Commit Graph

3400 Commits

Author SHA1 Message Date
Rémi Verschelde 0bed7ea63f
Merge pull request #61316 from bruvzg/tts_3x
[3.x] Backport text-to-speech support.
2022-08-05 23:45:51 +02:00
Rémi Verschelde 0dccbcd7ce
Merge pull request #61878 from bruvzg/backport_locale_select
[3.x] Backport locale selection improvements.
2022-08-05 23:45:17 +02:00
Rémi Verschelde 14c9325b5d
Merge pull request #62408 from Razoric480/raz/fix-no-cache
[3.x] Fix nested resources being cached if no-cache argument used
2022-08-05 23:43:54 +02:00
Rémi Verschelde d9d3861f76
Merge pull request #55764 from tinmanjuggernaut/validate_rid
[3.x] Validate RIDs before freeing
2022-08-05 22:38:49 +02:00
Rémi Verschelde daa5b542b4
Merge pull request #56765 from madmiraal/fix-45592-2-3.x
[3.x] Fix mouse speed not changing fast enough
2022-08-05 22:37:44 +02:00
Rémi Verschelde 61b5e35de5
Merge pull request #61559 from kleonc/triangle_mesh_from_triangle_strip_or_fan_3x
[3.x] Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP` and `PRIMITIVE_TRIANGLE_FAN`
2022-08-05 22:35:52 +02:00
Rémi Verschelde 906a693934
Merge pull request #53852 from Calinou/particles-allow-negative-scale
Allow negative scale in Particles and CPUParticles
2022-08-05 22:34:43 +02:00
Rémi Verschelde 5d3b6eb073
Merge pull request #48372 from Calinou/gradienttexture-add-hdr-property-3.x
Add an `use_hdr` property to GradientTexture to allow storing HDR colors (3.x)
2022-08-05 22:33:44 +02:00
Rémi Verschelde ef7502e1d4
Merge pull request #50540 from Calinou/material-hide-triplanar-subproperties-when-disabled-3.x 2022-08-05 19:39:19 +02:00
Rémi Verschelde 26762a71b6
Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x 2022-08-05 19:37:13 +02:00
Rémi Verschelde 0a8d5d7098 Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00
Matt eba8ce7d8c adds null case to weakref docs
(cherry picked from commit dc4e72a3fc)
2022-08-03 15:01:30 +02:00
Hugo Locurcio 8543c5599c
Document Camera's frustum offset property requiring Frustum projection 2022-08-03 02:45:05 +02:00
Rémi Verschelde 751b16a285 File: Re-add support to skip CR (`\r`) in `File::get_as_text`
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.

(cherry picked from commit 1418f97c70)
2022-08-01 00:40:55 +02:00
PrecisionRender 47a62e28ac [3.x] Add `ShapeCast` and `ShapeCast2D` nodes 2022-07-30 10:23:58 -05:00
Rémi Verschelde 284dbef733
Merge pull request #63639 from twobitadder/scenetree_docs_how_do_i_rebase
updated SceneTree docs to include information on passing in null
2022-07-30 11:22:40 +02:00
Rémi Verschelde 4a8d3bf129
Merge pull request #63649 from snailrhymer/meshinstance-fix
Fix typo in MeshInstance.xml
2022-07-30 09:21:51 +02:00
SnailRhymer eb7ce02239 Fix typo in MeshInstance.xml 2022-07-29 22:21:22 +01:00
twobit 359205f7d7 updated scenetree docs to include information on passing in null 2022-07-29 15:47:53 -04:00
David Snopek 5eaf83f2d7 Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize() 2022-07-29 13:51:44 -05:00
Aaron Franke 0d6e2d1090
Add MOUSE_MODE_CONFINED_HIDDEN to MouseMode enum 2022-07-29 13:46:04 -05:00
David Snopek 738e76b710 Add error messages and docs to explain allowed transitions in NetworkedMultiplayerCustom.set_connection_status() 2022-07-29 09:02:53 -05:00
pattlebass fb7ecc748f [3.x] HTML5: Add support for `Input.vibrate_handheld()` 2022-07-28 13:20:05 +03:00
Rémi Verschelde 516d6b6bad i18n: Sync classref translations with Weblate 2022-07-27 15:55:38 +02:00
Rémi Verschelde d3e9ed10e0 doc: Fixup reference to Camera 2022-07-25 14:53:22 +02:00
Zak Grumbles 967755980f Improve documentation for Camera3D's `current` member
* Added additional information to the camera documentation to explain
  how the 'current' attribute behaves when multiple cameras are in a
  scene.

