Commit Graph

8267 Commits

Author SHA1 Message Date
Rémi Verschelde ba551727ef
Merge pull request #71458 from raulsntos/dotnet/quaternion
C#: Make `Length` and `LengthSquared` into methods in `Quaternion`.
2023-01-16 09:20:53 +01:00
Rémi Verschelde 88c81bfbe5
Merge pull request #71456 from raulsntos/dotnet/sync-plane
C#: Sync `Plane` with Core
2023-01-16 09:20:30 +01:00
Rémi Verschelde 94312ab943
Merge pull request #71445 from raulsntos/dotnet/transforms
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
2023-01-16 09:20:07 +01:00
Rémi Verschelde fda8e6b18d
Merge pull request #71431 from raulsntos/dotnet/scale-and-rotation
C#: Replace `Rotation` and `Scale` properties with get methods
2023-01-16 09:19:43 +01:00
Rémi Verschelde 2118f8e8a3
Merge pull request #70684 from filiperinaldi/fix_arm64_build_clang
Fix arm64 build when using Clang
2023-01-16 09:15:44 +01:00
Adam Scott 48e041458f Fix cyclic reference errors while reducing identifiers.
Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-15 19:19:25 -05:00
kobewi b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Aaron Franke 208df30eeb
Improve the documentation of GLTFDocument's append methods 2023-01-15 14:27:08 -06:00
Raul Santos 7a19c87c7e
C#: Sync `Plane` with Core
- Add `Plane(Vector3)` constructor.
- Rename `IntersectRay` to `IntersectsRay`.
- Rename `IntersectSegment` to `IntersectsSegment`.
- Replace `Center` property with `GetCenter` method.
- Add and fix documentation about the _normal_ parameter
to Core and C# documentation.
2023-01-15 19:47:42 +01:00
poohcom1 aa4bceff3e Add identifier completion for custom classes.
Previously, custom class would only auto-complete for types in GDScript.
This applies it to identifiers as well.
2023-01-16 00:25:24 +07:00
Raul Santos 5136366112
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#.
- Add `Transform3D(Projection)` constructor to C#.
- Add documentation to the `Transform3D(Projection)` constructor in Core.
- Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`.
- Expose `Basis` constructor with only real_t params in C#.
- Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
2023-01-15 15:45:43 +01:00
Doug Thompson a4c734ed32 Class reference: snake_case .gd filenames, _on_*
This is for:
https://github.com/godotengine/godot-docs/issues/6245
2023-01-15 13:26:29 +00:00
Raul Santos 0476fc5a07
C#: Replace `Rotation` and `Scale` properties with get methods
- Replace `Rotation` property with `GetRotation` method in `Transform2D`.
- Replace `Scale` property with `GetScale` method in `Transform2D`.
- Replace `Scale` property with `GetScale` method in `Basis`.

