godot/editor/editor_node.h

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/*************************************************************************/
/* editor_node.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef EDITOR_NODE_H
#define EDITOR_NODE_H
#include "editor/call_dialog.h"
#include "editor/connections_dialog.h"
#include "editor/create_dialog.h"
#include "editor/editor_data.h"
#include "editor/editor_path.h"
#include "editor/editor_run.h"
#include "editor/filesystem_dock.h"
#include "editor/groups_editor.h"
#include "editor/node_dock.h"
#include "editor/property_editor.h"
#include "editor/reparent_dialog.h"
#include "editor/scene_tree_editor.h"
#include "editor/settings_config_dialog.h"
#include "scene/gui/center_container.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_progress.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
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#include "editor/pane_drag.h"
#include "editor/editor_log.h"
#include "editor/editor_run_script.h"
#include "editor/project_export.h"
#include "editor/project_settings.h"
#include "editor/resources_dock.h"
#include "editor/run_settings_dialog.h"
#include "editor/scene_tree_dock.h"
#include "editor/script_create_dialog.h"
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#include "editor/editor_name_dialog.h"
#include "editor/editor_plugin.h"
#include "editor/editor_run_native.h"
#include "editor/editor_sub_scene.h"
#include "editor/project_export.h"
#include "editor/quick_open.h"
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#include "editor_import_export.h"
#include "editor_reimport_dialog.h"
#include "scene/gui/tabs.h"
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#include "editor_resource_preview.h"
#include "fileserver/editor_file_server.h"
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#include "editor_export_godot3.h"
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#include "progress_dialog.h"
#include "editor_scale.h"
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/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef void (*EditorNodeInitCallback)();
class EditorPluginList;
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class EditorNode : public Node {
OBJ_TYPE(EditorNode, Node);
public:
enum DockSlot {
DOCK_SLOT_LEFT_UL,
DOCK_SLOT_LEFT_BL,
DOCK_SLOT_LEFT_UR,
DOCK_SLOT_LEFT_BR,
DOCK_SLOT_RIGHT_UL,
DOCK_SLOT_RIGHT_BL,
DOCK_SLOT_RIGHT_UR,
DOCK_SLOT_RIGHT_BR,
DOCK_SLOT_MAX
};
private:
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enum {
HISTORY_SIZE = 64
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};
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enum MenuOptions {
FILE_NEW_SCENE,
FILE_NEW_INHERITED_SCENE,
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FILE_OPEN_SCENE,
FILE_SAVE_SCENE,
FILE_SAVE_AS_SCENE,
FILE_SAVE_ALL_SCENES,
FILE_SAVE_BEFORE_RUN,
FILE_SAVE_AND_RUN,
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FILE_IMPORT_SUBSCENE,
FILE_EXPORT_PROJECT,
FILE_EXPORT_MESH_LIBRARY,
FILE_EXPORT_TILESET,
FILE_SAVE_OPTIMIZED,
FILE_DUMP_STRINGS,
FILE_OPEN_RECENT,
FILE_OPEN_OLD_SCENE,
FILE_QUICK_OPEN_SCENE,
FILE_QUICK_OPEN_SCRIPT,
FILE_RUN_SCRIPT,
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FILE_OPEN_PREV,
FILE_CLOSE,
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FILE_QUIT,
FILE_EXTERNAL_OPEN_SCENE,
EDIT_UNDO,
EDIT_REDO,
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EDIT_REVERT,
TOOLS_ORPHAN_RESOURCES,
TOOLS_EXPORT_GODOT3,
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RESOURCE_NEW,
RESOURCE_LOAD,
RESOURCE_SAVE,
RESOURCE_SAVE_AS,
RESOURCE_UNREF,
RESOURCE_COPY,
RESOURCE_PASTE,
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OBJECT_COPY_PARAMS,
OBJECT_PASTE_PARAMS,
OBJECT_UNIQUE_RESOURCES,
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OBJECT_CALL_METHOD,
OBJECT_REQUEST_HELP,
RUN_PLAY,
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RUN_STOP,
RUN_PLAY_SCENE,
RUN_PLAY_NATIVE,
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RUN_PLAY_CUSTOM_SCENE,
RUN_SCENE_SETTINGS,
RUN_SETTINGS,
RUN_PROJECT_MANAGER,
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RUN_FILE_SERVER,
//RUN_DEPLOY_DUMB_CLIENTS,
RUN_LIVE_DEBUG,
RUN_DEBUG_COLLISONS,
RUN_DEBUG_NAVIGATION,
RUN_DEPLOY_REMOTE_DEBUG,
RUN_RELOAD_SCRIPTS,
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SETTINGS_UPDATE_ALWAYS,
SETTINGS_UPDATE_CHANGES,
SETTINGS_UPDATE_SPINNER_HIDE,
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SETTINGS_EXPORT_PREFERENCES,
SETTINGS_PREFERENCES,
SETTINGS_OPTIMIZED_PRESETS,
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SETTINGS_LAYOUT_SAVE,
SETTINGS_LAYOUT_DELETE,
SETTINGS_LAYOUT_DEFAULT,
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SETTINGS_LOAD_EXPORT_TEMPLATES,
SETTINGS_PICK_MAIN_SCENE,
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SETTINGS_HELP,
SETTINGS_ABOUT,
SOURCES_REIMPORT,
DEPENDENCY_LOAD_CHANGED_IMAGES,
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DEPENDENCY_UPDATE_IMPORTED,
SCENE_TAB_CLOSE,
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IMPORT_PLUGIN_BASE = 100,
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OBJECT_METHOD_BASE = 500
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};
//Node *edited_scene; //scene being edited
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Viewport *scene_root; //root of the scene being edited
