godot/editor/editor_settings.cpp

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/*************************************************************************/
/* editor_settings.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "editor_settings.h"
#include "core/config/project_settings.h"
#include "core/input/input_map.h"
#include "core/io/certs_compressed.gen.h"
#include "core/io/compression.h"
#include "core/io/config_file.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/file_access_memory.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/translation_loader_po.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/doc_translations.gen.h"
#include "editor/editor_node.h"
#include "editor/editor_translations.gen.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
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// PRIVATE METHODS
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Ref<EditorSettings> EditorSettings::singleton = nullptr;
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// Properties
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bool EditorSettings::_set(const StringName &p_name, const Variant &p_value) {
_THREAD_SAFE_METHOD_
bool changed = _set_only(p_name, p_value);
if (changed) {
emit_signal(SNAME("settings_changed"));
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}
return true;
}
bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value) {
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_THREAD_SAFE_METHOD_
if (p_name == "shortcuts") {
Array arr = p_value;
ERR_FAIL_COND_V(arr.size() && arr.size() & 1, true);
for (int i = 0; i < arr.size(); i += 2) {
String name = arr[i];
Ref<InputEvent> shortcut = arr[i + 1];
Ref<Shortcut> sc;
sc.instantiate();
sc->set_event(shortcut);
add_shortcut(name, sc);
}
return false;
} else if (p_name == "builtin_action_overrides") {
Array actions_arr = p_value;
for (int i = 0; i < actions_arr.size(); i++) {
Dictionary action_dict = actions_arr[i];
String name = action_dict["name"];
Array events = action_dict["events"];
InputMap *im = InputMap::get_singleton();
im->action_erase_events(name);
builtin_action_overrides[name].clear();
for (int ev_idx = 0; ev_idx < events.size(); ev_idx++) {
im->action_add_event(name, events[ev_idx]);
builtin_action_overrides[name].push_back(events[ev_idx]);
}
}
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return false;
}
bool changed = false;
if (p_value.get_type() == Variant::NIL) {
if (props.has(p_name)) {
props.erase(p_name);
changed = true;
}
} else {
if (props.has(p_name)) {
if (p_value != props[p_name].variant) {
props[p_name].variant = p_value;
changed = true;
}
} else {
props[p_name] = VariantContainer(p_value, last_order++);
changed = true;
}
if (save_changed_setting) {
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if (!props[p_name].save) {
props[p_name].save = true;
changed = true;
}
}
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}
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return changed;
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}
bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
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_THREAD_SAFE_METHOD_
if (p_name == "shortcuts") {
Array arr;
for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) {
Ref<Shortcut> sc = E->get();
if (builtin_action_overrides.has(E->key())) {
// This shortcut was auto-generated from built in actions: don't save.
continue;
}
if (optimize_save) {
if (!sc->has_meta("original")) {
continue; //this came from settings but is not any longer used
}
Ref<InputEvent> original = sc->get_meta("original");
if (sc->matches_event(original) || (original.is_null() && sc->get_event().is_null())) {
continue; //not changed from default, don't save
}
}
arr.push_back(E->key());
arr.push_back(sc->get_event());
}
r_ret = arr;
return true;
} else if (p_name == "builtin_action_overrides") {
Array actions_arr;
for (Map<String, List<Ref<InputEvent>>>::Element *E = builtin_action_overrides.front(); E; E = E->next()) {
List<Ref<InputEvent>> events = E->get();
// TODO: skip actions which are the same as the builtin.
Dictionary action_dict;
action_dict["name"] = E->key();
Array events_arr;
for (List<Ref<InputEvent>>::Element *I = events.front(); I; I = I->next()) {
events_arr.push_back(I->get());
}
action_dict["events"] = events_arr;
actions_arr.push_back(action_dict);
}
r_ret = actions_arr;
return true;
}
const VariantContainer *v = props.getptr(p_name);
if (!v) {
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WARN_PRINT("EditorSettings::_get - Property not found: " + String(p_name));
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return false;
}
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r_ret = v->variant;
return true;
}
void EditorSettings::_initial_set(const StringName &p_name, const Variant &p_value) {
set(p_name, p_value);
props[p_name].initial = p_value;
props[p_name].has_default_value = true;
}
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struct _EVCSort {
String name;
Variant::Type type = Variant::Type::NIL;
int order = 0;
bool save = false;
bool restart_if_changed = false;
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bool operator<(const _EVCSort &p_vcs) const { return order < p_vcs.order; }
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};
void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
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const String *k = nullptr;
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Set<_EVCSort> vclist;
while ((k = props.next(k))) {
const VariantContainer *v = props.getptr(*k);
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if (v->hide_from_editor) {
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continue;
}
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_EVCSort vc;
vc.name = *k;
vc.order = v->order;
vc.type = v->variant.get_type();
vc.save = v->save;
/*if (vc.save) { this should be implemented, but lets do after 3.1 is out.
if (v->initial.get_type() != Variant::NIL && v->initial == v->variant) {
vc.save = false;
}
}*/
vc.restart_if_changed = v->restart_if_changed;
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vclist.insert(vc);
}
for (Set<_EVCSort>::Element *E = vclist.front(); E; E = E->next()) {
uint32_t pusage = PROPERTY_USAGE_NONE;
if (E->get().save || !optimize_save) {
pusage |= PROPERTY_USAGE_STORAGE;
}
if (!E->get().name.begins_with("_") && !E->get().name.begins_with("projects/")) {
pusage |= PROPERTY_USAGE_EDITOR;
} else {
pusage |= PROPERTY_USAGE_STORAGE; //hiddens must always be saved
}
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PropertyInfo pi(E->get().type, E->get().name);
pi.usage = pusage;
if (hints.has(E->get().name)) {
pi = hints[E->get().name];
}
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if (E->get().restart_if_changed) {
pi.usage |= PROPERTY_USAGE_RESTART_IF_CHANGED;
}
p_list->push_back(pi);
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}
p_list->push_back(PropertyInfo(Variant::ARRAY, "shortcuts", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); //do not edit
p_list->push_back(PropertyInfo(Variant::ARRAY, "builtin_action_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
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}
void EditorSettings::_add_property_info_bind(const Dictionary &p_info) {
ERR_FAIL_COND(!p_info.has("name"));
ERR_FAIL_COND(!p_info.has("type"));
PropertyInfo pinfo;
pinfo.name = p_info["name"];
ERR_FAIL_COND(!props.has(pinfo.name));
pinfo.type = Variant::Type(p_info["type"].operator int());
ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
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if (p_info.has("hint")) {
pinfo.hint = PropertyHint(p_info["hint"].operator int());
}
if (p_info.has("hint_string")) {
pinfo.hint_string = p_info["hint_string"];
}
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add_property_hint(pinfo);
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}
// Default configs
bool EditorSettings::has_default_value(const String &p_setting) const {
_THREAD_SAFE_METHOD_
if (!props.has(p_setting)) {
return false;
}
return props[p_setting].has_default_value;
}
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void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_THREAD_SAFE_METHOD_
/* Languages */
{
String lang_hint = "en";
String host_lang = OS::get_singleton()->get_locale();
host_lang = TranslationServer::standardize_locale(host_lang);
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// Skip locales if Text server lack required features.
