Commit Graph

1481 Commits

Author SHA1 Message Date
Nathan Warden 3dcf0567a1 Added async and await as C# keywords. 2018-01-30 21:18:48 -05:00
Ignacio Etcheverry 84437b4864 Mono: Remove automatic script multilevel calls 2018-01-30 18:53:00 +01:00
Rémi Verschelde ed6bf28014
Merge pull request #15980 from mrcdk/audio_stream_get_length
Expose audio streams get_length()
2018-01-30 13:43:34 +01:00
George Marques dca2ae78dd
Show default values in docs for GDScript built-in functions 2018-01-30 02:08:12 -02:00
George Marques 802d5c4c6c
Add argument count check for some GDScript functions
- Print functions have no check.
- Also remove extra apostrophe from the error report.
2018-01-30 01:32:08 -02:00
Rémi Verschelde dcacf36118
Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore
Mono: Fix build errors with tools=no and target=release
2018-01-27 23:29:27 +01:00
Ignacio Etcheverry 72b0a9432b Mono: Fix method_bind fields being generated as instance members 2018-01-27 22:45:57 +01:00
Ignacio Etcheverry 0c3bbcaa00 Mono: Fix build errors with tools=no and target=release 2018-01-27 18:44:04 +01:00
Ignacio Etcheverry 562ec3f5e6 Mono: Don't defer call to dispose queue objects when finalizing domain
It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
2018-01-26 01:10:25 +01:00
Ignacio Etcheverry 58448561c7 Mono: Fix NodePath and RID bindings 2018-01-25 23:46:54 +01:00
Rémi Verschelde f2e3825616 doc: Fix references to online tutorials after godotengine/godot-docs#1015 2018-01-25 09:03:59 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Ariel Manzur 81426ff0a8 - Improves portability in joystick buttons enum
- Fixes linking bug in modules split library
2018-01-24 19:12:54 -03:00
Andrea Catania b1d35f62dd Improved stabilization of ray shape in Bullet 2018-01-24 16:00:52 +01:00
Ignacio Etcheverry e1ae7dffd3
Merge pull request #16016 from neikeq/issue-13316
Fix CSharpInstance::call not initializing CallError
2018-01-24 01:35:10 +01:00
Ignacio Etcheverry 8c33939ce6 Fix CSharpInstance::call not initializing CallError 2018-01-24 01:31:51 +01:00
Paul Joannon 76a615aea4
SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer 2018-01-23 12:58:54 +01:00
Rémi Verschelde 511742eb68
Merge pull request #15972 from akien-mga/mono-warning
Mono: Display opt-out warning in editor about WIP status
2018-01-22 22:23:02 +01:00
MrCdK 8a9f1c2a5d Expose audio streams get_length() 2018-01-22 20:35:33 +01:00
Rémi Verschelde e48ccc235f Mono: Display opt-out warning in editor about WIP status
This ensures that all users of the Mono flavour of Godot 3.0 are aware
of its current shortcomings (no export, crashes and usability issues).
The dialog is shown each time the editor is started, until the checkbox
is disabled (i.e. until users will have actually read it).

Fixes #15956.