//Ref<ResourceImportMetadata> scene_import_metadata;
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Control *scene_root_parent;
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Control *gui_base;
VBoxContainer *main_vbox;
//split
HSplitContainer *left_l_hsplit;
VSplitContainer *left_l_vsplit;
HSplitContainer *left_r_hsplit;
VSplitContainer *left_r_vsplit;
HSplitContainer *main_hsplit;
HSplitContainer *right_hsplit;
VSplitContainer *right_l_vsplit;
VSplitContainer *right_r_vsplit;
VSplitContainer *center_split;
//main tabs
Tabs *scene_tabs;
int tab_closing;
bool exiting;
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int old_split_ofs;
VSplitContainer *top_split;
HBoxContainer *bottom_hb;
Control *vp_base;
PaneDrag *pd;
//PaneDrag *pd_anim;
Panel *menu_panel;
//HSplitContainer *editor_hsplit;
//VSplitContainer *editor_vsplit;
CenterContainer *play_cc;
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HBoxContainer *menu_hb;
Control *viewport;
MenuButton *file_menu;
MenuButton *import_menu;
MenuButton *tool_menu;
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ToolButton *export_button;
ToolButton *prev_scene;
MenuButton *object_menu;
MenuButton *settings_menu;
ToolButton *play_button;
MenuButton *native_play_button;
ToolButton *pause_button;
ToolButton *stop_button;
ToolButton *run_settings_button;
ToolButton *play_scene_button;
ToolButton *play_custom_scene_button;
MenuButton *debug_button;
ToolButton *search_button;
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TextureProgress *audio_vu;
//MenuButton *fileserver_menu;
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RichTextLabel *load_errors;
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AcceptDialog *load_error_dialog;
//Control *scene_root_base;
Ref<Theme> theme;
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PopupMenu *recent_scenes;
Button *property_back;
Button *property_forward;
SceneTreeDock *scene_tree_dock;
//ResourcesDock *resources_dock;
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PropertyEditor *property_editor;
NodeDock *node_dock;
VBoxContainer *prop_editor_vb;
FileSystemDock *filesystem_dock;
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EditorRunNative *run_native;
HBoxContainer *search_bar;
LineEdit *search_box;
EditorExportGodot3 export_godot3;
FileDialog *export_godot3_dialog;
CheckButton *export_godot3_dialog_convert_scripts;
CheckButton *export_godot3_dialog_mark_converted_lines;
CreateDialog *create_dialog;
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CallDialog *call_dialog;
ConfirmationDialog *confirmation;
ConfirmationDialog *import_confirmation;
ConfirmationDialog *open_recent_confirmation;
ConfirmationDialog *pick_main_scene;
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AcceptDialog *accept;
AcceptDialog *about;
AcceptDialog *warning;
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int overridden_default_layout;
Ref<ConfigFile> default_layout;
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PopupMenu *editor_layouts;
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EditorNameDialog *layout_dialog;
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//OptimizedPresetsDialog *optimized_presets;
EditorSettingsDialog *settings_config_dialog;
RunSettingsDialog *run_settings_dialog;
ProjectSettings *project_settings;
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EditorFileDialog *file;
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FileDialog *file_templates;
FileDialog *file_export;
FileDialog *file_export_lib;
FileDialog *file_script;
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CheckButton *file_export_lib_merge;
LineEdit *file_export_password;
String current_path;
MenuButton *update_menu;
ToolButton *sources_button;
//TabContainer *prop_pallete;
//TabContainer *top_pallete;
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String defer_load_scene;
String defer_translatable;
String defer_optimize;
String defer_optimize_preset;
String defer_export;
String defer_export_platform;
bool defer_export_debug;
Node *_last_instanced_scene;
EditorPath *editor_path;
ToolButton *resource_new_button;
ToolButton *resource_load_button;
MenuButton *resource_save_button;
MenuButton *editor_history_menu;
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EditorLog *log;
CenterContainer *tabs_center;
EditorQuickOpen *quick_open;
EditorQuickOpen *quick_run;
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HBoxContainer *main_editor_button_vb;
Vector<ToolButton *> main_editor_buttons;
Vector<EditorPlugin *> editor_table;
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EditorReImportDialog *reimport_dialog;
ProgressDialog *progress_dialog;
BackgroundProgress *progress_hb;
DependencyErrorDialog *dependency_error;
DependencyEditor *dependency_fixer;
OrphanResourcesDialog *orphan_resources;
TabContainer *dock_slot[DOCK_SLOT_MAX];
Rect2 dock_select_rect[DOCK_SLOT_MAX];
int dock_select_rect_over;
PopupPanel *dock_select_popoup;
Control *dock_select;
ToolButton *dock_tab_move_left;
ToolButton *dock_tab_move_right;
int dock_popup_selected;
Timer *dock_drag_timer;
bool docks_visible;
bool distraction_free_mode;
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String _tmp_import_path;
EditorImportExport *editor_import_export;
Object *current;
bool _playing_edited;
