2014-02-10 01:10:30 +00:00
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/**************************************************************************/
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2020-12-03 21:09:47 +00:00
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/* rendering_server_default.h */
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2014-02-10 01:10:30 +00:00
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-04 23:50:27 +00:00
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2020-12-03 21:09:47 +00:00
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#ifndef RENDERING_SERVER_DEFAULT_H
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#define RENDERING_SERVER_DEFAULT_H
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2014-02-10 01:10:30 +00:00
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2023-02-13 18:45:06 +00:00
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#include "core/os/thread.h"
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2021-02-09 16:19:03 +00:00
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#include "core/templates/command_queue_mt.h"
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2022-05-08 08:09:19 +00:00
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#include "core/templates/hash_map.h"
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2020-12-04 18:26:24 +00:00
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#include "renderer_canvas_cull.h"
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#include "renderer_scene_cull.h"
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#include "renderer_viewport.h"
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2020-03-27 18:21:27 +00:00
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#include "rendering_server_globals.h"
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2020-12-04 18:26:24 +00:00
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#include "servers/rendering/renderer_compositor.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/rendering_server.h"
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2021-02-09 16:19:03 +00:00
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#include "servers/server_wrap_mt_common.h"
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2014-02-10 01:10:30 +00:00
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2020-12-03 21:09:47 +00:00
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class RenderingServerDefault : public RenderingServer {
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2014-02-10 01:10:30 +00:00
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enum {
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MAX_INSTANCE_CULL = 8192,
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MAX_INSTANCE_LIGHTS = 4,
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LIGHT_CACHE_DIRTY = -1,
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MAX_LIGHTS_CULLED = 256,
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MAX_ROOM_CULL = 32,
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MAX_EXTERIOR_PORTALS = 128,
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2014-10-28 01:54:32 +00:00
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MAX_LIGHT_SAMPLERS = 256,
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2014-02-10 01:10:30 +00:00
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INSTANCE_ROOMLESS_MASK = (1 << 20)
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};
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2017-04-07 02:36:37 +00:00
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static int changes;
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2016-10-03 19:33:42 +00:00
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RID test_cube;
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2021-11-05 05:59:38 +00:00
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List<Callable> frame_drawn_callbacks;
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2017-06-09 03:23:50 +00:00
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2017-09-23 20:27:29 +00:00
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static void _changes_changed() {}
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2017-08-07 21:06:57 +00:00
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2019-09-20 20:58:06 +00:00
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uint64_t frame_profile_frame;
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Vector<FrameProfileArea> frame_profile;
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2021-02-02 02:16:37 +00:00
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double frame_setup_time = 0;
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2020-12-24 03:13:52 +00:00
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2021-01-22 23:50:24 +00:00
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//for printing
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bool print_gpu_profile = false;
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2022-05-08 08:09:19 +00:00
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HashMap<String, float> print_gpu_profile_task_time;
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2021-01-22 23:50:24 +00:00
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uint64_t print_frame_profile_ticks_from = 0;
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uint32_t print_frame_profile_frame_count = 0;
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2021-02-09 16:19:03 +00:00
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mutable CommandQueueMT command_queue;
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static void _thread_callback(void *_instance);
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void _thread_loop();
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2023-12-01 18:39:09 +00:00
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Thread::ID server_thread = 0;
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2021-02-10 18:22:13 +00:00
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SafeFlag exit;
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2021-02-09 16:19:03 +00:00
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Thread thread;
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2021-02-10 18:22:13 +00:00
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SafeFlag draw_thread_up;
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2021-02-09 16:19:03 +00:00
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bool create_thread;
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void _thread_draw(bool p_swap_buffers, double frame_step);
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void _thread_flush();
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void _thread_exit();
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Mutex alloc_mutex;
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void _draw(bool p_swap_buffers, double frame_step);
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void _init();
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void _finish();
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void _free(RID p_rid);
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2023-07-20 09:49:59 +00:00
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void _call_on_render_thread(const Callable &p_callable);
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2014-02-10 01:10:30 +00:00
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public:
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2017-12-06 20:36:34 +00:00
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//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
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//#define DEBUG_CHANGES
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2017-09-23 20:27:29 +00:00
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#ifdef DEBUG_CHANGES
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_FORCE_INLINE_ static void redraw_request() {
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changes++;
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_changes_changed();
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}
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#define DISPLAY_CHANGED \
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changes++; \
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_changes_changed();
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#else
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2022-04-29 22:34:01 +00:00
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_FORCE_INLINE_ static void redraw_request() {
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changes++;
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}
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2021-02-09 16:19:03 +00:00
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#endif
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2017-04-07 02:36:37 +00:00
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2021-02-09 16:19:03 +00:00
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#define WRITE_ACTION redraw_request();
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#ifdef DEBUG_SYNC
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#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
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#else
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#define SYNC_DEBUG
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2017-09-23 20:27:29 +00:00
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#endif
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2014-02-10 01:10:30 +00:00
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2021-02-09 16:19:03 +00:00
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#include "servers/server_wrap_mt_common.h"
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2014-02-10 01:10:30 +00:00
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2016-10-03 19:33:42 +00:00
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/* TEXTURE API */
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2014-02-10 01:10:30 +00:00
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2022-03-12 11:19:59 +00:00
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#define ServerName RendererTextureStorage
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#define server_name RSG::texture_storage
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#define FUNCRIDTEX0(m_type) \
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virtual RID m_type##_create() override { \
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RID ret = RSG::texture_storage->texture_allocate(); \
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if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
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RSG::texture_storage->m_type##_initialize(ret); \
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} else { \
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command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret); \
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} \
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return ret; \
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2021-02-09 16:19:03 +00:00
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}
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2022-03-12 11:19:59 +00:00
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#define FUNCRIDTEX1(m_type, m_type1) \
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virtual RID m_type##_create(m_type1 p1) override { \
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RID ret = RSG::texture_storage->texture_allocate(); \
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if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
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RSG::texture_storage->m_type##_initialize(ret, p1); \
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} else { \
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command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1); \
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} \
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return ret; \
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2021-02-09 16:19:03 +00:00
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}
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2022-03-12 11:19:59 +00:00
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#define FUNCRIDTEX2(m_type, m_type1, m_type2) \
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virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \
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RID ret = RSG::texture_storage->texture_allocate(); \
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if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
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RSG::texture_storage->m_type##_initialize(ret, p1, p2); \
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} else { \
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command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2); \
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} \
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return ret; \
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2021-02-09 16:19:03 +00:00
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}
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2022-03-12 11:19:59 +00:00
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#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
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virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
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RID ret = RSG::texture_storage->texture_allocate(); \
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if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
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RSG::texture_storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \
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} else { \
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command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \
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} \
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return ret; \
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2021-02-09 16:19:03 +00:00
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}
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2019-06-11 18:43:37 +00:00
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//these go pass-through, as they can be called from any thread
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2021-02-09 16:19:03 +00:00
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FUNCRIDTEX1(texture_2d, const Ref<Image> &)
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FUNCRIDTEX2(texture_2d_layered, const Vector<Ref<Image>> &, TextureLayeredType)
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FUNCRIDTEX6(texture_3d, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &)
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FUNCRIDTEX1(texture_proxy, RID)
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2019-06-11 18:43:37 +00:00
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//these go through command queue if they are in another thread
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2021-02-09 16:19:03 +00:00
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FUNC3(texture_2d_update, RID, const Ref<Image> &, int)
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FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &)
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FUNC2(texture_proxy_update, RID, RID)
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2019-06-11 18:43:37 +00:00
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//these also go pass-through
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2021-02-09 16:19:03 +00:00
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FUNCRIDTEX0(texture_2d_placeholder)
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FUNCRIDTEX1(texture_2d_layered_placeholder, TextureLayeredType)
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FUNCRIDTEX0(texture_3d_placeholder)
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2019-06-11 18:43:37 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC1RC(Ref<Image>, texture_2d_get, RID)
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FUNC2RC(Ref<Image>, texture_2d_layer_get, RID, int)
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FUNC1RC(Vector<Ref<Image>>, texture_3d_get, RID)
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2019-06-11 18:43:37 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(texture_replace, RID, RID)
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2019-06-11 18:43:37 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC3(texture_set_size_override, RID, int, int)
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2019-06-11 18:43:37 +00:00
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// FIXME: Disabled during Vulkan refactoring, should be ported.
