kobewi
14f1141abe
Fix 2D audio in multiple viewports
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(cherry picked from commit 8a41eefb97
)
2023-06-29 16:03:20 +02:00
Rémi Verschelde
34b4cce2ff
Merge pull request #78811 from RedworkDE/net-auto-version-defines-4.0
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[4.0] C#: Automatically generate version defines
2023-06-29 06:55:14 +02:00
RedworkDE
03ce3f5027
C#: Automatically generate version defines
2023-06-28 21:55:24 +02:00
Rémi Verschelde
98a47218a4
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
ajreckof, AThousandShips, bitsawer, hakro, mihe, nongvantinh
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 2930fbeecd
)
2023-06-26 17:59:01 +02:00
Rémi Verschelde
5fdd5fa19d
Merge pull request #77110 from smix8/fix_agent_avoidance_pos_4.0
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[4.0] Fix agent avoidance position not updated when entering SceneTree
2023-06-22 21:00:50 +02:00
Rémi Verschelde
bce04919f4
Merge pull request #78340 from YuriSizov/4.0-cherrypicks
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Cherry-picks for the 4.0 branch (future 4.0.4) - 1st batch
2023-06-20 13:27:35 +02:00
Rémi Verschelde
4eefe8a40e
Merge pull request #78403 from AThousandShips/create_size_fix
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[4.0] Fix saving size in `CreateDialog`
2023-06-19 16:48:18 +02:00
Ninni Pipping
e22a71aa3c
[4.0] Fix saving size in `CreateDialog`
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Was fixed for 4.1 in godotengine/godot#75141 , but as part of a larger
fix
2023-06-18 14:45:14 +02:00
Adam Scott
09dc11bff5
Add missing `script_type` `nullptr` check
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Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
(cherry picked from commit 1236302388
)
2023-06-16 20:55:24 +02:00
Isard Botha
314c729d2c
Fix issue 74259 by setting the sky cover property back to nil when it is reset in the editor.
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(cherry picked from commit 74041e3705
)
2023-06-16 20:55:23 +02:00
Lyuma
9307d851a9
Fix get_bone_pose_global_no_override()
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(cherry picked from commit 565803ce3d
)
2023-06-16 20:55:23 +02:00
David Turner
4cf3aff7cc
Stop dragging when a slider changes editability
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(cherry picked from commit 7d6b44c5a4
)
2023-06-16 20:55:23 +02:00
Hakim
3f98539361
Do not translate node name when assigned to an exported field
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(cherry picked from commit f2383b7c19
)
2023-06-16 20:55:23 +02:00
Hakim
b650ba820b
Hide Animation Frames section when there are no animations and show message
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(cherry picked from commit 9cf2d0f058
)
2023-06-16 20:55:23 +02:00
Haoyu Qiu
c58bc21dba
Turn off auto translate for some editor controls
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* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
these after implementing a way to opt-out auto translation on a
property-by-property basis and a way to extract enumerators.
(cherry picked from commit 26553be424
)
2023-06-16 20:55:23 +02:00
Paul Joannon
506734cae1
Link the right build property to REAL_T_IS_DOUBLE
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(cherry picked from commit 178cd046bb
)
2023-06-16 20:55:23 +02:00
dearthdev
67698b155f
Correctly insert lightmap captures and geometries.
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(cherry picked from commit 53903f07dc
)
2023-06-16 20:55:23 +02:00
Evan Todd
156862bddb
Fix CSGPolygon3D in path mode disappearing at runtime.
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(cherry picked from commit da7e54ec17
)
2023-06-16 20:55:23 +02:00
jpcerrone
dcf6f2b29f
Fix Input Map key assignments missing after project conversion
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Fixes #76336 (Input Map keys missing).
Moves the project.godot config_version stamping from the project manager
to the project converter. Now there's no difference between converting through
the project manager and the CLI tool.
Fixes being prompted to re-convert the project in the project manager after
having done so through the CLI tool.
(cherry picked from commit 0985019c28
)
2023-06-16 20:55:23 +02:00
Rindbee
ce116e4708
Fix calculation bug with `TextEdit::get_line_height()`
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When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
(cherry picked from commit 391bce44b7
)
2023-06-16 20:55:23 +02:00
jpcerrone
566ad9813e
fix errors while reordering input maps
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(cherry picked from commit c6ea376842
)
2023-06-16 20:55:23 +02:00
Danil Alexeev
2054141848
GDScript: Fix `validate_call_arg()` for unresolved datatype
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(cherry picked from commit 7da3110e6b
)
2023-06-16 20:55:23 +02:00
kleonc
a26dd53faf
Make SpriteFrames editor toolbar a FlowContainer
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(cherry picked from commit d58e832062
)
2023-06-16 20:55:23 +02:00
RedworkDE
4cabfc1756
CI: Fix running the unit tests on windows
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(cherry picked from commit adbb323163
)
2023-06-16 20:55:23 +02:00
kleonc
3af3e88d81
Fix AnimatedSprite3D autoplay warning
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(cherry picked from commit d3d84d90de
)
2023-06-16 20:55:23 +02:00
Yuri Rubinsky
2bcad4c55b
Exclude incorrect completion options for `render_mode` in shaders
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(cherry picked from commit 719741b0eb
)
2023-06-16 20:55:23 +02:00
FranckRJ
ac1885925c
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
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The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.
(cherry picked from commit ab5462e386
)
2023-06-16 20:55:23 +02:00
tefusion
acd975a45a
Fix HTTPClient _request using wrong size
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This only affects HttpClient in GDScript.
