BlueCube3310
4addddd8df
Compatibility: Fix alignment of compressed textures when retrieving
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(cherry picked from commit 0182294b37
)
2024-09-17 08:57:45 +02:00
Rudolph Bester
3fac9e43af
Fixed OpenGL shadow textures not honoring texture type when reusing textures
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(cherry picked from commit 359aaa48ee
)
2024-09-17 08:57:44 +02:00
Praytic
281642831c
Enable MSAA support for all non-web platforms
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MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.
(cherry picked from commit fc955fa89f
)
2024-09-17 08:57:44 +02:00
clayjohn
e09cada53f
Only use backbuffer mipmaps in SCREEN_TEXTURE when generated.
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(cherry picked from commit d2f5c1a552
)
2024-09-17 08:57:43 +02:00
Alexis Breust
2b05cf154a
Sky: No more auto-selecting REALTIME mode if radiance is not 256
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(cherry picked from commit 44e526d3d5
)
2024-09-17 08:57:43 +02:00
Radiant
af8caffd0e
Fix shadow mesh recursion.
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(cherry picked from commit 70860aafd8
)
2024-09-17 08:57:43 +02:00
clayjohn
0a1724f713
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
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Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases
(cherry picked from commit f4ccba7508
)
2024-09-17 08:57:41 +02:00
BlueCube3310
8e1d1a54fe
Compatibility: Fix crash when initializing certain compressed layered textures
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(cherry picked from commit e8b4568900
)
2024-09-16 17:18:24 +02:00
jsjtxietian
139f5ee15e
Add model_normal_matrix for fragment shader
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(cherry picked from commit e698351db2
)
2024-09-16 17:09:36 +02:00
Orion Lawlor
ecbb9a9c6a
Fix GLES3 crash with Mesh surface with exactly 65536 vertices
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Fixes #95837 .
(cherry picked from commit bde165ccb3
)
2024-09-16 17:09:12 +02:00
kleonc
f0f69a7b7c
Fix Parallax2D repeats being not relative to its transform
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(cherry picked from commit 1bd8372813
)
2024-09-16 17:04:12 +02:00
clayjohn
6c202154a7
Add fixed fog to the sky in the Compatibility renderer
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And apply luminance multiplier after fog in RD renderer
(cherry picked from commit 578049b7b9
)
2024-09-16 17:01:45 +02:00
jsjtxietian
b84dbab84d
Fix undefined alpha_scissor
in standard shader
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(cherry picked from commit 970a237c20
)
2024-09-16 16:42:01 +02:00
clayjohn
cbee16418a
Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
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(cherry picked from commit 1bf594fb5a
)
2024-09-16 16:33:38 +02:00
Miley Hollenberg
a7756d530e
Fixed crash on PowerVR GE8320 GPUs
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(cherry picked from commit 1c31e30359
)
2024-09-16 16:32:56 +02:00
David Snopek
e1af61467a
OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB)
because we do our own sRGB conversion
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(cherry picked from commit dfcff4ef46
)
2024-09-16 16:30:06 +02:00
Bastiaan Olij
1eb0039b6e
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
clayjohn
7eac9e855b
Remove linearization of canvas modulate in GLES3 backend
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The GLES3 renderer is always in sRGB space, even when using an HDR format
2024-07-24 10:27:25 -07:00
Feiyue Zhang
6f30df4b6a
Linearize color if HDR 2D is on
2024-07-24 09:49:50 +02:00
Rémi Verschelde
ad1955a63d
Merge pull request #94628 from Chaosus/rendering_fix_crash
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Fix crash when assigning more textures than expected to texture array
2024-07-23 13:08:18 +02:00
Rémi Verschelde
6a79d848a8
Merge pull request #94564 from rothej/fix-94183
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Fix FOG shader issue in Compatibility mode
2024-07-23 13:08:12 +02:00
Joshua Rothe
d751545391
Fix FOG shader issue in Compatibility mode
2024-07-23 11:25:10 +02:00
cosformula
fa8b4d84fb
GLES3: Fix directional shadow on Metal ANGLE
2024-07-23 11:24:13 +02:00
Yuri Rubinsky
574e61a542
Fix crash when assigning more textures than expected to texture array
2024-07-22 20:51:11 +03:00
Rémi Verschelde
6621d8e8cc
Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha
2024-07-20 16:07:30 +02:00
Hugo Locurcio
0445ccf428
Fix Image CowData crash when baking large lightmaps
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This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.
VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
Rémi Verschelde
de27d3a7fc
Merge pull request #94233 from ChristopheClaustre/screenshot_compat_broken_with_hdr
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Fix black `get_texture()` on viewport in compatibility mode with HDR enabled
2024-07-18 10:45:30 +02:00
Rémi Verschelde
590628feda
Merge pull request #86516 from jsjtxietian/fix-camera-direction
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Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
ChristopheClaustre
626106da00
gl_type_cache is used mainly for texture to image conversion need to be adjusted for when HDR format is activated
2024-07-11 21:47:18 +02:00
Rémi Verschelde
247a481001
Fix a couple GCC 14 -Wmaybe-uninitialized
warnings
2024-07-09 16:12:22 +02:00
clayjohn
5b213dcd26
Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
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I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer.
2024-07-08 12:52:20 -07:00
GuoShuangyi
af62d15ebc
fix depth_prepass_alpha not work in compatibility mode
2024-07-04 17:38:14 +08:00
clayjohn
27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
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Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
Rémi Verschelde
1a0190270f
Merge pull request #93560 from dsnopek/webxr-emscripten-3151
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[Web] Fix checking for OpenGL extensions with Emscripten 3.1.51 and later
2024-06-25 09:20:01 +02:00
Rémi Verschelde
fb8a1f143a
Merge pull request #93530 from BastiaanOlij/fix_opengl_post
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Fix incorrect enabling of post process in OpenGL
2024-06-25 09:19:57 +02:00
David Snopek
51f9df0ec8
[Web] Fix checking for OpenGL extensions with Emscripten 3.1.51 and later
2024-06-24 14:41:51 -05:00
David Snopek
8e242fe7c1
Disable *glGetProcAddress()
on the web
2024-06-24 10:57:22 -05:00
Bastiaan Olij
0ab5207b8f
Fix incorrect enabling of post process in OpenGL
2024-06-24 13:22:01 +10:00
Stuart Carnie
98e9578d66
Remove unused flag and code
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Related #48894
2024-06-20 13:50:20 +10:00
Yuri Rubinsky
8ad878f06b
Fix ubo tag placement in canvas.glsl gles3 fragment shader
2024-06-19 12:52:52 +03:00
Rémi Verschelde
0347130a59
Merge pull request #92851 from patwork/fix-tooltips-viewport-dims
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Make query for `GL_MAX_VIEWPORT_DIMS` compatible with web exports
2024-06-17 10:58:04 +02:00
clayjohn
ea4be9afa6
Add more validation to UBO size and alignment in Compatibility renderer
2024-06-14 12:56:29 -07:00
Rémi Verschelde
c58c50831b
Merge pull request #93107 from clayjohn/GLES-sky-ambient
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Ensure sky reflection is updated when ambient mode is set to background
2024-06-14 17:13:35 +02:00
Rémi Verschelde
3b7c7d85c0
Merge pull request #92741 from Alex2782/fix_adreno_3xx_compatibility
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Fix Adreno 3xx compatibility for devices with newer driver versions
2024-06-14 10:19:28 +02:00
Rémi Verschelde
4ce3e169a9
Merge pull request #92388 from sunfl0w/fix-compatibility-albedo
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Fix albedo value wraparound in Compatibility render mode
2024-06-14 10:19:21 +02:00
patwork
ed5f33ef07
Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports
2024-06-14 01:53:12 +02:00
sunfl0w
0e56b64fc4
Fix albedo value wraparound in Compatibility render mode
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Using the Compatibility renderer results in wrapped albedo values if a custom shader returns albedo values outside the expected range of [0,1].
This commit fixed this issue by clamping the albedo value to [0,1] right after the custom shader is executed.
Fixes #91919
2024-06-13 13:32:28 +02:00
clayjohn
b758658405
Ensure sky reflection is updated when ambient mode is set to background
2024-06-12 16:00:01 -07:00
clayjohn
9000a9d36f
Ensure post processing happens when adjustments are enabled in the Compatibility renderer
2024-06-11 14:31:06 -07:00
Alexander Hartmann
aed6b023f5
Fix Adreno 3xx compatibility for devices with newer driver versions
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Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: Clay John <claynjohn@gmail.com>
2024-06-11 23:23:51 +02:00