Camille Mohr-Daurat
8608ece42f
Merge pull request #50405 from nekomatata/clean-convex-hull-decomposition-3.x
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[3.x] Clean convex hull decomposition code
2021-09-06 09:34:50 -07:00
Gilles Roudière
ac89f9d7d7
Merge pull request #52361 from Calinou/minimap-add-hover-pressed-feedback-3.x
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Add visual feedback when hovering or dragging the code minimap grabber (3.x)
2021-09-06 17:02:46 +02:00
Marcus Brummer
d3866d78f2
Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote
2021-09-05 12:20:49 +02:00
Hugo Locurcio
85ebe8e3f6
Add visual feedback when hovering or dragging the code minimap grabber
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This makes it more obvious that the minimap grabber can be dragged
to scroll.
2021-09-04 02:25:44 +02:00
kleonc
8004678d57
TabContainer Fix drawing current tab when it's disabled
2021-09-01 04:01:07 +02:00
Aaron Franke
ee69b57434
[3.x] Fix KinematicBody axis lock
2021-08-29 20:38:09 -05:00
Max Hilbrunner
17e61fa0af
Merge pull request #52095 from kleonc/tree-item-drag-drop-drawing-3x
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[3.x] Tree Fix line rendering when drag and dropping TreeItem
2021-08-27 20:55:58 +02:00
LeaoLuciano
9cecabb186
LinkButton's text now is automatically translated
2021-08-26 17:56:34 -03:00
Haoyu Qiu
5183c473f7
Backport new methods for KinematicBody and KinematicCollision
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For both 2D and 3D, three methods are added:
- `get_floor_angle` on `KinematicBody` to get the floor angle.
- `get_angle` on `KinematicCollision` to get the collision angle.
- `get_last_slide_collision` to quickly get the latest collision of `move_and_slide`.
2021-08-26 12:16:40 +08:00
kleonc
92ea0f7dd9
Tree Fix line rendering when drag and dropping TreeItem
2021-08-25 12:03:05 +02:00
Hugo Locurcio
f5e83e7305
Merge pull request #52052 from Calinou/dynamicfont-allow-woff
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Allow using WOFF fonts in DynamicFont
2021-08-25 10:37:15 +02:00
Hugo Locurcio
1ab3ddf94a
Allow using WOFF fonts in DynamicFont
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This is already supported by FreeType, but it wasn't exposed.
Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Camille Mohr-Daurat
5ce734c073
Merge pull request #52056 from jmb462/fix-raycast3D-color-update
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[3.x] Fix Raycast3D color update when not colliding anymore (Fix #52051 )
2021-08-24 08:11:05 -07:00
Camille Mohr-Daurat
9c893d3c78
Merge pull request #52057 from fabriceci/fix-transmission-velocity-on-wall
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[3.x] Remove the transmission of the velocity when a body is on_wall Fix #51960
2021-08-24 08:02:29 -07:00
fabriceci
13d5fa2c43
Remove the transmission of velocity when a body is on_wall
2021-08-24 11:29:40 +02:00
jmb462
5de6376a22
Fix Raycast3D color update when not colliding anymore
2021-08-24 11:24:02 +02:00
Max Hilbrunner
8c98320f93
Merge pull request #51967 from Calinou/spatialmaterial-gles2-allow-more-features
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Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
2021-08-23 16:01:55 +02:00
Hugo Locurcio
43da1790c8
Remove deprecation warning for `BaseButton.enabled_focus_mode`
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There were too many instances of false positives that are difficult
to fix. The note in the class reference has been clarified instead.
2021-08-22 21:47:53 +02:00
Anas Saifi
4874270592
Removed unused variable
2021-08-22 15:58:45 +05:30
Anas Saifi
9b06355488
Update scene/gui/rich_text_label.cpp
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-08-22 15:18:52 +05:30
anazr9
b8bf2ec3cd
fixed crash with RichTextLabel [fill] tag #51968 by using 3.3 as reference
2021-08-22 14:17:01 +05:30
Hugo Locurcio
33d23281cb
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
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These SpatialMaterial features work just fine in GLES2,
but they were not exposed in the inspector when GLES2 was used.
2021-08-22 02:18:36 +02:00
Rémi Verschelde
6a058cbf39
Merge pull request #51746 from Calinou/add-shader-comment-3.x
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Add a comment at the top of generated shaders (3.x)
2021-08-19 00:16:29 +02:00
Rémi Verschelde
a67eaa67b0
Merge pull request #51732 from codecat/fix-caret-selection-3.x
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Move cursor to edge of selection when moving caret left/right
2021-08-18 20:12:19 +02:00
Yuri Sizov
29f0a0eebf
Adjust the material key bit size for ParticlesMaterial
2021-08-18 17:53:24 +03:00
Melissa Geels
6bf6d18ee1
Move cursor to edge of selection when moving caret left/right
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This is to mimic the behavior of many third party text editors.
The reasons it's not doing it when moving by word is due to that
behavior being mostly the same on other editors.
This was backported to 3.x from pull request #51502 .
