godot/tools/editor/plugins/spatial_editor_plugin.cpp

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/*************************************************************************/
/* spatial_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial_editor_plugin.h"
#include "print_string.h"
#include "os/keyboard.h"
#include "scene/3d/visual_instance.h"
#include "scene/3d/camera.h"
#include "camera_matrix.h"
#include "sort.h"
#include "tools/editor/editor_node.h"
#include "tools/editor/editor_settings.h"
#include "scene/resources/surface_tool.h"
#include "tools/editor/spatial_editor_gizmos.h"
#include "globals.h"
#include "tools/editor/plugins/animation_player_editor_plugin.h"
#include "tools/editor/animation_editor.h"
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#define DISTANCE_DEFAULT 4
#define GIZMO_ARROW_SIZE 0.3
#define GIZMO_RING_HALF_WIDTH 0.1
//#define GIZMO_SCALE_DEFAULT 0.28
#define GIZMO_SCALE_DEFAULT 0.15
void SpatialEditorViewport::_update_camera() {
if (orthogonal) {
//camera->set_orthogonal(size.width*cursor.distance,get_znear(),get_zfar());
camera->set_orthogonal(2 * cursor.distance, 0.1, 8192);
}
else
camera->set_perspective(get_fov(), get_znear(), get_zfar());
Transform camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
if (orthogonal)
camera_transform.translate(0, 0, 4096);
else
camera_transform.translate(0, 0, cursor.distance);
if (camera->get_global_transform() != camera_transform) {
camera->set_global_transform(camera_transform);
update_transform_gizmo_view();
}
}
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String SpatialEditorGizmo::get_handle_name(int p_idx) const {
if (get_script_instance() && get_script_instance()->has_method("get_handle_name"))
return get_script_instance()->call("get_handle_name", p_idx);
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return "";
}
Variant SpatialEditorGizmo::get_handle_value(int p_idx) const{
if (get_script_instance() && get_script_instance()->has_method("get_handle_value"))
return get_script_instance()->call("get_handle_value", p_idx);
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return Variant();
}
void SpatialEditorGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point) {
if (get_script_instance() && get_script_instance()->has_method("set_handle"))
get_script_instance()->call("set_handle", p_idx, p_camera, p_point);
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}
void SpatialEditorGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
if (get_script_instance() && get_script_instance()->has_method("commit_handle"))
get_script_instance()->call("commit_handle", p_idx, p_restore, p_cancel);
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}
bool SpatialEditorGizmo::intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum) {
return false;
}
bool SpatialEditorGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle,bool p_sec_first) {
return false;
}
SpatialEditorGizmo::SpatialEditorGizmo(){
selected=false;
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}
int SpatialEditorViewport::get_selected_count() const {
Map<Node*,Object*> &selection = editor_selection->get_selection();
int count=0;
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
Spatial *sp = E->key()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
count++;
}
return count;
}
float SpatialEditorViewport::get_znear() const {
float val = spatial_editor->get_znear();
if (val<0.001)
val=0.001;
return val;
}
float SpatialEditorViewport::get_zfar() const{
float val = spatial_editor->get_zfar();
if (val<0.001)
val=0.001;
return val;
}
float SpatialEditorViewport::get_fov() const{
float val = spatial_editor->get_fov();
if (val<0.001)
val=0.001;
if (val>89)
val=89;
return val;
}
Transform SpatialEditorViewport::_get_camera_transform() const {
return camera->get_global_transform();
}
Vector3 SpatialEditorViewport::_get_camera_pos() const {
return _get_camera_transform().origin;
}
Point2 SpatialEditorViewport::_point_to_screen(const Vector3& p_point) {
return camera->unproject_position(p_point);
}
Vector3 SpatialEditorViewport::_get_ray_pos(const Vector2& p_pos) const {
return camera->project_ray_origin(p_pos);
}
Vector3 SpatialEditorViewport::_get_camera_normal() const {
return -_get_camera_transform().basis.get_axis(2);
}
Vector3 SpatialEditorViewport::_get_ray(const Vector2& p_pos) {
return camera->project_ray_normal(p_pos);
}
/*
void SpatialEditorViewport::_clear_id(Spatial *p_node) {
editor_selection->remove_node(p_node);
}
*/
void SpatialEditorViewport::_clear_selected() {
editor_selection->clear();
}
void SpatialEditorViewport::_select_clicked(bool p_append,bool p_single) {
if (!clicked)
return;
Object *obj = ObjectDB::get_instance(clicked);
if (!obj)
return;
Spatial *sp = obj->cast_to<Spatial>();
if (!sp)
return;
_select(sp, clicked_wants_append,true);
}
void SpatialEditorViewport::_select(Spatial *p_node, bool p_append,bool p_single) {
if (!p_append) {
// should not modify the selection..
editor_selection->clear();
editor_selection->add_node(p_node);
} else {
if (editor_selection->is_selected(p_node) && p_single) {
//erase
editor_selection->remove_node(p_node);
} else {
editor_selection->add_node(p_node);
}
}
}
ObjectID SpatialEditorViewport::_select_ray(const Point2& p_pos, bool p_append,bool &r_includes_current,int *r_gizmo_handle,bool p_alt_select) {
if (r_gizmo_handle)
*r_gizmo_handle=-1;
Vector3 ray=_get_ray(p_pos);
Vector3 pos=_get_ray_pos(p_pos);
Vector<ObjectID> instances=VisualServer::get_singleton()->instances_cull_ray(pos,ray,get_tree()->get_root()->get_world()->get_scenario() );
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Set<Ref<SpatialEditorGizmo> > found_gizmos;
//uint32_t closest=0;
// float closest_dist=0;
r_includes_current=false;
List<_RayResult> results;
for (int i=0;i<instances.size();i++) {
Object *obj=ObjectDB::get_instance(instances[i]);
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if (!obj)
continue;
Spatial *spat=obj->cast_to<Spatial>();
if (!spat)
continue;
Ref<SpatialEditorGizmo> seg = spat->get_gizmo();
if (!seg.is_valid())
continue;
if (found_gizmos.has(seg))
continue;
found_gizmos.insert(seg);
Vector3 point;
Vector3 normal;
int handle=-1;
bool inters = seg->intersect_ray(camera,p_pos,point,normal,NULL,p_alt_select);
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if (!inters)
continue;
float dist = pos.distance_to(point);
if (dist<0)
continue;
if (editor_selection->is_selected(spat))
r_includes_current=true;
_RayResult res;
res.item=spat;
res.depth=dist;
res.handle=handle;
results.push_back(res);
}
if (results.empty())
return 0;
results.sort();
Spatial *s=NULL;
if (!r_includes_current || results.size()==1 || (r_gizmo_handle && results.front()->get().handle>=0)) {
//return the nearest one
s = results.front()->get().item;
if (r_gizmo_handle)
*r_gizmo_handle=results.front()->get().handle;
} else {
//returns the next one from a curent selection
List<_RayResult>::Element *E=results.front();
List<_RayResult>::Element *S=NULL;
while(true) {
//very strange loop algorithm that complies with object selection standards (tm).
if (S==E) {
//went all around and anothing was found
//since can't rotate the selection
//just return the first one
s=results.front()->get().item;
break;
}
if (!S && editor_selection->is_selected(E->get().item)) {
//found an item currently in the selection,
//so start from this one
S=E;
}
if (S && !editor_selection->is_selected(E->get().item)) {
// free item after a selected item, this one is desired.
s=E->get().item;
break;
}
E=E->next();
if (!E) {
if (!S) {
//did a loop but nothing was selected, select first
s=results.front()->get().item;
break;
}
E=results.front();
}
}
}
if (!s)
return 0;
return s->get_instance_ID();
}
void SpatialEditorViewport::_find_items_at_pos(const Point2& p_pos,bool &r_includes_current,Vector<_RayResult> &results,bool p_alt_select) {
Vector3 ray=_get_ray(p_pos);
Vector3 pos=_get_ray_pos(p_pos);
Vector<ObjectID> instances=VisualServer::get_singleton()->instances_cull_ray(pos,ray,get_tree()->get_root()->get_world()->get_scenario() );
Set<Ref<SpatialEditorGizmo> > found_gizmos;
r_includes_current=false;
for (int i=0;i<instances.size();i++) {
Object *obj=ObjectDB::get_instance(instances[i]);
if (!obj)
continue;
Spatial *spat=obj->cast_to<Spatial>();
if (!spat)
continue;
Ref<SpatialEditorGizmo> seg = spat->get_gizmo();
if (!seg.is_valid())
continue;
if (found_gizmos.has(seg))
continue;
found_gizmos.insert(seg);
Vector3 point;
Vector3 normal;
int handle=-1;
bool inters = seg->intersect_ray(camera,p_pos,point,normal,NULL,p_alt_select);
if (!inters)
continue;
float dist = pos.distance_to(point);
if (dist<0)
continue;
if (editor_selection->is_selected(spat))
r_includes_current=true;
_RayResult res;
res.item=spat;
res.depth=dist;
res.handle=handle;
results.push_back(res);
}
if (results.empty())
return;
results.sort();
}
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Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3& p_pos) {
CameraMatrix cm;
cm.set_perspective(get_fov(),get_size().get_aspect(),get_znear(),get_zfar());
float screen_w,screen_h;
cm.get_viewport_size(screen_w,screen_h);
Transform camera_transform;
camera_transform.translate( cursor.pos );
camera_transform.basis.rotate(Vector3(1,0,0),-cursor.x_rot);
camera_transform.basis.rotate(Vector3(0,1,0),-cursor.y_rot);
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camera_transform.translate(0,0,cursor.distance);
return camera_transform.xform(Vector3( ((p_pos.x/get_size().width)*2.0-1.0)*screen_w, ((1.0-(p_pos.y/get_size().height))*2.0-1.0)*screen_h,-get_znear()));
}
void SpatialEditorViewport::_select_region() {
if (cursor.region_begin==cursor.region_end)
return; //nothing really
Vector3 box[4]={
Vector3(
MIN( cursor.region_begin.x, cursor.region_end.x),
MIN( cursor.region_begin.y, cursor.region_end.y),
0
),
Vector3(
MAX( cursor.region_begin.x, cursor.region_end.x),
MIN( cursor.region_begin.y, cursor.region_end.y),
0
),
Vector3(
MAX( cursor.region_begin.x, cursor.region_end.x),
MAX( cursor.region_begin.y, cursor.region_end.y),
0
),
Vector3(
MIN( cursor.region_begin.x, cursor.region_end.x),
MAX( cursor.region_begin.y, cursor.region_end.y),
0
)
};
Vector<Plane> frustum;
Vector3 cam_pos=_get_camera_pos();
Set<Ref<SpatialEditorGizmo> > found_gizmos;
for(int i=0;i<4;i++) {
Vector3 a=_get_screen_to_space(box[i]);
Vector3 b=_get_screen_to_space(box[(i+1)%4]);
frustum.push_back( Plane(a,b,cam_pos) );
}
Plane near( cam_pos, -_get_camera_normal() );
near.d-=get_znear();
frustum.push_back( near );
Plane far=-near;
far.d+=500.0;
frustum.push_back( far );
Vector<ObjectID> instances=VisualServer::get_singleton()->instances_cull_convex(frustum,get_tree()->get_root()->get_world()->get_scenario());
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for (int i=0;i<instances.size();i++) {
Object *obj=ObjectDB::get_instance(instances[i]);
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if (!obj)
continue;
Spatial *sp = obj->cast_to<Spatial>();
if (!sp)
continue;
Ref<SpatialEditorGizmo> seg = sp->get_gizmo();
if (!seg.is_valid())
continue;
if (found_gizmos.has(seg))
continue;
if (seg->intersect_frustum(camera,frustum))
_select(sp,true,false);
}
}
void SpatialEditorViewport::_update_name() {
String ortho = orthogonal?TTR("Orthogonal"):TTR("Perspective");
if (name!="")
view_menu->set_text("[ "+name+" "+ortho+" ]");
else
view_menu->set_text("[ "+ortho+" ]");
}
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void SpatialEditorViewport::_compute_edit(const Point2& p_point) {
_edit.click_ray=_get_ray( Vector2( p_point.x, p_point.y ) );
_edit.click_ray_pos=_get_ray_pos( Vector2( p_point.x, p_point.y ) );
_edit.plane=TRANSFORM_VIEW;
spatial_editor->update_transform_gizmo();
_edit.center=spatial_editor->get_gizmo_transform().origin;
List<Node*> &selection = editor_selection->get_selected_node_list();
// Vector3 center;
// int nc=0;
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
se->original=se->sp->get_global_transform();
// center+=se->original.origin;
// nc++;
}
// if (nc)
// _edit.center=center/float(nc);
}
static int _get_key_modifier(const String& p_property) {
switch(EditorSettings::get_singleton()->get(p_property).operator int()) {
case 0: return 0;
case 1: return KEY_SHIFT;