(cherry picked from commit 349c750b18)
2022-07-25 11:44:09 +02:00
Derwent Ready (drentsoft) 12968f3107 Clarified usage of TreeItem get_next*() and get_prev*() functions.
(cherry picked from commit df5a922880)
2022-07-25 11:43:41 +02:00
Hugo Locurcio ed4976d1d5
Expose `VisualServer.viewport_set_use_32_bpc_depth()` to the scripting API
Previously, only the Viewport methods/properties were exposed to the
scripting API.
2022-07-23 03:52:38 +02:00
Rémi Verschelde 4ef99b409d
Merge pull request #63163 from dsnopek/multiplayer-peer-custom-3.x 2022-07-20 22:41:15 +02:00
David Snopek 8ad5889c1a Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript 2022-07-19 09:16:41 -05:00
Hugo Locurcio b03ceaba2f
Document support limitations for OmniLight cubemap shadows in GLES2 2022-07-18 22:18:56 +02:00
Rémi Verschelde 7379f2c76a i18n: Sync classref translations with Weblate 2022-07-18 10:21:37 +02:00
Rémi Verschelde 5aa22a21be
Merge pull request #63058 from AaronRecord/backport-global-position-rotation 2022-07-18 09:33:23 +02:00
Rémi Verschelde 1995e1fb8d
Merge pull request #62850 from Calinou/doc-httprequest-timeout-3.x 2022-07-18 09:19:38 +02:00
foxydevloper 5238740fef Add global_translation and global_rotation to Spatial 2022-07-15 21:39:35 -06:00
Rémi Verschelde 101cbe5d5b
Merge pull request #62723 from hansemro/eraser-detect-3.x 2022-07-15 00:13:15 +02:00
Francois Belair 2ceb93bbef Fix custom res caching sub-res even if no-cache
Fixes #59686, fixes #59752
2022-07-13 11:18:26 -04:00
Hugo Locurcio 28b9e376cf
Improve documentation for HTTPRequest's `timeout` property 2022-07-08 23:25:06 +02:00
Rémi Verschelde 685cecbd5f AudioStreamPlayer: Clarify that no validation is made on 'bus' name
Supersedes #39605.
Fixes #39585.

(cherry picked from commit eedb729771)
2022-07-08 16:41:41 +02:00
Rémi Verschelde f05cecdc43
Merge pull request #55650 from kdiduk/pooled-arrays 2022-07-08 00:15:44 +02:00
Kirill Diduk 7b8b91f505 [GDScript][GDNative] Add 'sort' and 'has' methods to pooled arrays
This is a backport from 4.0 to 3.x that adds 'sort' and 'has' methods
to the following types:
- PoolByteArray
- PoolIntArray
- PoolRealArray
- PoolStringArray
- PoolVector2Array
- PoolVector3Array
- PoolColorArray

For all the types above, the methods 'sort' and 'has' have been
exposed to the GDNative API (v. 1.3)

Since the method 'has' was already implemented in GDScript before,
in this commit it has been only exposed to GDNative API.

The classes documentation is updated.

The method 'sort' uses the exisging class "Sorter".

Pooled arrays in 4.0 are rewritten, that's why this backport is not
completely indentical to the original PR made for 4.0 (see #32144).
2022-07-07 23:24:31 +02:00
Rémi Verschelde d6bcdd18c3 Input: Re-enable input accumulation disabled by error in 3.4
Input accumulation was implemented and enabled by default in 3.1, and
I don't recall major complaints around it (or bugs were fixed).

In 3.4, #42220 added input buffering and apparently toggled input
accumulation off by mistake.

This led to multiple bug reports about degraded performance on Windows,
or simply unexpected behavior change (see linked issues in #55037).