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#if 0
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2021-02-09 16:19:03 +00:00
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FUNC2(texture_bind, RID, uint32_t)
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2019-06-11 18:43:37 +00:00
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#endif
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2014-02-10 01:10:30 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
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FUNC3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *)
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FUNC3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *)
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2014-02-10 01:10:30 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(texture_set_path, RID, const String &)
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FUNC1RC(String, texture_get_path, RID)
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2023-07-10 12:31:27 +00:00
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FUNC1RC(Image::Format, texture_get_format, RID)
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2021-02-09 16:19:03 +00:00
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FUNC1(texture_debug_usage, List<TextureInfo> *)
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2014-02-10 01:10:30 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(texture_set_force_redraw_if_visible, RID, bool)
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2023-07-10 12:31:27 +00:00
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FUNCRIDTEX2(texture_rd, const RID &, const RS::TextureLayeredType)
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2023-03-10 09:41:55 +00:00
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FUNC2RC(RID, texture_get_rd_texture, RID, bool)
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2023-03-10 10:24:25 +00:00
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FUNC2RC(uint64_t, texture_get_native_handle, RID, bool)
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2018-07-16 14:43:26 +00:00
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2022-03-21 11:25:25 +00:00
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/* SHADER API */
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2022-03-12 11:19:59 +00:00
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#undef ServerName
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#undef server_name
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2022-03-21 11:25:25 +00:00
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#define ServerName RendererMaterialStorage
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#define server_name RSG::material_storage
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2014-02-10 01:10:30 +00:00
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2021-02-09 16:19:03 +00:00
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FUNCRIDSPLIT(shader)
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2014-06-28 02:21:45 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(shader_set_code, RID, const String &)
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2022-06-29 09:31:18 +00:00
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FUNC2(shader_set_path_hint, RID, const String &)
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2021-02-09 16:19:03 +00:00
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FUNC1RC(String, shader_get_code, RID)
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2014-02-10 01:10:30 +00:00
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2022-08-27 09:22:43 +00:00
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FUNC2SC(get_shader_parameter_list, RID, List<PropertyInfo> *)
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2014-02-10 01:10:30 +00:00
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2022-08-27 09:22:43 +00:00
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FUNC4(shader_set_default_texture_parameter, RID, const StringName &, RID, int)
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FUNC3RC(RID, shader_get_default_texture_parameter, RID, const StringName &, int)
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FUNC2RC(Variant, shader_get_parameter_default, RID, const StringName &)
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2014-02-10 01:10:30 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
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2021-01-05 23:01:50 +00:00
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2014-02-10 01:10:30 +00:00
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/* COMMON MATERIAL API */
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2021-02-09 16:19:03 +00:00
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FUNCRIDSPLIT(material)
|
2016-03-08 23:00:52 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(material_set_shader, RID, RID)
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2014-05-05 01:50:23 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC3(material_set_param, RID, const StringName &, const Variant &)
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FUNC2RC(Variant, material_get_param, RID, const StringName &)
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2014-05-05 01:50:23 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(material_set_render_priority, RID, int)
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FUNC2(material_set_next_pass, RID, RID)
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2014-02-10 01:10:30 +00:00
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2016-10-03 19:33:42 +00:00
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/* MESH API */
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2014-02-10 01:10:30 +00:00
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2022-03-21 11:25:25 +00:00
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//from now on, calls forwarded to this singleton
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#undef ServerName
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#undef server_name
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|
2022-04-02 05:29:04 +00:00
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#define ServerName RendererMeshStorage
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|
|
#define server_name RSG::mesh_storage
|
2022-03-21 11:25:25 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override {
|
2022-04-02 05:29:04 +00:00
|
|
|
RID mesh = RSG::mesh_storage->mesh_allocate();
|
2021-02-09 16:19:03 +00:00
|
|
|
|
2022-03-12 11:19:59 +00:00
|
|
|
// TODO once we have RSG::mesh_storage, add can_create_resources_async and call here instead of texture_storage!!
|
|
|
|
|
|
|
|
if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) {
|
2021-02-09 16:19:03 +00:00
|
|
|
if (Thread::get_caller_id() == server_thread) {
|
|
|
|
command_queue.flush_if_pending();
|
|
|
|
}
|
2022-04-02 05:29:04 +00:00
|
|
|
RSG::mesh_storage->mesh_initialize(mesh);
|
|
|
|
RSG::mesh_storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count);
|
2021-02-09 16:19:03 +00:00
|
|
|
for (int i = 0; i < p_surfaces.size(); i++) {
|
2022-04-02 05:29:04 +00:00
|
|
|
RSG::mesh_storage->mesh_add_surface(mesh, p_surfaces[i]);
|
2021-02-09 16:19:03 +00:00
|
|
|
}
|
|
|
|
} else {
|
2022-04-02 05:29:04 +00:00
|
|
|
command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_initialize, mesh);
|
|
|
|
command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
|
2021-02-09 16:19:03 +00:00
|
|
|
for (int i = 0; i < p_surfaces.size(); i++) {
|
2022-04-02 05:29:04 +00:00
|
|
|
command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_add_surface, mesh, p_surfaces[i]);
|
2021-02-09 16:19:03 +00:00
|
|
|
}
|
2019-08-18 22:40:52 +00:00
|
|
|
}
|
2021-02-09 16:19:03 +00:00
|
|
|
|
2019-08-18 22:40:52 +00:00
|
|
|
return mesh;
|
|
|
|
}
|
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(mesh_set_blend_shape_count, RID, int)
|
