kleonc
6e6d49c68a
Fix ColorPicker's alpha slider arrow offset
...
(cherry picked from commit d76d8c5f29
)
2024-01-25 18:32:35 +01:00
Alistair Leslie-Hughes
6777e1b4bf
Replace memory allocation point of ValueTrack correctly in AnimationMixer
...
When a animation track doesn't have an keys, it's possible that we leak memory due the ERR_CONTINUE_MSG macro usage.
By checking the error condition first, we avoid a allocation and thus the leak.
(cherry picked from commit ea84effb84
)
2024-01-25 18:32:35 +01:00
Aitor Guevara
43d24379a5
Trigger zoom from pan gestures when pressing ctrl
...
Enables zooming using pan + ctrl on macOS trackpads / Magic Mouse.
Windows and Linux don't emit pan gesture events, so shouldn't be
affected. Not tested on Android.
(cherry picked from commit 6b45694836
)
2024-01-25 18:32:35 +01:00
Markus Sauermann
6f6a1dc5e9
Fix D&D viewport position calculation
...
It is necessary to transform screen position to viewport position.
(cherry picked from commit 4b6516c843
)
2024-01-25 18:08:46 +01:00
Michael Wörner
d01c60c178
Changed HTML input color_changed logic.
...
Made the HTML field send change events based on whether the new color's string is different from the previous color's string (instead of whether the new string parses to the current color value).
Previously, updating the color value even when the corresponding string hadn't changed would unnecessarily quantize the color value to 8 bits just by opening/closing the Color Picker.
(cherry picked from commit 21d778b0c3
)
2024-01-25 18:08:45 +01:00
BlueCube3310
b247151af2
Improve Curve3D Debug Drawing
...
(cherry picked from commit 982ce34a58
)
2024-01-25 18:08:45 +01:00
Gilles Roudière
032d96042d
Fixes global transform being wrong on entering tree
...
(cherry picked from commit 0a726d692a
)
2024-01-25 17:19:42 +01:00
Silc Lizard (Tokage) Renew
209aa9821a
Make default blend_left consider current blend amount
...
(cherry picked from commit f8da9460c1
)
2024-01-25 17:19:42 +01:00
kobewi
a1c32a9462
Only update particle velocity when it changes
...
(cherry picked from commit cb0a37f61a
)
2024-01-25 17:19:41 +01:00
Silc Lizard (Tokage) Renew
b20ba6bd12
Fix discrete key retrieval method after start
...
(cherry picked from commit b438e28509
)
2024-01-25 17:19:41 +01:00
Silc Lizard (Tokage) Renew
19bb93513a
Make unstore AnimationLibrary if AnimationTree is assigned Player
...
(cherry picked from commit c380b1296a
)
2024-01-25 17:19:41 +01:00
kobewi
c285b726bb
Fix file disappearing when renaming dependencies
...
(cherry picked from commit 397f0b31e4
)
2024-01-25 17:19:41 +01:00
Michael Wörner
1b8d1048ad
Restored the ability for linear interpolation to work on a mix of integer and float keyframes.
...
(cherry picked from commit 12ce2e33b2
)
2024-01-25 17:19:41 +01:00
Nicholas Foo
4d3e25d09d
Fix RichTextLabel.remove_paragraph crash by popping current
...
(cherry picked from commit c0f8e0061d
)
2024-01-25 17:03:57 +01:00
Leo Belda
776938f731
Fix PrismMesh::_create_mesh_array division by 0
...
(cherry picked from commit 83992fd7bd
)
2024-01-25 17:03:57 +01:00
Markus Sauermann
ba23081eb7
Fix crash caused by stale owner
...
Adjust `NOTIFICATION_PREDELETE` in `Node` to clean up owned nodes.
Also print a warning, when the owner becomes invalid.
(cherry picked from commit d3d00c7039
)
2024-01-25 17:03:57 +01:00
Haoyu Qiu
f1f56746b9
Make AnimationTree reference AnimationPlayer instead of AnimationMixer
...
(cherry picked from commit 7946e84187
)
2024-01-25 17:03:57 +01:00
kit
29811357a3
fix crash on hiding grandparent on mouse exit
...
(cherry picked from commit 78e1702adb
)
2024-01-25 17:03:56 +01:00
A Thousand Ships
0c00f3ece2
Redraw `TreeItem` on more changes
...
* Custom font changes
* Custom draw changes
* Custom as button
(cherry picked from commit 552594ffdc
)
2024-01-24 16:38:28 +01:00
jsjtxietian
ce34a9b9a1
Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions
...
(cherry picked from commit 80a488a242
)
2024-01-24 16:38:28 +01:00
kleonc
b3977ad4c6
Fix Polygon2D to Skeleton2D transform calculation
...