Core does not expose set methods.
2023-01-15 14:06:16 +01:00
Raul Santos 28a8caac26
C#: Make `Length` and `LengthSquared` into methods in `Quaternion`.
The `Length` and `LengthSquared` members are implemented as methods
in every other C# struct, `Quaternion` was the only one implementing
them as properties.
2023-01-15 14:03:44 +01:00
Rémi Verschelde d6d87b6ca4
Merge pull request #71374 from raulsntos/dotnet/remove-spherical_interpolate_with
C#: Remove `SphericalInterpolateWith` from Transform3D
2023-01-15 13:08:15 +01:00
Rémi Verschelde e51426cab9
Merge pull request #71423 from raulsntos/dotnet/intersects-without-include_borders
C#: Remove `includeBorders` parameter from `Rect2i.Intersects` and `AABB.Intersects`
2023-01-15 13:07:13 +01:00
Rémi Verschelde 90c1f4bba4
Merge pull request #71424 from raulsntos/dotnet/sync-basis
C#: Sync `Basis` with Core
2023-01-15 13:06:48 +01:00
Bastiaan Olij 909ec66ca3 Fixes issue where failed start of OpenXR causes issues 2023-01-15 16:57:42 +11:00
Raul Santos 949a2778ca
C#: Sync `Basis` with Core
- Remove `GetOrthogonalIndex` method (moved to `GridMap`).
- Remove `GetRow` and `SetRow` methods.
2023-01-14 20:06:45 +01:00
Yuri Sizov 4c1f11944e Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
kobewi 59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
Yuri Rubinsky 9bd5ef1836 Fix GDScript script templates to use a PascalCase style for `_CLASS_` 2023-01-14 16:21:05 +03:00
Raul Santos c990f7984e
C#: Remove `includeBorders` parameter from `Rect2i.Intersects` and `AABB.Intersects` 2023-01-14 04:39:40 +01:00
Raul Santos 4438315242
C#: Remove `SphericalInterpolateWith` from Transform3D 2023-01-14 02:10:59 +01:00
Raul Santos a6ba914f15
C#: Lookup signals and methods in Get method
Allows to retrieve `Callable`s and `Signal`s using `Get` like it works in GDScript.
2023-01-13 22:19:25 +01:00
Yuri Sizov 4c5e09f96a
Merge pull request #71339 from raulsntos/dotnet/is_finite
Add `IsFinite` to C# Variants
2023-01-13 23:34:51 +03:00
Yuri Sizov bdb3543c2a
Merge pull request #71343 from raulsntos/dotnet/is_zero_approx
Add `IsZeroApprox` to C# vectors
2023-01-13 23:31:24 +03:00
Dmitrii Maganov a1e0281b45 GDScript: Disallow type inference with untyped initializer 2023-01-13 20:51:29 +02:00
Raul Santos 14c16746f3
Add `IsZeroApprox` to C# vectors 2023-01-13 18:53:39 +01:00
Rémi Verschelde 8716c12ead
Merge pull request #71325 from reduz/refactor-project-setting-overrides
Refactor ProjectSetting overrides
2023-01-13 18:03:15 +01:00
Rémi Verschelde ef01b49227
Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolution
GDScript: Fix infinite recursion in resolution of enum values
2023-01-13 18:02:58 +01:00
Rémi Verschelde 4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
Raul Santos f852004cf5
Add `IsFinite` to C# Variants 2023-01-13 17:57:52 +01:00
Juan Linietsky 6f0e210093 Refactor ProjectSetting overrides
* Overrides no longer happen for set/get.
* They must be checked with a new function: `ProjectSettings::get_setting_with_override()`.
* GLOBAL_DEF/GLOBAL_GET updated to use this

This change solves many problems:
* General confusion about getting the actual or overriden setting.
* Feature tags available after settings are loaded were being ignored, they are now considered.
* Hacks required for the Project Settings editor to work.