2020-12-16 14:07:08 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(mesh)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(mesh_add_surface, RID, const SurfaceData &)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC1RC(int, mesh_get_blend_shape_count, RID)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
|
|
|
|
FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-06-30 01:55:11 +00:00
|
|
|
FUNC4(mesh_surface_update_vertex_region, RID, int, int, const Vector<uint8_t> &)
|
|
|
|
FUNC4(mesh_surface_update_attribute_region, RID, int, int, const Vector<uint8_t> &)
|
|
|
|
FUNC4(mesh_surface_update_skin_region, RID, int, int, const Vector<uint8_t> &)
|
2017-11-14 20:25:42 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC3(mesh_surface_set_material, RID, int, RID)
|
|
|
|
FUNC2RC(RID, mesh_surface_get_material, RID, int)
|
2014-05-29 13:56:39 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2RC(SurfaceData, mesh_get_surface, RID, int)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC1RC(int, mesh_get_surface_count, RID)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(mesh_set_custom_aabb, RID, const AABB &)
|
|
|
|
FUNC1RC(AABB, mesh_get_custom_aabb, RID)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2023-11-14 15:27:10 +00:00
|
|
|
FUNC2(mesh_set_path, RID, const String &)
|
|
|
|
FUNC1RC(String, mesh_get_path, RID)
|
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(mesh_set_shadow_mesh, RID, RID)
|
2021-01-25 15:20:11 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC1(mesh_clear, RID)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
/* MULTIMESH API */
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(multimesh)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC5(multimesh_allocate_data, RID, int, MultimeshTransformFormat, bool, bool)
|
|
|
|
FUNC1RC(int, multimesh_get_instance_count, RID)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(multimesh_set_mesh, RID, RID)
|
2020-10-17 05:08:21 +00:00
|
|
|
FUNC3(multimesh_instance_set_transform, RID, int, const Transform3D &)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &)
|
|
|
|
FUNC3(multimesh_instance_set_color, RID, int, const Color &)
|
|
|
|
FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC1RC(RID, multimesh_get_mesh, RID)
|
|
|
|
FUNC1RC(AABB, multimesh_get_aabb, RID)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-10-17 05:08:21 +00:00
|
|
|
FUNC2RC(Transform3D, multimesh_instance_get_transform, RID, int)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
|
|
|
|
FUNC2RC(Color, multimesh_instance_get_color, RID, int)
|
|
|
|
FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int)
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(multimesh_set_buffer, RID, const Vector<float> &)
|
|
|
|
FUNC1RC(Vector<float>, multimesh_get_buffer, RID)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(multimesh_set_visible_instances, RID, int)
|
|
|
|
FUNC1RC(int, multimesh_get_visible_instances, RID)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2016-10-03 19:33:42 +00:00
|
|
|
/* SKELETON API */
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(skeleton)
|
|
|
|
FUNC3(skeleton_allocate_data, RID, int, bool)
|
|
|
|
FUNC1RC(int, skeleton_get_bone_count, RID)
|
2020-10-17 05:08:21 +00:00
|
|
|
FUNC3(skeleton_bone_set_transform, RID, int, const Transform3D &)
|
|
|
|
FUNC2RC(Transform3D, skeleton_bone_get_transform, RID, int)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
|
|
|
|
FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
|
|
|
|
FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
/* Light API */
|
2022-04-02 05:29:04 +00:00
|
|
|
#undef ServerName
|
|
|
|
#undef server_name
|
|
|
|
|
2022-04-09 09:34:31 +00:00
|
|
|
#define ServerName RendererLightStorage
|
|
|
|
#define server_name RSG::light_storage
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(directional_light)
|
|
|
|
FUNCRIDSPLIT(omni_light)
|
|
|
|
FUNCRIDSPLIT(spot_light)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(light_set_color, RID, const Color &)
|
|
|
|
FUNC3(light_set_param, RID, LightParam, float)
|
|
|
|
FUNC2(light_set_shadow, RID, bool)
|
|
|
|
FUNC2(light_set_projector, RID, RID)
|
|
|
|
FUNC2(light_set_negative, RID, bool)
|
|
|
|
FUNC2(light_set_cull_mask, RID, uint32_t)
|
2022-02-24 21:55:14 +00:00
|
|
|
FUNC5(light_set_distance_fade, RID, bool, float, float, float)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(light_set_reverse_cull_face_mode, RID, bool)
|
|
|
|
FUNC2(light_set_bake_mode, RID, LightBakeMode)
|
|
|
|
FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
|
|
|
|
FUNC2(light_directional_set_blend_splits, RID, bool)
|
2021-10-19 22:40:46 +00:00
|
|
|
FUNC2(light_directional_set_sky_mode, RID, LightDirectionalSkyMode)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2016-10-03 19:33:42 +00:00
|
|
|
/* PROBE API */
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(reflection_probe)
|
|
|
|
|
|
|
|
FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
|
|
|
|
FUNC2(reflection_probe_set_intensity, RID, float)
|
|
|
|
FUNC2(reflection_probe_set_ambient_color, RID, const Color &)
|
|
|
|
FUNC2(reflection_probe_set_ambient_energy, RID, float)
|
|
|
|
FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode)
|
|
|
|
FUNC2(reflection_probe_set_max_distance, RID, float)
|
2022-07-12 07:43:01 +00:00
|
|
|
FUNC2(reflection_probe_set_size, RID, const Vector3 &)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(reflection_probe_set_origin_offset, RID, const Vector3 &)
|
|
|
|
FUNC2(reflection_probe_set_as_interior, RID, bool)
|
|
|
|
FUNC2(reflection_probe_set_enable_box_projection, RID, bool)
|
|
|
|
FUNC2(reflection_probe_set_enable_shadows, RID, bool)
|
|
|
|
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
|
2023-12-12 12:20:41 +00:00
|
|
|
FUNC2(reflection_probe_set_reflection_mask, RID, uint32_t)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(reflection_probe_set_resolution, RID, int)
|
2021-12-28 23:10:41 +00:00
|
|
|
FUNC2(reflection_probe_set_mesh_lod_threshold, RID, float)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2022-04-09 09:34:31 +00:00
|
|
|
/* LIGHTMAP */
|
|
|
|
|
|
|
|
FUNCRIDSPLIT(lightmap)
|
|
|
|
|
|
|
|
FUNC3(lightmap_set_textures, RID, RID, bool)
|
|
|
|
FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
|
|
|
|
FUNC2(lightmap_set_probe_interior, RID, bool)
|
|
|
|
FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
|
2022-07-31 23:20:24 +00:00
|
|
|
FUNC2(lightmap_set_baked_exposure_normalization, RID, float)
|
2022-04-09 09:34:31 +00:00
|
|
|
FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
|
|
|
|
FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
|
|
|
|
FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
|
|
|
|
FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
|
|
|
|
FUNC1(lightmap_set_probe_capture_update_speed, float)
|
|
|
|
|
2022-09-12 09:44:48 +00:00
|
|
|
/* Shadow Atlas */
|
|
|
|
FUNC0R(RID, shadow_atlas_create)
|
|
|
|
FUNC3(shadow_atlas_set_size, RID, int, bool)
|
|
|
|
FUNC3(shadow_atlas_set_quadrant_subdivision, RID, int, int)
|
|
|
|
|
|
|
|
FUNC2(directional_shadow_atlas_set_size, int, bool)
|
|
|
|
|
2020-04-14 03:05:21 +00:00
|
|
|
/* DECAL API */
|
|
|
|
|
2022-03-20 11:28:24 +00:00
|
|
|
#undef ServerName
|
|
|
|
#undef server_name
|
|
|
|
|
2022-04-07 14:00:51 +00:00
|
|
|
#define ServerName RendererTextureStorage
|
|
|
|
#define server_name RSG::texture_storage
|
2022-03-20 11:28:24 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(decal)
|
2020-04-14 03:05:21 +00:00
|
|
|
|
2022-07-12 07:43:01 +00:00
|
|
|
FUNC2(decal_set_size, RID, const Vector3 &)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC3(decal_set_texture, RID, DecalTexture, RID)
|
|
|
|
FUNC2(decal_set_emission_energy, RID, float)
|
|
|
|
FUNC2(decal_set_albedo_mix, RID, float)
|
|
|
|
FUNC2(decal_set_modulate, RID, const Color &)
|
|
|
|
FUNC2(decal_set_cull_mask, RID, uint32_t)
|
|
|
|
FUNC4(decal_set_distance_fade, RID, bool, float, float)
|
|
|
|
FUNC3(decal_set_fade, RID, float, float)
|
|
|
|
FUNC2(decal_set_normal_fade, RID, float)
|
2020-04-14 03:05:21 +00:00
|
|
|
|
2016-12-20 03:21:07 +00:00
|
|
|
/* BAKED LIGHT API */
|
2014-06-11 13:41:03 +00:00
|
|
|
|
2022-03-20 11:28:24 +00:00
|
|
|
//from now on, calls forwarded to this singleton
|
|
|
|
#undef ServerName
|
|
|
|