Fixes #55037.
2022-07-07 23:04:51 +02:00
Brian Semrau ce24b48e50 Add support for multiple virtual keyboard types 2022-07-07 14:22:28 -04:00
Haoyu Qiu e170ddadef Fix cherry-pick mistakes in SceneTreeTween doc 2022-07-07 00:51:50 +08:00
Jean-Marc Pelletier ee227b9d09 StyleBox: Document correct methods to draw with a RID
(cherry picked from commit 63d5f31561)
2022-07-06 11:43:04 +02:00
Hansem Ro 193d5c11f3 [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event 2022-07-04 16:12:11 -07:00
bruvzg a8eb779ac3
Backport locale selection improvements. 2022-07-04 11:49:20 +03:00
Rémi Verschelde 7de45b6203 Input: Document that accumulated input is disabled by default
This was actually disabled by mistake in 3.4 causing a regression, but since
this issue survived the whole 3.4.x series and it's now very close to 3.5,
it's too late to change it again.

We might consider it for 3.6 after some beta testing.

Fixes #55037.
2022-07-03 12:00:26 +02:00
Rémi Verschelde df70aa1772
Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes 2022-07-03 03:08:03 +02:00
Rémi Verschelde 3d19f21576
Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning 2022-07-03 02:41:26 +02:00
Rémi Verschelde 86229d0b03
Merge pull request #54239 from Calinou/editor-directionallight-3d-only-show-relevant-properties-3.x
Only show relevant properties in the DirectionalLight inspector (3.x)
2022-07-03 02:02:10 +02:00
saneery cb94797ce4 Add process_mode property to InterpolatedCamera 2022-07-03 01:47:10 +02:00
Haoyu Qiu 4834525242 Improve String.format() documentation
(cherry picked from commit 25c7f567dd)
2022-07-02 00:07:48 +02:00
smix8 5e1063bd0e [3.5] Remove documentation that mentions 2D navigation baking
Cherrypick mentions 2D navigation mesh baking which does only exist very hidden in Godot 3.5.
2022-07-01 22:18:13 +02:00
bruvzg 6489fe890e
Backport text-to-speech support. 2022-07-01 11:04:50 +03:00
ConteZero a13b3028a2 Add an option to drag'n'drop selected text in TextEdit
(cherry picked from commit 5d56efcaa4)
2022-06-30 19:23:01 +02:00
snailrhymer 28d387f721 Fix typos and improve clarity in Tween docs
(cherry picked from commit aff30b649e)
2022-06-28 16:41:26 +02:00
smix8 7aff541538 Clarify NavigationAgent radius property
Documents Navigation radius property, especially that it affects avoidance only.

(cherry picked from commit e1a4d1d08c)
2022-06-28 16:32:23 +02:00
Pedro J. Estébanez f971c886fa Add safe defaults for async shader compilation 2022-06-28 11:50:38 +02:00
smix8 928c488888 Document limits of using meshes to obstruct navigation mesh baking
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.

(cherry picked from commit 85cdb1144d)
2022-06-25 12:41:37 +02:00
Haoyu Qiu 6fb76ba266 Fix code example of String.is_valid_integer() 2022-06-25 10:10:27 +08:00
Rémi Verschelde f428bfd456
Merge pull request #62370 from timothyqiu/http-request-doc-3.x
[3.x] Make code example in HTTPRequest classref working
2022-06-24 23:21:10 +02:00
smix8 721c99a530 Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.

(cherry picked from commit fdea269805)
2022-06-24 10:19:00 +02:00
smix8 f0069cc1e9 Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.

(cherry picked from commit e57360d8df)
2022-06-24 10:19:00 +02:00
Haoyu Qiu c31ce5be02 Make code example in HTTPRequest classref working 2022-06-24 12:05:21 +08:00
smix8 38ee593b76 Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.

(cherry picked from commit c0fed1d4e8)
2022-06-23 16:29:11 +02:00
smix8 fcff804844 Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.