2018-01-22 14:57:42 +01:00
Paul Joannon 1eb9c7e6cb
RID cached class was wrong (mono) 2018-01-22 14:01:20 +01:00
Rémi Verschelde aa9b1bd101
Merge pull request #15949 from MarianoGnu/issue_15743
Prevent prompting unexpected errors on Bullet's RigidBody. Attemps to fix #15743
2018-01-22 09:03:12 +01:00
Mariano Suligoy d090856560 attemp to fix #15743 2018-01-21 14:23:30 -03:00
Paul Joannon e0ce249621
fix GDMonoProperty::set_value
was calling getter and not setter
should close #15387
2018-01-21 12:29:49 +01:00
Bernhard Liebl ec98e0b715 GDScript: always call ResourceLoader::load() in non-completion mode 2018-01-21 09:32:52 +01:00
Juan Linietsky c58891ff4c Allow shadowing class members with local variables in GDScript, closes #15896 2018-01-20 17:45:19 -03:00
Poommetee Ketson 225dbe9289 SCsub: fix mixed indentation 2018-01-19 07:35:02 +07:00
Ariel Manzur 9d98e6d2e4 adding option to split modules library 2018-01-18 21:27:57 -03:00
Rémi Verschelde 0359fed313
Merge pull request #15849 from poke1024/preload-completion
GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18 23:21:41 +01:00
Bernhard Liebl 67ae443c56 Suppress errors on autocompletion for preload() 2018-01-18 22:29:45 +01:00
Bernhard Liebl be55171231 Add Color.from_hsv() 2018-01-18 22:13:00 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Bernhard Liebl ae4cd5b6da GDScript: fix autocompletion for preload() (issue 15766) 2018-01-18 19:37:21 +01:00
Rémi Verschelde 05e4303e1d
Merge pull request #15837 from KellyThomas/patch-2
remove usage of C#7 in DebuggingUtils.cs for compatibility with 2015 Build Tools
2018-01-18 18:21:39 +01:00
karroffel 69f33a9313 [GDNative] fix NativeScript false negative error 2018-01-18 16:00:38 +01:00
Rémi Verschelde 0550c7d9a7
Merge pull request #15836 from karroffel/gdnative-more-fixes-hopefully
[GDNative] fix #15723
2018-01-18 14:25:26 +01:00
Kelly Thomas ed17b42654
remove c#7 features for compatibility with 2015 Build Tools
https://github.com/godotengine/godot/issues/15742
2018-01-18 19:43:23 +08:00
karroffel 9b96f87377 [GDNative] fix #15723 2018-01-18 12:04:34 +01:00
Paul Joannon 2dc6725cc4
remove an unneeded marshalling function
`Variant mono_object_to_variant(MonoObject*, const ManagedType&)`
2018-01-18 10:33:43 +01:00
Paul Joannon 1de5f7e70b
fix marshalling when a function is returning an object from c# 2018-01-18 10:31:36 +01:00
Marc Gilleron a3937e1220 Added GDNative copy constructor for PoolVectors Read and Write 2018-01-18 02:44:37 +01:00
Rémi Verschelde 1699978e24
Merge pull request #15761 from touilleMan/pluginscript-improve-inheritance
[GDnative] Improve inheritance system in gdnative pluginscript
2018-01-17 14:53:30 +01:00
Rémi Verschelde 6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
Chaosus 0c9312c6b8 Fixes for parameter names of builtin functions in visual scripts/core 2018-01-16 19:49:45 +03:00
volzhs c5e3acc29c Support colored font 2018-01-16 22:56:54 +09:00
Rémi Verschelde 1968cc445c
Merge pull request #15777 from AndreaCatania/p2
Fixed bullet physics body shape scaling
2018-01-16 13:08:13 +01:00
AndreaCatania ecfe932eb8 Fixed bullet physics body shape scaling 2018-01-16 12:53:01 +01:00
Emmanuel Leblond 0de61998e4
Improve inheritance system in gdnative pluginscript 2018-01-16 00:23:27 +01:00
Juan Linietsky 03475ba197 Filled tutorial field in most relevent classes.
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
K. S. Ernest (iFire) Lee ef1c26a9a5 Make sure PropertyHint matches in the VisualScript editor. 2018-01-15 22:19:54 +01:00
karroffel d56bcc38ac [GDNative] fix two crashes with NativeScript 2018-01-14 23:39:10 +01:00
karroffel 567d20fe5f [GDNative] fix editor crash with NativeScript 2018-01-14 01:01:35 +01:00
karroffel ee8ee463c3 [GDNative] cache API hashes 2018-01-13 21:21:05 +01:00
Rémi Verschelde e141845bfb SCons: Allow unbundling bullet on Linux (only 2.87+) 2018-01-13 15:16:22 +01:00
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
Rémi Verschelde e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Ignacio Etcheverry a45697d8df Mono: Buildsystem improvements
- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.