#undef server_name
|
|
|
|
|
2022-05-20 02:52:19 +00:00
|
|
|
#define ServerName RendererGI
|
|
|
|
#define server_name RSG::gi
|
2022-03-20 11:28:24 +00:00
|
|
|
|
2021-06-04 22:47:26 +00:00
|
|
|
FUNCRIDSPLIT(voxel_gi)
|
2014-06-11 13:41:03 +00:00
|
|
|
|
2021-06-04 22:47:26 +00:00
|
|
|
FUNC8(voxel_gi_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
|
2014-10-28 01:54:32 +00:00
|
|
|
|
2021-06-04 22:47:26 +00:00
|
|
|
FUNC1RC(AABB, voxel_gi_get_bounds, RID)
|
|
|
|
FUNC1RC(Vector3i, voxel_gi_get_octree_size, RID)
|
|
|
|
FUNC1RC(Vector<uint8_t>, voxel_gi_get_octree_cells, RID)
|
|
|
|
FUNC1RC(Vector<uint8_t>, voxel_gi_get_data_cells, RID)
|
|
|
|
FUNC1RC(Vector<uint8_t>, voxel_gi_get_distance_field, RID)
|
|
|
|
FUNC1RC(Vector<int>, voxel_gi_get_level_counts, RID)
|
|
|
|
FUNC1RC(Transform3D, voxel_gi_get_to_cell_xform, RID)
|
2014-08-14 13:31:38 +00:00
|
|
|
|
2021-06-04 22:47:26 +00:00
|
|
|
FUNC2(voxel_gi_set_dynamic_range, RID, float)
|
|
|
|
FUNC2(voxel_gi_set_propagation, RID, float)
|
|
|
|
FUNC2(voxel_gi_set_energy, RID, float)
|
2022-07-31 23:20:24 +00:00
|
|
|
FUNC2(voxel_gi_set_baked_exposure_normalization, RID, float)
|
2021-06-04 22:47:26 +00:00
|
|
|
FUNC2(voxel_gi_set_bias, RID, float)
|
|
|
|
FUNC2(voxel_gi_set_normal_bias, RID, float)
|
|
|
|
FUNC2(voxel_gi_set_interior, RID, bool)
|
|
|
|
FUNC2(voxel_gi_set_use_two_bounces, RID, bool)
|
2014-10-28 01:54:32 +00:00
|
|
|
|
2023-08-30 13:25:27 +00:00
|
|
|
FUNC0(sdfgi_reset)
|
|
|
|
|
2016-12-30 11:35:54 +00:00
|
|
|
/* PARTICLES */
|
2014-10-28 01:54:32 +00:00
|
|
|
|
2022-04-12 11:41:50 +00:00
|
|
|
#undef ServerName
|
|
|
|
#undef server_name
|
|
|
|
|
|
|
|
#define ServerName RendererParticlesStorage
|
|
|
|
#define server_name RSG::particles_storage
|
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(particles)
|
|
|
|
|
2021-05-10 16:12:44 +00:00
|
|
|
FUNC2(particles_set_mode, RID, ParticlesMode)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(particles_set_emitting, RID, bool)
|
|
|
|
FUNC1R(bool, particles_get_emitting, RID)
|
|
|
|
FUNC2(particles_set_amount, RID, int)
|
2023-08-13 11:08:52 +00:00
|
|
|
FUNC2(particles_set_amount_ratio, RID, float)
|
2021-02-02 02:16:37 +00:00
|
|
|
FUNC2(particles_set_lifetime, RID, double)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(particles_set_one_shot, RID, bool)
|
2021-02-02 02:16:37 +00:00
|
|
|
FUNC2(particles_set_pre_process_time, RID, double)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(particles_set_explosiveness_ratio, RID, float)
|
|
|
|
FUNC2(particles_set_randomness_ratio, RID, float)
|
|
|
|
FUNC2(particles_set_custom_aabb, RID, const AABB &)
|
2021-02-02 02:16:37 +00:00
|
|
|
FUNC2(particles_set_speed_scale, RID, double)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(particles_set_use_local_coordinates, RID, bool)
|
|
|
|
FUNC2(particles_set_process_material, RID, RID)
|
|
|
|
FUNC2(particles_set_fixed_fps, RID, int)
|
2021-04-27 15:43:49 +00:00
|
|
|
FUNC2(particles_set_interpolate, RID, bool)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(particles_set_fractional_delta, RID, bool)
|
|
|
|
FUNC1R(bool, particles_is_inactive, RID)
|
2021-04-27 15:43:49 +00:00
|
|
|
FUNC3(particles_set_trails, RID, bool, float)
|
2020-10-17 05:08:21 +00:00
|
|
|
FUNC2(particles_set_trail_bind_poses, RID, const Vector<Transform3D> &)
|
2021-04-27 15:43:49 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC1(particles_request_process, RID)
|
|
|
|
FUNC1(particles_restart, RID)
|
2020-10-17 05:08:21 +00:00
|
|
|
FUNC6(particles_emit, RID, const Transform3D &, const Vector3 &, const Color &, const Color &, uint32_t)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(particles_set_subemitter, RID, RID)
|
|
|
|
FUNC2(particles_set_collision_base_size, RID, float)
|
|
|
|
|
2021-04-27 15:43:49 +00:00
|
|
|
FUNC2(particles_set_transform_align, RID, RS::ParticlesTransformAlign)
|
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
|
|
|
|
|
|
|
|
FUNC2(particles_set_draw_passes, RID, int)
|
|
|
|
FUNC3(particles_set_draw_pass_mesh, RID, int, RID)
|
|
|
|
|
|
|
|
FUNC1R(AABB, particles_get_current_aabb, RID)
|
2020-10-17 05:08:21 +00:00
|
|
|
FUNC2(particles_set_emission_transform, RID, const Transform3D &)
|
2023-08-13 11:08:52 +00:00
|
|
|
FUNC2(particles_set_emitter_velocity, RID, const Vector3 &)
|
|
|
|
FUNC2(particles_set_interp_to_end, RID, float)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-10-08 00:29:49 +00:00
|
|
|
/* PARTICLES COLLISION */
|
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(particles_collision)
|
|
|
|
|
|
|
|
FUNC2(particles_collision_set_collision_type, RID, ParticlesCollisionType)
|
|
|
|
FUNC2(particles_collision_set_cull_mask, RID, uint32_t)
|
2021-08-12 14:07:47 +00:00
|
|
|
FUNC2(particles_collision_set_sphere_radius, RID, real_t)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(particles_collision_set_box_extents, RID, const Vector3 &)
|
2021-08-12 14:07:47 +00:00
|
|
|
FUNC2(particles_collision_set_attractor_strength, RID, real_t)
|
|
|
|
FUNC2(particles_collision_set_attractor_directionality, RID, real_t)
|
|
|
|
FUNC2(particles_collision_set_attractor_attenuation, RID, real_t)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(particles_collision_set_field_texture, RID, RID)
|
|
|
|
FUNC1(particles_collision_height_field_update, RID)
|
|
|
|
FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
|
|
|
|
|
2021-10-03 11:28:55 +00:00
|
|
|
/* FOG VOLUME */
|
|
|
|
|
2022-04-12 11:41:50 +00:00
|
|
|
#undef ServerName
|
|
|
|
#undef server_name
|
|
|
|
|
2022-06-21 00:08:33 +00:00
|
|
|
#define ServerName RendererFog
|
|
|
|
#define server_name RSG::fog
|
2022-04-12 11:41:50 +00:00
|
|
|
|
2021-10-03 11:28:55 +00:00
|
|
|
FUNCRIDSPLIT(fog_volume)
|
|
|
|
|
|
|
|
FUNC2(fog_volume_set_shape, RID, FogVolumeShape)
|
2022-07-12 07:43:01 +00:00
|
|
|
FUNC2(fog_volume_set_size, RID, const Vector3 &)
|
2021-10-03 11:28:55 +00:00
|
|
|
FUNC2(fog_volume_set_material, RID, RID)
|
|
|
|
|
2021-06-16 18:43:02 +00:00
|
|
|
/* VISIBILITY_NOTIFIER */
|
|
|
|
|
2022-06-21 00:08:33 +00:00
|
|
|
#undef ServerName
|
|
|
|
#undef server_name
|
|
|
|
|
|
|
|
#define ServerName RendererUtilities
|
|
|
|
#define server_name RSG::utilities
|
|
|
|
|
2021-06-16 18:43:02 +00:00
|
|
|
FUNCRIDSPLIT(visibility_notifier)
|
|
|
|
FUNC2(visibility_notifier_set_aabb, RID, const AABB &)
|
|
|
|
FUNC3(visibility_notifier_set_callbacks, RID, const Callable &, const Callable &)
|
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
#undef server_name
|
|
|
|
#undef ServerName
|
2016-10-19 14:14:41 +00:00
|
|
|
//from now on, calls forwarded to this singleton
|
2022-09-08 00:44:36 +00:00
|
|
|
#define ServerName RenderingMethod
|
2021-02-09 16:19:03 +00:00
|
|
|
#define server_name RSG::scene
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2016-12-20 03:21:07 +00:00
|
|
|
/* CAMERA API */
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(camera)
|
|
|
|
FUNC4(camera_set_perspective, RID, float, float, float)
|
|
|
|
FUNC4(camera_set_orthogonal, RID, float, float, float)
|
|
|
|
FUNC5(camera_set_frustum, RID, float, Vector2, float, float)
|
2020-10-17 05:08:21 +00:00
|
|
|
FUNC2(camera_set_transform, RID, const Transform3D &)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(camera_set_cull_mask, RID, uint32_t)
|
|
|
|
FUNC2(camera_set_environment, RID, RID)
|
2022-07-31 23:20:24 +00:00
|
|
|
FUNC2(camera_set_camera_attributes, RID, RID)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(camera_set_use_vertical_aspect, RID, bool)
|
|
|
|
|
2021-04-20 16:40:24 +00:00
|
|
|
/* OCCLUDER */
|
|
|
|
FUNCRIDSPLIT(occluder)
|
2021-06-16 18:43:02 +00:00
|
|
|
FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &)
|
2021-04-20 16:40:24 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
#undef server_name
|
|
|
|
#undef ServerName
|
2016-10-04 02:46:24 +00:00
|
|
|
//from now on, calls forwarded to this singleton
|
2021-02-09 16:19:03 +00:00
|
|
|
#define ServerName RendererViewport
|
|
|
|
#define server_name RSG::viewport
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2016-10-03 19:33:42 +00:00
|
|
|
/* VIEWPORT TARGET API */
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(viewport)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_set_use_xr, RID, bool)
