>` is passed: - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L428 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L454-L458 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L512-L516 As you can notice, we always pass the following mesh: `Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();`. We already have the function `_pre_gen_shape_list` that executes the exact same job but using the correct type; Since there is no further usage of the function `_gen_shape_list` in the code base, I think it's just some leftover code, so I removed it entirely to use the proper function.
2021-07-24 06:39:18 +00:00
_pre_gen_shape_list(mesh, shapes, false);
r_collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "col"));
} else if (_teststr(mesh->get_name(), "convcol")) {
Fix Static & Rigid body generation on mesh import. The function `_gen_shape_list` is using the resource `Res<Mesh>`, but during the import phase the resource used is instead `Ref<EditorSceneImporterMesh>`. Note: the `Ref<EditorSceneImporterMesh>` is an intermediate resource, that will be used to create a `Res<Mesh>` at the end of the import process. `Ref<EditorSceneImporterMesh>` and `Ref<Mesh>` are not inheriting each other, so the internal cast done by `Ref<>` during the assignment, is always null: ```c++ Ref<EditorSceneImporterMesh> import_mesh(/* Assume it's initialized */); CRASH_NOW(import_mesh.is_null()); Ref<Mesh> mesh = import_mesh; CRASH_NOW(mesh.is_null()); // <--- Here we have a crash, since it's impossible perform the above cast, and the `mesh` is always null. ``` Here the full list of call to `_gen_shape_list`, where we can notice that a `Ref<EditorSceneImporterMesh>` is passed: - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L428 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L454-L458 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L512-L516 As you can notice, we always pass the following mesh: `Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();`. We already have the function `_pre_gen_shape_list` that executes the exact same job but using the correct type; Since there is no further usage of the function `_gen_shape_list` in the code base, I think it's just some leftover code, so I removed it entirely to use the proper function.
2021-07-24 06:39:18 +00:00
_pre_gen_shape_list(mesh, shapes, true);
r_collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
} else if (_teststr(mesh->get_name(), "occ")) {
if (r_occluder_arrays) {
OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second);
}
mesh->set_name(_fixstr(mesh->get_name(), "occ"));
}
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
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p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
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_add_shapes(col, shapes);
}
}
}
if (p_node) {
NodePath new_path = p_root->get_path_to(p_node);
if (new_path != original_path) {
print_verbose(vformat("Fix: Renamed %s to %s", original_path, new_path));
r_node_renames.push_back({ original_path, p_node });
}
}
return p_node;
}
Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _pre_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps);
if (!r) {
i--; //was erased
}
}
String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
Dictionary node_settings;
if (p_node_data.has(import_id)) {
node_settings = p_node_data[import_id];
}
{
//make sure this is unique
node_settings = node_settings.duplicate(true);
//fill node settings for this node with default values
List<ImportOption> iopts;
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
for (const ImportOption &E : iopts) {
if (!node_settings.has(E.option.name)) {
node_settings[E.option.name] = E.default_value;
}
}
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &name : anims) {
Ref<Animation> anim = ap->get_animation(name);
Array animation_slices;
if (p_animation_data.has(name)) {
Dictionary anim_settings = p_animation_data[name];
int slices_count = anim_settings["slices/amount"];
for (int i = 0; i < slices_count; i++) {
String slice_name = anim_settings["slice_" + itos(i + 1) + "/name"];
int from_frame = anim_settings["slice_" + itos(i + 1) + "/start_frame"];
int end_frame = anim_settings["slice_" + itos(i + 1) + "/end_frame"];
Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)anim_settings["slice_" + itos(i + 1) + "/loop_mode"]);
bool save_to_file = anim_settings["slice_" + itos(i + 1) + "/save_to_file/enabled"];
bool save_to_path = anim_settings["slice_" + itos(i + 1) + "/save_to_file/path"];
bool save_to_file_keep_custom = anim_settings["slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
animation_slices.push_back(slice_name);
animation_slices.push_back(from_frame / p_animation_fps);
animation_slices.push_back(end_frame / p_animation_fps);
animation_slices.push_back(loop_mode);
animation_slices.push_back(save_to_file);
animation_slices.push_back(save_to_path);
animation_slices.push_back(save_to_file_keep_custom);
}
}
if (animation_slices.size() > 0) {
_create_slices(ap, anim, animation_slices, true);
}
}
AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
AnimationImportTracks(int(node_settings["import_tracks/position"])),
AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
AnimationImportTracks(int(node_settings["import_tracks/scale"]))
};
if (!anims.is_empty() && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
_optimize_track_usage(ap, import_tracks_mode);
}
}
return p_node;
}
Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _post_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps);
if (!r) {
i--; //was erased
}
}
String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
Dictionary node_settings;
if (p_node_data.has(import_id)) {
node_settings = p_node_data[import_id];
}
{
//make sure this is unique
node_settings = node_settings.duplicate(true);
//fill node settings for this node with default values
List<ImportOption> iopts;
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
for (const ImportOption &E : iopts) {
if (!node_settings.has(E.option.name)) {
node_settings[E.option.name] = E.default_value;
}
}
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
bool use_optimizer = node_settings["optimizer/enabled"];
float anim_optimizer_linerr = node_settings["optimizer/max_velocity_error"];
float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
int anim_optimizer_preerr = node_settings["optimizer/max_precision_error"];
if (use_optimizer) {
_optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_preerr);
}
bool use_compression = node_settings["compression/enabled"];
int anim_compression_page_size = node_settings["compression/page_size"];
if (use_compression) {
_compress_animations(ap, anim_compression_page_size);
}
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &name : anims) {
Ref<Animation> anim = ap->get_animation(name);
if (p_animation_data.has(name)) {
Dictionary anim_settings = p_animation_data[name];
{
//fill with default values
List<ImportOption> iopts;
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
for (const ImportOption &F : iopts) {
if (!anim_settings.has(F.option.name)) {
anim_settings[F.option.name] = F.default_value;
}
}
}
anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode"]));
bool save = anim_settings["save_to_file/enabled"];
String path = anim_settings["save_to_file/path"];
bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"];
Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom);
if (saved_anim != anim) {
Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
al->add_animation(name, saved_anim); //replace
}
}
}
}
return p_node;
}
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Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
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Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps, p_applied_root_scale);
if (!r) {
i--; //was erased
}
}
bool isroot = p_node == p_root;