2018-01-12 22:44:22 +01:00
Rémi Verschelde d486cae701
Merge pull request #15630 from neikeq/issue-15454
Mono: StackFrame and MonoDevelop crash fixes
2018-01-12 19:35:57 +01:00
Ignacio Etcheverry bff9627dc4 Mono: Some StackTrace to StackInfo[] fixes
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
Ignacio Etcheverry feb843da2b Mono: Fix starting MonoDevelop process from the wrong appdomain 2018-01-12 19:19:20 +01:00
Rémi Verschelde da47a20100
Merge pull request #15628 from endragor/fix-gdnative-charstrings
Fix GDNative procedures returning godot_char_string
2018-01-12 18:27:11 +01:00
Ruslan Mustakov a5e98c5e33 Fix GDNative procedures returning godot_char_string 2018-01-12 22:35:41 +07:00
Juan Linietsky 710970f004 Properly resize textures so they can be ETC compressed, fixes #15139
this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
2018-01-12 11:46:42 -03:00
Bojidar Marinov ad79c70300
Update docs
[ci skip]
2018-01-12 00:58:22 +02:00
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde 9135e61512
Merge pull request #15580 from karroffel/gdnative-api-fixes
[GDNative] updates to string API and const fixes
2018-01-11 15:43:33 +01:00
karroffel 9ece961abe [GDNative] updates to string API and const fixes 2018-01-11 00:17:43 +01:00
Paul Joannon 484f664331 Change 'Build Project' button style in Mono panel
Address #15208
2018-01-10 21:03:07 +01:00
Rémi Verschelde a60896869e
Merge pull request #15537 from PJB3005/18-01-09-fix-color-string-constructor-mono
Fixes Mono color creation from string being 0-255 instead of 0-1.
2018-01-10 14:50:26 +01:00
Pieter-Jan Briers 6e14cf991a Fixes Mono color creation from string.
Fixes #15468

Also improves the error messages if the string isn't hex, because saying that the color value is negative is just a side effect of the implementation and tells you nothing.
2018-01-10 13:56:30 +01:00
Rémi Verschelde aebdc4c212
Merge pull request #15541 from neikeq/look-all-i-want-to-tell-you-is
Mono: Some fixes for #15463
2018-01-10 10:39:20 +01:00
Emmanuel Leblond 58f3ad69c7
Fix warning when editor resource preview try to read pluginscript resource 2018-01-09 23:12:39 +01:00
Ignacio Etcheverry f7de51b3a6 Mono: Some fixes for #15463 2018-01-09 22:27:55 +01:00
Emmanuel Leblond 72d50b4185
Fix crash in pluginscript complete_code 2018-01-09 21:12:24 +01:00
Rémi Verschelde c037f6339f
Merge pull request #15463 from neikeq/the-stack-frame-madness
Mono: Implement stack info for errors and exceptions
2018-01-09 19:44:10 +01:00
Ignacio Etcheverry 252702a304 Mono: Fix iteration order of object types when generating bindings 2018-01-09 19:06:59 +01:00
Ignacio Etcheverry 1c6269f2dd External editor fixes
- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Ignacio Etcheverry 5be356b72f Mono: Implement stack info for errors and exceptions 2018-01-09 17:19:03 +01:00
Rémi Verschelde d2f4964f58
Merge pull request #15490 from AndreaCatania/kin
Fixed #15417 kinematics char jumping
2018-01-08 20:13:27 +01:00
AndreaCatania c507a4988d Removed useless error print on bullet shapes 2018-01-08 16:49:04 +01:00
AndreaCatania 50c99370d2 Fixed Bullet collision shapes scale 2018-01-08 16:44:33 +01:00
Rémi Verschelde e7400a0f4e
Merge pull request #15426 from poke1024/fix15409
Fixes RegEx::sub injecting null character (issue 15409)
2018-01-08 09:07:55 +01:00
Bernhard Liebl 57e77db0ed Fixes RegEx::sub injecting null character (issue 15409) 2018-01-07 15:00:33 +01:00
Rémi Verschelde 29e68aa40e doc: Sync classref with current source 2018-01-07 01:37:45 +01:00
Ian bce2d2c297 Filesystem and Visual Script Members keyboard shortcuts fix 2018-01-06 15:46:32 -05:00
karroffel 66eed7b859 [GDNative] fix reloading of non-reloadable libraries 2018-01-06 21:10:01 +01:00
Juan Linietsky 50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
karroffel 34cdcf5cd0 [GDNative] added reload property 2018-01-06 12:31:30 +01:00
Rémi Verschelde 0e6e98a65f Fix build of GDMonoField
Closes #15385.