|
|
|
|
FUNC3(viewport_set_size, RID, int, int)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_set_active, RID, bool)
|
|
|
|
FUNC2(viewport_set_parent_viewport, RID, RID)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_set_clear_mode, RID, ViewportClearMode)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
|
|
|
|
FUNC2(viewport_set_render_direct_to_screen, RID, bool)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-11-23 21:16:03 +00:00
|
|
|
FUNC2(viewport_set_scaling_3d_mode, RID, ViewportScaling3DMode)
|
|
|
|
FUNC2(viewport_set_scaling_3d_scale, RID, float)
|
|
|
|
FUNC2(viewport_set_fsr_sharpness, RID, float)
|
2022-06-11 23:49:59 +00:00
|
|
|
FUNC2(viewport_set_texture_mipmap_bias, RID, float)
|
2021-11-23 21:16:03 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2023-03-31 00:28:53 +00:00
|
|
|
FUNC1RC(RID, viewport_get_render_target, RID)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC1RC(RID, viewport_get_texture, RID)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-07-01 02:17:47 +00:00
|
|
|
FUNC2(viewport_set_disable_2d, RID, bool)
|
2023-01-30 00:04:39 +00:00
|
|
|
FUNC2(viewport_set_environment_mode, RID, ViewportEnvironmentMode)
|
2021-06-29 16:36:32 +00:00
|
|
|
FUNC2(viewport_set_disable_3d, RID, bool)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-09-02 18:07:04 +00:00
|
|
|
FUNC2(viewport_set_canvas_cull_mask, RID, uint32_t)
|
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_attach_camera, RID, RID)
|
|
|
|
FUNC2(viewport_set_scenario, RID, RID)
|
|
|
|
FUNC2(viewport_attach_canvas, RID, RID)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_remove_canvas, RID, RID)
|
|
|
|
FUNC3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
|
|
|
|
FUNC2(viewport_set_transparent_background, RID, bool)
|
2023-08-03 12:10:01 +00:00
|
|
|
FUNC2(viewport_set_use_hdr_2d, RID, bool)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_set_snap_2d_transforms_to_pixel, RID, bool)
|
|
|
|
FUNC2(viewport_set_snap_2d_vertices_to_pixel, RID, bool)
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter)
|
|
|
|
FUNC2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat)
|
2020-10-24 15:15:43 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &)
|
|
|
|
FUNC4(viewport_set_canvas_stacking, RID, RID, int, int)
|
2022-04-30 23:40:30 +00:00
|
|
|
FUNC3(viewport_set_positional_shadow_atlas_size, RID, int, bool)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
|
2022-04-30 23:40:30 +00:00
|
|
|
FUNC3(viewport_set_positional_shadow_atlas_quadrant_subdivision, RID, int, int)
|
2022-08-12 23:02:32 +00:00
|
|
|
FUNC2(viewport_set_msaa_2d, RID, ViewportMSAA)
|
|
|
|
FUNC2(viewport_set_msaa_3d, RID, ViewportMSAA)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
|
2022-04-04 14:10:22 +00:00
|
|
|
FUNC2(viewport_set_use_taa, RID, bool)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_set_use_debanding, RID, bool)
|
2021-04-20 16:40:24 +00:00
|
|
|
FUNC2(viewport_set_use_occlusion_culling, RID, bool)
|
|
|
|
FUNC1(viewport_set_occlusion_rays_per_thread, int)
|
|
|
|
FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality)
|
2021-12-28 23:10:41 +00:00
|
|
|
FUNC2(viewport_set_mesh_lod_threshold, RID, float)
|
2014-10-12 05:13:22 +00:00
|
|
|
|
2021-07-02 23:14:19 +00:00
|
|
|
FUNC3R(int, viewport_get_render_info, RID, ViewportRenderInfoType, ViewportRenderInfo)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
|
2017-06-11 18:52:03 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(viewport_set_measure_render_time, RID, bool)
|
2021-02-02 02:16:37 +00:00
|
|
|
FUNC1RC(double, viewport_get_measured_render_time_cpu, RID)
|
|
|
|
FUNC1RC(double, viewport_get_measured_render_time_gpu, RID)
|
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
|
|
|
FUNC1RC(RID, viewport_find_from_screen_attachment, DisplayServer::WindowID)
|
2021-02-09 16:19:03 +00:00
|
|
|
|
2021-06-19 15:44:59 +00:00
|
|
|
FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID)
|
2020-04-10 17:18:42 +00:00
|
|
|
|
2022-02-11 11:33:54 +00:00
|
|
|
FUNC2(viewport_set_vrs_mode, RID, ViewportVRSMode)
|
|
|
|
FUNC2(viewport_set_vrs_texture, RID, RID)
|
|
|
|
|
2017-12-06 20:36:34 +00:00
|
|
|
/* ENVIRONMENT API */
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
#undef server_name
|
|
|
|
#undef ServerName
|
2016-10-19 14:14:41 +00:00
|
|
|
//from now on, calls forwarded to this singleton
|
2022-09-08 00:44:36 +00:00
|
|
|
#define ServerName RenderingMethod
|
2021-02-09 16:19:03 +00:00
|
|
|
#define server_name RSG::scene
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2021-06-04 22:47:26 +00:00
|
|
|
FUNC1(voxel_gi_set_quality, VoxelGIQuality)
|
2019-09-07 01:51:27 +00:00
|
|
|
|
2019-08-26 20:43:58 +00:00
|
|
|
/* SKY API */
|
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(sky)
|
|
|
|
FUNC2(sky_set_radiance_size, RID, int)
|
|
|
|
FUNC2(sky_set_mode, RID, SkyMode)
|
|
|
|
FUNC2(sky_set_material, RID, RID)
|
|
|
|
FUNC4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &)
|
2019-08-26 20:43:58 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNCRIDSPLIT(environment)
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(environment_set_background, RID, EnvironmentBG)
|
|
|
|
FUNC2(environment_set_sky, RID, RID)
|
|
|
|
FUNC2(environment_set_sky_custom_fov, RID, float)
|
|
|
|
FUNC2(environment_set_sky_orientation, RID, const Basis &)
|
|
|
|
FUNC2(environment_set_bg_color, RID, const Color &)
|
2022-07-31 23:20:24 +00:00
|
|
|
FUNC3(environment_set_bg_energy, RID, float, float)
|
2021-02-09 16:19:03 +00:00
|
|
|
FUNC2(environment_set_canvas_max_layer, RID, int)
|
2021-10-07 13:01:14 +00:00
|
|
|
FUNC6(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource)
|
2019-08-26 20:43:58 +00:00
|
|
|
|
2019-06-11 18:43:37 +00:00
|
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// FIXME: Disabled during Vulkan refactoring, should be ported.
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#if 0
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2021-02-09 16:19:03 +00:00
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FUNC2(environment_set_camera_feed_id, RID, int)
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2019-06-11 18:43:37 +00:00
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#endif
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2021-02-09 16:19:03 +00:00
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FUNC6(environment_set_ssr, RID, bool, int, float, float, float)
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FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality)
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2020-04-02 02:24:52 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float)
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FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float)
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2014-02-10 01:10:30 +00:00
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2021-08-03 07:07:32 +00:00
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FUNC6(environment_set_ssil, RID, bool, float, float, float, float)
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FUNC6(environment_set_ssil_quality, EnvironmentSSILQuality, bool, float, int, float, float)
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2022-01-20 15:47:25 +00:00
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FUNC13(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float, float, RID)
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2021-02-09 16:19:03 +00:00
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FUNC1(environment_glow_set_use_bicubic_upscale, bool)
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2014-02-10 01:10:30 +00:00
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2022-07-31 23:20:24 +00:00
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FUNC4(environment_set_tonemap, RID, EnvironmentToneMapper, float, float)
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2014-02-10 01:10:30 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)
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2014-02-10 01:10:30 +00:00