Fixes #64100. Fixes #64014. Fixes #61908.
2023-01-13 15:13:56 +01:00
Dmitrii Maganov 40613ebd21 GDScript: Fix typing of iterator in for loop 2023-01-13 15:36:11 +02:00
George Marques 3a5e41293c
GDScript: Fix infinite recursion in resolution of enum values 2023-01-13 10:17:30 -03:00
stmSi f286e93fef Fix OGG page_data out of bound crash 2023-01-13 13:39:03 +06:30
Rémi Verschelde e62f57f51d
Merge pull request #70904 from huangjiaminhhh/master
Fix for navmesh baking when parsing StaticBody colliders
2023-01-12 22:24:37 +01:00
Rémi Verschelde 6dba67c27d
Merge pull request #71247 from rsjtdrjgfuzkfg/etcpak
etcpak: Fix ETCPAK_TYPE_ETC2_RA_AS_RG
2023-01-12 21:10:49 +01:00
Rémi Verschelde aaa5158ff9
Merge pull request #70733 from vonagam/fix-assigning-untyped
GDScript: Fix some issues with assignments that involve untyped things
2023-01-12 20:08:55 +01:00
Rémi Verschelde 40b9c246b6
Merge pull request #71197 from adamscott/add-default-virtual-path-gdscript
Add default virtual `gdscript://` path to `GDScript` instances
2023-01-12 17:56:09 +01:00
Rémi Verschelde def592114f
Merge pull request #70700 from vonagam/fix-abstract-extends
GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:19:51 +01:00
Dmitrii Maganov 274d49790d GDScript: Fix extending abstract classes, forbid their construction 2023-01-12 17:47:10 +02:00
Adam Scott e3e55b29ce Add default virtual `gdscript://` path to `GDScript` instances 2023-01-12 10:27:38 -05:00
Dmitrii Maganov ef81b344be GDScript: Fix wrong marking of some lines related to Variant as unsafe 2023-01-12 17:21:33 +02:00
Dmitrii Maganov 38c214d483 GDScript: Fix some issues with assignments that involve untyped things 2023-01-12 17:07:45 +02:00
Rémi Verschelde c6f4c0ac54
Merge pull request #70899 from adamscott/fix-vector-inf
Fix parse error using Vector{2,3,4}.INF
2023-01-12 15:59:01 +01:00
Dmitrii Maganov 5980abbcec GDScript: Fix getting type from PropertyInfo for Variant arguments 2023-01-12 16:47:06 +02:00
George Marques 75515e4303
Merge pull request #70987 from vonagam/fix-parameter-conversion-assign 2023-01-12 11:34:13 -03:00
George Marques 7319fa6082
Merge pull request #70713 from vonagam/fix-unnamed-enum-outer-conflicts 2023-01-12 11:22:01 -03:00
Dmitrii Maganov 0f184379de GDScript: Fix small inconsistencies with resolve_datatype 2023-01-12 15:52:55 +02:00
Rémi Verschelde a5dedfe260
Merge pull request #70731 from smix8/navigationserver_performance_monitor_4.x
Add NavigationServer Performance Monitor
2023-01-12 10:36:18 +01:00
Rémi Verschelde dd1b3ff089
Merge pull request #71224 from rsjtdrjgfuzkfg/openxr-opengl
OpenXR: Do not use SRGB swapchains with OpenGL
2023-01-12 09:07:46 +01:00
Rémi Verschelde 2fcd298f96
Merge pull request #71034 from rsjtdrjgfuzkfg/openxr-android-warning
OpenXR: Fix android loader extension detection
2023-01-12 00:56:51 +01:00
Rémi Verschelde 11449e1079
Merge pull request #71228 from vnen/gdscript-fix-nil-address-crash
GDScript: Fix temp values being written without proper clear
2023-01-12 00:53:26 +01:00
rsjtdrjgfuzkfg a1a2c2c2ce etcpak: Fix ETCPAK_TYPE_ETC2_RA_AS_RG
This commit fixes texture compression via ETCPAK_TYPE_ETC2_RA_AS_RG,
switching to the right color channels and using the right compression
method. Textures imported with previous versions need to be re-imported
in order to render correctly.
2023-01-11 23:06:35 +01:00
George Marques 66fda2aeea
GDScript: Fix temp values being written without proper clear
Temporary values in the stack were not being properly cleared when the
return value of calls were discarded, which can cause memory issues
especially for reference types like PackedByteArray.
2023-01-11 14:24:23 -03:00
Yuri Sizov f73cb4c13d
Merge pull request #71168 from guilleatm/master
Improve description of `GetNodeOrDefault` in C# API
2023-01-11 19:27:04 +03:00
rsjtdrjgfuzkfg 17a957e214 OpenXR: Do not use SRGB swapchains with OpenGL
This commit removes SRGB swapchain options for use with OpenGL, to avoid
the hardware doing an additional SRGB conversion and thus causing colors
to differ from other rendering paths.
2023-01-11 15:47:53 +01:00
Guillermo 6137929f52 Improve description of `GetNodeOrDefault` in C# API
Indenting with spaces and added a line break

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-11 15:02:08 +01:00
rsjtdrjgfuzkfg b51acac638 OpenXR: Fix initialization warning on Android
This commit adds proper checking for XR_KHR_loader_init support and
fixes the warning regarding missing extensions on Android to only appear
if neither XR_KHR_loader_init nor XR_KHR_loader_init_android are
supported by the runtime.
2023-01-11 15:00:22 +01:00
Rémi Verschelde 62b023ecd3
Merge pull request #70167 from rsjtdrjgfuzkfg/pico
OpenXR: Add Pico controller profile
2023-01-11 09:49:16 +01:00
Rémi Verschelde 54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Rémi Verschelde 5eb161a9c8
Merge pull request #70595 from adamscott/add-gdscript-editorconfig
Add GDScript `.editorconfig` rules
2023-01-11 01:10:10 +01:00
George Marques 04d0e851ea
GDScript: Fix use of conversion assign for variant values 2023-01-10 20:01:11 -03:00
Adam Scott 44d1d72af1 Add GDScript `.editorconfig` rules
- Uniformize `.gd` unit test files indentation to tabs (where needed)
2023-01-10 12:25:35 -05:00
Juan Linietsky e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Rémi Verschelde c894edd4cb
Merge pull request #71140 from vonagam/fix-const-index-subscript-type
GDScript: Fix type for index subscript on constant
2023-01-10 07:58:29 +01:00
Dmitrii Maganov ff505c9875 GDScript: Fix type for index subscript on constant 2023-01-10 07:10:00 +02:00
Adam Scott fb175d92da Fix GDScript base and outer classes, signals and functions lookup order
- Add outer class lookup test
- Add signal lookup test

Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09 20:12:10 -05:00
Rémi Verschelde d3fc9d9e41
Merge pull request #71051 from vonagam/consts-are-deep-start
GDScript: Begin making constants deep, not shallow or flat
2023-01-09 23:22:59 +01:00
Rémi Verschelde 509da86205
Merge pull request #69590 from anvilfolk/enums
GDScript enum fixes & refactor
2023-01-09 23:10:37 +01:00
Rémi Verschelde 4d4fcd0a6f
Merge pull request #70721 from Faless/mp/4.x_fix_relay_option
[MP] Fix server_relay being unsettable.
2023-01-09 23:09:53 +01:00
Fabio Alessandrelli 566c48f193 [MP] Convert _spawn_custom to a Callable property.
Renamed to "spawn_function".
Allow both custom spawn and auto spawn list to co-exist.

This makes it possible to implement custom spawn without being forced to
attach a script to MultiplayerSpawner directly.
2023-01-09 21:04:40 +01:00
ocean (they/them) 366ec895b1 Assorted enum and native type fixes 2023-01-09 11:08:07 -05:00
Rémi Verschelde 64f2b970d8
Merge pull request #71114 from reduz/cleanup-property-hints
Removed unused property hints and `Object::get_translatable_strings()`
2023-01-09 16:57:31 +01:00
Juan Linietsky 0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Raul Santos 59e8fc1edf
C#: Add `[Flags]` attribute to core bitfield enums 2023-01-09 16:13:28 +01:00
Rémi Verschelde df952a32f8
Merge pull request #71107 from vnen/gdscript-fix-nil-address-assign
GDScript: Don't use the NIL address to hold return value of functions
2023-01-09 14:22:16 +01:00
Rémi Verschelde c2f7c2d31a
Merge pull request #70655 from vonagam/fix-assert-multiline
GDScript: Fix multiline and trailing comma for assert
2023-01-09 14:19:37 +01:00
George Marques a1309f1f42
GDScript: Allow using await on calls to void functions 2023-01-09 09:55:05 -03:00
George Marques a3816434a6
GDScript: Don't use the NIL address to hold return value of functions
This prevents that the NIL address is filled with another value, which
causes problems for some instructions that read from NIL.
2023-01-09 09:20:18 -03:00
Rémi Verschelde b6be2ac621
Merge pull request #71028 from adamscott/make-gdscript-clear-less-prone-to-heap-use-after-free
Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors
2023-01-09 09:22:39 +01:00
Rémi Verschelde 6a86dfad29
Fix typos with codespell
Also includes #71080.

Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2023-01-09 08:39:07 +01:00
smix8 9802914f97 Add NavigationServer Performance Monitor
Adds Performance Monitor for NavigationServer3D.
2023-01-08 22:58:21 +01:00
Rémi Verschelde 378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Adam Scott c45b9245ae Fix parse error using Vector{2,3,4}.INF 2023-01-08 16:14:40 -05:00
Dmitrii Maganov 71f7c8a9d3 GDScript: Fix multiline and trailing comma for assert 2023-01-08 20:18:46 +02:00
Juan Linietsky 47592927b3 Use BitField<> hint for ArrayFormat
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Dmitrii Maganov 5e2ac1a31e GDScript: Begin making constants deep, not shallow or flat 2023-01-08 07:29:10 +02:00
jordi d5e1b4a857 Force double quotes for NodePaths with apostrophes 2023-01-07 20:23:26 -06:00
Josh Jones a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Adam Scott d22199990e Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors 2023-01-07 11:51:36 -05:00
Rémi Verschelde 163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
SaracenOne f5edeb8f58 Disable navmesh, lightmap, and VoxelGI generation on foreign data 2023-01-06 08:39:27 -08:00
Dmitrii Maganov 532ffc30bd GDScript: Fix typing of lambda functions 2023-01-06 16:38:22 +02:00
rsjtdrjgfuzkfg e6370a45d8 OpenXR: Add preliminary Pico controller profile
This commit adds the Pico controller used in the Pico 4 as implemented
in current versions of the OpenXR runtime on the device itself. Note
that the extension and paths used in this commit might become obsolete
once there is official support for the Pico 4 in the OpenXR standard.
2023-01-06 14:02:41 +01:00
Dmitrii Maganov a8c2f8a0e1 GDScript: Fix missing conversion for default argument values 2023-01-06 11:49:06 +02:00
Rémi Verschelde e1ce89ab4c
Merge pull request #70919 from Geometror/test-fastnoise-lite
Add tests for FastNoiseLite/NoiseTexture
2023-01-06 08:08:56 +01:00
Dmitrii Maganov 10e364bf43 GDScript: Fix array as default value for parameter 2023-01-06 06:25:55 +02:00
Hendrik Brucker ffb8c74f26 Add tests for FastNoiseLite/NoiseTexture
+ fix some issues with seamless noise generation
2023-01-06 02:46:08 +01:00
Rémi Verschelde 95ce236b7d
Merge pull request #70464 from vonagam/unify-assignables
Unify typing of variables, constants and parameters in GDScript
2023-01-06 00:34:10 +01:00
Rémi Verschelde e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Dmitrii Maganov a1d06749f1 Unify typing of variables, constants and parameters in GDScript 2023-01-06 01:10:04 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde fc4a734373
Merge pull request #70838 from reduz/gdscript-vm-optimization
Optimizations for GDScript VM
2023-01-05 12:57:31 +01:00
Rémi Verschelde 5dfefc6517
Merge pull request #70694 from BastiaanOlij/change_openxr_extensions
Various improvements to OpenXR extension wrappers
2023-01-05 12:51:18 +01:00
Rémi Verschelde dc3175e4cd
Merge pull request #70810 from adamscott/cache-gdscript-even-when-error
Cache script when reloading even if there's errors
2023-01-04 11:41:11 +01:00
Bastiaan Olij b6550c46ee Removed member variables from OpenXRExtensionWrapper
Made extension container in OpenXRAPI static
Moved controller meta data into extensions where applicable
2023-01-04 11:34:58 +11:00
Rémi Verschelde 8203e09330
Merge pull request #70859 from vonagam/fix-preload-native-type
GDScript: Fix wrong native type for preloaded class
2023-01-03 23:22:23 +01:00
Rémi Verschelde 26bed8aa85
Merge pull request #70875 from MewPurPur/stop-highlighting-invalid-node-refs
Stop NodeRef highlighting if you start with a number
2023-01-03 16:17:13 +01:00
VolTer 52cfd4551d Stop highlighting node refs if they are invalid identifiers 2023-01-03 16:00:16 +02:00
Rémi Verschelde 96f12040c9
Merge pull request #70850 from bruvzg/ts_tsafe_free
[TextServer] Make `free` calls thread safe.
2023-01-03 13:53:58 +01:00
Rémi Verschelde ccc609d824
Merge pull request #70811 from jamesmintram/jamesm/bugfix/gltf-import-fix-stale-node-ref
Update stale node ref after replace_by in GLTF importer
2023-01-03 12:33:53 +01:00
Rémi Verschelde 4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Rémi Verschelde 1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde e4c1103af4
Merge pull request #70656 from vonagam/fix-void-returns
GDScript: Disallow return with value in void functions
2023-01-03 12:20:33 +01:00
Rémi Verschelde a797fa3b3d
Merge pull request #70503 from rune-scape/inner-class-docs
Inner classes get their docs back
2023-01-03 12:15:44 +01:00
huangjiamin dbdcc8e968 Fix for navmesh baking. Error message: Condition “!shapes.has(p_owner)” is true 2023-01-03 19:13:32 +08:00
Dmitrii Maganov 961b4ac5f5 GDScript: Fix wrong native type for preloaded class 2023-01-03 05:45:06 +02:00
Juan Linietsky 7211e041df Optimizations for GDScript VM
* Removed instruction argument count and instruction prefetching. This is now done on the fly. Reduces jumps.
* OPCODE_DISPATCH now goes directly to the next instruction, like in Godot 3.x.