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String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
Dictionary node_settings;
if (p_node_data.has(import_id)) {
node_settings = p_node_data[import_id];
}
if (!isroot && (node_settings.has("import/skip_import") && bool(node_settings["import/skip_import"]))) {
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p_node->set_owner(nullptr);
memdelete(p_node);
return nullptr;
}
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{
//make sure this is unique
node_settings = node_settings.duplicate(true);
//fill node settings for this node with default values
List<ImportOption> iopts;
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, &iopts);
} else if (Object::cast_to<AnimationPlayer>(p_node)) {
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
} else if (Object::cast_to<Skeleton3D>(p_node)) {
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, &iopts);
} else {
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_NODE, &iopts);
}
for (const ImportOption &E : iopts) {
if (!node_settings.has(E.option.name)) {
node_settings[E.option.name] = E.default_value;
}
}
}
{
ObjectID node_id = p_node->get_instance_id();
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, Ref<Resource>(), node_settings);
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
break;
}
}
}
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ObjectID node_id = p_node->get_instance_id();
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings);
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
break;
}
}
}
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if (Object::cast_to<Skeleton3D>(p_node)) {
ObjectID node_id = p_node->get_instance_id();
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings);
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
break;
}
}
}
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
if (!r_scanned_meshes.has(m)) {
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<Material> mat = m->get_surface_material(i);
if (mat.is_valid()) {
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String mat_id = mat->get_meta("import_id", mat->get_name());
if (!mat_id.is_empty() && p_material_data.has(mat_id)) {
Dictionary matdata = p_material_data[mat_id];
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{
//fill node settings for this node with default values
List<ImportOption> iopts;
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MATERIAL, &iopts);
for (const ImportOption &E : iopts) {
if (!matdata.has(E.option.name)) {
matdata[E.option.name] = E.default_value;
}
}
}
for (int j = 0; j < post_importer_plugins.size(); j++) {
post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata);
}
if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
String path = matdata["use_external/path"];
Ref<Material> external_mat = ResourceLoader::load(path);
if (external_mat.is_valid()) {
m->set_surface_material(i, external_mat);
}
}
}
}
}
r_scanned_meshes.insert(m);
}
if (node_settings.has("generate/physics")) {
int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED;
const bool generate_collider = node_settings["generate/physics"];
if (generate_collider) {
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
if (node_settings.has("physics/body_type")) {
const BodyType body_type = (BodyType)node_settings["physics/body_type"].operator int();
switch (body_type) {
case BODY_TYPE_STATIC:
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
break;
case BODY_TYPE_DYNAMIC:
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH;
break;
case BODY_TYPE_AREA:
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY;
break;
}
}
}
if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) {
Vector<Ref<Shape3D>> shapes;
if (collision_map.has(m)) {
shapes = collision_map[m];
} else {
shapes = get_collision_shapes(
m,
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node_settings,
p_applied_root_scale);
}
if (shapes.size()) {
CollisionObject3D *base = nullptr;
switch (mesh_physics_mode) {
case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
StaticBody3D *col = memnew(StaticBody3D);
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p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
col->set_transform(get_collision_shapes_transform(node_settings));
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col->set_position(p_applied_root_scale * col->get_position());
const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
if (!pmo.is_null()) {
col->set_physics_material_override(pmo);
}
base = col;
} break;
case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
RigidBody3D *rigid_body = memnew(RigidBody3D);
rigid_body->set_name(p_node->get_name());
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
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rigid_body->set_position(p_applied_root_scale * rigid_body->get_position());
p_node = rigid_body;
mi->set_transform(Transform3D());
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rigid_body->add_child(mi, true);
mi->set_owner(rigid_body->get_owner());
const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
if (!pmo.is_null()) {
rigid_body->set_physics_material_override(pmo);
}
base = rigid_body;
} break;
case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
StaticBody3D *col = memnew(StaticBody3D);
col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
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col->set_position(p_applied_root_scale * col->get_position());
col->set_name(p_node->get_name());
p_node->replace_by(col);
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p_node->set_owner(nullptr);
memdelete(p_node);
p_node = col;
const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
if (!pmo.is_null()) {
col->set_physics_material_override(pmo);
}
base = col;
} break;
case MESH_PHYSICS_AREA_ONLY: {
Area3D *area = memnew(Area3D);
area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
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area->set_position(p_applied_root_scale * area->get_position());
area->set_name(p_node->get_name());
p_node->replace_by(area);
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p_node->set_owner(nullptr);
memdelete(p_node);
p_node = area;
base = area;
} break;
}
base->set_collision_layer(node_settings["physics/layer"]);
base->set_collision_mask(node_settings["physics/mask"]);
for (const Ref<Shape3D> &E : shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
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base->add_child(cshape, true);
cshape->set_owner(base->get_owner());
}
}
}
}
}
}
//navmesh (node may have changed type above)
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
if (node_settings.has("generate/navmesh")) {
int navmesh_mode = node_settings["generate/navmesh"];
if (navmesh_mode != NAVMESH_DISABLED) {
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
Ref<NavigationMesh> nmesh = m->create_navigation_mesh();
nmi->set_navigation_mesh(nmesh);
if (navmesh_mode == NAVMESH_NAVMESH_ONLY) {
nmi->set_transform(mi->get_transform());
p_node->replace_by(nmi);
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p_node->set_owner(nullptr);
memdelete(p_node);
p_node = nmi;
} else {
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mi->add_child(nmi, true);
nmi->set_owner(mi->get_owner());
}
}
}
}
}
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
if (node_settings.has("generate/occluder")) {
int occluder_mode = node_settings["generate/occluder"];
if (occluder_mode != OCCLUDER_DISABLED) {
float simplification_dist = 0.0f;
if (node_settings.has("occluder/simplification_distance")) {
simplification_dist = node_settings["occluder/simplification_distance"];
}
OccluderInstance3D::bake_single_node(mi, simplification_dist, r_occluder_arrays.first, r_occluder_arrays.second);
if (occluder_mode == OCCLUDER_OCCLUDER_ONLY) {
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p_node->set_owner(nullptr);
memdelete(p_node);