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2022-02-23 22:54:06 +00:00
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FUNC10(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float, float)
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FUNC14(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float, float)
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2020-08-13 01:21:01 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(environment_set_volumetric_fog_volume_size, int, int)
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FUNC1(environment_set_volumetric_fog_filter_active, bool)
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2017-06-07 02:16:17 +00:00
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2022-01-13 18:46:14 +00:00
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FUNC11(environment_set_sdfgi, RID, bool, int, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
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2021-02-09 16:19:03 +00:00
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FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
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FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
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FUNC1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)
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2020-06-25 13:33:28 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)
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2020-05-01 12:34:23 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC3(screen_space_roughness_limiter_set_active, bool, float, float)
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FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality)
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FUNC2(sub_surface_scattering_set_scale, float, float)
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2020-01-26 23:09:40 +00:00
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2022-04-30 23:40:30 +00:00
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FUNC1(positional_soft_shadow_filter_set_quality, ShadowQuality);
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FUNC1(directional_soft_shadow_filter_set_quality, ShadowQuality);
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2021-07-19 19:41:55 +00:00
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FUNC1(decals_set_filter, RS::DecalFilter);
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FUNC1(light_projectors_set_filter, RS::LightProjectorFilter);
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2020-04-08 01:51:52 +00:00
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2022-07-31 23:20:24 +00:00
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/* CAMERA ATTRIBUTES */
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#undef server_name
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#undef ServerName
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//from now on, calls forwarded to this singleton
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#define ServerName RendererCameraAttributes
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#define server_name RSG::camera_attributes
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FUNCRIDSPLIT(camera_attributes)
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FUNC2(camera_attributes_set_dof_blur_quality, DOFBlurQuality, bool)
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FUNC1(camera_attributes_set_dof_blur_bokeh_shape, DOFBokehShape)
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FUNC8(camera_attributes_set_dof_blur, RID, bool, float, float, bool, float, float, float)
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FUNC3(camera_attributes_set_exposure, RID, float, float)
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FUNC6(camera_attributes_set_auto_exposure, RID, bool, float, float, float, float)
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2017-12-06 20:36:34 +00:00
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/* SCENARIO API */
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2016-05-27 17:18:40 +00:00
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2021-02-09 16:19:03 +00:00
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#undef server_name
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#undef ServerName
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2022-09-08 00:44:36 +00:00
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#define ServerName RenderingMethod
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2021-02-09 16:19:03 +00:00
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#define server_name RSG::scene
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2016-05-27 17:18:40 +00:00
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2021-02-09 16:19:03 +00:00
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FUNCRIDSPLIT(scenario)
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2014-02-10 01:10:30 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(scenario_set_environment, RID, RID)
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2022-07-31 23:20:24 +00:00
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FUNC2(scenario_set_camera_attributes, RID, RID)
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2021-02-09 16:19:03 +00:00
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FUNC2(scenario_set_fallback_environment, RID, RID)
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2014-02-10 01:10:30 +00:00
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/* INSTANCING API */
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2021-02-09 16:19:03 +00:00
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FUNCRIDSPLIT(instance)
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2017-01-04 04:16:14 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(instance_set_base, RID, RID)
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FUNC2(instance_set_scenario, RID, RID)
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FUNC2(instance_set_layer_mask, RID, uint32_t)
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2022-12-13 04:13:16 +00:00
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FUNC3(instance_set_pivot_data, RID, float, bool)
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2020-10-17 05:08:21 +00:00
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FUNC2(instance_set_transform, RID, const Transform3D &)
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2021-02-09 16:19:03 +00:00
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FUNC2(instance_attach_object_instance_id, RID, ObjectID)
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FUNC3(instance_set_blend_shape_weight, RID, int, float)
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2021-04-14 03:45:16 +00:00
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FUNC3(instance_set_surface_override_material, RID, int, RID)
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2021-02-09 16:19:03 +00:00
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FUNC2(instance_set_visible, RID, bool)
|
2014-02-10 01:10:30 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(instance_set_custom_aabb, RID, AABB)
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2017-11-20 19:54:26 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(instance_attach_skeleton, RID, RID)
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2014-02-10 01:10:30 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC2(instance_set_extra_visibility_margin, RID, real_t)
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2021-05-09 16:23:20 +00:00
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FUNC2(instance_set_visibility_parent, RID, RID)
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2016-03-07 23:00:55 +00:00
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2021-10-03 11:28:55 +00:00
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FUNC2(instance_set_ignore_culling, RID, bool)
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2016-10-03 19:33:42 +00:00
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// don't use these in a game!