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String run_custom_filename;
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bool reference_resource_mem;
bool save_external_resources_mem;
uint64_t saved_version;
uint64_t last_checked_version;
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bool unsaved_cache;
String open_navigate;
bool changing_scene;
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bool waiting_for_sources_changed;
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uint32_t circle_step_msec;
uint64_t circle_step_frame;
int circle_step;
Vector<EditorPlugin *> editor_plugins;
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EditorPlugin *editor_plugin_screen;
EditorPluginList *editor_plugins_over;
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EditorHistory editor_history;
EditorData editor_data;
EditorRun editor_run;
EditorSelection *editor_selection;
ProjectExport *project_export;
ProjectExportDialog *project_export_settings;
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EditorResourcePreview *resource_preview;
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EditorFileServer *file_server;
struct BottomPanelItem {
String name;
Control *control;
ToolButton *button;
};
Vector<BottomPanelItem> bottom_panel_items;
PanelContainer *bottom_panel;
HBoxContainer *bottom_panel_hb;
VBoxContainer *bottom_panel_vb;
void _bottom_panel_switch(bool p_enable, int p_idx);
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String external_file;
List<String> previous_scenes;
bool opening_prev;
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void _dialog_action(String p_file);
void _edit_current();
void _dialog_display_file_error(String p_file, Error p_error);
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int current_option;
//void _animation_visibility_toggle();
void _resource_created();
void _resource_selected(const RES &p_res, const String &p_property = "");
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void _menu_option(int p_option);
void _menu_confirm_current();
void _menu_option_confirm(int p_option, bool p_confirmed);
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void _property_editor_forward();
void _property_editor_back();
void _select_history(int p_idx);
void _prepare_history();
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void _fs_changed();
void _sources_changed(bool p_exist);
void _imported(Node *p_node);
void _node_renamed();
void _editor_select_next();
void _editor_select_prev();
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void _editor_select(int p_which);
void _set_scene_metadata(const String &p_file, int p_idx = -1);
void _get_scene_metadata(const String &p_file);
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void _update_title();
void _update_scene_tabs();
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void _close_messages();
void _show_messages();
void _vp_resized();
void _rebuild_import_menu();
void _save_scene(String p_file, int idx = -1);
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void _instance_request(const Vector<String> &p_files);
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void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
void _transform_keyed(Object *sp, const String &p_sub, const Transform &p_key);
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void _hide_top_editors();
void _display_top_editors(bool p_display);
void _set_top_editors(Vector<EditorPlugin *> p_editor_plugins_over);
void _set_editing_top_editors(Object *p_current_object);
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void _quick_opened();
void _quick_run();
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void _run(bool p_current = false, const String &p_custom = "");
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void _save_optimized();
void _import_action(const String &p_action);
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void _import(const String &p_file);
void _add_to_recent_scenes(const String &p_scene);
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void _update_recent_scenes();
void _open_recent_scene(int p_idx);
void _dropped_files(const Vector<String> &p_files, int p_screen);
//void _open_recent_scene_confirm();
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String _recent_scene;
bool convert_old;
void _unhandled_input(const InputEvent &p_event);
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static void _load_error_notify(void *p_ud, const String &p_text);
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bool has_main_screen() const { return true; }
void _fetch_translatable_strings(const Object *p_object, Set<StringName> &strings);
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bool _find_editing_changed_scene(Node *p_from);
String import_reload_fn;
Set<FileDialog *> file_dialogs;
Set<EditorFileDialog *> editor_file_dialogs;
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Map<String, Ref<Texture> > icon_type_cache;
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bool _initializing_addons;
Map<String, EditorPlugin *> plugin_addons;
static Ref<Texture> _file_dialog_get_icon(const String &p_path);
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static void _file_dialog_register(FileDialog *p_dialog);
static void _file_dialog_unregister(FileDialog *p_dialog);
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static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