2018-01-06 11:06:05 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde 0f8ac21592
Merge pull request #15346 from neikeq/properties-are-overrated
Mono: Add properties support in scripts
2018-01-04 21:50:04 +01:00
Ignacio Etcheverry 119a910bc6 Mono: Add properties support in scripts 2018-01-04 21:16:22 +01:00
Emmanuel Leblond c1eba93cae
Disable lto for gdnative wrapper 2018-01-04 20:29:47 +01:00
Rémi Verschelde df04f462fc
Merge pull request #15326 from robfram/issue-15303
Fix Issue#15303 FreeBSD compilation error in thekla_atlas
2018-01-04 16:05:25 +01:00
robfram f2afddbc52 Fix Issue#15303 FreeBSD compilation error in thekla_atlas due to wrong definition of NV_OS_LINUX instead NV_OS_FREEBSD 2018-01-04 15:31:08 +01:00
Rémi Verschelde f8b58784bc
Merge pull request #13257 from AndreaCatania/master
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
Rémi Verschelde c4c1ca9cb1
Merge pull request #15223 from ibrahn/ogg-data-leak-fix
free associated audio data on AudioStreamOGGVorbis destruction
2018-01-04 15:25:20 +01:00
Rémi Verschelde 8d03cafd7c doc: Sync classref with current source 2018-01-03 13:45:03 +01:00
samvila 6188279eeb Remove too verbose printf statements from VideoStreamTheora 2018-01-03 13:29:17 +01:00
Rémi Verschelde 5519481803
Merge pull request #15114 from capnm/fix-bad-lightmap-crash
Avoid thekla_unwrap crash
2018-01-03 12:36:47 +01:00
Rémi Verschelde fa9320cfc6
Merge pull request #15120 from AndreaCatania/gridm
Added layer and mask in the gridmap node
2018-01-03 11:19:09 +01:00
Rémi Verschelde 3db1c6a6f5
Merge pull request #15089 from poke1024/funcref-warn
Warn about funcref creation
2018-01-03 11:03:03 +01:00
George Marques c9005ca7fd
Merge pull request #15246 from vnen/uwp-gdnative
Make GDNative DLLs work on UWP
2018-01-01 22:47:22 -02:00
George Marques 2a023a425d
Make GDNative DLLs work on UWP 2018-01-01 13:59:14 -02:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde defdb5761d
Merge pull request #15232 from neikeq/issue-15138-and-more
Mono fixes
2018-01-01 11:46:14 +01:00
Ignacio Etcheverry fe391393d4 Mono: Change BindingsGenerator singleton to avoid StringName leaks 2018-01-01 03:05:19 +01:00
Ignacio Etcheverry b271aa48e4 Mono: Script lifetime fixes
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2018-01-01 03:05:13 +01:00
Ignacio Etcheverry d6a1125254
Merge pull request #15136 from neikeq/issue-15128
Mono: Bindings no longer relie on DocData for accessors
2017-12-31 22:30:25 +01:00
Ibrahn Sahir 12efcb665a free associated audio data on AudioStreamOGGVorbis destruction 2017-12-31 16:51:55 +00:00
firefly2442 ac2b084fdc fix typo in switch statement 2017-12-30 21:49:04 -07:00
Martin Capitanio 1df63bf3cb Avoid thekla_unwrap crash
Godot crashed here sometimes by generating the uv map.
2017-12-31 00:43:32 +01:00
Ignacio Etcheverry e350a56efd Mono: Bindings no longer relie on DocData for accessors 2017-12-29 02:18:46 +01:00
AndreaCatania 5a15e6e75c Added layer and mask in the gridmap node 2017-12-28 16:13:45 +01:00
Noshyaar ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Bernhard Liebl 29f7f48c42 Warn about funcref creation 2017-12-26 23:16:41 +01:00
Ignacio Etcheverry 8b0ad17b76
Merge pull request #14997 from neikeq/issue-14988
Marshal NULL MonoString* as empty Godot string
2017-12-24 17:50:28 +01:00
Juan Linietsky e1da261844 Restored opus build since WebM needs it, but disabled it from code. 2017-12-24 09:37:51 -03:00
Juan Linietsky 021f3c924b -Removed OpenMP support, replaced by a custom class.
-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Noshyaar 83182ea4a1
Merge pull request #14982 from GodotExplorer/more-translate-text
Add more translatable text for editor plugins.