Vector<String> locales_to_skip;
if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT) || !TS->has_feature(TextServer::FEATURE_SHAPING)) {
locales_to_skip.push_back("ar"); // Arabic
locales_to_skip.push_back("fa"); // Persian
locales_to_skip.push_back("ur"); // Urdu
}
if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) {
locales_to_skip.push_back("he"); // Hebrew
}
if (!TS->has_feature(TextServer::FEATURE_SHAPING)) {
locales_to_skip.push_back("bn"); // Bengali
locales_to_skip.push_back("hi"); // Hindi
locales_to_skip.push_back("ml"); // Malayalam
locales_to_skip.push_back("si"); // Sinhala
locales_to_skip.push_back("ta"); // Tamil
locales_to_skip.push_back("te"); // Telugu
}
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if (!locales_to_skip.is_empty()) {
WARN_PRINT("Some locales are not properly supported by selected Text Server and are disabled.");
}
String best;
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EditorTranslationList *etl = _editor_translations;
while (etl->data) {
const String &locale = etl->lang;
// Skip locales which we can't render properly (see above comment).
// Test against language code without regional variants (e.g. ur_PK).
String lang_code = locale.get_slice("_", 0);
if (locales_to_skip.find(lang_code) != -1) {
etl++;
continue;
}
lang_hint += ",";
lang_hint += locale;
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if (host_lang == locale) {
best = locale;
}
if (best == String() && host_lang.begins_with(locale)) {
best = locale;
}
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etl++;
}
if (best == String()) {
best = "en";
}
_initial_set("interface/editor/editor_language", best);
set_restart_if_changed("interface/editor/editor_language", true);
hints["interface/editor/editor_language"] = PropertyInfo(Variant::STRING, "interface/editor/editor_language", PROPERTY_HINT_ENUM, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
}
/* Interface */
// Editor
_initial_set("interface/editor/display_scale", 0);
// Display what the Auto display scale setting effectively corresponds to.
float scale = get_auto_display_scale();
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_initial_set("interface/editor/enable_debugging_pseudolocalization", false);
set_restart_if_changed("interface/editor/enable_debugging_pseudolocalization", true);
// Use pseudolocalization in editor.
hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(scale * 100)), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/custom_display_scale", 1.0f);
hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::FLOAT, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/main_font_size", 14);
hints["interface/editor/main_font_size"] = PropertyInfo(Variant::INT, "interface/editor/main_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/code_font_size", 14);
hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/code_font_contextual_ligatures", 0);
hints["interface/editor/code_font_contextual_ligatures"] = PropertyInfo(Variant::INT, "interface/editor/code_font_contextual_ligatures", PROPERTY_HINT_ENUM, "Default,Disable Contextual Alternates (Coding Ligatures),Use Custom OpenType Feature Set", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/code_font_custom_opentype_features", "");
_initial_set("interface/editor/code_font_custom_variations", "");
_initial_set("interface/editor/font_antialiased", true);
_initial_set("interface/editor/font_hinting", 0);
#ifdef OSX_ENABLED
hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (None),None,Light,Normal", PROPERTY_USAGE_DEFAULT);
#else
hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (Light),None,Light,Normal", PROPERTY_USAGE_DEFAULT);
#endif
_initial_set("interface/editor/main_font", "");
hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
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_initial_set("interface/editor/main_font_bold", "");
hints["interface/editor/main_font_bold"] = PropertyInfo(Variant::STRING, "interface/editor/main_font_bold", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/code_font", "");
hints["interface/editor/code_font"] = PropertyInfo(Variant::STRING, "interface/editor/code_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS
hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 100000); // 10 FPS
// Allow an unfocused FPS limit as low as 1 FPS for those who really need low power usage
// (but don't need to preview particles or shaders while the editor is unfocused).
// With very low FPS limits, the editor can take a small while to become usable after being focused again,
// so this should be used at the user's discretion.
hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/separate_distraction_mode", false);
_initial_set("interface/editor/automatically_open_screenshots", true);
_initial_set("interface/editor/single_window_mode", false);
hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/hide_console_window", false);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
// Inspector
_initial_set("interface/inspector/max_array_dictionary_items_per_page", 20);
hints["interface/inspector/max_array_dictionary_items_per_page"] = PropertyInfo(Variant::INT, "interface/inspector/max_array_dictionary_items_per_page", PROPERTY_HINT_RANGE, "10,100,1", PROPERTY_USAGE_DEFAULT);
// Theme
_initial_set("interface/theme/preset", "Default");
hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Breeze Dark,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/icon_and_font_color", 0);
hints["interface/theme/icon_and_font_color"] = PropertyInfo(Variant::INT, "interface/theme/icon_and_font_color", PROPERTY_HINT_ENUM, "Auto,Dark,Light", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/base_color", Color(0.2, 0.23, 0.31));
hints["interface/theme/base_color"] = PropertyInfo(Variant::COLOR, "interface/theme/base_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/accent_color", Color(0.41, 0.61, 0.91));
hints["interface/theme/accent_color"] = PropertyInfo(Variant::COLOR, "interface/theme/accent_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/contrast", 0.3);
hints["interface/theme/contrast"] = PropertyInfo(Variant::FLOAT, "interface/theme/contrast", PROPERTY_HINT_RANGE, "-1, 1, 0.01");
_initial_set("interface/theme/icon_saturation", 1.0);
hints["interface/theme/icon_saturation"] = PropertyInfo(Variant::FLOAT, "interface/theme/icon_saturation", PROPERTY_HINT_RANGE, "0,2,0.01", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/relationship_line_opacity", 0.1);
hints["interface/theme/relationship_line_opacity"] = PropertyInfo(Variant::FLOAT, "interface/theme/relationship_line_opacity", PROPERTY_HINT_RANGE, "0.00, 1, 0.01");
_initial_set("interface/theme/border_size", 0);
hints["interface/theme/border_size"] = PropertyInfo(Variant::INT, "interface/theme/border_size", PROPERTY_HINT_RANGE, "0,2,1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/corner_radius", 3);
hints["interface/theme/corner_radius"] = PropertyInfo(Variant::INT, "interface/theme/corner_radius", PROPERTY_HINT_RANGE, "0,6,1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/additional_spacing", 0);
hints["interface/theme/additional_spacing"] = PropertyInfo(Variant::FLOAT, "interface/theme/additional_spacing", PROPERTY_HINT_RANGE, "0,5,0.1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/custom_theme", "");
hints["interface/theme/custom_theme"] = PropertyInfo(Variant::STRING, "interface/theme/custom_theme", PROPERTY_HINT_GLOBAL_FILE, "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
// Scene tabs
_initial_set("interface/scene_tabs/show_thumbnail_on_hover", true);
_initial_set("interface/scene_tabs/resize_if_many_tabs", true);
_initial_set("interface/scene_tabs/minimum_width", 50);
hints["interface/scene_tabs/minimum_width"] = PropertyInfo(Variant::INT, "interface/scene_tabs/minimum_width", PROPERTY_HINT_RANGE, "50,500,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/scene_tabs/show_script_button", false);
/* Filesystem */
// Directories
_initial_set("filesystem/directories/autoscan_project_path", "");
hints["filesystem/directories/autoscan_project_path"] = PropertyInfo(Variant::STRING, "filesystem/directories/autoscan_project_path", PROPERTY_HINT_GLOBAL_DIR);
_initial_set("filesystem/directories/default_project_path", OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS));
hints["filesystem/directories/default_project_path"] = PropertyInfo(Variant::STRING, "filesystem/directories/default_project_path", PROPERTY_HINT_GLOBAL_DIR);
// On save
_initial_set("filesystem/on_save/compress_binary_resources", true);
_initial_set("filesystem/on_save/safe_save_on_backup_then_rename", true);
// File dialog
_initial_set("filesystem/file_dialog/show_hidden_files", false);
_initial_set("filesystem/file_dialog/display_mode", 0);
hints["filesystem/file_dialog/display_mode"] = PropertyInfo(Variant::INT, "filesystem/file_dialog/display_mode", PROPERTY_HINT_ENUM, "Thumbnails,List");
_initial_set("filesystem/file_dialog/thumbnail_size", 64);
hints["filesystem/file_dialog/thumbnail_size"] = PropertyInfo(Variant::INT, "filesystem/file_dialog/thumbnail_size", PROPERTY_HINT_RANGE, "32,128,16");
/* Docks */
// SceneTree
_initial_set("docks/scene_tree/start_create_dialog_fully_expanded", false);
// FileSystem
_initial_set("docks/filesystem/thumbnail_size", 64);
hints["docks/filesystem/thumbnail_size"] = PropertyInfo(Variant::INT, "docks/filesystem/thumbnail_size", PROPERTY_HINT_RANGE, "32,128,16");
_initial_set("docks/filesystem/always_show_folders", true);
// Property editor
_initial_set("docks/property_editor/auto_refresh_interval", 0.2); //update 5 times per second by default
_initial_set("docks/property_editor/subresource_hue_tint", 0.75);
hints["docks/property_editor/subresource_hue_tint"] = PropertyInfo(Variant::FLOAT, "docks/property_editor/subresource_hue_tint", PROPERTY_HINT_RANGE, "0,1,0.01", PROPERTY_USAGE_DEFAULT);
/* Text editor */
// Theme
_initial_set("text_editor/theme/color_theme", "Default");
hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Default,Godot 2,Custom");
_initial_set("text_editor/theme/line_spacing", 6);
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hints["text_editor/theme/line_spacing"] = PropertyInfo(Variant::INT, "text_editor/theme/line_spacing", PROPERTY_HINT_RANGE, "0,50,1");
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_load_godot2_text_editor_theme();
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// Highlighting
_initial_set("text_editor/highlighting/highlight_all_occurrences", true);
_initial_set("text_editor/highlighting/highlight_current_line", true);
_initial_set("text_editor/highlighting/highlight_type_safe_lines", true);
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// Indent
_initial_set("text_editor/indent/type", 0);
hints["text_editor/indent/type"] = PropertyInfo(Variant::INT, "text_editor/indent/type", PROPERTY_HINT_ENUM, "Tabs,Spaces");
_initial_set("text_editor/indent/size", 4);
hints["text_editor/indent/size"] = PropertyInfo(Variant::INT, "text_editor/indent/size", PROPERTY_HINT_RANGE, "1, 64, 1"); // size of 0 crashes.