p_node = nullptr;
}
}
}
}
}
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (node_settings.has("mesh_instance/layers")) {
mi->set_layer_mask(node_settings["mesh_instance/layers"]);
}
if (node_settings.has("mesh_instance/visibility_range_begin")) {
mi->set_visibility_range_begin(node_settings["mesh_instance/visibility_range_begin"]);
}
if (node_settings.has("mesh_instance/visibility_range_begin_margin")) {
mi->set_visibility_range_begin_margin(node_settings["mesh_instance/visibility_range_begin_margin"]);
}
if (node_settings.has("mesh_instance/visibility_range_end")) {
mi->set_visibility_range_end(node_settings["mesh_instance/visibility_range_end"]);
}
if (node_settings.has("mesh_instance/visibility_range_end_margin")) {
mi->set_visibility_range_end_margin(node_settings["mesh_instance/visibility_range_end_margin"]);
}
if (node_settings.has("mesh_instance/visibility_range_fade_mode")) {
const GeometryInstance3D::VisibilityRangeFadeMode range_fade_mode = (GeometryInstance3D::VisibilityRangeFadeMode)node_settings["mesh_instance/visibility_range_fade_mode"].operator int();
mi->set_visibility_range_fade_mode(range_fade_mode);
}
if (node_settings.has("mesh_instance/cast_shadow")) {
const GeometryInstance3D::ShadowCastingSetting cast_shadows = (GeometryInstance3D::ShadowCastingSetting)node_settings["mesh_instance/cast_shadow"].operator int();
mi->set_cast_shadows_setting(cast_shadows);
}
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, Ref<Resource>(), node_settings);
}
if (post_importer_plugins.size()) {
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &name : anims) {
if (p_animation_data.has(name)) {
Ref<Animation> anim = ap->get_animation(name);
Dictionary anim_settings = p_animation_data[name];
{
//fill with default values
List<ImportOption> iopts;
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
for (const ImportOption &F : iopts) {
if (!anim_settings.has(F.option.name)) {
anim_settings[F.option.name] = F.default_value;
}
}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, anim_settings);
}
}
}
}
}
return p_node;
}
Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks) {
if (!p_save_to_file || !p_save_to_path.is_resource_file()) {
return anim;
}
if (FileAccess::exists(p_save_to_path) && p_keep_custom_tracks) {
// Copy custom animation tracks from previously imported files.
Ref<Animation> old_anim = ResourceLoader::load(p_save_to_path, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE);
if (old_anim.is_valid()) {
for (int i = 0; i < old_anim->get_track_count(); i++) {
if (!old_anim->track_is_imported(i)) {
old_anim->copy_track(i, anim);
}
}
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anim->set_loop_mode(old_anim->get_loop_mode());
}
}
if (ResourceCache::has(p_save_to_path)) {
Ref<Animation> old_anim = ResourceCache::get_ref(p_save_to_path);
if (old_anim.is_valid()) {
old_anim->copy_from(anim);
anim = old_anim;
}
}
anim->set_path(p_save_to_path, true); // Set path to save externally.
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Error err = ResourceSaver::save(anim, p_save_to_path, ResourceSaver::FLAG_CHANGE_PATH);
ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path);
return anim;
}
void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_slices, bool p_bake_all) {
Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
for (int i = 0; i < p_slices.size(); i += 7) {
String name = p_slices[i];
float from = p_slices[i + 1];
float to = p_slices[i + 2];
Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_slices[i + 3]);
bool save_to_file = p_slices[i + 4];
String save_to_path = p_slices[i + 5];
bool keep_current = p_slices[i + 6];
if (from >= to) {
continue;
}
Ref<Animation> new_anim = memnew(Animation);
for (int j = 0; j < anim->get_track_count(); j++) {
List<float> keys;
int kc = anim->track_get_key_count(j);
int dtrack = -1;
for (int k = 0; k < kc; k++) {
float kt = anim->track_get_key_time(j, k);
if (kt >= from && kt < to) {
//found a key within range, so create track
if (dtrack == -1) {
new_anim->add_track(anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
anim->try_position_track_interpolate(j, from, &p);
new_anim->position_track_insert_key(dtrack, 0, p);
} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
anim->try_rotation_track_interpolate(j, from, &r);
new_anim->rotation_track_insert_key(dtrack, 0, r);
} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
anim->try_scale_track_interpolate(j, from, &s);
new_anim->scale_track_insert_key(dtrack, 0, s);
} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
anim->try_blend_shape_track_interpolate(j, from, &interp);
new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
}
}
}
if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
anim->position_track_get_key(j, k, &p);
new_anim->position_track_insert_key(dtrack, kt - from, p);
} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
anim->rotation_track_get_key(j, k, &r);
new_anim->rotation_track_insert_key(dtrack, kt - from, r);
} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
anim->scale_track_get_key(j, k, &s);
new_anim->scale_track_insert_key(dtrack, kt - from, s);
} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = anim->track_get_key_value(j, k);
new_anim->track_insert_key(dtrack, kt - from, var);
} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
anim->blend_shape_track_get_key(j, k, &interp);
new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
}
}
if (dtrack != -1 && kt >= to) {
if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
anim->try_position_track_interpolate(j, to, &p);
new_anim->position_track_insert_key(dtrack, to - from, p);
} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
anim->try_rotation_track_interpolate(j, to, &r);
new_anim->rotation_track_insert_key(dtrack, to - from, r);
} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
anim->try_scale_track_interpolate(j, to, &s);
new_anim->scale_track_insert_key(dtrack, to - from, s);
} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, var);
} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
anim->try_blend_shape_track_interpolate(j, to, &interp);
new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
if (dtrack == -1 && p_bake_all) {
new_anim->add_track(anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, anim->track_get_path(j));
if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
anim->try_position_track_interpolate(j, from, &p);
new_anim->position_track_insert_key(dtrack, 0, p);
anim->try_position_track_interpolate(j, to, &p);
new_anim->position_track_insert_key(dtrack, to - from, p);
} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
anim->try_rotation_track_interpolate(j, from, &r);
new_anim->rotation_track_insert_key(dtrack, 0, r);
anim->try_rotation_track_interpolate(j, to, &r);
new_anim->rotation_track_insert_key(dtrack, to - from, r);
} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
anim->try_scale_track_interpolate(j, from, &s);
new_anim->scale_track_insert_key(dtrack, 0, s);
anim->try_scale_track_interpolate(j, to, &s);
new_anim->scale_track_insert_key(dtrack, to - from, s);
} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
Variant to_var = anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, to_var);
} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
anim->try_blend_shape_track_interpolate(j, from, &interp);
new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
anim->try_blend_shape_track_interpolate(j, to, &interp);
new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
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new_anim->set_loop_mode(loop_mode);
new_anim->set_length(to - from);
al->add_animation(name, new_anim);
Ref<Animation> saved_anim = _save_animation_to_file(new_anim, save_to_file, save_to_path, keep_current);
if (saved_anim != new_anim) {
al->add_animation(name, saved_anim);
}
}
al->remove_animation(ap->find_animation(anim)); // Remove original animation (no longer needed).