case 2: return KEY_ALT;
case 3: return KEY_META;
case 4: return KEY_CONTROL;
}
return 0;
}
SpatialEditorViewport::NavigationScheme SpatialEditorViewport::_get_navigation_schema(const String& p_property) {
switch(EditorSettings::get_singleton()->get(p_property).operator int()) {
case 0: return NAVIGATION_GODOT;
case 1: return NAVIGATION_MAYA;
case 2: return NAVIGATION_MODO;
}
return NAVIGATION_GODOT;
}
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SpatialEditorViewport::NavigationZoomStyle SpatialEditorViewport::_get_navigation_zoom_style(const String& p_property) {
switch(EditorSettings::get_singleton()->get(p_property).operator int()) {
case 0: return NAVIGATION_ZOOM_VERTICAL;
case 1: return NAVIGATION_ZOOM_HORIZONTAL;
}
return NAVIGATION_ZOOM_VERTICAL;
}
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bool SpatialEditorViewport::_gizmo_select(const Vector2& p_screenpos,bool p_hilite_only) {
if (!spatial_editor->is_gizmo_visible())
return false;
if (get_selected_count()==0) {
if (p_hilite_only)
spatial_editor->select_gizmo_hilight_axis(-1);
return false;
}
Vector3 ray_pos=_get_ray_pos( Vector2( p_screenpos.x, p_screenpos.y ) );
Vector3 ray=_get_ray( Vector2( p_screenpos.x, p_screenpos.y ) );
Transform gt = spatial_editor->get_gizmo_transform();
float gs=gizmo_scale;
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if (spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_MOVE) {
int col_axis=-1;
float col_d=1e20;
for(int i=0;i<3;i++) {
Vector3 grabber_pos = gt.origin+gt.basis.get_axis(i)*gs;
float grabber_radius = gs*GIZMO_ARROW_SIZE;
Vector3 r;
if (Geometry::segment_intersects_sphere(ray_pos,ray_pos+ray*10000.0,grabber_pos,grabber_radius,&r)) {
float d = r.distance_to(ray_pos);
if (d<col_d) {
col_d=d;
col_axis=i;
}
}
}
if (col_axis!=-1) {
if (p_hilite_only) {
spatial_editor->select_gizmo_hilight_axis(col_axis);
} else {
//handle rotate
_edit.mode=TRANSFORM_TRANSLATE;
_compute_edit(Point2(p_screenpos.x,p_screenpos.y));
_edit.plane=TransformPlane(TRANSFORM_X_AXIS+col_axis);
}
return true;
}
}
if (spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_ROTATE) {
int col_axis=-1;
float col_d=1e20;
for(int i=0;i<3;i++) {
Plane plane(gt.origin,gt.basis.get_axis(i).normalized());
Vector3 r;
if (!plane.intersects_ray(ray_pos,ray,&r))
continue;
float dist = r.distance_to(gt.origin);
if (dist > gs*(1-GIZMO_RING_HALF_WIDTH) && dist < gs *(1+GIZMO_RING_HALF_WIDTH)) {
float d = ray_pos.distance_to(r);
if (d<col_d) {
col_d=d;
col_axis=i;
}
}
}
if (col_axis!=-1) {
if (p_hilite_only) {
spatial_editor->select_gizmo_hilight_axis(col_axis+3);
} else {
//handle rotate
_edit.mode=TRANSFORM_ROTATE;
_compute_edit(Point2(p_screenpos.x,p_screenpos.y));
_edit.plane=TransformPlane(TRANSFORM_X_AXIS+col_axis);
}
return true;
}
}
if (p_hilite_only)
spatial_editor->select_gizmo_hilight_axis(-1);
return false;
}
void SpatialEditorViewport::_smouseenter() {
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if (!surface->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field()))
surface->grab_focus();
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}
void SpatialEditorViewport::_list_select(InputEventMouseButton b) {
_find_items_at_pos(Vector2( b.x, b.y ),clicked_includes_current,selection_results,b.mod.shift);
Node *scene=editor->get_edited_scene();
for(int i=0;i<selection_results.size();i++) {
Spatial *item=selection_results[i].item;
if (item!=scene && item->get_owner()!=scene && !scene->is_editable_instance(item->get_owner())) {
//invalid result
selection_results.remove(i);
i--;
}
}
clicked_wants_append=b.mod.shift;
if (selection_results.size() == 1) {
clicked=selection_results[0].item->get_instance_ID();
selection_results.clear();
if (clicked) {
_select_clicked(clicked_wants_append,true);
clicked=0;
}
} else if (!selection_results.empty()) {
NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
StringName root_name = root_path.get_name(root_path.get_name_count()-1);
for (int i = 0; i < selection_results.size(); i++) {
Spatial *spat=selection_results[i].item;
Ref<Texture> icon;
if (spat->has_meta("_editor_icon"))
icon=spat->get_meta("_editor_icon");
else
icon=get_icon( has_icon(spat->get_class(),"EditorIcons")?spat->get_class():String("Object"),"EditorIcons");
String node_path="/"+root_name+"/"+root_path.rel_path_to(spat->get_path());
selection_menu->add_item(spat->get_name());
selection_menu->set_item_icon(i, icon );
selection_menu->set_item_metadata(i, node_path);
selection_menu->set_item_tooltip(i,String(spat->get_name())+
"\nType: "+spat->get_class()+"\nPath: "+node_path);
}
selection_menu->set_global_pos(Vector2( b.global_x, b.global_y ));
selection_menu->popup();
selection_menu->call_deferred("grab_click_focus");
selection_menu->set_invalidate_click_until_motion();
}
}
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void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
if (previewing)
return; //do NONE
{
EditorNode *en = editor;
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
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if (!over_plugin_list->empty()) {
bool discard = over_plugin_list->forward_spatial_gui_input(camera,p_event);
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if (discard)
return;
}
}
switch(p_event.type) {
case InputEvent::MOUSE_BUTTON: {
const InputEventMouseButton &b=p_event.mouse_button;
switch(b.button_index) {
case BUTTON_WHEEL_UP: {
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cursor.distance/=1.08;
if (cursor.distance<0.001)
cursor.distance=0.001;
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} break;
case BUTTON_WHEEL_DOWN: {
if (cursor.distance<0.001)
cursor.distance=0.001;
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cursor.distance*=1.08;
} break;
case BUTTON_RIGHT: {
NavigationScheme nav_scheme = _get_navigation_schema("editors/3d/navigation_scheme");
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if (b.pressed && _edit.gizmo.is_valid()) {
//restore
_edit.gizmo->commit_handle(_edit.gizmo_handle,_edit.gizmo_initial_value,true);
_edit.gizmo=Ref<SpatialEditorGizmo>();
}
if (_edit.mode==TRANSFORM_NONE && b.pressed) {
Plane cursor_plane(cursor.cursor_pos,_get_camera_normal());
Vector3 ray_origin = _get_ray_pos(Vector2(b.x,b.y));
Vector3 ray_dir = _get_ray(Vector2(b.x,b.y));
//gizmo modify
if (b.mod.control) {
Vector<ObjectID> instances=VisualServer::get_singleton()->instances_cull_ray(ray_origin,ray_dir,get_tree()->get_root()->get_world()->get_scenario() );
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Plane p(ray_origin,_get_camera_normal());
float min_d=1e10;
bool found=false;
for (int i=0;i<instances.size();i++) {
Object *obj=ObjectDB::get_instance(instances[i]);
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if (!obj)
continue;
VisualInstance *vi=obj->cast_to<VisualInstance>();
if (!vi)
continue;
//optimize by checking AABB (although should pre sort by distance)
Rect3 aabb = vi->get_global_transform().xform(vi->get_aabb());
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if (p.distance_to(aabb.get_support(-ray_dir))>min_d)
continue;
PoolVector<Face3> faces = vi->get_faces(VisualInstance::FACES_SOLID);
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int c = faces.size();
if (c>0) {
PoolVector<Face3>::Read r = faces.read();
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for(int j=0;j<c;j++) {
Vector3 inters;
if (r[j].intersects_ray(ray_origin,ray_dir,&inters)) {
float d = p.distance_to(inters);
if (d<0)
continue;
if (d<min_d) {
min_d=d;
found=true;
}
}
}
}
}
if (found) {
//cursor.cursor_pos=ray_origin+ray_dir*min_d;
//VisualServer::get_singleton()->instance_set_transform(cursor_instance,Transform(Matrix3(),cursor.cursor_pos));
}
} else {
Vector3 new_pos;
if (cursor_plane.intersects_ray(ray_origin,ray_dir,&new_pos)) {
//cursor.cursor_pos=new_pos;
//VisualServer::get_singleton()->instance_set_transform(cursor_instance,Transform(Matrix3(),cursor.cursor_pos));
}
}
if (b.mod.alt) {
if (nav_scheme == NAVIGATION_MAYA)
break;
_list_select(b);
return;
}
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}
if (_edit.mode!=TRANSFORM_NONE && b.pressed) {
//cancel motion
_edit.mode=TRANSFORM_NONE;
//_validate_selection();
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
sp->set_global_transform( se->original );
}
surface->update();
//VisualServer::get_singleton()->poly_clear(indicators);
set_message(TTR("Transform Aborted."),3);
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}
} break;
case BUTTON_MIDDLE: {
if (b.pressed && _edit.mode!=TRANSFORM_NONE) {
switch(_edit.plane ) {
case TRANSFORM_VIEW: {
_edit.plane=TRANSFORM_X_AXIS;
set_message(TTR("X-Axis Transform."),2);
name="";
_update_name();
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} break;
case TRANSFORM_X_AXIS: {
_edit.plane=TRANSFORM_Y_AXIS;
set_message(TTR("Y-Axis Transform."),2);
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} break;
case TRANSFORM_Y_AXIS: {
_edit.plane=TRANSFORM_Z_AXIS;
set_message(TTR("Z-Axis Transform."),2);
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} break;
case TRANSFORM_Z_AXIS: {
_edit.plane=TRANSFORM_VIEW;
set_message(TTR("View Plane Transform."),2);
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} break;
}
}
} break;
case BUTTON_LEFT: {
if (b.pressed) {
NavigationScheme nav_scheme = _get_navigation_schema("editors/3d/navigation_scheme");
if ( (nav_scheme==NAVIGATION_MAYA || nav_scheme==NAVIGATION_MODO) && b.mod.alt) {
break;
}
if (spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_LIST_SELECT) {
_list_select(b);
break;
}
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_edit.mouse_pos=Point2(b.x,b.y);
_edit.snap=false;
_edit.mode=TRANSFORM_NONE;
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//gizmo has priority over everything
bool can_select_gizmos=true;
{
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
can_select_gizmos = view_menu->get_popup()->is_item_checked( idx );
}
if (can_select_gizmos && spatial_editor->get_selected()) {
Ref<SpatialEditorGizmo> seg = spatial_editor->get_selected()->get_gizmo();
if (seg.is_valid()) {
int handle=-1;
Vector3 point;
Vector3 normal;
bool inters = seg->intersect_ray(camera,_edit.mouse_pos,point,normal,&handle,b.mod.shift);
if (inters && handle!=-1) {
_edit.gizmo=seg;
_edit.gizmo_handle=handle;
//_edit.gizmo_initial_pos=seg->get_handle_pos(gizmo_handle);
_edit.gizmo_initial_value=seg->get_handle_value(handle);
break;
}
}
}
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if (_gizmo_select(_edit.mouse_pos))
break;
clicked=0;
clicked_includes_current=false;
if ((spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_SELECT && b.mod.control) || spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_ROTATE) {
/* HANDLE ROTATION */
if (get_selected_count()==0)
break; //bye
//handle rotate
_edit.mode=TRANSFORM_ROTATE;
_compute_edit(Point2(b.x,b.y));
break;
}
if (spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_MOVE) {
if (get_selected_count()==0)
break; //bye
//handle rotate
_edit.mode=TRANSFORM_TRANSLATE;
_compute_edit(Point2(b.x,b.y));
break;
}
if (spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_SCALE) {
if (get_selected_count()==0)
break; //bye
//handle rotate
_edit.mode=TRANSFORM_SCALE;
_compute_edit(Point2(b.x,b.y));
break;
}
// todo scale
int gizmo_handle=-1;
clicked=_select_ray(Vector2( b.x, b.y ),b.mod.shift,clicked_includes_current,&gizmo_handle,b.mod.shift);
//clicking is always deferred to either move or release
clicked_wants_append=b.mod.shift;
if (!clicked) {
if (!clicked_wants_append)
_clear_selected();
//default to regionselect
cursor.region_select=true;
cursor.region_begin=Point2(b.x,b.y);
cursor.region_end=Point2(b.x,b.y);
}
if (clicked && gizmo_handle>=0) {
Object *obj=ObjectDB::get_instance(clicked);
if (obj) {
Spatial *spa = obj->cast_to<Spatial>();
if (spa) {
Ref<SpatialEditorGizmo> seg=spa->get_gizmo();
if (seg.is_valid()) {
_edit.gizmo=seg;
_edit.gizmo_handle=gizmo_handle;
//_edit.gizmo_initial_pos=seg->get_handle_pos(gizmo_handle);
_edit.gizmo_initial_value=seg->get_handle_value(gizmo_handle);
//print_line("GIZMO: "+itos(gizmo_handle)+" FROMPOS: "+_edit.orig_gizmo_pos);
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break;
}
}
}
//_compute_edit(Point2(b.x,b.y)); //in case a motion happens..
