Commit Graph

3786 Commits

Author SHA1 Message Date
clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 2024-04-03 19:29:02 -07:00
joined72 4df39dc140 Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
bruvzg 082b420c0a
Implement `OS.execute_with_pipe` method to run process with redirected stdio.
Implement `pipe://*` path handling for creation of named pipes.
2024-03-27 11:41:16 +02:00
jitspoe a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
ppphp d4e1a74efb Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
Rémi Verschelde cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
A Thousand Ships 79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
Rémi Verschelde 453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Thaddeus Crews 3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
Rémi Verschelde b0d07b1bc2
Merge pull request #86936 from akx/env-utf-8
Attempt parsing environment variables as UTF-8
2024-03-11 14:02:22 +01:00
AlexOtsuka 179b0786c6 Fix audio crackling issues due to incorrect WASAPI buffer size 2024-03-08 14:05:39 +01:00
Rémi Verschelde f8140a4e9a
Merge pull request #89253 from Calinou/debug-draw-modes-ignore-decals-2
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
2024-03-08 13:09:40 +01:00
Rémi Verschelde 1186d4a8df
Merge pull request #89094 from permelin/fix-particle-userdata-gles3
Fix `USERDATA` built-ins for GLES3 particle shaders
2024-03-08 13:09:30 +01:00
Thaddeus Crews 9903e6779b
Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
Hugo Locurcio 26a220bd31
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
This also makes the Overdraw and Shadow Splits debug draw modes ignore fog.
The Lighting debug draw mode still displays fog as that debug draw mode
is intended to preview scene lighting, and fog has an impact on how
lighting is perceived.
2024-03-07 17:40:49 +01:00
Rémi Verschelde ec55028f26
Merge pull request #89209 from RandomShaper/padding_for_dummies
Make shader binary alignment handling simpler and more robust
2024-03-06 13:17:09 +01:00
Pedro J. Estébanez f77b4d155b Make shader binary alignment handling simpler and more robust
Bonus:
Also simplified the rounding to block size in image size calculations.
2024-03-06 11:48:23 +01:00
Rémi Verschelde e74f4ea115
Vulkan: Don't warn about pipelines cache if missing
It used to warn when opening a new project because no cache pre-exists,
which isn't particularly helpful.