(cherry picked from commit 41e4f3c215
)
2024-01-24 15:56:50 +01:00
ShirenY
045b1d5990
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
...
(cherry picked from commit 27f71c4e78
)
2024-01-24 15:56:50 +01:00
kit
c4383c0d47
fix dock visibility issues
...
(cherry picked from commit a2674463fa
)
2024-01-24 15:56:50 +01:00
Silc Lizard (Tokage) Renew
d094b574bb
Fix Audio track crossfade in AnimationPlayer does not work
2024-01-03 01:46:18 +09:00
Gilles Roudière
6e043b80f6
Fixes TileMap occluders
...
(cherry picked from commit fcb8d19de0
)
2023-12-11 11:41:58 +01:00
bruvzg
d29aaedd78
Limit window size updates on title translation change.
...
(cherry picked from commit f9c42d9fff
)
2023-12-07 10:27:09 +01:00
Yuri Sizov
511b4f822a
Make sure `Window`'s title is respected before we compute the size
...
Also removes some suspicious and outdated code that forced this particular
dialog to change size when the warning message changed.
(cherry picked from commit d9677be0ca
)
2023-12-07 10:27:08 +01:00
MewPurPur
bcf09f1d9e
Remove exp hint of a few properties
...
(cherry picked from commit 09270f9624
)
2023-12-07 10:27:07 +01:00
Gilles Roudière
77383e63a6
Keep scene tiles even if the TileMap is invisible
...
(cherry picked from commit 25e927e56b
)
2023-12-07 10:27:06 +01:00
Malcolm Nixon
51816380b5
Fix memory corruption and assert failures in convex decomposition
...
This PR fixes how triangular faces are decomposed into vertices and indices. The pre-increment resulted in the indices table skipping entry 0 and potentially overrunning the end of the vertices vector.
(cherry picked from commit bf7cdc5229
)
2023-12-07 10:27:05 +01:00
kobewi
492b0c322a
Fix Tween loop initial value
...
(cherry picked from commit 20aecefd9b
)
2023-12-07 10:27:05 +01:00
bruvzg
1fcf635383
Limit window size updates on title change.
...
(cherry picked from commit 5dd11e8eee
)
2023-12-07 10:27:05 +01:00
Silc Lizard (Tokage) Renew
871d00c980
Fix AnimationPlayer seeking for Discrete keys
...
(cherry picked from commit 7ed7ea53e6
)
2023-12-07 10:27:05 +01:00
bruvzg
3ba731f9e1
[RTL] Fix CharFX character offset calculation.
...
(cherry picked from commit 7a59efac32
)
2023-12-07 10:27:05 +01:00
jsjtxietian
2786f0e43e
Prevent a crash when calling AnimationMixer::restore when an invalid reference
...
(cherry picked from commit 937411e152
)
2023-12-07 10:27:04 +01:00
Hugo Locurcio
cff941f138
Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial
...
(cherry picked from commit 70959a9c04
)
2023-12-07 10:27:04 +01:00
smix8
90f7b2b8cf
Fix NavigationRegion2D transform update
...
Fixes NavigationRegion2D transform update.
(cherry picked from commit 6fdb16af47
)
2023-12-07 10:27:03 +01:00
Rémi Verschelde
e4aec48bea
VideoPlayer: Fix reloading translation remapped stream
...
Fixes #43917 .
(cherry picked from commit 7d0c561e02
)
2023-12-07 10:27:03 +01:00
Saracen
dbb86ed144
Fix generating terrain icon with certain image formats.
...
(cherry picked from commit 35c105e796
)
2023-12-07 10:27:03 +01:00
smix8
fc7cc46b02
Fix missing NavigationLink property updates in constructor
...
Fixes missing NavigationLink property updates in constructor.
(cherry picked from commit 2f1668804c
)
2023-12-07 10:27:02 +01:00
smix8
dfcfc79e3f
Fix missing NavigationRegion property updates in constructor
...
Fixes missing NavigationRegion property updates in constructor.
(cherry picked from commit 25bf20d7a5
)
2023-12-07 10:27:02 +01:00
smix8
ece0c0c4a4
Fix missing NavigationAgent property updates in constructor
...
Fixes missing NavigationAgent property updates in constructor.
(cherry picked from commit 9640179f93
)
2023-12-07 10:27:02 +01:00
smix8
5c709cfc7b
Fix missing NavigationObstacle property updates in constructor
...
Fixes missing NavigationObstacle property updates in constructor.
(cherry picked from commit 618d9492d9
)
2023-12-07 10:27:02 +01:00
Roy Berube
0478c7c1cc
Enable scrolling of output with UI scale changes
...
(cherry picked from commit a7b2e090ad
)
2023-12-07 10:27:02 +01:00
Markus Sauermann
ab7b662353
Fix SubViewport physics picking for 4.2
...