}
surface->update();
} else {
if (_edit.gizmo.is_valid()) {
_edit.gizmo->commit_handle(_edit.gizmo_handle,_edit.gizmo_initial_value,false);
_edit.gizmo=Ref<SpatialEditorGizmo>();
break;
}
if (clicked) {
_select_clicked(clicked_wants_append,true);
//clickd processing was deferred
clicked=0;
}
if (cursor.region_select) {
_select_region();
cursor.region_select=false;
surface->update();
}
if (_edit.mode!=TRANSFORM_NONE) {
static const char* _transform_name[4]={"None","Rotate","Translate","Scale"};
undo_redo->create_action(_transform_name[_edit.mode]);
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
undo_redo->add_do_method(sp,"set_global_transform",sp->get_global_transform());
undo_redo->add_undo_method(sp,"set_global_transform",se->original);
}
undo_redo->commit_action();
_edit.mode=TRANSFORM_NONE;
//VisualServer::get_singleton()->poly_clear(indicators);
set_message("");
}
surface->update();
}
} break;
}
} break;
case InputEvent::MOUSE_MOTION: {
const InputEventMouseMotion &m=p_event.mouse_motion;
_edit.mouse_pos=Point2(p_event.mouse_motion.x,p_event.mouse_motion.y);
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if (spatial_editor->get_selected()) {
Ref<SpatialEditorGizmo> seg = spatial_editor->get_selected()->get_gizmo();
if (seg.is_valid()) {
int selected_handle=-1;
int handle=-1;
Vector3 point;
Vector3 normal;
bool inters = seg->intersect_ray(camera,_edit.mouse_pos,point,normal,&handle,false);
if (inters && handle!=-1) {
selected_handle=handle;
}
if (selected_handle!=spatial_editor->get_over_gizmo_handle()) {
spatial_editor->set_over_gizmo_handle(selected_handle);
spatial_editor->get_selected()->update_gizmo();
if (selected_handle!=-1)
spatial_editor->select_gizmo_hilight_axis(-1);
}
}
}
if (spatial_editor->get_over_gizmo_handle()==-1 && !(m.button_mask&1) && !_edit.gizmo.is_valid()) {
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_gizmo_select(_edit.mouse_pos,true);
}
NavigationScheme nav_scheme = _get_navigation_schema("editors/3d/navigation_scheme");
NavigationMode nav_mode = NAVIGATION_NONE;
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if (_edit.gizmo.is_valid()) {
_edit.gizmo->set_handle(_edit.gizmo_handle,camera,Vector2(m.x,m.y));
Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle);
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
set_message(n+": "+String(v));
} else if (m.button_mask&1) {
if (nav_scheme == NAVIGATION_MAYA && m.mod.alt) {
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nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MODO && m.mod.alt && m.mod.shift) {
nav_mode = NAVIGATION_PAN;
} else if (nav_scheme == NAVIGATION_MODO && m.mod.alt && m.mod.control) {
nav_mode = NAVIGATION_ZOOM;
} else if (nav_scheme == NAVIGATION_MODO && m.mod.alt) {
nav_mode = NAVIGATION_ORBIT;
} else {
if (clicked) {
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if (!clicked_includes_current) {
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_select_clicked(clicked_wants_append,true);
//clickd processing was deferred
}
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_compute_edit(_edit.mouse_pos);
clicked=0;
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_edit.mode=TRANSFORM_TRANSLATE;
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}
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if (cursor.region_select && nav_mode == NAVIGATION_NONE) {
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cursor.region_end=Point2(m.x,m.y);
surface->update();
return;
}
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if (_edit.mode==TRANSFORM_NONE && nav_mode == NAVIGATION_NONE)
break;
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Vector3 ray_pos=_get_ray_pos( Vector2( m.x, m.y ) );
Vector3 ray=_get_ray( Vector2( m.x, m.y ) );
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switch(_edit.mode) {
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case TRANSFORM_SCALE: {
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Plane plane=Plane(_edit.center,_get_camera_normal());
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Vector3 intersection;
if (!plane.intersects_ray(ray_pos,ray,&intersection))
break;
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos,_edit.click_ray,&click))
break;
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float center_click_dist = click.distance_to(_edit.center);
float center_inters_dist = intersection.distance_to(_edit.center);
if (center_click_dist==0)
break;
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float scale = (center_inters_dist / center_click_dist)*100.0;
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
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scale = Math::stepify(scale,spatial_editor->get_scale_snap());
}
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set_message(vformat(TTR("Scaling to %s%%."),String::num(scale,1)));
scale/=100.0;
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Transform r;
r.basis.scale(Vector3(scale,scale,scale));
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List<Node*> &selection = editor_selection->get_selected_node_list();
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for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
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SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
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Transform original=se->original;
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Transform base=Transform( Basis(), _edit.center);
Transform t=base * (r * (base.inverse() * original));
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sp->set_global_transform(t);
}
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surface->update();
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} break;
case TRANSFORM_TRANSLATE: {
Vector3 motion_mask;
Plane plane;
switch( _edit.plane ) {
case TRANSFORM_VIEW:
motion_mask=Vector3(0,0,0);
plane=Plane(_edit.center,_get_camera_normal());
break;
case TRANSFORM_X_AXIS:
motion_mask=spatial_editor->get_gizmo_transform().basis.get_axis(0);
plane=Plane(_edit.center,motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Y_AXIS:
motion_mask=spatial_editor->get_gizmo_transform().basis.get_axis(1);
plane=Plane(_edit.center,motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Z_AXIS:
motion_mask=spatial_editor->get_gizmo_transform().basis.get_axis(2);
plane=Plane(_edit.center,motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
}
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Vector3 intersection;
if (!plane.intersects_ray(ray_pos,ray,&intersection))
break;
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos,_edit.click_ray,&click))
break;
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//_validate_selection();
Vector3 motion = intersection-click;
if (motion_mask!=Vector3()) {
motion=motion_mask.dot(motion)*motion_mask;
}
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float snap=0;
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
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snap = spatial_editor->get_translate_snap();
motion.snap(snap);
}
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//set_message("Translating: "+motion);
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List<Node*> &selection = editor_selection->get_selected_node_list();
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for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp) {
continue;
}
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SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se) {
continue;
}
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Transform t=se->original;
t.origin+=motion;
sp->set_global_transform(t);
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}
} break;
case TRANSFORM_ROTATE: {
Plane plane;
switch( _edit.plane ) {
case TRANSFORM_VIEW:
plane=Plane(_edit.center,_get_camera_normal());
break;
case TRANSFORM_X_AXIS:
plane=Plane(_edit.center,spatial_editor->get_gizmo_transform().basis.get_axis(0));
break;
case TRANSFORM_Y_AXIS:
plane=Plane(_edit.center,spatial_editor->get_gizmo_transform().basis.get_axis(1));
break;
case TRANSFORM_Z_AXIS:
plane=Plane(_edit.center,spatial_editor->get_gizmo_transform().basis.get_axis(2));
break;
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}
Vector3 intersection;
if (!plane.intersects_ray(ray_pos,ray,&intersection))
break;
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos,_edit.click_ray,&click))
break;
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Vector3 y_axis=(click-_edit.center).normalized();
Vector3 x_axis=plane.normal.cross(y_axis).normalized();
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float angle=Math::atan2( x_axis.dot(intersection-_edit.center), y_axis.dot(intersection-_edit.center) );
if (_edit.snap || spatial_editor->is_snap_enabled()) {
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float snap = spatial_editor->get_rotate_snap();
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if (snap) {
angle=Math::rad2deg(angle)+snap*0.5; //else it wont reach +180
angle-=Math::fmod(angle,snap);
set_message(vformat(TTR("Rotating %s degrees."),rtos(angle)));
angle=Math::deg2rad(angle);
} else
set_message(vformat(TTR("Rotating %s degrees."),rtos(Math::rad2deg(angle))));
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} else {
set_message(vformat(TTR("Rotating %s degrees."),rtos(Math::rad2deg(angle))));
}
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Transform r;
r.basis.rotate(plane.normal,angle);
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List<Node*> &selection = editor_selection->get_selected_node_list();
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for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
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SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
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Transform original=se->original;
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Transform base=Transform( Basis(), _edit.center);
Transform t=base * r * base.inverse() * original;
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sp->set_global_transform(t);
}
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surface->update();
/*
VisualServer::get_singleton()->poly_clear(indicators);
Vector<Vector3> points;
Vector<Vector3> empty;
Vector<Color> colors;
points.push_back(intersection);
points.push_back(_edit.original.origin);
colors.push_back( Color(255,155,100) );
colors.push_back( Color(255,155,100) );
VisualServer::get_singleton()->poly_add_primitive(indicators,points,empty,colors,empty);
*/
} break;
default:{}
}
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}
} else if (m.button_mask&2) {
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if (nav_scheme == NAVIGATION_MAYA && m.mod.alt) {
nav_mode = NAVIGATION_ZOOM;
}
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} else if (m.button_mask&4) {
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if (nav_scheme == NAVIGATION_GODOT) {
int mod = 0;
if (m.mod.shift)
mod=KEY_SHIFT;
if (m.mod.alt)
mod=KEY_ALT;
if (m.mod.control)
mod=KEY_CONTROL;
if (m.mod.meta)
mod=KEY_META;
if (mod == _get_key_modifier("3d_editor/pan_modifier"))
nav_mode = NAVIGATION_PAN;
else if (mod == _get_key_modifier("3d_editor/zoom_modifier"))
nav_mode = NAVIGATION_ZOOM;
else if (mod == _get_key_modifier("3d_editor/orbit_modifier"))
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MAYA) {
if (m.mod.alt)
nav_mode = NAVIGATION_PAN;
}
} else if (EditorSettings::get_singleton()->get("editors/3d/emulate_3_button_mouse")) {
// Handle trackpad (no external mouse) use case
int mod = 0;
if (m.mod.shift)
mod=KEY_SHIFT;
if (m.mod.alt)
mod=KEY_ALT;
if (m.mod.control)
mod=KEY_CONTROL;
if (m.mod.meta)
mod=KEY_META;
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if(mod){
if (mod == _get_key_modifier("3d_editor/pan_modifier"))
nav_mode = NAVIGATION_PAN;
else if (mod == _get_key_modifier("3d_editor/zoom_modifier"))
nav_mode = NAVIGATION_ZOOM;
else if (mod == _get_key_modifier("3d_editor/orbit_modifier"))
nav_mode = NAVIGATION_ORBIT;
}
}
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switch(nav_mode) {
case NAVIGATION_PAN:{
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real_t pan_speed = 1/150.0;
int pan_speed_modifier = 10;
if (nav_scheme==NAVIGATION_MAYA && m.mod.shift)
pan_speed *= pan_speed_modifier;
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Transform camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1,0,0),-cursor.x_rot);
camera_transform.basis.rotate(Vector3(0,1,0),-cursor.y_rot);
Vector3 translation(-m.relative_x*pan_speed,m.relative_y*pan_speed,0);
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translation*=cursor.distance/DISTANCE_DEFAULT;
camera_transform.translate(translation);
cursor.pos=camera_transform.origin;
} break;
case NAVIGATION_ZOOM: {
real_t zoom_speed = 1/80.0;
int zoom_speed_modifier = 10;
if (nav_scheme==NAVIGATION_MAYA && m.mod.shift)
zoom_speed *= zoom_speed_modifier;
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NavigationZoomStyle zoom_style = _get_navigation_zoom_style("3d_editor/zoom_style");
if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) {
if ( m.relative_x > 0)
cursor.distance*=1-m.relative_x*zoom_speed;
else if (m.relative_x < 0)
cursor.distance/=1+m.relative_x*zoom_speed;
}
else {
if ( m.relative_y > 0)
cursor.distance*=1+m.relative_y*zoom_speed;
else if (m.relative_y < 0)
cursor.distance/=1-m.relative_y*zoom_speed;
}
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} break;
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case NAVIGATION_ORBIT: {
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cursor.x_rot+=m.relative_y/80.0;
cursor.y_rot+=m.relative_x/80.0;
if (cursor.x_rot>Math_PI/2.0)
cursor.x_rot=Math_PI/2.0;
if (cursor.x_rot<-Math_PI/2.0)
cursor.x_rot=-Math_PI/2.0;
name="";
_update_name();
} break;
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default: {}
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}
} break;
case InputEvent::KEY: {
const InputEventKey &k = p_event.key;
if (!k.pressed)
break;
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if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
if (_edit.mode != TRANSFORM_NONE) {
_edit.snap=true;
}
}
if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) {
cursor.y_rot = 0;
cursor.x_rot = -Math_PI/2.0;
set_message(TTR("Bottom View."),2);
name = TTR("Bottom");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/top_view", p_event)) {
cursor.y_rot = 0;
cursor.x_rot = Math_PI/2.0;
set_message(TTR("Top View."),2);
name = TTR("Top");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/rear_view", p_event)) {
cursor.x_rot = 0;
cursor.y_rot = Math_PI;
set_message(TTR("Rear View."),2);
name = TTR("Rear");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/front_view", p_event)) {
cursor.x_rot = 0;
cursor.y_rot=0;
set_message(TTR("Front View."),2);
name=TTR("Front");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/left_view", p_event)) {
cursor.x_rot=0;
cursor.y_rot = Math_PI/2.0;
set_message(TTR("Left View."),2);
name = TTR("Left");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
cursor.x_rot=0;
cursor.y_rot = -Math_PI/2.0;
set_message(TTR("Right View."),2);
name = TTR("Right");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/switch_perspective_orthogonal", p_event)) {
_menu_option(orthogonal?VIEW_PERSPECTIVE:VIEW_ORTHOGONAL);
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
if (!get_selected_count() || _edit.mode!=TRANSFORM_NONE)
break;
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if (!AnimationPlayerEditor::singleton->get_key_editor()->has_keying()) {
set_message(TTR("Keying is disabled (no key inserted)."));
break;
}
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List<Node*> &selection = editor_selection->get_selected_node_list();
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for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
emit_signal("transform_key_request",sp,"",sp->get_transform());
}
set_message(TTR("Animation Key Inserted."));
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}
if (k.scancode == KEY_SPACE) {
if (!k.pressed) emit_signal("toggle_maximize_view", this);
}
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} break;
}
}
void SpatialEditorViewport::set_message(String p_message,float p_time) {
message=p_message;
message_time=p_time;
}
void SpatialEditorViewport::_notification(int p_what) {
