Poommetee Ketson
15ab3804df
CreateDialog: fix activating recent item creates node selected in search result
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(cherry picked from commit db64fcdd5f
)
2017-06-17 11:52:45 +02:00
Poommetee Ketson
76955cc187
CreateDialog: select root if search exactly match
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(cherry picked from commit 9fb90d7aea
)
2017-06-17 11:52:23 +02:00
Sean Bohan
e513ecb7a1
Add setting to hide tile info on the tilemap menu
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Sometimes the tile info label is too long so that the right dock will be pushed off the view if runs Godot in a small screen. It’ll no longer be a problem if this tile info is hide.
2017-06-13 13:02:26 +08:00
Andreas Haas
6ae8cbb850
EditorSettings: Default game window placement to Centered.
2017-06-12 21:10:31 +02:00
Sean Bohan
1028739690
Subtract body position from shape offset during tileset convert
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To be able to adjust tile offset by changing position of StaticBody instead of modifying it maunally from the tres file or by calling a script.
2017-06-11 11:58:02 +08:00
Rémi Verschelde
fe78ebbcb4
Merge pull request #8920 from pixelpicosean/scroll-to-pan-canvas-item-editor
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Add settings to pan canvas editor instead of zoom with mouse/touchpad scrolling
2017-06-09 10:49:25 +02:00
Andreas Haas
1033250001
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
(cherry picked from commit 3be8a94868
)
2017-05-27 00:42:59 +02:00
Andreas Haas
4d9d3819f0
Project Settings: Use capitalized properties.
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There's been some inconsistency between the ProjectSettings and EditorSettings:
One would use "snake_case_properties", the other "Capitalized Properties".
This fixes that by also using capitalized properties for the project settings.
(It's actually the default, so the line setting it to false was just removed..)
Was there a strong reason for using snake_case here in the first place?
(cherry picked from commit 162068640b
)
2017-05-26 23:59:03 +02:00
Rémi Verschelde
d432ad1e17
Improve documentation of thirdparty code snippets
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(cherry picked from commit c8aea60324
)
2017-05-26 23:53:14 +02:00
mbalint12
1ca67fd484
Make script debugger display all kinds of objects
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(cherry picked from commit be5e02708d
)
2017-05-26 23:43:09 +02:00
mbalint12
8eba737992
Make property editor display dictionaries (read only)
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(cherry picked from commit a542372642
)
2017-05-26 23:42:34 +02:00
Rémi Verschelde
8312d421c6
Move core thirdparty files to thirdparty/{minizip,misc}
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(cherry picked from commit 2398eb6ed4
)
2017-05-26 23:29:26 +02:00
Andreas Haas
66a1e049b0
Tree: Ability to add tooltips to TreeItem buttons.
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Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
(cherry picked from commit 29999942a2
)
2017-05-26 19:05:09 +02:00
Marco Melorio
3d7756df8e
Added a container to EditorNameDialog
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(cherry picked from commit d4082a8d92
)
2017-05-26 18:47:32 +02:00
Rémi Verschelde
fec8e2549c
Fix a few property warnings on Globals access
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Hand-picked from 515f92d03b
.
2017-05-26 18:46:59 +02:00
Rémi Verschelde
9b1ee4cd66
i18n: Add more assetlib strings to translate
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Fixes #8463 .
(cherry picked from commit b474646de0
)
2017-05-26 18:41:46 +02:00
Andreas Haas
18f2b96186
Fix warning message when EditorPlugin script is not in tool mode.
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(cherry picked from commit 0029440955
)
2017-05-26 18:07:25 +02:00
supaiku
fda4911b6e
Fix highlight typo
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(cherry picked from commit d51fe99a8b
)
2017-05-26 17:43:18 +02:00
Sean Bohan
e3f10f3e93
Add settings to pan canvas item editor instead of zoom with mouse/touchpad scrolling.
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This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.
2 new settings are added to `2d_editor`:
1. `scroll_to_pan`: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
2. `pan_speed`: use this value to change scroll speed
2017-05-26 18:35:39 +08:00
Jon Ross
4ed2722589
Fix #8819 . Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19 14:01:28 -07:00
Rémi Verschelde
aa046a85dc
Merge pull request #8740 from pixelpicosean/scrollingWithFactor
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Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00
Sean Bohan
ee670f3724
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
Ported from 304a1f5b5a
(#7864 ).
Fixes #492 and #3913 .
2017-05-15 06:44:00 +08:00
Fabio Alessandrelli
aa167fa04b
Rename debug/debug_port to network/debug_port.
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Expose it in editor settings.
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
7a4dc3be41
Allow selecting editor debug host and port.
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Possibly fixes various editor<->debugger connection related problems.