Apply the logic of `handle_input_locally` for physics picking.
2023-12-03 23:35:17 +01:00
Rémi Verschelde
a0d7649192
Merge pull request #85463 from akien-mga/tilemap-fix-cell_quadrant_size-compat
...
TileMap: Fix compatibility code for old `cell_quadrant_size` property name
2023-11-28 13:37:32 +01:00
Rémi Verschelde
efe5c856b8
TileMap: Fix compatibility code for old `cell_quadrant_size` property name
...
Fixes #85423 .
2023-11-28 12:44:07 +01:00
Rémi Verschelde
a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
...
Works around #85365 , but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
Rémi Verschelde
a008a85443
Merge pull request #85411 from TokageItLab/fix-animpbtrack-stop
...
Make AnimationPlaybackTrack keep state when stopping
2023-11-28 08:28:25 +01:00
Rémi Verschelde
eda44bfe10
Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity
...
Fix radial inwards velocity clamping incorrectly (regression from #83488 )
2023-11-27 21:25:58 +01:00
Rémi Verschelde
a807d4bfa7
Merge pull request #85418 from bruvzg/fix_crash_on_late_enterexit
...
Fix crash on late mouse enter/exit event arrival.
2023-11-27 16:01:30 +01:00
bruvzg
bf19ced15d
Fix crash on late mouse enter/exit event arrival.
2023-11-27 08:47:43 +02:00
Silc Lizard (Tokage) Renew
d3a429962f
Make AnimationPlaybakTrack keep state when stopping
2023-11-27 12:14:25 +09:00
Silc Lizard (Tokage) Renew
c36200b9a1
Check the seek process immediately after playback as a special case
2023-11-26 07:32:34 +09:00
Yuri Sizov
671c04f89f
Fix a crash when trying to restore uncopyable animation tracks
2023-11-24 14:20:30 +01:00
Pedro J. Estébanez
fbb931df8c
Perform safe copies in AnimatedValuesBackup::get_cache_copy()
2023-11-24 11:38:59 +01:00
Rémi Verschelde
066e7d483a
Merge pull request #85284 from Sauermann/fix-enter-hide
...
Fix crash when hiding a Control during mouse-entering
2023-11-24 00:01:15 +01:00
Markus Sauermann
3de9afc4a9
Fix crash when hiding a Control during mouse-entering
...
gui.mouse_over can be set to `nullptr` in the `NOTIFICATION_MOUSE_ENTER`-
user-callback a few lines above. This case was previously not handled.
2023-11-23 23:25:00 +01:00
kobewi
1c0a0f5fdd
Fix TrackCache memory crash
2023-11-23 20:26:03 +01:00
Rémi Verschelde
bb63963486
Merge pull request #85254 from TokageItLab/bind-reset-animedit
...
Bind `_reset`/`_restore` in AnimationMixer
2023-11-23 15:35:15 +01:00
Rémi Verschelde
1524972aa5
Merge pull request #85221 from TokageItLab/clear-seek-flg
...
Clear seeked/started flag after seeking/advancing in AnimationPlayer
2023-11-23 15:34:46 +01:00
Silc Lizard (Tokage) Renew
f66224dd2d
Bind `_reset`/`_restore` in AnimationMixer
2023-11-23 22:47:52 +09:00
QbieShay
a879e59581
Fixed radial inwards velocity clamping incorrectly (regression from 83488)
2023-11-23 10:32:56 +01:00
Silc Lizard (Tokage) Renew
9c3104292d
Clear seeked/started flag after seeking/advancing in AnimationPlayer
2023-11-22 23:40:53 +09:00
Pedro J. Estébanez
8bebabda18
Let scene replacemnent benefit from certain late pieces of frame logic
2023-11-21 18:32:49 +01:00
Rémi Verschelde
c2f8fb3015
Merge pull request #85039 from RandomShaper/mingwthreads
...
Use mingw-std-threads in MinGW builds
2023-11-21 15:44:18 +01:00
kobewi
c6c872ba34
Provide more context when scene fails to load
2023-11-20 14:57:00 +01:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Lera Elvoé
60cb44e84c
Add GraphEdit connection layer child as internal
2023-11-17 15:29:39 +03:00
Rémi Verschelde
4065266119
Merge pull request #84968 from groud/fix_tilemap_reparenting
...
Update tilemap physics' world2D on reparenting
2023-11-16 14:53:15 +01:00
Rémi Verschelde
6ae6cc0bf5
Merge pull request #84815 from TokageItLab/array-animation
...