_initial_set("text_editor/indent/auto_indent", true);
_initial_set("text_editor/indent/convert_indent_on_save", true);
_initial_set("text_editor/indent/draw_tabs", true);
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_initial_set("text_editor/indent/draw_spaces", false);
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// Navigation
_initial_set("text_editor/navigation/smooth_scrolling", true);
_initial_set("text_editor/navigation/v_scroll_speed", 80);
_initial_set("text_editor/navigation/show_minimap", true);
_initial_set("text_editor/navigation/minimap_width", 80);
hints["text_editor/navigation/minimap_width"] = PropertyInfo(Variant::INT, "text_editor/navigation/minimap_width", PROPERTY_HINT_RANGE, "50,250,1");
// Appearance
_initial_set("text_editor/appearance/show_line_numbers", true);
_initial_set("text_editor/appearance/line_numbers_zero_padded", false);
_initial_set("text_editor/appearance/show_bookmark_gutter", true);
_initial_set("text_editor/appearance/show_info_gutter", true);
_initial_set("text_editor/appearance/code_folding", true);
_initial_set("text_editor/appearance/word_wrap", false);
_initial_set("text_editor/appearance/show_line_length_guidelines", true);
_initial_set("text_editor/appearance/line_length_guideline_soft_column", 80);
hints["text_editor/appearance/line_length_guideline_soft_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/line_length_guideline_soft_column", PROPERTY_HINT_RANGE, "20, 160, 1");
_initial_set("text_editor/appearance/line_length_guideline_hard_column", 100);
hints["text_editor/appearance/line_length_guideline_hard_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/line_length_guideline_hard_column", PROPERTY_HINT_RANGE, "20, 160, 1");
// Script list
_initial_set("text_editor/script_list/show_members_overview", true);
// Files
_initial_set("text_editor/files/trim_trailing_whitespace_on_save", false);
_initial_set("text_editor/files/autosave_interval_secs", 0);
_initial_set("text_editor/files/restore_scripts_on_load", true);
// Tools
_initial_set("text_editor/tools/create_signal_callbacks", true);
_initial_set("text_editor/tools/sort_members_outline_alphabetically", false);
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// Cursor
_initial_set("text_editor/cursor/scroll_past_end_of_file", false);
_initial_set("text_editor/cursor/block_caret", false);
_initial_set("text_editor/cursor/caret_blink", true);
_initial_set("text_editor/cursor/caret_blink_speed", 0.5);
hints["text_editor/cursor/caret_blink_speed"] = PropertyInfo(Variant::FLOAT, "text_editor/cursor/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.01");
_initial_set("text_editor/cursor/right_click_moves_caret", true);
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// Completion
_initial_set("text_editor/completion/idle_parse_delay", 2.0);
hints["text_editor/completion/idle_parse_delay"] = PropertyInfo(Variant::FLOAT, "text_editor/completion/idle_parse_delay", PROPERTY_HINT_RANGE, "0.1, 10, 0.01");
_initial_set("text_editor/completion/auto_brace_complete", true);
_initial_set("text_editor/completion/code_complete_delay", 0.3);
hints["text_editor/completion/code_complete_delay"] = PropertyInfo(Variant::FLOAT, "text_editor/completion/code_complete_delay", PROPERTY_HINT_RANGE, "0.01, 5, 0.01");
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_initial_set("text_editor/completion/put_callhint_tooltip_below_current_line", true);
_initial_set("text_editor/completion/complete_file_paths", true);
_initial_set("text_editor/completion/add_type_hints", false);
_initial_set("text_editor/completion/use_single_quotes", false);
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// Help
_initial_set("text_editor/help/show_help_index", true);
_initial_set("text_editor/help/help_font_size", 15);
hints["text_editor/help/help_font_size"] = PropertyInfo(Variant::INT, "text_editor/help/help_font_size", PROPERTY_HINT_RANGE, "8,48,1");
_initial_set("text_editor/help/help_source_font_size", 14);
hints["text_editor/help/help_source_font_size"] = PropertyInfo(Variant::INT, "text_editor/help/help_source_font_size", PROPERTY_HINT_RANGE, "8,48,1");
_initial_set("text_editor/help/help_title_font_size", 23);
hints["text_editor/help/help_title_font_size"] = PropertyInfo(Variant::INT, "text_editor/help/help_title_font_size", PROPERTY_HINT_RANGE, "8,48,1");
_initial_set("text_editor/help/class_reference_examples", 0);
hints["text_editor/help/class_reference_examples"] = PropertyInfo(Variant::INT, "text_editor/help/class_reference_examples", PROPERTY_HINT_ENUM, "GDScript,C#,GDScript and C#");
/* Editors */
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// GridMap
_initial_set("editors/grid_map/pick_distance", 5000.0);
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// 3D
_initial_set("editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5));
hints["editors/3d/primary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/primary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
_initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5));
hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
// Use a similar color to the 2D editor selection.
_initial_set("editors/3d/selection_box_color", Color(1.0, 0.5, 0));
hints["editors/3d/selection_box_color"] = PropertyInfo(Variant::COLOR, "editors/3d/selection_box_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
// If a line is a multiple of this, it uses the primary grid color.
// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
_initial_set("editors/3d/primary_grid_steps", 8);
hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT);
// At 1000, the grid mostly looks like it has no edge.
_initial_set("editors/3d/grid_size", 200);
hints["editors/3d/grid_size"] = PropertyInfo(Variant::INT, "editors/3d/grid_size", PROPERTY_HINT_RANGE, "1,2000,1", PROPERTY_USAGE_DEFAULT);
// Default largest grid size is 100m, 10^2 (primary grid lines are 1km apart when primary_grid_steps is 10).