(cherry picked from commit 98eb58a93c
)
2017-05-12 20:01:53 +02:00
Rémi Verschelde
c1e0ed4d8b
Merge pull request #8643 from RandomShaper/fix-atlas-repeat-2.1
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Fix inverted logic for atlas repeat (2.1)
2017-05-05 23:03:29 +02:00
Rémi Verschelde
4db6b8ff85
Merge pull request #8619 from akien-mga/3.0-exporter
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Fixes to 3.0 exporter: fix rotations, remap animation tracks
2017-05-05 22:51:38 +02:00
Pedro J. Estébanez
ceb1f7afda
Fix inverted logic for atlas repeat
2017-05-04 14:27:06 +02:00
Rémi Verschelde
17619b5420
Merge pull request #8435 from hikari-no-yume/scene_import_rigidonly_flag
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Scene importer: add -rigidonly flag for empties (fixes #8430 )
2017-05-02 11:32:00 +02:00
Rémi Verschelde
e936089161
Merge pull request #8561 from volzhs/modulate-transparency-2.1
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Show transparency and accurate color for property
2017-05-02 11:28:28 +02:00
Rémi Verschelde
dd5fd4fdac
Merge pull request #8542 from RandomShaper/opt-out-capitalization-2.1
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Add setting to opt-out of capitalization in property inspectors (2.1)
2017-05-02 11:25:25 +02:00
Rémi Verschelde
13d1df2e4b
Fixes to 3.0 exporter: fix rotations, remap animation tracks
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Also fixed some spacing issues to better match to .tscn format as written
by Godot 3.0.
2017-05-01 23:09:38 +02:00
Andrea Faulds
c6fa193d66
Scene importer: add -rigidonly flag for empties ( fixes #8430 )
2017-04-30 16:27:00 +01:00
volzhs
e592860145
Show transparency and accurate color for property
2017-04-28 02:09:18 +09:00
Pedro J. Estébanez
9a0e08a352
Add setting to opt-out of capitalization in the property inspector
2017-04-27 08:46:45 +02:00
allkhor
b010b4a85c
ScriptEditor: Fixes bug where menu option would be handled twice (2.1)
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(cherry picked from commit 97c385d
)
2017-04-21 03:11:32 +06:00
Rémi Verschelde
ebddc57eb1
Merge pull request #8466 from RandomShaper/fix-ik-2.1
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Fix IK not being solved while dragging a bone (2.1)
2017-04-20 16:32:20 +02:00
Pedro J. Estébanez
f5be049dd8
Fix IK not being solved while dragging a bone
2017-04-20 16:18:47 +02:00
Rémi Verschelde
90576e0c7a
Merge pull request #8358 from volzhs/script-filename-2.1
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Show script filename instead of thumbnail (2.1)
2017-04-20 02:09:13 +02:00
Rémi Verschelde
f9bde9ddf7
Adapt Godot 3 exporter to new project file extension
2017-04-20 01:55:54 +02:00
Rémi Verschelde
5ea3c0350a
Merge pull request #8429 from RandomShaper/fix-sample-lib-editor-2.1
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Fix inability to remove samples from libraries (2.1)
2017-04-17 23:45:13 +02:00
Pedro J. Estébanez
3922407ceb
Fix inability to remove samples from libraries
2017-04-17 00:28:29 +02:00
Andreas Haas
9b44117729
Merge pull request #8390 from volzhs/inspector-button-margin-2.1
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Make buttons closer in Inspector panel (2.1)
2017-04-14 17:52:28 +02:00
Andreas Haas
2e68d4b407
Merge pull request #8355 from volzhs/texture-view-2.1
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Prevent to take too much space for long vertical texture (2.1)
2017-04-14 17:50:45 +02:00
volzhs
dc519bf3bb
Make buttons closer in Inspector panel
2017-04-13 23:54:33 +09:00
volzhs
72522596a9
Show script filename instead of thumbnail
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fix #7483
2017-04-12 00:04:57 +09:00
volzhs
21edeebfdb
Prevent to take too much space for long vertical texture
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fix #8176
2017-04-11 20:29:35 +09:00
Rémi Verschelde
c449df86f7
Mark Godot 3.0 exporter as work in progress
2017-04-10 19:40:08 +02:00
Rémi Verschelde
a7a5ac596e
Godot3 exporter: Convert engine.cfg properly
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Use a map to keep track of renamings as done for other properties.
The saving is a bit hackish, there might be simpler solutions.