Rework blending method in `Variant` animation for `Int`/`Array`/`String`
2023-11-16 14:52:00 +01:00
Silc Lizard (Tokage) Renew
80c9533810
Rework blending method in Variant animation for Int/Array/String
2023-11-16 21:37:18 +09:00
Gilles Roudière
dae641625a
Update tilemap physics' world2D on reparenting
...
Co-authored-by: Alon Ran <newdefectus@gmail.com>
2023-11-16 11:31:42 +01:00
Alistair Leslie-Hughes
5b6f641e99
Fix sizeof usage for Variant pointers in alloca
...
Coverity report this as a non portable usage of sizeof
2023-11-16 07:13:14 +11:00
Rémi Verschelde
56a2b143a2
Merge pull request #84942 from TokageItLab/leak-res-track-cache
...
Fix ValueTrack with Resource is leaking
2023-11-15 18:47:10 +01:00
Silc Lizard (Tokage) Renew
f853d675e8
Fix ValueTrack with Resource is leaking
2023-11-16 02:12:39 +09:00
Mikael Hermansson
a3278c772e
Fix transform sync in `RigidBody*D::_body_state_changed`
2023-11-15 01:45:45 +01:00
Mikael Hermansson
a98b94758b
Revert "Fix transform notification not getting sent out for RigidBody2D"
2023-11-14 22:17:26 +01:00
Rémi Verschelde
c26b36e0e5
Merge pull request #84870 from jsjtxietian/add-set-selected-protection
...
Make Tree's `set_selected` check if the TreeItem belongs to the tree
2023-11-14 19:31:47 +01:00
Rémi Verschelde
9c67a02259
Merge pull request #84856 from mihe/fix-block-transform-notify
...
Fix transform notification not getting sent out for RigidBody2D
2023-11-14 19:31:43 +01:00
Rémi Verschelde
75e0b90f1d
Merge pull request #84874 from bruvzg/rtl_excessive_draw
...
[RTL] Fix excessive underline and table border draw calls.
2023-11-14 11:27:55 +01:00
Rémi Verschelde
7c7d9e2169
Merge pull request #83781 from martinfelis/fix-animationplayer-ready-autoplay
...
Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready
2023-11-14 11:27:44 +01:00
Martin Felis
f04ec34b78
Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready.
...
Fixes #83326 .
The issue was introduced in the refactoring done in 1b95827d3e
.
2023-11-14 08:30:40 +01:00
bruvzg
4a82d3b16d
[RTL] Fix excessive underline and table border draw calls.
2023-11-14 08:31:44 +02:00
jsjtxietian
b79cac6d2d
Make Tree's set_selected check if treeitem belongs to the tree
2023-11-14 11:34:00 +08:00
Rémi Verschelde
8b705af9e5
Merge pull request #84832 from alesliehughes/fix_use_after_free
...
Fix VisualShader connection use after free.
2023-11-14 00:03:45 +01:00
Rémi Verschelde
8d731b17f1
Merge pull request #84829 from bitsawer/fix_particle_material_names
...
Fix several ParticleProcessMaterial texture names
2023-11-14 00:03:21 +01:00
Alistair Leslie-Hughes
a30dc67007
Fix VisualShader connection use after free.
2023-11-14 07:34:41 +11:00
Mikael Hermansson
9fb0b52608
Fix transform notification not getting sent out for RigidBody2D
2023-11-13 15:44:32 +01:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
jsjtxietian
306a8eec58
Add protection in RichTextLabel.update_image to prevent crash
2023-11-13 18:01:14 +08:00
bitsawer
7c4d07c5a0
Fix several ParticleProcessMaterial texture names
2023-11-13 05:51:01 +02:00
Rémi Verschelde
64150060f8
Merge pull request #84799 from mihe/fix-83412
...
Fix transform changes in `_integrate_forces` being overwritten
2023-11-12 23:01:18 +01:00
Rémi Verschelde
5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
...
Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Mikael Hermansson
21a3ed1715
Fix transform changes in `_integrate_forces` being overwritten
2023-11-12 19:32:08 +01:00
Rémi Verschelde
8928b2044b
Merge pull request #80281 from KoBeWi/unacceptable
...
Assign temporary path to preloaded resources
2023-11-12 12:13:55 +01:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
...
We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
biswas08433
92fe4bb693
Fixes Texture2dParameter node filter option
...
This bug was appending 2 colons in the generated code. Fixed it.
2023-11-12 01:59:53 +05:30
Rémi Verschelde
7f8edaa238
Merge pull request #82660 from coumcashier/itemlist_height_fix
...
Fix storing invalid item height values in `ItemList`
2023-11-10 21:54:33 +01:00
Rémi Verschelde
28ada4582e
Merge pull request #82604 from Calinou/editor-camera3d-size-property-hint
...
Tweak Camera3D `size` property hint to make dragging more useful
2023-11-10 21:54:10 +01:00