}
void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error) {
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (const StringName &E : anim_names) {
Ref<Animation> a = anim->get_animation(E);
a->optimize(p_max_vel_error, p_max_ang_error, p_prc_error);
}
}
void ResourceImporterScene::_compress_animations(AnimationPlayer *anim, int p_page_size_kb) {
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (const StringName &E : anim_names) {
Ref<Animation> a = anim->get_animation(E);
a->compress(p_page_size_kb * 1024);
}
}
void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const {
switch (p_category) {
case INTERNAL_IMPORT_CATEGORY_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
} break;
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "physics/physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), Variant()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/layers", PROPERTY_HINT_LAYERS_3D_RENDER), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), GeometryInstance3D::VISIBILITY_RANGE_FADE_DISABLED));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), GeometryInstance3D::SHADOW_CASTING_SETTING_ON));
// Decomposition
Ref<MeshConvexDecompositionSettings> decomposition_default = Ref<MeshConvexDecompositionSettings>();
decomposition_default.instantiate();
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision", PROPERTY_HINT_RANGE, "1,10,1"), 5));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_concavity()));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_symmetry_planes_clipping_bias()));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_revolution_axes_clipping_bias()));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_min_volume_per_convex_hull()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_resolution()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull", PROPERTY_HINT_RANGE, "5,512,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_num_vertices_per_convex_hull()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_plane_downsampling()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_convex_hull_downsampling()));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_normalize_mesh()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast<int>(decomposition_default->get_mode())));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_convex_hull_approximation()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_convex_hulls()));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_project_hull_vertices()));
// Primitives: Box, Sphere, Cylinder, Capsule.
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3(2.0, 2.0, 2.0)));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/occluder", PROPERTY_HINT_ENUM, "Disabled,Mesh + Occluder,Occluder Only", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "occluder/simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0.1f));
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/make_streamable"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_split_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 25.0f));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_merge_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 60.0f));
} break;
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path", PROPERTY_HINT_FILE, "*.material,*.res,*.tres"), ""));
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "settings/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
for (int i = 0; i < 256; i++) {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
}
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_velocity_error", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.01));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.01));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "optimizer/max_precision_error", PROPERTY_HINT_NONE, "1,6,1"), 3));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compression/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compression/page_size", PROPERTY_HINT_RANGE, "4,512,1,suffix:kb"), 8));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
} break;
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case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "retarget/bone_map", PROPERTY_HINT_RESOURCE_TYPE, "BoneMap", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Variant()));
} break;
default: {
}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options);
}
}
bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) {
return false; //if skip import
}
switch (p_category) {
case INTERNAL_IMPORT_CATEGORY_NODE: {
} break;
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
const bool generate_physics =
p_options.has("generate/physics") &&
p_options["generate/physics"].operator bool();
if (p_option.find("physics/") >= 0) {
// Show if need to generate collisions.
return generate_physics;
}
if (p_option.find("decomposition/") >= 0) {
// Show if need to generate collisions.
if (generate_physics &&
// Show if convex is enabled.
p_options["physics/shape_type"] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) {
if (p_option == "decomposition/advanced") {
return true;
}
const bool decomposition_advanced =
p_options.has("decomposition/advanced") &&
p_options["decomposition/advanced"].operator bool();
if (p_option == "decomposition/precision") {
return !decomposition_advanced;
} else {
return decomposition_advanced;
}
}
return false;
}
if (p_option == "primitive/position" || p_option == "primitive/rotation") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
physics_shape >= SHAPE_TYPE_BOX;
}
if (p_option == "primitive/size") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
physics_shape == SHAPE_TYPE_BOX;
}
if (p_option == "primitive/radius") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
(physics_shape == SHAPE_TYPE_SPHERE ||
physics_shape == SHAPE_TYPE_CYLINDER ||
physics_shape == SHAPE_TYPE_CAPSULE);
}
if (p_option == "primitive/height") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
(physics_shape == SHAPE_TYPE_CYLINDER ||
physics_shape == SHAPE_TYPE_CAPSULE);
}
if (p_option == "occluder/simplification_distance") {
// Show only if occluder generation is enabled
return p_options.has("generate/occluder") && p_options["generate/occluder"].operator signed int() != OCCLUDER_DISABLED;
}
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
return p_options["save_to_file/enabled"];
}
} break;
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
if (p_option == "use_external/path") {
return p_options["use_external/enabled"];
}
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") {
return p_options["save_to_file/enabled"];
}
if (p_option.begins_with("slice_")) {
int max_slice = p_options["slices/amount"];
int slice = p_option.get_slice("_", 1).to_int() - 1;
if (slice >= max_slice) {
return false;
}
}
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
if (p_option.begins_with("optimizer/") && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled"])) {
return false;
}
if (p_option.begins_with("compression/") && p_option != "compression/enabled" && !bool(p_options["compression/enabled"])) {
return false;
}
} break;
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case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
const bool use_retarget = p_options["retarget/bone_map"].get_validated_object() != nullptr;
if (p_option != "retarget/bone_map" && p_option.begins_with("retarget/")) {
return use_retarget;
}
} break;
default: {
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}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), animation_importer, p_option, p_options);
if (ret.get_type() == Variant::BOOL) {
return ret;
}
}
return true;
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}
bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
switch (p_category) {
case INTERNAL_IMPORT_CATEGORY_NODE: {
} break;
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
if (
p_option == "generate/physics" ||
p_option == "physics/shape_type" ||
p_option.find("decomposition/") >= 0 ||
p_option.find("primitive/") >= 0) {
return true;
}
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
} break;
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
} break;
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case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
} break;
default: {
}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
if (ret.get_type() == Variant::BOOL) {
return ret;
}
}
return false;
}
void ResourceImporterScene::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), ""));