2021-08-18 14:28:57 +02:00
Rémi Verschelde
1de8f31448
CI: Upgrade Emscripten to 2.0.25
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That's the version used by current containers for Godot 3.4.
Fixes a couple stray warnings that new Emscripten/LLVM catches.
2021-08-18 11:13:34 +02:00
Rémi Verschelde
92a7ae022d
Merge pull request #51769 from The-O-King/oct_split_stream_fix
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Fix Octahedral/Split Stream Options
2021-08-18 08:01:56 +02:00
Omar El Sheikh
a63028e172
Fix Octahedral/Split Stream Options
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Update mesh_surface_get_format_stride and
mesh_surface_make_offsets_from_format to return an array of offsets and
an array of strides in order to support vertex stream splitting
Update _get_array_from_surface to also support vertex stream splitting
Add a condition on split stream usage to ensure it does not get used on
dynamic meshes
Handle case when Tangent is compressed but Normal is not compressed
Make stream splitting option require a restart in the settings
Update SoftBody and Sprite3D to support and use strides and offsets
returned by updated visual_server functions
Update Sprite3D to use the dynamic mesh flag
2021-08-17 16:11:47 -04:00
Haoyu Qiu
5f316aa216
Improve Undo/Redo menu items
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* Make Undo/Redo menu items disabled when clicking it does nothing.
* Context menu of `TextEdit`
* Context menu of `LineEdit`
* Editor's Scene menu
* Script editor's Edit menu and context menu (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-18 00:46:51 +08:00
Rémi Verschelde
c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
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Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
Rémi Verschelde
53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
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[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
Rémi Verschelde
e321b5c12f
Merge pull request #51489 from nekomatata/fix-moving-platform-3d-snap-3.x
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[3.x] Fix 2D/3D character snap on moving platforms
2021-08-17 11:40:17 +02:00
lawnjelly
115f4dce55
Sphere occluders (portals and general use)
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Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.
They also work outside the portal system.
2021-08-17 09:02:06 +01:00
Gordon MacPherson
f038c6a926
Fix octahedral compression with Sprite3D
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Needs a default which is not zero
2021-08-16 22:25:44 +01:00
PouleyKetchoupp
be13538b71
Fix 3D character snap on moving platforms
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Applying the platform velocity when leaving the platform floor should be
done after snapping to keep things consistent.
Now it's done in both 2D and 3D, as it's already done in 2D on master.
2021-08-16 11:30:28 -07:00
Rémi Verschelde
dc1b18e832
Merge pull request #51743 from fabriceci/3x-avoid-useless-snap
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[3.x] Avoid useless call to move and collide during snapping
2021-08-16 20:19:39 +02:00
Hugo Locurcio
8dae2f9f00
Add a comment at the top of generated shaders
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This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or SpatialMaterial).
The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
2021-08-16 18:46:55 +02:00
fabriceci
2cb364bab1
Avoid to snap when the body is already on the floor.
2021-08-16 18:09:44 +02:00
Rémi Verschelde
7722eea613
Merge pull request #51252 from kleonc/tab_container-fix-disconnecting-errors-3x
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[3.x] TabContainer: Fix error on removing top-level Control child, Remove _get_tab method
2021-08-16 10:35:45 +02:00
Rémi Verschelde
450f7fdc39
Merge pull request #51690 from QbieShay/rotate-y-fix
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fixed rotate y flag causing the position to reset
2021-08-15 12:18:54 +02:00
QbieShay
32c287e01b
fixed rotate y flag causing the position to reset
2021-08-15 11:35:22 +02:00
Yuri Sizov
ab25266213
Add support for partial custom editor themes
2021-08-14 02:11:54 +03:00
Rémi Verschelde
54d14a912a
Merge pull request #51402 from tinmanjuggernaut/texture_array_anisotropic
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[3.x] Add Anisotropic Filter option for TextureArrays
2021-08-13 08:46:22 +02:00
Rémi Verschelde
f75d8d5c04
Merge pull request #51589 from Geometror/improve-stylebox-aa-3.x
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StyleBox fake AA improvements (make anti aliasing size a float property) [3.x]
2021-08-13 01:33:01 +02:00
Rémi Verschelde
4b514bfdff
Merge pull request #51577 from m4gr3d/update_external_texture_config
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Update external texture flag configuration.
2021-08-12 22:55:15 +02:00
Hendrik Brucker
6d05ef9ccb
StyleBox fake AA improvements (aa_size float property)
2021-08-12 22:21:34 +02:00
Rémi Verschelde
e2e34812fe
Merge pull request #51556 from fabriceci/fix-move-and-slide-regression-multiple-collision-3x
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[3.x] Fix move and slide regression by allowing multiple collision direction
2021-08-12 20:37:48 +02:00
Fredia Huya-Kouadio
2cc1cdc27b
Update external texture flag configuration.
2021-08-12 10:46:09 -07:00
Cory Petkovsek
fb609b22e4
Add Anisotropic Filtering option for TextureArrays
2021-08-12 23:56:03 +08:00