if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
bool visible=is_visible();
set_process(visible);
if (visible)
_update_camera();
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call_deferred("update_transform_gizmo_view");
}
if (p_what==NOTIFICATION_RESIZED) {
call_deferred("update_transform_gizmo_view");
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}
if (p_what==NOTIFICATION_PROCESS) {
//force editr camera
/*
current_camera=get_root_node()->get_current_camera();
if (current_camera!=camera) {
}
*/
_update_camera();
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Map<Node*,Object*> &selection = editor_selection->get_selection();
bool changed=false;
bool exist=false;
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
Spatial *sp = E->key()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
VisualInstance *vi=sp->cast_to<VisualInstance>();
if (se->aabb.has_no_surface()) {
se->aabb=vi?vi->get_aabb():Rect3( Vector3(-0.2,-0.2,-0.2),Vector3(0.4,0.4,0.4));
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}
Transform t=sp->get_global_transform();
t.translate(se->aabb.pos);
t.basis.scale( se->aabb.size );
exist=true;
if (se->last_xform==t)
continue;
changed=true;
se->last_xform=t;
VisualServer::get_singleton()->instance_set_transform(se->sbox_instance,t);
}
if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
spatial_editor->update_transform_gizmo();
}
if (message_time>0) {
if (message!=last_message) {
surface->update();
last_message=message;
}
message_time-=get_fixed_process_delta_time();
if (message_time<0)
surface->update();
}
//update shadow atlas if changed
int shadowmap_size = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/size");
int atlas_q0 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
viewport->set_shadow_atlas_quadrant_subdiv(0,Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_shadow_atlas_quadrant_subdiv(1,Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_shadow_atlas_quadrant_subdiv(2,Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
viewport->set_shadow_atlas_quadrant_subdiv(3,Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
//update msaa if changed
int msaa_mode = GlobalConfig::get_singleton()->get("rendering/antialias/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
bool hdr = GlobalConfig::get_singleton()->get("rendering/dynamic_range/hdr");
viewport->set_hdr(hdr);
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}
if (p_what==NOTIFICATION_ENTER_TREE) {
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surface->connect("draw",this,"_draw");
surface->connect("gui_input",this,"_sinput");
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surface->connect("mouse_enter",this,"_smouseenter");
preview_camera->set_icon(get_icon("Camera","EditorIcons"));
_init_gizmo_instance(index);
}
if (p_what==NOTIFICATION_EXIT_TREE) {
_finish_gizmo_instances();
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}
if (p_what==NOTIFICATION_MOUSE_ENTER) {
}
if (p_what==NOTIFICATION_DRAW) {
}
}
void SpatialEditorViewport::_draw() {
if (surface->has_focus()) {
Size2 size = surface->get_size();
Rect2 r =Rect2(Point2(),size);
get_stylebox("EditorFocus","EditorStyles")->draw(surface->get_canvas_item(),r);
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}
RID ci=surface->get_canvas_item();
if (cursor.region_select) {
VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(cursor.region_begin,cursor.region_end-cursor.region_begin),Color(0.7,0.7,1.0,0.3));
}
if (message_time>0) {
Ref<Font> font = get_font("font","Label");
Point2 msgpos=Point2(5,get_size().y-20);
font->draw(ci,msgpos+Point2(1,1),message,Color(0,0,0,0.8));
font->draw(ci,msgpos+Point2(-1,-1),message,Color(0,0,0,0.8));
font->draw(ci,msgpos,message,Color(1,1,1,1));
}
if (_edit.mode==TRANSFORM_ROTATE) {
Point2 center = _point_to_screen(_edit.center);
VisualServer::get_singleton()->canvas_item_add_line(ci,_edit.mouse_pos, center, Color(0.4,0.7,1.0,0.8));
}
if (previewing) {
Size2 ss = Size2( GlobalConfig::get_singleton()->get("display/width"), GlobalConfig::get_singleton()->get("display/height") );
float aspect = ss.get_aspect();
Size2 s = get_size();
Rect2 draw_rect;
switch(previewing->get_keep_aspect_mode()) {
case Camera::KEEP_WIDTH: {
draw_rect.size = Size2(s.width,s.width/aspect);
draw_rect.pos.x=0;
draw_rect.pos.y=(s.height-draw_rect.size.y)*0.5;
} break;
case Camera::KEEP_HEIGHT: {
draw_rect.size = Size2(s.height*aspect,s.height);
draw_rect.pos.y=0;
draw_rect.pos.x=(s.width-draw_rect.size.x)*0.5;
} break;
}
draw_rect = Rect2(Vector2(),s).clip(draw_rect);
surface->draw_line(draw_rect.pos,draw_rect.pos+Vector2(draw_rect.size.x,0),Color(0.6,0.6,0.1,0.5),2.0);
surface->draw_line(draw_rect.pos+Vector2(draw_rect.size.x,0),draw_rect.pos+draw_rect.size,Color(0.6,0.6,0.1,0.5),2.0);
surface->draw_line(draw_rect.pos+draw_rect.size,draw_rect.pos+Vector2(0,draw_rect.size.y),Color(0.6,0.6,0.1,0.5),2.0);
surface->draw_line(draw_rect.pos,draw_rect.pos+Vector2(0,draw_rect.size.y),Color(0.6,0.6,0.1,0.5),2.0);
}
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}
void SpatialEditorViewport::_menu_option(int p_option) {
switch(p_option) {
case VIEW_TOP: {
cursor.x_rot=Math_PI/2.0;
cursor.y_rot=0;
name=TTR("Top");
_update_name();
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} break;
case VIEW_BOTTOM: {
cursor.x_rot=-Math_PI/2.0;
cursor.y_rot=0;
name=TTR("Bottom");
_update_name();
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} break;
case VIEW_LEFT: {
cursor.y_rot=Math_PI/2.0;
cursor.x_rot=0;
name=TTR("Left");
_update_name();
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} break;
case VIEW_RIGHT: {
cursor.y_rot=-Math_PI/2.0;
cursor.x_rot=0;
name=TTR("Right");
_update_name();
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} break;
case VIEW_FRONT: {
cursor.y_rot=0;
cursor.x_rot=0;
name=TTR("Front");
_update_name();
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} break;
case VIEW_REAR: {
cursor.y_rot=Math_PI;
cursor.x_rot=0;
name=TTR("Rear");
_update_name();
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} break;
case VIEW_CENTER_TO_ORIGIN: {
cursor.pos = Vector3(0,0,0);
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} break;
case VIEW_CENTER_TO_SELECTION: {
focus_selection();
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} break;
case VIEW_ALIGN_SELECTION_WITH_VIEW: {
if (!get_selected_count())
break;
Transform camera_transform = camera->get_global_transform();
List<Node*> &selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Align with view"));
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
Transform xform = camera_transform;
xform.scale_basis(sp->get_scale());
undo_redo->add_do_method(sp,"set_global_transform",xform);
undo_redo->add_undo_method(sp,"set_global_transform",sp->get_global_transform());
}
undo_redo->commit_action();
} break;
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case VIEW_ENVIRONMENT: {
int idx = view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT);
bool current = view_menu->get_popup()->is_item_checked( idx );
current=!current;
if (current) {
camera->set_environment(RES());
} else {
camera->set_environment(SpatialEditor::get_singleton()->get_viewport_environment());
}
view_menu->get_popup()->set_item_checked( idx, current );
} break;
case VIEW_PERSPECTIVE: {
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false );
orthogonal=false;
call_deferred("update_transform_gizmo_view");
_update_name();
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} break;
case VIEW_ORTHOGONAL: {
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true );
orthogonal=true;
call_deferred("update_transform_gizmo_view");
_update_name();
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} break;
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
case VIEW_AUDIO_LISTENER: {
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
bool current = view_menu->get_popup()->is_item_checked( idx );
current=!current;
viewport->set_as_audio_listener(current);
view_menu->get_popup()->set_item_checked( idx, current );
} break;
case VIEW_GIZMOS: {
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
bool current = view_menu->get_popup()->is_item_checked( idx );
current=!current;
if (current)
camera->set_cull_mask( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index))|(1<<GIZMO_EDIT_LAYER)|(1<<GIZMO_GRID_LAYER) );
else
camera->set_cull_mask( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index))|(1<<GIZMO_GRID_LAYER) );
view_menu->get_popup()->set_item_checked( idx, current );
} break;
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}
}
void SpatialEditorViewport::_preview_exited_scene() {
preview_camera->set_pressed(false);
_toggle_camera_preview(false);
view_menu->show();
}
void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
uint32_t layer=1<<(GIZMO_BASE_LAYER+p_idx);//|(1<<GIZMO_GRID_LAYER);
for(int i=0;i<3;i++) {
move_gizmo_instance[i]=VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(move_gizmo_instance[i],spatial_editor->get_move_gizmo(i)->get_rid());
VS::get_singleton()->instance_set_scenario(move_gizmo_instance[i],get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_visible(move_gizmo_instance[i],false);
//VS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i],VS::INSTANCE_FLAG_DEPH_SCALE,true);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i],layer);
rotate_gizmo_instance[i]=VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(rotate_gizmo_instance[i],spatial_editor->get_rotate_gizmo(i)->get_rid());
VS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i],get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i],false);
//VS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i],VS::INSTANCE_FLAG_DEPH_SCALE,true);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i],layer);
}
}
void SpatialEditorViewport::_finish_gizmo_instances() {
for(int i=0;i<3;i++) {
VS::get_singleton()->free(move_gizmo_instance[i]);
VS::get_singleton()->free(rotate_gizmo_instance[i]);
}
}
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void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(p_activate && !preview);
ERR_FAIL_COND(!p_activate && !previewing);
if (!p_activate) {
previewing->disconnect("exit_tree",this,"_preview_exited_scene");
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previewing=NULL;
VS::get_singleton()->viewport_attach_camera( viewport->get_viewport(), camera->get_camera() ); //restore
if (!preview)
preview_camera->hide();
view_menu->show();
surface->update();
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} else {
previewing=preview;
previewing->connect("exit_tree",this,"_preview_exited_scene");
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VS::get_singleton()->viewport_attach_camera( viewport->get_viewport(), preview->get_camera() ); //replace
view_menu->hide();
surface->update();
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}
}
void SpatialEditorViewport::_selection_result_pressed(int p_result) {
if (selection_results.size() <= p_result)
return;
clicked=selection_results[p_result].item->get_instance_ID();
if (clicked) {
_select_clicked(clicked_wants_append,true);
clicked=0;
}
}
void SpatialEditorViewport::_selection_menu_hide() {
selection_results.clear();
selection_menu->clear();
selection_menu->set_size(Vector2(0, 0));
}
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void SpatialEditorViewport::set_can_preview(Camera* p_preview) {
preview=p_preview;
if (!preview_camera->is_pressed()) {
if (p_preview) {
preview_camera->show();
} else {
preview_camera->hide();
}
}
}
void SpatialEditorViewport::update_transform_gizmo_view() {
if (!is_visible())
return;
Transform xform = spatial_editor->get_gizmo_transform();
Transform camera_xform = camera->get_transform();
Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
Plane p(camera_xform.origin,camz);
float gizmo_d = Math::abs( p.distance_to(xform.origin ));
float d0 = camera->unproject_position(camera_xform.origin+camz*gizmo_d).y;
float d1 = camera->unproject_position(camera_xform.origin+camz*gizmo_d+camy).y;
float dd = Math::abs(d0-d1);
if (dd==0)
dd=0.0001;
float gsize = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
gizmo_scale=(gsize/Math::abs(dd));
Vector3 scale = Vector3(1,1,1) * gizmo_scale;
xform.basis.scale(scale);
//xform.basis.scale(GIZMO_SCALE_DEFAULT*Vector3(1,1,1));
for(int i=0;i<3;i++) {
VisualServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform );
VisualServer::get_singleton()->instance_set_visible(move_gizmo_instance[i],spatial_editor->is_gizmo_visible()&& (spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_MOVE) );
VisualServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], xform );
VisualServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i],spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode()==SpatialEditor::TOOL_MODE_ROTATE) );
}
}
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void SpatialEditorViewport::set_state(const Dictionary& p_state) {
cursor.pos=p_state["pos"];
cursor.x_rot=p_state["x_rot"];
cursor.y_rot=p_state["y_rot"];
cursor.distance=p_state["distance"];
bool env = p_state["use_environment"];
bool orth = p_state["use_orthogonal"];
if (orth)
_menu_option(VIEW_ORTHOGONAL);
else
_menu_option(VIEW_PERSPECTIVE);
if (env != camera->get_environment().is_valid())
_menu_option(VIEW_ENVIRONMENT);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
if (p_state.has("listener")) {
bool listener = p_state["listener"];
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
viewport->set_as_audio_listener(listener);
view_menu->get_popup()->set_item_checked( idx, listener );
}
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if (p_state.has("previewing")) {
Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
if (pv && pv->cast_to<Camera>()) {
previewing=pv->cast_to<Camera>();
previewing->connect("exit_tree",this,"_preview_exited_scene");
VS::get_singleton()->viewport_attach_camera( viewport->get_viewport(), previewing->get_camera() ); //replace
view_menu->hide();
surface->update();
preview_camera->set_pressed(true);
preview_camera->show();
}
}
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}
Dictionary SpatialEditorViewport::get_state() const {
Dictionary d;
d["pos"]=cursor.pos;
d["x_rot"]=cursor.x_rot;
d["y_rot"]=cursor.y_rot;
d["distance"]=cursor.distance;
d["use_environment"]=camera->get_environment().is_valid();
d["use_orthogonal"]=camera->get_projection()==Camera::PROJECTION_ORTHOGONAL;
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
d["listener"]=viewport->is_audio_listener();
if (previewing) {
d["previewing"]=EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
}
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return d;
}
void SpatialEditorViewport::_bind_methods(){
ClassDB::bind_method(_MD("_draw"),&SpatialEditorViewport::_draw);
ClassDB::bind_method(_MD("_smouseenter"),&SpatialEditorViewport::_smouseenter);
ClassDB::bind_method(_MD("_sinput"),&SpatialEditorViewport::_sinput);
ClassDB::bind_method(_MD("_menu_option"),&SpatialEditorViewport::_menu_option);
ClassDB::bind_method(_MD("_toggle_camera_preview"),&SpatialEditorViewport::_toggle_camera_preview);
ClassDB::bind_method(_MD("_preview_exited_scene"),&SpatialEditorViewport::_preview_exited_scene);
ClassDB::bind_method(_MD("update_transform_gizmo_view"),&SpatialEditorViewport::update_transform_gizmo_view);
ClassDB::bind_method(_MD("_selection_result_pressed"),&SpatialEditorViewport::_selection_result_pressed);
ClassDB::bind_method(_MD("_selection_menu_hide"),&SpatialEditorViewport::_selection_menu_hide);
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ADD_SIGNAL( MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")) );
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}
void SpatialEditorViewport::reset() {
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orthogonal=false;
message_time=0;
message="";
last_message="";
name=TTR("Top");
cursor.x_rot=0;
cursor.y_rot=0;
cursor.distance=4;
cursor.region_select=false;
_update_name();
}
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void SpatialEditorViewport::focus_selection() {
if (!get_selected_count())
return;
Vector3 center;
int count=0;
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
center+=sp->get_global_transform().origin;
count++;
}
if( count != 0 ) {
center/=float(count);
}
cursor.pos=center;
}
SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
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_edit.mode=TRANSFORM_NONE;