List<String> script_extentions;
ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions);
String script_ext_hint;
for (const String &E : script_extentions) {
if (!script_ext_hint.is_empty()) {
script_ext_hint += ",";
}
script_ext_hint += "*." + E;
}
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/apply_root_scale"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/trimming"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/remove_immutable_tracks"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->get_import_options(p_path, r_options);
}
for (Ref<EditorSceneFormatImporter> importer_elem : importers) {
importer_elem->get_import_options(p_path, r_options);
}
}
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void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
p_node->set_owner(p_new_owner);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *n = p_node->get_child(i);
_replace_owner(n, p_scene, p_new_owner);
}
}
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Array ResourceImporterScene::_get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node) {
Array skin_pose_transform_array;
const Ref<Skin> skin = p_src_mesh_node->get_skin();
if (skin.is_valid()) {
NodePath skeleton_path = p_src_mesh_node->get_skeleton_path();
const Node *node = p_src_mesh_node->get_node_or_null(skeleton_path);
const Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
if (skeleton) {
int bind_count = skin->get_bind_count();
for (int i = 0; i < bind_count; i++) {
Transform3D bind_pose = skin->get_bind_pose(i);
String bind_name = skin->get_bind_name(i);
int bone_idx = bind_name.is_empty() ? skin->get_bind_bone(i) : skeleton->find_bone(bind_name);
ERR_FAIL_COND_V(bone_idx >= skeleton->get_bone_count(), Array());
Transform3D bp_global_rest;
if (bone_idx >= 0) {
bp_global_rest = skeleton->get_bone_global_pose(bone_idx);
} else {
bp_global_rest = skeleton->get_bone_global_pose(i);
}
skin_pose_transform_array.push_back(bp_global_rest * bind_pose);
}
}
}
return skin_pose_transform_array;
}
void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (src_mesh_node) {
//is mesh
MeshInstance3D *mesh_node = memnew(MeshInstance3D);
mesh_node->set_name(src_mesh_node->get_name());
mesh_node->set_transform(src_mesh_node->get_transform());
mesh_node->set_skin(src_mesh_node->get_skin());
mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
if (src_mesh_node->get_mesh().is_valid()) {
Ref<ArrayMesh> mesh;
if (!src_mesh_node->get_mesh()->has_mesh()) {
//do mesh processing
bool generate_lods = p_generate_lods;
float split_angle = 25.0f;
float merge_angle = 60.0f;
bool create_shadow_meshes = p_create_shadow_meshes;
bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
String save_to_file;
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String mesh_id = src_mesh_node->get_mesh()->get_meta("import_id", src_mesh_node->get_mesh()->get_name());
if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) {
Dictionary mesh_settings = p_mesh_data[mesh_id];
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{
//fill node settings for this node with default values
List<ImportOption> iopts;
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH, &iopts);
for (const ImportOption &E : iopts) {
if (!mesh_settings.has(E.option.name)) {
mesh_settings[E.option.name] = E.default_value;
}
}
}
if (mesh_settings.has("generate/shadow_meshes")) {
int shadow_meshes = mesh_settings["generate/shadow_meshes"];
if (shadow_meshes == MESH_OVERRIDE_ENABLE) {
create_shadow_meshes = true;
} else if (shadow_meshes == MESH_OVERRIDE_DISABLE) {
create_shadow_meshes = false;
}
}
if (mesh_settings.has("generate/lightmap_uv")) {
int lightmap_uv = mesh_settings["generate/lightmap_uv"];
if (lightmap_uv == MESH_OVERRIDE_ENABLE) {
bake_lightmaps = true;
} else if (lightmap_uv == MESH_OVERRIDE_DISABLE) {
bake_lightmaps = false;
}
}
if (mesh_settings.has("generate/lods")) {
int lods = mesh_settings["generate/lods"];
if (lods == MESH_OVERRIDE_ENABLE) {
generate_lods = true;
} else if (lods == MESH_OVERRIDE_DISABLE) {
generate_lods = false;
}
}
if (mesh_settings.has("lods/normal_split_angle")) {
split_angle = mesh_settings["lods/normal_split_angle"];
}
if (mesh_settings.has("lods/normal_merge_angle")) {
merge_angle = mesh_settings["lods/normal_merge_angle"];
}
if (mesh_settings.has("save_to_file/enabled") && bool(mesh_settings["save_to_file/enabled"]) && mesh_settings.has("save_to_file/path")) {
save_to_file = mesh_settings["save_to_file/path"];
if (!save_to_file.is_resource_file()) {
save_to_file = "";
}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings);
}
}
if (bake_lightmaps) {
Transform3D xf;
Node3D *n = src_mesh_node;
while (n) {
xf = n->get_transform() * xf;
n = n->get_parent_node_3d();
}
Vector<uint8_t> lightmap_cache;
src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
if (!lightmap_cache.is_empty()) {
if (r_lightmap_caches.is_empty()) {
r_lightmap_caches.push_back(lightmap_cache);
} else {
String new_md5 = String::md5(lightmap_cache.ptr()); // MD5 is stored at the beginning of the cache data
for (int i = 0; i < r_lightmap_caches.size(); i++) {
String md5 = String::md5(r_lightmap_caches[i].ptr());
if (new_md5 < md5) {
r_lightmap_caches.insert(i, lightmap_cache);
break;
}
if (new_md5 == md5) {
break;
}
}
}
}
}
if (generate_lods) {
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Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node);
src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle, skin_pose_transform_array);
}
if (create_shadow_meshes) {
src_mesh_node->get_mesh()->create_shadow_mesh();
}
if (!save_to_file.is_empty()) {
Ref<Mesh> existing = ResourceCache::get_ref(save_to_file);
if (existing.is_valid()) {
//if somehow an existing one is useful, create
existing->reset_state();
}
mesh = src_mesh_node->get_mesh()->get_mesh(existing);
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ResourceSaver::save(mesh, save_to_file); //override
mesh->set_path(save_to_file, true); //takeover existing, if needed
} else {
mesh = src_mesh_node->get_mesh()->get_mesh();
}
} else {
mesh = src_mesh_node->get_mesh()->get_mesh();
}
if (mesh.is_valid()) {
mesh_node->set_mesh(mesh);
for (int i = 0; i < mesh->get_surface_count(); i++) {
mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i));
}
}
}
switch (p_light_bake_mode) {
case LIGHT_BAKE_DISABLED: {
mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DISABLED);
} break;
case LIGHT_BAKE_DYNAMIC: {
mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DYNAMIC);
} break;
case LIGHT_BAKE_STATIC:
case LIGHT_BAKE_STATIC_LIGHTMAPS: {
mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_STATIC);
} break;
}
mesh_node->set_layer_mask(src_mesh_node->get_layer_mask());
mesh_node->set_cast_shadows_setting(src_mesh_node->get_cast_shadows_setting());
mesh_node->set_visibility_range_begin(src_mesh_node->get_visibility_range_begin());
mesh_node->set_visibility_range_begin_margin(src_mesh_node->get_visibility_range_begin_margin());
mesh_node->set_visibility_range_end(src_mesh_node->get_visibility_range_end());
mesh_node->set_visibility_range_end_margin(src_mesh_node->get_visibility_range_end_margin());
mesh_node->set_visibility_range_fade_mode(src_mesh_node->get_visibility_range_fade_mode());
p_node->replace_by(mesh_node);
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p_node->set_owner(nullptr);
memdelete(p_node);
p_node = mesh_node;
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_lightmap_caches);
}
}
void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) {
for (const Ref<Shape3D> &E : p_shapes) {
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CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
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p_node->add_child(cshape, true);
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cshape->set_owner(p_node->get_owner());
}
}
void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions) {
List<StringName> anims;
p_player->get_animation_list(&anims);
Node *parent = p_player->get_parent();
ERR_FAIL_NULL(parent);
HashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
bool tracks_to_add = false;
static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE };
for (const StringName &I : anims) {
Ref<Animation> anim = p_player->get_animation(I);
for (int i = 0; i < anim->get_track_count(); i++) {
for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
if (anim->track_get_type(i) != track_types[j]) {
continue;
}
switch (p_track_actions[j]) {
case ANIMATION_IMPORT_TRACKS_IF_PRESENT: {
// Do Nothing.