_initial_set("editors/3d/grid_division_level_max", 2);
// Higher values produce graphical artifacts when far away unless View Z-Far
// is increased significantly more than it really should need to be.
hints["editors/3d/grid_division_level_max"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_max", PROPERTY_HINT_RANGE, "-1,3,1", PROPERTY_USAGE_DEFAULT);
// Default smallest grid size is 1m, 10^0.
_initial_set("editors/3d/grid_division_level_min", 0);
// Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound.
hints["editors/3d/grid_division_level_min"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_min", PROPERTY_HINT_RANGE, "-2,2,1", PROPERTY_USAGE_DEFAULT);
// -0.2 seems like a sensible default. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
_initial_set("editors/3d/grid_division_level_bias", -0.2);
hints["editors/3d/grid_division_level_bias"] = PropertyInfo(Variant::FLOAT, "editors/3d/grid_division_level_bias", PROPERTY_HINT_RANGE, "-1.0,0.5,0.1", PROPERTY_USAGE_DEFAULT);
_initial_set("editors/3d/grid_xz_plane", true);
_initial_set("editors/3d/grid_xy_plane", false);
_initial_set("editors/3d/grid_yz_plane", false);
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// Use a lower default FOV for the 3D camera compared to the
// Camera3D node as the 3D viewport doesn't span the whole screen.
// This means it's technically viewed from a further distance, which warrants a narrower FOV.
_initial_set("editors/3d/default_fov", 70.0);
hints["editors/3d/default_fov"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_fov", PROPERTY_HINT_RANGE, "1,179,0.1");
_initial_set("editors/3d/default_z_near", 0.05);
hints["editors/3d/default_z_near"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_near", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater");
_initial_set("editors/3d/default_z_far", 4000.0);
hints["editors/3d/default_z_far"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_far", PROPERTY_HINT_RANGE, "0.1,4000,0.1,or_greater");
// 3D: Navigation
_initial_set("editors/3d/navigation/navigation_scheme", 0);
_initial_set("editors/3d/navigation/invert_y_axis", false);
_initial_set("editors/3d/navigation/invert_x_axis", false);
hints["editors/3d/navigation/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo");
_initial_set("editors/3d/navigation/zoom_style", 0);
hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
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_initial_set("editors/3d/navigation/emulate_numpad", false);
_initial_set("editors/3d/navigation/emulate_3_button_mouse", false);
_initial_set("editors/3d/navigation/orbit_modifier", 0);
hints["editors/3d/navigation/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
_initial_set("editors/3d/navigation/pan_modifier", 1);
hints["editors/3d/navigation/pan_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/pan_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
_initial_set("editors/3d/navigation/zoom_modifier", 4);
hints["editors/3d/navigation/zoom_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
_initial_set("editors/3d/navigation/warped_mouse_panning", true);
// 3D: Navigation feel
_initial_set("editors/3d/navigation_feel/orbit_sensitivity", 0.4);
hints["editors/3d/navigation_feel/orbit_sensitivity"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/orbit_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01");
_initial_set("editors/3d/navigation_feel/orbit_inertia", 0.05);
hints["editors/3d/navigation_feel/orbit_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/navigation_feel/translation_inertia", 0.15);
hints["editors/3d/navigation_feel/translation_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/navigation_feel/zoom_inertia", 0.075);
hints["editors/3d/navigation_feel/zoom_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/zoom_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/navigation_feel/manipulation_orbit_inertia", 0.075);
hints["editors/3d/navigation_feel/manipulation_orbit_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/manipulation_orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/navigation_feel/manipulation_translation_inertia", 0.075);
hints["editors/3d/navigation_feel/manipulation_translation_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
// 3D: Freelook
_initial_set("editors/3d/freelook/freelook_navigation_scheme", false);
hints["editors/3d/freelook/freelook_navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_navigation_scheme", PROPERTY_HINT_ENUM, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)");
_initial_set("editors/3d/freelook/freelook_sensitivity", 0.4);
hints["editors/3d/freelook/freelook_sensitivity"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01");
_initial_set("editors/3d/freelook/freelook_inertia", 0.1);
hints["editors/3d/freelook/freelook_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/freelook/freelook_base_speed", 5.0);
hints["editors/3d/freelook/freelook_base_speed"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.01");
_initial_set("editors/3d/freelook/freelook_activation_modifier", 0);
hints["editors/3d/freelook/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
_initial_set("editors/3d/freelook/freelook_speed_zoom_link", false);
// 2D
_initial_set("editors/2d/grid_color", Color(1.0, 1.0, 1.0, 0.07));
_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
_initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1));
_initial_set("editors/2d/bone_width", 5);
New and improved IK system for Skeleton2D This PR and commit adds a new IK system for 2D with the Skeleton2D node that adds several new IK solvers, a way to control bones in a Skeleton2D node similar to that in Skeleton3D. It also adds additional changes and functionality. This work was sponsored by GSoC 2020 and TwistedTwigleg. Full list of changes: * Adds a SkeletonModifier2D resource * This resource is the base where all IK code is written and executed * Has a function for clamping angles, since it is so commonly used * Modifiers are unique when duplicated so it works with instancing * Adds a SkeletonModifierStack2D resource * This resource manages a series of SkeletonModification2Ds * This is what the Skeleton2D directly interfaces with to make IK possible * Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK * Each modification is in its own file * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together * Adds a PhysicalBone2D node * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node * Changes to Skeleton2D listed below: * Skeleton2D now holds a single SkeletonModificationStack2D for IK * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D * Changes to Bone2D listed below: * The default_length property has been changed to length. Length is the length of the bone to its child bone node * New bone_angle property, which is the angle the bone has to its first child bone node * Bone2D caches its transform when not modified by IK for IK interpolation purposes * Bone2D draws its own editor gizmo, though this is stated to change in the future * Changes to CanvasItemEditor listed below: * Bone2D gizmo drawing code removed * The 2D IK code is removed. Now Bone2D is the only bone system for 2D * Transform2D now has a looking_at function for rotating to face a position * Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE * These notifications only are called in the editor right before and after saving a scene * Needed for not saving the IK position when executing IK in the editor * Documentation for all the changes listed above.