_edit.plane=TRANSFORM_VIEW;
_edit.edited_gizmo=0;
_edit.snap=1;
_edit.gizmo_handle=0;
index=p_index;
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editor=p_editor;
editor_selection=editor->get_editor_selection();;
undo_redo=editor->get_undo_redo();
clicked=0;
clicked_includes_current=false;
orthogonal=false;
message_time=0;
spatial_editor=p_spatial_editor;
ViewportContainer *c=memnew(ViewportContainer);
c->set_stretch(true);
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add_child(c);
c->set_area_as_parent_rect();
viewport = memnew( Viewport );
viewport->set_disable_input(true);
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c->add_child(viewport);
surface = memnew( Control );
add_child(surface);
surface->set_area_as_parent_rect();
camera = memnew(Camera);
camera->set_disable_gizmo(true);
camera->set_cull_mask( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+p_index))|(1<<GIZMO_EDIT_LAYER)|(1<<GIZMO_GRID_LAYER) );
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//camera->set_environment(SpatialEditor::get_singleton()->get_viewport_environment());
viewport->add_child(camera);
camera->make_current();
surface->set_focus_mode(FOCUS_ALL);
view_menu = memnew( MenuButton );
surface->add_child(view_menu);
view_menu->set_pos( Point2(4,4));
view_menu->set_self_modulate(Color(1,1,1,0.5));
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/right_view"), VIEW_RIGHT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR);
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view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_item(TTR("Perspective") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_PERSPECTIVE);
view_menu->get_popup()->add_check_item(TTR("Orthogonal") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_ORTHOGONAL);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE),true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("Environment")), VIEW_ENVIRONMENT);
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT),true);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTR("Audio Listener")), VIEW_AUDIO_LISTENER);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("Gizmos")),VIEW_GIZMOS);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(VIEW_GIZMOS),true);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
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view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_selection_with_view"), VIEW_ALIGN_SELECTION_WITH_VIEW);
view_menu->get_popup()->connect("id_pressed",this,"_menu_option");
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preview_camera = memnew( Button );
preview_camera->set_toggle_mode(true);
preview_camera->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,90);
preview_camera->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,10);
preview_camera->set_text("preview");
surface->add_child(preview_camera);
preview_camera->hide();
preview_camera->connect("toggled",this,"_toggle_camera_preview");
previewing=NULL;
preview=NULL;
gizmo_scale=1.0;
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
selection_menu = memnew( PopupMenu );
add_child(selection_menu);
selection_menu->set_custom_minimum_size(Vector2(100, 0));
selection_menu->connect("id_pressed", this, "_selection_result_pressed");
selection_menu->connect("popup_hide", this, "_selection_menu_hide");
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
if (p_index==0) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER),true);
viewport->set_as_audio_listener(true);
}
name=TTR("Top");
_update_name();
EditorSettings::get_singleton()->connect("settings_changed",this,"update_transform_gizmo_view");
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}
SpatialEditor *SpatialEditor::singleton=NULL;
SpatialEditorSelectedItem::~SpatialEditorSelectedItem() {
if (sbox_instance.is_valid())
VisualServer::get_singleton()->free(sbox_instance);
}
void SpatialEditor::select_gizmo_hilight_axis(int p_axis) {
for(int i=0;i<3;i++) {
move_gizmo[i]->surface_set_material(0,i==p_axis?gizmo_hl:gizmo_color[i]);
rotate_gizmo[i]->surface_set_material(0,(i+3)==p_axis?gizmo_hl:gizmo_color[i]);
}
}
void SpatialEditor::update_transform_gizmo() {
List<Node*> &selection = editor_selection->get_selected_node_list();
Rect3 center;
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bool first=true;
Basis gizmo_basis;
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bool local_gizmo_coords = transform_menu->get_popup()->is_item_checked( transform_menu->get_popup()->get_item_index(MENU_TRANSFORM_LOCAL_COORDS) );
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
Transform xf = se->sp->get_global_transform();
if (first) {
center.pos=xf.origin;
first=false;
if (local_gizmo_coords) {
gizmo_basis=xf.basis;
gizmo_basis.orthonormalize();
}
} else {
center.expand_to(xf.origin);
gizmo_basis=Basis();
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}
// count++;
}
Vector3 pcenter = center.pos+center.size*0.5;
gizmo.visible=!first;
gizmo.transform.origin=pcenter;
gizmo.transform.basis=gizmo_basis;
for(int i=0;i<4;i++) {
viewports[i]->update_transform_gizmo_view();
}
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}
Object *SpatialEditor::_get_editor_data(Object *p_what) {
Spatial *sp = p_what->cast_to<Spatial>();
if (!sp)
return NULL;
SpatialEditorSelectedItem *si = memnew( SpatialEditorSelectedItem );
si->sp=sp;
si->sbox_instance=VisualServer::get_singleton()->instance_create2(selection_box->get_rid(),sp->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
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if (get_tree()->is_editor_hint())
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editor->call("edit_node",sp);
return si;
}
void SpatialEditor::_generate_selection_box() {
Rect3 aabb( Vector3(), Vector3(1,1,1) );
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aabb.grow_by( aabb.get_longest_axis_size()/20.0 );
Ref<SurfaceTool> st = memnew( SurfaceTool );
2016-03-08 23:00:52 +00:00
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st->begin(Mesh::PRIMITIVE_LINES);
for (int i=0;i<12;i++) {
2016-03-08 23:00:52 +00:00
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Vector3 a,b;
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aabb.get_edge(i,a,b);
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/*Vector<Vector3> points;
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Vector<Color> colors;
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points.push_back(a);
points.push_back(b);*/
st->add_color( Color(1.0,1.0,0.8,0.8) );
st->add_vertex(a);
st->add_color( Color(1.0,1.0,0.8,0.4) );
st->add_vertex(a.linear_interpolate(b,0.2));
st->add_color( Color(1.0,1.0,0.8,0.4) );
st->add_vertex(a.linear_interpolate(b,0.8));
st->add_color( Color(1.0,1.0,0.8,0.8) );
st->add_vertex(b);
}
Ref<FixedSpatialMaterial> mat = memnew( FixedSpatialMaterial );
mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true);
mat->set_albedo(Color(1,1,1));
mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true);
mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true);
2016-10-29 23:48:09 +00:00
mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR,true);
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st->set_material(mat);
selection_box = st->commit();
}
Dictionary SpatialEditor::get_state() const {
Dictionary d;
d["snap_enabled"]=snap_enabled;
d["translate_snap"]=get_translate_snap();
d["rotate_snap"]=get_rotate_snap();
d["scale_snap"]=get_scale_snap();
int local_coords_index=transform_menu->get_popup()->get_item_index(MENU_TRANSFORM_LOCAL_COORDS);
d["local_coords"]=transform_menu->get_popup()->is_item_checked( local_coords_index );
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int vc=0;
if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT) ))
vc=1;
else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS) ))
vc=2;
else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS) ))
vc=3;
else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS) ))
vc=4;
else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT) ))
vc=5;
else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT) ))
vc=6;
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d["viewport_mode"]=vc;
Array vpdata;
for(int i=0;i<4;i++) {
vpdata.push_back( viewports[i]->get_state() );
}
d["viewports"]=vpdata;
d["default_light"]=view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT) );;
d["ambient_light_color"]=settings_ambient_color->get_color();
d["default_srgb"]=view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_SRGB) );;
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d["show_grid"]=view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_GRID) );;
d["show_origin"]=view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN) );;
d["fov"]=get_fov();
d["znear"]=get_znear();
d["zfar"]=get_zfar();
d["deflight_rot_x"]=settings_default_light_rot_x;
d["deflight_rot_y"]=settings_default_light_rot_y;
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return d;
}
void SpatialEditor::set_state(const Dictionary& p_state) {
Dictionary d = p_state;
if (d.has("snap_enabled")) {
snap_enabled=d["snap_enabled"];
int snap_enabled_idx=transform_menu->get_popup()->get_item_index(MENU_TRANSFORM_USE_SNAP);
transform_menu->get_popup()->set_item_checked( snap_enabled_idx, snap_enabled );
}
if (d.has("translate_snap"))
snap_translate->set_text(d["translate_snap"]);
if (d.has("rotate_snap"))
snap_rotate->set_text(d["rotate_snap"]);
if (d.has("scale_snap"))
snap_scale->set_text(d["scale_snap"]);
if (d.has("local_coords")) {
int local_coords_idx=transform_menu->get_popup()->get_item_index(MENU_TRANSFORM_LOCAL_COORDS);
transform_menu->get_popup()->set_item_checked( local_coords_idx, d["local_coords"] );
update_transform_gizmo();
}
if (d.has("viewport_mode")) {
int vc = d["viewport_mode"];
if (vc==1)
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
else if (vc==2)
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
else if (vc==3)
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
else if (vc==4)
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
else if (vc==5)
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
else if (vc==6)
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
}
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if (d.has("viewports")) {
Array vp = d["viewports"];
ERR_FAIL_COND(vp.size()>4);
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for(int i=0;i<4;i++) {
viewports[i]->set_state(vp[i]);
}
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}
if (d.has("zfar"))
settings_zfar->set_value(float(d["zfar"]));
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if (d.has("znear"))
settings_znear->set_value(float(d["znear"]));
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if (d.has("fov"))
settings_fov->set_value(float(d["fov"]));
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if (d.has("default_light")) {
bool use = d["default_light"];
bool existing = light_instance.is_valid();
if (use!=existing) {
if (existing) {
VisualServer::get_singleton()->free(light_instance);
light_instance=RID();
} else {
light_instance=VisualServer::get_singleton()->instance_create2(light,get_tree()->get_root()->get_world()->get_scenario());
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VisualServer::get_singleton()->instance_set_transform(light_instance,light_transform);
}
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT), light_instance.is_valid() );
}
}
if (d.has("ambient_light_color")) {
settings_ambient_color->set_color(d["ambient_light_color"]);
//viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,d["ambient_light_color"]);
}
if (d.has("default_srgb")) {
bool use = d["default_srgb"];
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//viewport_environment->set_enable_fx(Environment::FX_SRGB,use);
//view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_SRGB), use );
}
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if (d.has("show_grid")) {
bool use = d["show_grid"];
if (use!=view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_GRID))) {
_menu_item_pressed(MENU_VIEW_GRID);
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}
}
if (d.has("show_origin")) {
bool use = d["show_origin"];
if (use!=view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) {
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use );
VisualServer::get_singleton()->instance_set_visible(origin_instance,use);
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}
}
if (d.has("deflight_rot_x"))
settings_default_light_rot_x=d["deflight_rot_x"];
if (d.has("deflight_rot_y"))
settings_default_light_rot_y=d["deflight_rot_y"];
_update_default_light_angle();
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}
void SpatialEditor::edit(Spatial *p_spatial) {
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if (p_spatial!=selected) {
if (selected) {
Ref<SpatialEditorGizmo> seg = selected->get_gizmo();
if (seg.is_valid()) {
seg->set_selected(false);
selected->update_gizmo();
}
}
selected=p_spatial;
over_gizmo_handle=-1;
if (selected) {
Ref<SpatialEditorGizmo> seg = selected->get_gizmo();
if (seg.is_valid()) {
seg->set_selected(true);
selected->update_gizmo();
}
}
}
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if (p_spatial) {
//_validate_selection();
//if (selected.has(p_spatial->get_instance_ID()) && selected.size()==1)
// return;
//_select(p_spatial->get_instance_ID(),false,true);
// should become the selection
}
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}
void SpatialEditor::_xform_dialog_action() {
Transform t;
//translation
Vector3 scale;
Vector3 rotate;
Vector3 translate;
for(int i=0;i<3;i++) {
translate[i]=xform_translate[i]->get_text().to_double();
rotate[i]=Math::deg2rad(xform_rotate[i]->get_text().to_double());
scale[i]=xform_scale[i]->get_text().to_double();
}
t.basis.scale(scale);
t.basis.rotate(rotate);
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t.origin=translate;
undo_redo->create_action(TTR("XForm Dialog"));
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List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se=editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
bool post = xform_type->get_selected()>0;
Transform tr = sp->get_global_transform();
if (post)
tr = tr * t;
else {
tr.basis = t.basis * tr.basis;
tr.origin+=t.origin;
}
undo_redo->add_do_method(sp,"set_global_transform",tr);
undo_redo->add_undo_method(sp,"set_global_transform",sp->get_global_transform());
}
undo_redo->commit_action();
}
void SpatialEditor::_menu_item_pressed(int p_option) {
switch(p_option) {
case MENU_TOOL_SELECT:
case MENU_TOOL_MOVE:
case MENU_TOOL_ROTATE:
case MENU_TOOL_SCALE:
case MENU_TOOL_LIST_SELECT: {
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for(int i=0;i<TOOL_MAX;i++)
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tool_button[i]->set_pressed(i==p_option);
tool_mode=(ToolMode)p_option;
// static const char *_mode[]={"Selection Mode.","Translation Mode.","Rotation Mode.","Scale Mode.","List Selection Mode."};
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// set_message(_mode[p_option],3);
update_transform_gizmo();
} break;
case MENU_TRANSFORM_USE_SNAP: {
bool is_checked = transform_menu->get_popup()->is_item_checked( transform_menu->get_popup()->get_item_index(p_option) );
snap_enabled=!is_checked;
transform_menu->get_popup()->set_item_checked( transform_menu->get_popup()->get_item_index(p_option), snap_enabled );
} break;
case MENU_TRANSFORM_CONFIGURE_SNAP: {
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snap_dialog->popup_centered(Size2(200,180));
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} break;
case MENU_TRANSFORM_LOCAL_COORDS: {
bool is_checked = transform_menu->get_popup()->is_item_checked( transform_menu->get_popup()->get_item_index(p_option) );
transform_menu->get_popup()->set_item_checked( transform_menu->get_popup()->get_item_index(p_option), !is_checked );
update_transform_gizmo();
} break;
case MENU_TRANSFORM_DIALOG: {
for(int i=0;i<3;i++) {
xform_translate[i]->set_text("0");
xform_rotate[i]->set_text("0");
xform_scale[i]->set_text("1");
}
xform_dialog->popup_centered(Size2(200,200));
} break;
case MENU_VIEW_USE_DEFAULT_LIGHT: {
bool is_checked = view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(p_option) );
if (is_checked) {
VisualServer::get_singleton()->free(light_instance);
light_instance=RID();
} else {
light_instance=VisualServer::get_singleton()->instance_create2(light,get_tree()->get_root()->get_world()->get_scenario());