} break;
case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: {
used_tracks[j].insert(anim->track_get_path(i), 0);
tracks_to_add = true;
} break;
case ANIMATION_IMPORT_TRACKS_NEVER: {
anim->remove_track(i);
i--;
} break;
}
}
}
}
if (!tracks_to_add) {
return;
}
uint32_t pass = 0;
for (const StringName &I : anims) {
Ref<Animation> anim = p_player->get_animation(I);
for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
continue;
}
pass++;
for (int i = 0; i < anim->get_track_count(); i++) {
if (anim->track_get_type(i) != track_types[j]) {
continue;
}
NodePath path = anim->track_get_path(i);
ERR_CONTINUE(!used_tracks[j].has(path)); // Should never happen.
used_tracks[j][path] = pass;
}
for (const KeyValue<NodePath, uint32_t> &J : used_tracks[j]) {
if (J.value == pass) {
continue;
}
NodePath path = J.key;
Node *n = parent->get_node(path);
if (j == TRACK_CHANNEL_BLEND_SHAPE) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
if (mi && path.get_subname_count() > 0) {
StringName bs = path.get_subname(0);
bool valid;
float value = mi->get(bs, &valid);
if (valid) {
int track_idx = anim->add_track(track_types[j]);
anim->track_set_path(track_idx, path);
anim->track_set_imported(track_idx, true);
anim->blend_shape_track_insert_key(track_idx, 0, value);
}
}
} else {
Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
Node3D *n3d = Object::cast_to<Node3D>(n);
Vector3 loc;
Quaternion rot;
Vector3 scale;
if (skel && path.get_subname_count() > 0) {
StringName bone = path.get_subname(0);
int bone_idx = skel->find_bone(bone);
if (bone_idx == -1) {
continue;
}
// Note that this is using get_bone_pose to update the bone pose cache.
_ALLOW_DISCARD_ skel->get_bone_pose(bone_idx);
loc = skel->get_bone_pose_position(bone_idx);
rot = skel->get_bone_pose_rotation(bone_idx);
scale = skel->get_bone_pose_scale(bone_idx);
} else if (n3d) {
loc = n3d->get_position();
rot = n3d->get_transform().basis.get_rotation_quaternion();
scale = n3d->get_scale();
} else {
continue;
}
// Ensure insertion keeps tracks together and ordered by type (loc/rot/scale)
int insert_at_pos = -1;
for (int k = 0; k < anim->get_track_count(); k++) {
NodePath tpath = anim->track_get_path(k);
if (path == tpath) {
Animation::TrackType ttype = anim->track_get_type(k);
if (insert_at_pos == -1) {
// First insert, determine whether replacing or kicking back
if (track_types[j] < ttype) {
insert_at_pos = k;
break; // No point in continuing.
} else {
insert_at_pos = k + 1;
}
} else if (ttype < track_types[j]) {
// Kick back.
insert_at_pos = k + 1;
}
} else if (insert_at_pos >= 0) {
break;
}
}
int track_idx = anim->add_track(track_types[j], insert_at_pos);
anim->track_set_path(track_idx, path);
anim->track_set_imported(track_idx, true);
switch (j) {
case TRACK_CHANNEL_POSITION: {
anim->position_track_insert_key(track_idx, 0, loc);
} break;
case TRACK_CHANNEL_ROTATION: {
anim->rotation_track_insert_key(track_idx, 0, rot);
} break;
case TRACK_CHANNEL_SCALE: {
anim->scale_track_insert_key(track_idx, 0, scale);
} break;
default: {
}
}
}
}
}
}
}
Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) {
Ref<EditorSceneFormatImporter> importer;
String ext = p_source_file.get_extension().to_lower();
// TRANSLATORS: This is an editor progress label.
EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
progress.step(TTR("Importing Scene..."), 0);
for (Ref<EditorSceneFormatImporter> importer_elem : importers) {
List<String> extensions;
importer_elem->get_extensions(&extensions);
for (const String &F : extensions) {
if (F.to_lower() == ext) {
importer = importer_elem;
break;
}
}
if (importer.is_valid()) {
break;
}
}
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
Error err = OK;
HashMap<StringName, Variant> options_dupe = p_options;
Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err);
if (!scene || err != OK) {
return nullptr;
}
HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
List<Pair<NodePath, Node *>> node_renames;
_pre_fix_node(scene, scene, collision_map, nullptr, node_renames);
return scene;
}
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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const String &src_path = p_source_file;
Ref<EditorSceneFormatImporter> importer;
String ext = src_path.get_extension().to_lower();
EditorProgress progress("import", TTR("Import Scene"), 104);
progress.step(TTR("Importing Scene..."), 0);
for (Ref<EditorSceneFormatImporter> importer_elem : importers) {
List<String> extensions;
importer_elem->get_extensions(&extensions);
for (const String &F : extensions) {
if (F.to_lower() == ext) {
importer = importer_elem;
break;
}
}
if (importer.is_valid()) {
break;
}
}
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
int import_flags = 0;
if (animation_importer) {
import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
import_flags |= EditorSceneFormatImporter::IMPORT_DISCARD_MESHES_AND_MATERIALS;
} else {
if (bool(p_options["animation/import"])) {
import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
}
}
if (bool(p_options["skins/use_named_skins"])) {
import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
}
bool ensure_tangents = p_options["meshes/ensure_tangents"];
if (ensure_tangents) {
import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
}
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path, import_flags, p_options, &missing_deps, &err);
if (!scene || err != OK) {
return err;
}
bool apply_root = true;
if (p_options.has("nodes/apply_root_scale")) {
apply_root = p_options["nodes/apply_root_scale"];
}
real_t root_scale = 1;
if (p_options.has("nodes/root_scale")) {
root_scale = p_options["nodes/root_scale"];
}
if (Object::cast_to<Node3D>(scene)) {
Node3D *scene_3d = Object::cast_to<Node3D>(scene);
Vector3 scale = Vector3(root_scale, root_scale, root_scale);
if (apply_root) {
_apply_permanent_scale_to_descendants(scene, scale);
} else {
scene_3d->scale(scale);
}
}
Dictionary subresources = p_options["_subresources"];
Dictionary node_data;
if (subresources.has("nodes")) {
node_data = subresources["nodes"];
}
Dictionary material_data;
if (subresources.has("materials")) {
material_data = subresources["materials"];
}
Dictionary animation_data;
if (subresources.has("animations")) {
animation_data = subresources["animations"];
}
HashSet<Ref<ImporterMesh>> scanned_meshes;
HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
Pair<PackedVector3Array, PackedInt32Array> occluder_arrays;
List<Pair<NodePath, Node *>> node_renames;
_pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames);
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->pre_process(scene, p_options);
}
float fps = 30;
if (p_options.has(SNAME("animation/fps"))) {
fps = (float)p_options[SNAME("animation/fps")];
}
_pre_fix_animations(scene, scene, node_data, animation_data, fps);
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_post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps, apply_root ? root_scale : 1.0);
_post_fix_animations(scene, scene, node_data, animation_data, fps);
String root_type = p_options["nodes/root_type"];
if (!root_type.is_empty()) {
root_type = root_type.split(" ")[0]; // Full root_type is "ClassName (filename.gd)" for a script global class.
Ref<Script> root_script = nullptr;
if (ScriptServer::is_global_class(root_type)) {
root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type));
root_type = ScriptServer::get_global_class_base(root_type);
}
if (scene->get_class_name() != root_type) {
// If the user specified a Godot node type that does not match
// what the scene import gave us, replace the root node.
Node *base_node = Object::cast_to<Node>(ClassDB::instantiate(root_type));
if (base_node) {
scene->replace_by(base_node);
scene->set_owner(nullptr);
memdelete(scene);
scene = base_node;
}
}
if (root_script.is_valid()) {
scene->set_script(Variant(root_script));
}
}
String root_name = p_options["nodes/root_name"];
if (!root_name.is_empty() && root_name != "Scene Root") {
// TODO: Remove `&& root_name != "Scene Root"` for Godot 5.0.
// For backwards compatibility with existing .import files,
// treat "Scene Root" as having no root name override.
scene->set_name(root_name);
} else if (String(scene->get_name()).is_empty()) {
scene->set_name(p_save_path.get_file().get_basename());
}
if (!occluder_arrays.first.is_empty() && !occluder_arrays.second.is_empty()) {
Ref<ArrayOccluder3D> occ = memnew(ArrayOccluder3D);
occ->set_arrays(occluder_arrays.first, occluder_arrays.second);
OccluderInstance3D *occluder_instance = memnew(OccluderInstance3D);
occluder_instance->set_occluder(occ);
scene->add_child(occluder_instance, true);
occluder_instance->set_owner(scene);
}
bool gen_lods = bool(p_options["meshes/generate_lods"]);
bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]);
int light_bake_mode = p_options["meshes/light_baking"];
float texel_size = p_options["meshes/lightmap_texel_size"];
float lightmap_texel_size = MAX(0.001, texel_size);
Vector<uint8_t> src_lightmap_cache;
Vector<Vector<uint8_t>> mesh_lightmap_caches;
{
src_lightmap_cache = FileAccess::get_file_as_bytes(p_source_file + ".unwrap_cache", &err);
if (err != OK) {
src_lightmap_cache.clear();
}
}
Dictionary mesh_data;
if (subresources.has("meshes")) {
mesh_data = subresources["meshes"];
}
_generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, mesh_lightmap_caches);
if (mesh_lightmap_caches.size()) {
Ref<FileAccess> f = FileAccess::open(p_source_file + ".unwrap_cache", FileAccess::WRITE);
if (f.is_valid()) {
f->store_32(mesh_lightmap_caches.size());
for (int i = 0; i < mesh_lightmap_caches.size(); i++) {
String md5 = String::md5(mesh_lightmap_caches[i].ptr());
f->store_buffer(mesh_lightmap_caches[i].ptr(), mesh_lightmap_caches[i].size());
}
}
}
err = OK;
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progress.step(TTR("Running Custom Script..."), 2);
String post_import_script_path = p_options["import_script/path"];
Ref<EditorScenePostImport> post_import_script;
if (!post_import_script_path.is_empty()) {
Ref<Script> scr = ResourceLoader::load(post_import_script_path);
if (!scr.is_valid()) {
EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
} else {
post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
post_import_script->set_script(scr);
if (!post_import_script->get_script_instance()) {
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
post_import_script.unref();
return ERR_CANT_CREATE;
}
}
}
if (post_import_script.is_valid()) {
post_import_script->init(p_source_file);
scene = post_import_script->post_import(scene);
if (!scene) {
EditorNode::add_io_error(
TTR("Error running post-import script:") + " " + post_import_script_path + "\n" +
TTR("Did you return a Node-derived object in the `_post_import()` method?"));
return err;
}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->post_process(scene, p_options);
}
progress.step(TTR("Saving..."), 104);
int flags = 0;
if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
flags |= ResourceSaver::FLAG_COMPRESS;
}
if (animation_importer) {
Ref<AnimationLibrary> library;
for (int i = 0; i < scene->get_child_count(); i++) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(scene->get_child(i));
if (ap) {
List<StringName> libs;
ap->get_animation_library_list(&libs);
if (libs.size()) {
library = ap->get_animation_library(libs.front()->get());
break;
}
}
}
if (!library.is_valid()) {
library.instantiate(); // Will be empty
}
print_verbose("Saving animation to: " + p_save_path + ".res");
err = ResourceSaver::save(library, p_save_path + ".res", flags); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'.");
} else {
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(scene);
print_verbose("Saving scene to: " + p_save_path + ".scn");
err = ResourceSaver::save(packer, p_save_path + ".scn", flags); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
}
memdelete(scene);
//this is not the time to reimport, wait until import process is done, import file is saved, etc.