2020-08-03 18:02:24 +00:00
_initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7));
_initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7));
_initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7));
_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
_initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
_initial_set("editors/2d/bone_outline_size", 2);
_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
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_initial_set("editors/2d/constrain_editor_view", true);
_initial_set("editors/2d/warped_mouse_panning", true);
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_initial_set("editors/2d/simple_panning", false);
_initial_set("editors/2d/scroll_to_pan", false);
_initial_set("editors/2d/pan_speed", 20);
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// Tiles editor
_initial_set("editors/tiles_editor/display_grid", true);
_initial_set("editors/tiles_editor/grid_color", Color(1.0, 0.5, 0.2, 0.5));
// Polygon editor
_initial_set("editors/poly_editor/point_grab_radius", 8);
_initial_set("editors/poly_editor/show_previous_outline", true);
// Animation
_initial_set("editors/animation/autorename_animation_tracks", true);
_initial_set("editors/animation/confirm_insert_track", true);
_initial_set("editors/animation/default_create_bezier_tracks", false);
_initial_set("editors/animation/default_create_reset_tracks", true);
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
// Visual editors
_initial_set("editors/visual_editors/minimap_opacity", 0.85);
hints["editors/visual_editors/minimap_opacity"] = PropertyInfo(Variant::FLOAT, "editors/visual_editors/minimap_opacity", PROPERTY_HINT_RANGE, "0.0,1.0,0.01", PROPERTY_USAGE_DEFAULT);
/* Run */
// Window placement
_initial_set("run/window_placement/rect", 1);
hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen");
String screen_hints = "Same as Editor,Previous Monitor,Next Monitor";
for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
screen_hints += ",Monitor " + itos(i + 1);
}
_initial_set("run/window_placement/rect_custom_position", Vector2());
_initial_set("run/window_placement/screen", 0);
hints["run/window_placement/screen"] = PropertyInfo(Variant::INT, "run/window_placement/screen", PROPERTY_HINT_ENUM, screen_hints);
// Auto save
_initial_set("run/auto_save/save_before_running", true);
// Output
_initial_set("run/output/font_size", 13);
hints["run/output/font_size"] = PropertyInfo(Variant::INT, "run/output/font_size", PROPERTY_HINT_RANGE, "8,48,1");
_initial_set("run/output/always_clear_output_on_play", true);
_initial_set("run/output/always_open_output_on_play", true);
_initial_set("run/output/always_close_output_on_stop", false);
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/* Network */
// Debug
_initial_set("network/debug/remote_host", "127.0.0.1"); // Hints provided in setup_network
_initial_set("network/debug/remote_port", 6007);
hints["network/debug/remote_port"] = PropertyInfo(Variant::INT, "network/debug/remote_port", PROPERTY_HINT_RANGE, "1,65535,1");
// SSL
_initial_set("network/ssl/editor_ssl_certificates", _SYSTEM_CERTS_PATH);
hints["network/ssl/editor_ssl_certificates"] = PropertyInfo(Variant::STRING, "network/ssl/editor_ssl_certificates", PROPERTY_HINT_GLOBAL_FILE, "*.crt,*.pem");
/* Extra config */
_initial_set("project_manager/sorting_order", 0);
hints["project_manager/sorting_order"] = PropertyInfo(Variant::INT, "project_manager/sorting_order", PROPERTY_HINT_ENUM, "Name,Path,Last Edited");
if (p_extra_config.is_valid()) {
if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
Vector<String> list = p_extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
String name = list[i].replace("/", "::");
set("projects/" + name, list[i]);
}
}
if (p_extra_config->has_section("presets")) {
List<String> keys;
p_extra_config->get_section_keys("presets", &keys);
for (const String &key : keys) {
Variant val = p_extra_config->get_value("presets", key);
set(key, val);
}
}
}
}
void EditorSettings::_load_godot2_text_editor_theme() {
// Godot 2 is only a dark theme; it doesn't have a light theme counterpart.
_initial_set("text_editor/highlighting/symbol_color", Color(0.73, 0.87, 1.0));
_initial_set("text_editor/highlighting/keyword_color", Color(1.0, 1.0, 0.7));
_initial_set("text_editor/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7));
_initial_set("text_editor/highlighting/base_type_color", Color(0.64, 1.0, 0.83));
_initial_set("text_editor/highlighting/engine_type_color", Color(0.51, 0.83, 1.0));
_initial_set("text_editor/highlighting/user_type_color", Color(0.42, 0.67, 0.93));
_initial_set("text_editor/highlighting/comment_color", Color(0.4, 0.4, 0.4));
_initial_set("text_editor/highlighting/string_color", Color(0.94, 0.43, 0.75));
_initial_set("text_editor/highlighting/background_color", Color(0.13, 0.12, 0.15));
_initial_set("text_editor/highlighting/completion_background_color", Color(0.17, 0.16, 0.2));
_initial_set("text_editor/highlighting/completion_selected_color", Color(0.26, 0.26, 0.27));
_initial_set("text_editor/highlighting/completion_existing_color", Color(0.13, 0.87, 0.87, 0.87));
_initial_set("text_editor/highlighting/completion_scroll_color", Color(1, 1, 1));
_initial_set("text_editor/highlighting/completion_font_color", Color(0.67, 0.67, 0.67));
_initial_set("text_editor/highlighting/text_color", Color(0.67, 0.67, 0.67));
_initial_set("text_editor/highlighting/line_number_color", Color(0.67, 0.67, 0.67, 0.4));
_initial_set("text_editor/highlighting/safe_line_number_color", Color(0.67, 0.78, 0.67, 0.6));
_initial_set("text_editor/highlighting/caret_color", Color(0.67, 0.67, 0.67));
_initial_set("text_editor/highlighting/caret_background_color", Color(0, 0, 0));
_initial_set("text_editor/highlighting/text_selected_color", Color(0, 0, 0));
_initial_set("text_editor/highlighting/selection_color", Color(0.41, 0.61, 0.91, 0.35));
_initial_set("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2));
_initial_set("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15));
_initial_set("text_editor/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1));
_initial_set("text_editor/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15));
_initial_set("text_editor/highlighting/number_color", Color(0.92, 0.58, 0.2));
_initial_set("text_editor/highlighting/function_color", Color(0.4, 0.64, 0.81));
_initial_set("text_editor/highlighting/member_variable_color", Color(0.9, 0.31, 0.35));
_initial_set("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4));
_initial_set("text_editor/highlighting/bookmark_color", Color(0.08, 0.49, 0.98));
_initial_set("text_editor/highlighting/breakpoint_color", Color(0.9, 0.29, 0.3));
_initial_set("text_editor/highlighting/executing_line_color", Color(0.98, 0.89, 0.27));
_initial_set("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8));
_initial_set("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1));
_initial_set("text_editor/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38));
}
bool EditorSettings::_save_text_editor_theme(String p_file) {
String theme_section = "color_theme";
Ref<ConfigFile> cf = memnew(ConfigFile); // hex is better?
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List<String> keys;
props.get_key_list(&keys);
keys.sort();
for (const String &key : keys) {
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if (key.begins_with("text_editor/highlighting/") && key.find("color") >= 0) {
cf->set_value(theme_section, key.replace("text_editor/highlighting/", ""), ((Color)props[key].variant).to_html());
}
}
Error err = cf->save(p_file);
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return err == OK;
}
bool EditorSettings::_is_default_text_editor_theme(String p_theme_name) {
return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom";
}
static Dictionary _get_builtin_script_templates() {
Dictionary templates;
// No Comments
templates["no_comments.gd"] =
"extends %BASE%\n"
"\n"
"\n"
"func _ready()%VOID_RETURN%:\n"
"%TS%pass\n";
// Empty
templates["empty.gd"] =
"extends %BASE%"
"\n"
"\n";
return templates;
}
static void _create_script_templates(const String &p_path) {
Dictionary templates = _get_builtin_script_templates();
List<Variant> keys;
templates.get_key_list(&keys);
FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
dir->change_dir(p_path);
for (int i = 0; i < keys.size(); i++) {
if (!dir->file_exists(keys[i])) {
Error err = file->reopen(p_path.plus_file((String)keys[i]), FileAccess::WRITE);
ERR_FAIL_COND(err != OK);
file->store_string(templates[keys[i]]);
file->close();
}
}
}
// PUBLIC METHODS
EditorSettings *EditorSettings::get_singleton() {
return singleton.ptr();
}
void EditorSettings::create() {
// IMPORTANT: create() *must* create a valid EditorSettings singleton,
// as the rest of the engine code will assume it. As such, it should never
// return (incl. via ERR_FAIL) without initializing the singleton member.
if (singleton.ptr()) {
ERR_PRINT("Can't recreate EditorSettings as it already exists.");
return;
}
GDREGISTER_CLASS(EditorSettings); // Otherwise it can't be unserialized.
String config_file_path;
Ref<ConfigFile> extra_config = memnew(ConfigFile);
if (!EditorPaths::get_singleton()) {
ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
goto fail;
}
if (EditorPaths::get_singleton()->is_self_contained()) {
Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
if (err != OK) {
ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
}
}
if (EditorPaths::get_singleton()->are_paths_valid()) {
_create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"));
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// Validate editor config file.
DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name);
if (!dir->file_exists(config_file_name)) {
goto fail;
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}
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
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if (singleton.is_null()) {
ERR_PRINT("Could not load editor settings from path: " + config_file_path);
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goto fail;
}
singleton->save_changed_setting = true;
singleton->config_file_path = config_file_path;
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print_verbose("EditorSettings: Load OK!");
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singleton->setup_language();
singleton->setup_network();
singleton->load_favorites();
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singleton->list_text_editor_themes();
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return;
}
fail:
// patch init projects
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
if (extra_config->has_section("init_projects")) {
Vector<String> list = extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
list.write[i] = exe_path.plus_file(list[i]);
}
extra_config->set_value("init_projects", "list", list);
}
singleton = Ref<EditorSettings>(memnew(EditorSettings));
singleton->save_changed_setting = true;
singleton->config_file_path = config_file_path;
singleton->_load_defaults(extra_config);
singleton->setup_language();
singleton->setup_network();
singleton->list_text_editor_themes();
}
void EditorSettings::setup_language() {
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TranslationServer::get_singleton()->set_editor_pseudolocalization(get("interface/editor/enable_debugging_pseudolocalization"));
String lang = get("interface/editor/editor_language");
if (lang == "en") {
return; // Default, nothing to do.
}
// Load editor translation for configured/detected locale.
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EditorTranslationList *etl = _editor_translations;
while (etl->data) {
if (etl->lang == lang) {
Vector<uint8_t> data;
data.resize(etl->uncomp_size);
Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE);
FileAccessMemory *fa = memnew(FileAccessMemory);
fa->open_custom(data.ptr(), data.size());
Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);
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if (tr.is_valid()) {
tr->set_locale(etl->lang);
TranslationServer::get_singleton()->set_tool_translation(tr);
break;
}
}
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etl++;
}
// Load class reference translation.
DocTranslationList *dtl = _doc_translations;
while (dtl->data) {
if (dtl->lang == lang) {
Vector<uint8_t> data;
data.resize(dtl->uncomp_size);
Compression::decompress(data.ptrw(), dtl->uncomp_size, dtl->data, dtl->comp_size, Compression::MODE_DEFLATE);
FileAccessMemory *fa = memnew(FileAccessMemory);
fa->open_custom(data.ptr(), data.size());
Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);
if (tr.is_valid()) {
tr->set_locale(dtl->lang);
TranslationServer::get_singleton()->set_doc_translation(tr);
break;
}
}
dtl++;
}
}
void EditorSettings::setup_network() {
List<IPAddress> local_ip;
IP::get_singleton()->get_local_addresses(&local_ip);
String hint;
String current = has_setting("network/debug/remote_host") ? get("network/debug/remote_host") : "";
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String selected = "127.0.0.1";
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// Check that current remote_host is a valid interface address and populate hints.
for (const IPAddress &ip : local_ip) {
// link-local IPv6 addresses don't work, skipping them
if (String(ip).begins_with("fe80:0:0:0:")) { // fe80::/64
continue;
}
// Same goes for IPv4 link-local (APIPA) addresses.
if (String(ip).begins_with("169.254.")) { // 169.254.0.0/16
continue;
}
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// Select current IP (found)
if (ip == current) {
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selected = ip;
}
if (hint != "") {
hint += ",";
}
hint += ip;
}
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// Add hints with valid IP addresses to remote_host property.
add_property_hint(PropertyInfo(Variant::STRING, "network/debug/remote_host", PROPERTY_HINT_ENUM, hint));
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// Fix potentially invalid remote_host due to network change.
set("network/debug/remote_host", selected);
}
void EditorSettings::save() {
//_THREAD_SAFE_METHOD_
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if (!singleton.ptr()) {
return;
}
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if (singleton->config_file_path == "") {
ERR_PRINT("Cannot save EditorSettings config, no valid path");
return;
}
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Error err = ResourceSaver::save(singleton->config_file_path, singleton);
if (err != OK) {
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ERR_PRINT("Error saving editor settings to " + singleton->config_file_path);
} else {
print_verbose("EditorSettings: Save OK!");
}
}
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void EditorSettings::destroy() {
if (!singleton.ptr()) {
return;
}
save();
singleton = Ref<EditorSettings>();
}
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void EditorSettings::set_optimize_save(bool p_optimize) {
optimize_save = p_optimize;
}
// Properties
void EditorSettings::set_setting(const String &p_setting, const Variant &p_value) {
_THREAD_SAFE_METHOD_
set(p_setting, p_value);
}
Variant EditorSettings::get_setting(const String &p_setting) const {
_THREAD_SAFE_METHOD_
return get(p_setting);
}
bool EditorSettings::has_setting(const String &p_setting) const {
_THREAD_SAFE_METHOD_
return props.has(p_setting);
}
void EditorSettings::erase(const String &p_setting) {
_THREAD_SAFE_METHOD_
props.erase(p_setting);
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}
void EditorSettings::raise_order(const String &p_setting) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!props.has(p_setting));
props[p_setting].order = ++last_order;
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}
void EditorSettings::set_restart_if_changed(const StringName &p_setting, bool p_restart) {
_THREAD_SAFE_METHOD_
if (!props.has(p_setting)) {
return;
}
props[p_setting].restart_if_changed = p_restart;
}
void EditorSettings::set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current) {
_THREAD_SAFE_METHOD_
if (!props.has(p_setting)) {
return;
}
props[p_setting].initial = p_value;
props[p_setting].has_default_value = true;
if (p_update_current) {
set(p_setting, p_value);
}
}
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Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed) {
Variant ret = p_default;
if (EditorSettings::get_singleton()->has_setting(p_setting)) {
ret = EditorSettings::get_singleton()->get(p_setting);
} else {
EditorSettings::get_singleton()->set_manually(p_setting, p_default);
EditorSettings::get_singleton()->set_restart_if_changed(p_setting, p_restart_if_changed);
}
if (!EditorSettings::get_singleton()->has_default_value(p_setting)) {
EditorSettings::get_singleton()->set_initial_value(p_setting, p_default);
}
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return ret;
}
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Variant _EDITOR_GET(const String &p_setting) {
ERR_FAIL_COND_V(!EditorSettings::get_singleton()->has_setting(p_setting), Variant());
return EditorSettings::get_singleton()->get(p_setting);
2014-02-10 01:10:30 +00:00
}
bool EditorSettings::property_can_revert(const String &p_setting) {
if (!props.has(p_setting)) {
return false;
}
if (!props[p_setting].has_default_value) {
return false;
}
return props[p_setting].initial != props[p_setting].variant;
}
Variant EditorSettings::property_get_revert(const String &p_setting) {
if (!props.has(p_setting) || !props[p_setting].has_default_value) {
return Variant();
}
return props[p_setting].initial;
}
void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
2014-02-10 01:10:30 +00:00
_THREAD_SAFE_METHOD_
hints[p_hint.name] = p_hint;
2014-02-10 01:10:30 +00:00
}
// Editor data and config directories
// EditorPaths::create() is responsible for the creation of these directories.