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VisualServer::get_singleton()->instance_set_transform(light_instance,light_transform);
_update_default_light_angle();
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}
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(p_option), light_instance.is_valid() );
} break;
case MENU_VIEW_USE_DEFAULT_SRGB: {
bool is_checked = view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(p_option) );
if (is_checked) {
//viewport_environment->set_enable_fx(Environment::FX_SRGB,false);
} else {
//viewport_environment->set_enable_fx(Environment::FX_SRGB,true);
}
is_checked = ! is_checked;
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(p_option), is_checked );
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} break;
case MENU_VIEW_USE_1_VIEWPORT: {
for(int i=1;i<4;i++) {
viewports[i]->hide();
}
viewports[0]->set_area_as_parent_rect();
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false );
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} break;
case MENU_VIEW_USE_2_VIEWPORTS: {
for(int i=1;i<4;i++) {
if (i==1 || i==3)
viewports[i]->hide();
else
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
//viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
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viewports[2]->set_area_as_parent_rect();
//viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false );
} break;
case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
for(int i=1;i<4;i++) {
if (i==1 || i==3)
viewports[i]->hide();
else
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
//viewports[0]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
viewports[2]->set_area_as_parent_rect();
//viewports[2]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), true );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false );
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} break;
case MENU_VIEW_USE_3_VIEWPORTS: {
for(int i=1;i<4;i++) {
if (i==1)
viewports[i]->hide();
else
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
//viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
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viewports[2]->set_area_as_parent_rect();
//viewports[2]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
//viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
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viewports[3]->set_area_as_parent_rect();
//viewports[3]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
//viewports[3]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), true );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false );
} break;
case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
for(int i=1;i<4;i++) {
if (i==1)
viewports[i]->hide();
else
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
//viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
//viewports[0]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
viewports[2]->set_area_as_parent_rect();
//viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
//viewports[2]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
viewports[3]->set_area_as_parent_rect();
//viewports[3]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), true );
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} break;
case MENU_VIEW_USE_4_VIEWPORTS: {
for(int i=1;i<4;i++) {
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
//viewports[0]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
//viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
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viewports[1]->set_area_as_parent_rect();
//viewports[1]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
//viewports[1]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
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viewports[2]->set_area_as_parent_rect();
//viewports[2]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
//viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
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viewports[3]->set_area_as_parent_rect();
//viewports[3]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
//viewports[3]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), true );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false );
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} break;
case MENU_VIEW_DISPLAY_NORMAL: {
VisualServer::get_singleton()->scenario_set_debug( get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_DISABLED );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), true );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), false );
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} break;
case MENU_VIEW_DISPLAY_WIREFRAME: {
VisualServer::get_singleton()->scenario_set_debug( get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_WIREFRAME );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), true );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), false );
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} break;
case MENU_VIEW_DISPLAY_OVERDRAW: {
VisualServer::get_singleton()->scenario_set_debug( get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_OVERDRAW );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), true );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), false );
} break;
case MENU_VIEW_DISPLAY_SHADELESS: {
VisualServer::get_singleton()->scenario_set_debug( get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_SHADELESS );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), true );
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} break;
case MENU_VIEW_ORIGIN: {
bool is_checked = view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(p_option) );
is_checked=!is_checked;
VisualServer::get_singleton()->instance_set_visible(origin_instance,is_checked);
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(p_option), is_checked);
} break;
case MENU_VIEW_GRID: {
bool is_checked = view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(p_option) );
grid_enabled=!is_checked;
for(int i=0;i<3;++i) {
if (grid_enable[i]) {
VisualServer::get_singleton()->instance_set_visible(grid_instance[i],grid_enabled);
grid_visible[i]=grid_enabled;
}
}
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(p_option), grid_enabled );
} break;
case MENU_VIEW_CAMERA_SETTINGS: {
settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size()+Size2(50,50));
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} break;
}
}
void SpatialEditor::_init_indicators() {
//make sure that the camera indicator is not selectable
light=VisualServer::get_singleton()->light_create( VisualServer::LIGHT_DIRECTIONAL );
//VisualServer::get_singleton()->light_set_shadow( light, true );
light_instance=VisualServer::get_singleton()->instance_create2(light,get_tree()->get_root()->get_world()->get_scenario());
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light_transform.rotate(Vector3(1,0,0),-Math_PI/5.0);
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VisualServer::get_singleton()->instance_set_transform(light_instance,light_transform);
//RID mat = VisualServer::get_singleton()->fixed_material_create();
///VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
//VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
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{
indicator_mat.instance();;
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true);
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP,true);
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true);
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indicator_mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR,true);
indicator_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true);
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PoolVector<Color> grid_colors[3];
PoolVector<Vector3> grid_points[3];
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Vector<Color> origin_colors;
Vector<Vector3> origin_points;
Color grid_color = EditorSettings::get_singleton()->get("editors/3d/grid_color");
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for(int i=0;i<3;i++) {
Vector3 axis;
axis[i]=1;
Vector3 axis_n1;
axis_n1[(i+1)%3]=1;
Vector3 axis_n2;
axis_n2[(i+2)%3]=1;
origin_colors.push_back(Color(axis.x,axis.y,axis.z));
origin_colors.push_back(Color(axis.x,axis.y,axis.z));
origin_points.push_back(axis*4096);
origin_points.push_back(axis*-4096);
#define ORIGIN_GRID_SIZE 25
for(int j=-ORIGIN_GRID_SIZE;j<=ORIGIN_GRID_SIZE;j++) {
grid_colors[i].push_back(grid_color);
grid_colors[i].push_back(grid_color);
grid_colors[i].push_back(grid_color);
grid_colors[i].push_back(grid_color);
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grid_points[i].push_back(axis_n1*ORIGIN_GRID_SIZE+axis_n2*j);
grid_points[i].push_back(-axis_n1*ORIGIN_GRID_SIZE+axis_n2*j);
grid_points[i].push_back(axis_n2*ORIGIN_GRID_SIZE+axis_n1*j);
grid_points[i].push_back(-axis_n2*ORIGIN_GRID_SIZE+axis_n1*j);
}
grid[i] = VisualServer::get_singleton()->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_VERTEX]=grid_points[i];
d[VisualServer::ARRAY_COLOR]=grid_colors[i];
VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i],VisualServer::PRIMITIVE_LINES,d);
VisualServer::get_singleton()->mesh_surface_set_material(grid[i],0,indicator_mat->get_rid());
grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i],get_tree()->get_root()->get_world()->get_scenario());
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grid_visible[i]=false;
grid_enable[i]=false;
VisualServer::get_singleton()->instance_set_visible(grid_instance[i],false);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
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}
origin = VisualServer::get_singleton()->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_VERTEX]=origin_points;
d[VisualServer::ARRAY_COLOR]=origin_colors;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(origin,VisualServer::PRIMITIVE_LINES,d);
VisualServer::get_singleton()->mesh_surface_set_material(origin,0,indicator_mat->get_rid());
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// origin = VisualServer::get_singleton()->poly_create();
// VisualServer::get_singleton()->poly_add_primitive(origin,origin_points,Vector<Vector3>(),origin_colors,Vector<Vector3>());
// VisualServer::get_singleton()->poly_set_material(origin,indicator_mat,true);
origin_instance = VisualServer::get_singleton()->instance_create2(origin,get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(origin_instance,1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, VS::SHADOW_CASTING_SETTING_OFF);
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VisualServer::get_singleton()->instance_set_visible(grid_instance[1],true);
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grid_enable[1]=true;
grid_visible[1]=true;
grid_enabled=true;
last_grid_snap=1;
}
{
cursor_mesh = VisualServer::get_singleton()->mesh_create();
PoolVector<Vector3> cursor_points;
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float cs = 0.25;
cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));
cursor_points.push_back(Vector3(0,0,+cs));
cursor_points.push_back(Vector3(0,0,-cs));
cursor_material.instance();
cursor_material->set_albedo(Color(0,1,1));
cursor_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true);
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Array d;
d.resize(VS::ARRAY_MAX);
d[VS::ARRAY_VERTEX]=cursor_points;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(cursor_mesh,VS::PRIMITIVE_LINES,d);
VisualServer::get_singleton()->mesh_surface_set_material(cursor_mesh,0,cursor_material->get_rid());
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cursor_instance = VisualServer::get_singleton()->instance_create2(cursor_mesh,get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(cursor_instance,1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(cursor_instance, VS::SHADOW_CASTING_SETTING_OFF);
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}
{
//move gizmo
float gizmo_alph = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity");
gizmo_hl = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ) );
gizmo_hl->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
gizmo_hl->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
gizmo_hl->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
gizmo_hl->set_albedo(Color(1,1,1,gizmo_alph+0.2f));
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for(int i=0;i<3;i++) {
move_gizmo[i]=Ref<Mesh>( memnew( Mesh ) );
rotate_gizmo[i]=Ref<Mesh>( memnew( Mesh ) );
Ref<FixedSpatialMaterial> mat = memnew( FixedSpatialMaterial );
mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
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Color col;
col[i]=1.0;
col.a= gizmo_alph;
mat->set_albedo(col);
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gizmo_color[i]=mat;
Vector3 ivec;
ivec[i]=1;
Vector3 nivec;
nivec[(i+1)%3]=1;
nivec[(i+2)%3]=1;
Vector3 ivec2;
ivec2[(i+1)%3]=1;
Vector3 ivec3;
ivec3[(i+2)%3]=1;
{
Ref<SurfaceTool> surftool = memnew( SurfaceTool );
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
//translate
const int arrow_points=5;
Vector3 arrow[5]={
nivec*0.0+ivec*0.0,
nivec*0.01+ivec*0.0,
nivec*0.01+ivec*1.0,
nivec*0.1+ivec*1.0,
nivec*0.0+ivec*(1+GIZMO_ARROW_SIZE),
};
int arrow_sides=6;
for(int k = 0; k < 7 ; k++) {
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Basis ma(ivec,Math_PI*2*float(k)/arrow_sides);
Basis mb(ivec,Math_PI*2*float(k+1)/arrow_sides);
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for(int j=0;j<arrow_points-1;j++) {
Vector3 points[4]={
ma.xform(arrow[j]),
mb.xform(arrow[j]),
mb.xform(arrow[j+1]),
ma.xform(arrow[j+1]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
}
}
surftool->set_material(mat);
surftool->commit(move_gizmo[i]);
}
{
Ref<SurfaceTool> surftool = memnew( SurfaceTool );
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
Vector3 circle[5]={
ivec*0.02+ivec2*0.02+ivec2*1.0,
ivec*-0.02+ivec2*0.02+ivec2*1.0,
ivec*-0.02+ivec2*-0.02+ivec2*1.0,
ivec*0.02+ivec2*-0.02+ivec2*1.0,
ivec*0.02+ivec2*0.02+ivec2*1.0,
};
for(int k = 0; k < 33 ; k++) {
Basis ma(ivec,Math_PI*2*float(k)/32);
Basis mb(ivec,Math_PI*2*float(k+1)/32);
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for(int j=0;j<4;j++) {
Vector3 points[4]={
ma.xform(circle[j]),
mb.xform(circle[j]),
mb.xform(circle[j+1]),
ma.xform(circle[j+1]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
}
}
surftool->set_material(mat);
surftool->commit(rotate_gizmo[i]);
}
}
}
/*for(int i=0;i<4;i++) {
viewports[i]->init_gizmo_instance(i);
}*/
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_generate_selection_box();
//get_scene()->get_root_node()->cast_to<EditorNode>()->get_scene_root()->add_child(camera);
//current_camera=camera;
}
void SpatialEditor::_finish_indicators() {
VisualServer::get_singleton()->free(origin_instance);
VisualServer::get_singleton()->free(origin);
for(int i=0;i<3;i++) {
VisualServer::get_singleton()->free(grid_instance[i]);
VisualServer::get_singleton()->free(grid[i]);
}
VisualServer::get_singleton()->free(light_instance);
VisualServer::get_singleton()->free(light);
//VisualServer::get_singleton()->free(poly);
//VisualServer::get_singleton()->free(indicators_instance);
//VisualServer::get_singleton()->free(indicators);
VisualServer::get_singleton()->free(cursor_instance);
VisualServer::get_singleton()->free(cursor_mesh);
}
void SpatialEditor::_instance_scene() {
#if 0
EditorNode *en = get_scene()->get_root_node()->cast_to<EditorNode>();
ERR_FAIL_COND(!en);
String path = en->get_scenes_dock()->get_selected_path();
if (path=="") {
set_message(TTR("No scene selected to instance!"));
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return;
}
undo_redo->create_action(TTR("Instance at Cursor"));
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Node* scene = en->request_instance_scene(path);
if (!scene) {
set_message(TTR("Could not instance scene!"));
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undo_redo->commit_action(); //bleh
return;
}
Spatial *s = scene->cast_to<Spatial>();
if (s) {
undo_redo->add_do_method(s,"set_global_transform",Transform(Matrix3(),cursor.cursor_pos));
}
undo_redo->commit_action();
#endif
}
void SpatialEditor::_unhandled_key_input(InputEvent p_event) {
if (!is_visible() || get_viewport()->gui_has_modal_stack())
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return;
#if 0
//i don't remember this being used, why was it here?