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2021-02-09 16:19:03 +00:00
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FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
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FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
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FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
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2014-06-11 13:41:03 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC3(instance_geometry_set_flag, RID, InstanceFlags, bool)
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FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
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FUNC2(instance_geometry_set_material_override, RID, RID)
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2021-09-25 18:40:26 +00:00
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FUNC2(instance_geometry_set_material_overlay, RID, RID)
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2014-10-28 01:54:32 +00:00
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2021-07-20 18:17:34 +00:00
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FUNC6(instance_geometry_set_visibility_range, RID, float, float, float, float, VisibilityRangeFadeMode)
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2021-02-09 16:19:03 +00:00
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FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
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FUNC2(instance_geometry_set_lod_bias, RID, float)
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2021-07-20 18:17:34 +00:00
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FUNC2(instance_geometry_set_transparency, RID, float)
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2022-08-27 09:22:43 +00:00
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FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
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FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
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FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
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FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
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2020-04-17 02:52:00 +00:00
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2022-08-31 17:24:04 +00:00
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FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const TypedArray<RID> &, const Size2i &)
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2020-05-01 12:34:23 +00:00
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2021-02-09 16:19:03 +00:00
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FUNC1(gi_set_use_half_resolution, bool)
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2021-01-22 23:50:24 +00:00
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2021-02-09 16:19:03 +00:00
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#undef server_name
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#undef ServerName
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2016-10-04 02:46:24 +00:00
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//from now on, calls forwarded to this singleton
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2021-02-09 16:19:03 +00:00
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#define ServerName RendererCanvasCull
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#define server_name RSG::canvas
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2014-06-11 13:41:03 +00:00
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2014-02-10 01:10:30 +00:00
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/* CANVAS (2D) */
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2016-03-08 23:00:52 +00:00
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2021-02-09 16:19:03 +00:00
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FUNCRIDSPLIT(canvas)
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FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &)
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FUNC2(canvas_set_modulate, RID, const Color &)
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FUNC3(canvas_set_parent, RID, RID, float)
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FUNC1(canvas_set_disable_scale, bool)
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FUNCRIDSPLIT(canvas_texture)
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FUNC3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID)
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FUNC3(canvas_texture_set_shading_parameters, RID, const Color &, float)
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FUNC2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter)
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FUNC2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat)
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FUNCRIDSPLIT(canvas_item)
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FUNC2(canvas_item_set_parent, RID, RID)
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FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
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FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
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FUNC2(canvas_item_set_visible, RID, bool)
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FUNC2(canvas_item_set_light_mask, RID, int)
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2021-09-02 18:07:04 +00:00
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FUNC2(canvas_item_set_visibility_layer, RID, uint32_t)
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2021-02-09 16:19:03 +00:00
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FUNC2(canvas_item_set_update_when_visible, RID, bool)
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FUNC2(canvas_item_set_transform, RID, const Transform2D &)
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FUNC2(canvas_item_set_clip, RID, bool)
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FUNC2(canvas_item_set_distance_field_mode, RID, bool)
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FUNC3(canvas_item_set_custom_rect, RID, bool, const Rect2 &)
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FUNC2(canvas_item_set_modulate, RID, const Color &)
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FUNC2(canvas_item_set_self_modulate, RID, const Color &)
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FUNC2(canvas_item_set_draw_behind_parent, RID, bool)
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2022-04-11 17:42:46 +00:00
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FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
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2021-02-09 16:19:03 +00:00
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FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
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FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
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FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
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FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
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FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
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FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool)
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2022-12-17 20:47:33 +00:00
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FUNC8(canvas_item_add_msdf_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, int, float, float)
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2022-08-12 11:03:28 +00:00
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FUNC5(canvas_item_add_lcd_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &)
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2021-02-09 16:19:03 +00:00
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FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
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2023-01-14 05:28:55 +00:00
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FUNC5(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
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2021-02-09 16:19:03 +00:00
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FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
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FUNC9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int)
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FUNC5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID)
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FUNC3(canvas_item_add_multimesh, RID, RID, RID)
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FUNC3(canvas_item_add_particles, RID, RID, RID)
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FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
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FUNC2(canvas_item_add_clip_ignore, RID, bool)
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2021-06-17 14:30:20 +00:00
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FUNC5(canvas_item_add_animation_slice, RID, double, double, double, double)
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2021-02-09 16:19:03 +00:00
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FUNC2(canvas_item_set_sort_children_by_y, RID, bool)
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FUNC2(canvas_item_set_z_index, RID, int)
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FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool)
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FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
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FUNC2(canvas_item_attach_skeleton, RID, RID)
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FUNC1(canvas_item_clear, RID)
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FUNC2(canvas_item_set_draw_index, RID, int)
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FUNC2(canvas_item_set_material, RID, RID)
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FUNC2(canvas_item_set_use_parent_material, RID, bool)
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2021-06-15 20:33:24 +00:00
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FUNC5(canvas_item_set_visibility_notifier, RID, bool, const Rect2 &, const Callable &, const Callable &)
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2021-02-09 16:19:03 +00:00
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FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
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2023-07-07 17:35:54 +00:00
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FUNC1(canvas_item_set_debug_redraw, bool)
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2023-10-11 11:21:29 +00:00
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FUNC0RC(bool, canvas_item_get_debug_redraw)
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2023-07-07 17:35:54 +00:00