(cherry picked from commit 1514376e46
)
2023-06-16 20:55:23 +02:00
RedworkDE
72d561c89f
Fix C# glue generation for enums with negative values
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(cherry picked from commit 45659ce2d9
)
2023-06-16 20:55:23 +02:00
Danil Alexeev
d00eb58381
GDScript: Fix warning ignoring for member variables
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(cherry picked from commit c2fbb40e9a
)
2023-06-16 20:55:20 +02:00
Hugo Locurcio
e46b14fd30
Move code to Windows Vulkan context initialization context
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This workaround is not needed for rendering drivers other than Vulkan.
(cherry picked from commit 950c5b57e4
)
2023-06-16 17:27:11 +02:00
Hugo Locurcio
30f079ecb5
Disable AMD switchable graphics on Windows with Vulkan to fix driver issue
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This is a required workaround on setups with AMD integrated graphics
+ NVIDIA dedicated GPU to be able to start the engine with the Forward+
or Forward Mobile rendering methods.
While a AMD driver update can resolve this issue, it still gets reported
regularly and is likely to become a source of support headache for people
distributing projects made with Godot (as this also affects exported projects).
(cherry picked from commit 31a9345189
)
2023-06-16 17:27:10 +02:00
DeeJayLSP
d6d232a881
Update certs (2023.06 revision)
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(cherry picked from commit 504e002224
)
2023-06-16 17:22:13 +02:00
Rémi Verschelde
142e648000
msdfgen: Sync with upstream 1.10
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(cherry picked from commit 3c25dfe0e4
)
2023-06-16 17:22:13 +02:00
Rémi Verschelde
e027c44fe6
brotli: Sync with upstream commit ed1995b6b
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ed1995b6bd
(cherry picked from commit 7770e4447d
)
2023-06-16 17:19:16 +02:00
Rémi Verschelde
84b9202d87
recast: Update to upstream version 1.6.0
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Release notes:
- https://github.com/recastnavigation/recastnavigation/releases/tag/v1.6.0
(cherry picked from commit 2058b63067
)
2023-06-16 17:19:16 +02:00
Rémi Verschelde
d5d02b9a85
wslay: Sync with upstream 0e7d106ff
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0e7d106ff8
Just a couple style fixes. Updating only so we know we don't have to review changes
since upstream development seems dormant.
(cherry picked from commit adfc46db4d
)
2023-06-16 17:19:16 +02:00
Rémi Verschelde
b686a30a2c
zstd: Update to upstream version 1.5.5
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Release notes:
- https://github.com/facebook/zstd/releases/tag/v1.5.3
- https://github.com/facebook/zstd/releases/tag/v1.5.4
- https://github.com/facebook/zstd/releases/tag/v1.5.5
(cherry picked from commit 6100b4bd33
)
2023-06-16 17:19:16 +02:00
Rémi Verschelde
5f60f4cdbf
tinyexr: Sync with upstream 1.0.5
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(cherry picked from commit 56d85149e5
)
2023-06-16 17:19:15 +02:00
bitsawer
b845bf8adc
tinyexr: Sync with upstream 1.0.4
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(cherry picked from commit ca55c455ad
)
2023-06-16 17:19:15 +02:00
Rémi Verschelde
3e2c9077dc
tinyexr: Sync with upstream 1.0.2
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Fixes a bunch of bugs, notably addressing fuzzer reports (crashes).
https://github.com/syoyo/tinyexr/releases/tag/v1.0.2
(cherry picked from commit c5834eb972
)
2023-06-16 17:19:15 +02:00
Lyuma
e9ee7bdc9b
Fix Node class in MSVC debugger for dev_build
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(cherry picked from commit b3a83b7c4e
)
2023-06-16 17:19:15 +02:00
Hugo Locurcio
3d61653e45
Document the InitialAction enum in RenderingDevice
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This also improves the documentation for the FinalAction enum,
and fixes an incorrect comment in the RenderingDevice header.
(cherry picked from commit 0f82a0f569
)
2023-06-16 16:37:38 +02:00
Michael Alexsander
227de95dbb
Remove inaccuracy about re-using `Thread`s in its doc
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(cherry picked from commit c1e5001cf6
)
2023-06-16 16:37:38 +02:00
Eranot
bb7e88e52a
Fixing parameter order in the documentation of TLSOptions.server()
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(cherry picked from commit 4965125fce
)
2023-06-16 16:37:38 +02:00
Ninni Pipping
2337d825c1
Clarify use of size flags in `Control`
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(cherry picked from commit 6146c60cf8
)
2023-06-16 16:37:38 +02:00
Peter Anderson
23dc7047ad
Add Stretch Mode description to ProjectSettings.xml
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Update doc/classes/ProjectSettings.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 77a61084aa
)
2023-06-16 16:34:20 +02:00
unknown
a07cfcc09e
Fix outdated C# code example for class AnimationNodeOneShot
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(cherry picked from commit 5142b5d23c
)
2023-06-16 16:34:06 +02:00
Hugo Locurcio
d7e50811bc
Document GI techniques ignoring VisualInstance3D and Camera3D layers
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This also improves documentation for a few other properties in those classes.
(cherry picked from commit 40bf95ca8e
)
2023-06-16 15:13:00 +02:00
Hugo Locurcio
53cb88554a
Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()`
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(cherry picked from commit 922d2b7034
)
2023-06-16 15:13:00 +02:00