(cherry picked from commit 0c4d99f4fd)
2022-06-23 16:17:43 +02:00
salamandars 22881a6923 Clarify that MeshInstance surface methods only apply to override materials 2022-06-23 22:58:52 +10:00
Rémi Verschelde 3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5 2022-06-20 18:36:17 +02:00
smix8 693aeaf799 [3.5] Mark Navigation/Navigation2D nodes as deprecated
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8 88e42b2915 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance

(cherry picked from commit 07740302f3)
2022-06-20 15:11:09 +02:00
Rémi Verschelde 0cb897421a Node: Rename `child_exited_tree` to `child_exiting_tree`
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.

(cherry picked from commit 3e6de687b8)
2022-06-20 15:00:09 +02:00
Hugo Locurcio 8ad483e2d8 Document incremental search support in ItemList, PopupMenu and Tree
(cherry picked from commit 466bd7ce39)
2022-06-20 14:58:15 +02:00
Rémi Verschelde e4d6a4d005
Merge pull request #60799 from Calinou/doc-os-cmdline-args-3.x 2022-06-19 14:09:23 +02:00
Rémi Verschelde 4137578369 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
Rémi Verschelde acd4a01b8c ProjectSettings: Ensure 'editor/' settings aren't nested
Having a mix of settings with and without subcategory makes the 'Editor'
section stand out with a weird UX, as instead of simply being a foldable
section like the others, it also holds its own top-level settings and is
therefore selectable.

This wasn't the case in 3.4, and is fixed in 4.0 by refactoring, so for
3.5 we should preserve the 3.4 UX, even if it's not the best.
2022-06-19 11:47:19 +02:00
Haoyu Qiu b43fdea0d5 Classref typo fixes and improvements 2022-06-17 15:19:31 +08:00
Theraot 69653a4b9d Updating AStar2D documentation to mention the new bidirectional paramter
(cherry picked from commit b18a018ad2)
2022-06-16 20:49:04 +02:00
smix8 c6f9627c74 [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
Hugo Locurcio bec892c010 Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.

(cherry picked from commit c850ccb7c0)
2022-06-16 10:16:32 +02:00
Aaron Franke fca4af0e58 Document limitations of negative scales in 2D and 3D
(cherry picked from commit 3398fb77a9)
2022-06-16 10:15:41 +02:00
smix8 96e865dfb3 Document NavigationServer API navigation agent callbacks
Document NavigationServer API navigation agent callbacks.

(cherry picked from commit 10c400ca82)
2022-06-16 10:03:47 +02:00
Rémi Verschelde 4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
Rémi Verschelde 17e472fb9b
Merge pull request #61995 from Calinou/gles3-shader-compilation-default-asynchronous-cache
Enable asynchronous shader compilation + cache by default in GLES3
2022-06-16 00:13:43 +02:00
smix8 8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Pedro J. Estébanez f46d7583ff Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info 2022-06-13 18:53:15 +02:00
kobewi 2a7d60111f Improve description of move_to_trash()
(cherry picked from commit 1c90b066dd)
2022-06-13 17:44:27 +02:00
Hugo Locurcio 4c9dc78f19 Update name of Convert to MeshInstance2D button in MeshInstance2D doc
(cherry picked from commit 857e5a3bb0)
2022-06-13 17:44:06 +02:00
Hugo Locurcio 70d8e71b0e
Enable asynchronous shader compilation + cache by default in GLES3
This reduces stuttering when a material is displayed for the first
time, and prevents stuttering from occurring entirely after the
project is restarted when a similar situation is encountered.
2022-06-13 16:32:19 +02:00
Hugo Locurcio 87f22083af
Improve CurveTexture documentation 2022-06-13 14:06:34 +02:00
Haoyu Qiu c197e11363 Remove extra codeblock tag from ProximityGroup classref 2022-06-12 11:10:16 +08:00
Haoyu Qiu 5569d4d2de Fix description about SceneTreeTimer auto free
(cherry picked from commit 5a011f5999)
2022-06-10 12:53:31 +02:00
FireForge 53c01540d9 Make Input mouse_mode and use_accumulated_input properties
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-10 17:33:12 +08:00
Rémi Verschelde a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Nikola Whallon 1b6ac2afb3 added info on microphone sample format
(cherry picked from commit eb5a42d0bc)
2022-06-10 10:25:37 +02:00
Rémi Verschelde 5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x 2022-06-10 09:48:47 +02:00
smix8 96d98d8c4e Backport default World navigation maps
Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly 0c5a424f65 VisibilityNotifier - add max_distance feature
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
kobewi 460fd7c03b Add Dictionary.merge()
(cherry picked from commit a0915e6dee)
2022-06-09 11:58:48 +02:00
kobewi 7882b1ea05 Improve EditorPlugin state documentation
(cherry picked from commit 505a2ce468)
2022-06-09 10:55:17 +02:00
sps1112 ede6ce9847 Bind vararg method flag in core constants
(cherry picked from commit 1f361b0367)
2022-06-09 10:55:17 +02:00
smix8 e629622598 Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.