2017-12-24 18:28:46 +07:00
Ignacio Etcheverry 0a0a44da8d Mono: Make the bindings generator output enums
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Ignacio Etcheverry 6e3d4ee9a6 Marshal NULL MonoString* as empty Godot string 2017-12-24 03:32:40 +01:00
AndreaCatania f4b96cc0a9 Fixed kinematic movement stuck, Changed how shape scale works, Optimized 2017-12-23 18:23:12 +01:00
Colin Kinloch 853b1daa49 Fixed android arm64v8 2017-12-23 16:49:04 +00:00
Juan Linietsky 9969c5c6a1
Merge pull request #14978 from AndreaCatania/intshap
Fixed dispatch callback
2017-12-23 11:55:15 -03:00
geequlim 52ad2e5418 Add more translatable text for editor plugins. 2017-12-23 22:40:15 +08:00
AndreaCatania 0f5c87bfa4 Fixed dispatch callback 2017-12-23 12:36:51 +01:00
Rémi Verschelde 5463b5e348
Merge pull request #14965 from AndreaCatania/intshap
Fixed bullet intersect_shape crash, Fixed bullet sleeping
2017-12-23 11:18:30 +01:00
AndreaCatania aea1b2e6c3 Fixed rigidbody sleping, Fixes #13952 2017-12-23 05:13:39 +01:00
AndreaCatania 512c60f1d8 Fixed intersect_shape crash, closes #13697 2017-12-23 00:04:53 +01:00
Juan Linietsky 360449a094 Fix gridmap disappearing after editing after bake, closes #14868 2017-12-20 11:10:27 -03:00
PJB3005 7368a0e0f0 Fix fatal mono logs not getting logged to disk.
They aborted the application without flushing the log file.

Also there was a typo.
2017-12-19 17:36:33 +01:00
Juan Linietsky 8b01b2e85c -Fix some crashes in unwrapper
-Add emission lighting to raytrace mode, fixes #14686
2017-12-19 12:16:55 -03:00
Juan Linietsky 1eb1837d0c Should no longer crash after rebaking, may be a solution to #14795
Not sure if this is the same problem, as reported, please test.
2017-12-19 09:58:02 -03:00
geequlim 13bd5c22c6 Add plugin to edit GDNativeLibrary
Rename GDNativeLibraryEditor to GDNativeLibrarySingletonEditor
2017-12-18 23:23:29 +08:00
Rémi Verschelde abf20709af doc: Sync classref with current source 2017-12-18 08:13:58 +01:00
Juan Linietsky e96c40f94a Added baked light support for gridmaps. 2017-12-18 00:35:20 -03:00
Rémi Verschelde 4e442b0648
Merge pull request #14788 from mrcdk/ogg_pop_noise_fix
Fix ogg looping pop noise. Closes #11468
2017-12-17 23:59:09 +01:00
Rémi Verschelde e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations f19fc83546 Dictionary::copy -> ::duplicate 2017-12-17 16:07:15 -06:00
MrCdK 1ccfb01cbc Fix ogg looping pop noise. Closes #11468 2017-12-17 22:30:28 +01:00
Daniel J. Ramirez c8c280a68a Now every variant type has its icon. 2017-12-17 14:06:11 -06:00
Daniel J. Ramirez 756c033adb General use Variant type icons, plus other icon updates. 2017-12-17 13:19:09 -06:00
Rémi Verschelde 8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Rémi Verschelde 1b9c8daf7b
Merge pull request #12845 from remorse107/Array-Dictionary-Fix
Fix issue #11400.  Fixes issue with arrays and dictionary acting as static objects between different instances of objects.
2017-12-16 15:49:07 +01:00
Ruslan Mustakov 9d6d20e67c Remove get_stack_bottom
It's not used in godot-nim any longer and there were no other uses for
it.
2017-12-16 13:10:26 +07:00
Rémi Verschelde dcdf9008ae
Merge pull request #14676 from NathanWarden/nav_create_to_add
Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-16 00:36:47 +01:00
Rémi Verschelde cf7bd1a7e3
Merge pull request #14708 from Faless/get_packet_not_const_rebased
Remove "const" from PacketPeer get_packet/get_var, move windows network related stuff to drivers
2017-12-16 00:05:18 +01:00
Juan Linietsky e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
Nathan Warden 38caa4126f Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00