{
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EditorNode *en = editor;
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
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if (!over_plugin_list->empty() && over_plugin_list->forward_gui_input(p_event)) {
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return; //ate the over input event
}
}
#endif
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switch(p_event.type) {
case InputEvent::KEY: {
const InputEventKey &k=p_event.key;
if (!k.pressed)
break;
switch(k.scancode) {
case KEY_Q: _menu_item_pressed(MENU_TOOL_SELECT); break;
case KEY_W: _menu_item_pressed(MENU_TOOL_MOVE); break;
case KEY_E: _menu_item_pressed(MENU_TOOL_ROTATE); break;
case KEY_R: _menu_item_pressed(MENU_TOOL_SCALE); break;
case KEY_Z: {
if (k.mod.shift || k.mod.control || k.mod.command)
break;
if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME))) {
_menu_item_pressed(MENU_VIEW_DISPLAY_NORMAL);
} else {
_menu_item_pressed(MENU_VIEW_DISPLAY_WIREFRAME);
}
} break;
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#if 0
#endif
}
} break;
}
}
void SpatialEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_READY) {
tool_button[SpatialEditor::TOOL_MODE_SELECT]->set_icon( get_icon("ToolSelect","EditorIcons") );
tool_button[SpatialEditor::TOOL_MODE_MOVE]->set_icon( get_icon("ToolMove","EditorIcons") );
tool_button[SpatialEditor::TOOL_MODE_ROTATE]->set_icon( get_icon("ToolRotate","EditorIcons") );
tool_button[SpatialEditor::TOOL_MODE_SCALE]->set_icon( get_icon("ToolScale","EditorIcons") );
tool_button[SpatialEditor::TOOL_MODE_LIST_SELECT]->set_icon( get_icon("ListSelect","EditorIcons") );
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instance_button->set_icon( get_icon("SpatialAdd","EditorIcons") );
instance_button->hide();
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT),get_icon("Panels1","EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS),get_icon("Panels2","EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT),get_icon("Panels2Alt","EditorIcons"));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS),get_icon("Panels3","EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT),get_icon("Panels3Alt","EditorIcons"));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS),get_icon("Panels4","EditorIcons"));
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
get_tree()->connect("node_removed",this,"_node_removed");
VS::get_singleton()->scenario_set_fallback_environment(get_viewport()->find_world()->get_scenario(),viewport_environment->get_rid());
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}
if (p_what==NOTIFICATION_ENTER_TREE) {
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gizmos = memnew( SpatialEditorGizmos );
_init_indicators();
_update_default_light_angle();
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}
if (p_what==NOTIFICATION_EXIT_TREE) {
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_finish_indicators();
memdelete( gizmos );
}
}
void SpatialEditor::add_control_to_menu_panel(Control *p_control) {
hbc_menu->add_child(p_control);
}
void SpatialEditor::set_can_preview(Camera* p_preview) {
for(int i=0;i<4;i++) {
viewports[i]->set_can_preview(p_preview);
}
}
VSplitContainer *SpatialEditor::get_shader_split() {
return shader_split;
}
HSplitContainer *SpatialEditor::get_palette_split() {
return palette_split;
}
void SpatialEditor::_request_gizmo(Object* p_obj) {
Spatial *sp=p_obj->cast_to<Spatial>();
if (!sp)
return;
if (editor->get_edited_scene() && (sp==editor->get_edited_scene() || sp->get_owner()==editor->get_edited_scene() || editor->get_edited_scene()->is_editable_instance(sp->get_owner()))) {
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Ref<SpatialEditorGizmo> seg;
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for(int i=0;i<EditorNode::get_singleton()->get_editor_data().get_editor_plugin_count();i++) {
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seg = EditorNode::get_singleton()->get_editor_data().get_editor_plugin(i)->create_spatial_gizmo(sp);
if (seg.is_valid())
break;
}
if (!seg.is_valid()) {
seg = gizmos->get_gizmo(sp);
}
if (seg.is_valid()) {
sp->set_gizmo(seg);
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}
if (seg.is_valid() && sp==selected) {
seg->set_selected(true);
selected->update_gizmo();
}
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}
}
void SpatialEditor::_toggle_maximize_view(Object* p_viewport) {
if (!p_viewport) return;
SpatialEditorViewport *current_viewport = p_viewport->cast_to<SpatialEditorViewport>();
if (!current_viewport) return;
int index=-1;
bool maximized = false;
for(int i=0;i<4;i++) {
if (viewports[i]==current_viewport) {
index=i;
if ( current_viewport->get_global_rect() == viewport_base->get_global_rect() )
maximized=true;
break;
}
}
if (index==-1) return;
if (!maximized) {
for(int i=0;i<4;i++) {
if (i==index)
viewports[i]->set_area_as_parent_rect();
else
viewports[i]->hide();
}
} else {
for(int i=0;i<4;i++)
viewports[i]->show();
if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT) ))
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS) ))
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT) ))
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS) ))
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT) ))
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS) ))
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
}
}
void SpatialEditor::_node_removed(Node* p_node) {
if (p_node==selected)
selected=NULL;
}
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void SpatialEditor::_bind_methods() {
// ClassDB::bind_method("_gui_input",&SpatialEditor::_gui_input);
ClassDB::bind_method("_unhandled_key_input",&SpatialEditor::_unhandled_key_input);
ClassDB::bind_method("_node_removed",&SpatialEditor::_node_removed);
ClassDB::bind_method("_menu_item_pressed",&SpatialEditor::_menu_item_pressed);
ClassDB::bind_method("_xform_dialog_action",&SpatialEditor::_xform_dialog_action);
ClassDB::bind_method("_instance_scene",&SpatialEditor::_instance_scene);
ClassDB::bind_method("_get_editor_data",&SpatialEditor::_get_editor_data);
ClassDB::bind_method("_request_gizmo",&SpatialEditor::_request_gizmo);
ClassDB::bind_method("_default_light_angle_input",&SpatialEditor::_default_light_angle_input);
ClassDB::bind_method("_update_ambient_light_color",&SpatialEditor::_update_ambient_light_color);
ClassDB::bind_method("_toggle_maximize_view",&SpatialEditor::_toggle_maximize_view);
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ADD_SIGNAL( MethodInfo("transform_key_request") );
}
void SpatialEditor::clear() {
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov",60.0));
settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near",0.1));
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far",1500.0));
for(int i=0;i<4;i++) {
viewports[i]->reset();
}
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
_menu_item_pressed(MENU_VIEW_DISPLAY_NORMAL);
VisualServer::get_singleton()->instance_set_visible(origin_instance,true);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
for(int i=0;i<3;++i) {
if (grid_enable[i]) {
VisualServer::get_singleton()->instance_set_visible(grid_instance[i],true);
grid_visible[i]=true;
}
}
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
for(int i=0;i<4;i++) {
viewports[i]->view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(SpatialEditorViewport::VIEW_AUDIO_LISTENER),i==0);
viewports[i]->viewport->set_as_audio_listener(i==0);
}
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true );
settings_default_light_rot_x=Math_PI*0.3;
settings_default_light_rot_y=Math_PI*0.2;
//viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,Color(0.15,0.15,0.15));
settings_ambient_color->set_color(Color(0.15,0.15,0.15));
if (!light_instance.is_valid())
_menu_item_pressed(MENU_VIEW_USE_DEFAULT_LIGHT);
_update_default_light_angle();
}
void SpatialEditor::_update_ambient_light_color(const Color& p_color) {
// viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,settings_ambient_color->get_color());
}
void SpatialEditor::_update_default_light_angle() {
Transform t;
t.basis.rotate(Vector3(1,0,0),-settings_default_light_rot_x);
t.basis.rotate(Vector3(0,1,0),-settings_default_light_rot_y);
settings_dlight->set_transform(t);
if (light_instance.is_valid()) {
VS::get_singleton()->instance_set_transform(light_instance,t);
}
}
void SpatialEditor::_default_light_angle_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&(0x1|0x2|0x4)) {
settings_default_light_rot_y = Math::fposmod(settings_default_light_rot_y - p_event.mouse_motion.relative_x*0.01,Math_PI*2.0);
settings_default_light_rot_x = Math::fposmod(settings_default_light_rot_x - p_event.mouse_motion.relative_y*0.01,Math_PI*2.0);
_update_default_light_angle();
}
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}
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SpatialEditor::SpatialEditor(EditorNode *p_editor) {
gizmo.visible=true;
gizmo.scale=1.0;
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viewport_environment = Ref<Environment>( memnew( Environment ) );
undo_redo=p_editor->get_undo_redo();
VBoxContainer *vbc = this;
custom_camera=NULL;
singleton=this;
editor=p_editor;
editor_selection=editor->get_editor_selection();
editor_selection->add_editor_plugin(this);
snap_enabled=false;
tool_mode = TOOL_MODE_SELECT;
//set_focus_mode(FOCUS_ALL);
hbc_menu = memnew( HBoxContainer );
vbc->add_child(hbc_menu);
Vector<Variant> button_binds;
button_binds.resize(1);
tool_button[TOOL_MODE_SELECT] = memnew( ToolButton );
hbc_menu->add_child( tool_button[TOOL_MODE_SELECT] );
tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_SELECT]->set_flat(true);
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
button_binds[0]=MENU_TOOL_SELECT;
tool_button[TOOL_MODE_SELECT]->connect("pressed", this,"_menu_item_pressed",button_binds);
tool_button[TOOL_MODE_SELECT]->set_tooltip("Select Mode (Q)\n"+keycode_get_string(KEY_MASK_CMD)+"Drag: Rotate\nAlt+Drag: Move\nAlt+RMB: Depth list selection");
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tool_button[TOOL_MODE_MOVE] = memnew( ToolButton );
hbc_menu->add_child( tool_button[TOOL_MODE_MOVE] );
tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
tool_button[TOOL_MODE_MOVE]->set_flat(true);
button_binds[0]=MENU_TOOL_MOVE;
tool_button[TOOL_MODE_MOVE]->connect("pressed", this,"_menu_item_pressed",button_binds);
tool_button[TOOL_MODE_MOVE]->set_tooltip(TTR("Move Mode (W)"));
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tool_button[TOOL_MODE_ROTATE] = memnew( ToolButton );
hbc_menu->add_child( tool_button[TOOL_MODE_ROTATE] );
tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
tool_button[TOOL_MODE_ROTATE]->set_flat(true);
button_binds[0]=MENU_TOOL_ROTATE;
tool_button[TOOL_MODE_ROTATE]->connect("pressed", this,"_menu_item_pressed",button_binds);
tool_button[TOOL_MODE_ROTATE]->set_tooltip(TTR("Rotate Mode (E)"));
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tool_button[TOOL_MODE_SCALE] = memnew( ToolButton );
hbc_menu->add_child( tool_button[TOOL_MODE_SCALE] );
tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
tool_button[TOOL_MODE_SCALE]->set_flat(true);
button_binds[0]=MENU_TOOL_SCALE;
tool_button[TOOL_MODE_SCALE]->connect("pressed", this,"_menu_item_pressed",button_binds);
tool_button[TOOL_MODE_SCALE]->set_tooltip(TTR("Scale Mode (R)"));
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instance_button = memnew( Button );
hbc_menu->add_child( instance_button );
instance_button->set_flat(true);
instance_button->connect("pressed",this,"_instance_scene");
instance_button->hide();
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VSeparator *vs = memnew( VSeparator );
hbc_menu->add_child(vs);
tool_button[TOOL_MODE_LIST_SELECT] = memnew( ToolButton );
hbc_menu->add_child( tool_button[TOOL_MODE_LIST_SELECT] );
tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
button_binds[0]=MENU_TOOL_LIST_SELECT;
tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", this,"_menu_item_pressed",button_binds);
tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
vs = memnew( VSeparator );
hbc_menu->add_child(vs);
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ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KEY_MASK_ALT+KEY_KP_7);
ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), KEY_KP_7);
ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KEY_MASK_ALT+KEY_KP_1);
ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), KEY_KP_1);
ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KEY_MASK_ALT+KEY_KP_3);
ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), KEY_KP_3);
ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal view"), KEY_KP_5);