I have nothing I can use to test performance, so if anyone wants to lend a hand and compare with master (both on debug and release), it would be very welcome.
2023-01-02 23:44:19 +01:00
bruvzg a28e8f0c8d
[TextServer] Make `free` calls thread safe. 2023-01-02 21:59:05 +02:00
James Mintram 897de50d71 Update stale node ref after replace_by in GLTF importer 2023-01-01 20:14:33 +00:00
Adam Scott c3f12592da Cache script when reloading even if there's errors. 2023-01-01 14:09:17 -05:00
George Marques 8a98110e3e
Merge pull request #62688 from cdemirer/assignments-and-types
Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30 16:38:35 -03:00
George Marques bc739a4687
GDScript: Make using return of void function an error
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors
now.
2022-12-30 13:35:38 -03:00
George Marques 33afa82fb0
Merge pull request #70613 from vonagam/fix-enum-as-constant
Fixes https://github.com/godotengine/godot/issues/54018
Fixes https://github.com/godotengine/godot/issues/70213
Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30 12:10:50 -03:00
George Marques 0c15844551
GDScript: Error when assigning return value of void function
This also makes built-in method calls empty the return value when the
method is void, to avoid keeping returning a garbage value in such case.
2022-12-30 12:08:58 -03:00
Ignacio Roldán Etcheverry 0daa86d70e
Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-info
C#: Skip getting class info for unbound generics
2022-12-30 01:29:53 +01:00
Fabio Alessandrelli d123b01e86 [MP] Fix server_relay being unsettable.
Clarify nuance in the docs.
2022-12-29 23:15:26 +01:00
Adam Scott ea33001b95 Add safety-checks before some servers `free()` 2022-12-29 16:23:38 -05:00
Dmitrii Maganov 056066ee95 GDScript: Fix false name conflicts for unnamed enums 2022-12-29 22:04:13 +02:00
Dmitrii Maganov 9507f65e25 GDScript: Disallow return with value in void functions 2022-12-29 03:06:13 +02:00
Raul Santos a43e8285a7
C#: Avoid generic types in the script path attribute generator
- Avoid generic types in `ScriptPathAttributeGenerator`, this
means they won't be added to the `[AssemblyHasScripts]` attribute
and a `[ScriptPath]` attribute won't be added to the class.
Since generic classes can't be used as scripts they shouldn't use
those attributes, this also makes CSharpScript consider those types
invalid since they won't be added to the script/type map.
- Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`.
- Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28 23:20:02 +01:00
Dmitrii Maganov b6aa4840d8 Fix usage of Enum as constant 2022-12-28 23:04:40 +02:00
Dmitrii Maganov f67aa3e46d GDScript: Fix return type of constructor call for extending class 2022-12-27 23:02:12 +02:00
Filipe Rinaldi 2841144096 Fix arm64 build when using Clang
The commit b5a8055b5c should target GCC builds only as
-flax-vector-conversions has different behaviour in Clang and is
currently making the build fail.

Signed-off-by: Filipe Rinaldi <filipe.rinaldi@gmail.com>
2022-12-26 20:39:27 +00:00
cdemirer bbb21c3fd5 Fix type adjustment skipped when value is considered both not hard and not variant 2022-12-25 17:11:30 +03:00
Silc Renew 8745c206c4 Fix pingpong with loop wrap is not working 2022-12-25 18:16:38 +09:00
Ekaterina Vaartis 60692b4e45 Implement export_multiline support for Array[String] and Dictionary
For arrays, specifically check if it's a string array and pass the
type on to the editor. For dictionaries, save the hint on the type and
use it later to draw the multiline editor, except for when adding a
string key, because that doesn't make much sense. All string values
however will be drawn as multiline.
2022-12-25 01:46:57 +03:00
Ignacio Roldán Etcheverry f382a2b59b
Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPoint
C#: reverse Vector2.AngleToPoint
2022-12-24 17:22:50 +01:00
Alexey Kim e9ace71c88 C#: reverse Vector2.AngleToPoint 2022-12-24 04:18:53 +02:00
rune-scape 1b77993257 Inner classes get their docs back 2022-12-23 17:39:24 -05:00
Ignacio Roldán Etcheverry dfac8bb407 C#: Fix leak in Span to Variant conversions 2022-12-23 21:37:28 +01:00
Ignacio Roldán Etcheverry 5784bf1be0
Merge pull request #70486 from raulsntos/dotnet/convert-to
C#: Rename `ConvertToX` methods
2022-12-23 21:15:24 +01:00
Raul Santos 24e4ac9167
C#: Rename `ConvertToX` methods
- Renamed `ConvertToX` to `ConvertToNativeX`.
- Renamed `ConvertToXObject` to `ConvertToX`.
- Renamed `ConvertToXManaged` to `ConvertToX`.
- Fix `Signal` name in bindings generator and csharp script.
2022-12-23 19:40:32 +01:00
Raul Santos 03c26d6618
C#: Disallow init-only properties
ReadOnly properties are currently not allowed because the generated code
needs to set them, this also apply to `init` properties because they
need to be set after initialization.
2022-12-23 19:04:14 +01:00
Rémi Verschelde d0398f62f0
Revert "pcre2: Update to upstream version 10.42"
This reverts commit 62c3e4ab9c.