(cherry picked from commit 2c059dcfcb)
2022-06-09 10:31:57 +02:00
smix8 e5c9f90bce Document the correct use of NavigationAgent path functions
Document the correct use of NavigationAgent path functions.

(cherry picked from commit 9c7f03aefc)
2022-06-09 10:31:57 +02:00
smix8 c111d6b621 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.

(cherry picked from commit 8bcce0ebb2)
2022-06-09 10:09:46 +02:00
smix8 5e31c3dbb5 Note that NavigationObstacles should only be used if necessary and for moving objects only
Note that NavigationObstacles should only be used if necessary and for moving objects only.

(cherry picked from commit d1959cabd9)
2022-06-09 10:08:01 +02:00
smix8 c9c5e57109 Document that NavigationAgent height offset is mostly a placebo
Document that NavigationAgent height offset is mostly a placebo.

(cherry picked from commit b1d9853415)
2022-06-09 10:06:15 +02:00
bruvzg f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Rémi Verschelde 80b82e4e66 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
Sergey Pershenkov d51fc369b7 draw_circle() draws a filled circle
(cherry picked from commit adccb9fd60)
2022-06-08 10:11:28 +02:00
smix8 99fb3205bd Add class doc that NavigationServer changes are not instant
Add class doc that NavigationServer changes are not instant.

(cherry picked from commit 7f72b7b3ad)
2022-06-08 10:11:27 +02:00
kleonc 84898dfc22 Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP` and `PRIMITIVE_TRIANGLE_FAN` 2022-06-07 22:04:14 +02:00
Haoyu Qiu d043f91b79 Fix `Viewport.own_world` documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
Haoyu Qiu fb62ec6c1d Fix several typos in the classref 2022-06-01 15:57:51 +08:00
dtesniere ed4e597027 Fix class name : change "string" to "String"
Change case of "s" letter : "string" does not compile but "String" does (for gdScript)

(cherry picked from commit 55b63eceaa)
2022-06-01 00:29:46 +02:00
skyace65 c0ecbeaf6f Fix rigid body damp description (3.x) 2022-05-30 13:39:44 -04:00
Rémi Verschelde fdade32d40
Merge pull request #61527 from Calinou/doc-empty-variant-null-3.x
Change instances of "returns an empty Variant" to "returns null" in docs (3.x)
2022-05-29 22:30:45 +02:00
Hugo Locurcio 109f968171
Change instances of "returns an empty Variant" to "returns null" in docs
While "returns an empty Variant" technically valid (it's constructed
as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29 20:20:08 +02:00
belzecue 803c5b9e22
doc: Fix typo in "reset" method description
Change "all tweens are removed" to "all tweens are reset". Possibly this snippet was copy-pasted from the "remove" method description and not updated for "reset".
2022-05-29 12:37:14 +08:00
Rémi Verschelde 9d1d386bd0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0)
2022-05-25 14:52:57 +02:00
Rémi Verschelde 5f9bc7ea5a
Merge pull request #59637 from Calinou/doc-poolarray-value-caveats 2022-05-24 00:19:53 +02:00
bruvzg d502bd4847
Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
bruvzg dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
smix8 8df9fd076f Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.

(cherry picked from commit 7f3688603c)
2022-05-22 19:43:56 +02:00
Hugo Locurcio 548c511f57 Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.

(cherry picked from commit 8962d2760d)
2022-05-22 19:43:56 +02:00
smix8 b03f6bc170 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.