String EditorSettings::get_templates_dir() const {
return EditorPaths::get_singleton()->get_data_dir().plus_file("templates");
}
String EditorSettings::get_project_settings_dir() const {
return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor");
}
String EditorSettings::get_text_editor_themes_dir() const {
return EditorPaths::get_singleton()->get_config_dir().plus_file("text_editor_themes");
}
String EditorSettings::get_script_templates_dir() const {
return EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates");
}
String EditorSettings::get_project_script_templates_dir() const {
return ProjectSettings::get_singleton()->get("editor/script/templates_search_path");
}
String EditorSettings::get_feature_profiles_dir() const {
return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles");
}
// Metadata
void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, Variant p_data) {
Ref<ConfigFile> cf = memnew(ConfigFile);
String path = get_project_settings_dir().plus_file("project_metadata.cfg");
Error err;
err = cf->load(path);
2019-09-25 08:28:50 +00:00
ERR_FAIL_COND_MSG(err != OK && err != ERR_FILE_NOT_FOUND, "Cannot load editor settings from file '" + path + "'.");
cf->set_value(p_section, p_key, p_data);
err = cf->save(path);
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ERR_FAIL_COND_MSG(err != OK, "Cannot save editor settings to file '" + path + "'.");
}
Variant EditorSettings::get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const {
Ref<ConfigFile> cf = memnew(ConfigFile);
String path = get_project_settings_dir().plus_file("project_metadata.cfg");
Error err = cf->load(path);
if (err != OK) {
return p_default;
}
return cf->get_value(p_section, p_key, p_default);
}
void EditorSettings::set_favorites(const Vector<String> &p_favorites) {
favorites = p_favorites;
FileAccess *f = FileAccess::open(get_project_settings_dir().plus_file("favorites"), FileAccess::WRITE);
if (f) {
for (int i = 0; i < favorites.size(); i++) {
f->store_line(favorites[i]);
}
memdelete(f);
}
}
Vector<String> EditorSettings::get_favorites() const {
return favorites;
}
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void EditorSettings::set_recent_dirs(const Vector<String> &p_recent_dirs) {
recent_dirs = p_recent_dirs;
FileAccess *f = FileAccess::open(get_project_settings_dir().plus_file("recent_dirs"), FileAccess::WRITE);
if (f) {
for (int i = 0; i < recent_dirs.size(); i++) {
f->store_line(recent_dirs[i]);
}
memdelete(f);
}
}
Vector<String> EditorSettings::get_recent_dirs() const {
return recent_dirs;
}
void EditorSettings::load_favorites() {
FileAccess *f = FileAccess::open(get_project_settings_dir().plus_file("favorites"), FileAccess::READ);
if (f) {
String line = f->get_line().strip_edges();
while (line != "") {
favorites.push_back(line);
line = f->get_line().strip_edges();
}
memdelete(f);
}
f = FileAccess::open(get_project_settings_dir().plus_file("recent_dirs"), FileAccess::READ);
if (f) {
String line = f->get_line().strip_edges();
while (line != "") {
recent_dirs.push_back(line);
line = f->get_line().strip_edges();
}
memdelete(f);
}
}
bool EditorSettings::is_dark_theme() {
int AUTO_COLOR = 0;
int LIGHT_COLOR = 2;
Color base_color = get("interface/theme/base_color");
int icon_font_color_setting = get("interface/theme/icon_and_font_color");
return (icon_font_color_setting == AUTO_COLOR && ((base_color.r + base_color.g + base_color.b) / 3.0) < 0.5) || icon_font_color_setting == LIGHT_COLOR;
}
2016-04-12 14:45:31 +00:00
void EditorSettings::list_text_editor_themes() {
String themes = "Default,Godot 2,Custom";
DirAccess *d = DirAccess::open(get_text_editor_themes_dir());
2016-04-12 14:45:31 +00:00
if (d) {
List<String> custom_themes;
2016-04-12 14:45:31 +00:00
d->list_dir_begin();
String file = d->get_next();
while (file != String()) {
if (file.get_extension() == "tet" && !_is_default_text_editor_theme(file.get_basename().to_lower())) {
custom_themes.push_back(file.get_basename());
2016-04-12 14:45:31 +00:00
}
file = d->get_next();
}
d->list_dir_end();
memdelete(d);
custom_themes.sort();
for (const String &E : custom_themes) {
themes += "," + E;
}
2016-04-12 14:45:31 +00:00
}
add_property_hint(PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, themes));
2016-04-12 14:45:31 +00:00
}
void EditorSettings::load_text_editor_theme() {
String p_file = get("text_editor/theme/color_theme");
if (_is_default_text_editor_theme(p_file.get_file().to_lower())) {
if (p_file == "Godot 2") {
_load_godot2_text_editor_theme();
2018-01-06 11:40:43 +00:00
}
return; // sorry for "Settings changed" console spam
2016-04-12 14:45:31 +00:00
}
String theme_path = get_text_editor_themes_dir().plus_file(p_file + ".tet");
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Ref<ConfigFile> cf = memnew(ConfigFile);
2016-04-12 14:45:31 +00:00
Error err = cf->load(theme_path);
if (err != OK) {
return;
}
List<String> keys;
cf->get_section_keys("color_theme", &keys);
for (const String &key : keys) {
2016-04-12 14:45:31 +00:00
String val = cf->get_value("color_theme", key);
// don't load if it's not already there!
if (has_setting("text_editor/highlighting/" + key)) {
2016-04-12 14:45:31 +00:00
// make sure it is actually a color
if (val.is_valid_html_color() && key.find("color") >= 0) {
props["text_editor/highlighting/" + key].variant = Color::html(val); // change manually to prevent "Settings changed" console spam
2016-04-12 14:45:31 +00:00
}
}
}
emit_signal(SNAME("settings_changed"));
2016-04-12 14:45:31 +00:00
// if it doesn't load just use what is currently loaded
}
bool EditorSettings::import_text_editor_theme(String p_file) {
if (!p_file.ends_with(".tet")) {
return false;
} else {
if (p_file.get_file().to_lower() == "default.tet") {
return false;
}
DirAccess *d = DirAccess::open(get_text_editor_themes_dir());
2016-04-12 14:45:31 +00:00
if (d) {
d->copy(p_file, get_text_editor_themes_dir().plus_file(p_file.get_file()));
2016-04-12 14:45:31 +00:00
memdelete(d);
return true;
}
}
return false;
}
bool EditorSettings::save_text_editor_theme() {
String p_file = get("text_editor/theme/color_theme");
2016-04-12 14:45:31 +00:00
if (_is_default_text_editor_theme(p_file.get_file().to_lower())) {
2016-04-12 14:45:31 +00:00
return false;
}
String theme_path = get_text_editor_themes_dir().plus_file(p_file + ".tet");
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return _save_text_editor_theme(theme_path);
}
bool EditorSettings::save_text_editor_theme_as(String p_file) {
if (!p_file.ends_with(".tet")) {
p_file += ".tet";
}
if (_is_default_text_editor_theme(p_file.get_file().to_lower().trim_suffix(".tet"))) {
2016-04-12 14:45:31 +00:00
return false;
}
if (_save_text_editor_theme(p_file)) {
2016-04-12 14:45:31 +00:00
// switch to theme is saved in the theme directory
list_text_editor_themes();
String theme_name = p_file.substr(0, p_file.length() - 4).get_file();
if (p_file.get_base_dir() == get_text_editor_themes_dir()) {
_initial_set("text_editor/theme/color_theme", theme_name);
2016-04-12 14:45:31 +00:00
load_text_editor_theme();
}
return true;
}
return false;
}
bool EditorSettings::is_default_text_editor_theme() {
String p_file = get("text_editor/theme/color_theme");
return _is_default_text_editor_theme(p_file.get_file().to_lower());
}
Vector<String> EditorSettings::get_script_templates(const String &p_extension, const String &p_custom_path) {
Vector<String> templates;
String template_dir = get_script_templates_dir();
2020-12-15 12:04:21 +00:00
if (!p_custom_path.is_empty()) {
template_dir = p_custom_path;
}
DirAccess *d = DirAccess::open(template_dir);
if (d) {
d->list_dir_begin();
String file = d->get_next();
while (file != String()) {
if (file.get_extension() == p_extension) {
templates.push_back(file.get_basename());
}
file = d->get_next();
}
d->list_dir_end();
memdelete(d);
}
return templates;
}
String EditorSettings::get_editor_layouts_config() const {
return EditorPaths::get_singleton()->get_config_dir().plus_file("editor_layouts.cfg");
}
float EditorSettings::get_auto_display_scale() const {
#ifdef OSX_ENABLED
return DisplayServer::get_singleton()->screen_get_max_scale();
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
// Use the smallest dimension to use a correct display scale on portrait displays.