Also include the rendering method in the cache filename, as it differs
between Forward+ and Mobile for a same GPU.
2024-03-05 16:39:14 +01:00
Rémi Verschelde a369796741
Merge pull request #89168 from SlugFiller/fix-msvc-2017-gles-namespace-v2
Fix build on MSVC 2017
2024-03-05 09:56:19 +01:00
Rémi Verschelde a52e575652
Merge pull request #89134 from BastiaanOlij/fix_recursive_reflection_probes
Fix never ending loop with overlapping probes
2024-03-05 09:56:05 +01:00
Rémi Verschelde 86807721e3
Merge pull request #88787 from dsnopek/webxr-depth-draw-fix
Fix rendering issue with depth in WebXR
2024-03-05 09:55:56 +01:00
Rémi Verschelde 16fa6bc44b
Merge pull request #88540 from bruvzg/d3d12_guids2
[D3D12] Define GUIDs directly.
2024-03-05 09:55:46 +01:00
Rémi Verschelde 5d20628c31
Merge pull request #88496 from bruvzg/d3d12_dyn_load
[Windows] Make D3D12 loading dynamic to support pre-Windows 10 versions.
2024-03-05 09:55:41 +01:00
SlugFiller b999893c9d Fix build on MSVC 2017 2024-03-05 06:57:53 +02:00
Bastiaan Olij a5d3d23db4 Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
David Snopek e35ccf92d0 Fix rendering issue with depth in WebXR 2024-03-04 15:13:35 -06:00
Rémi Verschelde a47e38b175
Merge pull request #89038 from RandomShaper/d3d12_sm
Direct3D 12: Fix shader model support check for devices not aware of the highest ones
2024-03-04 20:43:42 +01:00
Pedro J. Estébanez bed48f37aa Direct3D 12: Fix shader model support check for devices not aware of the highest ones 2024-03-04 13:54:28 +01:00
Rémi Verschelde 006437005d
Merge pull request #89064 from omar-polo/file-access-unix
Fix FileAccessUnix on OpenBSD where `UF_HIDDEN` isn't supported
2024-03-04 13:33:58 +01:00
Rémi Verschelde 3be5d9b01a
Merge pull request #89046 from permelin/fix-particle-aabb-recalc-with-userdata
Fix error in AABB calculation for particles with USERDATA
2024-03-04 13:33:33 +01:00
markdibarry a62870956a Add new Parallax2D node 2024-03-03 15:46:40 -05:00
Per Melin 24b58c655a Fix USERDATA built-ins for GLES3 particle shaders 2024-03-02 18:41:38 +01:00
Per Melin 853935a5c9 Fix error in AABB calculation for particles with USERDATA
Selecting "Generate AABB" on a 3D particle node in the editor would not work
and printed an error about incorrect buffer size if the particle shader used
one or more of the USERDATA build-ins.
2024-03-02 14:26:09 +01:00
Omar Polo 32877ae994 fix FileAccessUnix on OpenBSD: there is no UF_HIDDEN
Part of the joint effort with @rfht to port Godot 4 on OpenBSD.
2024-03-01 19:33:49 +00:00
Rémi Verschelde 3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
clayjohn 2c7dd35822 Ensure proper vertex input masks are used in 2D compatibility renderer 2024-02-27 15:39:20 -08:00
Pedro J. Estébanez 3f530c7091 Direct3D 12: Implement proper fallback for format casting 2024-02-27 17:20:01 +01:00
Rémi Verschelde cfe344f12f
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
Direct3D 12: Enhance management of texture data life cycle
2024-02-27 16:36:59 +01:00
Pedro J. Estébanez d47021ac6c Direct3D 12: Enhance management of texture data life cycle 2024-02-27 15:45:19 +01:00
Rémi Verschelde b38d5efd6a
Merge pull request #88873 from clayjohn/GLES3-compositor-free
Add `compositor_free` branch in Compatibility scene renderer free function
2024-02-27 10:18:35 +01:00
Rémi Verschelde 415a334f5f
Merge pull request #88745 from clayjohn/GLES3-system-fbo
Consistently use `system_fbo` instead of binding 0 as it is needed for iOS devices
2024-02-27 10:17:51 +01:00
clayjohn 57f8b885de Add compositor_free branch in Compatibility scene renderer free function 2024-02-26 17:56:55 -08:00
clayjohn 294f16c862 Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
Rémi Verschelde 5fd9d0891f
SCons: Add proper MinGW support to D3D12 deps install script
Fix a couple GCC warnings.
2024-02-23 22:13:22 +01:00
Rémi Verschelde 0072a0ba31
Merge pull request #88684 from clayjohn/GLES3-visibility-notifier
Implement VisibilityNotifier3D in the compatibility backend
2024-02-23 11:29:50 +01:00
clayjohn 3c2f30ed23 Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
Rémi Verschelde d646b7fef6
Merge pull request #88560 from DarioSamo/rdd_execute_and_present
Merge execute and present commands for RenderingDeviceDriver.
2024-02-22 11:23:19 +01:00
Alexander Hartmann e17cecf54a Fix Compatibility Rendering (GLES3) on old and low budget devices.
Co-Authored-By: joined72 <19651914+joined72@users.noreply.github.com>
2024-02-22 00:24:08 +01:00
David Snopek 1e67de5e0c Fix OpenGL on Android after adding optional depth fog 2024-02-21 09:54:38 -06:00
Rémi Verschelde 04c71d943f
Merge pull request #88573 from Arthas92t/master
Fix shader cache with transform feedback on some Android devices
2024-02-21 08:57:32 +01:00
Bastiaan Olij c2a4657a70 Change glow calculation back to max(r,g,b) 2024-02-21 11:33:10 +11:00
ArthasMenethil d31d3e503e Fix shader cache with transform feedback on some android devices 2024-02-21 07:31:40 +07:00
Rémi Verschelde 652438a395
Merge pull request #87360 from BastiaanOlij/gles_glow
Implement glow/bloom on compatibility renderer
2024-02-20 23:59:48 +01:00
Rémi Verschelde 292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
Implement hooks into renderer
2024-02-20 23:59:27 +01:00
Dario ee2d8f68ba Merge execute and present commands for RenderingDeviceDriver. 2024-02-19 13:09:03 -03:00
Rémi Verschelde 8a3a559023
Merge pull request #86620 from fbcosentino/midi_device_id
Add MIDI controller device index to `InputEventMIDI.device` property.
2024-02-19 17:06:22 +01:00
bruvzg f4ca6a856a
[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions. 2024-02-19 15:08:04 +02:00
bruvzg 4d2204455f
[D3D12] Define GUIDs directly. 2024-02-19 13:45:12 +02:00
Fernando Cosentino b9fd25ea18 Add MIDI controller device index to InputEventMIDI.device property.
It is possible to query the OS for the connected MIDI controllers,
but the event messages' device field was not being used. This implements
controller index being sent in InputEventMIDI messages in the device
property, matching the index from OS.get_connected_midi_inputs().