(cherry picked from commit cda93057f7)
2022-05-22 19:26:45 +02:00
Rémi Verschelde 67208ae80b
Merge pull request #60402 from Calinou/httprequest-timeout-float 2022-05-20 15:27:29 +02:00
Rémi Verschelde 2a1a2380e5
Merge pull request #61027 from timothyqiu/quit-prop-3.x
[3.x] Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:41 +02:00
Rémi Verschelde 7a70b4878b
Merge pull request #61021 from timothyqiu/wait-busy-3.x 2022-05-19 15:41:47 +02:00
Haoyu Qiu 067e738cb8 Fix various typos 2022-05-19 19:07:45 +08:00
Yuri Rubinsky 32b9818965 Add node list param to GraphEdit::delete_nodes_request signal 2022-05-18 12:36:00 +03:00
Rémi Verschelde 281c5c9a56
Merge pull request #61102 from okla/3.x
[3.x] Make various improvements to OptionButton
2022-05-16 23:51:55 +02:00
Sergey Pershenkov 431c032d8c Make various improvements to OptionButton
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.

(cherry picked from commit 3b146c5eaa)
2022-05-16 22:47:46 +03:00
kobewi 16fb788853 Clarify seek() in relation to animation_finished
(cherry picked from commit 74e135c90b)
2022-05-16 21:13:24 +02:00
Hugo Locurcio 5b19a5d4a8 Improve documentation for `Camera3D.project_ray_{normal,origin}`
This mentions that internally, the inverse camera projection is used
to perform projections.

(cherry picked from commit fbec10179a)
2022-05-16 21:12:21 +02:00
FireForge 5968dbd747 Expose EditorSpinSlider.hide_slider
(cherry picked from commit 8e752b06e8)
2022-05-16 21:12:21 +02:00
smix8 214a00ca2e Add missing class doc to NavigationMeshGenerator
Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.

(cherry picked from commit 375c4ef312)
2022-05-16 21:12:20 +02:00
smix8 3977eb9107 Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....

Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.

(cherry picked from commit 371054e3e5)
2022-05-16 21:10:36 +02:00
smix8 c3b39ca1e9 Disable threaded NavigationMesh bake on unsupported OS
Automatically disables threaded NavigationMesh bake when OS does not support threads.

(cherry picked from commit 49c603e127)
2022-05-16 17:52:07 +02:00
smix8 b11708c50d Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.

(cherry picked from commit 001d89223f)
2022-05-16 17:52:07 +02:00
SnailRhymer a656243a4e Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.

(cherry picked from commit bdf086c781)
2022-05-16 17:52:07 +02:00
Megamega53 559c20aa2f Improve AnimatedSprite2D description in the class reference
(cherry picked from commit de968baca9)
2022-05-16 17:52:07 +02:00
kobewi bdbbc78da4 Mention that Area2D doesn't support one_way_collision
(cherry picked from commit c836bdf5b1)
2022-05-16 16:27:51 +02:00
Nicholas Huelin 5cedb395dc Fix inconsistent naming in Time
(cherry picked from commit 8409d92282)
2022-05-16 15:58:36 +02:00
Haoyu Qiu 58650af062 Make auto_accept_quit and quit_on_go_back properties 2022-05-14 18:24:43 +08:00
Haoyu Qiu 4c70c5b0cd Swap the meaning of CURSOR_WAIT and CURSOR_BUSY 2022-05-14 10:24:25 +08:00
Hugo Locurcio b47466bc59
Improve documentation related to Pool*Array value passing caveats 2022-05-12 23:40:31 +02:00
FireForge f17c5fa7bd Add interpolation modes to Gradient
- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Hugo Locurcio 069c955af7
Use a floating-point number for the `timeout` property in HTTPRequest
This allows for greater precision when specifying a timeout in
HTTPRequest in `3.x`, similar to what is already possible in `master`.
2022-05-11 08:41:40 +02:00
Rémi Verschelde 288370609c
Merge pull request #60856 from timothyqiu/pool-array-find 2022-05-10 13:40:00 +02:00
Rémi Verschelde 16abb7f471
Merge pull request #60858 from lawnjelly/fti_add_mode_property
Physics Interpolation - add interpolation mode property to node
2022-05-10 08:42:41 +02:00