Needs more work, see comments about `_regex_free` errors in #70447.
2022-12-23 11:29:11 +01:00
Rémi Verschelde ae4c025da9
Merge pull request #69991 from rune-scape/cast-type
GDScript: Fix cast producing null
2022-12-23 09:22:21 +01:00
Rémi Verschelde edfa1e8665
Merge pull request #70220 from adamscott/fix-external-enum
Fix external enums not assignable as constants
2022-12-23 09:20:50 +01:00
Rémi Verschelde 62c3e4ab9c
pcre2: Update to upstream version 10.42
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog

This should also fix support for RISC-V architectures, at least in the sljit
library.
2022-12-22 16:34:29 +01:00
Rémi Verschelde e1657bd2a7
Merge pull request #70440 from rune-scape/null-again
Fix GDScript analyzer null literal
2022-12-22 16:02:19 +01:00
Rémi Verschelde 801ef6614d
Merge pull request #70138 from anvilfolk/signals
Add MethodInfo to signal datatype
2022-12-22 16:02:11 +01:00
rune-scape 3228fdb88a Fix GDScript analyzer null literal 2022-12-22 06:02:34 -05:00
Yuri Rubinsky abaedb54f1 Remove unused code paragraph from gdscript_editor.cpp/complete_code 2022-12-22 11:10:11 +03:00
ocean (they/them) d93dbab054 Add MethodInfo to signal datatype 2022-12-21 22:49:51 -05:00
Rémi Verschelde d553dca62a
Merge pull request #70391 from TyounanMOTI/fix-basis-universal-transcode
Fix Basis Universal format texture rendering failure
2022-12-21 22:23:56 +01:00
Rémi Verschelde 5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Hirotoshi Yoshitaka d144e278ac Fix Basis Universal format texture rendering failure
Fix "failed! on level 0" error message on exported projects with Basis Universal textures.
2022-12-21 17:29:38 +09:00
Rémi Verschelde 63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
Fix double get_singleton()
2022-12-21 09:27:02 +01:00
Rémi Verschelde 6b4a01f99a
Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.x
Change GridMap navigation_layers to per mesh_library item
2022-12-21 09:21:21 +01:00
Rémi Verschelde 2becec34cd
Merge pull request #70331 from anvilfolk/run-weird
Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-21 09:20:56 +01:00
Rémi Verschelde f04f53201d
Merge pull request #70317 from HolonProduction/svg_assets
Add support for svg images in the asset lib.
2022-12-21 09:19:14 +01:00
ocean (they/them) fb418685a0 Unify GDScriptAnalyzer in-editor and runtime autoload checks 2022-12-20 19:01:28 -05:00
smix8 61f33e205c Change GridMap navigation_layers to be per mesh_library item
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Quentin Guidée d9c05f7fbd
Fix double get_singleton()
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
HolonProduction 66fa776667 Add support for svg images in the asset lib.
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.

WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
Rémi Verschelde 4f95912d8a
Merge pull request #70108 from akien-mga/embree-arm64-flax-vector-conversions
embree: Build on ARM64 with -flax-vector-conversions
2022-12-20 10:33:32 +01:00
Rémi Verschelde 2521c2e0e4
Merge pull request #70309 from smix8/gridmap_collision_priority_4.x
Add GridMap collision_priority
2022-12-20 10:33:23 +01:00
Rémi Verschelde f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Rémi Verschelde b5a8055b5c
embree: Fix Linux ARM64 build with `-flax-vector-conversions`
This is a change done upstream in the `devel3` branch for 3.13.6:
82ca6b5ccb

They also seem to define it for macOS, but for us it breaks the build...
¯\_(ツ)_/¯

Also change wrong use of CPPFLAGS (pre-processor) where CXXFLAGS (C++)
makes more sense.
2022-12-20 10:10:30 +01:00
Josh Jones 0572346985
Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.

Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Aaron Franke 6590e1fd8a
Make script annotations placed before class_name and extends 2022-12-19 22:01:29 -06:00
smix8 eb88aef537 Add GridMap collision_priority
Adds property 'collision_priority' for all physics bodies of the entire GridMap.
2022-12-19 19:31:43 +01:00
Yuri Rubinsky dcb3754db0
Merge pull request #69720 from Chaosus/inst_to_dict_note
Fix undefined
2022-12-19 20:22:25 +03:00
Rémi Verschelde 36fa6fc8fa
Merge pull request #70291 from BastiaanOlij/small_action_map_fixes
Fix missing undo/redo object and issue with removing actions
2022-12-19 17:12:09 +01:00
Yuri Rubinsky 78d296d7ca Add a note for `inst_to_dict` to prevent using it on built-in instances 2022-12-19 19:12:00 +03:00
Rémi Verschelde adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Bastiaan Olij b5e205a57c Fix missing undo/redo object and issue with removing actions 2022-12-19 19:35:06 +11:00
Rémi Verschelde e780dc332a
Merge pull request #70275 from rune-scape/autoload-subscript-regression
Fix autoload subscript regression
2022-12-19 01:12:35 +01:00
rune-scape 9f6ad59da7 Fix autoload subscript regression 2022-12-18 18:36:41 -05:00
Rémi Verschelde 02f24eb3f2
Merge pull request #59810 from reduz/fbx-import-dialog
Add a dialog for customizing FBX import
2022-12-18 16:55:21 +01:00
Rémi Verschelde e9f3e7111f
Merge pull request #70237 from quentinguidee/refactor/fix-comma-instead-of-semicolon
Fix use of comma instead of semicolon
2022-12-18 16:55:10 +01:00
Quentin Guidée e0f1e02cc7
Fix use of comma instead of semicolon
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17 20:17:04 -05:00
Josh Jones 5d8ba2b2d1 Add support for emitting a signal when entering a NavLink 2022-12-17 16:33:41 -08:00
reduz e93d991329
Add a dialog for customizing FBX import
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
  should contain instructions.
2022-12-18 01:08:54 +01:00
Rémi Verschelde 2ee88192f9
Merge pull request #70229 from adamscott/fix-class-lookup
Fix outer class lookup
2022-12-18 00:11:56 +01:00
Rémi Verschelde 5d2137aeea
Merge pull request #69931 from smix8/navigation_abbreviation_changes_4.x
Fix Navigation API abbreviations inconsistency
2022-12-18 00:11:16 +01:00
Adam Scott 7fc814f697 Fix external enums not assignable as constants
- Add external enums test
- Rename external inner class test
- Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class
  behavior
2022-12-17 17:59:38 -05:00
Adam Scott 1bbb2b4159 Fix outer class lookup 2022-12-17 17:57:00 -05:00
smix8 34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
bruvzg 20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
Ignacio Roldán Etcheverry d44d0cc0fd
Merge pull request #70210 from raulsntos/dotnet/script-not-found-error
C#: Add note about the class name in instantiate error
2022-12-17 21:45:56 +01:00
Rémi Verschelde fa345869f5
Merge pull request #70181 from quentinguidee/fix/gltf-crash-shader-material
glTF: Fix export crash with a ShaderMaterial
2022-12-17 20:56:52 +01:00
Raul Santos 2be8cd6863
C#: Add note about the class name in instantiate error
Adds a note about the requirement that a C# class name must match the
script filename in which the they are defined to the instantiate error.
2022-12-17 20:02:01 +01:00
Adam Scott 2fefcf7329 Fix inner class constant assignment 2022-12-17 12:03:03 -05:00
Rémi Verschelde 8d52eea52b
Merge pull request #70000 from rune-scape/find-more-classes
GDScript: Fix built-in script `find_class` bugs
2022-12-17 16:30:34 +01:00
Quentin Guidée b14c87cb92
glTF: Fix export crash with a ShaderMaterial (fixes #70159) 2022-12-17 10:03:42 -05:00
Rémi Verschelde ccbefa1f43
Merge pull request #70117 from rsjtdrjgfuzkfg/openxr-action-map-crashfix
OpenXR: fix action map editor crash on save / reset
2022-12-17 12:22:32 +01:00