Based on the work done by @ramdor.

Closes godotengine/godot-proposals#7733

Co-authored-by: Richie <richie_github@grange-lane.co.uk>
2024-02-19 10:23:19 +00:00
Bastiaan Olij aa260e5f3d Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
Arman Elgudzhyan 533eab89ab Fixed reversed custom AABB null check when recalculating multimesh AABBs 2024-02-18 12:07:23 -08:00
Bastiaan Olij 5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00
Eidolon 08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Rémi Verschelde 564af14eeb
Merge pull request #88361 from DarioSamo/vk_present_suboptimal_fix
Handle `VK_SUBOPTIMAL_KHR` as a valid error code to fix Android performance.
2024-02-17 00:23:56 +01:00
Rémi Verschelde 59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Rémi Verschelde c1ad24571a
Merge pull request #88252 from RandomShaper/d3d12_slice_of_cube
Direct3D 12: Fix cubemap slicing
2024-02-15 15:45:03 +01:00
Rémi Verschelde ef5d6ccfb7
Merge pull request #86966 from Muller-Castro/value2ref-core
Add const lvalue ref to `core/*` container parameters
2024-02-15 15:44:43 +01:00
Dario 24fcee6d67 Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance. 2024-02-15 10:59:36 -03:00
Anatoli Babenia e25cfffc7f Add `--no-header` option to clean output
* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
  (suggested by @kaissouDev)
* Add docs for the project setting
  (with suggestions by @Mickeon and @akien-mga)

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
Rémi Verschelde e457f41f9b
Remove code relative to obsoleted ETC texture format
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Muller-Castro a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Rémi Verschelde 5e58bcd793
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3
2024-02-13 23:43:40 +01:00
Rémi Verschelde 404f226d1d
Merge pull request #88254 from bruvzg/dxil_load
[D3D12] Improve shader validation handling.
2024-02-13 11:25:14 +01:00
Rémi Verschelde d3a8ae8b86
Merge pull request #88144 from GNSS-Stylist/ConDotFix
Fix invalid file path handling in Windows when there is dot in the file name
2024-02-13 11:25:01 +01:00
GNSS-Stylist c5e1b327c6
Fix invalid file path handling in Windows when there is dot in the file name
This basically re-adds dot-removal removed by the previous commit.
2024-02-13 10:39:03 +01:00
Erik Johnson eab95698cd
Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
bruvzg 1a2f9741cf
[D3D12] Improve shader validation handling. 2024-02-13 11:27:48 +02:00
Pedro J. Estébanez 5a0ae10f58 Direct3D 12: Fix cubemap slicing 2024-02-12 16:08:27 +01:00
Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Rémi Verschelde b8b0eea1f8
Merge pull request #87570 from RandomShaper/d3d12_defensive
Direct3D 12: Make format feature check more defensive
2024-02-12 13:34:09 +01:00
ACB 09d2c09434 Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3 2024-02-11 17:23:00 +01:00
A Thousand Ships 684752e75b
Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
bruvzg be8f60a78d [Windows] Fix windows is_path_invalid, and apply it to directory creation. 2024-02-09 10:47:07 +02:00
Rémi Verschelde 4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde 7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Alula ea229f5148
OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
Rémi Verschelde efa587ad36
Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please
Direct3D 12: Avoid terrible leak related to command allocators
2024-02-02 12:04:25 +01:00
Pedro J. Estébanez 6057ec9b06 Direct3D 12: Avoid terrible leak related to command allocators 2024-01-31 20:00:23 +01:00
Riteo 7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Rémi Verschelde 6809791fee
Merge pull request #87553 from clayjohn/GLES3-shader-compilation
Significantly improve the speed of shader compilation in compatibility backend
2024-01-29 21:33:49 +01:00
Rémi Verschelde fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde 6305277312
Merge pull request #87670 from RandomShaper/d3d12_16bit
Direct3D 12: Query support for 16-bit operations
2024-01-29 13:18:00 +01:00
Rémi Verschelde 604f8b093e
Merge pull request #87624 from bruvzg/dx12_old_mingw
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-29 13:17:41 +01:00
Rémi Verschelde 78680cdebc
Merge pull request #87572 from RandomShaper/d3d12_custom_dbg_print
Direct3D 12: Fix and enable custom debug printing
2024-01-29 13:17:21 +01:00
A Thousand Ships 15369fdb1d
Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
Pedro J. Estébanez f77f46ebff Direct3D 12: Query support for 16-bit operations 2024-01-28 12:43:58 +01:00
bruvzg dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00