//EditorNode::get_singleton()->reload_scene(p_source_file);
return OK;
}
ResourceImporterScene *ResourceImporterScene::scene_singleton = nullptr;
ResourceImporterScene *ResourceImporterScene::animation_singleton = nullptr;
Vector<Ref<EditorSceneFormatImporter>> ResourceImporterScene::importers;
Vector<Ref<EditorScenePostImportPlugin>> ResourceImporterScene::post_importer_plugins;
bool ResourceImporterScene::ResourceImporterScene::has_advanced_options() const {
return true;
}
void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const String &p_path) {
SceneImportSettings::get_singleton()->open_settings(p_path, animation_importer);
}
ResourceImporterScene::ResourceImporterScene(bool p_animation_import, bool p_singleton) {
// This should only be set through the EditorNode.
if (p_singleton) {
if (p_animation_import) {
animation_singleton = this;
} else {
scene_singleton = this;
}
}
animation_importer = p_animation_import;
}
ResourceImporterScene::~ResourceImporterScene() {
if (animation_singleton == this) {
animation_singleton = nullptr;
}
if (scene_singleton == this) {
scene_singleton = nullptr;
}
}
void ResourceImporterScene::add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority) {
ERR_FAIL_COND(p_importer.is_null());
if (p_first_priority) {
importers.insert(0, p_importer);
} else {
importers.push_back(p_importer);
}
}
void ResourceImporterScene::remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
post_importer_plugins.erase(p_plugin);
}
void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) {
ERR_FAIL_COND(p_plugin.is_null());
if (p_first_priority) {
post_importer_plugins.insert(0, p_plugin);
} else {
post_importer_plugins.push_back(p_plugin);
}
}
void ResourceImporterScene::remove_importer(Ref<EditorSceneFormatImporter> p_importer) {
importers.erase(p_importer);
}
void ResourceImporterScene::clean_up_importer_plugins() {
importers.clear();
post_importer_plugins.clear();
}
///////////////////////////////////////
uint32_t EditorSceneFormatImporterESCN::get_import_flags() const {
return IMPORT_SCENE;
}
void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("escn");
}
Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
2020-04-01 23:20:12 +00:00
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
Node *scene = ps->instantiate();
TypedArray<Node> nodes = scene->find_children("*", "MeshInstance3D");
for (int32_t node_i = 0; node_i < nodes.size(); node_i++) {
MeshInstance3D *mesh_3d = cast_to<MeshInstance3D>(nodes[node_i]);
Ref<ImporterMesh> mesh;
mesh.instantiate();
// Ignore the aabb, it will be recomputed.
ImporterMeshInstance3D *importer_mesh_3d = memnew(ImporterMeshInstance3D);
importer_mesh_3d->set_name(mesh_3d->get_name());
importer_mesh_3d->set_transform(mesh_3d->get_relative_transform(mesh_3d->get_parent()));
importer_mesh_3d->set_skin(mesh_3d->get_skin());
importer_mesh_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
Ref<ArrayMesh> array_mesh_3d_mesh = mesh_3d->get_mesh();
if (array_mesh_3d_mesh.is_valid()) {
// For the MeshInstance3D nodes, we need to convert the ArrayMesh to an ImporterMesh specially.
mesh->set_name(array_mesh_3d_mesh->get_name());
for (int32_t blend_i = 0; blend_i < array_mesh_3d_mesh->get_blend_shape_count(); blend_i++) {
mesh->add_blend_shape(array_mesh_3d_mesh->get_blend_shape_name(blend_i));
}
for (int32_t surface_i = 0; surface_i < array_mesh_3d_mesh->get_surface_count(); surface_i++) {
mesh->add_surface(array_mesh_3d_mesh->surface_get_primitive_type(surface_i),
array_mesh_3d_mesh->surface_get_arrays(surface_i),
array_mesh_3d_mesh->surface_get_blend_shape_arrays(surface_i),
array_mesh_3d_mesh->surface_get_lods(surface_i),
array_mesh_3d_mesh->surface_get_material(surface_i),
array_mesh_3d_mesh->surface_get_name(surface_i),
array_mesh_3d_mesh->surface_get_format(surface_i));
}
mesh->set_blend_shape_mode(array_mesh_3d_mesh->get_blend_shape_mode());
importer_mesh_3d->set_mesh(mesh);
mesh_3d->replace_by(importer_mesh_3d);
continue;
}
Ref<Mesh> mesh_3d_mesh = mesh_3d->get_mesh();
if (mesh_3d_mesh.is_valid()) {
// For the MeshInstance3D nodes, we need to convert the Mesh to an ImporterMesh specially.
mesh->set_name(mesh_3d_mesh->get_name());
for (int32_t surface_i = 0; surface_i < mesh_3d_mesh->get_surface_count(); surface_i++) {
mesh->add_surface(mesh_3d_mesh->surface_get_primitive_type(surface_i),
mesh_3d_mesh->surface_get_arrays(surface_i),
Array(),
mesh_3d_mesh->surface_get_lods(surface_i),
mesh_3d_mesh->surface_get_material(surface_i),
mesh_3d_mesh->surface_get_material(surface_i).is_valid() ? mesh_3d_mesh->surface_get_material(surface_i)->get_name() : String(),
mesh_3d_mesh->surface_get_format(surface_i));
}
importer_mesh_3d->set_mesh(mesh);
mesh_3d->replace_by(importer_mesh_3d);
continue;
}
}
ERR_FAIL_NULL_V(scene, nullptr);
return scene;
}