2017-04-09 02:11:36 +02:00
Rémi Verschelde
2491754de7
Style: Fix some badly formatted files
2017-04-08 01:42:41 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
64d8eeb4a1
i18n: Sync translations with Weblate
2017-04-07 21:26:46 +02:00
Rémi Verschelde
6d722f2622
i18n: Add WIP Czech, Danish, Greek, Dutch and Thai translations
2017-04-07 21:25:56 +02:00
Rémi Verschelde
593149b1a0
i18n: Update template with current source
2017-04-07 21:22:11 +02:00
Rémi Verschelde
2ee9e033ec
Merge pull request #8202 from williamd1k0/add-script-button
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Add Attach and Clear Script buttons (2.1)
2017-04-07 08:54:39 +02:00
Pedro J. Estébanez
9f8f8efa67
Add priority to samples in a library
2017-04-06 23:59:49 +02:00
volzhs
a67400aee7
Make buttons closer in Scene tree
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(cherry picked from commit a911b1f126
)
2017-04-05 08:19:57 +02:00
Rémi Verschelde
12749dd67a
Merge pull request #8240 from volzhs/crash-project-setting
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Fix crash when change project settings
2017-04-03 11:34:14 +02:00
volzhs
ddd01332ef
Fix crash when change project settings
2017-04-03 17:49:02 +09:00
Rémi Verschelde
fd5215bffb
Merge pull request #8179 from efornara/2.1
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Allow remote debugging on disconnected Windows machines
2017-03-30 10:30:59 +02:00
Rémi Verschelde
2798a85ba7
Merge pull request #8172 from RandomShaper/improve-tile-palette-2.1
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Several enhancements for the tile map editor (2.1)
2017-03-30 10:29:53 +02:00
William Tumeo
d90809151f
Re-add attach button and context menu from 1880238c3e
2017-03-29 18:36:58 -03:00
William Tumeo
1307ff7eb1
Re-add clear script button and context menu from ce5200b30e
2017-03-29 17:23:49 -03:00
Emanuele Fornara
facacb886c
Workaround to allow debugging on Windows when offline
2017-03-29 19:44:18 +01:00
William Tumeo
5d8d51719a
Re-add script icons from 544194053a
2017-03-29 04:06:53 -03:00
William Tumeo
95f747ec93
Re-add create/load script button and context menu
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- create from f51b202566
- load from 41329f9750
2017-03-29 03:46:35 -03:00
William Tumeo
225b1d2d76
Re-add script button from b77200728e
2017-03-29 02:16:26 -03:00
Pedro J. Estébanez
bba31fbad7
Several enhancements for the tile map editor
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Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:46:44 +02:00
Rémi Verschelde
e3d6d863af
Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1
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Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)
2017-03-27 08:57:05 +02:00
Pedro J. Estébanez
3bdb29b077
Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27 01:32:16 +02:00
Rémi Verschelde
8f5b15754c
Merge pull request #8114 from RandomShaper/improve-snapping-2.1
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Improved 2D snapping behavior (2.1)
2017-03-24 22:51:09 +01:00
Rémi Verschelde
a9d63bcf6f
Merge pull request #8107 from RandomShaper/warped-panning-2.1
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Implement warped mouse panning for 2D & 3D editors (2.1)
2017-03-24 22:50:34 +01:00
Rémi Verschelde
2c95976ef7
Merge pull request #8099 from RandomShaper/close-output-2.1
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Add editor option for automatically closing the output when stopping the game (2.1)
2017-03-24 22:50:02 +01:00
Rémi Verschelde
15b6eadba7
i18n: Sync templates and translations with current code
2017-03-24 22:27:22 +01:00
Rémi Verschelde
d2e8a21cb1
i18n: Adapt script to tools/editor -> editor move
2017-03-24 22:24:56 +01:00
Pedro J. Estébanez
adf36faee8
Improved 2D snapping behavior
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Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
2017-03-24 21:27:37 +01:00
Rémi Verschelde
a531051a61
Only assume HiDPI mode if DPI >= 192 and width > 2000
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Also use single-dock column if width < 1200.
Manually adapted from bfe67a3b87
and c103f32ea3
.
Fixes #6096 .
2017-03-24 18:26:56 +01:00
Pedro J. Estébanez
2c2c48ffb3
Implement warped mouse panning for 2D & 3D editors
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Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:18:47 +01:00
Pedro J. Estébanez
e1d18e6481
Add editor option for automatically closing the output when stopping the game
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(back-ported from 1bd1af776c
)
2017-03-21 12:47:05 +01:00
Rémi Verschelde
ea987256f6
Revert "Fix drag and drop on 2d viewport"
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This reverts commits a9d8da91b7
and 4230b22558
.
2017-03-20 16:57:29 +01:00
Rémi Verschelde
4230b22558
Fix cherry-pick mistake using 3.0 method
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Bug introduced in a9d8da91b7
.
2017-03-19 10:01:53 +01:00
Andreas Haas
3c16e7842f
Editor: Fix "About" dialog
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Use a HBoxContainer instead of hardcoded positions.
(cherry picked from commit 7ec697695f
)
2017-03-19 00:44:05 +01:00
volzhs
a9d8da91b7
Fix drag and drop on 2d viewport
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(cherry picked from commit 4d0a75750f
)
2017-03-19 00:40:54 +01:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
2017-03-18 23:45:45 +01:00