ED_SHORTCUT("spatial_editor/snap", TTR("Snap"), KEY_S);
ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F);
ED_SHORTCUT("spatial_editor/align_selection_with_view", TTR("Align Selection With View"), KEY_MASK_ALT+KEY_MASK_CMD+KEY_F);
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PopupMenu *p;
transform_menu = memnew( MenuButton );
transform_menu->set_text(TTR("Transform"));
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hbc_menu->add_child( transform_menu );
p = transform_menu->get_popup();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/use_snap", TTR("Use Snap")), MENU_TRANSFORM_USE_SNAP);
p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap..")), MENU_TRANSFORM_CONFIGURE_SNAP);
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p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Local Coords")), MENU_TRANSFORM_LOCAL_COORDS);
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//p->set_item_checked(p->get_item_count()-1,true);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog..")), MENU_TRANSFORM_DIALOG);
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p->connect("id_pressed", this,"_menu_item_pressed");
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view_menu = memnew( MenuButton );
view_menu->set_text(TTR("View"));
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view_menu->set_pos( Point2( 212,0) );
hbc_menu->add_child( view_menu );
p = view_menu->get_popup();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/use_default_light", TTR("Use Default Light")), MENU_VIEW_USE_DEFAULT_LIGHT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/use_default_srgb", TTR("Use Default sRGB")), MENU_VIEW_USE_DEFAULT_SRGB);
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p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD+KEY_1), MENU_VIEW_USE_1_VIEWPORT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD+KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT+KEY_MASK_CMD+KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"),KEY_MASK_CMD+KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KEY_MASK_ALT+KEY_MASK_CMD+KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KEY_MASK_CMD+KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
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p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/display_normal", TTR("Display Normal")), MENU_VIEW_DISPLAY_NORMAL);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/display_wireframe", TTR("Display Wireframe")), MENU_VIEW_DISPLAY_WIREFRAME);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/display_overdraw", TTR("Display Overdraw")), MENU_VIEW_DISPLAY_OVERDRAW);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/display_shadeless", TTR("Display Shadeless")), MENU_VIEW_DISPLAY_SHADELESS);
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p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid")), MENU_VIEW_GRID);
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p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings")), MENU_VIEW_CAMERA_SETTINGS);
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p->set_item_checked( p->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT), true );
p->set_item_checked( p->get_item_index(MENU_VIEW_DISPLAY_NORMAL), true );
p->set_item_checked( p->get_item_index(MENU_VIEW_ORIGIN), true );
p->set_item_checked( p->get_item_index(MENU_VIEW_GRID), true );
p->connect("id_pressed", this,"_menu_item_pressed");
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/* REST OF MENU */
palette_split = memnew( HSplitContainer);
palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
vbc->add_child(palette_split);
shader_split = memnew( VSplitContainer );
shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
palette_split->add_child(shader_split);
viewport_base = memnew( Control );
shader_split->add_child(viewport_base);
viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
for(int i=0;i<4;i++) {
viewports[i] = memnew( SpatialEditorViewport(this,editor,i) );
viewports[i]->connect("toggle_maximize_view",this,"_toggle_maximize_view");
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viewport_base->add_child(viewports[i]);
}
//vbc->add_child(viewport_base);
/* SNAP DIALOG */
snap_dialog = memnew( ConfirmationDialog );
snap_dialog->set_title(TTR("Snap Settings"));
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add_child(snap_dialog);
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VBoxContainer *snap_dialog_vbc = memnew( VBoxContainer );
snap_dialog->add_child(snap_dialog_vbc);
//snap_dialog->set_child_rect(snap_dialog_vbc);
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snap_translate = memnew( LineEdit );
snap_translate->set_text("1");
snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"),snap_translate);
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snap_rotate = memnew( LineEdit );
snap_rotate->set_text("5");
snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"),snap_rotate);
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snap_scale = memnew( LineEdit );
snap_scale->set_text("5");
snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"),snap_scale);
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/* SETTINGS DIALOG */
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settings_dialog = memnew( ConfirmationDialog );
settings_dialog->set_title(TTR("Viewport Settings"));
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add_child(settings_dialog);
settings_vbc = memnew( VBoxContainer );
settings_vbc->set_custom_minimum_size(Size2(200,0));
settings_dialog->add_child(settings_vbc);
//settings_dialog->set_child_rect(settings_vbc);
settings_light_base = memnew( ViewportContainer );
settings_light_base->set_custom_minimum_size(Size2(128,128));
settings_light_base->connect("gui_input",this,"_default_light_angle_input");
settings_vbc->add_margin_child(TTR("Default Light Normal:"),settings_light_base);
settings_light_vp = memnew( Viewport );
settings_light_vp->set_disable_input(true);
settings_light_vp->set_use_own_world(true);
settings_light_base->add_child(settings_light_vp);
settings_dlight = memnew( DirectionalLight );
settings_light_vp->add_child(settings_dlight);
settings_sphere = memnew( ImmediateGeometry );
settings_sphere->begin(Mesh::PRIMITIVE_TRIANGLES,Ref<Texture>());
settings_sphere->set_color(Color(1,1,1));
settings_sphere->add_sphere(32,16,1);
settings_sphere->end();
settings_light_vp->add_child(settings_sphere);
settings_camera = memnew( Camera );
settings_light_vp->add_child(settings_camera);
settings_camera->set_translation(Vector3(0,0,2));
settings_camera->set_orthogonal(2.1,0.1,5);
settings_default_light_rot_x=Math_PI*0.3;
settings_default_light_rot_y=Math_PI*0.2;
settings_ambient_color = memnew( ColorPickerButton );
settings_vbc->add_margin_child(TTR("Ambient Light Color:"),settings_ambient_color);
settings_ambient_color->connect("color_changed",this,"_update_ambient_light_color");
// viewport_environment->set_enable_fx(Environment::FX_AMBIENT_LIGHT,true);
// viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,Color(0.15,0.15,0.15));
settings_ambient_color->set_color(Color(0.15,0.15,0.15));
settings_fov = memnew( SpinBox );
settings_fov->set_max(179);
settings_fov->set_min(1);
settings_fov->set_step(0.01);
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov",60.0));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"),settings_fov);
settings_znear = memnew( SpinBox );
settings_znear->set_max(10000);
settings_znear->set_min(0.1);
settings_znear->set_step(0.01);
settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near",0.1));
settings_vbc->add_margin_child(TTR("View Z-Near:"),settings_znear);
settings_zfar = memnew( SpinBox );
settings_zfar->set_max(10000);
settings_zfar->set_min(0.1);
settings_zfar->set_step(0.01);
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far",1500));
settings_vbc->add_margin_child(TTR("View Z-Far:"),settings_zfar);
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//settings_dialog->get_cancel()->hide();
/* XFORM DIALOG */
xform_dialog = memnew( ConfirmationDialog );
xform_dialog->set_title(TTR("Transform Change"));
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add_child(xform_dialog);
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Label *l = memnew(Label);
l->set_text(TTR("Translate:"));
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l->set_pos(Point2(5,5));
xform_dialog->add_child(l);
for(int i=0;i<3;i++) {
xform_translate[i] = memnew( LineEdit );
xform_translate[i]->set_pos( Point2(15+i*60,22) );
xform_translate[i]->set_size( Size2(50,12 ) );
xform_dialog->add_child( xform_translate[i] );
}
l = memnew(Label);
l->set_text(TTR("Rotate (deg.):"));
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l->set_pos(Point2(5,45));
xform_dialog->add_child(l);
for(int i=0;i<3;i++) {
xform_rotate[i] = memnew( LineEdit );
xform_rotate[i]->set_pos( Point2(15+i*60,62) );
xform_rotate[i]->set_size( Size2(50,22 ) );
xform_dialog->add_child(xform_rotate[i]);
}
l = memnew(Label);
l->set_text(TTR("Scale (ratio):"));
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l->set_pos(Point2(5,85));
xform_dialog->add_child(l);
for(int i=0;i<3;i++) {
xform_scale[i] = memnew( LineEdit );
xform_scale[i]->set_pos( Point2(15+i*60,102) );
xform_scale[i]->set_size( Size2(50,22 ) );
xform_dialog->add_child(xform_scale[i]);
}
l = memnew(Label);
l->set_text(TTR("Transform Type"));
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l->set_pos(Point2(5,125));
xform_dialog->add_child(l);
xform_type = memnew( OptionButton );
xform_type->set_anchor( MARGIN_RIGHT, ANCHOR_END );
xform_type->set_begin( Point2(15,142) );
xform_type->set_end( Point2(15,75) );
xform_type->add_item(TTR("Pre"));
xform_type->add_item(TTR("Post"));
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xform_dialog->add_child(xform_type);
xform_dialog->connect("confirmed", this,"_xform_dialog_action");
scenario_debug=VisualServer::SCENARIO_DEBUG_DISABLED;
selected=NULL;
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set_process_unhandled_key_input(true);
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add_to_group("_spatial_editor_group");
EDITOR_DEF("editors/3d/manipulator_gizmo_size",80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT,"3d_editor/manipulator_gizmo_size",PROPERTY_HINT_RANGE,"16,1024,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity",0.2);
over_gizmo_handle=-1;
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}
SpatialEditor::~SpatialEditor() {
}
void SpatialEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
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spatial_editor->show();
spatial_editor->set_process(true);
//VisualServer::get_singleton()->viewport_set_hide_scenario(editor->get_scene_root()->get_viewport(),false);
spatial_editor->grab_focus();
} else {
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spatial_editor->hide();
spatial_editor->set_process(false);
//VisualServer::get_singleton()->viewport_set_hide_scenario(editor->get_scene_root()->get_viewport(),true);
}
}
void SpatialEditorPlugin::edit(Object *p_object) {
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spatial_editor->edit(p_object->cast_to<Spatial>());
}
bool SpatialEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Spatial");
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}
Dictionary SpatialEditorPlugin::get_state() const {
return spatial_editor->get_state();
}
void SpatialEditorPlugin::set_state(const Dictionary& p_state) {
spatial_editor->set_state(p_state);
}
void SpatialEditor::snap_cursor_to_plane(const Plane& p_plane) {
// cursor.pos=p_plane.project(cursor.pos);
}
void SpatialEditorPlugin::_bind_methods() {
ClassDB::bind_method("snap_cursor_to_plane",&SpatialEditorPlugin::snap_cursor_to_plane);
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}
void SpatialEditorPlugin::snap_cursor_to_plane(const Plane& p_plane) {
spatial_editor->snap_cursor_to_plane(p_plane);
}
SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) {
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editor=p_node;
spatial_editor = memnew( SpatialEditor(p_node) );
spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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editor->get_viewport()->add_child(spatial_editor);
//spatial_editor->set_area_as_parent_rect();
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spatial_editor->hide();
spatial_editor->connect("transform_key_request",editor,"_transform_keyed");
//spatial_editor->set_process(true);
}
SpatialEditorPlugin::~SpatialEditorPlugin() {
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}