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void _cleanup_scene();
void _remove_edited_scene();
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void _remove_scene(int index);
bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
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void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
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void _save_scene_with_preview(String p_file);
Map<String, Set<String> > dependency_errors;
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static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
EditorNode *en = (EditorNode *)ud;
if (!en->dependency_errors.has(p_path))
en->dependency_errors[p_path] = Set<String>();
en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
}
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struct ExportDefer {
String platform;
String path;
bool debug;
String password;
} export_defer;
static EditorNode *singleton;
static Vector<EditorNodeInitCallback> _init_callbacks;
bool _find_scene_in_use(Node *p_node, const String &p_path) const;
void _dock_select_input(const InputEvent &p_input);
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void _dock_move_left();
void _dock_move_right();
void _dock_select_draw();
void _dock_pre_popup(int p_which);
void _dock_split_dragged(int ofs);
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void _dock_popup_exit();
void _scene_tab_changed(int p_tab);
void _scene_tab_closed(int p_tab);
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void _scene_tab_script_edited(int p_tab);
Dictionary _get_main_scene_state();
void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
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int _get_current_main_editor();
void _save_docks();
void _load_docks();
void _save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section);
void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
void _update_dock_slots_visibility();
void _update_top_menu_visibility();
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void _update_layouts_menu();
void _layout_menu_option(int p_idx);
void _toggle_search_bar(bool p_pressed);
void _clear_search_box();
void _clear_undo_history();
void _update_addon_config();
void _export_godot3_path(const String &p_path);
static void _file_access_close_error_notify(const String &p_str);
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protected:
void _notification(int p_what);
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static void _bind_methods();
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public:
enum EditorTable {
EDITOR_2D = 0,
EDITOR_3D,
EDITOR_SCRIPT,
EDITOR_ASSETLIB
};
void set_visible_editor(EditorTable p_table) { _editor_select(p_table); }
static EditorNode *get_singleton() { return singleton; }
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EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
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PropertyEditor *get_property_editor() { return property_editor; }
VBoxContainer *get_property_editor_vb() { return prop_editor_vb; }
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static void add_editor_plugin(EditorPlugin *p_editor);
static void remove_editor_plugin(EditorPlugin *p_editor);
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void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
void set_docks_visible(bool p_show);
bool get_docks_visible() const;
void set_distraction_free_mode(bool p_enter);
bool get_distraction_free_mode() const;
void add_control_to_dock(DockSlot p_slot, Control *p_control);
void remove_control_from_dock(Control *p_control);
void add_editor_import_plugin(const Ref<EditorImportPlugin> &p_editor_import);
void remove_editor_import_plugin(const Ref<EditorImportPlugin> &p_editor_import);
void set_addon_plugin_enabled(const String &p_addon, bool p_enabled);
bool is_addon_plugin_enabled(const String &p_addon) const;
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void edit_node(Node *p_node);
void edit_resource(const Ref<Resource> &p_resource);
void open_resource(const String &p_type = "");
void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
void save_resource(const Ref<Resource> &p_resource);
void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
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void merge_from_scene() { _menu_option_confirm(FILE_IMPORT_SUBSCENE, false); }
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
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static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
void push_item(Object *p_object, const String &p_property = "");
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void open_request(const String &p_path);
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bool is_changing_scene() const;
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static EditorLog *get_log() { return singleton->log; }
Control *get_viewport();
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//void animation_editor_make_visible(bool p_visible);
//void hide_animation_player_editors();
//void animation_panel_make_visible(bool p_visible);
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void set_edited_scene(Node *p_scene);
Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