const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
// hiDPI display.
return 2.0;
} else if (smallest_dimension >= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
return 1.5;
} else if (smallest_dimension <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
return 0.75;
}
return 1.0;
#endif
}
// Shortcuts
2014-02-10 01:10:30 +00:00
void EditorSettings::add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut) {
shortcuts[p_name] = p_shortcut;
}
bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const {
const Map<String, Ref<Shortcut>>::Element *E = shortcuts.find(p_name);
ERR_FAIL_COND_V_MSG(!E, false, "Unknown Shortcut: " + p_name + ".");
return E->get()->matches_event(p_event);
}
Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const {
const Map<String, Ref<Shortcut>>::Element *SC = shortcuts.find(p_name);
if (SC) {
return SC->get();
}
// If no shortcut with the provided name is found in the list, check the built-in shortcuts.
// Use the first item in the action list for the shortcut event, since a shortcut can only have 1 linked event.
Ref<Shortcut> sc;
const Map<String, List<Ref<InputEvent>>>::Element *builtin_override = builtin_action_overrides.find(p_name);
if (builtin_override) {
sc.instantiate();
sc->set_event(builtin_override->get().front()->get());
sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
}
// If there was no override, check the default builtins to see if it has an InputEvent for the provided name.
if (sc.is_null()) {
const OrderedHashMap<String, List<Ref<InputEvent>>>::ConstElement builtin_default = InputMap::get_singleton()->get_builtins().find(p_name);
if (builtin_default) {
sc.instantiate();
sc->set_event(builtin_default.get().front()->get());
sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
}
}
if (sc.is_valid()) {
// Add the shortcut to the list.
shortcuts[p_name] = sc;
return sc;
}
return Ref<Shortcut>();
}
void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {
for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) {
r_shortcuts->push_back(E->key());
}
}
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
if (!EditorSettings::get_singleton()) {
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return nullptr;
}
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
ERR_FAIL_COND_V_MSG(!sc.is_valid(), sc, "Used ED_GET_SHORTCUT with invalid shortcut: " + p_path + ".");
return sc;
}
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode) {
#ifdef OSX_ENABLED
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
if (p_keycode == KEY_DELETE) {
p_keycode = KEY_MASK_CMD | KEY_BACKSPACE;
}
#endif
Ref<InputEventKey> ie;
if (p_keycode) {
ie.instantiate();
ie->set_unicode(p_keycode & KEY_CODE_MASK);
ie->set_keycode(p_keycode & KEY_CODE_MASK);
ie->set_shift_pressed(bool(p_keycode & KEY_MASK_SHIFT));
ie->set_alt_pressed(bool(p_keycode & KEY_MASK_ALT));
ie->set_ctrl_pressed(bool(p_keycode & KEY_MASK_CTRL));
ie->set_meta_pressed(bool(p_keycode & KEY_MASK_META));
}
if (!EditorSettings::get_singleton()) {
Ref<Shortcut> sc;
sc.instantiate();
sc->set_name(p_name);
sc->set_event(ie);
sc->set_meta("original", ie);
return sc;
}
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
if (sc.is_valid()) {
sc->set_name(p_name); //keep name (the ones that come from disk have no name)
sc->set_meta("original", ie); //to compare against changes
return sc;
}
sc.instantiate();
sc->set_name(p_name);
sc->set_event(ie);
sc->set_meta("original", ie); //to compare against changes
EditorSettings::get_singleton()->add_shortcut(p_path, sc);
return sc;
}
void EditorSettings::set_builtin_action_override(const String &p_name, const Array &p_events) {
List<Ref<InputEvent>> event_list;
// Override the whole list, since events may have their order changed or be added, removed or edited.
InputMap::get_singleton()->action_erase_events(p_name);
for (int i = 0; i < p_events.size(); i++) {
event_list.push_back(p_events[i]);
InputMap::get_singleton()->action_add_event(p_name, p_events[i]);
}
// Check if the provided event array is same as built-in. If it is, it does not need to be added to the overrides.
// Note that event order must also be the same.
bool same_as_builtin = true;
OrderedHashMap<String, List<Ref<InputEvent>>>::ConstElement builtin_default = InputMap::get_singleton()->get_builtins().find(p_name);
if (builtin_default) {
List<Ref<InputEvent>> builtin_events = builtin_default.get();
if (p_events.size() == builtin_events.size()) {
int event_idx = 0;
// Check equality of each event.
for (const Ref<InputEvent> &E : builtin_events) {
if (!E->is_match(p_events[event_idx])) {
same_as_builtin = false;
break;
}
event_idx++;
}
} else {
same_as_builtin = false;
}
}
if (same_as_builtin && builtin_action_overrides.has(p_name)) {
builtin_action_overrides.erase(p_name);
} else {
builtin_action_overrides[p_name] = event_list;
}
// Update the shortcut (if it is used somewhere in the editor) to be the first event of the new list.
if (shortcuts.has(p_name)) {
shortcuts[p_name]->set_event(event_list.front()->get());
}
}
const Array EditorSettings::get_builtin_action_overrides(const String &p_name) const {
const Map<String, List<Ref<InputEvent>>>::Element *AO = builtin_action_overrides.find(p_name);
if (AO) {
Array event_array;
List<Ref<InputEvent>> events_list = AO->get();
for (const Ref<InputEvent> &E : events_list) {
event_array.push_back(E);
}
return event_array;
}
return Array();
}
void EditorSettings::notify_changes() {
_THREAD_SAFE_METHOD_
SceneTree *sml = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
if (!sml) {
return;
}
Node *root = sml->get_root()->get_child(0);
if (!root) {
return;
}
root->propagate_notification(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
}
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void EditorSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_setting", "name"), &EditorSettings::has_setting);
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &EditorSettings::set_setting);
ClassDB::bind_method(D_METHOD("get_setting", "name"), &EditorSettings::get_setting);
ClassDB::bind_method(D_METHOD("erase", "property"), &EditorSettings::erase);
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value", "update_current"), &EditorSettings::set_initial_value);
ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &EditorSettings::property_can_revert);
ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &EditorSettings::property_get_revert);
ClassDB::bind_method(D_METHOD("add_property_info", "info"), &EditorSettings::_add_property_info_bind);
ClassDB::bind_method(D_METHOD("get_project_settings_dir"), &EditorSettings::get_project_settings_dir);
ClassDB::bind_method(D_METHOD("set_project_metadata", "section", "key", "data"), &EditorSettings::set_project_metadata);
ClassDB::bind_method(D_METHOD("get_project_metadata", "section", "key", "default"), &EditorSettings::get_project_metadata, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("set_favorites", "dirs"), &EditorSettings::set_favorites);
ClassDB::bind_method(D_METHOD("get_favorites"), &EditorSettings::get_favorites);
ClassDB::bind_method(D_METHOD("set_recent_dirs", "dirs"), &EditorSettings::set_recent_dirs);
ClassDB::bind_method(D_METHOD("get_recent_dirs"), &EditorSettings::get_recent_dirs);
ClassDB::bind_method(D_METHOD("set_builtin_action_override", "name", "actions_list"), &EditorSettings::set_builtin_action_override);
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ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
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}
EditorSettings::EditorSettings() {
last_order = 0;
optimize_save = true;
save_changed_setting = true;
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_load_defaults();
}
EditorSettings::~EditorSettings() {
}