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2021-02-09 16:19:03 +00:00
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FUNCRIDSPLIT(canvas_light)
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FUNC2(canvas_light_set_mode, RID, CanvasLightMode)
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FUNC2(canvas_light_attach_to_canvas, RID, RID)
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FUNC2(canvas_light_set_enabled, RID, bool)
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FUNC2(canvas_light_set_texture_scale, RID, float)
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FUNC2(canvas_light_set_transform, RID, const Transform2D &)
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FUNC2(canvas_light_set_texture, RID, RID)
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FUNC2(canvas_light_set_texture_offset, RID, const Vector2 &)
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FUNC2(canvas_light_set_color, RID, const Color &)
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FUNC2(canvas_light_set_height, RID, float)
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FUNC2(canvas_light_set_energy, RID, float)
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FUNC3(canvas_light_set_z_range, RID, int, int)
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FUNC3(canvas_light_set_layer_range, RID, int, int)
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FUNC2(canvas_light_set_item_cull_mask, RID, int)
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FUNC2(canvas_light_set_item_shadow_cull_mask, RID, int)
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FUNC2(canvas_light_set_directional_distance, RID, float)
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FUNC2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode)
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FUNC2(canvas_light_set_shadow_enabled, RID, bool)
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FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
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FUNC2(canvas_light_set_shadow_color, RID, const Color &)
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FUNC2(canvas_light_set_shadow_smooth, RID, float)
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FUNCRIDSPLIT(canvas_light_occluder)
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FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
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FUNC2(canvas_light_occluder_set_enabled, RID, bool)
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FUNC2(canvas_light_occluder_set_polygon, RID, RID)
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FUNC2(canvas_light_occluder_set_as_sdf_collision, RID, bool)
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FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &)
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FUNC2(canvas_light_occluder_set_light_mask, RID, int)
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FUNCRIDSPLIT(canvas_occluder_polygon)
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FUNC3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool)
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FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
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FUNC1(canvas_set_shadow_texture_size, int)
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2020-10-24 15:15:43 +00:00
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2023-11-04 14:09:33 +00:00
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FUNC1R(Rect2, _debug_canvas_item_get_rect, RID)
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2022-04-03 16:56:43 +00:00
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/* GLOBAL SHADER UNIFORMS */
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2020-04-17 02:52:00 +00:00
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2021-02-09 16:19:03 +00:00
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#undef server_name
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#undef ServerName
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2020-04-17 02:52:00 +00:00
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//from now on, calls forwarded to this singleton
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2022-03-21 11:25:25 +00:00
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#define ServerName RendererMaterialStorage
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#define server_name RSG::material_storage
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2020-04-17 02:52:00 +00:00
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2022-08-27 09:22:43 +00:00
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FUNC3(global_shader_parameter_add, const StringName &, GlobalShaderParameterType, const Variant &)
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FUNC1(global_shader_parameter_remove, const StringName &)
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FUNC0RC(Vector<StringName>, global_shader_parameter_get_list)
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FUNC2(global_shader_parameter_set, const StringName &, const Variant &)
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FUNC2(global_shader_parameter_set_override, const StringName &, const Variant &)
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FUNC1RC(GlobalShaderParameterType, global_shader_parameter_get_type, const StringName &)
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FUNC1RC(Variant, global_shader_parameter_get, const StringName &)
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2020-04-17 02:52:00 +00:00
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2022-08-27 09:22:43 +00:00
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FUNC1(global_shader_parameters_load_settings, bool)
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FUNC0(global_shader_parameters_clear)
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2021-02-09 16:19:03 +00:00
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#undef server_name
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2023-07-16 01:19:11 +00:00
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#undef ServerName
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/* STATUS INFORMATION */
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#define ServerName RendererUtilities
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#define server_name RSG::utilities
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FUNC0RC(String, get_video_adapter_name)
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FUNC0RC(String, get_video_adapter_vendor)
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FUNC0RC(String, get_video_adapter_api_version)
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#undef server_name
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2021-02-09 16:19:03 +00:00
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#undef ServerName
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#undef WRITE_ACTION
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#undef SYNC_DEBUG
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2020-04-17 02:52:00 +00:00
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|
2023-07-16 01:19:11 +00:00
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virtual uint64_t get_rendering_info(RenderingInfo p_info) override;
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virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
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virtual void set_frame_profiling_enabled(bool p_enable) override;
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virtual Vector<FrameProfileArea> get_frame_profile() override;
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virtual uint64_t get_frame_profile_frame() override;
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virtual RID get_test_cube() override;
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|
|
|
2016-10-03 19:33:42 +00:00
|
|
|
/* FREE */
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
virtual void free(RID p_rid) override {
|
|
|
|
if (Thread::get_caller_id() == server_thread) {
|
|
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|
command_queue.flush_if_pending();
|
|
|
|
_free(p_rid);
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|
} else {
|
|
|
|
command_queue.push(this, &RenderingServerDefault::_free, p_rid);
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|
|
|
}
|
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
/* EVENT QUEUING */
|
|
|
|
|
2021-11-05 05:59:38 +00:00
|
|
|
virtual void request_frame_drawn_callback(const Callable &p_callable) override;
|
2017-06-09 03:23:50 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
virtual void draw(bool p_swap_buffers, double frame_step) override;
|
|
|
|
virtual void sync() override;
|
|
|
|
virtual bool has_changed() const override;
|
|
|
|
virtual void init() override;
|
|
|
|
virtual void finish() override;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2023-07-20 09:49:59 +00:00
|
|
|
virtual void call_on_render_thread(const Callable &p_callable) override {
|
|
|
|
if (Thread::get_caller_id() == server_thread) {
|
|
|
|
command_queue.flush_if_pending();
|
|
|
|
_call_on_render_thread(p_callable);
|
|
|
|
} else {
|
|
|
|
command_queue.push(this, &RenderingServerDefault::_call_on_render_thread, p_callable);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-10-03 19:33:42 +00:00
|
|
|
/* TESTING */
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-02 02:16:37 +00:00
|
|
|
virtual double get_frame_setup_time_cpu() const override;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2022-01-19 15:09:52 +00:00
|
|
|
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override;
|
2023-01-11 18:14:43 +00:00
|
|
|
virtual Color get_default_clear_color() override;
|
2021-02-09 16:19:03 +00:00
|
|
|
virtual void set_default_clear_color(const Color &p_color) override;
|
2016-10-03 19:33:42 +00:00
|
|
|
|
2024-01-10 10:27:37 +00:00
|
|
|
#ifndef DISABLE_DEPRECATED
|
2021-02-09 16:19:03 +00:00
|
|
|
virtual bool has_feature(Features p_feature) const override;
|
2024-01-10 10:27:37 +00:00
|
|
|
#endif
|
2016-10-03 19:33:42 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
virtual bool has_os_feature(const String &p_feature) const override;
|
|
|
|
virtual void set_debug_generate_wireframes(bool p_generate) override;
|
2017-12-16 20:09:25 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
virtual bool is_low_end() const override;
|
2018-09-28 23:32:40 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override;
|
2020-06-25 13:33:28 +00:00
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
virtual void set_print_gpu_profile(bool p_enable) override;
|
2021-01-22 23:50:24 +00:00
|
|
|
|
2022-08-21 22:16:56 +00:00
|
|
|
virtual Size2i get_maximum_viewport_size() const override;
|
|
|
|
|
2021-02-09 16:19:03 +00:00
|
|
|
RenderingServerDefault(bool p_create_thread = false);
|
2020-12-03 21:09:47 +00:00
|
|
|
~RenderingServerDefault();
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
2022-07-23 21:41:51 +00:00
|
|
|
#endif // RENDERING_SERVER_DEFAULT_H
|