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Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
Error save_optimized_copy(const String &p_scene, const String &p_preset);
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void fix_dependencies(const String &p_for_file);
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void clear_scene() { _cleanup_scene(); }
Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true);
Error load_resource(const String &p_scene);
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bool is_scene_open(const String &p_path);
void set_current_version(uint64_t p_version);
void set_current_scene(int p_idx);
static EditorData &get_editor_data() { return singleton->editor_data; }
EditorHistory *get_editor_history() { return &editor_history; }
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static VSplitContainer *get_top_split() { return singleton->top_split; }
void request_instance_scene(const String &p_path);
void request_instance_scenes(const Vector<String> &p_files);
FileSystemDock *get_filesystem_dock();
SceneTreeDock *get_scene_tree_dock();
static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
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EditorSelection *get_editor_selection() { return editor_selection; }
Error save_translatable_strings(const String &p_to_file);
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void set_convert_old_scene(bool p_old) { convert_old = p_old; }
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void notify_child_process_exited();
OS::ProcessID get_child_process_id() const { return editor_run.get_pid(); }
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void stop_child_process();
Ref<Theme> get_editor_theme() const { return theme; }
void show_warning(const String &p_text, const String &p_title = "Warning!");
Error export_platform(const String &p_platform, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false);
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static void register_editor_types();
static void unregister_editor_types();
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Control *get_gui_base() { return gui_base; }
Control *get_theme_base() { return gui_base->get_parent_control(); }
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static void add_io_error(const String &p_error);
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static void progress_add_task(const String &p_task, const String &p_label, int p_steps);
static void progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
static void progress_end_task(const String &p_task);
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static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
static void progress_task_step_bg(const String &p_task, int p_step = -1);
static void progress_end_task_bg(const String &p_task);
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void save_scene(String p_file) { _save_scene(p_file); }
bool is_scene_in_use(const String &p_path);
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void scan_import_changes();
void save_layout();
void update_keying();
void reload_scene(const String &p_path);
bool is_exiting() const { return exiting; }
ToolButton *get_pause_button() { return pause_button; }
ToolButton *add_bottom_panel_item(String p_text, Control *p_item);
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bool are_bottom_panels_hidden() const;
void make_bottom_panel_item_visible(Control *p_item);
void raise_bottom_panel_item(Control *p_item);
void hide_bottom_panel();
void remove_bottom_panel_item(Control *p_item);
Variant drag_resource(const Ref<Resource> &p_res, Control *p_from);
Variant drag_files(const Vector<String> &p_files, Control *p_from);
Variant drag_files_and_dirs(const Vector<String> &p_files, Control *p_from);
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EditorNode();
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~EditorNode();
void get_singleton(const char *arg1, bool arg2);
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static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
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};
struct EditorProgress {
String task;
void step(const String &p_state, int p_step = -1, bool p_force_refresh = true) { EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh); }
EditorProgress(const String &p_task, const String &p_label, int p_amount) {
EditorNode::progress_add_task(p_task, p_label, p_amount);
task = p_task;
}
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~EditorProgress() { EditorNode::progress_end_task(task); }
};
class EditorPluginList : public Object {
private:
Vector<EditorPlugin *> plugins_list;
public:
void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
plugins_list = p_plugins_list;
}
Vector<EditorPlugin *> &get_plugins_list() {
return plugins_list;
}
void make_visible(bool p_visible);
void edit(Object *p_object);
bool forward_input_event(const InputEvent &p_event);
bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event);
void clear();
bool empty();
EditorPluginList();
~EditorPluginList();
};
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struct EditorProgressBG {
String task;
void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
task = p_task;
}
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~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
};
#endif